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File: 2739a5c68d28d48⋯.jpg (303.4 KB, 1296x758, 648:379, car1a.jpg)

5b3040  No.16118744

Do you think the realistic graphics on console will advance to a point where they're so advanced they will be too expensive even for AAA companies?

f73a6b  No.16118751

>>16118744

No, because graphics are degrading thanks to braindead subhumans being unable to optimize code, properly compress texture, or utilize artstyles that evoke feelings other than nausea.

Look at the Gays Done thread, look at toddout 4, lust of ass 2,


9a5dd8  No.16118755

>>16118744

No. I image one day one company will license to all AAA some type of fusion of real imaging and video with non real characters etc being able to manipulate it after a de-constructive process of the source material. I often wondered what it would take to make a program that takes old games and upgrades them using newer engines by itself– that would make someone a billionaire overnight.


f15ec5  No.16118775

Consoles are the only platform where there can be meaningful graphical advancement. PC can do the same but prettier but the bottom line makes it so it's impossible to build for the ground up from for the platform due to a lack of consumers able to buy those games. Next gen being ryzen/navi best will be a big leap over the current gen systems.


e406fa  No.16118781

>>16118775

>Consoles are the only platform where there can be meaningful graphical advancement

lol


0a1762  No.16118978

Processing power will advance to the point where photorealistic graphics and realistic physics, but everyone will be too lazy/incompetent to do them right.


0a1762  No.16118980

>>16118978

*where photorealistic graphics and realistic physics are possible


d04a82  No.16119045

YouTube embed. Click thumbnail to play.

We have already reached true photorealism, but devs don't give a shit because it can't run on consoles.

>how does this run on PC?

Very good, I saw a guy get 90FPS average running on 2K with a 1080 Ti.

>tech demos aren't games

They have no game mechanics but they are no different than any other game when it comes to engine and assets - with the exception that the tech demo is optimized and wasn't made by greedy talentless hacks

>nobody could run this lmao

Even an RX 560 could run this on medium-high 60fps at 1080p


37c424  No.16119065

File: 3dfdf11532a158f⋯.jpg (100.46 KB, 1000x800, 5:4, LaughingJuicyBoy.jpg)

>>16118751

>lust of ass

Took me a bit to get it kek


d04a82  No.16119071

File: de6b61cc4604a9c⋯.png (154.9 KB, 1481x160, 1481:160, Untitled.png)

>>16119045

Oh my, I was wrong. This thing can supposedly run at 30fps on consoles. Imagine how pathetic triple A studios are when a literal nobody makes visuals this good on fucking unity and can optimize it excellently.

https://assetstore.unity.com/packages/essentials/tutorial-projects/book-of-the-dead-environment-121175


a54486  No.16119388

File: ae1e5aeffe09c93⋯.jpg (12.23 KB, 255x240, 17:16, excuse me what the fuck.jpg)

>>16118751

>Look at the Gays Done thread, look at toddout 4, lust of ass 2,


0bcc9f  No.16119411

File: fe00ebae0bc8604⋯.png (59.18 KB, 1000x1000, 1:1, fe00ebae0bc8604a8098a3ba2b….png)

>>16118775

>but the bottom line makes it so it's impossible to build for the ground up from for the platform due to a lack of consumers able to buy those games.

That's bullshit, have you checked PUBG minimum requirements?

Shit like Hunted Showdown and Kingfom Come also exist and sold well.

The demand is there for a good PC exclusive and one with pretty high requirements due to good visuals, no one is simply willing to take a risk anymore in this fucking industry because retards keep buying trash, trash like PUBG.

That's the bottom line


138de2  No.16119871

File: e96795f7149dce0⋯.jpg (2.02 MB, 2000x2000, 1:1, 91j6e7mjsc611.jpg)

Nope.

Look at spiderman for PS4.

I saw a screenshot from a spiderman movie side by side from a screenshot from the game and I couldnt tell which one was which because they both looked practically the same.

Pic related is different but it pretty much shows how far weve gone in such a relatively short amount of time.


e406fa  No.16119909

>>16119045

that's the real buzzkill. The PC is so much more advanced then consoles and we reached really decent photorealism not long ago but because console fags can't keep up it's on hold


f15ec5  No.16119939

File: ec16f96d953a721⋯.png (33.6 KB, 1000x1000, 1:1, wrong nigger.png)

>>16119411

>no one is simply willing to take a risk anymore in this fucking industry because retards keep buying trash

no it's because there's no market for retard high end games on PC. Check out the steam hardware survey for your numbers and the last time someone did it they had to go to consoles to save themselves. their games also sucked but being able to hide behind pretty gwaficks helped.


