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File: 6807159d3c57913⋯.png (5.57 KB, 320x240, 4:3, perfectcontroller.png)

f17dad  No.16114307

What changes can be made to the game controller to improve it? Most companies (barring Nintendo) are too afraid to deviate from the current design trend sparked by SONY, and some features of the current controller archetype just aren't that good.

Basically, doodle/photoshop some controllers and come up with whatever crazy shit you like, then justify it. Designs can be either general, or specialised for certain games.

Here's one that was inspired by the Virtual Boy.

d35813  No.16114324

File: 7540be56e4d451c⋯.jpeg (19.07 KB, 500x500, 1:1, images (2).jpeg)

>>16114307

One handed controller plus mouse.


20824f  No.16114326

File: 3c3e75875ba5405⋯.jpg (41.17 KB, 1280x815, 256:163, Sega-Dreamcast-Arcade-Stic….jpg)

File: 21af2ab5f35ab3a⋯.jpg (57.92 KB, 854x480, 427:240, 21af2ab5f35ab3ae3e7b35da63….jpg)

>NO MICRO-SWITCHES

>NO OPTICAL LASERS

>NO BACK (OF THE CONTROLLER) BUTTONS

>CARING ABOUT THE FACE

>NO SIX BUTTONS

>NO FUCKING STEERING WHEEL

>NO GUN OPTION

>HANDLES ON A CONTROLER

>ACTUALLY BEING A CAVEMAN AND HOLDING THE CONTROLER

What the ACTUAL FUCK ARE YOU DOING


f5e15d  No.16114327

File: f1936fee4b78818⋯.jpg (115.38 KB, 1500x1064, 375:266, 71kU-HIcW0L._SL1500_.jpg)


0b3d74  No.16114344

File: a5b045326b7e131⋯.png (8.13 KB, 321x284, 321:284, perfectcontroller-v2.png)


f17dad  No.16114352

>>16114326

If you're not holding the controller, how do you access the back buttons?


20824f  No.16114356

>>16114352

with excessive force from pushing the case of the controller


19f2b9  No.16114363

File: cb1ba8642d36f58⋯.png (287.18 KB, 321x305, 321:305, aaa.png)


38c0ac  No.16114380

>>16114307

People with fat fingers like myself would accidentally press the buttons around the right d-pad,


f17dad  No.16114391

>>16114356

I see, you could have one for each corner.

>>16114380

There's a bigger problem I noticed when I sat down and looked at it for two seconds. Since the buttons aren't close enough to eachother, there's no way you'd even be able to play platformers like Super Mario Brothers. The issue could probably be resolved by making the right d-pad smaller, or placing the buttons beneath it.


c2fb3a  No.16114431

File: 6975f2d5aba1f30⋯.png (14.38 KB, 519x437, 519:437, it grows.png)


55abe8  No.16114457

File: 5e756b0b06a6b12⋯.png (87.81 KB, 342x342, 1:1, ClipboardImage.png)

why fix what aint broke, might be the best damn controller to use on PC since you can map the touchpad buttons and the share button however you like


97e153  No.16114464

File: e21722656babab0⋯.jpg (17.67 KB, 450x318, 75:53, perfection.jpg)

no need to fix what was already objectively good


301df2  No.16114477

File: e50def4725a4960⋯.jpg (Spoiler Image, 13.43 KB, 355x211, 355:211, 81Z882NR-ZL._SX355_.jpg)

I'VE DONE IT


1d9cb4  No.16114482

I'll just paste this from another thread.

For those that need tangibility because they're unimaginative retards I propose the most triggering controversial technology: the Oppai Sphere controller. You fondle one Oppai sphere in each hand with your thumb on the nipple. Then you can use your hands to squeeze the jiggly gel. The gel will morph however you squeezed it into the gesture along with super HD rumble that can give you a feel of the game object inside. The controller even has motion sensor built in so it feels you slapping and juggling it. It's like holding a real pair of boobs, but not shitty American silicone boobs.


dbacaa  No.16114493

File: 9ba080611b9a4b1⋯.png (7.23 KB, 724x404, 181:101, controller.png)

I have many controllers for different consoles and usb adapters. So I'd really like a controller that's customizable to whatever game you're trying to play or system you're trying to emulate while retaining the same basic shape for comfort. Then I would just have one type of controller and a bunch of plugin type things that change what buttons/axes it has available to match the emulated console or whatever controls a PC game requires. Add gyro and analog buttons as well for games that need it.


c2fb3a  No.16114494

>>16114477

>those digits

I was going to disagree but I don't know if I should.


