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File: 53ae85cec87f6b7⋯.png (283.62 KB, 609x457, 609:457, d0m.png)

49e3fe  No.16141769

Put yourself in the scenario of the image provided. You have a gun that can only realistically shoot one enemy at a time, and it only shoots what is on the exact center of your viewport. In your standard shooter, your only options are the following:

>Move your character to either side (strafe) to match the center of your viewport

>Rotate your character to match the center of your viewport with your enemy

Plus any combination of these two, rotating and/or strafing to keep matching enemies to the center of your viewport. You are essentially limited to either moving or looking at one enemy at a time per enemy until they are all eliminated.

Using VR your viewport, movement, and aiming are all independent of one another and so your options quickly TRIPLE:

>Move your character to either side (strafe) to match the center of your viewport

>Rotate your character to match the center of your viewport with your enemy

>Aim independently of movement and/or rotation to match the sight of your gun with your enemy

Plus any combination of any two or more of these options. You can keep your viewport focused on areas with enemies while selectively eliminating them in any order you want without changing where you're looking, and all while moving your character to avoid taking damage yourself. Realistically you don't even need to be LOOKING at an enemy to shoot them, and you can easily shoot "off-screen" enemies just by aiming to your side or even behind you.

And this is just one aspect. There are other things that it improves upon as well, for example leaning over corners. There are no non-vr FPS games I know of that allow for controlled leaning with independent aiming, at best you get a key for lean left and a key for lean right and the lower part of your hitbox has invincibility.

Forget "muh immersion," the absolute freedom of control VR could potentially afford is INSANE if anyone would just pay attention to this and start making actual GAMES for VR and stop making piles of shovelware tech demos that "try out" the new technology without actually DOING anything with it.

263640  No.16141800

File: 8a345600b9821fd⋯.jpg (300.49 KB, 1200x856, 150:107, akko_internet.jpg)

>I have never heard of lightguns and other awkward console shooters


747f3b  No.16141803

Now you got me thinking about a gimmick mouse with a trackball on top to semi-replicate this.


49e3fe  No.16141821

File: b09902a12257d32⋯.jpg (9.61 KB, 196x258, 98:129, googlefirst.jpg)

>>16141800

You still have to aim within your viewport. Even the wiimote and playstation move controllers had to aim within the viewport.

Also those didn't respond well to aiming to your sides.

Yeah, sure, it's not """realistic""" or IMMURSIVE to aim to your side or behind you, but the realism meme has just about destroyed fun arcade shooters and it's about time they make a comeback.


b8947f  No.16141828

The main problem you'd have here is motion sickness. Simple motion mechanics are already too much for a lot of these babies in VR, to the point that a lot of games just use teleportation, and you want to add high-speed reaction strafing and shit into the mix? You'd never hear the end of the motion sickness complaints.

You MIGHT be able to do something on-rails with optional Time Crisis-style "duck and cover" buttons. Or, physically leaning out of cover to perform the same function. But an ACTUAL, full-movement FPS probably isn't going to happen for a while.

Or, hey, maybe you could do something like a SHMUP. Make the "character" a ship, which you lean to move left and right (or maybe you can do something with the controllers, imitating an actual joystick). Since a lot of the motion sickness, from what I hear, is based off of the disconnect between how people move and the actual effects in VR, maybe that would work.


49e3fe  No.16141839

File: aea500218456b51⋯.jpg (19.25 KB, 600x315, 40:21, amputee snes controller.jpg)

>>16141828

>The main problem you'd have here is motion sickness

Getting tired of this fucking meme. Games like this obviously wouldn't be made for people who have motion sickness no more than they're made for people who are prone to fucking seizures. If you have a disability that impairs you from playing video games, you don't get to play them.


747f3b  No.16141862

>>16141828

>>16141839

Also isn't that in large part because hardware/performance needs to hit higher refresh rates? On desktop 120 Hz is really nice, but absolutely essential, but I imagine for VR 120 Hz would just be the bare minimum and still not at all optimal.


