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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 747819346d04cf8⋯.jpg (8.13 MB, 7700x7700, 1:1, 747819346d04cf8a41b1d3867f….jpg)

File: e60c2293db70ebd⋯.jpg (152.29 KB, 1600x900, 16:9, 20190212225842_1.jpg)

80d68f  No.16119463

After the spending the better part of a fucking in game year stalking around the wastelands dressed like knock off Final Fantasy villains, smuggling drugs, genociding the fogmen, bullying the Holy Nation and just being a gigantic disruptive cunt in general, I think it's finally time to settle down.

Found myself a pretty little spot on the border of Shem and the Swamp that will do just fine. Got about half a million cats saved up to get this city going too. Feels good man.

96501d  No.16120311

>>16119463

I wish the game was dynamic enough where you could form your own faction with your own borders based on regional and provincial borders that the game already manifests. But at best you're just awkwardly micro-managing every fucktard in every squad all over the place, which you need to accrue over time by harvesting different assholes in parallel universes over and over again to even gain numbers similar to that which can be found in any actual town.


2c2aea  No.16120363

File: 771e7e4b238497d⋯.jpeg (14.1 KB, 246x204, 41:34, 31ac5fa74086af0bce14ad994….jpeg)

>>16120311

It must suck to play games where you openly abuse every mechanic possible and bitch later that it's not interesting or no challenge.

There is no better sandbox squad game that is half as good as Kenshi. Nothing even compares.


2c2aea  No.16120373

File: 1fedd3de11815f8⋯.jpg (157.82 KB, 1920x1080, 16:9, screenshot_45.jpg)

File: ef3adc4ceda5170⋯.jpg (317.65 KB, 1920x1080, 16:9, screenshot_47.jpg)

File: 0954bc070de6f15⋯.jpg (234.92 KB, 1920x1080, 16:9, screenshot_57.jpg)

File: e1665dd9b2932dd⋯.jpg (239.67 KB, 1920x1080, 16:9, screenshot_144.jpg)

File: b496cdb801a6db0⋯.jpg (308.48 KB, 1920x1080, 16:9, screenshot_148.jpg)

Some screens from the two different runs I've got going


96501d  No.16120378

>>16120363

Just because it's the best (at the moment) at what it is doesn't mean there's no room for improvement.

Get off my dick.


2c2aea  No.16120431

>>16120378

If you use import game to build your squad your doing it wrong.


258619  No.16120441

>>16120431

Do you use recruit prisoners mods or just spend 40 hours freeing slaves?


2c2aea  No.16120470

>>16120441

22 towns plus 50+ outposts, the towns almost always have someone to recruit and sometimes as many as 4, outposts often have 1-2. After you recruit in a city you can come back in a week-ish and recruit again as it will have new random / unique recruits available. Buying slaves is another option, and several recruits can be freed/saved/unlocked from somewhere in the game.


258619  No.16120472

>>16120470

>After you recruit in a city you can come back in a week-ish and recruit again as it will have new random / unique recruits available

Did not know this, time to visit every bar in the HN


a417d6  No.16120516

File: 35b6c4da9d99034⋯.jpg (548.58 KB, 1920x1080, 16:9, 20190212104402_1.jpg)

File: a94bafe2345e3f2⋯.jpg (650.09 KB, 1920x1080, 16:9, 20190212175633_1.jpg)

File: 904e3618b88a002⋯.jpg (496.32 KB, 1920x1080, 16:9, 20190212220900_1.jpg)

>>16119463

>Campsite

'Interactive World' adds a ton of comfy buildings and crafting stations (alongside booze, food new armor and adds the 'wood' resource to the game that is gained through labouring on certain trees.

Pics is my slow expansion, I moved the camp a few meters in the last one to catch that iron deposit.

>>16120441

>>16120472

'Interesting Recruits' mod and one of the RNG name mods adds nice variety.


a417d6  No.16120519

>>16120516

Oh and they don't count as an 'outpost' meaning you don't get raided and you're not forced to start in a town if you don't want to. It also adds fishing, trapping critters for meat and some food can be found in the wild like rice.


2c2aea  No.16120583

>>16120519

>>16120516

that looks really, really comfy.


2c2aea  No.16120591

File: 8e6473912bb8a55⋯.jpg (302.9 KB, 1920x1080, 16:9, screenshot_151.jpg)

I always wanted to put a tower in front of a gate loaded with turrets.


96501d  No.16120607

>>16120591

I never liked the double-wall kill pit system. A swarm of crop-eating reptiles or dumbass cannibals with sticks can just annihilate your top-tier gate in seconds, and the double wall only really stops it for a bit.

The only real defense is a chokepoint guarded by samurai armor fags against a swarm to blob up their motions in front of a gate while tower or wall sitting turret users fire down with revolver harpoons.


2c2aea  No.16120615

File: 66893c28db6b364⋯.jpg (290.71 KB, 1920x1080, 16:9, screenshot_152.jpg)

>>16120607

the turrets are not even manned most of the time, it is however where anyone who is not working is so it's always guarded. I prefer this to turrets as you don't get good gains from turret-fagging.


7bad8e  No.16120621

>>16120591

dont put turreted buildings/towers so close to the gate.. sometimes bandits gets aggro and runs straight up the building ignoring everyone. then u have to clean up bodies inside buildings up the stairs etc its a fukin mess

have the watchtower behind a wall and use that bulge area for turrets

once had a bloodspider somehow bypassed the gate, got to the top of tower and rekt sadneil

>rename sadneil to Depression mk.II


de77c2  No.16120681

Thoughts on attack slot mods?


58a70a  No.16120692

File: 41ff10c6cfebbaf⋯.png (3.31 MB, 1659x930, 553:310, Untitled drawing.png)

>>16120591

>>16120621

>sometimes bandits gets aggro and runs straight up the building ignoring everyone

This. Add some small makeshift walls and either make a straight line with the opening diagonally down to the left off-screen or make a mini maze like pic related. Also you could move the tower itself a bit diagonally to the upper left corner.

>>16120681

They're great, it's a both annoying and immersion breaking to see so many characters just standing around not doing shit.

I like the x3 one. Add random enemy squad numbers for the potential of larger enemy packs and squad size increase for yourself.


2c2aea  No.16120697

>>16120621

beaks can't get in, the rest will clean up, my turret guys/front guards all meaty enough

>sends burn to pick up sadneil though since you said something.jpg

isn't that just a global variable that can be changed in FCS?


2c2aea  No.16120705

File: c0687433894c2c7⋯.jpg (260.31 KB, 1920x1080, 16:9, screenshot_154.jpg)

it posts the picture.

If you go someplace that has special books or AI cores for sale do they keep them until they are bought? I know they don't restock..


96501d  No.16120707

>>16120705

They keep them until they're bought, yes. Importing restocks, I think. I forget what the parameters are specifically.


7bad8e  No.16120716

>>16120692

>make a mini maze

or just have the tower entrance way deep inside the base, so mobs get stuck at the gate corridor and get aggro by ground forces.

>>16120681

if you dont notice a difference with 2x .. use 3x

>>16120697

beaks cant, its the massive starving bandit rush that will sometimes slip through


58a70a  No.16120723

>>16120716

>or just have the tower entrance way deep inside the base, so mobs get stuck at the gate corridor and get aggro by ground forces.

That's assuming you want to rely on ground forces for defence, personally I just use them as a last resort. I use a few permanent turret guards (preferably skeletons only) and have everyone else work. If I need backup I pull the rest from their regular assignments.

With this tactic, a maze can be better since it'll keep the enemies in the range of the turrets for a longer time and also reduces the chance of them simply ignoring the towers because their entrance is too far away.


403b4d  No.16120727

>>16120311

The game has no working economy, so it couldn't ever be that

A working and truly simulated economy is the bare minimum for what you want, and almost no game has it. Every feature that you want comes from economy similarly how every authority comes from violence

Having the features without a economy backing them is just having a shallow buggy and exploitable placeholder that at most 'feels' like what you want but can never be


7bad8e  No.16120792

>>16120723

cannot rely 100% on turret + gates for off camera. i find door guards are needed as the final defense. (just out of reach of my turrets)

I want the gate to defend itself without me having to switch back and micro, plus free auto training.

and i dont want to build feed trough maze and make this a flash tower defense game.. i try to build what seems believable irl


2c2aea  No.16120802

File: 9937572a763d993⋯.jpg (211.75 KB, 1920x1080, 16:9, screenshot_156.jpg)

I just noticed my Sadniel's stats, I sent him to practice robotics but I assume that was originally zero. God that is sad.


96501d  No.16120811

File: cd0ce99f0922e52⋯.png (93.58 KB, 816x587, 816:587, 743198da066689a6e4d1ac4137….png)

>>16120802

Imagine being purpose built and engineered to be a strong robot and still being shit at everything.


58a70a  No.16120842

>>16120792

>i find door guards are needed as the final defense.

>I want the gate to defend itself without me having to switch back and micro, plus free auto training.

It's such a waste of (human) resources though if you have them as permanent gate guards. Best is probably to just have workers do stuff nearby and then have them automatically assist if the towers can't deal it with alone.


7bad8e  No.16120854

>>16120802

>>16120811

crippling_depression_mkii.exe

>>16120842

256 pop limit bruh lol, i dont see a reason why i cant have more than 30 people in my thriving town


f7d0d8  No.16120872

>>16120854

It's mostly efficiency, I imagine you'd need at least 10 dedicated guards (counting both turrets and ground forces) to defend without manual intervention and that's a lot of unused labour and extra mouths to feed that don't contribute anything 90% of the time.

But if you're already producing an excess of food, crafting materials and other items I guess there's no big loss in sparing some extra characters for permanent guard duty,


96501d  No.16120906

>>16120872

Farms and about one cook shit out loads of food, more food than like 20-30 people could eat without maxing out food barrels in two weeks.


7bad8e  No.16120928

>>16120872

>>16120906

my dustwich are stockpiling for dayz

i got a squad of melee shek slavsquatting / sitting on boxes camping the gate looking ghetto af

bonus points if they r ex-dust boss


2c2aea  No.16120964

File: d0cc803f281f280⋯.jpg (182.47 KB, 1920x1080, 16:9, screenshot_159.jpg)

I suppose that if I played a game at 1.0 food rate (I play at 3.0) I would be looking harder for the cook (ashlander) and farmer (hiver) recruits, because starting farming is fucking painful even at 3x (/3) rate.


2c2aea  No.16120976

File: ef988ceff4cd793⋯.jpg (246.06 KB, 1920x1080, 16:9, screenshot_160.jpg)

free crossbow training for the new recruit I guess


bc0193  No.16121001

>>16120976

>implying that beak wont run at 100km/h throught your whole camp just to rape that crossbowman

l have much bigger respect for these guys after using a moded start in bonefields

on the bright side making money is cheap there as you just need to scavange corpses after a tribe of cage beasts and beakfucks rape each other


7bad8e  No.16121010

>>16120964

my settings are all at default 1x

the trick is to have 4x farmers (or 2x high level farmer) working the same wheatfield, 2 guys grinding flour right next to wheat storage, 1-2 farmer for cactus. water well lv2+ is a must.

build as many bread oven as ouput allow

(preferably 1 guy haul to wheat barrel and 1 guy haul to bread box for higher efficiency)

1 cook constantly making dustwich

when u build enough crop fields you should be swimming in dustwich


7bad8e  No.16121078

File: 72189fa5629149e⋯.jpg (259.44 KB, 896x662, 448:331, bonefield.jpg)

>>16121001

thats why melee door guards are needed to aggro and catch runners

>>16120976

this place north of high bonefield seems like an awesome spot for mid-late game base


2c2aea  No.16121197

>>16121001

he warped onto a wall with no off ramp he was fucked, though I did build a ramp to loot it after it was down.

.

>>16121010

that sounds intense, I always cross train my troops even my farmers go raiding sometimes, in a 1.0 hunger situation I would be forced to focus a lot harder.


7bad8e  No.16121233

>>16121197

no my farmers workers always stay in base on automation.

with a good dustwich setup u wont need to worry about food anymore

i also always load the youngest bull packed full of dustwich, hes the food truck in my adventure squad


2c2aea  No.16121433

>>16121233

Next game I'm gonna have to try it. I don't like cheese settings but dam food 1.0 is stavation mode. It will require a lot more management on resources but I think that could make the next game more interesting. Also, animals, that would be a compelling reason them finally as they would have a lot more use. Even that they can eat bad meats would be more economical.


2c2aea  No.16121443

>>16121233

oh,

how big is your group and how big was it when you started your farming/base?


7bad8e  No.16121747

File: 4935edbfe0545d5⋯.jpg (266.48 KB, 1035x689, 1035:689, bulls.jpg)

>>16121433

1-3 bull is a must have on adventure squads

just kill some animals on the journey and foul meat will last them quite a while

dont bring dogs tho they eat alot and puppers are slow

>>16121443

i'd say 6+ workers to start food automation

AND a 2nd combat ready squadron to defend the base with

i started my first wheat farm base near Clownsteady with 6 people and got REKT by swamp raptor buffet trains


bc0193  No.16121807

File: 03e60c12e2bde01⋯.png (3.8 MB, 1920x1080, 16:9, fucking beakfucks.png)

How fucking big these things can be? this single one just destroyed all of catuns samurais, counting with its noble. this is fucking ridiculus


9308ee  No.16121854

File: 9e5ca86941dccf7⋯.jpg (452.23 KB, 1920x1080, 16:9, 20190213182802_1.jpg)

>>16121747

>Pack animals

>Not pack person

Just put 3 large backpacks (1 equipped, 2 in inventory and 4-5 (don't remember how many fit) small ones in a characters inventory. Dump fucking everything on this character and then have someone that can take an extra 30kg without penalty carry said character.

Unrelated but

>When pants wear you


d4c4f8  No.16121863

>guywithnoarmsandabasketonhishead.jpg


1d1b34  No.16121923

>>16121854

I can't play a game like that.

>>16121807

mod much?

Passing through Clownsteady.. 8 recruits available at the moment.. don't think I've ever seen that many before.


58ce2b  No.16121924

>>16121807

Beak Things are strong, but there's an "elder" variant that's rare, huge, and even way the fuck stronger


7bad8e  No.16121964

>>16121807

>>16121924

wait a fukin min is that vanilla? im guessing mod

>>16121854

>>dump everything inside containers

>>dump containers onto person

>>dump person on another person

>>300kg magically turned into 30kg

im LARPing too hard to cheat like that, so i'll use bulls like a normalfag fag adventurer


bc0193  No.16122022

>>16121964

>wait a fukin min is that vanilla? im guessing mod

my game is moded as fuck but l dont have any mods making uber animals, l have only that one that makes them different colors and ones for cannibals

in short, Doom of Catun is vanilla

also now its killcount raised by all of tech hunters that had a shop in there and whole samurai police


58ce2b  No.16122033

>>16121964

>>16122022

Yeah, you notice how animals have an "age" stat? Well, Elder is the strongest and oldest, and for Beak Things, that's especially true. Though I think you typically only see one or two with a pack at a nest, and even then I think only in the southeast parts of the map


58ce2b  No.16122048

>>16122033

also they get fukin hueg


a32482  No.16122129

>>16120727

The game features everything needed to make a working economy, all the buildings are there, trade caravans as well as infrastructure needed to keep the world population alive. Kenshi just lacks the proper instancing to allow these parts to interconnect outside the players view-range. Although I'm sure that level of detail in such a massive world would bring the game to a slow crawl in performance. It's still funny how you can steal from the same shop over and over again without any repercussions on their end.


a32482  No.16122175

>>16122129

Also here's another neat trick I found, when people are being eaten they only start taking damage when you look at them. If you don't look at someone getting devoured then they only take regular bleed damage. This means that you can prolong the lifespan of prisoners by ordering your squad closer to in order to attack. Even more ridiculous is you can order your troops to heal the prisoner while they're being eaten and as long as you're looking away they'll be healed up to max as if nothing happened.


18d10f  No.16122202

>>16122129

>Although I'm sure that level of detail in such a massive world would bring the game to a slow crawl in performance.

Not really, it's all about using the correct level of abstraction, if you are far, you can proximate the values. it does not need to be perfect, it just can't show any flaws. The player wouldn't be counting the cents and ambushing every client to make sure that not a single cent was off from that shop inventory. But implementing this would require a total rewrite of the engine. The game needs to be made to support the feature, you can't just attempt to add it to the game later.

You basically have to implement the economy in a 'naked state' and then add the visual aspect of the economy to the world. For instance, a 'trader' object is a 'trader' whenever close or far from the player. But if it comes close to the player, it needs to spawn a 'trader-visual-representation' object that just so happens to be in the same spot and kills the 'trader' if it's killed and shares the same inventory. All of the economy actors are extremely simple, they shouldn't even be doing pathfinding (but that requires meta objects that represent roads, which have all the pathfinding pre-cached, etc)

It's a whole lot of work, but it's 100% possible. Probably nobody thinks that it's worth the effort though, it's very hard to guess how much this would add to the game and how much more work would be needed in AI to make sure that all cities economies don't crash due to lack of food or something (The AI would need to know that they can profit more for their labor farming food instead of whatever they are doing and switch automatically, rather than spawning food to make sure the city don't go under. It's also possible that some top tier job is so profitable that everyone switches to it, and by the time the food prices skyrocket it's already too late)


18d10f  No.16122206

>>16122202

Also, what backs the currency, where it comes from, etc


a32482  No.16122236

>>16122202

I'm saying it would impact performance because currently with the game's existing features it runs incredibly poorly on many rigs when maxed out, there are reasons people are making downgraded graphics mods. With such fidelity I doubt the devs would implement the discussed features with any degree of stabilization. Besides I'm more looking forward to other features promised like mounts, things like riding gyarus or mad max style vehicles.


abc8be  No.16122289

>>16122206

the developers ass, thining that a dollar needs to be backed by anything is a little above him.


a32482  No.16122303

>>16122289

Well that cats currency is short for Catun Credits and Catun is a United Cities location. Knowing the United Cities' practices it's pretty safe to speculate what the currency is based of off.


572af0  No.16122338

File: 7dc1cfe3682f4c8⋯.jpg (500.31 KB, 1768x992, 221:124, wild fitizens appear.jpg)

File: 4715d5485107f10⋯.jpg (408.49 KB, 1768x992, 221:124, PANTSU.jpg)

File: 8bd6b3d558b36a0⋯.jpg (228.43 KB, 1768x992, 221:124, 20190205181025_1.jpg)

File: 5741ed169c7f0bb⋯.jpg (393.19 KB, 1768x992, 221:124, 20190205181038_1.jpg)

>>16121964

>using animals at all

what a pleb.

I make most of my guys carry backpacks full or goods or weights so I can sell shit along the way and also str train them.

Before I begin my assault on the holy nation for revenge for them invading me because A glitch caused my squad member to accidentally ignore the priest on prayer day making him only say […] the entire time I need to get my characters fucking RIPPED and thats a surefire way to do it.


a32482  No.16122353

>>16122338

I've experienced dialogue related glitches before, reloading the game usually fixes them.


bc0193  No.16122376

>playing fishlander start with deadmans island mod

>catuns noble gets eaten by beakthing

>check world states for what will happen next

>catun is overtaken by gurglers

>north is gurglers

>south is gurglers

>everything else is beakthings and boneyard wolves

JUST


572af0  No.16122447

File: 038e517b86f0fc3⋯.jpg (386.01 KB, 1768x992, 221:124, I made a mistake.jpg)

>>16122353

Its too late anon theres no going back to a previous save at this point.

