cf6969 No.16120018
f3f3d8 No.16120053
>>16120004
isnt this just the same as bloodgdx but without the need of java and ported to eduke32? 22 years later and still no fucking source port with actual source code
cf6969 No.16120061
>>16120053
Wouldn't an autist need to reverse engineer that shit?
f3f3d8 No.16120084
>>16120061
well gdx and most likely N are reversed engineered from leaked alpha code, that other port made by nightdive is also reverse engineered since it's just an engine port
33c4db No.16120128
Holy shit, is it actually decent?
bd313d No.16120173
>>16120053
The guy who had the source code lost it, so stop hoping for a true source port. It's never actually going to surface and all ports will wither be reverse engineered, copied from another reverse engineered project, or based on alpha code.
cf6969 No.16120184
>>16120173
>The guy who had the source code lost it
I will never understand how the fuck companies manage to lose source code all the time, or why the Nips delete it whenever they finish a project.
f40951 No.16120195
How the hell is this any different then BloodCM? We wont get a proper source port until Nightdive releases theirs unless you can magically make Blood's source code appear out of thin air.
8d708b No.16120196
>>16120173
I thought Nightdive was confirmed to be doing an official rerelease of Blood working under Atari? Atari are the ones who IIRC own the current rights to Blood so if anyone has the source it's them.
Even if they have to reverse engineer it so far Nightdive has done good shit with Turok1/2 and System Shock 1/2 so I'm hopeful.
cf6969 No.16120215
>>16120196
Wait, what did they do with SS2? I thought the current release was basically untouched, unlike SS1 that received a "proper" remaster.
93c8f5 No.16120238
>>16120195
It's based on the Build Engine equivalent of ZDoom instead of being made in Java.
8d708b No.16120249
>>16120215
I'll admit that Nightdive's version of SS2 is the only one that I've played extensively, I didn't put a lot of time into any earlier release. But I can say I'm happy with Nightdive's version of it, shit works well enough for me to not find anything buggy from a bad port or anything.
bd313d No.16120268
>>16120196
>Atari are the ones who IIRC own the current rights to Blood so if anyone has the source it's them.
If that actually mattered for an old game Blizzard wouldn't have lost their gold disc holding Starcraft's source code which allowed a certain faggot to give it back to them for free. Tech companies don't really take care of their digital property. Today it's even standard practice to delete everything regardless of if a project is given a green light or not but since Blood was made during a time when old men didn't quite grasp the whole thing you'd end up with programmers and coders keeping bits and pieces of code with them collecting dust on a shelf somewhere. So even if Atari technically owns the rights that doesn't actually mean they have a copy of the source code anymore.
e39d8b No.16120270
>>16120004
Oh great. ANOTHER blood port some guy makes that'll get completely ignored/forgotten when the official Night Dive remaster comes out.
I've read people complaining about the Night Dive remaster saying "Why doesn't Night Dive just sell GDX" not realizing GDX was written in fucking Java which is ass for game development and everything would have to be thrown out and rewritten from the ground up.
>>16120195
They most likely have the source code to Blood. They usually only do these projects when they have it. Like when the Turok 1 remaster was first announced someone suggested they buy an N64 devkit off ebay where someone claimed it was on there. And they responded somewhat quickly saying "we already have it".
>>16120173
This isn't true. The former CEO of Monolith Jace Hall stated he has the source code to Blood on Twitter and that Atari wouldn't let him release it.
>>16120184
>I will never understand how the fuck companies manage to lose source code all the time
You have to understand something about gamedev especially from this era. The developers of these games didn't expect people would keep talking about them 20+ years later. Nor did they expect that people would want them to be re-released 20+ years later. At the time it wasn't common to see a game re-released outside of a mega hit like Mario so it would've been extremely far fetched that someone would want to buy an obscure game like Blood again 20 years later. Games typically only sold for less than a year at retail and then were mostly forgotten after that. This was so common that it became a logistical nightmare for GOG to re-release certain titles because the developer/publisher would cut deals to save cost like "okay we'll license the likeness of a famous actor but to save on money we'll agree to only sell 300k copies or we'll only sell it for 6 months". Gamedev back then was also generally considered a shit-tier programming job that had extremely little job security.
