f17dad No.16114307
What changes can be made to the game controller to improve it? Most companies (barring Nintendo) are too afraid to deviate from the current design trend sparked by SONY, and some features of the current controller archetype just aren't that good.
Basically, doodle/photoshop some controllers and come up with whatever crazy shit you like, then justify it. Designs can be either general, or specialised for certain games.
Here's one that was inspired by the Virtual Boy.
d35813 No.16114324
>>16114307
One handed controller plus mouse.
20824f No.16114326
>NO MICRO-SWITCHES
>NO OPTICAL LASERS
>NO BACK (OF THE CONTROLLER) BUTTONS
>CARING ABOUT THE FACE
>NO SIX BUTTONS
>NO FUCKING STEERING WHEEL
>NO GUN OPTION
>HANDLES ON A CONTROLER
>ACTUALLY BEING A CAVEMAN AND HOLDING THE CONTROLER
What the ACTUAL FUCK ARE YOU DOING
f17dad No.16114352
>>16114326
If you're not holding the controller, how do you access the back buttons?
20824f No.16114356
>>16114352
with excessive force from pushing the case of the controller
38c0ac No.16114380
>>16114307
People with fat fingers like myself would accidentally press the buttons around the right d-pad,
f17dad No.16114391
>>16114356
I see, you could have one for each corner.
>>16114380
There's a bigger problem I noticed when I sat down and looked at it for two seconds. Since the buttons aren't close enough to eachother, there's no way you'd even be able to play platformers like Super Mario Brothers. The issue could probably be resolved by making the right d-pad smaller, or placing the buttons beneath it.
55abe8 No.16114457
why fix what aint broke, might be the best damn controller to use on PC since you can map the touchpad buttons and the share button however you like
97e153 No.16114464
no need to fix what was already objectively good
1d9cb4 No.16114482
I'll just paste this from another thread.
For those that need tangibility because they're unimaginative retards I propose the most triggering controversial technology: the Oppai Sphere controller. You fondle one Oppai sphere in each hand with your thumb on the nipple. Then you can use your hands to squeeze the jiggly gel. The gel will morph however you squeezed it into the gesture along with super HD rumble that can give you a feel of the game object inside. The controller even has motion sensor built in so it feels you slapping and juggling it. It's like holding a real pair of boobs, but not shitty American silicone boobs.
dbacaa No.16114493
I have many controllers for different consoles and usb adapters. So I'd really like a controller that's customizable to whatever game you're trying to play or system you're trying to emulate while retaining the same basic shape for comfort. Then I would just have one type of controller and a bunch of plugin type things that change what buttons/axes it has available to match the emulated console or whatever controls a PC game requires. Add gyro and analog buttons as well for games that need it.
c2fb3a No.16114494
>>16114477
>those digits
I was going to disagree but I don't know if I should.
f5e15d No.16114548
>>16114457
>DS4
Bottom of the barrel trash
06b9e9 No.16114618
>>16114526
That stick's shape is awkward to use, and lacks a good comfortable thumb button option or pinky switch so you're fucked over if a game needs more than one fire button. it's only saving grace is being ambidextrous.
0b3d74 No.16114628
>>16114618
Don't worry, Star Citizen's gameplay only consists of buying jpegs.
31e1af No.16114629
>>16114477
>his keyboard doesn't have its own RUB OUT button
06b9e9 No.16114648
>>16114526
>star citizen
Enjoy spending a 100 bucks on controllers to fly your vaporware 1000 dollar jpeg, cmdr.
fa0351 No.16114666
>>16114457
>no pressure sensitive buttons
>analogue sticks wear out in 3 months tops
>touchpad is gimmicky shit no one utilized
2e4b55 No.16114669
Next big thing will be
BUTTONS ON THE BACK
0b3d74 No.16114679
>>16114669
Yours for only $150, goy
2e4b55 No.16114699
>>16114679
This shit is probably gonna cost even more than that
Never heard anyone mention it
9b64fe No.16114703
>>16114307
What if the handles were more horizontal
462d9d No.16114745
>>16114695
Good, but we can do better.