305d9c  No.16141866

>implying someone can aim properly without using center of viewpoint

Most people cant handle walking and talking at the same time and you expect 3d movement and aiming while using technology which causes nausea.

>aim by pointing gun in general direction

Literally aiming lightgun at a lightbulb, like this anon said.

>insane control

>speedrunners play game so much they can walk throught the walls yet anon wants a shooter where you dont even have to look in direction of enemy to kill them

None of your ideas could improve anything.

>>16141821

>it's not """realistic""" or IMMURSIVE to aim to your side or behind you

Its not aiming, its pointing gun in general direction.

>>16141839

>games for people who can disable vestibular system at demand

>vestibular system is a disability

Nice.


747f3b  No.16141868

>>16141862

>but absolutely essential

but not absolutely essential


49e3fe  No.16141878

>>16141866

Quit being so damn negative. I just got through playing through all of DOOM 2 in VR and it was the best VR experience I've ever had. I'm sure a couple of indie devs could whip up something decent in Unity.


3118c9  No.16141887

File: a4a6a3381823f94⋯.png (454.29 KB, 720x775, 144:155, 1515509817309.png)

>>16141878

>I'm sure a couple of indie devs could whip up something decent in Unity


ae93f8  No.16141891

>>16141769

>There are no non-vr FPS games I know of that allow for controlled leaning with independent aiming

Rainbow Six 3 Raven Shield had a really cool feature that allowed you to precisely control the amount of lean and the height of your character by holding down a key and using the mouse to adjust. So you could peek/shoot through sections of wall and such that you would normally be unable to with the predetermined crouch height. Makes me really sad that this never caught on with other titles, it's the only game I know that did it.


8ea03b  No.16141897

YouTube embed. Click thumbnail to play.

>>16141878

If aiming independently of movement and view is your thing, there's a mod specifically for that, that doesn't even require an expensive, tacky headset.


49e3fe  No.16141899

>>16141897

I already have the expensive tacky headset.


d424c9  No.16141924

>>16141839

>Getting tired of this fucking meme. Games like this obviously wouldn't be made for people who have motion sickness no more than they're made for people who are prone to fucking seizures. If you have a disability that impairs you from playing video games, you don't get to play them.

This.


58f631  No.16141954

File: 3d5b5fb6675bb94⋯.png (243.57 KB, 500x678, 250:339, Whatcha doin.png)

>>16141769

The downside of this is that unlike a standard FPS where the aiming retical is always in the center of the screen and you're effectively just centering the camera on the target - in VR you have to worry about the X/Y/Z axis - even when aiming down sights. Aiming down sights, once again restricts your targeting options - and without the benefit of an actual gun with heft and balance, you have to divide your attention to an even greater degree in spacial orientation rather than using other senses to gauge to get a proper feel for the firearm.

Otherwise, the amount of muscle coordination and time to fire from first sighting the enemy to damage dealt is much longer as you no longer have the ability to snap between targets as quickly or precisely (especially when dealing with exploiting weakpoints). Everything has to be done manually, and even if you can aim as quickly and as accurately with a gun in VR as you can with a mouse - the amount of energy expended is far greater, meaning you'll tire much more quickly (especially if other movements are incorporated, like ducking or melee combat) and even if you're in great shape, it's only a matter of time before you wear down and your reaction time slips further and further from optimal. Not a problem in a short "VR Experience" - but this becomes a problem for longer play sessions.

If there is really a great benefit to FPS games in VR, it's in spatial awareness - and provided the frame rate is high enough and the panels can refresh fast enough that you don't have substantial smearing/ghosting, snap head movements can much more quickly help the player track enemies, gauge distances, and identify new threats than having a 90 degree viewpoint which requires you to disengage with a target to survey your surroundings.


a62bd3  No.16141982

>>16141828

/vrg/ here

actually most vr gamers turn off the teleport and snap turning mechanics and go with normal movement and turning. that shit is for handholding newfags to vr. after a few hours in vr most normal people are ready for high speed flight. developers just need to stop handholding and let people get their vr legs on.


