>>16157892
I may be talking out of the ass but it probably goes like this:
>Subsector
>AAA
>Indies
>Programming
>Generic hiring process, but under condition that there are more people competing for a place compared to a job in tech for anywhere else (thus horrible work conditions and underpayment)
>If an additional programmer is needed, then he is either picked from mod authors of games related to the indie group, indie game creators related to the genre of the game developed or are picked from acquaintances knowledgeable in programming (if underpaid, then generally not because of the market conditions)
>Visual\Audio design
>Split in three, 1. are contract jobs with professional studios 2. prominent figures of the industry 3. promising talented college grads (2. overpaid; 3. overworked)
>Contract jobs with indie artists that under some circumstances may end up working for the company
>Managerial, social, game design positions
>Jack of all trades susceptible to licking ass or sucking cock, due to toxic conditions only the most resiliently dense and batshit insane types remain
>Either picked from existing informal group leads, acquaintances or through generic hiring process, which may attract rejects and failures of the AAA environment
So to answer your question, no, yes and the question is all wrong due to complete lack of understanding of how big companies work.