2e4b55  No.16114505

File: 7fb512dd5808c8c⋯.jpg (31.09 KB, 580x435, 4:3, m_f.jpg)


2e4b55  No.16114514

File: f4915638097664d⋯.jpg (55.47 KB, 700x700, 1:1, AB69648_3.jpg)


2e4b55  No.16114521

File: 6ad8410a7492225⋯.gif (531.7 KB, 1299x1049, 1299:1049, BK-Medical_Transparent.gif)


2e4b55  No.16114526

File: 14a4b2af61bc363⋯.jpg (1.3 MB, 3922x2380, 1961:1190, nLleX2M.jpg)


2e4b55  No.16114543

File: 6a1ada794c9ee21⋯.jpg (13.38 KB, 255x321, 85:107, dildo-joystick.jpg)


2e4b55  No.16114547

File: da3ce05fd0dfc57⋯.jpg (21.14 KB, 480x338, 240:169, vagina-hero-360-controller….jpg)

File: 42e43033429eb15⋯.jpg (341.73 KB, 606x600, 101:100, 51_vagina-mouse.jpg)

File: f6f6f1ad741e53c⋯.jpg (397.61 KB, 800x600, 4:3, 2.jpg)


f5e15d  No.16114548

>>16114457

>DS4

Bottom of the barrel trash


06b9e9  No.16114618

>>16114526

That stick's shape is awkward to use, and lacks a good comfortable thumb button option or pinky switch so you're fucked over if a game needs more than one fire button. it's only saving grace is being ambidextrous.


0b3d74  No.16114628

>>16114618

Don't worry, Star Citizen's gameplay only consists of buying jpegs.


31e1af  No.16114629

File: 3b843a6d9d7825f⋯.jpg (220.78 KB, 2001x773, 2001:773, Super Hyper Meta Rub Out K….jpg)

>>16114477

>his keyboard doesn't have its own RUB OUT button


964efb  No.16114643

File: 588c11fe2381312⋯.png (17.08 KB, 444x455, 444:455, benis.PNG)


06b9e9  No.16114648

>>16114526

>star citizen

Enjoy spending a 100 bucks on controllers to fly your vaporware 1000 dollar jpeg, cmdr.


c55213  No.16114656

File: e51a4800be4e689⋯.jpg (72.33 KB, 1000x750, 4:3, serveimage.jpg)

Here you go.


fa0351  No.16114666

File: 4264f6ee5f1a71a⋯.gif (2.25 MB, 600x431, 600:431, nah.gif)

>>16114457

>no pressure sensitive buttons

>analogue sticks wear out in 3 months tops

>touchpad is gimmicky shit no one utilized


2e4b55  No.16114669

File: 03d97297cbed612⋯.jpg (39.12 KB, 530x352, 265:176, sabretoothbuttons.jpg)

Next big thing will be

BUTTONS ON THE BACK


0b3d74  No.16114679

File: be14740743d5b0d⋯.jpg (50.71 KB, 1056x594, 16:9, 58f130db-c683-4485-9b51-06….jpg)

File: 7d30bc1661171cd⋯.jpg (2.85 MB, 4000x2992, 250:187, 6gnhXHo.jpg)

>>16114669

Yours for only $150, goy


aab68c  No.16114695

File: eaac20ca3b6654f⋯.png (3.27 KB, 500x250, 2:1, Oekaki.png)


2e4b55  No.16114699

File: 17a079808b45210⋯.png (1.72 MB, 1599x1284, 533:428, astro-pro-controller-art-0….png)

File: 17658fbca80deb5⋯.png (546.78 KB, 991x677, 991:677, astro-pro-controller-art-0….png)

File: fdb59dda5f42634⋯.png (1.51 MB, 1599x1599, 1:1, astro-pro-controller-art-0….png)

>>16114679

This shit is probably gonna cost even more than that

Never heard anyone mention it


9b64fe  No.16114703

File: 654b956c512beae⋯.png (74.13 KB, 342x342, 1:1, Untitleyfud.png)

>>16114307

What if the handles were more horizontal


9b64fe  No.16114714

File: cec5d83e79913f2⋯.jpg (47.41 KB, 800x638, 400:319, c26-B004UCBU6M-1-l.jpg)


041c04  No.16114737

File: 2324e90b73062ad⋯.jpg (106.68 KB, 1000x750, 4:3, download.jpg)


462d9d  No.16114745

File: b731a0b2c5b0378⋯.png (15.49 KB, 500x250, 2:1, preorder now.png)

>>16114695

Good, but we can do better.