58f631  No.16141992

>>16141982

I understand why they don't more often though. VR is still under-adopted enough that for most potential customers, the chances are high that it's their first VR experience - and first impressions are the most important. Once the userbase is far more substantial, developers will shift away from these "comfort" options towards more traditional and robust inputs. They're already starting to, although the gimped inputs are still usually default - it's pretty much standard now to at least have the option to turn that shit off. Most early VR titles either didn't allow you to turn it off at all, or the entire game was designed to keep the player stationary.


d424c9  No.16141997

>>16141982

>/vrg/ here

it's empty


5b47d3  No.16142010

>>16141982

that's false, most people don't get used to it and always get motion sickness.


a62bd3  No.16142019

>>16141997

/vrg/ is the halfchan /vg/ virtual reality general thread


acb5b3  No.16142020

>>16141769

Is adding a third option to a set of two your definition of triple?


2ecc52  No.16142033

File: 695816a2b06d1b7⋯.png (17.26 KB, 500x250, 2:1, Oekaki.png)

Why not go all the way?

Sticks to handle movement and aiming retical on screen, head for pov, controller gyro for depth of angle (curve the bullet/drag your gun away from center of screen, etc), and controller position to determine where in your fov your depth of field is eyes are most focused.


a62bd3  No.16142052


747f3b  No.16142062

>>16142033

Could you explain what you mean by controller angle? I'm assuming by controller position you mean something like pull it closer to you to focus on near by objects and push it out to focus far away.


263640  No.16142067

>>16142062

it just shows what kind of retarded shit you're doing on the controller


2ecc52  No.16142069

>>16142033

>where in your fov your depth of field is eyes are most focused.

where in your fov the depth of field is and your eyes are most focused.

>>16142062

An example of this system in practice would be moving shooting at someone around a corner but noticing blurred movement in your periphery and while still holding your 'gun' steady moving the controller itself to see. When it comes into focus you realize that it's another person getting into cover, so you return your DOF to the person you were shooting before, who is now dead. Sidling backwards and a little further behind the corner with the left stick you focus again on the new guy and duck a bit (or hit a but.ton), causing a crouch. In one motion you tilt your controller to the left and drag the right stick left. Your gun is held further out of cover because of the tilting and you guesstimate where the nose should be pointed based on when you last saw the person and move the retical to that spot. Shooting, you hear a satisfying stock ACK death sound because no matter how A D V A N C E D things get, nothing ever truly changes.

Another example would be a golf simulator, where you fundamentally alter your swing by aiming with the controller as well as the sticks in a dual system. Your POV changes the window of your shot and the retical decides where you aim while tilting the controller adds hook/slice action and aiming at nearer or further objects on the screen and moving the controller back and forth decides how far away you're going to try to shoot and whether or not you follow through.


a62bd3  No.16142102

File: f8de33088da48c9⋯.png (97.57 KB, 929x563, 929:563, Screenshot_2019-02-19-12-5….png)

new generation vr devices already have motion sickness eliminated

https://patents.google.com/patent/US20160089298A1/en


478881  No.16142112

>The real reason VR could revolutionize the FPS genre

https://www.youtube.com/user/TheRustyFist/videos

Fixed that for you.


63964f  No.16142118

File: fb95b40c69477b4⋯.jpg (53.15 KB, 1620x1080, 3:2, aim.jpg)

>>16141887

because indie or unity? cause there are good games from either or both.

>>16141821

already figured out.


10afbd  No.16142135

>and the lower part of your hitbox has invincibility.

What kind of shit games do you play OP?