8f29c6  No.16119981

File: 0975f8a30b041d3⋯.jpg (51.5 KB, 436x425, 436:425, Officer-and-car-2-915x500.jpg)

>>16119871

>it's the bitcoin doxxed spiderman gypsie autist again

Prepare you seatbelts, gentlemen, if this kicks off, the ride will be tremendous


e406fa  No.16119985

>>16119939

>>16119939

> Check out the steam hardware survey


6eca8d  No.16119989

>>16119871

> relatively short amount of time

>15 years


0bcc9f  No.16119994

File: c4155c5a389654b⋯.jpg (348.19 KB, 998x1374, 499:687, 96926411350e1852cdbc088d42….jpg)

>>16119871

That's one godawful screenshot

>>16119939

>Check shit that's optional and that doesn't translate to the whole market

Ok, I just did, the average user has a GTX 1060, a Quad core and 8GB of RAM.

What's your excuse now?

>Crysis was the last time someone tried

>Crysis was a bad game

Yep, you're a complete fucking idiot, that confirms it.


c2ee24  No.16120788

I don't want realistic graphics. Aside from needing a top tier computer realism lacks art style that stands out.


8104a6  No.16120923

>graphicswhore future

yeah we live in that future ever since crysis and le PC masterrace shit happened


c414f1  No.16120954

>>16120788

Photo-realism is just for fags that want games to be movies. I challenge someone to prove me wrong using an example that isn't simulation style games.


c779a0  No.16121248

I think raytracing capable hardware will be available in consoles in 4 years. As for "realistic" graphics; only for niche games who want that, not many would take that rout because realism is tweaked and avoided for immersion.


0bcc9f  No.16121263

>>16120923

Yeah, graphicsfags never existed before Crysis and neither did PC elitism.


af0504  No.16121282

>>16118744

>on console

That would take a very long time given how staggered console progression is.


bc4dd4  No.16121429

>>16119045

>photorealistic

the textures look like bioshock which is from 2007 where everything looks like fucking plastic, and the shadows look terrible

do you have functioning eyeballs?


d04a82  No.16121643

>>16121429

You're a fucking retard.

>the textures look like bioshock which is from 2007 where everything looks like fucking plastic

The textures are excellent, but we could easily increase their resolution to satisfy people like you. The reason the textures are low-res is because this demo is meant to also run on consoles.

>and the shadows look terrible

Go outside, faggot. Shadows aren't pitch-black and perfect lines.

It truly does show how braindead you are. Rather than complaining about the grass which wasn't that good, you chose to complain about texture resolution - something easily fixable, and "terrible shadows" which was a retarded statement.


d04a82  No.16121658

YouTube embed. Click thumbnail to play.

>>16121429

Maybe this will satisfy you. This is also playable with mid-end to high-end systems.


544018  No.16121731

File: 57b4b4e3490e55d⋯.jpg (140.11 KB, 800x831, 800:831, PY3055g.jpg)

>>16119045

>true photorealism

>no DOF, glare, lens flares, bloom, chromatic aberration

>photorealism


a54486  No.16125516

>>16118744

Girl, I know you left me

But there was something I forgot to show you.

Check it out..

Baby girl, you left me. Oh no! We broke up.

It's been a while since we last spoke, but

I need another chance. Can you give me that?

'Cause there's something in my pants that'll win you back.

I wanna be your man again,

But you left me like I'm Jennifer Aniston.

And I know you said you'd never call,

But girl, you ain't seen my balls.

You-you-you-you ain't seen my balls.

[repeat]

My balls are so awesome. Don't get me started.

They're so damn big. How big are they?

They're so big. It's really obnoxious.

It's like two ewoks chillin' in my boxers.

They're so big. I can't hold 'em back.

Even Cartman's like, man those are fat.

They're so big. They're run over your feet.

That's why when they back up you hear a beep beep.

And how can I be subtle,

When my balls chase Indiana Jones through a tunnel?

And everyone at Disney World keeps telling me

That Epcot Center looks at 'em with jealousy.

In fact, when you see 'em on the street they'll

Fight Godzilla to the death in the sequel.

I'm guessing soon you'll be hoping I'm back,

'Cause my balls are so big they've got an opening act.

You-you-you-you ain't seen my balls.

[repeat]

My balls are so epic, and I ain't boastin',

But they have an effect on the tides in the ocean.

And when the sun's right, it might cause

A total solar eclipse of my balls.

'Cause these things are where it's happenin',

And when I whip 'em out you'll take me back again.

Should I compare 'em to a brontosaurus?

No, excuse me I'm on the chorus.

I got what you need.

And you'd said you'd never call,

But girl you ain't seen these balls.

I wanna be your man again,

But you left me like I'm Jennifer Aniston.

And I know you said you'd never call,

But girl, you ain't seen my balls.

You-you-you-you ain't seen my balls.

[repeat]

I told you you'd be back.

You must've forgot.

You must've had Ballzheimer's


09e97a  No.16127458

>>16118744

>Do you think the realistic graphics on console will advance to a point where they're so advanced they will be too expensive even for AAA companies?