Its either my squad or the Holy Nation now, theres no longer room for the both of us anymore.


49f401  No.16122456

>>16121807

>Elder Beak Nigger

Jesus christ how horrifying.


7bad8e  No.16122472

>>16122353

I've recently experienced a weird CTD problem and the culprit in the log file is a png file (new_overlay.2.3.png) cannot open as png wtf

had to resave the file in GIMP

>>16122338

actually everyone in squad is already loaded with loot

>>using animals at all

>>what a pleb

nigga i cant hear u over the deafening sound of ten thousand tons of hashish shuffling around on the pack bulls fleet, that shits gonna keep the entire Great Desert region stoned for months

>>not using animals to carry your shit

now thats true peasantry irl

I only let MA and heavy melee tanks back at base train on overweight trader backpacks to get abnormally buffed, i dont take over-encumbered slow fuks on my journeys


1d1b34  No.16122477

File: 78209c780299c8d⋯.jpg (276.96 KB, 1920x1080, 16:9, screenshot_169.jpg)

>come back from my adventuring squad on the west coast

>everyone is pretty fucked up, medkits are all gone

<why not go to the chest and get another

>western hive is at the gate, 2 drones and 2 garru are dying

>my 3 robots up on the tower are laughing

>click on the drones see a timer for [commiting crime (16)]

<scared as fuck of losing faction IDK why

>take the turret guys off duty because they are aggro

>heal the fuckers up and take them outside the gate

<might have stolen the 2 backpacks for giggles

they wake up one at a time and run off except this guy

empty inventory

no faction lost

>wtf.jpg


deb731  No.16122490

>>16122376

Just run away to Clownsteady or Mourn.


de77c2  No.16122571

What does faction relation even do?


a32482  No.16122575

>>16122571

Makes people like you.


bc0193  No.16122962

>>16122571

depends on a faction, but generally

>lets you use their training equipment

>people from that faction heal you if you are down

>if big 3, freedom from taxation

>will help you in a fight


deb731  No.16122965

>>16122571

>>16122575

Or makes them way more likely to go out of their way to just fuck your shit up.

Everyone will do that on less -10 relation.

It still needs rework though.


a32482  No.16122968

>>16122965

What's there that needs reworking?


deb731  No.16123079

>>16122968

Some bugfixes and things related to world states.


9308ee  No.16123257

>>16121964

>>16121923

>I can't play a game like that.

>im LARPing too hard to cheat like that

I can get behind that. I wouldn't abuse it if animals weren't so fucking slow. Literally no reason to not have them scale similarly to regular greenlanders and simply force X athletics on wild ones to not make them overpowered.

I do have a mod that fixes the speed of bulls so on my current play through I may use your packbull tactic as I'm already limiting myself by not abusing thieving (too much).


de77c2  No.16123278

File: 375093f91f72c40⋯.png (408.69 KB, 459x450, 51:50, 1346885047236.png)

>>16123257

My bull does 28 mph


9308ee  No.16123298

>>16123278

And my PC does 48mph. What's your point?


a32482  No.16123303

File: e5e2637724d34a9⋯.png (478.93 KB, 480x640, 3:4, 1547786155931.png)

>>16123257

>calls animals slow

>when greenlanders only move 27 mph tops.


9308ee  No.16123309

File: 6f2eee7356f5e8e⋯.jpg (13.46 KB, 223x349, 223:349, 431e1265ae683f4841f376951a….jpg)

>>16123303

>He doesn't wear athlethics multiplier gear

>He isn't a cyborg with scout legs


5796ce  No.16123355

>>16121747

>bull

why not Garru, I thought they were better


de77c2  No.16123364

>>16123298

You being fast does not make them slow


9308ee  No.16123390

File: 5e1c2db1a37e89c⋯.png (17.31 KB, 825x293, 825:293, you're a fag.png)

>>16123364

Them being slow and present in my exploration squad makes everyone else slow.


de77c2  No.16123396

>>16123390

Why would you need pack animals in an exploration squad?


9308ee  No.16123398

>>16123396

You don't, you just put all the loot on a sucker and abuse the fixed body weight mechanic.


7bad8e  No.16123406

>>16123257

this nigga on some transhumanist shit calling elder bull slow

i'd only give them specialist arm/legs if they lost it on accident (so far only Chad got his left arm chopped off by sheks)

>>16123355

the ONLY advantage garru has over bulls is items stack to 6x instead of 5x on bulls

and his attack is AOE but its slow

cons:

>cant do cool bull charge

>lights you up like a fukin beacon at night so every fukin bandit and critter knows your position

>the latern on it is bugged so it spins non-stop

>its one ugly mothafugga


9308ee  No.16123416

File: f849c1be83870b7⋯.jpeg (22.72 KB, 242x394, 121:197, f849c1be83870b7177f238a70….jpeg)

>>16123406

>You can nearly double your maximum speed

<The price?

>Legs with higher damage resistance than someone wearing the sturdiest masterwork boots and leggings in the entire game

You fags are just against progressing the human race at all costs.


7bad8e  No.16123420

>>16123396

use a bull as a food truck

load its inventory entirely full of dustwich before leaving settlement, now checking food supply is only 1 click

useful for any items that stacks really

also smuggling hashish bag check


7bad8e  No.16123423

>>16123416

nice try SKIN BANDIT


9308ee  No.16123439

File: 61f209c51f7c9e5⋯.jpg (67.09 KB, 500x360, 25:18, 61f209c51f7c9e56d15be16360….jpg)

>>16123423

That's very insensitive of you, we they prefer the term "Skin Aficionados" .


e760be  No.16123452

File: 606c019a58dd5a8⋯.jpg (194.72 KB, 724x675, 724:675, Explorator.jpg)

>>16123406

all flesh is reprehensible. cast away your imperfections and become one with the machine


6b2022  No.16123455

There's a mod that adds Dragonslayer from Berserk into the game. There's okay copies in the wilds as well but you can get the strongest/one with proper coloration from a boss fight against a guy with insane stats

I won against the guy and stole his sword it's got some pretty insane stats can't wait to go Guts mode on fuckers


6b2022  No.16123487

File: 21b462b693f34a5⋯.jpg (276.9 KB, 1920x1080, 16:9, 233860_screenshots_2019021….jpg)

I am going fucking nuclear on everything now


deb731  No.16123733

>>16123487

Nice stats.


572af0  No.16123752

>>16122965

>It still needs rework

Yeah it definetly does, the holy nation started war against me because I "skipped out on bible study" only one time, and I was at +4 relationship with them at the time too.

That faggot inquisitor will make a good trophy and prisoner, there was no way I was letting them take him back home.

>>16123487

>105kg

Sweet Jesus.


80d68f  No.16123775

YouTube embed. Click thumbnail to play.

>>16123487

>[Bagpipes Intensify]


6b2022  No.16123794

>>16123733

I spent weeks running around like a tard with as much weight as possible


deb731  No.16123803

>>16123794

That explains strength, but not anything else.

With exception if you got some mod that adds more stat training furniture.


6b2022  No.16123834

>>16123803

I trained with other weapons not just my big sword and got ez dex, toughness, whereas atk/def just kinda came along with fucking around


78dd22  No.16123880

>>16123487

Please stop going to cuckchan /vg/.

>nb4 you first


6b2022  No.16123922

>>16123880

ur mum tbqh


999bf2  No.16123966

Why is meat the cheapest food?

Why aren't there veggies you can eat raw for very low cost but high volume?

Why doesn't rescue work 99% of the time?

How much do the Holy Nation have to like you before they will accept disabled people?

What armor recipes should I look out for?

Where can I buy hemp?


80d68f  No.16123980

File: d67695903578bc0⋯.jpg (613.14 KB, 3266x2177, 3266:2177, Trustworthy Scorchlander.jpg)

>>16123966

>Why is meat the cheapest food?

Because the world of kenshi is a backwards shithole and murder is easier than farming

>Why aren't there veggies you can eat raw for very low cost but high volume?

Because starving to death is part of the fun :^)

>Why doesn't rescue work 99% of the time?

Because you need to be near a bed that you own/have built.

>How much do the Holy Nation have to like you before they will accept disabled people?

I will defer this question to people who are on better terms with Islam than I am

>What armor recipes should I look out for?

Crab Armor

>Where can I buy hemp?

Just like, grow it maaaaaaaaaaaaaaaaaaaaaaaaan


999bf2  No.16123989

>>16123980

>Because the world of kenshi is a backwards shithole and murder is easier than farming

There is no possible way that hunting is easier than farming realistically. Even in kenshi unless you take down herds of shit you'll exert more NU than you gain.

>Because starving to death is part of the fun :^)

I will admit that racing the clock while healing up at an ancient lab between starving/having to make a second trip ALL THE FUCKING WAY BACK is interesting.

>Because you need to be near a bed that you own/have built.

I've build a campsite, been attacked, and had people lying unconscious partially on a bed that weren't brought to their beds.

>Crab Armor

What city, and where are crabs to make it out of?

>Just like, grow it maaaaaaaaaaaaaaaaaaaaaaaaan

I want to, I need 12 to start so I can make fabric for armor.


af6c20  No.16123994

>>16123416

show me your best cyborg

>>16123803

he's got a cheat sword of course his stats are legit. no

>>16123966

Squin general

Rescue is a BASE mechanic.


999bf2  No.16124004

>>16123994

So does it only work on beds not bedrolls?


80d68f  No.16124007

>>16124004

I'm pretty sure it only works on beds.


af6c20  No.16124017

File: f1b1bb9983d1ff6⋯.jpg (5.96 MB, 6102x6102, 1:1, meitou_and_bounties.jpg)

File: f126e1187ffc380⋯.jpg (296.87 KB, 1920x1080, 16:9, screenshot_170.jpg)

>>16124004

aye

>Ghorsk : Pulling sucks I'm going to lose a leg.

>Selina : How long do I have to fucking hold this thing?

>Doctor Chung : If these guys keep getting this fucked up, I might be a real doctor some day from all the work experience.

>Everyone else : God dam all the hash is gone, lets get this shit done.


999bf2  No.16124018

>>16124007

So what you're saying is that I need to bring materials to build a dozen beds in a pack animal on excursions instead of a bedroll per man


80d68f  No.16124021

File: fdb6ae0d3a7da09⋯.jpg (564.25 KB, 1920x1280, 3:2, crab-on-beach.jpg)

>>16123989

>What city, and where are crabs to make it out of?

You really want me to spoil it for ya, huh? Fine. Go southeast. Far southeast. If you choke to death on volcanic silica you have gone too far south east.


6b2022  No.16124023

>>16123994

My stats are legit and the sword is modded so meh?


80d68f  No.16124030

>>16124018

I was saying that the rescue command is more for mopping up downed squaddies in your base after a raid. If you're out in the wild you should probably stick to bedrolls unless you want to LARP as an autistic carpenter.


572af0  No.16124080

>>16123880

I filtered the faggot.

Cuckchanners are fucking subhuman, especially the current year +4 ones.

>>16124021

I went past that area recently but I never unlocked the location because I kept on getting into fights with the crab raiders so I had to retreat to the closest town I could find to recover.

Did I screw up my realtionship with them? I really like those guys

I really like their armor and I want that damn blueprint for my own too, but fuck those crabs though, I only want humans and skeletons in my recon squad.


78dd22  No.16124146

>>16123989

Some mods add veggies like corn, I've been playing wither general modifications a lot and it seems to have a nice variety of food. Fuck that the new sheks don't work with the 18+ mod though.


af6c20  No.16124165

File: e404a95f1712119⋯.jpg (315.6 KB, 1920x1080, 16:9, screenshot_171.jpg)

I'm still trying to clear this fucking tower, 20 fucking spiders and 1 broken skeleton. It better be fucking worth it.


af6c20  No.16124206

>>16124165

oh, that pic is for

>>16124023

>>16123487

compare best sword (level) in game to your dragonslayer. 6.0 combined damage vs 3.7 with less than half the bonuses


999bf2  No.16124210

>>16124165

>Spiders

I found a place in the floodlands with three ancient books FUCK YES with like 5 spiders and it took about a dozen reloads, four healing cycles, and a trip back to town for food to clear it.


af6c20  No.16124242

File: 24ee86da6f5efc5⋯.jpg (396.88 KB, 1920x1080, 16:9, screenshot_172.jpg)

>>16124210

5 spiders, nig that is just my top floor, still have 3 on second floor to kill though..

two easiest places to get to and clear are the swamped lab directly SW and about half way to the grid, it merely has a bunch of blood spiders, even easier is the workshop complex STILL directly southwest of that in the grid, it's not guarded (random beaks around)

how do I spoiler pics? I've been here for years but I've never seen any instructions..


78dd22  No.16124254

>>16124165

It also weighs a third of the amount so I'd say it somewhat balances out.


999bf2  No.16124262

>>16124242

Click the dropdown thing that says "show post options and limits" you idort


af6c20  No.16124289

File: cabcc34df5cb496⋯.gif (1.99 MB, 370x319, 370:319, 73011eec70907e943824a1d64e….gif)


999bf2  No.16124297

File: 7ce0941c98622e4⋯.png (6.52 KB, 311x298, 311:298, awdwerygsefse.png)


af6c20  No.16124320

File: 9e74aca197e560e⋯.jpg (Spoiler Image, 210.01 KB, 1920x1080, 16:9, screenshot_174.jpg)

"Easiest" places for early game books/plans

be able to kill blood spiders, or open the door and train them out into the swamp where the locals will fight it out, the place in the grid is unguarded, but beaks roam the area


572af0  No.16124337

>>16124320

Nearby that empty workshop complex theres an unmarked workshop with 3 engineering plans in it.

Its directly south of it, probably on or below that letter "P".


999bf2  No.16124340

>>16124320

The thing is though that they eat dead bodies so you have to be damn sure you can handle it.


78dd22  No.16124361

>>16124340

eating dead bodies is fine it's eating people alive that's a problem.


af6c20  No.16124363

File: 7a33972a57f491e⋯.jpg (381.19 KB, 687x611, 687:611, start.jpg)

>>16124337

the place I found plans was directly east "one grid over".

>>16124340

still easier than iron spiders, they go down to raptors and you can yank the teeth out.. full out newbs will die yes

Another spoiler map.. 3 places in the Holy Nation with free loot.


af6c20  No.16124364

>>16124363

which I forgot to spoiler, god I'm a retard – roast me I deserve it.


572af0  No.16124397

File: 0ed93b20b2b58cb⋯.jpg (1.06 MB, 5000x5000, 1:1, I AM HUGE.jpg)

>>16124364

>>16124363

Its okay to make mistakes anon

Happy Valentines day, I love you brah.


80d68f  No.16124562

File: 4147e58e7df56a8⋯.png (2.63 MB, 1920x1200, 8:5, 4147e58e7df56a819f3f10c429….png)

How many huweat fields/cactus farms do I have to plant to make enough dustwiches to feed 30 or so people?


af6c20  No.16124599

File: 17231f6a7cda134⋯.jpg (297.89 KB, 1920x1080, 16:9, screenshot_177.jpg)

>>16124562

hunger rate 1? maybe 3 of each after the farmers get good.

so my adventure worked out in the end, the tower had 5 AI cores and other goodies (half or more of those ancient books are from other sites) 19 spider guts spilled.


d8d26d  No.16124784

>>16124242

>>16124599

I found one of those deathtraps while running around solo, managed to sneak past all those fuckers and got the delicious cores and book, a fuckton of books actually and decent amount of AI cores.


6b2022  No.16124795

>>16124206

I'm aware it's overpowered as fuck so I'll drop it off and only use it for when I wanna have some fun I have combat cleaver I can use instead from killing king fishman


6b2022  No.16124801

File: e890d77d3c12ffa⋯.jpg (430.67 KB, 1920x1080, 16:9, NIGGERS.jpg)

I dislike the building mechanics of this so I bought a house in Mongrel and I'm gonna stick around here a bit.


999bf2  No.16124802

>>16124795

>Ever using dragonslayer with party members


999bf2  No.16124804

>>16124801

If you could make your houses bigger and there were less restrictions on it they would be a lot more fun. Seems like a good idea for a mod, "better city houses"


6b2022  No.16124806

>>16124802

I don't have any speaking of some weird bugman named beep came right into my house and asked if I could train him


999bf2  No.16124811

>>16124806

Recruitable NPCS move?


d8d26d  No.16124812

File: b72098553a45a40⋯.jpg (419.5 KB, 1920x1080, 16:9, 20190123202346_1.jpg)

>>16124795

The 'Legendary Weapons' mod adds some weapons which are more or less balanced along the lines of vanilla Meitou weapons and look good in-game


6b2022  No.16124819

>>16124812

Yeah I have that mod but I haven't found any which is pretty gud as they should be hard to find.

Dragonslayer required me to fight an NPC wielding it and you can find copies in the game that are within game sensibilities but it's still really strong compared to the cleaver I have now


6b2022  No.16124882

I went to Arach and it actually was filled with spiders I'm pleasantly surprised


6b2022  No.16124890

Oh and as a warning to anyone using the attack slots mod animals are now really strong as my guy spent a whole minute blocking and only managed to get one strike out and then it happened all over


d8d26d  No.16124912

File: 02258f770457d67⋯.jpg (528.73 KB, 1920x1080, 16:9, 20190124172338_1.jpg)

File: f1e572cb637416e⋯.jpg (569.15 KB, 1920x1080, 16:9, 20190124172410_1.jpg)

>>16124882

I came to the same, shocking conclusion when I ventured there last week or so.

>>16124890

Yeah especially those bonewolves, tried to fight 3 on my Martial Artist which had 50-60 in most stats compared to their 10-15 and I got beat without landing a single blow despite the fight taking nearly a minute RL time. I've got a mod to adjust MA since then though so might work better now.


96501d  No.16124965

>>16124890

>>16124912

I wonder if that has anything to do with a lack of aoe. At least making a pack of guard dogs or killdogs is now viable.


d8d26d  No.16124982

>>16124965

>I wonder if that has anything to do with a lack of aoe

What does? I think many animals are just tuned to pretty high attack speed and it's much more noticeable when engaging multiple ones at once. Also unmodded Martial Arts has dead zones where they're not close enough nor far away to attack, then the enemy attacks and forces you to dodge, repeat ad nauseam if they have high enough attack speed. Melee weapons have enough reach and no deadzones so they can start swinging and just tank some blows.


bc0193  No.16124990

>>16124320

>full of bloodspiders

>easiest


b48726  No.16125007

>>16124812

Speaking of weapons, is there a point to go into weapon or armor smithing at all if you just have a small squad with varied weapon types? End game sounds like it's all faction leader drops for the best stuff.


f61986  No.16125014

File: 64aab04cdb4b7d0⋯.jpg (256.48 KB, 1920x1080, 16:9, screenshot_182.jpg)

File: cb71dcc49138d6e⋯.jpg (179.66 KB, 1920x1080, 16:9, screenshot_98.jpg)

>back home from the field.jpg

>>16124801

I lived in Mongrel for a good long time, after building my first house in Black Scratch. I was forced to finally build a settlement mostly because my group was too big and I needed to produce food or starve to death. Pick up the small shack for sale next door (I didn't see that was for sale forever) and use it for extra storage or whatever.