53935b No.16114760
>>16114745
Razer™ ZcocX Gaming Button® Esports - Limited Edition
f17dad No.16114764
>>16114737
WHERE'S THE INSERT KEY AAAAAAAAAAHHHHHHHHHHHH
33043b No.16114770
This will be a throwback to the lightgun and will be shipped with Metal Gear Solid X and can attach to your current cuntroller for only $599
1f8e62 No.16114795
>>16114457
i love the DS4 but if it had pressure sensitivity, had 6 axis instead of the touch pad, light, speaker/audio jack and is plug n play ready, that would be PERFECT. but still DS4 is pretty good
482a76 No.16114821
>>16114795
>>16114666
>Pressure sensitive
For what exactly?
ffc65e No.16114828
>>16114770
Oh man, I miss those threads.
aab68c No.16114830
bf8534 No.16114987
>two D pads as opposed to analogue sticks
their can't really be people who think like this right?
408b5a No.16115021
>>16114987
Just admit you love the analog stick.
f06841 No.16115026
seriously though, mouse and keyboard you fucking birdwatchers
if you even have a console in your house you better start looking over your shoulder
0b3d74 No.16115041
>>16115021
>2600
>analog
>VGmemes.com
>(1)
72e26b No.16115086
>>16115021
What's wrong with analog sticks, as opposed to 2 fucking D-pads?
I can appreciate a D-pad, but who the fuck wants 2 of the damn things
0b3d74 No.16115094
>>16115086
The real reason the Virtual Boy failed
c55d52 No.16115111
>>16115094
I just realized the bits at the bottom look like dildos.
20824f No.16115128
>>16115086
dpads are bad, a stick or four buttons will always win
f17dad No.16115150
>>16115086
Analogue sticks feel cheap and unpleasant to use. They just kind of hover there and you have to make precise movements with your thumbs which feel like they don't really fit into there properly in the first place. Maybe that's just me though, I haven't found many people who agree with the trigger thing which I find way worse.
5a5fa6 No.16115228
I see your >>16114770 and raise you pic related
82ee3b No.16115289
>>16114699
this shape and configuration but with this in mind
>>16114493
and two extra buttons in the back since you'd have two free fingers. also the sticks should have a bigger radius to move and the controller itself should have installed some FLOSS to configure sensitivity of the analog shit and deadzones of the sticks.
030ff9 No.16115307
>>16114669
>>16114656
>>16114679
I was just about to describe this. Games made for such controllers have potential of not being consoleshit.
Every single ported consoleshit game that I played was spoiled by target lock and lack of controls for very basic things.
But then again, the console community probably lacks the brain power to use these in the first place.
5bdeda No.16115347
>>16114431
Dang, thought that said food pedals.
6eb4b2 No.16115698
>>16115094
It wasn't the fact that you had to lay down to play it and it was only ever 1 player and they didn't port any of their big IP's to it? Like a Warrior Land and Red Alarm are the only 2 games of note.
It had potential. I liked it anyway.
415b8b No.16115701
>>16114307
This controller makes it too much of a pain in the ass to reach the face buttons with your thumb due to the d-pad breaking them apart. I am comfortable using the Duke and I can guarantee you I'd still have trouble with this.
415b8b No.16115708
>>16115150
D-pads are "better" than analog sticks becayse most games which make use of them do so with intent. For example there is no modern game with camera controls on a d-pad because that is retarded, yet that's exactly what you'd have to deal with using 2 d-pads.
4d7a5b No.16115726
>>16114464
>>16114457
They could both use a few more buttons. 360 also needs a dpad that isn't garbage.
c545e6 No.16115734
A controller where the buttons are under your fingers
ff72a2 No.16115740
>>16115734
B-but the buttons are already under your fingers in a regular controller.
c545e6 No.16115749
>>16115740
You no understand Nintendo™ innovation!
82ee3b No.16115755
>>16115734
are you a designer of logitech products?
415b8b No.16115782
>>16115734
If this controller ever gets made, it will forever be known as the Swiss Roll.
7f9ee4 No.16115784
The Xbox S-Type is the best controller ever made, 1v1 fite me fgts
c545e6 No.16115794
>>16115755
You don't understand, uncomfortable designs force the user to be more aware. And it makes our products look innovative without actually designing it to be practical. :^)
a7f30b No.16119947
I dub it The Four-Play
Inspired by that weird looking rounded plus sign of a controller from a Wii controller prototype image (and possibly the next evolution of the N64 trident controller). It can be rotated around in different control layouts depending on which handles are gripped. There would also be 4 Z-triggers on the underside.