No, because if video games ever become absolutely comparable to real life, companies will just generate tons of assets that'll be re-used in everything. The end-game will have arrived, and anything they create is permanent. There would probably be third-parties who make millions creating asset libraries of a high enough quality for AAA games once it ceases to be possible to advance.


b67937  No.16127482

>>16118751

>lust of ass

>a bad thing

Titfags, when will they learn?


0bcc9f  No.16127608

>>16127482

Brapping dyke ass is not good


b2cc06  No.16127611

>>16127482

This is a nigger free zone, go be a nigger elsewhere.


d04a82  No.16127657

>>16127482

feets > hips > tits > ass


5b479b  No.16127665

File: f11a4f0073619e4⋯.jpeg (Spoiler Image, 477.99 KB, 1393x2000, 1393:2000, aea70b42dbff699d2f30f6ab7….jpeg)

>>16127657

I know you don't really believe this.


b2cc06  No.16127675

>>16127657

The most important bit is their face.


f15ec5  No.16127677

>>16119994

55% have 4-core cpu (sub-console spec), 8GB of RAM is 37% (matches console spec) 14% have a 1060 (monthly users indicate 14% of the average users per month is about 58 so 9M users may have that GPU. How many of those users buy a high end exclusive catered toward them?


05b063  No.16127680

>>16121658

That is much more like it.


d04a82  No.16127690

File: c6366e2749d66e6⋯.jpg (9.82 KB, 200x290, 20:29, i_am_of_serious_hoping_tha….jpg)

>>16127665

Yes I do, feet are love and the perfect hips are superior to ass


c4eb3c  No.16127695

>the sheer amount of faggotry on /v/ tonight

>>>/exitbag/


0bcc9f  No.16127711

>>16127677

>3.3-3.7 GHz Quad core is subpar to an AMD APU based on Bulldozer

>8GB of RAM is on par with consoles

We're done here

Fellate a gun


f15ec5  No.16127732

>>16127711

>3.3-3.7 GHz Quad core

irrelevant, this is accounting for chips from the q6600, phenom x4 to the i5 2500k to whatever shit intel is passing as acceptable these days. a 2ghz quad core from 2007 will be inferior to a 1.5ghz dual core from 2018. Stay on track.

>to an AMD APU based on Bulldozer

it would mostly be inferior, 8 cores matters a lot more than muh niggahertz. Top end games are highly multi-threaded.

>8GB of RAM is on par with consoles

consoles would make better use of it, just sharing the numbers straight. When you dig into it, PC ends up worse for wear here.

>Fellate a gun

you're already cornered and it's showing. How many copies would it sell? Answer the question bitch.


0bcc9f  No.16127830

>>16127732

>this is accounting for chips from the q6600, phenom x4 to the i5 2500k to whatever shit intel is passing as acceptable these days

Or it's taking into account 2014-2019 chips from laptops which are the majority of the shitskins who take part in this optional survey

>it would mostly be inferior

>Jaguar APU

No, 2nd Gen Jewtel i5s performs better than that garbage

<Multi threading is important for modern games

>Devs still rely on one thread for most of the work

You're so full of shit


c6c4d1  No.16128068

>>16119045

>tech demos aren't games

Make him zip through the forest on a motor bike and it wouldn't run as well.

Then again, games these days are walking sims anyways.

A good way to tell if a graphics technology is robust enough to be used in gaming is the amount of movement the environment and player camera does.

If there's a lot of movement then that means the engine can work well for gaming.

This is why Jewvidia's big ray tracing conference was filled will still images and slow-mo shorts of BF5.

Because it's RTX is not good enough for gaming.


5c432f  No.16128100

>>16119871

>I saw a screenshot from a spiderman movie side by side from a screenshot from the game and I couldnt tell which one was which because they both looked practically the same.

I think that says more about how much movies today use cgi than how good video game graphics are.


0bcc9f  No.16128120

>>16128100

Good point

The fact that the retards who directed The Revenant decided to use CGI Buffaloos in a still shot so you can see how fake they are boggles my mind.


b6b1ce  No.16128293

YouTube embed. Click thumbnail to play.

917732  No.16128314

No. Machine learning is only making photorealistic graphics easier, not harder. It's all up to good programmers and data in the very near future, not artists.


4cfc11  No.16129068

File: 92562262f2b8b80⋯.jpg (21.92 KB, 325x307, 325:307, CSB9E7u.jpg)

>>16127482

>either a nigger or a faggot

>breasts give nutrition and life to children and joy of paizuri to men

>Assess give shit, and men have them too.


597187  No.16129108

>>16129068

Utterly destroy the beautiful and just symmetry of a flat chest. Proof positive females expire at puberty.


4cfc11  No.16129147

>>16129108

Who said I'm not a fan of small breasts?


089c8f  No.16129156

>>16127830

>>Devs still rely on one thread for most of the work

You're out of touch if you think this. If the hypothetical is a high end PC game it'll take advantage of those threadrippers.