>my mongrel house.jpg

>>16124804

If you build on the roof you can have a most mid-game production, a tech bench, a dojo and a barracks in a middle sized house. (Y-type)

>>16124804

I'm OK, but give me a third floor and I'll be in heaven. I really want to build an outpost like the ancient tech style and it has three floors.

>>16124890

How does this make animals specifically stronger?

>>16124337

I went back and poked around, actually there are three workshops in a row, from west to east and the middle one is empty. Anyways got more loot, thanks for the tip.


6b2022  No.16125021

>>16125014

It doesn't make them stronger per se it just has more enemies able to engage you at one time so 4 spiders slapped my single characters shit 'cos he couldn't do anything but block


f61986  No.16125036

>>16125021

yeah, well obviously it's not an advantage to add "attack slots" to a solo guy, but that has nothing to do with animals specifically? (I'm assuming it gives the advantage to the larger groups, as it should be end of story?)

>>16125007

If you plan on staying at 11 or under (Ie: the one line squad), I would say that you would not necessarily have to do crafting. In a lot of ways crafting earns money so that you can craft more or better stuff so that you can craft more. However, I find it rewarding that I can now craft edge2 weapons.. but I'm aiming at a faction size of 44.


0f3d07  No.16125045

>>16125007

>Speaking of weapons, is there a point to go into weapon or armor smithing at all if you just have a small squad with varied weapon types?

Armor smithing is good way to get money, when you produce enough of needed items to actually mass produce these. (Only applies to standard+ items)

>End game sounds like it's all faction leader drops for the best stuff.

Because they do. Mainly for cross-tier weapons.


7bad8e  No.16125054

>>16123966

>Where can I buy hemp?

>>16123980

>Just like, grow it maaaaaaaaaaaaaaaaaaaaaaaaan

i dunno mann, somewhere dank and uhhhh rainy… oh man im so high right now *plucks another hemp plant


7bad8e  No.16125055

>>16124007

>>16124004

im pretty sure it work bedrolls too

had a line of it inside a small shack by the gate


7bad8e  No.16125073

>>16124562

u build ROWS of it until your farmers finish harvesting the last field the first field is almost ready again (remember to 2x-4x farmer harvest the same field)

build lots of wheat storage near silo then lots of flour storage behind silo

as many bread oven as output


de77c2  No.16125090

>>16125073

Do you have to manually set jobs for hauling water, harvesting, and moving produce for every single plot?


f61986  No.16125098

>>16125090

I don't think you need to set the job for water, but you need to add each field yes


e760be  No.16125175

File: 95dce8f36fbe2f8⋯.jpg (511.69 KB, 1920x1080, 16:9, 20190213204159_1.jpg)

File: 43dfa5aca033fb6⋯.jpg (511.54 KB, 1920x1080, 16:9, 20190213204208_1.jpg)

why haven't you upgraded your skeletons yet? replace those skelly arms with protein fueled hydraulics today.


965b0b  No.16125196

I don't like Kenshi.

It was sold to me as a dynamic and living world, but in reality it's super static and scripted.


a072a2  No.16125200

Base locations-tiers:

>Easy modo.

<Howler Maze

<Shem

<Leviathan Coast

>Normal mode

<Any territory that belongs as core to one of three major factions.

<Border zone

>Hard mode

<Cannibal infested areas

<Fog Islands

<Any territory not mentioned elsewhere

>Fuck you-tier

<Venge

<Black Desert

<Deadlands

<Obedience

<Ashlands

<Rebirth as skeletons


e760be  No.16125202


e760be  No.16125207

>>16125200

Okran's valley is also super easy, constant paladin patrols keep bandits away, the only real threat are the black dragon ninjas that show up for raids which can easily be negated by kiting them away from the base and into a bunch of paladins nearby.


a072a2  No.16125223

>>16125207

Nice to know.


7bad8e  No.16125261

>>16125098

>>16125090

farmers auto haul to wheat storage when field is full

but i always have a pleb to clear and haul output resources like wheat and bread


7bad8e  No.16125266

>>16125200

Shem is not easy mode

Shem is comfy autist mode


f61986  No.16125284

File: 008de4f551bdbf7⋯.jpg (209.23 KB, 1920x1080, 16:9, screenshot_186.jpg)

>>16125200

swap your entire easy mode with normal mode and it's almost an ok list.

>Gate/wall upgrade today.


483b4c  No.16125374

Where's the MEGA link, assholes?


f61986  No.16125391

>>16125374

Only comfy autists in this thread sorry.


1dc63a  No.16125393

>>16125374

How many trojans would you like with that?


f61986  No.16125421

>>16125374

I've been using this torrented version of Kenshi forever, it's v1.12, I've posted it in the last three threads. The game is worth buying of course, but not everyone can do that. If you can't torrent sorry broh.

magnet:?xt=urn:btih:7dbb07e95e68adef9a4cce22d0dc1e05412a2f4d&dn=Kenshi+v1.0.12&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969


80d68f  No.16125443

File: 0cdfe176e623308⋯.png (165.19 KB, 500x347, 500:347, 1428992951588.png)

>>16124912

Fucking spiders. Got I hate spiders in this game.


535d3e  No.16125469

>>16124912

Are you using the extra attack slots mod? If not then while your martial arts are great you've failed to train your dodge enough. Otherwise enjoy martial arts now being on the same tier of other weapons.


bb0c42  No.16125518

File: a48759efa1b2802⋯.jpg (439.92 KB, 1920x1080, 16:9, 20190215163508_1.jpg)

The (((Merchant))) life is a comfy life.


7bad8e  No.16125528

>>16125518

im wondering if having multiple city squatter units in multiple different cities are gonna affect performance and lead to weird bugs in the long run


bb0c42  No.16125541

>>16125528

Unless you have the 'Fast zone hopping' option enabled those towns don't load in if you're not looking at them so it shouldn't cause issues.


f61986  No.16125548

>>16125541

>>16125528

I have that enabled and I don't have any problems, I'm long term planning to have houses in most cities though without any production.


5796ce  No.16125553

File: bfa71a0c850cdc7⋯.png (28.2 KB, 311x501, 311:501, fuck my shit up.png)

>>16125200

>Cannibal infested areas

try it out with the cannibal overhaul mod, theres now gigganigga cannabals running around with really high stats, high quality heavy armor and weapons like this.


f61986  No.16125554

I just went to the Tower of Abuse and Agnu isn't in his cage that I found him in last time, any ideas?


f61986  No.16125613

>>16125554

it seems to make Agnu spawn you have import at least one time with "import dead NPCs" off.. fucking hell.

Moral of the story? When you make a new game, save it and import it before you do anything if you want everything to work.

And don't use the "start new game" feature when the game is already loaded because that fucks up the Hub somehow.


f61986  No.16125624

>>16125613

>ib4 reddit


40b788  No.16125818

>>16125553

How does it work with reactive world and its 12 cannibal factions? Do you just get souped up giga niggas fighting it out on the cannibal plains?


bb0c42  No.16125865

File: 296f5b6cab2bbb2⋯.jpg (309.03 KB, 1920x1080, 16:9, 20190215190816_1.jpg)

File: 46aa7ff8006e656⋯.jpg (302.3 KB, 1920x1080, 16:9, 20190215190841_1.jpg)

Public service announcement

Someone made a patch for the weeb race to make it compatible with the breast mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=1654739111


b48726  No.16125908

File: d7e27c9e3d13add⋯.png (437.52 KB, 1008x346, 504:173, chimpout 2 and 3.PNG)

>Roaming around the middle of the map

>Suddenly a flash mob of 40 hungry bandit NIGGERS, THAT'S AS MANY AS 4 TENS AND THAT'S 40 TOO MANY

>And then another large squad of hungry niggas fused with the first one and make a L.A. Riot sized chimpout.

>Oh fuck they spotted me

>'GIBS ME DATS OOGA BOOGA KILL WHITEY'

I WAS on a journey to train my main squad with martial arts, but these numbers called for the AOE purging.

Forgot to take screencaps, otherwise I'd have edited pic related to be more Kenshi related.


bb0c42  No.16125962

File: f55302794231dd7⋯.jpg (537.64 KB, 1920x1080, 16:9, 20190125173818_1.jpg)

File: 78b6e24ff48b309⋯.jpg (449.09 KB, 1920x1080, 16:9, 20190125173830_1.jpg)

>>16125908

At least they hadn't developed flight unlike in one of my playthroughs


40b788  No.16125985

>>16125908

Ah Skinner's Roam, the only place that offers such a high density of hungry bandits in such short time.


b48726  No.16126003

>>16125985

Nailed it.


572af0  No.16126066

File: 5ee9d80c4c4fd21⋯.png (233.17 KB, 310x312, 155:156, 5ee9d80c4c4fd213b684eac03e….png)

>>16125865

Those look like botched 3rd world breast implants, scars, shitty unnatural shape and all.


c5c128  No.16126094

>>16125554

he (it?) can be in any cage in there, if its nowhere, import

>>16126066

thats because its lore-friendly. just look at all these shody plastic surgeons in bars


572af0  No.16126147

File: 2a4fb11a688e2a7⋯.jpg (47.92 KB, 800x440, 20:11, 1462608330172.jpg)

>>16126094

>tfw thats a plastic surgery breast implant mod.


52a659  No.16126241

graphics are worse than psx, wtf is this shit


c5c128  No.16126257

>>16126241

anon this is a game for autists, graphics are optional

also it can still look stuning due to how far the game renders shit and how outlandish the land features are. like shit, there is a mountain range made from glass, after it was melted by nuclear strike or something


40b788  No.16126275

File: 0a5ebef90623518⋯.jpg (132.81 KB, 1200x657, 400:219, gry.jpg)


e32c7f  No.16126389

>>16126376

git gud


7bad8e  No.16126398

>>16126376

<<failed hopes

<<dwarf fortress

did the anal rape learning curve made u cry this hard

git gud


ee21bb  No.16126445

>>16126376

Reminder that Star Yidizen always was complete scam.


bb0c42  No.16127137

File: 1de0df2641e096e⋯.gif (940.14 KB, 627x502, 627:502, 1de0df2641e096eab0f8aaad9f….gif)

Is there a good, compressed guide on the basics of modding? I mainly want to start out by changing other peoples mods that I like but am not entirely happy with.


2beb3d  No.16127148

>>16126376

What does Dwarf Fortress have to do with anything? That game. became popular because of the insanity from bugs and storytime.


ee21bb  No.16127218

>>16127148

www.lofigames.com/phpBB3/viewtopic.php?f=11&t=448

www.lofigames.com/phpBB3/viewtopic.php?f=11&t=966

These two should be good enough.

>>16127148

I think that he was just baiting.


de77c2  No.16127284

File: 266e9cb9a012256⋯.png (182.72 KB, 447x483, 149:161, 1355682145299.png)

>Find a place called "market"

>buy half a dozen male greenlanders

>four join up


535d3e  No.16127316

File: 2c42203d3171c79⋯.png (1.23 MB, 923x691, 923:691, dab the pain away.png)

cross have physics


6b2022  No.16127328

>>16127316

>haha le ebin meme XD

Kill yourself.


572af0  No.16127357

File: fcf269d3ff3412d⋯.png (65.77 KB, 595x447, 595:447, fcf269d3ff3412d33d533755a9….png)

>>16127316

Live or die?

I guess they never live huh?


34dc5c  No.16127437

>>16125865

It doesn't seem to quite work from your own SS and the patch itself shows the girl still wearing underwear. (pub hair slider when?)

>>16126376

I think we have the kid who failed high school posting.

>>16127137

Yes, I have seen guides but have no links.

You look like you are from HN

Hey guys, Agnu dyed his armor blue after I got him, but after giving him another set of the same stuff, he didn't do it again, does anyone know how this works?


de77c2  No.16127572

>>16127284

My journey into the northeastern desert ended with 6 freed slaves joining up and one recruit from a bar. All greenlander men, of course.


e6cfd5  No.16127592

>>16127357

Eat a gun.


34dc5c  No.16127647

File: 599675e9450627b⋯.jpg (9.58 KB, 255x238, 15:14, 1469345761215.jpg)

>>16127572

sausage fest


6b2022  No.16127652

>>16127647

ONE MAN

FORTY WOMEN

Oh no?


34dc5c  No.16127691

>>16127652

?

I've got about 50/50 for my squad


de77c2  No.16127770

>>16127647

Why would I recruit any women? I recruited one on accident and she picks cacti and nothing else. Honestly a mod removing female human recruits would be a good thing.


6b2022  No.16127798

>>16127770

So you wanna fuck Shek women or what


6b2022  No.16127800

Also after save scumming a bunch I beat Bugmaster. Don't ever try this, this naked fuck took me 20 minutes to overcome alone anyways.


34dc5c  No.16127814

>>16127770

Are you guys larping in the tradition of ancient greek/romans and modern day American jails?


de77c2  No.16127829

>>16127814

No military has ever used women for anything but propaganda or light non combat related duties.


6b2022  No.16127843

File: 8e18ee4af3c84c2⋯.jpg (481.13 KB, 1920x1080, 16:9, ree le ex dee maymay.jpg)

OH SURE LE EBIN MAYMAY'S


6b2022  No.16127859

>>16127843

oh on flipside if you turn in Bugmaster to the Shek's they all regard you as the best of the best. One Shek woman swore her life to me just because I did this.


34dc5c  No.16127861

>>16127829

I don't disagree that would be better it is not even remotely true, certain militarizes, especially rebellions have female soldiers. Regardless I'm not running a military, I'm running a faction, and my faction needs titties.


34dc5c  No.16127862

>>16127861

I don't disagree that would be better (BUT) it is not even remotely true


535d3e  No.16127867

>>16127861

large titties are actually a bigger target for arrow fire so the best playable characters are skinny manlet men.


6b2022  No.16127884

>>16127867

I'm a 6'6 burly motherfucker and my tits don't get hit

You're just a faggot m8


de77c2  No.16127977

>>16127861

So propaganda, ergo everything I said was true


34dc5c  No.16127996

>>16127977

Rebellions with females doesn't equate to propaganda, nice try faggot.

Jewtopia also for example conscripts women.

Cuck-burgerstan also has combat roles for women.

Literally nothing you said was true.

https://en.wikipedia.org/wiki/Women_in_the_military

also you are not running a military, you are running a faction


8c4b4e  No.16128011

>>16124811

Most recruitable NPCs follow normal drifter/barfly AI packages. Beep is a special case, and wanders Mongrel.


de77c2  No.16128048

>>16127996

>Rebellions with females doesn't equate to propaganda, nice try faggot.

Yeah, it pretty much does

>Jewtopia also for example conscripts women.

And uses them for light non combat duty and propaganda

>Cuck-burgerstan also has combat roles for women.

Propaganda


34dc5c  No.16128070

>>16128048

When dealing with highly unreasonable people who won't accept the facts, in this case documented and historical, it is better to just walk away from the topic especially when I have no interest in defending it, beyond the interest in defending what is true and untrue generally.


de77c2  No.16128081

>>16128070

"Propaganda" does not mean "a lie". It means that it is for the purpose of convincing someone of something. For example, women as combat pilots exist for the purpose of convincing people women are capable of fighting, as well as pleasing political factions that demand that be done.


34dc5c  No.16128132

>>16128081

Have a nice day dude.


de77c2  No.16128158

>>16128132

Passive aggressive faggot


34dc5c  No.16128191

>>16128158

https://en.wikipedia.org/wiki/Ad_hominem

not interested in debating with you broh.


209c2b  No.16128573

File: dc565003262f2a6⋯.png (65.98 KB, 790x819, 790:819, jrpg files.png)

>>16127437

>It doesn't seem to quite work from your own SS and the patch itself shows the girl still wearing underwear. (pub hair slider when?)

The patch does what it's supposed to, the nude mod that it makes compatible only includes partial nudity. There's also a full body nude mod out there and I'm currently trying to nigger rig it to work with the weeb race.

Anyone know which files I'd need to replace? Problem is I believe renaming them to the filenames used by the mod is a must and only 2 of the files were obvious. Also the jrpg race mod only has 2 .dss files by default, and it's the only common denominator I can find.

I transferred and renamed the files marked in red but not sure what to rename the remaining to.


7bad8e  No.16128646

File: 3dd4a0f4fe62912⋯.jpg (71 KB, 1280x720, 16:9, pinkguy.jpg)

>>16127770

>bunch of men plowing the fields with no women in sight

i dunno anon

<pinkguy: "it's kinda gay"

>>16127829

dress up a bunch of babes in Quiet's legging and thong, sniping with oldworld bows in the back.

titty monster shek gf chopping off limbs in the frontline left and right

>>16127867

those monster tits absorb extra impact under plate armor lol


209c2b  No.16128662

File: da804ab625c65a9⋯.jpg (378.26 KB, 1920x1080, 16:9, 20190216113210_1.jpg)

File: 2bb5112ac8caa75⋯.jpg (337.22 KB, 1920x1080, 16:9, 20190216113235_1.jpg)

File: 8fb23261d4070f5⋯.jpg (390.95 KB, 1920x1080, 16:9, 20190216113334_1.jpg)

File: 02446a65ac60dcd⋯.jpg (392.66 KB, 1920x1080, 16:9, 20190216113352_1.jpg)

File: f62e01705ede3e2⋯.jpg (379.51 KB, 1920x1080, 16:9, 20190216113927_1.jpg)

>>16128573

Holy fuck I did it.

>Step 1

If you like me had the jrpg race from the workshop, find the mod in steam/steamapps/workshop/content/233860/ copy and rename the folder to the same name as the 'mod file' inside it, this should be jrpg_race.

Unsubscribe to it and put the copy in your Kenshi/mods folder.

>Step 2

This is a modfile created with the assets from the nude mod on nexus, download it and copy over the two .dss files like I did in my previous post, rename them to what the JRPG mod calls them.

It's the don't use link shorteners link by Chuck1411 enjoy your cryptominer works fine on my machine.

https://forums.nexusmods.com/index.php?/topic/4016680-kenshi-nude-mod/page-10#entry67177471

>Step 3

Add the nude mod to your list, below the JRPG race. So make sure you copy the files in step 1, not cut.

>Step 4

It just werks.

The body itself is not without flaws but it's definitely a step in the right direction and I'll take it over the underwear.

Ideally someone would add the tits from the breast only mod since they look a bit better but I think that requires fiddling with the actual mod creator.

Last picture is what happens if you don't edit the race files in step 2.


34dc5c  No.16128674

>>16128662

that is better but the first mod is only steam so no use to me atm


209c2b  No.16128679

>>16128674

http://catalogue.smods.ru/archives/18511

This site catalogues workshop mods.


34dc5c  No.16128735

File: a5f7e235c3606fc⋯.jpg (421.32 KB, 1920x1080, 16:9, screenshot_189.jpg)

>Anyone ever seen a leviathan outside of Mourn?