It can also be used as emergency weapon.
281627 No.16119957
>>16114669
This is genuinely a good idea and it's sad how long it's taken designers to realize it. You have only one thumb but several free fingers.
I post this god controller design sincerely all the time and it's depressing how few know anything about design enough to take it seriously.
755864 No.16119961
>>16119957
Because the design sucks
281627 No.16119965
>>16119961
What about it sucks?
755864 No.16119969
>>16119965
notched sticks have limited range, reliance on the weak ring finger, retarded button placement, no room for microswitches to fit in the stick. Posting it all the time won't make it real and it isn't even a good design in the first place.
281627 No.16119970
>>16115734
This is also on to something. The ultimate hand-held controller wouldn't need to be supported by your hands. By securing it to your wrists or snugly fitting parts of your hand "within" it, you can free up all of your digits for input management.
281627 No.16119982
>>16119969
>notched sticks have limited range
This is not a property intrinsically related to the shape of the gates.
>no room for microswitches to fit in the stick.
u whuh? Nigger that's a Neo Geo digital thumbstick.
>retarded button placement
Elaborate.
3b35a8 No.16120046
>>16114352
>Not using you latent psychic abilities
7ed478 No.16120055
>>16119957
I have a hard time believing you're not baiting, but I'll bite.
>it's depressing how few know anything about design enough to take it seriously.
People who know anything about design also know an interface ought to be fucking visible. Yes, use of a complex layout of buttons out of sight is possible, but nobody's going to fucking buy it because it will be an insane pain in the ass to learn that. You're basically doing the rookie mistake of looking at potential only and forgetting the basics of what a user interface should be.
0737aa No.16120063
>>16119947
>just rotate it to suit the type of game
It'd look like an abomination but I'd like it more than the joycons.
Where would the cable attach to? The bottom?
281627 No.16120088
>>16120055
It isn't really that different from a Wiimote + Nunchuck with a degree of inputs similar to other controllers. The Wii was a smash success and there is clearly a design from people for controllers with three back-of-the-controller inputs. What's the big deal?
281627 No.16120089
>>16120088
clearly a desire* established in this very thread
a7f30b No.16120531
>>16119947
It's wireless, but if it had to be charged/connected the bottom centre would be the best place to do it. Outside of including a swapable rechargeable battery pack this is probably the major design issue with it.
I did add four blue dot lights (below the D-pad, hard to see) like the Wii Remote has for saying what controller number (1p, 2p, etc) it is.
f17dad No.16120572
>>16119947
The concept definitely sounds good, but it'd sure be hard to execute well. You'd probably need at least 3 analogue sticks minimum, and the essential buttons would need to be accessible from all angles, unless you're just going to make more of those. If you actually went through with it, it'd end up being pricey as hell.
de7906 No.16125012
REMINDER ALL CONTROLLERS WILL ALWAYS BE 360 CLONES THANKS TO (((XINPUT)))
>>16115150
the real problem with analog sticks is DEADZONES:
>move stick 2mm
<nothing
>move stick 2.2mm
<70% of range
>also deadzone is square, making non-linear slow movements extremely bothersome
>either the above or you can't reach 100% range on diagonals
>deadzones are INCONFIGURABLE vary PER CONTROLLER MODEL (hardcoded/driver) AND GAME
1ff79f No.16125096
controller is the faceplate of the console, and you have to communicate your input to a family member or friend for the best experience
25eb8f No.16125115
>>16125012
>what are hall effect sensors
030ff9 No.16125131
>>16120055
>interface ought to be fucking visible
You don't need to see pedals and gear stick to drive a car.
>pain in the ass to learn that
Only niggers and/or retards would be afraid of having more controls right under their fingers that normally don't get utilized.
>>16125012
B-but muh analog input in platformers.
3c6944 No.16125153
>>16115086
It's a controller for playing The Binding of Isaac, and nothing else. Also his retarded button placement makes me think he has manlet thumbs that can't reach a normal controller layout.
c38c09 No.16125219
Just make it modular with an open connection standard. Want to pay some action game? Go for the standard setup. Like buttons on the back? Get the module with buttons on the back. Playing a fighting game? 6 face buttons + d-pad or 4 face buttons for directionals. Prefer stick setup? Get the lap frame and make it. Playing fps? Lap frame with mouse + buttons setup. Prefer your own unique snowflake setup? Get your trackball with flight stick or whatever.