>Or it's taking into account 2014-2019 chips from laptops which are the majority of the shitskins who take part in this optional survey

there's no way to quantify which ones it is. Also it's chinks, the majority of Steam users. You get really defensive.


14fef7  No.16129217

>>16118751

This guy is correct.

Hyperrealistic graphics will remain something nerds play around with as proof of concept at best because devs and the industry itself are hamstrung by shit like platform parity and pajeet code.


fc8225  No.16129233

>>16129068

>man ass is exactly the same as female ass

Why are titfags always so fucking retarded?


8104a6  No.16129251

File: cc8300eb0d1260d⋯.jpg (170.61 KB, 640x1562, 320:781, porn search.jpg)

File: 38959c29a8db786⋯.jpeg (98.08 KB, 1000x792, 125:99, MLP Porn Search.jpeg)

>people arguing over tits and ass again

you're all gay if you chose 1 and not have both


fc8225  No.16129266

File: d313a29611d8eea⋯.png (211.33 KB, 417x417, 1:1, d313a29611d8eeaf4eabeb5e58….png)

>>16129251

>xbox users search for video game porn

>wii users search for video game porn

>playstation users search for porn because the playstation has no games

Also, I like both. The only fags against both ITT are the titfags.


e50c58  No.16129280

File: 6dccb1e23b11647⋯.png (4.85 KB, 779x793, 779:793, statue of loli.png)

>>16129251

>>16129266

>tiny teen

>young teen virgin

>chuby teen

>teen creampie

Xbros are the best bros.


2b29da  No.16129284

File: 67061dbbcf4da55⋯.jpg (77.15 KB, 469x437, 469:437, 1373516398262.jpg)

>>16119045

>falling for the tech demo meme


089c8f  No.16129285

>>16129284

>This C64 demo made in 2002 proves it was truly better than the NES


a533d8  No.16129296

>>16129251

>Taxi

Like the vehicle? Are we talking about Transformers porn? Or like Cash Cab but instead of money you get the dick? Cock Cab?


0bcc9f  No.16129298

>>16129156

>If the hypothetical is a high end PC

The hypothetical is a medium-low end PC that wouldn't be bound by 2013 mobile hardware, read the thread.

Why the fuck would you need over 4 threads for 1920x1080 60hz?


2b29da  No.16129299

File: 452bd924dfaa9d3⋯.png (30.13 KB, 255x241, 255:241, 1416470699335.png)

>>16129285

It's funny that this thread popped up actually. My education is in programming 3D graphics but I have been out of it for a couple of years. Last night I decided to go check what's happened since I got out so I checked up some siggraph, gdc etc.There has been virtually nothing new since the introduction of clustered shading, physically based rendering and screen space reflections which is all around 5 years old now. Nothing at all (until Nvidia brought us the raytracing meme). Progress on 3D-graphics have actually stopped for several years.

I remember /v/ used to talk about how graphics went backwards and progress stopped in the 7th gen but now it actually has stopped. Insane if you think about it.


76b41a  No.16129309

>>16118744

Honestly? They'll try to push vidga streaming at that point.


e50c58  No.16129315

>>16129299

Are there any good resources that summarize graphics developments/evolution for dumbasses like me?


917732  No.16129318

>>16129299

Look into how Hitman 2018 did it's reflections. Classic render to texture reflection technique, but in HM2018 it is in a lot larger of a scale and in rooms full of NPCs instead of just bathrooms like in HM2016.

>PBR

Eh, I don't think it's in full blown adoption yet. Used a lot more, but still only for games on the cutting edge.


089c8f  No.16129321

>>16129298

It's a high end PC game, why wouldn't it take advantage of high end hardware? The problem your proposing is constrained more by GPU. 1080p60 isn't high end, it's the low end these days. 1440p is mind end and 4k is high end.

>>16129299

There really hasn't been much progress but the interesting thing is it doesn't date back to the 7th gen but 2004. There was a theoretical wall that every generation proves itself more relevant, moore's law isn't dying it's dead. We got lucky and a lot of really interesting technologies came around in the late 2000's but that was pretty much it, since then it's been weird experimentation, trickling down better stuff to the mid range to make it far more viable, low end benefiting too.

Real time computer graphics still has some wiggle room to grow but there's not gonna be leaps like there was in the past, it's not due to some retarded thing like le consoles are holding us back or whatever boogeyman you want, it just has to do with the cold hard realities of computing. Even the things you're talking about, PBR, RTRT, it's just sprinkles on top at this point. It's a bit more flair and sheen, nothing actually game changing.


2b29da  No.16129331

File: bb7ded60f364f45⋯.jpg (245.25 KB, 1920x1080, 16:9, the-tomorrow-children-scre….jpg)

File: 9eaecb3c8e909a3⋯.jpg (430.93 KB, 1280x576, 20:9, traditionalvspbr01.jpg)

>>16129315

Not really to be honest, you might be able to start at http://www.realtimerendering.com/ and go from there.