>>16128674

thanks


209c2b  No.16128766

This is a shot in the dark, but anyone know of mods that add bonedog variants such as 'Brown Bonedog' without it being the explicit purpose of said mod?

I use the mod 'Fantastic Beasts' that lets you buy a whole bunch of different animals but some other mod has added said bonedog to the pool and its skill page is bugged and doesn't update.


bd0ceb  No.16128767

>>16128735

No. I saw one in Dreg though.


34dc5c  No.16128881

>>16128766

there is some of these kinds of mobs on nexus


c5c128  No.16128918

>>16128735

single ones can spawn all over beastlands


a8df62  No.16128984

>>16123989

>There is no possible way that hunting is easier than farming realistically

That has been the case for the majority of humanity's existence. Farming requires cooperation, year-long storage and planning, irrigation systems that need to be planned, dug, and maintained, etc.

Unless your land is reasonably stable and peaceful, farming is an asspain. And the less people there are, the more animals can reproduce and the more there are to hunt.


7bad8e  No.16129216

>>16128984

>>16123989

>>There is no possible way that hunting is easier than farming realistically

it'd take about seven to eight months for wheat to reach maturity, think about all those efforts to keep the plants alive from weather and wild life.

meanwhile there are no food being produced (besides maybe trapping small game and foraging plants nearby, but kenshi is mostly arid deserts)

now think of a hunter that camp ontop of a tree, set a bait and wait for passing game. based on location, experience and luck u could get a kill the size of hog/deer every 1-3 days

now if u have an experienced group of hunters with good teamwork, it should be easy to bait carnivore packs and get large amounts of meat, fat and leather in a very short amount of time.

think crossbowman, pikeman, armored swordsman with shields

irl we should really be using long pike to stab beaknigs in the lung/heart area, or chop on its fukin neck bone while its swinging its head down.

irl if swamp turtles exist, it'd go extinct within a year from all those crazy hungry mofo


05ef41  No.16129228

>>16127770

You're playing a video game, anon. Real life constraints do not and should not apply unless you're a hyper autist and just want to cry into the void.


80d68f  No.16129513

File: 37abd27f82d6c97⋯.jpg (235.76 KB, 1600x900, 16:9, 20190215200944_1.jpg)

File: 226892ace99764c⋯.jpg (442.72 KB, 1600x900, 16:9, 20190215201054_1.jpg)

File: f9d098e0f572035⋯.jpg (232.34 KB, 1600x900, 16:9, 20190215210801_1.jpg)

File: 83975eca7c12052⋯.jpg (195.11 KB, 1600x900, 16:9, 20190215211442_1.jpg)

>Forget to parse out how many building mats I would need to get my comfy town off the ground and severely underpack for the trip

>Split up into three groups and run off in different directions to run for supplies

>Group 3 arrives at the gates of Squin

>Realize that while the camera was focused on another group, the my elite squaddie I sent to protect them is out of range because lol pathfinding

>Not only was she the one with the trader's backpack, she was the only one without any contraband in her inventory

>Oh fuck the bootlipped sheknigger guard is running over to the rest of the group

>The rest of the group reeks of hashish

>Nope the fuck out of there

>This nigger will not stop chasing us holy shit Shek are worse than campus security

>Try to kite him ont some dust bandits

>Bandits ignore the nigger and start swinging their shitty little rust katanas at me instead

>During the course of the fight this watermelon eating porch monkey spiny faced moon cricket CHOPS OFF THE ARM OF THE LITTLE FUCKING CUTE LITTLE ORPHAN GIRL I HIRED IN BLACK SCRATCH

>Falling Sun wielding amazon finally swoops in and cleans up the fucking mess

>Drag this oprah winfrey looking mother fucker to the edge of the swamp and burn it alive for it's insolence

The insolence of the fucking shek. I might have to consider genociding them like I did the fogmen. If they keep pissing me off like this I will make a point to kite a fucking caravan of leviathans to their cities.

At least I got my supplies.


80d68f  No.16129523

File: c9e87f2b8b9cb89⋯.jpg (184.3 KB, 1600x900, 16:9, 20190215230001_1.jpg)

File: 0d27d274416bd05⋯.jpg (366.55 KB, 1600x900, 16:9, 20190215185443_1.jpg)

File: ca015029823705a⋯.jpg (229.92 KB, 1600x900, 16:9, 20190216002438_1.jpg)

And with this city, the Walls get built first, as I am not a fucking communist, a jew or a retard.


abc8be  No.16129543

>>16129513

Having low Toughness recruits run around without limb protection? would have been better to bitch out and let them get arrested then bail them out/rescue them. also not building stone/building material and iron plate production first?


7bad8e  No.16129550

File: 8825d6858e6f3e1⋯.jpg (424.38 KB, 1248x702, 16:9, ShemBro.jpg)

>>16129523

ayyy its my comfy autist neighbor in a parallel universe

imma need to expand down this area and into swamp and abandon my northeastern front


80d68f  No.16129560

File: ce2c642d3cb2447⋯.png (309.71 KB, 625x352, 625:352, ce2c642d3cb2447ce077cb2ef3….png)

>>16129543

>Having low Toughness recruits run around without limb protection?

Tough love is the only way new initiates learn :^)

>would have been better to bitch out and let them get arrested then bail them out/rescue them

The way I larp, my guys don't get arrested. They're free to die fighting and be remembered as heroes, however.

>also not building stone/building material and iron plate production first?

Keep in mind I've spent the first 200+ in game days treating this like a hobo adventure and I am going into base production completely blind. There will be errors along the way.


80d68f  No.16129577

File: c6dd3128364cffb⋯.jpg (310.48 KB, 1600x900, 16:9, 20190215214122_1.jpg)

File: 1ad338bf446aa21⋯.jpg (400.77 KB, 1600x900, 16:9, 20190215213053_1.jpg)

>>16129550

Ya know I was originally planning on settling in the North Coast. I like the aesthetic, I enjoy tormenting cannibals and goddamn is that land fertile. Problem is it is painfully far away from everywhere I visit regularly, and trust me when I tell you I have done enough aimless walking in this game. My autism is a little rankled at the handicap on wheat production in arid climates, I wanted to settle in a green zone. But this spot is pretty enough, and it's almost dead at the crossroads of my normal smuggling routes so hey, when life gives you dust, make dustwiches, right?


209c2b  No.16129608

>>16129577

What hair mod is that braided ponytail from in pic 2?

Also you can build hydroponics for wheat, not sure if more efficient than the ~50% fields you get in Shem.


80d68f  No.16129615

File: cc141671e7504f4⋯.jpg (187.85 KB, 1600x900, 16:9, 20190209192516_1.jpg)

>>16129608

>What hair mod is that braided ponytail from in pic 2?

I didn't even realize it wasn't vanilla. It must be one of the hairstyles that comes with the anime nigga mod.


535d3e  No.16129618

>>16129577

I've been thinking of settling on one of the fog islands, fogmen aren't a problem for me in fact they're really good training and money so maybe it won't be so bad.


80d68f  No.16129637

File: e30ecfce7c0fcef⋯.jpg (240.08 KB, 1600x900, 16:9, 20190209132313_1.jpg)

>>16129618

Mitebcool. Mongrel is a fantastic city to trade in, so you would have everything you need nearby if there was a crisis. It's also near a shitload of ancient ruins packed to the walls with loot and spiders

One of my long term goals is to git gud enough to have an outpost in Obeidence


8c4b4e  No.16129642

>>16129637

Do a skeleton-only Obedience outpost. Kill every human you see on sight. Collect every lore book in the game. And never, EVER forget what they took from you.


96501d  No.16129645

Why are the only groups I can ethnically cleanse the three majors? Why can't I slaughter every cannibal in the north and restore deadcat? Fucking canhead niggers.


7bad8e  No.16129646

>>16129577

TRUCK(bull)LOADS of dustwich

theres enough space to grow rows of wheat farms so it just wastes a bit of time on failed harvest

honestly i think dustwich should be 50nu and meatwraps should be 75nu

as wheat/cactus combo can be mass produced almost anywhere with water


80d68f  No.16129667

File: efcd903186d2790⋯.png (5.42 MB, 1219x1165, 1219:1165, 1453307940601.png)

>>16129645

I feel you, the cannibal plains are actually a lovely zone, I like the lorax trees and the purple sands. And cannibals are weak niggers once you've trained up a bit so there's no reason we shouldn't be able to wipe the whole zone clean and bring civilization back to the NW map.


bd0ceb  No.16129683

>>16129645

>Why are the only groups I can ethnically cleanse the three majors?

These ones are actually complete.

>Why can't I slaughter every cannibal in the north and restore deadcat?

Get Reactive World mod, it adds world stateswhich restore Deadcat.


80d68f  No.16129687

File: 4f3585850146061⋯.png (81.59 KB, 275x675, 11:27, toobie.png)

>>16129642

Well now I know what I'm doing for my next playthrough.


535d3e  No.16129699

>>16129687

>2b

>disliking humans


96501d  No.16129701

>>16129699

>humans

>existing


535d3e  No.16129702

>>16129683

I don't think reactive world has implemented deadcat restoration yet.


c5c128  No.16129720

>>16129523

>walls

>not making fortress entirelly from undestructible houses


7bad8e  No.16129745

>>16129720

only use small houses to plug the wall gap

dont expand the settlement ring too large by scattering buildings everywhere

i fuked myself this way by screwing up the spawn area around my settlement now i no longer get beaknigger supply only starving bandits


c3a348  No.16129765

>>16129513

Nice, which mod has stake burning? About all I'm aware of is the crucifixion one.


bd0ceb  No.16129768

>>16129702

It's implemented, but it won't be easy.

There are 12 cannibal tribes chiefs that needs to die after all.


80d68f  No.16129778

File: 6fb10b4667a006f⋯.jpg (75.7 KB, 659x506, 659:506, 1414899123755.jpg)

>When the comfy swamp banjo music kicks in


96501d  No.16129781

I want to FUCK Moll.


bd0ceb  No.16129787

>>16129781

>He wants to fuck femishit ninja leader

>He doesn't to fuck female Shek

Fag.


209c2b  No.16129788

File: b091eeb019d785d⋯.jpg (194.78 KB, 1920x1080, 16:9, 20190216200133_1.jpg)

File: 2a4eecb84c021e6⋯.jpg (187.88 KB, 1920x1080, 16:9, 20190216200256_1.jpg)

File: c072fb56ac2239c⋯.jpg (199.73 KB, 1920x1080, 16:9, 20190216200431_1.jpg)

File: 857e5149a5184f3⋯.jpg (234.91 KB, 1920x1080, 16:9, 20190216200540_1.jpg)

File: 8438d4cb432f194⋯.jpg (482.01 KB, 1920x1080, 16:9, 20190216200800_1.jpg)

<Picture 1

>Spot a massive swarm of hungry bandits descending upon three poor gutters

>Watch from a safe distance in macabre fascination as the bandits get fucking massacred

<Picture 2

>One gutter goes down, others are left weak but the bandit number is thinning as well

>The nigger bandits get backup

<Picture 3

>Starts looking bad for the gutters, before I know it they go down

>Newly arrived bandits start attempting to save their dying friends

<Picture 4

>Two wild gutters have appeared!

>The fight is on again, most bandits are dead or weakened by now

>The gutters wreck this bandit scum

>Who the winner is going to end up being is a dice toss at the moment, some gutters wake up and assist but they get put down quick

>Moment of truth, one gutter vs ~10 bandits…

<Picture 5

>And the majestic beast goes down, leaving 5 bandits out of maybe an original horde of ~100

No wonder the soil in Shem is so fertile.


96501d  No.16129792

>>16129787

>Not slaughtering the entirety of the holy nation patriarchy to prove a point and then turning all the ashlander ninja fuckers into rape slaves afterwards

1/10 apply yourself.

I concede the point about shek, though. Mostly because killing them all is pretty much an eventuality. UN is literally the only tolerable faction and that's only because you can simply pay them to fuck off.


209c2b  No.16129793

File: b9331c1741c0463⋯.jpg (444.99 KB, 1920x1080, 16:9, 20190216202350_1.jpg)

File: e423a91c2bd5124⋯.jpg (529.96 KB, 1920x1080, 16:9, 20190216202410_1.jpg)

>>16129788

Some more aftermath images, currently they're crawling around in a circle invoking images of the human centipede in my mind.


96501d  No.16129797

>>16129793

the gore overhaul is possibly the greatest thing to come out of recent versions of Kenshi. Maybe even greater than the world impacting actions.


535d3e  No.16129799

>>16129792

Except when their plethera of sub-factions are out looking for slaves and think your group of advanced fighters would make perfect candidates. If you're pure human holy nation is the way to go otherwise I'm siding with the shek.


96501d  No.16129805

>>16129799

You can pay those guys to fuck off too. The real problem is the sandskimmer raids and the roving hordes of pissant farmer retards, and also that one other group that counters slavers, name escapes me.


80d68f  No.16129815

File: b8a73818f45a7e9⋯.jpg (65.96 KB, 710x678, 355:339, At the Gates of Sho-Battai.jpg)


209c2b  No.16129819

File: de6ffcf4b3aa599⋯.jpg (358.4 KB, 1920x1080, 16:9, 20190216202803_1.jpg)

File: 8f46e384dca2940⋯.jpg (415.12 KB, 1920x1080, 16:9, 20190216203007_1.jpg)

File: 2966bc46eb74ba7⋯.jpg (450.25 KB, 1920x1080, 16:9, 20190216203043_1.jpg)

>"I'll go and beat up some crippled bandits then acquire free meat!" - I think to myself

>Suddenly 3 more gutters show up

>It's just me and my lone pack beast

Well shit.

>>16129797

Yeah it's really cool to see the aftermath of big battles.


bd0ceb  No.16129832

>>16129788

That's amazing but starving bandits are bunch of faggots, they will get wrecked by almost everything.

>>16129792

I suppose that's fine too.

>>16129805

Anti-slavers?


96501d  No.16129842

>>16129832

UC rebels. It's not the rebel farmers, but there's some anti-slaving coalition that just seems to appear out of fucking nowhere. They're a pain in the ass but I'm in a fortress in sandskimmer land so they usually get eaten before they get to me.


bd0ceb  No.16129855

>>16129842

Dune rebels.

These aren't difficult but are on Dust Bandit-tier of annoyance.


b07950  No.16129869

Are they gonna make this game look a bit better or is that not a focus?

Not to sound like a tard here, but it's not very visually stimulating.


bc9dab  No.16129889

I'm curious if anyone's tried doing something interesting with orbital laser land.


209c2b  No.16129891

>>16129869

They're currently working on bugfixes and improving stability afaik.

Not sure what you mean by 'visually stimulating' but modders have been doing some good work on adding animations, gear and expanding the world with new factions and towns/settlements which makes the world feel more alive.


bd0ceb  No.16129900

>>16129889

Without hydroponics, I am not going to make base there.

Trivia: Skeletons are immune to it.


7bad8e  No.16129934

>>16129788

and then you casually swoop in to loot all the meat and walk off lol

how did all ur starving faggots get green clothing?? at first i thought the swamp ninjas were doing it

ganging up on beakfuks with no armor is the worst possible tactic.. this is where the beaks feast =\


209c2b  No.16129948

File: 009ee48851dab40⋯.jpg (427.8 KB, 1920x1080, 16:9, 20190216212211_1.jpg)

>Hungry Bandits fighting gutters

>Dust Bandits intercept both

>Blood Spiders join the party

There's something magical about the Shem/Swamp intersection.


7bad8e  No.16129955

>>16129819

>>16129793

nvm looks like mods

the poor lone looter faggot with a garru thought he hit jackpot lol guess not


209c2b  No.16129965

>>16129934

I think it's from the 'Bandits Expansion' mod, can highly recommend. This users other mods are also really good, especially the 'Minor Factions Amplified' one.

https://steamcommunity.com/workshop/filedetails/?id=1590251269

>>16129955

I baited the gutters into the Nomad camp


7bad8e  No.16129974

>>16129965

……..u fukin monster lol


96501d  No.16129999

I wonder if reactive world will get some slaughter-based variant of itself at some point. I've made a roving band of samurai armor supersoldiers with near softcap stats and meitou shit cleaving through hundreds upon hundreds of people but the game doesn't really respond well to that besides just trying to kill you. Seeing the UC, for instance, trying to bribe the shit out of you so you don't murder the rest of the them would probably be fresh. Just nobody really reacts well to the insane strength of a suped up killsquad of like 5-15 dudes.


e760be  No.16130055

>>16129999

you could reason that the nobles of the UC would probably respond to a super death squad by sending more samurais to their deaths and executing the nearest peasant out of frustration rather than actually conceding and admitting their inferiority. The holy nation would just send more paladins because they'll think it's some kind of Narko fuckery that requires a massive mandatory paladin suicide attack to overcome and the shek are the shek.


80d68f  No.16130066

File: 5c79550efab16db⋯.jpg (277.35 KB, 1600x900, 16:9, 20190216130655_1.jpg)

I mean we did kidnap and crucify all those high paladins but whatever.

>>16129765

Burning Prisoner Pole.

Brass Bull mod when?


abc8be  No.16130069

>>16130055

i really think that it would be more likely that the UC nobles would try and pay them off or offer them a seat in their circle as a way to pacify the player.


636dd1  No.16130102

Still no guns?


209c2b  No.16130122

File: 8c1f02e98731ddb⋯.png (3.15 MB, 1603x874, 1603:874, matchlock.png)

Has anyone experienced glitched bonedog stats/skills? I've been going through my mods and can't find the culprit.

The skill page doesn't appear to update even when they gain skill, on the left I can see that it has athletics above 0 and the skill % moves up on the skill window, but it keeps looping to 0.

>>16130102

There's a matchlock mod called 'Tanegashima Gun', haven't tried it myself as I'm not super interested. Maybe if someone makes a more complete mod I'd try it.


535d3e  No.16130140

>>16130122

they're so young that their skill modifier prevents them from gaining progress although it will show up later when they get older.


e760be  No.16130149

>>16130102

they would really just be re-skinned crossbows though wouldn't they


209c2b  No.16130182

File: 9e14af592a21efe⋯.jpg (436.86 KB, 1920x1080, 16:9, 20190216225914_1.jpg)

File: 106a6d7ffdd375f⋯.jpg (434.77 KB, 1920x1080, 16:9, 20190216230005_1.jpg)

>>16130140

Are you sure? All the Bonedogs I've found at traders are pups with 0 in all stats, meanwhile other animal types have pups with at least some stats. And my Pack Beast was a pup but still showed skill gain on the page.

What weirds me out is that it says 5 athlethics when running, but on the skill page it always says 0. I guess I'll keep it around for a while and see how it turns out.


535d3e  No.16130200

>>16130182

the athletics in the corner is its true athletics while on the stats page has the modifiers applied. The reason it has zero stats is it's zero days old and has a 0.10% stat modifier while older animals have larger ones. hover over their age when you have one.


80d68f  No.16130214

File: 149287cdcf8f59d⋯.jpg (83.94 KB, 1600x900, 16:9, 20190216141221_1.jpg)

Stephouse is the comfiest building shell.


c3a348  No.16130620

>>16130066

Thanks, and yeah, there are so many cunts begging for more and varied forms of torture in this game.