Fuck expecting someone to make the perfect controller, let me build my own easily.
b9826b No.16125363
>>16115094
It was all red and probably uncomfortable to look at for longer periods.
e61095 No.16125368
>>16114324
This exists as a kikestarter preorder scam called grifta
b9826b No.16125371
>>16125368
>>16114324
Isn't that just a worse joystick?
Joysticks have some buttons too and should allow for way better control.
3074b5 No.16125376
>>16125265
>manual piss jug
>no prostate stimulating auto dildo
dropped
e61095 No.16125378
>>16125371
it's supposed to be a controller that you can break in half and only use half of it, for movement and some actions while aiming with mouse.
b9826b No.16125389
>>16125378
And if you only use half anyways wouldn't a joystick be way better than holding some couch device in mid air and making imprecise inputs?
82ee3b No.16125395
>>16125162
damn I knew I'd seen it somewhere, fucking austrian jew
030ff9 No.16125431
>>16125376
>redditor is also a raging faggot
Like pottery.
0de47f No.16125608
When are they gonna bring back having 6 face buttons
281627 No.16126920
>>16125608
Hopefully never. It was always a fucking stupid idea and should be left in the dustbin of history.
dda207 No.16126970
My first wish is for shoulder triggers to die. Give me back a flat-pressing R2 button that I can clearly feel click.
853a28 No.16127042
>>16114307
>What changes can be made to the game controller to improve it?
Metal on metal sticks. Optical sensors for sticks like in mouse.
Current pad sticks are atrocious. Huge dead zones and inconsistent input.
cdc759 No.16127054
>>16126193
unironically a controller that has gun capabilities would be cool if it had a hit sensor. You'd be able to use the controller normally but you have the option to physically aim your shots
853a28 No.16127055
YouTube embed. Click thumbnail to play.
>>16126970
>not making tactile feedback triggers
f17dad No.16127092
>>16126219
Pretty conservative, but it looks alright to me. Is it just your drawing ability, or are those handles jutting outwards?
>>16125096
20824f No.16127105
>>16126970
>mashing plastic between rubber is a click
lol
f17dad No.16127121
>>16127105
Nintendo did it right. At first. Naturally, the Wii U Pro Classic Controller ended up being total garbage, which is a bit of a shame.
f41ac3 No.16127166
I tried playing smash bros at my friends house earlier today and the fucking switch controller is absolute DOGSHIT
the analogue sticks are tiny bullshit, no way to control them properly, and they are way too close to the edge of the controller too so your thumb is in a weird spot
hitting up on the left stick will make the fucking controller come apart into some weird gimmick mode or something
755864 No.16127264
>>16127105
quit getting retarded over semantics
ef37c8 No.16127459
>>16127166
did your friend make you use the joycons? what a dick.
12bbe8 No.16127504
>>16114457
I think the DS4 is alright, but people need to stop praising it like a third of the entire controller isn't used purely for s gimmick or not at all. And let's not forget the dedicated social media button.
6999d2 No.16127512
>>16115094
it had no games and gave people headaches and I heard that it made one guys head explode like that bit in scanners
f41ac3 No.16127515
>>16127459
I was using the one the thing comes with I think, the one that sexy dog is based on
he offered the more normal controller to me but I didnt want him to end up using the shitty one
next time I am going to bring over my gamecube to usb adapter to see if it works
ef37c8 No.16127573
>>16127515
You used the joy-cons inside the weird controller block.
I usually offer my friends the real controller while I use the joy-cons, since the joy-cons are fragile and probably have a weak or damaged joystick. I know mine do.
425f44 No.16127599
b4654a No.16127634
>>16127121
>left stick is in the low position
No.
9cfe9b No.16127816
I unironically love the joycons as a concept and find it hard to enjoy using a standard controller after having used them extensively.