Ontop of that there's also logistics like these companies usually have turnover and they constantly go through new hardware. So if there was a source code it was compiled by an employee that hadn't worked for the company in 10-20+ years and on a computer that was recycled around that time too. That relied on libraries that existed on a server they don't have anymore. Also they changed offices. The latter was the reason Bethesda cited as to why they lost the source code to Daggerfall. Ontop of the company also almost going out of business during the development of Morrowind. A lot of the time source codes get found they're usually partial sources because they couldn't find the entire thing. Like when the Dark Engine source code was found on a Dreamcast dev kit it didn't compile because it referenced external libraries on a server that weren't included.
>why the Nips delete it whenever they finish a project.
This has much more to do with a culture of corporate espionage at Japanese companies, they're afraid of a disgruntled employee walking out with the source code to their previous game and joining a different company and using it there. It's less of a thing now due to digital releases of games and remasters. Like it's speculated one of the reasons why Capcom remade Resident Evil 2 to begin with was their desire to have a version of the game that runs on MT Framework because it's easier to port to future consoles. And why they'll probably remake Resident Evil 3 for the same reason.
>>16120215
SS2 has some source code edits afaik related to things like the resolution. The Dark Engine source was found by someone which resulted in the big fix patches that exist for Thief and SS2 today like tfix. Iirc Night Dive stated they were interested in releasing SS2's source code which would very quickly lead to a Thief source port since both games run off the same build of the engine and apparently used the same .exe until very late into development.
bd313d No.16120273
>>16120270
>The former CEO of Monolith Jace Hall stated he has the source code to Blood on Twitter and that Atari wouldn't let him release it.
That's nice to hear. Glad I'm wrong.
e39d8b No.16120282
>>16120273
https://blood-wiki.org/index.php/Jason_Hall#Possible_Blood_Revival
The biggest reasons why it wasn't released was because he went to Atari, and Atari wanted to see interest in the Blood IP and he couldn't prove there was any.
There was also the case where Devolver Digital wanted to buy the rights to the Blood IP but Atari reportedly "highballed" them for it because they'd prefer to sit on it. When Night Dive announced the Blood remaster they also suggested people buy the Forsaken remaster as well. They probably spent a lot of money on the rights to Blood.
57fe4d No.16120285
>>16120173
Also bears mentioning this is how Chocolate Strife was made. Outside of one major game-breaking bug and unsafe DOSisms apparently it's almost perfect, and a lot better than the rough recreation done in ZDoom. But the Chocolate Strife method required a ton of autism to make since it was done through understanding how the compilers of the day generated code, and cross-referencing the executable with other Doom-based games to figure out differences.
cf6969 No.16120291
>>16120270
>Oh great. ANOTHER blood port some guy makes that'll get completely ignored/forgotten when the official Night Dive remaster comes out.
Better safe than sorry. You never know when Night Dive might drop the ball. It's always better to have more options available.
>The latter was the reason Bethesda cited as to why they lost the source code to Daggerfall
Which just sounds bizarre to me. You're basically throwing away the master "stamp" for your product, without which you would be unable to make more copies of it, and pretty much all the technology and programming know-how invested in its creation.
>they're afraid of a disgruntled employee walking out with the source code to their previous game and joining a different company and using it there
That's dumb. I mean, wouldn't source-code be covered under the same copyright laws as the game proper? If another company can't use art assets from a game made by a different company, why would they use source code?
>>16120282
What I'm truly amazed is that the shambling corpse of Atari (or something wearing its putrid skin) is still around to give an opinion.
e39d8b No.16120298
>>16120291
>Which just sounds bizarre to me. You're basically throwing away the master "stamp" for your product, without which you would be unable to make more copies of it, and pretty much all the technology and programming know-how invested in its creation.
You usually don't need the source code to make copies of it. Once you've made the gold master you're usually good aside from patches. Even then the source code usually doesn't get lost until a decade later. They usually are fully aware of the technology/programming know how since they incorporate elements from the source code into new projects. Infact i'd suspect a big component to losing source codes is for the same reason companies usually don't save alpha/beta versions of games. They just overwrite the old build with what they're currently working on.
>That's dumb. I mean, wouldn't source-code be covered under the same copyright laws as the game proper? If another company can't use art assets from a game made by a different company, why would they use source code?
It has to do with differences in laws and the fact they see it as "better safe than sorry".
>What I'm truly amazed is that the shambling corpse of Atari (or something wearing its putrid skin) is still around to give an opinion.
Atari actually has a rather vicious history of suing people who do things with their games they aren't ok with. Like they've issued a ton of legal threats to fan-remakes.
33c4db No.16120301
>>16120291
>If another company can't use art assets from a game made by a different company, why would they use source code?