535d3e  No.16130760

File: 14d6d145d93979d⋯.png (610.52 KB, 1366x768, 683:384, pincushion.png)

File: 4a94f3696c9de3e⋯.png (1.24 MB, 1366x768, 683:384, camp.png)

So after nonstop running across the entire world I finally decided to set up camp for a night and I must say it's pretty comfy.


19e7d9  No.16130791

>>16130760

holy shit are you playing on windows 98


7eecd2  No.16130875

>>16130760

Those graphics look like old school runescape.


abc8be  No.16130896

>>16130760

if you are having performance trouble i would recommend the remove foliage mod. there are a few of them and they just remove most of the random rocks and bushes and little doodads that you don't interact with other than having them chug down your frame rate/load time. worked wonders on my machine much better than cranking the settings down.


80d68f  No.16130947

>>16130896

The compressed textures project is also a godsend.


c3a348  No.16131228

>>16130947

I downloaded that earlier, does it help with bouncing around between squads in different areas?


e85588  No.16131519

File: 88cd0aad1f1ed22⋯.png (1.83 MB, 1211x859, 1211:859, safehouse 3.png)

File: 48e3dcad5c8c981⋯.png (2.79 MB, 1371x1026, 457:342, safehouse 2.png)

File: 7d9007dc8328932⋯.png (2.99 MB, 1634x1075, 38:25, safehouse 1.png)

>>16130214

Can confirm with my Stoat safehouse/storage/smithy. Serving as my home base until I'm done researching all the tech to start an outpost. Have an adventuring party in order to explore and raid ruins, and a team to stay at home and cook/build/research.


8c4b4e  No.16131602

File: bf01027f80d1cd9⋯.jpg (454.73 KB, 1920x1080, 16:9, 20181028154942_1.jpg)

Why are all the fishing mods so shit? They all either add additional fish types that aren't needed in the least then spam them into shopping lists so random outposts in the middle of the desert are somehow selling raw fish, or the fishing poles/nets/rack count as founding a town preventing you from fishing as a comfy nomad, or both.

Fuck this, I'm making my own.


e760be  No.16131619

File: 22b52d1ba85a566⋯.jpg (17.31 KB, 337x377, 337:377, 22b52d1ba85a566c23fc0a3a82….jpg)

If i were to build a small wall or building in the Leviathan Coasts, and I mounted harpoons on those walls and buildings and started taking potshots at the leviathans would they be able to fight back?


8c4b4e  No.16131629

>>16131619

No, but sometimes they'll spawn in your base or on top of your houses.


2a468b  No.16131825

File: 6db107f80a2aaf9⋯.jpg (254.91 KB, 1920x1080, 16:9, screenshot_200.jpg)

File: 10dd5716815ae31⋯.jpg (253.04 KB, 1920x1080, 16:9, screenshot_202.jpg)

>>16131629

I've built an outpost in High Bonelands and what is an otherwise an ideal location keeps getting spawns inside the walls, just 1 at a time and it's not really that big of a deal but an elder beak spawned and took down five guys and the rest of the base didn't notice so it's a good thing I wasn't another squad at the time in a different location. (Ie-not paying attention to that)

Shem is still best base, I don't ever get spawns inside my walls.


8c4b4e  No.16131847

>>16131825

Once I'm done with this fishing mod, I'm going to start a nomad playthrough that'll eventually develop into a Shem base. It looks comfy as fuck.


f73c4e  No.16131932

>>16119463

bought this game shortly after it left early access but it was too obtuse for me, refunded it because I wasn't feeling it at all 90 minutes in and needed to make a decision by the two hour mark. is it the type of game that is only enjoyable if I spend hours reading a wiki/watching videos before playing? or am i just a brainlet?


535d3e  No.16131947

>>16131847

I'm pretty sure you just need to create a fishing extractor that goes under the camping section and it won't count as a base. Hell if you're going full nomad I'd appreciate more camping buildings from what you're doing.


4275cf  No.16131971

>>16131932

Hours of wiki reading? Naw guy, just watch a ten min video to get the basics and have fun exploring. That's how I got started and have been having a blast for a week now. I'm far from the best or most efficient player, but fuck it I'm comfy.


e760be  No.16132074

>>16131932

you don't really have to watch anything, I spent a few hours bashing my head against the brick wall that the beginning of the game was but I eventually figured it out and now I'm going on a crusade to kill everything that killed my group in the beginning. Which is just about everyone.


538d89  No.16132109

>>16131932

I really thought I was making a mistake by just going along with my instincts and playing past the 2 hour mark because I was feeling the exact way you were.

150+ hours and 200+ days in im still enjoying the shit out of the game, havent looted all of the dungeons yet, never discovered all of the areas yet, never killed a single superboss, I dont even think I discovered an entire faction of people I heard about yet.

Pirate the game if you have to, wander around for a few days, maybe get a little party going on and once you feel like you have a feel for things and are enjoying it, then you can buy it if you want to, or not, your choice.


a0c7fe  No.16132180

>>16131602

>Why are all the fishing mods so shit?

>either add additional fish types that aren't needed in the least then spam them into shopping lists

>or the fishing poles/nets/rack count as founding a town preventing you from fishing as a comfy nomad

The mod 'Interactive World' adds fishing and neither of those thing, also many other comfy nomad buildings and crafting stations. see >>16120516


2c2aea  No.16132275

File: 9eeaef99b1e53d1⋯.jpg (299.09 KB, 1920x1080, 16:9, screenshot_192.jpg)

File: 809affda67ac149⋯.jpg (279.75 KB, 1920x1080, 16:9, screenshot_194.jpg)

File: 6cf6ec4f483382f⋯.jpg (183.87 KB, 1920x1080, 16:9, screenshot_204.jpg)

File: 244fe022d12cbe7⋯.jpg (355.61 KB, 1920x1080, 16:9, screenshot_209.jpg)

File: 3aa9038f9dbc99f⋯.jpg (368.48 KB, 1920x1080, 16:9, screenshot_212.jpg)

>>16121233

Broh, I bought a bull, best choice every. I don't want to use any exploits for carry shit, and really a makes carrying stackable materials a breeze, I wish I had bought mine from the start.

>>16132180

not fish-fag but I'm gonna download it now, I liked the last shill pics for it a lot, have a feeling it will be a mandatory mod.

http://catalogue.smods.ru/archives has it, just search "interactive"

Had an expected visit from some Fishmen at my (south) base in High Bonefields today, I had never even seen these dudes before, the only other humanoids (they actually count as animals) that visit my base are aggressive slavers. No tax, no holy day.. just endless spiders, big ass dogs and beaks. (And now Fishmen..)


2c2aea  No.16132297

>>16132180

so where are the survival guides required to research? tbh, this mod would be better if this was non-research imho, or like "buy 1 book to learn all the recipies" but I'll give it a try


a0c7fe  No.16132334

>>16132297

Many of the ruined outposts which tend to be filled with random trash, building materials and regular research books can have survival guides. Also vendors that sell regular research books have a decent chance to stock some, but not guaranteed.

Be careful with the 'map marker' building, it turns your stuff into an outpost.


a0c7fe  No.16132351

File: c45e756580bea60⋯.jpg (258.6 KB, 1920x1080, 16:9, 20190217110314_1.jpg)

File: e2fb3532ae9bedb⋯.jpg (417.21 KB, 1920x1080, 16:9, 20190217105744_1.jpg)

File: b14a5d81d6358bc⋯.jpg (404.6 KB, 1920x1080, 16:9, 20190217105750_1.jpg)

File: 9927612ce16566b⋯.jpg (412.99 KB, 1920x1080, 16:9, 20190217105801_1.jpg)

>>16132297

>>16132334

Oh and these belt slot claws the mod adds are really neat, maybe a bit OP but I love them. Decided to start LARPing my PC as a Bonedog enthusiast after I realized one of my other mods also added this mask (/fa/ is will a WIP). When I eventually recruit some more humans and settle somewhere, I'll have my entire away team autistically LARP as wolves and have them be joined by a pack of bonewolves.

Currently training the few animals I have, managed to get them into a perpetual looping pattern by creating a follow chain. Wonder if it works on bipeds too.


de77c2  No.16132356

File: d7d0ebb66a998cf⋯.png (56.03 KB, 244x116, 61:29, ekOzwG0[1].png)

Turns out settlements are really fucking boring even with all my restrictions.

I think I'm going to stop playing Kenshi until there's some sort of overhaul that makes the world less static, makes building more interesting, and maybe makes progression better. It has a lot of potential, but I think I'm burnt out on it currently.


a0c7fe  No.16132368

>>16132297

>buy 1 book to learn all the recipies

Yeah there are some decisions I find a bit questionable but they're mostly minor. I don't know if having no research requirement at all is balanced but I think making the acquisition of them easier instead of having the player run to towns all the time would be better.

I'd probably make a 'campfire research station'. You collect X amount of wood, you can then sit down whilst warming yourself and contemplate a new survival technique.

Also some crafting benches needing Steel Bars is dumb, more or less forcing you to go into a town and buy them since you wont have an outpost, same with 'Tools' and 'Hacksaw'.

Though at least these are just one-time things for only a few buildings, once they're setup you never have to enter a town again.


2c2aea  No.16132393

>>16132356

just your opinion man, i've got 1000 hours play and can still play 12 hours a day when able

>>16132368

I mean I'm forging edge2/masterwork gear, but if I was new game I think this mod would be perfect for the hobo squad.. not book readers, you have to have a research bench which means you have to be settled in a city/outpost somewhere anyways


a0c7fe  No.16132399

File: bfd1c4ac96f3ca6⋯.jpg (413.34 KB, 1920x1080, 16:9, 20190217114523_1.jpg)

File: d20ee09f6dacf37⋯.jpg (479.78 KB, 1920x1080, 16:9, 20190217114331_1.jpg)

>>16132393

>you have to have a research bench which means you have to be settled in a city/outpost somewhere anyways

No it adds its own crafting bench that doesn't require electricity and you can also research regular stuff at it.

I agree that if you're already far into a playthrough it doesn't do much besides add some nice buildings for that comfy aesthetic, but yeah it's a fun start and lets you avoid building in towns before you move onto an outpost.

Also if you don't import your save or start a new game, you need to buy this recipe which adds the basic things.


a0c7fe  No.16132404

>>16132399

>>16132393

If you create a new game with this mod, you actually need to start in the wilderness by the way. You have to build the outdoor research station and then unlock the regular most basic electrical station through it.


8f4151  No.16132405

>>16132399

ah, I was a little confused about this because under build->survival I had the "outdoor bed" but nothing else.


8f4151  No.16132408

>>16132404

cool, I found the blueprint and a single book in the first bar I went too


8f4151  No.16132478

File: 90e31a59178332f⋯.jpg (170.33 KB, 1920x1080, 16:9, screenshot_222.jpg)

File: 290c8c3ad07774b⋯.jpg (145.35 KB, 1920x1080, 16:9, screenshot_223.jpg)

>>16131519

I vote stationhouse.


7bad8e  No.16132597

File: 6e54e4d7df3b5a8⋯.jpg (88.68 KB, 541x348, 541:348, comfyapu.jpg)

>>16131932

if u feel theres a learning curve

just watch kenshi letsplay video series as audio in the background, thats what got me interested in kenshi. when i first play it it was a straightforward hands-on

just dont start building a base before you have alot of combat ready ppl

>>16131847

lol the Shem comfy autists are growing


8f4151  No.16132895

5 person start on hunger rate 1.0 is suffering


6e7e5b  No.16133434

>>16132895

At least you didn't took 30 person starving faggots modded start with that hunger rate.

20 of them either died or was enslaved in first three days.


a0c7fe  No.16133572

Can you combine and modify various existing armor/clothing without having to learn to use blender?

If no, how hard is it to do basic bitch things like that?


8f4151  No.16133614

File: 95ed669f3b64abb⋯.jpg (313.82 KB, 1920x1080, 16:9, screenshot_227.jpg)

>just punked a guy solely because I wanted his wooden sandals, just need 1 more pair of shoes now..

>>16133572

some things you can do in photoshop, like recolors, I think if you want to change the "skins" you gotta blend. IDK though tbh.


bc0193  No.16133661

>>16133572

there are mods for colorfull clothes

there is also a mod for craftable googles masks and shit like that that you can wear with helmet


bc0193  No.16133709

File: 50a53d60605e7c3⋯.png (3.49 MB, 1920x1080, 16:9, me and my bitches.png)

the first mod is called

>colored clothes redux

the second is

>fashion craftables

pic related, my squad in colored armor


c3a348  No.16133745

>colored clothes redux

I read the description, it doesn't sound like they've gone full in and had it rely on plants, bugs or animals for dye. Unless I overlooked something it didn't read like it required particular resources.


8f4151  No.16133888

>>16133709

holy shit that looks fantastic


abc8be  No.16133918

File: de412cd99b1604b⋯.jpg (262.06 KB, 1922x1039, 1922:1039, Living in your gamefiles e….jpg)

>>16131619

leviathans are not that hard to kill 1v1, but you have to do it 1v1. with attack slots plus splash damage = Death, as you cant block splash damage. but if you have a sufficient block skill 1v1's can be rather simple as they don't have high deference, only a massive health pool. attacked roll defense vs attack 0 damage attack roll attack vs defense chip damage repeat until dead.

but if you wanna try and cheese them for their 12,000 pearl, i mean fuck i would hunt them for food but cash? not like i don't have enough of that lying around.

post picks

>>16133572

i spent a few hours digging around in the .mesh files (that are not supported in vanila blender but he provided an addon to aid the modding community and it just works) and basic bitch stuff is not that hard to learn if you are willing to look shit up. (when in doubt hit space bar and try typing what you want to do in)

if you want to add googles to a hat or something like that then its literally just 1 key combo (ctrl+j, with bolth objects selected in object mode) then exporting the object back into the folder with a new file name, or the name of whatever you want to replace. then doing whatever wizardry you need to do to get the game to implement it.

i was thinking of making a low poly mod for the game to reduce the poly count of random shit in the game only to find the grossest typologies i have ever seen and just absolutely maddening shit like the level 1 walls literally being made of pices of sheet metal plastered together rather than just a flat quad with plastered sheet metal textures on it. all the animals and characters being sculpted and then auto-topologied down, witch is standard practice but still this should be low poly shit shouldn't it? that level 5 research bench really needs it's 15k triangles, those pants that starving nigger is wearing 3k triangles. each ring on each ringed saber has 100 triangles in it. that and the skeletons that they use are complete cluster fucks, regardless of the loss of constraints and importing errors the weight paints look autocomplete and don't have enough bones to make use of the high poly count meshes unless you put the effort of weight painting. there are no root bones so the entire mesh flips around on the hips so you cant have bones set to a grounded state, i don't get how he would have managed to do ik setups on this shit. unless he just didn't. witch would explain the animations made of jank not to mention multiple unused modeled and rigged animals in the base game files pic related


bc0193  No.16134108

>>16133918

>would explain the animations made of jank not to mention multiple unused modeled and rigged animals in the base game files pic related

dude thats a cage beast, the best friend of humanity. as in its 14 leather and 20 meat on easilly killed animal. even better then turtles


abc8be  No.16134172

>>16134108

where do they live i have literally never seen one?


a0c7fe  No.16134174

File: 481379b4d1c26a6⋯.jpg (325.54 KB, 1920x1080, 16:9, 20190217213025_1.jpg)

File: 2a6406e32a0c4b2⋯.jpg (326.53 KB, 1920x1080, 16:9, 20190217213047_1.jpg)

File: 4996347c59208ae⋯.jpg (330.99 KB, 1920x1080, 16:9, 20190217213555_1.jpg)

File: 176bc791c850881⋯.jpg (435.88 KB, 1920x1080, 16:9, 20190217215004_1.jpg)

>>16133709

>colored clothes redux

I had looked at it before but I enjoy Nekos clothing Overhaul, now when I searched for it by name I realized there's a patch so those changes are applied to the new variants as well.

>>16133918

What about changing the colour/texture of items?

Would it be hard to cut off a part of some gear, then attaching it to something else?

And I imagine changing which slot a piece of gear goes in (and modifying its stats) is relatively easy thing to do in the game editor?

I really like the pantihose from one of my mods but it's in the chest slot, was thinking of attaching a short skirt to them like the upper part of samurai clothpants or lower part of the ninja rags, giving it decent stats and making it a pants slot.

The same mod adds some nice slutwear with good looking meches but they're fucking chrome. Such a waste, completely unwearable unless retextured.

Also since I have a nudemod I wanted to de-sluttify the assassin's rags just a tiny bit and these martial artist bindings that were sluttified by another mod would be great. Maybe make the drifters pants shorter and add pantihose to those.

And while taking these screenshots I realized that I want the footbindings part as actual boots (not a footfag, I swear)

Can't believe I'm considering learning how to use blender for this of all things.


535d3e  No.16134231

>>16134172

have you ever seen a land bat?


5fe319  No.16134244

>>16134172

They sometimes appear in Border Zone.


bc0193  No.16134256

File: cc34843a7f754e1⋯.png (3.68 MB, 1920x1080, 16:9, googles kenshi.png)

>>16134172

boneyard and generally in the south

also fashion craftables is pic related


abc8be  No.16134266

YouTube embed. Click thumbnail to play.

>>16134174

https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=10732

your going to need this, you wont be able to merge objects together without having to re-texture them but you could assign them to unused slots, game doesn't care where the mesh is supposed to be they are all parented to the characters skeleton. the process for re-texturing wouldn't be that hard or even require that much technical skill but. you would have to know what to do. and if you are not making any new geometry you shouldn't have to worry about weight painting but again that isn't that hard to do for basic stuff. and any blender tutorial should show you what you need to know, if you wanted to get into that stuff.


7bad8e  No.16134269

>>16134231

land bats are much tougher than beakthings

caught my by surprise the first time i met a group in high bonefields


e85588  No.16134270

I've been trying to find a mod that allows for selective removal of limbs, but with no luck. Anyone know if there's something like that out there? Closest I could find is using the peeler machine, however that damages all the limbs at the same time. Ideally, surgeons would offer an amputation service alongside their appearance-changer.

I've managed to find plenty of specialist/masterwork prosthetics I would like to use from exploration. Now just need to figure out a way to actually get specific limbs chopped off on specific characters.


bc0193  No.16134311

File: 8dc3b971df19fa7⋯.jpg (933.54 KB, 1920x1080, 16:9, cage beasts.jpg)


a0c7fe  No.16134312

File: 071826276d04e76⋯.png (28.52 KB, 403x538, 403:538, mask .png)

>>16134256

>Fashion Craftables

Also worth checking out is 'Mask+'

Pic related is its content. Should be compatible, will try Fashion Craftables tomorrow and see.


a0c7fe  No.16134318

>>16134266

Thanks for the link, will probably try my hand at blender. If it turns out that it's too hard or I'm retarded I'll see what I can do with just the game editor.


535d3e  No.16134319

>>16134311

I wish the dev implemented all the animals he was planning on, those long necked raptors would've been awesome to fight along with beak things. Also funny how due to the engine everything has to follow the same amount of limbs, would be cool to have something that's just a head and some legs.


abc8be  No.16134346

>>16134270

just go full prosthetic with the peeler and pick up filler prosthetic's at black desert city.