>>16141866

>Nobody should ever build roller coasters because anon is weak and doesnt like them thus proving theres no market for them


a41285  No.16142141

File: 96dd0a6db4ae494⋯.jpg (259.03 KB, 1000x679, 1000:679, NASA gunner.jpg)

>VR been out for a long time

>no games about being a vehicle gunner

>no games with sniping

>no other type of vehicular games at all

only way i can see VR improving shit is by making neckbeards do exercise if they want to play the games or make it really easy to detect hacks if someone has inhumane speed when doing anything


208ee3  No.16142153

File: c5936625edb25a2⋯.webm (15.39 MB, 1280x720, 16:9, c5936625edb25a2fba70f1325….webm)

>>16142141

There are games with vehicles and guns, but they're just not that good yet. There are other vehicle games available, but that's a whole other branch of shitfuck. There are some games with sniping though.


a62bd3  No.16142165

File: a9227c8f1cacb28⋯.png (917.38 KB, 870x617, 870:617, unknown-5.png)

File: dbe4157e68c081b⋯.png (726.07 KB, 743x488, 743:488, unknown-7.png)

File: 2b979f518cb7efd⋯.png (987.88 KB, 870x619, 870:619, unknown-6.png)

a vr pso remake is in progress


208ee3  No.16142166

File: 149a36965e90a08⋯.webm (14.94 MB, 1280x720, 16:9, 149a36965e90a08361e2e5f3e….webm)


a41285  No.16142174

File: 1044ae09d939c04⋯.jpg (31.29 KB, 480x360, 4:3, SWAT.jpg)

>>16142153

are there any SWAT VR games? raiding places in VR would be the tits.


a1b7fb  No.16142197

File: 9a954d4c34f4d0a⋯.jpg (37.66 KB, 528x800, 33:50, 94087439758926385683476346.jpg)

>Think of the potential

Every single time with VRfags, there still isn't anything good. This recurring fad is getting really tiresome because retards still fall for it, it's like watching fully funded kickstarter project #1864 that promises the moon and wont ever deliver.


3dc077  No.16142218

File: f56e369f082ea24⋯.png (290.72 KB, 350x435, 70:87, my hoho stops.PNG)

>>16142019

>Cuckchan


208ee3  No.16142220

>>16142174

Not a dedicated one yet, but >>16142112 has a home raid mission. That one is probably the most polished of all VR games right now.

>>16142197

The problem right now is everything is an interactive experience and nobody's making actual videogames for it outside of quick bucks. Any actual VR games are stuck in Early Access and are still years away from a release.


bbb9cd  No.16142226

>>16141769

Oh god, Jurassic Park: Trespasser in VR form. Shit but certainly entertaining games are built on such idealistic vision. How over complicated and awkward can we go in an attempt to mimic reality.


a41285  No.16142234

File: 2ab1ef01d4ac47f⋯.png (22.16 KB, 400x400, 1:1, 2ab1ef01d4ac47f407a7d6d391….png)

>>16142218

>VRshills are also from cuckchan

lel


a41285  No.16142253

File: 30a98849d0da187⋯.jpg (422.48 KB, 1200x1200, 1:1, VR Grope.jpg)

>>16142220

>That one is probably the most polished of all VR games right now.

>tech demo tier reddit streamer b8 game

not much of a game is it, real poor weapon selection too


208ee3  No.16142271

>>16142253

>real poor weapon selection too

Not really, considering the game has over 250 different guns you can use in it.


a41285  No.16142333

File: 40dada403863839⋯.gif (662.02 KB, 500x385, 100:77, Robocop 2.gif)

>>16142271

do those 250 consist of the most popular guns and meme guns along with some movie guns? what do you even do in that game?


2fd8f1  No.16142340

Gimmie a mecha VR game where I sit in a cockpit controlling my robot with my hands and feet in that perspective.


208ee3  No.16142402

File: bca47215e4492b3⋯.jpg (370.01 KB, 1064x1047, 1064:1047, 20190219095110_1.jpg)

>>16142333

Freedom.


a41285  No.16142454

File: c908a457c477bc3⋯.jpg (451.26 KB, 1227x1525, 1227:1525, ian machinegun.jpg)

>>16142402

so its just a shooting gallery? when are people gonna make some VR shooters similar to time crisis or house of the dead?