>>16129318

That sounds kinda interesting, mostly an optimization issue that they've probably solved in some novel way I'm guessing. Sure PBR isn't fully adapted yet but it mostly is, especially since it's now the standard material in Unity as well. Doesn't mean good PBR and doesn't mean dynamic area lights either sure, but it's not esoteric either.

>>16129321

I do consider PBR a pretty significant step in computer graphics to be honest, it really changed a lot in terms of visuals and also how 3D is developed. It's not the 2D->3D jump or static to dynamic lighting but it still made a huge difference.

Personally I was really hoping for real time voxelization catching on for GI, reflections and other novel stuff but it seems we're skipping that step and just getting shitty ray-tracing performance for another decade.


59c82a  No.16129350

My uneducated opinion is that devs have become incompetent or lazy, and would rather multiply aftereffects and auto models rather than bother making actual textures.

This is why so many recent games have this disgusting play-doh aspect.


88a445  No.16129359

YouTube embed. Click thumbnail to play.

>>16129299

There's some new stuff about animation, but I don't think we've seen this in any games.

Realtime raytracing won't be feasible on most consumer hardware for at least a few years and nvidia is doing its usual exclusive technology crap that will gimp half the market out of it, making it unlikely to see widespread adoption in games.


0bcc9f  No.16129361

>>16129321

>why wouldn't it take advantage of high end hardware?

Because devs are shit and scale terribly for enthusiast tier stuff?

Why else would most games have a pitiful draw distance regardless of my rig?

>>16129331

>Darkest of Days rifle

>Marmoset

It's been a while


2b29da  No.16129370

>>16129350

Most AAA-games use 3D-scanned textures these days. They're basically the opposite of play-doh, especially when PBR. That is, until they're gimped by being forced into a shitty resolution by consoles.

>>16129359

This looks very interesting, Animation and rigging has always been a significantly limiting factor when developing games.


f17daa  No.16129422

>>16129359

This is everything that animation should have been for years now. Maybe we can finally get some MOTION in characters as they do their dialogue without needing a hundred gigabytes just for the animation recordings. Maybe we can have subtleties in expression and body language such that a spiritual sequel to L.A. Noire would happen. And maybe we can get a new Bethesda game where they use the same engine and take advantage of absolutely none of this, keeping all characters decomposing marionettes propped up in a fucking shoe store.


0bcc9f  No.16129430

File: 38befc11b163dd7⋯.jpg (615.68 KB, 1920x1080, 16:9, horizon-zero-dawn-ps4-pro-….jpg)

File: 0207b8ffe212e9d⋯.png (20.28 KB, 400x400, 1:1, 228592-horizon-zero-dawn-a….png)

File: c85c81775e40528⋯.jpg (132.08 KB, 1278x818, 639:409, 1712737-sh3_ending_douglas.jpg)

File: 66d86660460e0bd⋯.jpg (253.92 KB, 484x588, 121:147, Eli_WF.jpg)

>>16129331

>Playdoh

Texturing is a nearly lost art form, even with low resolution you could see plenty of details in older games.

Nowadays devs will do what >>16129370 said, photoscan and compress the image to shit so it loses most levels of detail.

3D modelling has also nearly replaced 2D texturing in character when they should be complementing each other.


2ce1b2  No.16129443

YouTube embed. Click thumbnail to play.

>>16129299

Voxel cone Tracing > Ray tracing


e3df30  No.16129444

File: f4497c48d141935⋯.jpg (3.86 KB, 160x160, 1:1, Rato Confuso.jpg)


917732  No.16129517

>>16129315

I'm not entirely clear on 80s CG other than the fact that the Amiga kicked ass in 2D graphics, but a short history from 90s onwards in consumer hardware and video games just off the top of my head with what I think is important:

~'92 - Looking Glass (at the time Blue Sky) made Ultima Underworld, a fully 3D rendered game. A massive leap forwards never seen before. Carmack took note of this, and wanted to build a faster and more flexible renderer for id Software. Instead of using 3D rendering, he used 2.5D raycasting. This was practically a 2D image instead of being full blown 3D and this was the reason why there were various strange things inherent to the doom engine such as room-over-room not being possible and only became available with source ports years down the line. It was fast and much easier to run than Ultima Underworld, though.

'96-'97 - 3D becoming more popular and easier to render. Looking Glass made a few games in full 3D at the time. A notable game that came out before Quake is Terra Nova: Strike Force Centauri. It was basically a mech game in full 3D with a pretty massive map, but it wasn't particularly detailed. It wasn't too popular, but Quake was. Quake was massive and unlike anything else. 3D accelerator companies took note, and 3DFX released their popular Voodoo series. Graphics APIs also made implementation a lot easier.

~'98 - Ever increasing texture resolutions and polygon counts. Quantum leaps, but strictly speaking there aren't many advancements in actual rendering techniques, just the power that developers had.