>>16134231

iv'e seen land bats but not a cage beast.

>>16134319

>Also funny how due to the engine everything has to follow the same amount of limbs

the fuck? why? would explain the 4 legged crabs, but shit the more i hear about the back end of the game the less i want to mod this game and the more i want to just start over.

the world needs more desert punk games


7bad8e  No.16134347

>>16134312

turns out u can easily just make a new mod

then change the item like goggles slot to BELT and size below 2x2

takes like 2 min


8c4b4e  No.16134392

>>16131947

Town founding is just one of many building properties. I just want to make the mod work the way I want.


535d3e  No.16134584

>>16134346

I'm not sure myself if it's possible to have creatures with more or less limbs, you can ask the dev himself if you want but from my experience it's 3 core body parts and four limbs always.


535d3e  No.16134863

File: ea6f203c2957d0b⋯.png (200.88 KB, 1366x768, 683:384, asd.png)


e760be  No.16135365

>>16134174

what mod are you using for the pantyhose?


e85588  No.16135620

File: 9b852bbbf3c1707⋯.png (1.04 MB, 1046x586, 523:293, eagles cross.png)

Eagle's Cross - I've developed a love-hate relationship with this thing. Admittedly, it's probably because I don't meet the 80 required skill on it just yet (only 58 Crossbows, 68 Precision Shooting) on my bugurai atm.

It absolutely chunks enemies. Makes clearing gutter nests very easy, since you can just pull them one at a time, from a mile away, into an ambush spot relatively risk-free kills. Half the time they're bleeding out by the time they get there. In end result, a nest full of beak thing eggs amounts to a massive pile of cats for the next Scraphouse shopping run.

I can't count the number of times I've KOed a party member with friendly fire from it though. I assume it's better to just equip a crossbowman with a Toothpick until they git gud?


abc8be  No.16135685

>>16134347

>>16135620

>Eagle's Cross - I've developed a love-hate relationship with this thing. Admittedly, it's probably because I don't meet the 80 required skill on it just yet (only 58 Crossbows, 68 Precision Shooting)

Samuri armor

-Crossbows effect 0.50x

Hiver Chain Shirt

-Crossbows effect 0.80x

58*(0.8)*(0.5) = 23.2

sucks to suck am i right?

where as assassins armor gives a 1.1 modifier and the ninja rags give a 1.2 modifier.


e85588  No.16135745

File: deb77c116a5866e⋯.jpg (77.84 KB, 413x427, 59:61, amistupid.jpg)

>>16135685

Didn't even notice that armor affected crossbows skill. Now it makes sense why I'm pegging my allies in the back of the head.


6b2022  No.16135750

>>16135745

How'd you not notice you tard monger


e93748  No.16135761

Well at least you are training up precision shooting. But yeah. Better to use toothpick till they get enough FF damage in to level up.


e85588  No.16135762

>>16135750

Pretty much glossing over all the stats and choosing gear based on the way it looks. Fashion > function.


535d3e  No.16135781

>>16135762

at some point you'll get good enough with crossbows that the modifier won't be as important don't worry. I'm still trying to make naked crossbow martial artists work and who would've guessed not having armour would make things difficult.


e85588  No.16135816

>>16135781

I mean, even with the stacking penalty, the heavy armor crossbowman is still surprisingly effective. I have a thief/lockpicker archer in my backline with nothing but ninja rags/pants and a dark shirt, so I have my bugurai set on Taunt so when enemies rush back there he draws them away from her, and is tanky enough to fight them off. In a typical fight he gets maybe a couple shots off with the Eagle before the sword comes out (when the line of fire is mostly clear anyways), and after that maybe one more bolt to pick off a straggler.


abc8be  No.16135843

>>16135745

yes

>>16135762

while i agree in your taste simply the dex modifiers on it is fundamentally counterproductive even for heavyweaponfags

>>16135781

no it gets even more of an issue when your losing 60% of your skill. i don't know if i sperged out about this shit enough but with % modifiers you can never out train it. a flat -5 who gives a shit when your sitting at 60-80 in your "combat skills" but when you are losing 60% of 80? i mean hot shit you're losing fucking 48 points of skill, the dex mod for the armor and the chainmail i keep seeing people tec up to that chills out with a 0.8 dex modifier, yea i want to piss away 20% of my ability to block and doge for chip damage "reduction" you don't believe me? take on an "elite hunter squad" lock them in cages strip their armor and go for round 2 and post picks.

>>16135816

the game actually calculates projectiles and your skill affects your degree of error added to the weapons natural limit along with a penalty for not meeting the skill. and this is really not enough and crossbows even in the worst hands will still function quite well, but you are also missing out on attack speed as it is determined by crossbow skill on x crossbow. don't really know the formula on that one, just bitching about the performance of thing while wearing literally the worst gear for it. TRIGGERED


e85588  No.16135919

>>16135843

I'll be swapping out the chain shirt for a leather on the hiver as soon as I get back to the safehouse. You are right in that the lack of skill doesn't seem to affect the accuracy all that much, since despite all the penalties he's still landing a majority of his shots. Could be that it's just the core stats for a Specialist-grade Eagle helping it along. Comparing to a Specialist-grade Toothpick, Eagle has 1.7 degree deviation and 179 m/s projectile speed vs. Toothpick's 7 degrees and 99 m/s speed, so even a fuckwit could potentially shoot it straight (not fast, just straight).


bc9dab  No.16135944

Where's the best place to build if I want every faction possible to try and pick a fight with me so I'm justified in genociding the fuck out of them?


e760be  No.16135964

>>16135944

borderzone is contested territory so you might get raids from the holy nation and the shek kingdom if they hate you enough. setting up shop in Bast will get you raided by the UC and the holy nation if you kidnap inquisitors and nobles for fun. I'm not sure where you can get raided by the big three at the same time though. I've set up a base in darkfinger up north with the cannibal overhaul mod and i've been bombarded with raids but it's only from the various cannibal tribes though. Borderzone definitely seems like a good place to set up if you're looking for variety in your raids though.


e760be  No.16135975

File: ff5e6247a771a58⋯.jpg (108.73 KB, 640x267, 640:267, hungry bandit raids.jpg)

>>16135944

the major factions also won't raid you unless you fuck with them to begin with, so you'll mainly be raided by outlaws which you don't really need a justification to purge anyway.


e760be  No.16135993

>>16135365

>>16134174

nvm, found it. It's from the Silent Outfit mod.


bc9dab  No.16136097

>>16135964

>>16135975

>Only if I fuck with them

Don't they try and get you to (((pay taxes for no reason)))? I kind of assumed that leads them to trying to fuck with you so you can start putting their heads on a burning cross in front of your base or something.


9f43fe  No.16136179

File: 38eb451bc097352⋯.jpg (253.63 KB, 1920x1080, 16:9, screenshot_229.jpg)

So, if you guys had to pick only 1 weapon type and stick with it without exception what would it be? I'm think saber might be the best all-around. Hypothetical conversation.

>>16133709

pic related.jpg – loving this mod just what I needed.


bc9dab  No.16136314

Thoughts on the TameBeasties mod?

I kind of want to tame the Megaraptor because I reloaded after killing it and getting nothing of value. Seemed a waste and it'd be more fun to recruit it instead.


bbe95b  No.16136394

>>16135993

Yeah sorry had already gone to bed.

It's too bad that the other parts of the silent outfit are fucking chrome.


bbe95b  No.16136405

>>16136179

>So, if you guys had to pick only 1 weapon type and stick with it without exception what would it be?

Heavy Weapons because they'll great in all situations where Martial Arts is not and vice versa. ('Martial Arts' is not a weapon type)


bbe95b  No.16136408

>>16136405

they're great*


9f43fe  No.16136435

>>16136314

it's going to be OP

>>16136405

heavy weapons at 1 strength 1 dex is going to suck, also inside it's going to suck


e760be  No.16136477

>>16136097

I used to live in holy nation territory and they've never asked me for taxes, although they will raid you if you ignore them on prayer day


9f43fe  No.16136663

>>16136477

and you will not see a holy day sooner or later

or it will bug out

good news is that if they come to raid you and you just leave, they won't come back after that raid for the that cause.


58a70a  No.16136783

>>16136435

>heavy weapons at 1 strength 1 dex is going to suck, also inside it's going to suck

Yeah so you start with Martial Arts to level your dex and dodge then carry some heavy shit to up your strength. When you got them to mediocre levels you can switch between MA and Heavy Weapons depending on what the situaton demands

Inadvertent ID hopping


9f43fe  No.16136862

File: 4704199cc5c469b⋯.jpg (294.21 KB, 1920x1080, 16:9, screenshot_232.jpg)

>>16136783

that's two weapon types not one.

whoever suggested a buying a bull is a genius, I didn't like my dog very much but my food truck bull is awesome.


58a70a  No.16136962

File: 3b78e26fe1b5ac1⋯.png (46.5 KB, 615x656, 15:16, kenshi skills.png)

>>16136862

Martial Arts is a 'Combat Skill', not a 'Weapon Skill'.


cdeeb9  No.16136985

Recently bought this game and have been going in blind and vanilla, though I'm curious if there are any mods I should be getting that are necessary even for new players, like optimization, bugfixing, or stuff that improves or fixes anything fundamentally wonky.


bc0193  No.16137020

>>16136985

not really everything is fine as it is. mods add rather then improve


58a70a  No.16137078

File: fde4bac61f60591⋯.png (203.33 KB, 3830x582, 1915:291, kenshi mods.png)

>>16136985

I posted my modlist /vg/ thread, I'll give some recommendations regarding what I'd consider 'essential'.

>Compressed Textures Project

Significantly improves loading times and doesn't degrade visuals

>Dark UI

Much nicer to look at than default, though subjective I suppose.

>Random Enemy Squad Numbers

The example the mod itself gives is that a dust bandit squad spawns with 9-10 units, averaging at 9.5. With this mod it spawns 1-20, also giving an average of 9.5 but with greater variable. Lets you find some lone enemies easier to train against at low lvls and amps up the carnage later in the game. Double edged sword but adds more fun.

>Nice Map

Mostly self-explanatory, some different versions on what you want it to show. I use the one with most features (grid, zones, zone names, roads)

>Interesting Recruits!

Adds more 'unique recruits' all with specific dialogue reacting to various situations. Livens up the part a it.

>Execute Enemy

Adds an item to NPC's inventory that if removed while unconscious or playing dead, kills them. Same as looting meat or leather kills animals.

>Let's talk

NPC's and squad members can repeat dialogue, without it most will only ever be said once and it's often easy to miss it. Makes the game feel just a tiny bit more alive.

>Attack Slots

X number of enemies can engage a single enemy at once. There's 2-5 versions I think. I like x3. Double edged sword but adds some 'realism'.

>More Names!

Adds more names to the randomly generated recruits, sucks to see the same ones appear all the time.

>Copper Drill

There's a iron drill, why not for copper too?

>Bandits Expansion

Adds some new bandits factions with leaders and home bases, more people to murder and test your squad against.

>256 squad limit

Basically removes your recruitment limit

>Reactive World

Adds a ton of world state changes due to events caused by important NPC's dying, great mod.

I like the large majority of the mods but all of these not only keep the game very true to vanilla but they're all more or less objective improvements.


1ee72f  No.16137160

>>16136985

I've been playing the game for 2 years, for 1.9 years I didn't use any mods. When 1.X dropped I picked up the following mods and while not essential they are fun.

>"texture options"

This is maybe essential, my computer 6 years ago was a "good gaming rig", Kenshi is not overly optimized and this did wonders for my loading speeds and FPS.

>"better female nudes"

cough

>"bouncing boobs"

ESSENTIAL COMBAT/RUNNING GRAPHICS FIX

>"colored clothes redux"

This makes armors show up in shops with random colors and allows you to craft colored pieces as well, I must say this mod makes me super happy.

>Interactive world

A lot of things in this game require some sort of base or owning of buildings in a city, this basically allows you to build stuff like a campsite, havest wood, build simple storages, cook, small farm and walls without it being declared an outpost. This is great for a small squad or early squad that doesn't want to fight against scheduled raids.

>"Interior design"

This lets you build a shit-ton more furnature that doesn't really do shit in game but if you want your buildings/settlements to look cozy this is "essential".

>>16137020

This is actually right.

>>16137078

About half your mods change the balance of the game or possibly break it. Does execute enemy make slavers "accident" their victims?


6c1901  No.16137203

>>16137160

>About half your mods change the balance of the game or possibly break it.

>About half

At most 3, attack slots, squad limit and execute enemy. I'd argue they fix annoyances rather than break the balance, though.

>Does execute enemy make slavers "accident" their victims?

Only the PC can do it and must be done manually.

I second interior design and interactive world, use them but didn't include in the list of 'essentials' as I wanted to trim it down.

'Market Stalls' adds some more life to the game as well, new buildings and even clutter decoration items like food, bottles and a few pieces of gear. 'Improved Shopping Economy' is a good sibling mod

'More Building' is cool since it adds vanilla buildings and structures (such as bridges) that the player can't access regularly.


6c1901  No.16137230

File: b9a05e52f4ca349⋯.png (36.21 KB, 648x317, 648:317, deleted comment.png)

>Report bug and issues with a mod on the comments page of a mod last night

>The modder deleted my comment

<There's no bug report discussion page where he wants it consolidated

C-can't let people know my mod is broken, give me those downloads goyims!


bc0193  No.16137312

>>16137230

yeah, generally this and his other mod are huge fucking broken bloated messes and l wouldnt recomend them


6c1901  No.16137331

>>16137312

I really liked the added settlements and improvements to places like The Hub but all those factions were a complete mess.


6c1901  No.16137337

>>16137331

>>16137312

Actually I still like his Bandits Expansions mod and have not experienced issues with it. But might delete out of spite at this point.


38d8a2  No.16137602

>>16137230

>"Highlander Faction".

pass


7bad8e  No.16137655

File: d46b8c38953d806⋯.jpg (222.31 KB, 884x582, 442:291, PrinceToothpickSquad.jpg)

>>16135761

>>16135745

ya holy shit do NOT train precision with an Eagle Cross

tbh anything above a owb mk1 should be on passive and target fired manually.

everyone with toothpick (and ranger?) can fire away freely….but rangers can still hurt quite a bit, so i find toothpicks are THE best to train precision as they barely do damage to your own tank troops

i have a hive prince zerg ball toothpick squad attached to my main adventure tank squad

>takes care of low armor anything

>stun locks any humanoid

>hunger 50% and basically gets paid with foul meat, and the occasional bar visit.


6c1901  No.16137699

>>16137655

Precision increases every time you hit a friendly target, so toothpicks having both lowest damage and lowest reload time (iirc) are objectively the best for that purpose.


7bad8e  No.16137715

File: 4a84f3d7a2d5f2a⋯.jpg (230.01 KB, 884x582, 442:291, BEEFYBOI.jpg)

>>16136862

i know right, BEEFY BOI FOOD TRUCK SERVICE™ is best service every trip

>don't buy garru

>they fucks your stealth

>they fucking ugly

>they no horny


7bad8e  No.16137783

File: 2cb2aa1e6ef94eb⋯.jpg (45.1 KB, 736x552, 4:3, RIPPEDBULLtkzFUGf.jpg)

>>16136862

my elder bull is already hitting 125+ with only 25 STR

i wonder how hard it can hit if i put him on generator core weight training program and feed it nothing but meat / protein shake


38d8a2  No.16137831

File: 44e4a52900f7f11⋯.jpg (170.56 KB, 1920x1080, 16:9, screenshot_249.jpg)

BULLY

I can't go anywhere without this guy.


535d3e  No.16137916

File: c3d00bde2f62f54⋯.png (10.51 KB, 690x193, 690:193, sde.png)

the desire for big tiddy shek gf is being seen everywhere.


7bad8e  No.16138038

File: 61290e62dbe9308⋯.jpg (48.02 KB, 300x300, 1:1, sweat.jpg)

File: f9adeefa7485af6⋯.jpg (22.17 KB, 413x550, 413:550, pp,550x550.u6.jpg)

>>16137916

tfw you just caught a small tidday shek gf and your finger is hovering above boob size slider


38d8a2  No.16138308

File: 90d74738e77d75f⋯.jpg (227.1 KB, 1920x1080, 16:9, screenshot_250.jpg)

Just took out Red Sabers and Swamp Ninjas, next time I play going to hit Dust King, Ninja Tower and after that head east to Black Dogs.


7bad8e  No.16138365

File: 5507db4ccfd4b07⋯.jpg (216.57 KB, 960x540, 16:9, SWAMPREDSABRE.jpg)

>>16138308

these guys? :D

for some reason my red sabre boss is a down-syndrome looking greenlander, not a shek


6c1901  No.16138493

File: 06fb84d74d26201⋯.jpg (565.8 KB, 1920x1080, 16:9, 20190218222220_1.jpg)

>Send squad member to Stack for some general purchases

>Huh, the shop is closed and locked at 13:00

<*right clicks door*

>Gee I wonder what happens if I click 'Open'

>7 minutes later and 1/4 the continent away

I hope the fogmen like Okran blessed meat.


6c1901  No.16138504

File: 3657868662e2201⋯.jpg (680.57 KB, 1920x1080, 16:9, 20190218222833_1.jpg)

>>16138493

Heh, barely had time to post


6c1901  No.16138513

File: 72ae7314c3ca3ea⋯.jpg (598.02 KB, 1920x1080, 16:9, 20190218223000_1.jpg)

>>16138493

>>16138504

>Problem solved


6c1901  No.16138520

File: 91ee75e586ac8e1⋯.jpg (209.36 KB, 1920x1080, 16:9, 20190218223150_1.jpg)


6c1901  No.16138561

File: 43ea210c0243417⋯.jpg (712.7 KB, 1920x1080, 16:9, 20190218223501_1.jpg)

File: 5fcae98e69d2fc7⋯.jpg (567.51 KB, 1920x1080, 16:9, 20190218223747_1.jpg)

File: 0d79958f02e9dc9⋯.jpg (504.83 KB, 1920x1080, 16:9, 20190218223840_1.jpg)

File: 3b34233db336402⋯.jpg (8.8 KB, 501x585, 167:195, 3b34233db336402dfa249f11b5….jpg)

>>16138520

S-save me brave fighters of Okran


7bad8e  No.16138569

>>16138561

BBQ skewer holy meat is on the menu bois


6c1901  No.16138578

File: fccc8fc6e524215⋯.jpg (425.27 KB, 1920x1080, 16:9, 20190218224210_1.jpg)

>>16138569

I forgot I still had a bounty on my head


96501d  No.16138580

How the fuck do the shek even wear helmets


7bad8e  No.16138590

>>16138580

poke holes

>>16138578

….shhhiiiiiieeet boi


96501d  No.16138623

The shek are literally more helmet averse than fucking hiver drones because the drones should at least be able to stick a fucking can over their head but shek have no fucking excuse. ESPECIALLY when their fucking horns can be shaved off, apparently.