>That natural feeling of freedom of being able to place your arms and hands wherever and however you like when doing almost literally any other activity
>That rumble that sends orgasmic shivers through your hands
>Suberb use of the only real advantage to motionshit: Enhanced aiming
That said it's not at all perfect. They need to be at least 20% larger to be comfortable for longer continuous usage, the layout needs refined a bit so when using them individually it doesn't feel cramped, and the joysticks need to straight up just be larger and of higher quality. Otherwise I truly believe this should become the standard of the future and it saddens me that in 5 years I will be forever denied the freedom of comfy arm/hand position these give once Nintendo abandons them for something else; and the rest of the industry continues on with the gorilla nigger uncomfy controller setup for another 30 years.
8b16b2 No.16127827
>>16127599
This, but with pressure-sensitive keys to shut up the "yeah but what about analog movement" faggots.
fed144 No.16127844
>>16127816
Having the camera controlled by both a thumbstick and motion controls was the best idea Nintendo came up with. It's a shame it's only done properly on two games, and one of them doesn't let you do it for x axis.
BotW's bow combat was the first time I felt that a controller's aim was on par with m+kb.
38fa51 No.16127910
Original idea do not steal.
a68bd8 No.16128404
We're considering entering the fight stick market gentlemen. I gave the design team this template to work with for new ideas, and they're ready to present their designs.
Alright anons, sell us your ideas.
82ee3b No.16128496
>>16128404
frankly I believe I have outdone myself
5876ca No.16134116
I advocate breaking controllers in two for ease and comfort of use and putting buttons on the back of controllers is a missed trick that should be utilised.
Use a resting hand shape to craft the body and put a few more buttons on the left hand for a more keyboard-like experience, picking common inventory or skill slots etc or anywhere where you don't want to solely rely on a thumbstick for quick movement but there is a thumbstick there for when shit is less intense or requires your other fingers, mouse with a couple of other buttons ain't broke so there's no need to innovate there
8d986f No.16134661
.>>16125363
Got to try a virtual boy once, it isn't the sort of thing you want to look at for too long, it does hurt if you do.
b526b4 No.16134738
I would be completely satisfied with a 360 controller, that came split into two wireless nunchakus. The greatest thing about the Wii was to lay wide on the couch, instead of forcing your arms in the goddamn 'praying mantis' like all controllers ever.
But to this day, I haven't found a comfortable way of playing FPSes with controllers. My dream is to have a mouse ring: a ring that works like a mouse, making little gestures like on a very small virtual mousepad.
7d33d5 No.16134803
>>16114307
Six face buttons and pressure sensitive face buttons. That's all you need to improve on modern design.
>>16114457
>Dedicated gimmick button (share)
>Touchpad that's just used as a back/select button
>While proper triggers are a welcome addition, it's easy to slip off of them
b526b4 No.16134846
>>16134803
>pressure sensitive face buttons
The PS3 had this, but there was not enough feedback to realize how much the button was being pushed. You just had to settle for the lightest touch possible, which was kinda slow due to the deadzone, and easy to forget during intense action where you naturally grip harder.
ace5b6 No.16134973
>>16134803
>pressure sensitive face buttons
You don't know how awful these are until you actually have to deal with them.
51b9f8 No.16135709
Force sensitive controller
952e19 No.16135770
1d9cb4 No.16135877
This might sound weird. I do like the split controller designs. There's something comfy about having your arms free to stretch around while you play games. Wii remote and nunchaku was incredibly comfy. The joycon's base design can suck it. That said we have four fingers on each hand and motion control now. The first thing I would do is design the controller for holding firmly without dropping or squeezing. They would have a grip obviously. Each controller will have a bumper, an analog trigger, two squeeze/side buttons, two face "macro/menu" buttons, and an analog stick with clickie. Left controller will have D-pad. Right will have four face buttons, two convex on top and two concave on bottom. Both controllers will have pointers for VR interaction and on screen pointer and motion controllers. You can even hook the controllers together at will for a traditional experience or to synch up both controller's motion into one. There's also speakers in both controllers and HD rumble for extra audio effects and some more feel to your game.
Demo game would be a game where you have to take care of a deaf and mute girl in an abandoned metropolis over taken by nature. Animals, trees, and other plant life have taken over the city and you two seem to be the only people around for now. You have to communicate with the girl through sign language that you make with gestures on the controller using the analog trigger and side buttons. The girl will teach you how to survive. She will cook, sew, and give fist aid. However you need to be her ears and muscle to make this relationship work.