2001 - Bump mapping. Halo 1, to my knowledge, is one of the first games to use bump mapping. This is major and makes ground uneven and more realistic. i.e., a brick wall instead of just being flat is instead has gaps between the bricks, that's because of bump mapping. Cheaper, faster and easier than doing such things by hand. Some other stuff too like texture filtering becoming viable.

~2002-2003 - Real time shadowing becoming possible. SWAT: Global Strike Team was a rather early game to have proper real time shadows and good lighting. It even to managed to get some pseudo-real time shadows on the PS2, although the Xbox port was a lot more impressive. Suggested reading: https://xania.org/201002/developing-swat-gst-introduction

Obviously, Deus Ex: Invisible War cannot go unmentioned. It had a very complex (and very expensive, RAM heavy and instability causing) per pixel shadowing system, unlike anything else and still very impressive today. Doom 3 similarly, it had a much less expensive but less realistic shadow system in their game.

2003-2007 - Very rapid increases in rendering power and shading. A lot of advancements in post processing. Bloom, AO, Particles, FXAA and various other AA variants. Things are getting way more real: Crysis and Fear are amazing examples of this. You have actual grass, you have the player's collision reacting to plants and your bullets breaking actual glass, you have high polygon models, you have big maps, you have god rays. It was unlike anything else.

2007-2018 - Global Illumination and Physically Based Rendering, ever advancing shaders and post processing. Might not seem impressive, but it's laying the foundation for the future. Graphics cards getting far more powerful.

2018-20?? - Real time raytracing becoming possible. It's difficult and very expensive to render and if it will have lasting power is dubious. Too expensive at the moment for the consumer. From here on out it's guesswork what the future is like.

>>16129331

This has been on my mind for a while, has anyone ever done or is it even viable to do some sort of hybrid reflection technique with a combination of screenspace and old-school render to texture? i.e. the static objects in the reflection are screenspace, but the "reflection" scene for NPCs and your character are moving around in a really cut down version of the same scene that's completely invisible. Shouldn't that save some cycles?


2b29da  No.16129533

>>16129517

>hybrid reflection technique with a combination of screenspace and old-school render to texture

I mean it is certainly possible but I think most people don't actually notice that stuff outside of their view isn't reflected so no one really bothers. I'm very surprised they did it in Hitman 2 to be honest.

It's actually kinda already done with IBL (see https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/) for static geometry, it's just way too expensive to do characters as well for most games (or truthfully, just not a priority).


eae0c2  No.16129540

File: de544b212e890cd⋯.png (152.38 KB, 419x372, 419:372, generic hentai crop.png)

>>16129251

>Soystation

>Black +203%

Fucking hell my sides


639a1b  No.16129606

File: 18e6d59976f9e32⋯.png (618.25 KB, 677x765, 677:765, 18e6d59976f9e329d9d43e2eca….png)

>>16129251

Ara ara!

>Germany is the light in Europe

>xbox players are healthy boys

>playstationfags are dude bros and niggers

>wii are wapanese

>PC is still the best (Even Linux has more vidya than all three combined and their last generations)


cfb5f4  No.16129617

>>16129251

how recent is this? as far as i can tell this seems to match stereotypes of last generation. ps3 was for niggers or fifa spics, while ps4 is for normalfags and fifa spics. 360 was for normalfags and xb1 was for niggers. wii and wiiu was for kids and trend weebs that pretend to hate problematic anime while switch is for soy casuals and kids


235676  No.16129624

File: c7abe77faddb7f6⋯.png (65.88 KB, 238x256, 119:128, what yem do.PNG)

>>16129606

> Linux has more vidya


639a1b  No.16129631

>>16119045

This is proof of how shit Unity is. There is no worse engine out there.

If I ran this shit, my CPU would probably bite the dust because Unity uses infinite CPU for no fucking reason.

>>16129624

>What is Wine


e3df30  No.16129635

>>16129631

if you have to use wine to run games on linux, then it's not properly "on Linux" now, is it? A true linux game being defined as "I can run it without any compatibility layers whatsoever"


917732  No.16129641

>>16129631

>What is Wine

Doesn't count, only official releases really count.

Pretty certain that's straight up false too. Xbox 360 had 2100 games, PS3 had 1500 games on disc and 700 download only, Wii had 1500 games.


0afade  No.16129650

>>16129635

Can't speak for other anons but I think it's alright to count emulated games from consoles or DOS games to be within the (Windows-)PC portfolio and I would thus also count games using WINE


abf70c  No.16129656

>>16118744

they already did


639a1b  No.16129657

>>16129635

No. I was talking about games you have access to with the OS, not native games. I wouldn't count PS2 titles on PS4 as native either.