Fucking shek. I bet the the only people that live in shek territory are unrepentant fucking weeaboos who think le desert oni warrior culture is a good meme. I'm the nigger-tier reverse of skeletons, whoa. fucking fantastic. Now all we need is a shek scholar shilling for the can-head way of life, because to the victor go the spoils, such as human flesh.


7bad8e  No.16138687

File: 27393c18e882f23⋯.jpg (192.13 KB, 960x540, 16:9, SHEKTIDDYGF.jpg)

>>16138623

u can just LARP and limit them to frontally covered head gear like armor face mask or fog mask

but big tiddy shek gf meme is mandatory


e85588  No.16138725

>>16137078

>>16137203

I agree that the 3 Attack Slots mod is overall a balance improvement. It makes it so that when you're fighting a gutter or security spider with a small team they're not just all standing around with their thumbs up their asses while getting AoE farmed. Likewise, when you try and fighting a larger group than you, your party doesn't just '1v1 me m80' the entire opposing force, so things like fogmen and cannibals, who are weak individually but come in numbers, are a bit more of a threat rather than simple fodder. I've been only playing for a bit over a week now, and that's been the very first mod I've picked up to improve the game.

In the same vein of 'simple balance changes that make sense', I'd add 'Backpack Stacking (Vanilla Friendly)' to the list, which adds a gradient of stacking to regular backpacks to make them a viable alternative to Thieves' and Traders' backpacks instead of eternal shit-tier.


7eb76d  No.16138794

Hey, I bought the game back in December, and have around 60-65 hours, 40 of them being on my current run, to see how the game works, and what I can do.

What are some good ideas for me to do in Kenshi?


96501d  No.16138812

>>16138794

Crusade against a chosen faction of your choice, larp, unironically RP, set up illegal drug running networks inside of townships that ban it/in territory of the places that ban it, focus on amassing an army of shitters who you grind up through extreme difficulty until they can eke out an existence in the confines of some place where you research shit to make a fort and better quality of life for your braindead sims characters.


7bad8e  No.16139071

File: 914619ff42cb3a8⋯.jpg (286.78 KB, 1093x648, 1093:648, BONEFIELD.jpg)

>>16138794

play with the cute local wildlife

u can always play dead :D

always keep on the move in Bonefields.. holy fuk dont linger near corpses


6c1901  No.16139086

>>16138725

>I'd add 'Backpack Stacking (Vanilla Friendly)' to the list

I use a similar mod, can absolutely agree that it's a needed QoL change.

>>16138794

This >>16138812 but mostly it depends on your specific case of autism. I enjoy making a comfy base and pumping up my squad members. You can also LARP as X faction supporter and assist them in taking over the world.


7bad8e  No.16139219

File: 8a2777730f77442⋯.jpg (369.08 KB, 1440x810, 16:9, elderbeak.jpg)

>>16139071

whos dis pokemon?!?!

I need to find a way to WEAPONIZE it

motherfukin 1.96 stat multiplier

apparently the only effective way to take it down quickly is bleed it dry with alot of Toothpick holes


6c1901  No.16139256

>>16139219

>I need to find a way to WEAPONIZE it

Tame Beasties or Fantastic Beasts


7bad8e  No.16139276

>>16139256

this game has now turned to

Pokenshi - fucked up apocalypse wild life edition


7bad8e  No.16139419

File: 4a5a34dece3721f⋯.jpg (418.21 KB, 1440x810, 16:9, KENSHIMON.jpg)


cdeeb9  No.16139673

File: a40456a38c5d18d⋯.png (342.28 KB, 432x412, 108:103, kenshi.png)

>>16137160

>>16137078

Thanks for the suggestions. I went with most of what you suggested, and so far from what I can tell, the texture compression is pretty convenient. By the way, is armor coverage just an RNG thing, or is there something going on like actual hitboxes for the armor? I also remember reading something about how characters with higher stats will be able to perform more attacks. Is that a cosmetic thing, or do these different attacks give an actual gameplay benefit?


535d3e  No.16139818

>>16139276

>>16139256

>>16139419

you can use pokemon in the base game by picking up members of allied factions and having them fight your battles for you by placing them down. NPCs gain stats too so every battle will make them stronger although wildlife taming is a good mod anyway that I recommend.


535d3e  No.16139824

>>16139673

With melee weapons it's rng with certain body parts being more likely to hit but ranged weapons have actual hitzones that change where damage is applied based on where the shots land.


7bad8e  No.16139835

>>16139818

thats a ghetto way of playing kenshimon

Ash: Go! Hooded Samurai Guard

Gary: Go! High Inquisitor

>limp body being plop down by both side


535d3e  No.16139849

>>16139835

This game should get a multiplayer mod


80d68f  No.16140080

File: 6d93344707acfcb⋯.jpg (396.68 KB, 1600x900, 16:9, 20190217153748_1.jpg)

File: 9dbf7e23dfd54b2⋯.jpg (290.86 KB, 1600x900, 16:9, 20190217153818_1.jpg)

File: ada73250967d8a6⋯.jpg (427.56 KB, 1600x900, 16:9, 20190217153838_1.jpg)

File: 9aa8d38f78e718c⋯.jpg (223.79 KB, 1600x900, 16:9, 20190217153856_1.jpg)

>>16138794

>What are some good ideas for me to do in Kenshi?

You can have all kinds of fun with a bit of imagination:

Go to Ashlands and shake Cat-Lon's hand

Go to the swamp and try to domesticate a pack of bloodspiders

Get rich by selling hashish to the Shekniggers guarding the main gates of their major cities

Build a comfy outpost in Arach

The list goes on and on.


abc8be  No.16140091

File: 36c868c5b1e5ba2⋯.jpg (610.68 KB, 1920x1084, 480:271, Why.jpg)

just why, fucking shits wont stop raiding me for missing a "tribute payment" and on top of that do they want money cats perhaps a portion of food no they just take it all its fucking impossible to prepare for other than just loading all your food into a backpack, witch doesn't do shit to your relation, and on top of all of this my relations are at 0 not -10 or -60 0. i get free reign on slaughtering their warriors looting their gear and i get to go into town and sell it. its hard to tell if they are retarded or if its just "engine limitations"


80d68f  No.16140106

File: 891d39b0acfcf3f⋯.png (180.2 KB, 480x640, 3:4, 1439491983755-0.png)

Shek a shit.

Remove Shek.


abc8be  No.16140125

>>16140106

my main squad is 10 shiggers and 4 skeletons

we lost but only one guy died i thought they would leave me alone in the swamp


80d68f  No.16140173

File: 17e6ec407e4c935⋯.jpg (204.77 KB, 1600x900, 16:9, 20190217202906_1.jpg)

File: 6cd1051afbea929⋯.jpg (219.94 KB, 1600x900, 16:9, 20190217202930_1.jpg)

File: ba894baa1c18b85⋯.jpg (185.14 KB, 1600x900, 16:9, 20190217202937_1.jpg)

File: b1abee1acb59aee⋯.jpg (365.11 KB, 1600x900, 16:9, 20190217231210_1.jpg)

File: af03f1a8449c998⋯.jpg (237.27 KB, 1600x900, 16:9, 20190217235409_1.jpg)

>Thread already on autosage

The autism is strong here.

Speaking of autism, my new Shem settlement is coming along. I went batshit and already mapped the walls for all my different districts out, even though I've hardly even got my core settlement built. I'm holding off on my grand construction plans until the farm is up and going. I've got a lot of hungry edgelords to feed. City building is tough work. I'll need to hire a lot of niggers, and I will need a lot of shitty, flavorless dustwiches with which to feed them.


58ea34  No.16140214

>>16140091

Broh, are them platforms in your base?


58ea34  No.16140220

>>16140173

dustwitch is ok but get dem hydroponics when you can. need protein for gains.

t.shek


535d3e  No.16140221

File: 140961a39445276⋯.png (46.47 KB, 395x351, 395:351, ded.png)

The power of crossbows


80d68f  No.16140242

File: 066e8664d4e9731⋯.jpg (126.93 KB, 1600x900, 16:9, 20190217125726_1.jpg)

>>16140220

>get dem hydroponics

Unrelated to survival but I also need to make a point to set up all my residential buildings with hydroponic hemp for maximum degenerate aesthetics and crime lord LARPing.


535d3e  No.16140256

>>16140091

you need to put food in a designated food storage


abc8be  No.16140262

>>16140214

yea i got a swamp village vibe going with mods shit i'm missing them walls, but i guess the shegger assaults are not "that" lethal i guess i could just use it as training.


abc8be  No.16140279

>>16140256

you mean if i want to pay for "protection"? i have but you still need to talk to the niggers to give them permission or they will come back to fuck you up, and if you fuck up that group then a larger group will be sent. and fuck you if you miss their first group


535d3e  No.16140301

>>16140279

It's a tax you have to pay in order to live on their lands, you can ally them to get rid of it if you want. Yeah dealing with the envoys is one of the reasons people dislike settling near major factions especially the holy nation and prayer day.


58ea34  No.16140320

>>16140262

what's the mod? I want ramps


58ea34  No.16140333

Has anyone given those cute spiders in the

swamp a nickname yet, I have..

"SO FUCKING ANNOYING"


abc8be  No.16140382

>>16140320

more building

>>16140301

its not even a me not likening taxes access to their markets and sheak recruits are worth 2000 a week once you get a base going. its that they do it in the shittiest way possible, taking food that the game overprices, kicking your settlement in the gut and then expecting growth to take place. again not that i didn't pay the first few weeks but they don't just take the goods and if you miss a dialog they will send ever increasing waves of shegggers after you.


58ea34  No.16140451

>>16140382

I got Kang and and Ruka the Unique Shek early game because they are OP, especially Kang, but Ruka was free iirc. Building in Shek lands is a mistake unless it's to take their lands by force, come to think of it that is the only reason to be in anyone's territory.


58ea34  No.16140459

File: 1ce158ef128a6ae⋯.jpg (188.16 KB, 1920x1080, 16:9, screenshot_251.jpg)

recruit for irony?


535d3e  No.16140472

File: e7254ff21515f48⋯.png (148.23 KB, 450x258, 75:43, hiver puss.png)

>>16140459

He's a straight 1 stat recruit, do it if you feel like it.


58ea34  No.16140596

>>16140472

tempted but actually I was near Black Flats, and I picked up my diversity quota there instead.

Chad is an OK guy


58ea34  No.16140652

File: f653732707d27e1⋯.jpg (199.85 KB, 1920x1080, 16:9, screenshot_255.jpg)

One of the few things that always annoys me is that you cannot build/modify in ruined towns, You should with little effort be able to rebuild and control such places if you decide to put the effort into doing so. In this case I just want to cook (campire) some fucking meat so I can eat.


80d68f  No.16140698

File: cc54245a27cbfb4⋯.jpg (163.58 KB, 1600x900, 16:9, 20190218205354_1.jpg)

File: e71a36156450cd0⋯.jpg (297.3 KB, 1600x900, 16:9, 20190218205348_1.jpg)

File: 762f64666bc9611⋯.jpg (299.99 KB, 1600x900, 16:9, 20190218205346_1.jpg)

File: c0a38ff2f99a3b2⋯.jpg (288.75 KB, 1600x900, 16:9, 20190218205336_1.jpg)

File: 07d42c32999a31c⋯.jpg (217.64 KB, 1600x900, 16:9, 20190218221312_1.jpg)

>Muffled hiver screaming in the distance

Can't these minions see that I'm trying to research important shit over here?


58ea34  No.16140776

>>16140698

the glasses are cool but how can you give up wearing a comfy helmet?


bc0193  No.16140834

>>16139219

crossbow spam works great on beaks

honestly they are harder when you are fighting them in a group, since they are piss easy to block but their splash damage isnt blockable, as in the blocking guy is safe but everyone around him gets fucked

and putting one guy toblock while another one attacks from the back is good strategy, but even while stabbing these fucks in the ass you can still get hit by its retarded aoe and hits from elder beakniggers tend to destroy arms outright

in short, dont go fucking south boneyard is completly different level of hell


28bf1f  No.16140897

Doing a Ronin run, son of samurai, what should my goals be?


9dfbb6  No.16141013

>>16140897

bring lonor to your hamily

MC a hive prince


7bad8e  No.16141046

>>16140091

put some half-eaten dustwich in a food bin

pay tax with moldy leftovers

cant build anything larger than a shitty camp in shek lands


7bad8e  No.16141047

>>16140221

death by ten thousand toothpick holes


7bad8e  No.16141183

File: 707e69e43a9d31f⋯.jpg (187.7 KB, 1061x746, 1061:746, beak1.jpg)

File: 8bb966a4266f77b⋯.jpg (235.3 KB, 1061x746, 1061:746, beak2.jpg)

>>16139219

>>16139256

>>16139419

<SUCCESS

Elder Beak Cancer Got!

its now AOE dabbing on starving bandits + eating them alive

tho its hunger is not being replenished at all by eating limbs

on 2nd thought maybe i shouldnt have put him to work right away when he just recovered from 1hp


ea6254  No.16141325

File: 5690446f61ddd66⋯.jpg (175.83 KB, 1920x1080, 16:9, screenshot_259.jpg)

>>16141183

elder beaks suck

>new group, new mod, fashion questing.jpg


80d68f  No.16141585

File: fbd6f2e8ab38262⋯.jpg (292.12 KB, 1600x900, 16:9, 20190216160057_1.jpg)

>>16140776

How are we going to be a gang of shitfy drug dealers without our shifty drug dealer sunglasses?


019216  No.16141810

File: 6e14cec56990617⋯.jpg (123.95 KB, 1366x768, 683:384, Aryan_Paladin_Tyrone.jpg)

>>16140091

Put food in a storage, before they get to take it put it on someone else´s backpack, then wait three hours and then they will leave with their pockets empty Or train stealth and assassination and search someone with a bounty on his head and give him to them, then release the captive and give it again until 100 rep

>>16140106

Das rite bruddah.

You´re not fooling anyone, Savant


8de0a6  No.16141963

File: ff44c144d671332⋯.jpg (232.71 KB, 1920x1080, 16:9, screenshot_260.jpg)

>Literally just trying to get to the next city.jpg


40b788  No.16141970


8de0a6  No.16141977

File: 1f3961fe8d20580⋯.jpg (305.15 KB, 1920x1080, 16:9, screenshot_261.jpg)

six more rushed me before i could finish looting the meat / first aid / carry off… hoofing it now


bc0193  No.16142131

>tfw lost bard to cannibals

l couldnt even save him, these fucks hauled him through the whole fucking ocean to village in darkfinger

>>16141963

l told you about boneyards

and that place is huge as fuck so when you are fucking around in catun or mourn the beasts only get stronger due to aging

like shit, tahing a stroll throught the fog islands is less lethal then this place


40b788  No.16142577

Naked Crossbowmen face a bit of a roadblock in trying to take tengu's vault. as it turns out heavy samurai are very heavily armored.


40b788  No.16142580

File: cadbd648c018240⋯.png (48.6 KB, 558x142, 279:71, squads.png)


7bad8e  No.16142803

>>16142577

>>16142580

need OWB.mk1 or above to make a dent on heavy armor units

u must be hitting for 2-4 chipping dmg with toothpicks ;D

mass toothpick infantry is only good as fire support (conscripts in training) vs light armor humanoids and oversized animals


40b788  No.16142952

>>16142803

we broke in and got five recruits anyway so it's all good.


9ec63a  No.16143282

>>16142952

borg

>>16141585

there is a mod that allows you to wear glasses with helmets but I'll be dammed if I remember which one.

and now I'm thinking even drones should be able to wear bandanas or head wraps/turbans.


7bad8e  No.16143445

File: bab74922b02958e⋯.jpg (148.38 KB, 780x450, 26:15, modyourglasses.jpg)

>>16143282

open Forgotten Construction Set

make a new mod

find Items / Armour / Ashlander Goggles and Square Goggles

change slot to ATTACH_BELT

save

>everyone now looking cool af while wearing helmets


9ec63a  No.16143557


7bad8e  No.16143575

>>16143557

>>16143445

shit srry forgot to mention you also have to change

>inventory footprint width to 2

so it fits in belt slot (2x2)


9ec63a  No.16143583

>>16143575

I was wondering about that part. I made my own mod to set squad size and attack slots to 3, I'll add this to that asap, I think I didn't even buy the dam pattern when I had the chance though and it's on the opposite side of the world now.

Pondering a skeleton only game, starting with 5 nobody skeletons, getting to about 22 or so in total, would have to check swamps and UC towns a lot.


9ec63a  No.16143626

>>16143583

hell bent on genocide of flesh of course


b8422e  No.16143921


80d68f  No.16144408

File: b18647be5b9789e⋯.jpg (105.93 KB, 563x750, 563:750, Jesus christ how horrifyin….jpg)

I love the soundtrack, but that one track in the borderlands that's supposed to be a comfy space drone has the base turned up so high it blows my fucking eardrums out everytime.


e92c90  No.16145095

I'm trying to change some mods but don't get the one I want to show up in the editor. I added the mod to the kenshi/mod folder and whilst some others do show up, the one I want to doesn't. Anyone know why?

Using this guide to learn the basics

https://steamcommunity.com/sharedfiles/filedetails/?id=1444279946

>>16143282

>>16143445

If you're lazy, the mod is called 'Wear goggles with hats' and does just that, reduces the size and makes it so you can equip them in the belt slot.


bbdda1  No.16145628

File: 9f5c8df7595e3e0⋯.jpg (211.87 KB, 1920x1080, 16:9, screenshot_282.jpg)

Anyone know when/HOW a faction outpost goes from "tower", to "house" to "city" icon?

>>16145095

it was easier to do it myself than to download unzip and move it to the correct spot.

>broken mod

Make sure you don't have your folder in another folder when you unzip it

/mods/nude-shek/nude-shek/nude-shek.mod is wrong.

/mods/nude-shek-tits/nude-shek-tits.mod

is right on.

>my squad now.jpg


e92c90  No.16145678

File: c964c107d4d2e2f⋯.png (79.76 KB, 1920x1040, 24:13, silent armor textures.png)

Fuck yeah, succesfully modified the jrpg race mod so that it overrides the vanilla races rather than creates new ones. I also slightly increased the minimum head size and neck length so it's easier to make decently proportioned lolis short and thin characters.

Now mods that change animations should work and armor mods won't need compatibility patches for non vanilla races.

>>16145628

>Make sure you don't have your folder in another folder when you unzip it

Yeah I fixed it, the reason for it not appearing was that I had named the folder "Mod Name" instead of "ModName", which made it not match with the mod file inside.

Anyway, does someone know if it's possible to change the texture/colour of items within the construction set, even if it's just adding an already existing texture from another item?

I don't see anything on vanilla clothes that gives me a clue as to what I'd need to change on the modded ones.


bbdda1  No.16145690

>>16145678

mod

>colored clothes redux

I think this is exactly what this mod does

>>16145628

pic related I dyed all my shit blue


e92c90  No.16145707

File: 7529a8e8168f8db⋯.png (2.64 MB, 1600x812, 400:203, silent armor picture.png)

>>16145690

I want to change the colour of clothes that a mod adds.