>hickok45

atleast there isnt anything to do with la forgetten communist


5d553d  No.16142469

>>16142454

He may not be a full-blown communist but he's still a fucking retard that thinks a gun with a battery, a starter key and expensive, unique ammunition wouldn't be a useless hunk of metal in a bad situation.


a41285  No.16142484

File: 3cf4d0fd570a3c9⋯.webm (7.86 MB, 854x480, 427:240, Ian Race War.webm)

>>16142469

>He may not be a full-blown communist

>NOT

wew

>a gun with a battery, a starter key and expensive, unique ammunition

which gun?


d7474a  No.16142496

>>16141769

King's Field + walking harness + VR = Gold


5d553d  No.16142514

File: e6231599bb93c1f⋯.webm (13.85 MB, 640x360, 16:9, EtronX.webm)

>>16142484

The EtronX.


366b63  No.16142518

File: 6212f0a8e5fe9fe⋯.png (2.91 MB, 1455x2048, 1455:2048, wews.png)

>>16142484

do you have the one when they interviewed a tranny to get a "woman's input" on the "gun community" or some shit?


a41285  No.16142548

File: 7aeadc96bee3f57⋯.png (534.52 KB, 740x700, 37:35, Karl 2B.png)


ff11ec  No.16142692

File: 9a090925ac6120d⋯.webm (15.72 MB, 1364x768, 341:192, nailed_it.webm)

>>16141769

I respectfully disagree, webm related.


49e3fe  No.16144370

File: 3994aca74acda38⋯.png (231.72 KB, 589x465, 19:15, nyoron.png)

>>16141954

You can make every gun pinpoint accurate and remove arbitrary weapon spray mechanics since there will be a natural spray from manual aiming.


26d40c  No.16145009

>>16142166

Jesus tapdancing Christ that's a shit map.

>Hurr hurr fighting 20 shekeldemons in a row is fun lol

Was it Ian who was kvetching up a storm about people being irritated by HK?


5d02a9  No.16145055

File: e447d089c89b91b⋯.png (186.79 KB, 554x364, 277:182, muhvr.png)


d18f20  No.16145573

HookTube embed. Click on thumbnail to play.

>>16141769

Here you go, anon. This seems to be the go-to video whenever people talk about VR improving FPS games.


5d02a9  No.16145603

>>16145579

VR NEW

VR GOOD


074f94  No.16145607

>>16145579

He posts that in all VRs thread anon, replying to him it's not worth it.


afa992  No.16145613

>>16142548

Sooooo, is 2B cosplayed by a tranny here or is that an actual girl?


70dcfe  No.16145614

>>16145579

>appeal to novelty

>oy vey it's the current year stop using outdated input schemes

>do what jews want, goyim


ed1141  No.16145617

>>16145614

If Jews wanted VR to take off so badly why hasn’t it?


70dcfe  No.16145618

>>16142454

>implying /k/ is wrong

>implying the ATF gives a fuck about "legal" machine guns

>implying they won't confiscate everything

>implying ANY kind of gun is illegal

He's a communist.


d08c18  No.16145619

YouTube embed. Click thumbnail to play.

>>16141891

It was a pretty worthless feature all in all and just using Q/E for lean and whatever for crouch was a lot easier and using control for the analogue removed your ability to aim your gun unless you released control, which unless you were using autoaim was suicide while going to aim into a doorway.

Arma 3's stance system is amazing. Bohemia also added the ability to look around without facing somewhere else with your body by using the alt key, I think this feature was in Operation Flashpoint but I can't remember. This feature is something a lot of games copied, including PUBG and a ton of survival games.


3c68cc  No.16145643

File: f7c2f46db7b5bcf⋯.jpg (21.95 KB, 369x387, 41:43, ead1 New Delhi.zip-old stu….jpg)

VR and stuff around VR really feels like early 2000's games culture, when those who played were non-retards with an affordable income. This usually weeded out the women and niggers naturally due to infrastructure.

Modern games are all simple in requirements and aimed at consoles, even when they're not, an absolute downie can look up how to connect a mobo online so that discriminatory barrier is lost.