639a1b  No.16129666

>>16129656

This. Look at GTA 4 and then GTA 5. It's a massive step backwards. Same with Battlefield and other popular series.


e406fa  No.16129672

>>16121658

that's getting pretty close


8104a6  No.16129676

File: 59cc5e27197ea1c⋯.webm (Spoiler Image, 1.11 MB, 1280x720, 16:9, Fake Taxi Lad.webm)

File: 325b5afec680f48⋯.png (Spoiler Image, 687.45 KB, 815x538, 815:538, Jew Pornography.png)

File: 154ac0ce7b3befd⋯.png (Spoiler Image, 371.53 KB, 870x1339, 870:1339, Porn search.png)

File: 6cd5ae434579702⋯.jpg (Spoiler Image, 256 KB, 1000x800, 5:4, pornhub.jpg)

File: 44c4c59be566042⋯.jpg (Spoiler Image, 83.04 KB, 533x690, 533:690, Gay Christ Porno.jpg)

>>16129444

>>16129296

You know that fake taxi shit where a slag or a geezer drives around some slut in the back to their destination but then they're all like

>OMG my BF is a fag i wish i could suck some big dick OwO

>oh no i forgot my money how ever will i pay for this ride?

then they fuck the end


e3df30  No.16129684

>>16129676

how the fuck could that have so many hits and so much appeal


8104a6  No.16129693

File: 7539d3ed25fec7f⋯.jpg (46.52 KB, 640x366, 320:183, Crysis.jpg)

>>16129684

its a meme just like everything else on pornhub, like the endless amounts of STEPMOM SMASHED AND SLAMMED BY STEPSON or RACIST WIFE GETS BLACKED and the other BLACKED shit that goes on there, if you click on the search bar but dont type anything it usually shows the most popular recent searches


8bb293  No.16129715

File: bd835297351cc80⋯.png (25.38 KB, 450x410, 45:41, ClipboardImage.png)

>>16127711

PS4 and Xbone APUs are based on the Jaguar architecture, not Bulldozer.

Here's a benchmark comparing 1.8ghz Ivy Bridge 2 core 4 thread to 1.6ghz 4 core Jaguar. The CPU in PS4 Pro is roughly equivalent to a 2.5ghz quad core Ivy Bridge Intel CPU. Bulldozer doesn't even come close to reaching this level of performance per clock.

I think we're done here. PS4 Pro and Xbone's CPUs aren't that bad. They're not great, but they're not as bad as you think they are. Considering both consoles are running some derivative of Mantle which massively reduces CPU workload for GPU rendering, I don't think that's the problem. The real problem is console gamer's low standards for graphics and how they'll slurp up poorly optimized 24fps "experiences" and the fact developers don't feel any need to get their game more optimized than "cinematic experience"


639a1b  No.16129738

File: fd0da4c23df8474⋯.webm (106.75 KB, 320x240, 4:3, kill yourself.webm)

>>16129331

>talks about physically based rendering

>blured screenspace reflections in first image

>second image just removes typical like reflections from the weapon, giving you a preview of nothing and pbr instead of traditional and pbr

Physically based rendering is a meme and if you mention it it's like mentioning Moore's law on /tech/. Holy shit you should just kill yourself.


2b29da  No.16129759

File: c952d6a0b7c14e9⋯.jpg (94.28 KB, 1440x810, 16:9, 1381520003535.jpg)

>>16129738

Look at this absolute nigger piece of shit. Not only is he such a fucking moron that he wasn't able to decipher that I also mentioned real-time VCT GI which is used in The Tomorrow Children for reflections, which the first screenshot is from, he also has zero fucking clue what PBR is yet comes here shitting up a nice thread. Take your own advice and fucking kill yourself you fucking faggot piece of shit.


639a1b  No.16129789

File: d89c8096d5ea99b⋯.webm (1.08 MB, 1000x562, 500:281, Remove_Baka.webm)

>>16129759

>he wasn't able to decipher that I also mentioned

>naming other things makes the first thing valid


e50c58  No.16129806

>>16129517

>>16129331

Thanks a bunch anons.


7ffff8  No.16130474

>>16129331

The second image seems quite misleading. Both look rendered the same way, one was just textured with a different shader parameterization (metalness workflow/disney shader). The pointless albedo color change also makes it harder to compare apples-to-apples.


d64f35  No.16130497

File: 8913b53c0ca2902⋯.jpg (21.1 KB, 325x330, 65:66, 8e0e83839e30dd3c949476351d….jpg)

>>16127657

pussy > all

King me.


235676  No.16130507

>>16129650

But then it has the same amount as Windows then if we really get down to it.


e52b49  No.16130520

File: 873621cf20d17c3⋯.png (1.53 MB, 1572x814, 786:407, ClipboardImage.png)

>>16130474

i think this image is a more accurate comparison


0cf79a  No.16133658

Forget all this bullshit, hire some cunts that know from networking, and keep them. All the diversity hiring hasn't shown a bit of that, trash looks and plays worse than OG Quake on a landline.


0cf79a  No.16133691

I think someone said this before, but you're living the fast food of not only vidya and other media but seepage right into politics.


0cf79a  No.16133708

And, when someone tries, outside of the system and non-English, some herpetic twitter whore rubs their minge all over it.