Pic related, I want some slutwear but that chrome is disgusting. Not my screenshot, just grabbed it from the modpage.


e92c90  No.16146084

File: 70391ecacc4c14d⋯.png (131.22 KB, 1920x1040, 24:13, compare.png)

>>16143445

Tried to change pantyhose from a mod from shirt slot to leg but it doesn't work.

When looking at other shirt slot items they just like the pantyhose, they lack a mesh file (below the icon file) unlike other armor. Instead they just use texture layers, I'm guessing this is because they're 'skin tight' and just apply on the skin itself?

So is it not possible to change their slot to something else and still have their texture correctly apply?

Pic is a comparison between a regular leather vest (left) and the unchanged panythose, I just changed the equip slot to legs and made the stats and skills a bit better to match other pants.


7bad8e  No.16146379

File: 686173b9d2bbf96⋯.jpg (323.45 KB, 1604x756, 401:189, silentmaterial.jpg)

>>16145707

just drop the material specular strength to 0.4 or lower

>>16146084

shirt slot item has no geometry only a texture mapping onto body

the pantyhose and thong pretty much has to go together, so i guess u can just edit their stats to whatever u'd normally wear for light armor


e92c90  No.16146492

File: b88f5094feda94e⋯.jpg (520.52 KB, 1920x1080, 16:9, 20190220225701_1.jpg)

>>16146379

>just drop the material specular strength to 0.4 or lower

Oh neat, didn't realize I could do that.

However I've moved onto a different approach of adding the meches to other clothes which I think has more potential.

From left to right it's Assassin's Rags, Drifter's Leather Jacket and Dustcoat. This is just a new game start I made to test changes, character models aren't very polished and the Assassin one looks like trash, Drifter is definitely a favourite so far and the dustcoat is okay but a bit boring.

Someone got suggestions on what other armor could look good for this purpose?

Only problem is that there are some clipping issues, unless I go for rather thin thighs the strap tends to start clipping but I think that's just an inherent issue with the model.

>>16146379

>the pantyhose and thong pretty much has to go together, so i guess u can just edit their stats to whatever u'd normally wear for light armor

There are some chest armors that are long enough to make the pantyhose perfectly fine without the thong. Ninja Rags for one.

But I guess I could make some invisible pants.


e92c90  No.16146701

File: bdac16753dbf656⋯.jpg (552.51 KB, 1920x1080, 16:9, 20190221001822_1.jpg)

>>16146492

Assassin's Rags looks decent with the Drifter's Thong too.

Need to get some sleep, going to keep fiddling with the mods tomorrow.


535d3e  No.16147480

File: 28849c31820ed43⋯.png (710.96 KB, 1366x768, 683:384, fun in the sun.png)

There's just something relaxing about shooting people from yards away.


ed6a65  No.16147531

>>16147480

t. UC noble


80d68f  No.16147874

File: 544fb0fca8c5b9e⋯.jpg (326.59 KB, 1600x900, 16:9, 20190220210226_1.jpg)

Welcome to the Edgelord Cafe, what would you like to order? Just kidding we only serve cactus.


ed6a65  No.16147881

File: 29ba94725ec8a9e⋯.jpg (206.77 KB, 1920x1080, 16:9, screenshot_296.jpg)

Anyone else rebuild their base like ten times trying to make the walls a little better or the kitchen a little nicer?


80d68f  No.16147894

File: 4fd63446d357048⋯.jpg (Spoiler Image, 349.88 KB, 1600x900, 16:9, 20190220201244_1.jpg)

beep


680fbb  No.16148100

File: 335b37121e4f2b7⋯.jpg (595.21 KB, 1920x1080, 16:9, 20190211101807_1.jpg)

>>16147881

I-it's not like I've spent literal days perfectly aligning my walls by height and position in shift+F12 mode or anything.

That would be severely autistic.


622ba1  No.16148103

File: ecd767decbc0339⋯.jpg (206.97 KB, 1920x1080, 16:9, screenshot_298.jpg)

>>16147894

alternate reality Beep is still a farmer, and otherwise a badass

>>16148100

crazy. how did you get that oil rig platform? All I have is a swamper platform with some mod.


680fbb  No.16148129

File: f00991d1476385d⋯.jpg (691.39 KB, 1920x1080, 16:9, 20190125173403_1.jpg)

>>16148103

It's the platform the Flats Lagoon town uses, included in the engrish 'more building' mod.

Beep can't fully evolve until into his final form while still having fleshy limbs


7bad8e  No.16148161

>>16148100

the autism runs severe in this comfy Shem brutha


622ba1  No.16148229

>>16148129

I must need to research it still, your base looks like a giant mouse trap, where is your faction?


a5962c  No.16148330

So is it true Kenshi has no scripting? Is a FOSE type fan made hack of scripting possible? If both are a no then I guess Kenshi won't ever have substantive mods, just different spins on current items and shit.


58a70a  No.16148331

>>16148229

To clarify, second image is actually of the Lagoon town. I've currently moved onto another playthrough where I intend to develop a bit slower by not (ab)using thievery for all my needs, I'm also a sucker for the hobo phase so starting anew never really bothered me.

I do intend to create a similar setup in Shem on this one, although closer to the Swamp for that mixed sand and jungle aesthetic.

As you can probably see there's only one outer gate and I would have turrets on the platform walls defending it, then once they broke through I'd have more turrets along the NE platform wall. Turret guards would start to reposition when the wall breaks.

The next stop for them is the platform gate which is also defended by turrets placed on the walls, the steep stairway (as you can see in the second picture) would make the enemy easy targets.

If they actually break through at this point I'd have them face an infantry squad, maybe units that are otherwise occupied by crafting as to not have too many recruits on guard duty 100% of the time.

I'd probably have housing, taverns, crafting and shops on the platform then have farms and mining inside the outer area which is only accessible by walking over the bridge on the platform.


622ba1  No.16148362

>>16148331

This is game has a really comfy grind because you just can always focus on what exactly it is you want to grind on, I think that's why I've been able to play well over 10 different factions from zero to hero.


622ba1  No.16148370

File: f5babff366d27d8⋯.jpg (300.27 KB, 1920x1080, 16:9, screenshot_304.jpg)

Does anyone have any idea how much the different animals eat? I love my bull but I feel the fucker is a bit retarded. If he eats say twice as much as a greenlander I will prolly just go pick another unique recruit to replace him..


a5962c  No.16148371

>>16148370

Hover over hunger retard


622ba1  No.16148474

>>16148371

yeah ok


58a70a  No.16148507

Posted an extensive list of mods that I'd personally recommend in the /vg/ thread, thought I'd repost here too.

This is just like my opinion, man. But feel free to suggest mods both for my own sake and so that my list improves. Posted a shorter version previously in the thread, added more and removed some.

<Must have - tier.

Mainly QoL and improvements on base game.

>Compressed Textures Project

-Significantly improves loading times and doesn't degrade visuals

>Minor Mech Fixes

-Just tidies up some armour mechs for less clipping.

>Craftable Edge Type 3 Weapons

-Just what it says, at max skill you can get guaranteed type 2 but need to crit for type 3. Seems balanced to me.

>Stackable ITEM

-Plenty of mods make items stack better, personally I like this one.

>Dark UI

-Much nicer to look at than default, though subjective I suppose.

>Random Enemy Squad Numbers

-The example the mod itself gives is that a dust bandit squad spawns with 9-10 units, averaging at 9.5. With this mod it spawns 1-20, also giving an average of 9.5 but with greater variable. Lets you find some lone enemies easier to train against at low lvls and amps up the carnage later in the game. Double edged sword but adds more fun.

>Nice Map

-Mostly self-explanatory, some different versions on what you want it to show. I use the one with most features (grid, zones, zone names, roads)

>Interesting Recruits!

-Adds more 'unique recruits' all with specific dialogue reacting to various situations. Livens up the part a it.

>Execute Enemy

-Adds an item to NPC's inventory that if removed while unconscious or playing dead, kills them. Same as looting meat or leather kills animals.

>Let's talk

-NPC's and squad members can repeat dialogue, without it most will only ever be said once and it's often easy to miss it. Makes the game feel just a tiny bit more alive.

>Attack Slots

-X number of enemies can engage a single enemy at once. There's 2-5 versions I think. I like x3. Double edged sword but adds some 'realism'.

>More Names!

-Adds more names to the randomly generated recruits, sucks to see the same ones appear all the time.

>Copper Drill

-There's a iron drill, why not for copper too?

>256 squad limit

-Basically removes your recruitment limit

>Reactive World

-Adds a ton of world state changes due to events caused by important NPC's dying, great mod.

1/3


58a70a  No.16148511

>>16148507

<Highly recommended additions - tier.

Buildings, gear, "immersion" etc.

>Neko's Clothing Overhaul

-Adds varying qualities to clothing which previously had none (prototype - masterwork), puts stats on lighter armor to make them more of a legitimate option and lastly gives all gear at least some type of environmental protection.

>Coloured Clothes Redux

-Adds a ton of different colour variants for all gear, also adds them as craft able recipe's

>Coloured Clothes Redux Overhaul

-Applies Neko's changes to the coloured gear

>more building

-Lets the player research and build a ton of buildings (and stuff like bridges) that are already in the game but otherwise inaccessible.

>Interior Design

-A bit like more building except for smaller indoor stuff.

>Interactive World

-Adds a ton of comfy tents, outdoor storage, food cooking stations and gear crafting stations that don't create an outpost. New ways to get food like fishing and trapping alongside new recipes and some unique weapons and armour. It adds 'wood' as a resource which you labour from trees. With it enabled (if you start a new game) you begin with 'tech level 0' and need to research tech 1 in order to get what you'd start with in vanilla.

>Extended Campsite

-Adds more camping buildings, far from as much as the above but it's still nice.

>More Bounties

-More enemies may have bounties and are generally worth more.

>Escort Missions

-Adds wandering traders and other travellers which you can assist in getting to a town after which you'll be rewarded. Just a minor immersion mod but pretty comfy

>Military Crossbowmen

-Plenty of factions both large and small get people wielding crossbows.

>Enhanced Shopping Economy

-Gives all the NPC's a weekly income and enables them to buy weapons and armour from shops (such as yours).

>Functioning Market Stalls

-Adds traders to all those empty market stalls spread across the towns and enables you to build them as well. Great 'muh immursion' mod.

>Moisture Farming

-Can build indoors and get water whilst in towns.

>Legendary Weapons

-Adds 9 meitou tier weapons to the world, nice meches, textures and balanced along the same lines as vanilla meitou grade, 3 are carried by faction leaders and 6 hidden in new places guarded by strong enemies.

>Shrieking Bandits Expanded & Cannibals Expanded

-Same modder, adds new equipment (which you can craft) and makes them a more fierce force.

>Tame Beasties

-Lets you tame beasts.

>Animal Backpacks

-Backpacks for all animals, more or less a must have for above mod.

>Recruitable Prisoners.

-Just what it says on the box.

>Gusoku Armor Set & Impaler Armor Set

-Two armor sets by the same modder, both look great.

>Better Crop Fences

-Adds actual straight fences to farms, because my OCD.

>Bandana Undumbed & Fixed Ninja Mask

-Mostly my OCD again, fixes vanilla to not be crooked and shit, adds alternatives that are like vanilla.

>Wear your hats with everything

-Makes smaller copies of most masks and hats so they fit in the belt slot.

>Hive soldier and Skeleton head protection

-Lets these races wear a few hats, iron, straw rattan and tricorn hats specifically.

2/3


58a70a  No.16148514

>>16148511

<"I use these but you may not want to" - tier

Changes balance in ways that some may consider questionable (but not in my opinion) and some things that may clash with the Kenshi aesthetic (but not to a large degree)

>Weaklings give exp

-In vanilla when fighting enemies that are 25 levels below you, there's a 90% experience penalty to what your skills gain. This changes it to 50 levels. There's also a version that removes the penalty completely but feels too unbalanced for my taste.

>Carry weight 2X Experience

-Increases strength gain by being over encumbered. I prefer it as an alternative to mods like your strength training equipment.

>Free the hair

-Gear no longer hides hair. Will cause clipping with some hairstyle/hat combinations.

>External Muscle Suit

-Female only armour, looks really nice but clashes arguably with the Kenshi aesthetic. Though I still use and enjoy it.

>JRPG Race

-New mechs and face textures, adds 1 greenlander subrace and 1 scorchlander subrace with these changes. You can also work some magic with the creation engine and make them override the default scorch/greenlander, I'd recommend doing that. They look great and lets you make cute characters, if that's your thing.

>No female muscle definition

-Because that's not my thing. JRPG race has this included.

>Crossbows are now FUN

-Makes all the different crossbows excel at different things, increases range and changes balance. I like this mod a lot and consider them balanced. I don't know if they're objectively balanced.

>Martial Arts Not Everywhere (one third)

-Most enemies have really high MA skill even if they regularly wield weapons, making their offence not really diminish if you cut of an arm. This makes it so most enemies meant to use weapons don't also have insane MA skill.

<"Fixing" Martial Arts - tier

MA is strong but has issues (especially with 3x attack slot mod). I recommend experiencing its flaws before modding it.

>Martial Arts Fast Dodger

-Reduces the dodging time.

>Martial Arts no Matrix Dodge

-Removes that dodge animation (it's really long and positions you in a way where you need to walk up to the enemy to get into striking range.

>Martial Arts Always Attack

-Removes the deadzone for MA's and increases fly kick range.

<I downloaded this game so I can masturbate to waifus - tier

Need to go to Nexus for these, I don't remember their exact name because I don't have automatic login on this laptop and I forgot my password. But not hard to find this stuff.

>Nude mod

-Guess what it does? To make compatible with JRPG race either make it so JRPG overrides vanilla races instead of adding new subraces or open the JRPG race mod and replace the 3 files you find that have a similar name to the ones provided by the nude mod. Rename them exactly to what the JRPG mod calls them. You'll still need to run the nude mod even with these changes, have it below JRPG in the load order.

>Sexy Clothing

-Slutifies some gear.

>Armoured Rag Short skirt

-Slutifies it.

>Rag Short Loincloth

-Slutifies it.

All of these modify base mechs and therefore apply automatically to the Coloured Clothes Redux mod.

3/3


622ba1  No.16148623

File: a06f7cca472fe7a⋯.jpg (372.64 KB, 1920x1080, 16:9, screenshot_308.jpg)

>>16148330

>no substanTive mods

>>16148507

>>16148511

>>16148514

>mods for days

a lot of nice options, maybe too many

fucking landbats are strong


bc0193  No.16148640

>military craft

is also nice

in vanilla, martial arts get new moves when you reach a higher skill level. this adds new moves to all weapon types. double edged sword. polearms become insane with moves increasing their reach even further and hacker, heavy and blunt weapons now heavy moves that deal damage all around you. funny with cannibal mods


bc0193  No.16148641

also we need a new thread


58a70a  No.16148663

>>16148640

>Military Craft

Been glancing at it, I see some comments on its page claiming that it's unbalanced, thoughts?

I mean enemies gain the same buff so there's that, but maybe damage mitigation doesn't keep up properly?

There's also the 'Power up by battle' mod which seems to do the same thing, which I've also not tested. Anyone got experience with both and able to recommend one over the other.

While we're talking about animations, the 'Animation Overhaul Mod - Crafting' which looks promising, will try it later today.

>Page 14

The end is near, we do indeed need a new thread.


9f43fe  No.16148680

File: f9cd5e6f6436e3e⋯.jpg (240.78 KB, 1920x1080, 16:9, screenshot_316.jpg)

Last time I was in Mourn it was over run with about 10 beakers raping the town like something out of an "not rated" version of Jurassic Park, I was only there with one guy so I hid in the bar, I did my part by looting whatever they downed before it got back up and gave some first aid to a few guys but now its a fucking ghost town, killed that Elder Gorilla though..I think the shops are still open because those guys never leave the shops.


58a70a  No.16148695

>>16148680

>Mourn […] over run with about 10 beakers raping the town like something out of an "not rated" version of Jurassic Park

This was my introduction to that lovely town as well.


15db74  No.16148758

File: 4a374737d77b427⋯.jpg (171.75 KB, 1366x768, 683:384, Clean and nice.jpg)

File: 24c53f7dd7c560d⋯.jpg (167.3 KB, 1366x768, 683:384, Almost decent scorchlander.jpg)

File: 145364f95e2e220⋯.jpg (158.04 KB, 1366x768, 683:384, Better eyes 1.jpg)

File: a47cc6383bf4620⋯.jpg (180.46 KB, 1366x768, 683:384, Better eyes 2.jpg)

File: 1bc0b82b2c09488⋯.jpg (146.79 KB, 1366x768, 683:384, Mee-sa cute.jpg)

>>16147881

I usually have this problem too, i finally made a nice base in a place with enought action (Pic related) but at the end i start a new game because now i want to get different squad mates (Griffin, Bard, Beep and his waifu Agnu are must have) and a new base but more big, better and efficient and even more clean and nice. I've got More Buildings and Azuchi mods so tecnically i´m gonna spend more time planning my new base than adventuring. I´m messed up, i know

>>16145628

I think the icon means the level of "Military" it has: My base started as a house, when i placed the turrets it changed into a flag with swords and finally it changed to city when i hired a 7 shek titty monsters kamikaze patrol for free but honestly i don´t know.

>>16148514

The Jrpg faces can be nice, except this monster >>16146492 for Narko´s tits anon get that chick to Chung for some surgery.

And if you're not into jrpg mod you can use the better eyes mod, it adds like 8 different eye colors to females (and changes the mouth, it makes them smile a bit) but you have to model the face to make them passable.

Also garrus are not totally useless comparing them to bulls, just put them next to the crossbowmen since darkness applies a 40% penalty to crossbow skill.


08a630  No.16148809

>>16148758

>except this monster

That's rude, I included a disclaimer stating it was just a model I threw together after hitting random a few times in order to test the mech replacing stuff.

>And if you're not into jrpg mod you can use the better eyes mod, it adds like 8 different eye colors to females (and changes the mouth, it makes them smile a bit) but you have to model the face to make them passable.

You can apply the added sliders from JRPG mod without using anything else since the sliders just reference a .xml file with various parameters.


535d3e  No.16148831

>>16148514

Honestly I think martial arts is balanced fine with multiple attack slots, it fucks people up one on one or one on two but is weaker than other options against many foes which is a nice change compared to other weapons.


08a630  No.16148845

>>16148831

There's 'not optimal' and there's getting locked in a pattern of always dodging until you die.

Which is cause by the animation being longer than it takes for the next enemy to start swinging their weapon, which is worsened by the fact that dodging backwards often puts you out of range whilst the enemy can still reach and starts swinging while you're walking up to them.

If this was not bad enough, MA has a 'deadzone' where you're too close for a long reach attack but too far away to hit with the second longest reaching attack.

It's good late early game with ~20 in your stats and you can take on 3 shitty hungry bandits

Later when you have ~60 in all your relevant stats you will get fucking shit on by 3 lvl 15-20 bonedogs.


08a630  No.16148877

Quick modding question.

Say I select a bunch of mods, click create new and have the new one set as active. If I then add new assets through copying assets from the other mods, the new mod I'm working on and have set as active will be the one that eventually adds these new things to the game without relying on the mods I originally copied stuff from.

Correct?


f84a53  No.16148891

new thread up this one is about to be bumped off the board




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