You can easily spot stolen art, watching for the bleeps and bloops of your CPU isn't as easy. Stolen code is really hard to notice on bigger project, like games, (unless you use half of the code from another game, obviously) and making tweaks or changes can make it pretty much impossible to find.
Not to mention the legal fuckery of proving a piece of code was stolen from you, AFAIK it's a really lengthy process filled with uncertainty unless it's a 1:1 copy.
It's stupid since it pretty much cucks you from doing any major modification to the game if needed, but like >>16120298 said it's a case of
"better safe than sorry".
e39d8b No.16120317
YouTube embed. Click thumbnail to play.
>>16120301
Not to mention during this era it was really hard to actually secure shit like data properly if someone just walked into an office. This was an era of computing where one of the most effective ways to prevent data theft was putting a literal lock and key on the case so someone can't just steal the hard drives.
57fe4d No.16120319
>>16120298
>Infact i'd suspect a big component to losing source codes is for the same reason companies usually don't save alpha/beta versions of games. They just overwrite the old build with what they're currently working on.
Which is inexcusable because even back then there were version control systems, and even if it isn't necessary to coordinate the work of multiple people it's great for history tracking.
>>16120270
>it didn't compile because it referenced external libraries on a server that weren't included.
This can happen as libraries are deprecated too, which will eventually happen to SDL 1.2 for example. But of course it's a lot worse with proprietary ones, common enough to have a name actually: "The Java Trap"
e39d8b No.16120334
>>16120273
I found the specific post where Jace Hall admits to having the Blood source code and that it's Atari's bullshit as to why he can't just upload it.
98378f No.16120393
It's not related to the first blood, but has anyone played the second game with the Extra Crispy mod? Does it make it good to play or is it not worth it?
cf6969 No.16120420
>>16120393
It fixes a few things, the game is still unfinished garbage.
a0124c No.16120510
>>16120004
That's great, I'll have to try to see if it builds on GNU/Linux. At least we have a starting point now. Great, now I'll be spending hours trying to compile an old game instead of studying for my exams.
>>16120053
BloodGDX is proprietary because its developer is gay. Maybe he hopes Night Dive will buy his port?
8d708b No.16120641
>>16120510
I think the main reason GDX is closed is because he's likely using the leaked alpha code, so if he opened it up it would be confirmed and it could put him in a poor standing legally. At least that's what the forum posts I read suggested.
57fe4d No.16120662
>>16120510
It's either shady reasoning, or ego bullshit reasoning, because it was of no consequence to the Strife re-release to be based on GPL code.
https://www.chocolate-doom.org/wiki/index.php/Chocolate_Strife#Legality
3d68ab No.16120869
>>16120510
>the developer is gay
Who the fuck takes down all their links for no reason then put them back up just because you wanted to see what would happen?
3485a6 No.16120998
Any tips for running Cryptic passage with this?
I put all the files on the folder but it doesn´t seem to recognize them.
57fe4d No.16121008
>>16120869
It's a solid proof of why decentralization is so important, and why Git is so fucking good as an SCM.
07b6d1 No.16121082
3485a6 No.16121239
>>16121216
1.Open the readme file
2.Take all the files that it indicates from a Blood installation
3.Put them on the NBlood folder
4.????
5.Profit
342a44 No.16122242
>>16120510
>BloodGDX is proprietary because its developer is gay. Maybe he hopes Night Dive will buy his port?
>Night dive would ever use Java code
The writing's on the wall that they're going to port Blood to the Kex engine, why would they use Java code they'd have to rewrite it all from scratch.
a0124c No.16122616
>>16120641
OK, then the developer is maybe not that gay after all, bisexual perhaps.
7e3ebc No.16122837
3da581 No.16123022
b44660 No.16123043
>>16120273
Wait, why the fuck does Jace Hall the head faggot destroying h1z1 have the source port for Blood? what realm is this?
64bf29 No.16123064
>>16123043
Is that what a niacin flush looks like?
e39d8b No.16124587
>>16123043
Jace Hall is the former CEO and founder of Monolith the company that made Blood. He left the studio shortly after Condemned Criminal Origins
527ad7 No.16124590
>>16120270
>Gamedev back then was also generally considered a shit-tier programming job that had extremely little job security.
You mean like it still is now?
e39d8b No.16124594
0c93b7 No.16124623
Maybe I just got used to it, but I think GDX feels a bit nicer, I'm noticing more screen tearing with this one and generally slower movement or gameplay speed. I'm gonna guess NBlood's more accurate though, so I'll probably switch once I'm done with Ep4.