10a12e  No.16134176

>>16119045

Doesn't matter how realistic graphics get when games are made the way they are. Video games are so limited you can only complete a few predetermined tasks the devs made out for you. Want to go climb that mountain? Oh it's just a backdrop and we didn't program it into the game. Wanting a game where you can do what you want instead of some autistic twitch shooter or drone mentality strategy game is as close to wasting your life as you will ever get. You experience absolutely nothing except for a predetermined set of programming. It will only get worse as money flow starts to corrupt whatever visions devs had for games when they were first invented.

tldr Games obviously aren't fucking real, and 90% of them are made with 0 creativity. So it doesn't matter how pretty you make them.


299b20  No.16135103

I would be fine with games going back to 6th gen or early 7th gen graphics but with high resolution if it meant games were released physically without having to use some shitty client, complete, whole, and playable without a patch.


1c0389  No.16135763

>>16118744

Rasterisation is very painful and expensive. But the computation power required is still less when compared to ray tracing. Once we can have real ray tracing in real-time, it should in theory reduce the burden on the developer's side.

>>16118781

He's wording it badly.

Graphics advancement on PC is mostly incremental because they don't want to break compatibility with existing code and userbase, and only the most hardcore users (or specialized industries) feel the urge to upgrade to the latest and greatest.

With Direct3D, you're locked into a certain version's (programmable) pipeline. OpenGL allows extensions to access the latest and greatest features, but we all know how that works in reality. AMD's proprietary OpenGL implementation is a steaming hot pile of mess. Nvidia locks their most exotic (and often useful) GL extensions on their expensive Quadro cards, and not everyone is insane enough to game on those.

Then there's the problem of users that are still stuck on older version of Windows that don't have newer version of DirectX because Microsoft decided "it's not possible", and these users don't feel the need to upgrade because "it still works." Excluding them means a huge dent to your potential revenue.

PC may be where the latest and greatest happens, but there are things like those makes it really slow for new technologies to trickle down to your average consumers, so most devs stuck catering to the lowest common denominator.

Consoles don't have to worry about those: introduce your box, build hype, throw in some marketing, give them 1-2 great launch title, then promise more great games, and see the sheeples buy it in droves, then tell third party developers to bend over and use the new technology.

PS3 was probably the first one to push the concept of "APU", where you have a general purpose core and a compute core on the same die. They executed it badly though. It didn't help that their decision to include the RSX during last minute and their poor early documentation made it confusing for the devs.

The concept of GPU accessing CPU's memory region to eliminate copying data back and forth between CPU memory and GPU memory has been around before the PS4, but the PS4 was the first one to make extensive use of it.


ca8623  No.16140991

>>16121658

That's pretty neat, hopefully games start using that quality sometime soon instead of the same boring styles so much


3d0700  No.16142115

File: f5bb8a9035e4992⋯.jpg (58.28 KB, 720x502, 360:251, xbox_is_hueg.jpg)

>>16129251

>Xbox

>Chubby Team

They like it THICC


3d0700  No.16142119


e7d9ed  No.16142739


aac3b2  No.16142759

File: ad73905ede8b534⋯.gif (1.23 MB, 394x297, 394:297, wakemeup.gif)

>>16129251

>playstation

>taxi

what.


e50c58  No.16142789

>>16142739

>strawpoll

fuck off shill


832fb9  No.16142797

File: 0664880f60271f0⋯.jpg (89.66 KB, 730x542, 365:271, 0664880f60271f02dd4f5d09a3….jpg)

>>16119994

Is that a recent Brendan photo? I-is he gonna make it bros?


bef7c8  No.16142828

>>16142797

He was already in a movie recently, no more alimony and supposedly has a few works in the pipeline.


2f4141  No.16152107

>>16118978

It figures, given how physics in games has actually gotten so much less advanced in the last decade than it was a decade and a half ago.


12ef36  No.16154925

YouTube embed. Click thumbnail to play.

We already have the technology for raytracing. Embed related is a small tech demo of realtime voxel raytracing and physics, running at 40FPS, at 1080p, on a 750ti. And this is merely from a one-man kid army made on a budget GPU from 2013(?). Just even an extra man or two with more progress and you've got something that nearly every computer can use by the time Intel's Gen11 graphics start rolling out.


11e76b  No.16154934

>>16142797

He'll make it, the Alimony Demon has finally been banished.


7e5985  No.16155313

File: 1d042102b6c9ae8⋯.gif (1.6 MB, 390x220, 39:22, 1d042102b6c9ae8aaef5367fc4….gif)

>>16129641

>Wine doesn't count

It's 1:1 for the majority of software. How can it not count? If you can run it on the system it counts.

>Pretty certain that's straight up false too.

Are you honestly retarded enough to think All the consoles, from every generation, have more games than PC?


a760b1  No.16155369

File: 5a789c2829f42cd⋯.png (398.57 KB, 917x1750, 131:250, anon_didnt_listen.png)




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