On the other hand, a VR still costs a lot but is in the range of a working adult's paycheck. It requires the intelligence to build for, and knowledge of what to do with it. While it's slipping into the filthy masses, it's still something only white nerds and the cool kind of asians (mostly japs) are into, with very small and irrelevant exceptions.

You can see this in something like VRchat, brown trannies haven't yet started a drive to weed out the problematic elements of the VRchat community for one reason only: They can't afford a VR.

I'm not really excited for the other amazing features of this dizzyness simulator, the fact that I get an environment free of niggertrannies is already enough for me to ge this. One day it will cost 50 bucks and every teenage retard will be going UGANDAN KNUCKLES XD, but me and a few elect whites + japs will be sticking electric sockets in our eyeballs, far away from the common masses.


747f3b  No.16145656

>>16145643

tldr

everything you love will turn to shit


5d02a9  No.16145659

>>16145617

They are using a psychological tactic of hyping up the idea of VR even when the tech is not there yet. So we go through rounds of it being "disappointing" because reality doesn't measure up to the hype promise, and then when it does measure up nobody will think about the ramifications of the technology because they will finally have their perfect VR.

VR will be the strongest propaganda tool to ever exist. Training the brain through virtual environments. This will be further amplified by augmented reality when they have you working a shitty job loving your measly pay because you "leveled up" at work. The current parade of shallow skinner box games are gearing the population up to accept this new form of slavery.

VR IS MENTAL SLAVERY


c2e432  No.16145664

>>16145643

>brown trannies haven't yet started a drive to weed out the problematic elements of the VRchat

There's been some banned avatars, including the original ugandan knuckles one because it was offensive, plus you can get banned by saying no-no words if anyone who feels like reporting you hears it.

It's already over.

Though it doesn't necessarily prove you wrong since VR chat can be used without a VR set.

>UGANDAN KNUCKLES XD

>implying

Everyone PC shat on it for being offensive.


9067b5  No.16145674

>>16145619

>PUBG

Didn't PUBG start as a mod for Arma anyway? It's not surprising the dev would snag a feature from it. "Amazing" is a bit of a stretch, Arma has always been clunky and the system in Arma 3 is still clunky as fuck and the reason for that is most games you hit a control and the game interprets the animation, with Arma you hit a control and it plays the animation, its a big difference and is the reason why most shooters are silky smooth in comparison.


e3751e  No.16145727

>>16141769

>while selectively eliminating them in any order you want without changing where you're looking,

But changing where you're looking isn't a problem with no inertia mouse controls. Actually moving mouse is faster than moving "gun controller". Mouse controls and usually have sensitivity much higher than 1:1.

And not forget physical efforts. After 10 minutes of play VR fags would be tired and move at turtle speed when mouse users can go on for hours.


93e819  No.16145731

>>16142514

>Being concerned about the supply of ammo for your gun is not practical

>Couple hundred of rounds is a lifetime supply

Wew I've used that amount in a single day while practicing.

Why does anyone like this commie faggot?


e3751e  No.16145737

File: dd80a2087241912⋯.jpg (116.56 KB, 1024x573, 1024:573, 432143.jpg)

>>16144370

>mouse user joins the game with pinpoint accurate guns


e3751e  No.16145750

>>16141954

>If there is really a great benefit to FPS games in VR, it's in spatial awareness

You can max spatial awareness simply with moar screen space. Just wait when 180 degrees curved monitors become gamer's staple.


7d010a  No.16145767

YouTube embed. Click thumbnail to play.

Just skip around this video if you want to see VR FPS done right at the movement level; it can even be played sitting down by binding horizontal look to a second analog stick, and it's just fine.


d08c18  No.16145866

>>16145674

>Didn't PUBG start as a mod for Arma anyway?

DayZ as I recall.