65bd9c No.16136553
>>16114307
>>16114324
>>16114344
>>16114363
>>16114431
>>16114643
>>16125265
>>16126193
>>16126219
>>16114493
>>16114669
Behold my autism, ye faggots and despair ONLY $299!!!
left nunchuk plus a mouse or Left + Right for untermenchen console fags
a7f30b No.16150699
>>16135928
>When you have to get the bug spray because the wordworms are eating up the computer mouse again
cf54ee No.16150742
>>16114457
The battery life on this thing is fucking atrocious.
475d4b No.16150890
Needs some sort of gamer fuel reservoir.
2e84cc No.16150895
>>16150832
could be improved tbh
475d4b No.16150905
Hey maybe a fightan game controller that you can piss into to charge up your finisher move LOL
414790 No.16150924
>>16150905
>LOL
Why not one that charges based upon how many tweets you make about your cloaca collapsing?
1a451d No.16151129
<Application
>Converts inserted hand position and relative finger positions into usable data.
>Has three easy to use buttons and one marginally difficult to hit function key (for Start or rare tasks)
>Incredible variety of control schemes from a tiny package
Example case: Pressing the foremost button selects the first 8 letters of the alphabet, the second selects the second 8 letters of the alphabet, and the third selects the last 8 letters of the alphabet. The first of each set of 8 can be selected by sliding the operating hand forward, the second by sliding it to the right, third to the back, and forth to the left. Tilting hand left, right, forward, or back similarly selects the rest; spreading fingers and sliding the operator hand selects from "," "." "!" and "?" no matter the set, and releasing tension enters the character selected. Backspacing is done by shooting the controller the bird, so to speak. There's probably more inputs I'm not considering but that's enough to handle most basic text inputs, not to mention the assembly can operate readily as a mouse (with variable hand speeds!) instead for on-screen keyboards as you like.
<Ergonomic concerns
>Ridge placement/depth for differently sized hands
>Width for differently sized hands
>Cords may tangle
Adjustable/reconstructable mice have some answers to these. A framework with a gap in the middle that can be shortened or widened might be ideal, and ridges could be a very gradual swoosh, like a left parenthesis, with rivets for grip instead. Elastic band for fingers to avoid constriction but not so elastic it can't pull at all.
<Other challenges
>Hand position may be uncomfortable
>Handedness
>Unintuitive
>Correctly interpretting inputs
Ensuring the controller can be held in any orientation is key; so is figuring out how to get it to work with ether hand. Adding buttons to both sides and selectively disabling them based on handedness would be ideal but maybe costly and inconvenient electronically. The controller isn't supposed to be intuitive but rather powerful, so being unintuitive isn't a huge downside.
Please note that the angles pictured aren't how you would likely hold it, but rotated for clarity and my poor drawing skills.
Explaining the metrics required to interpret string inputs is a pain in the ass. So far as what else the controller would want, a gyro could have big implications since you are manipulating a physical position rather than a button. Ex: rotate both hands around a center point in tandem while maintaining inputs to roll a plane and then control the plane as if it were physically sideways in a physics simulator that has you 'fly by hand'. I'm sure there's other cool things that could be implemented easily I haven't considered.
1a451d No.16151172
>>16151129
oh yeah to prevent tangling and allow rotation it should pony up for paracord wiring and this would go to the side pointing away from the player as one might expect; no account would need to be made for handedness if the second set of button exists since no full rotation would be required
I don't know how I fucked up and erased the start button too, that would go atop the pinky, you play the controller like a flute
strings would need to fit on the phalanges for adequate control; alternative settings could be assigned to interpret inputs for tautness rather than looseness such that you could flip your hand before inserting fingers in loops and curl them out rather than curl in; freedom in controller position thanks to the practical string "give" means users can find what works best for them and spread their hands a bit more. Too long a string length may lead to false positives, though, so the contact sensors would need a potentiometer for pressure
the controller could double as a trauma recovery and exercise tool for fingers since some people suck at selectively curling fingers due to never stretching that tendon. There might be some advantages to this control scheme for carpal tunnel and such as well since there is more than one way to complete inputs necessarily which means more movement variety and most movements are complete (complete curling of a finger, straightening of controller hand when not in use, etc) rather than partial (claw hanging over mouse/dualshock)