And let me now describe in detail what I actually want. Take Pokemon - one of my favorite series. Now make it so:
- Starter choice actually matters. Used to be the case in earlier installments, not so much in the later ones. But let's take it further. Let's make GRASS-FRIENDLY, WATER-FRIENDLY, and FIRE-FRIENDLY areas. So two paths are "blocked" for your starter since the contain high-level pokemon which will kick Charmander's ass, but the Grass route is all yours. Of course you can come back later…only to realize that the mons there leveled up too. So you will need another pokemon to beat them, like a grass type for the water route, etc.
- Items cost more. You have to decide whether you want to buy TMs, pokeballs, stat boosts or potions. Not all of them. This allows several playthroughs like the healer playthrough all the kids know (get hurt, spam potions, repeat). But also the "catch more mons" playthrough and the "one stupidly strong mon" playthrough.
- Paid pokemon centers, or time-limited ones. None of the "beat one trainer, get hurt, heal, go back" is possible now. You don't get to gain experience just like that. Now you have to consider whether you want to challenge a trainer instead of beating everyone blindly.
- Tougher gym leaders, using tactics instead of types.
- Maybe some legendary "traveling trainers" you can fight that are actually really tough and you'd need to be at the top of your game to beat them
- Optional tougher areas (more of an open world style instead of go here now, then there…). Make GSC Sprout Tower 5 levels higher - why not?
- Reputation system that goes down when you lose a fight?
And on and on…now apply this to other games, and you'd get what I mean. Thanks for reading my blog ^_^