>"Amazing" is a bit of a stretch

Few games have it. It's a fucking godsend for slow tactical FPS and your character is an actual character, not a floating gun.


bf6c64  No.16145898

>>16141828

>The main problem you'd have here is motion sickness. Simple motion mechanics are already too much for a lot of these babies in VR, to the point that a lot of games just use teleportation, and you want to add high-speed reaction strafing and shit into the mix? You'd never hear the end of the motion sickness complaints.

Then we need a Japanese dev. They seem to be the only ones who don't give a fuck about disabled people or people with unusual problems and they are willing to cater to a core market. Sadly ironic that we need to look to Japan to advance the FPS genre finally.


bf6c64  No.16145906

>>16145674

I know what you're talking about with the interpreted animations. ArmA 3's engine doesn't consider environmental context when it comes to character movement except for proning. It is still a great feeling game overall when you get used to it in my opinion.


2abe3a  No.16145924

VR will never revolutionize the FPS genre because they will never get the resolution and refresh rate required to not suck ass for FPS. Wireless is essentially impossible because of bandwidth too, even millimeter bands are barely sufficient for the current shitty VR.


7d010a  No.16145989

File: 512e269e9d6a3bb⋯.png (213.09 KB, 1000x550, 20:11, ClipboardImage.png)

File: eb8f105986c7639⋯.webm (2.29 MB, 1920x1080, 16:9, Your post.webm)

>>16145924

>resolution

1440p

>refresh rate

90Hz

>Wireless is essentially impossible

For the headsets, yeah, but who wants to stand up for gaming? Even standing with the wire, it's not of an issue. And the controllers are fine wirelessly.

Inb4-

>cost prohibitive

$250


84d81d  No.16146342

File: 399d0cdb3680e3d⋯.png (47.85 KB, 970x970, 1:1, facebook_buys_unity.png)


70dcfe  No.16146364

>>16146317

0/10, go back to Tumblr.


8c5c94  No.16146417

>>16141839

>Games like this obviously wouldn't be made for people who have motion sickness

It's not that simple. "People who have motion sickness" isn't the only problem, it's also how the game is translated to VR. I never get motion sick. I flew in Cessna all the time with my dad as a kid, being on a boat only bothers me on choppy ocean (and I scuba dive), I just don't have an issue with it at all. Then my brother gave me a chance to try Subnautica in VR, couldn't handle it for more than two minutes. I tried three other games, two of them were perfectly fine and had just as much FOV and movement, and one that only partially bothered me.

It has something to do with how the game is translated into the VR headset; I don't know what the various factors are. But it's not just down to "people with motion sickness," because I'm not one of those people, and I'll only be able to experience it in VR with specific games.


ecfe43  No.16146485

>>16145659

Wow, Alex Jones levels of mental gimnastics only to dislike an expensive toy.

At this point I cannot even tell the difference between stormfags larping as neonazis or the really mentally-ill.


49e3fe  No.16146506

File: 8d8f9f5abe05f7f⋯.jpg (29.49 KB, 600x450, 4:3, re4.jpg)

Resident Evil 4's absolute most definitive and enjoyable port was the Wii version just because motion control aiming is so great.

There is nothing you say to prove me wrong.


70a98e  No.16146523

File: 56924350c7e0094⋯.jpg (16.71 KB, 240x312, 10:13, Excessive Sweating Treatme….jpg)

i just bought a second hand VR headset and i don't know it's state, only that it comes without headphones

reply with dubs and i'll post results when it arrives


6e0b6c  No.16146538

>>16146506

>easy mode is better

Expected from a nintenyearold


127088  No.16146727

>>16141839

>If you have a disability that impairs you from playing video games, you don't get to play them.

Not for long, if the government gets its way.


bf6c64  No.16146745

>>16145924

>screens will never get higher resolution

Are you retarded or something? Even if there weren't already decent products on the market, the idea that we've hit a complete wall when it comes to display technology is totally absurd.


127088  No.16146784

>>16141954

>you don't have to worry about x/y/z axis in a FPS unless it is VR™

Do you understand what you are saying? Every 3D game has x/y/z, most just don't use the z much beyond slight jumps. VR adds nothing new, it is just two monitors strapped to your head.