61d7aa No.16124862
LET'S TALK ABOUT BLOOD ASSHOLES
Why is Episode 4 such a pain in the ass to go through? No new enemies are introduced, no new weapons are introduced(besides the life leech and honestly I felt like it was lacking for the amount of ammo it burns) and with levels like the penultimate and the one before it where you get like two stone gargoyles and two mother spiders at the start of the level, and with so many hellhounds it stops being fun. I dislike how bulletspongey a lot of the high tier enemies are, what they lack in threats they make up in a shitton of health to tank a lot of napalm/tesla.
Cultists are what made a lot of blood fun to play through.
7906ff No.16124870
Fuck you it took THIS LONG to make an Eduke version?
Whatever I played a little of Death Wish. Good shit. Recently beat the main game + plus expansions I can see why people like it the most of all Build games,
a0124c No.16124931
>>16124870
> Fuck you it took THIS LONG to make an Eduke version?
Unlike Duke 3D, Blood's source code has not been made public, so in order to port it you need to figure out the differences between Duke 3D and Blood through reverse-engineering. I am more disappointed that we don't have an eDuke version of Shadow Warrior, which did have its source code released.
664770 No.16124973
>nukeykt
>ykt
A prime place for autism, considering the guy made the same thing with Redneck Rampage, as well as some good shit for OPL3 and YM3438 emulation.
199bf2 No.16124975
>>16120998
you have to rename some of the files i think
@echo off
ren tiles007.art bart007.ar_
ren tiles015.art bart015.ar_
ren cpart07.ar_ tiles007.art
ren cpart15.ar_ tiles015.art
nblood -ini cryptic.ini
ren tiles007.art cpart07.ar_
ren tiles015.art cpart15.ar_
ren bart007.ar_ tiles007.art
ren bart015.ar_ tiles015.art
7906ff No.16124994
>>16124931
>I am more disappointed that we don't have an eDuke version of Shadow Warrior, which did have its source code released.
Oh yeah. That did happen didn't it.
It's a shame Shadow Warrior doesn't have a perfect port Redux is all kinds of fucked not even counting graphical stuff
342a44 No.16126247
>>16124931
>I am more disappointed that we don't have an eDuke version of Shadow Warrior, which did have its source code released.
Shadow Warrior's source code was apparently a mess of spaghetti code and the source that ended up being released was actually cobbled together from separate different versions. The redux devs stated they wouldn't add multiplayer to it because they'd essentially have to remake parts of it from scratch to even get it to work over client/server. They essentially had to do this with DN3D but the code wasn't as bad there.
It was actually only really recently someone went to the effort to actually clean up Shadow Warrior's code and release proper versions.
https://www.gamefront.com/games/shadow-warrior/article/shadow-warrior-source-codes-properly-released-full-recreations-possible
a46ada No.16126259
blood 1+2 were great shit back in the glory days. it's a bygone era so let it rest.
de3b46 No.16126340
>>16126259
>blood 2
>good
Nah
88335d No.16126535
>>16126259
>it's a bygone era so let it rest
You're right goy, don't play old games that are good and certainly don't try and get more people to play them
>blood 2 was great
This is either bait or you have no idea what you're talking about
3f07de No.16126649
So wait a second, this one has Multiplayer.
Anyone plan to try it out?
7906ff No.16126807
>>16126259
>Blood 2
>Good
Maybe if it wasn't rushed and Monolith actually had time and budget to make it. Yeah
3d68ab No.16126876
9d7450 No.16127035
>>16121294
>.exe on the forums
where?
5c76f0 No.16128262
>TILES000.ART-TILES017.ART
I DONT HAVE THESE FILES
I DONT KNOW WHERE TO FIND THEM
THIS IS THE 3RD TIME I'VE TRIED TO PLAY BLOOD
LIFE SUCKS WHEN YOU'RE A FUCKING RETARD
a0124c No.16134267
>>16128262
Do you have the GOG version? They should be in the directory where you installed Blood to, under the "data" folder. At least that's how it is on Linux.
096b05 No.16135226
Where the fuck is Blood.ini? I can't find it in the steam version nor any other version that I have downloaded.
a0124c No.16136448
>>16135226
The GOG version has it right there among all the other data files.
b426e2 No.16136707
so, what about shogo? unrelated but fuck activision I want the heretic 2 source
>>16120319
> which will eventually happen to SDL 1.2 for example.
isn't 2.0 backwards compatible with 1.2?
a0124c No.16136936
>>16136707
>isn't 2.0 backwards compatible with 1.2?