>>16141769

Games like arma have independent aiming and head movement.

https://www.youtube.com/watch?v=9wXx3vMy_AQ

Of course, you have to keep your eyeballs pointing towards the screen which might be awkward. Never tried it myself. Should work fine with vr.


bf6c64  No.16146796

>>16146784

He is saying from the players' perspective, that most people don't have enough coordination to use VR, which is stupid since the entire point of VR is that it is more intuitive than using a controller. Shooting a gun isn't fucking difficult, especially when you don't have to deal with the noise, gunpowder residue, making mistakes while operating the gun, etc. Just play Hotdogs Horseshoes and Hand Grenades.


edee16  No.16146870

Always look where you are aiming.

- Steven Segal


edee16  No.16146886

Last I remember reading about VR Carmack was saying you want 3-400 fps and the shadows need to be high quality because women use those to determine distance.


e19861  No.16146922

File: 3b61e801a7fcbd0⋯.png (343.29 KB, 1749x1656, 583:552, 3b61e801a7fcbd0b812e5c7679….png)

>>16146886

>niggers evolved dark skin to fuck with 3DPD depth perception


22731b  No.16159366


fb651b  No.16159376

>>16146922

I want to fuck that thing


81567a  No.16159389

the only way VR could work is if they actually make competent control's that don't make people suffer from motion sickness.


cb842a  No.16159397

File: 1898c33a19ae907⋯.mp4 (684.29 KB, 638x360, 319:180, NEKO ATSUME VR.mp4)

>>16142165

Jesus Christ, that looks fuckin' rad.

>>16146523

Rollin' for interest.


e272f7  No.16159605

File: fa469de9ffebfea⋯.jpg (59.66 KB, 497x620, 497:620, firewall.jpg)

>>16159389

>implying it's the controls that make people sick

>>16146417

add to that everybody reacts different to it, and while you can get used to it, some take longer or never at all.

>>16142174

pic related. GOAT with aim. devs sucks tho, so you'll sit more in loading screens and lobbies than play the actual game.


819cbf  No.16159691

>>16159605

Stop shilling this trash


d2e323  No.16159761

>>16146485

>guise nobody would ever abuse technology to enslave you, like ever, that's just crazy talk


81f94b  No.16159872

>>16159761

>>16145659

>implying I care what da joos do to my body once I put on the mask


d80e8e  No.16159903

>>16159872

6 million good goy points have been deposited into your account.


cb842a  No.16159992

File: ec77b836a533c90⋯.jpg (80.55 KB, 455x491, 455:491, copter loli.jpg)

>>16159761

>Implying we can't destroy the kikes from within by hacking into the matrix with VR headsets.


e4815b  No.16160840

>>16146506

Aiming with a wiimote is just mouse aiming but shitty. Of course, kids with wiis were blown away because they'd never had a gayman pc.


49e3fe  No.16160842

File: 4e253e050d06069⋯.jpg (14.99 KB, 236x254, 118:127, aaaaaaaaaaa.jpg)

>>16160840

I was an adult when the wii came out


4d4364  No.16162452

>>16141769

>The real reason VR could revolutionize the FPS genre

Full penetration sex scenes.


a385fd  No.16162876

File: 0d2fbc51aba44f1⋯.png (82.89 KB, 529x402, 529:402, 0d2fbc51aba44f1abfe7088d2f….png)

>>16159691

>anon asks if there are any games like X

>supply related pic

>mention how the devs are incompetent retards and the game is shit because of it

<HURR SHILL


49e3fe  No.16163161

>>16162452

the S stands for Shooter. As in guns.


81e964  No.16164443

>>16141769

>imagine if you could add a massive motion-sickness-induced urge to barf to FPS games


81e964  No.16164456

>>16141839

>let's hope for the release of a game that requires the player to have good genetics to play

>at the peak of the age of inclusivity and CVAA

I think you're going to have to fund this game yourself mate




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