No, that's why they did the major version bump. 1.x and 2.x are not compatible. Porting from 1.x to 2.x is possible, but it is not something you can just have a converter run over.
http://wiki.libsdl.org/MigrationGuide
fceeea No.16136968
Currently its not better than bloodgdx, the games seems slower and the movement is floaty, also the ligthing is more like duke, everything looks too bright
3e1532 No.16139503
>>16136936
oh well, but depending of what's used a converter etc shouldn't be impossible, audio/input for example.
5c76f0 No.16145209
>>16134267
bought it on steam because fuck it
ALSO I WANT TO TALK ABOUT HOW MUCH FUN IT IS TO THROW STICKS OF DYNAMITE
762ebd No.16145333
>>16120004
>>16120053
It's not a source port and it's not more gameplay accurate than GDX. You can play demos recorded on real Blood 1.21 on GDX and you don't get desync. With NBlood you do get desync.
762ebd No.16145357
>>16145333
*First webm is GDX playing the demo on the left, NBlood playing the demo on the right. Second webm is the original demo gameplay on DOSBox.
762ebd No.16145380
>>16124623
> I'm gonna guess NBlood's more accurate though
It's not. At all. See >>16145333
a0124c No.16145743
>>16145357
>>16145333
>>16145380
At least with NBlood we have the source code and it can be improved, and it can be compiled to natively run on your mom's vibrator.
762ebd No.16145855
>>16145743
No need to be upset bro.
dfe67b No.16150250
>>16120270
>it's speculated one of the reasons why Capcom remade Resident Evil 2 to begin with was their desire to have a version of the game that runs on MT Framework because it's easier to port to future consoles
In a few years, the general consensus will be that the 2019 remake is the definitive version.
In five-hundred years, most people will think the 2019 Resident Evil 2 remake was the original version. The few who would be aware of the original Playstation version by then will only be able to speculate about what it looked like and how it played because all trace of it will have been obliterated by the bumbling carelessness of the generations that will succeed us.
3da581 No.16150275
>>16150250
Getting a bit ahead of yourself with the presumption there won't be yet another remake or adaptation that overshadows it within a decade, tops.
a0124c No.16150327
>>16145855
Don't worry, I'm not upset, I'm quite enjoying playing Blood with smooth controls and modern resolution finally.
5816d9 No.16150570
>>16150250
>Implying in 500 years videogames will even be remembered
793842 No.16161182
>>16120998
Do as this anon said >>16124975 but instead of dropping the files in the same folder do it in a new subfolder. Rename CRYPTIC.INI to BLOOD.INI and select the subfolder in the "Custom game content directory" the next time you run NBlood
fffa96 No.16161700
>>16145209
>I bought it on steam because I don't know how to torrent or navigate a share thread
Cuck.
8a7b78 No.16162937
>>16120004
An admirable effort, but it's not better than GDX in its current state. Has the potential to surpass it though.
What I'm more sad about is that pic-related is still broken in some areas and hasn't been updated in about 8 years.
Also Shadow Warrior doesn't have a particularly-great sourceport. The ones that exist are ancient and finnicky with getting to work with the CD music (Shadow Warrior Classic is okay but still has some nags that make it worse than a proper sourceport would be).
21c8f9 No.16162993
>>16120004
why would i want Nigger Blood?
e39d8b No.16163561
YouTube embed. Click thumbnail to play.
>>16162937
>What I'm more sad about is that pic-related is still broken in some areas and hasn't been updated in about 8 years.
afaik Lucius gave up on the project a few years back. His website was taken down and he released the source code on github
https://github.com/Mindwerks/XLEngine
The main reason this happened is because years back his life got really complicated and it was stated he got married and had a really time intensive job. At one point I remember there was a big forum update because he bought a laptop and would suddenly have loads and loads of time to program "on the train to work".
Another reason why the project was straight up killed is because the main focus was on the Daggerfall port he was working on, and people got sick of waiting for him to finish it and started working on porting it to Unity. And got way further than he ever did in less than a year. It unfortunately also killed his port of Blood and Outlaws. The latter of which will probably never get an engine remake.
d99422 No.16166883
>>16163561
Such a shame. One can only hope someone will pick up the torch with the source code being out there.
5c76f0 No.16169262
>>16161700
your (you) is just like those 5 smackers I used.
shit straight into the toiler and the memory is just water on my ass.
>mfw game starts fingering my asshole halfway through