53935b  No.16114760

>>16114745

Razer™ ZcocX Gaming Button® Esports - Limited Edition


f17dad  No.16114764

>>16114737

WHERE'S THE INSERT KEY AAAAAAAAAAHHHHHHHHHHHH


33043b  No.16114770

File: df067f421168fc7⋯.jpg (152.78 KB, 1280x730, 128:73, a weapon to surpass metal ….jpg)

This will be a throwback to the lightgun and will be shipped with Metal Gear Solid X and can attach to your current cuntroller for only $599


1f8e62  No.16114795

>>16114457

i love the DS4 but if it had pressure sensitivity, had 6 axis instead of the touch pad, light, speaker/audio jack and is plug n play ready, that would be PERFECT. but still DS4 is pretty good


482a76  No.16114821

>>16114795

>>16114666

>Pressure sensitive

For what exactly?


00c1c3  No.16114827

File: 8b5a5c18cf4e20e⋯.png (167.4 KB, 800x800, 1:1, ae319ce1-df68-4790-8e92-27….png)


ffc65e  No.16114828

File: 7a705312e0f3124⋯.jpg (391.89 KB, 956x580, 239:145, 1350897454448.jpg)

>>16114770

Oh man, I miss those threads.


aab68c  No.16114830


bf8534  No.16114987

File: 0163ba486b375d4⋯.jpg (39.16 KB, 571x582, 571:582, 1W7LVWi.jpg)

>two D pads as opposed to analogue sticks

their can't really be people who think like this right?


408b5a  No.16115021

File: 73ce44625af30ca⋯.jpg (19.27 KB, 400x488, 50:61, 1452556376149.jpg)

>>16114987

Just admit you love the analog stick.


f06841  No.16115026

File: acc14aa563afa4a⋯.jpg (37.33 KB, 586x391, 586:391, 05F4EA8D0000044D-4668722-i….jpg)

seriously though, mouse and keyboard you fucking birdwatchers

if you even have a console in your house you better start looking over your shoulder


0b3d74  No.16115041

>>16115021

>2600

>analog

>VGmemes.com

>(1)


72e26b  No.16115086

File: 5a08a77e76cf5bc⋯.png (71.24 KB, 336x465, 112:155, i do not understand.png)

>>16115021

What's wrong with analog sticks, as opposed to 2 fucking D-pads?

I can appreciate a D-pad, but who the fuck wants 2 of the damn things


0b3d74  No.16115094

File: 552e8681e73e0ec⋯.jpg (36.13 KB, 850x690, 85:69, virtual boy controller.jpg)

>>16115086

The real reason the Virtual Boy failed


c55d52  No.16115111

File: 6aae326c674a971⋯.png (13 KB, 333x333, 1:1, chrono_toriyama.png)

>>16115094

I just realized the bits at the bottom look like dildos.


20824f  No.16115128

>>16115086

dpads are bad, a stick or four buttons will always win


f17dad  No.16115150

>>16115086

Analogue sticks feel cheap and unpleasant to use. They just kind of hover there and you have to make precise movements with your thumbs which feel like they don't really fit into there properly in the first place. Maybe that's just me though, I haven't found many people who agree with the trigger thing which I find way worse.


5a5fa6  No.16115228

File: a65b4a59aca1d80⋯.png (131.36 KB, 1002x432, 167:72, aaaaaaaaaaaaaa.png)

I see your >>16114770 and raise you pic related


82ee3b  No.16115289

File: 2dbe9f599bd4237⋯.jpg (36.45 KB, 689x693, 689:693, absolute madman.jpg)

>>16114699

this shape and configuration but with this in mind

>>16114493

and two extra buttons in the back since you'd have two free fingers. also the sticks should have a bigger radius to move and the controller itself should have installed some FLOSS to configure sensitivity of the analog shit and deadzones of the sticks.


030ff9  No.16115307

>>16114669

>>16114656

>>16114679

I was just about to describe this. Games made for such controllers have potential of not being consoleshit.

Every single ported consoleshit game that I played was spoiled by target lock and lack of controls for very basic things.

But then again, the console community probably lacks the brain power to use these in the first place.


5bdeda  No.16115347

>>16114431

Dang, thought that said food pedals.


5bdeda  No.16115362

File: cdb0f29db41bb48⋯.png (244.97 KB, 460x308, 115:77, ClipboardImage.png)

>>16115347

pic related


6eb4b2  No.16115698

>>16115094

It wasn't the fact that you had to lay down to play it and it was only ever 1 player and they didn't port any of their big IP's to it? Like a Warrior Land and Red Alarm are the only 2 games of note.

It had potential. I liked it anyway.


415b8b  No.16115701

>>16114307

This controller makes it too much of a pain in the ass to reach the face buttons with your thumb due to the d-pad breaking them apart. I am comfortable using the Duke and I can guarantee you I'd still have trouble with this.


415b8b  No.16115708

>>16115150

D-pads are "better" than analog sticks becayse most games which make use of them do so with intent. For example there is no modern game with camera controls on a d-pad because that is retarded, yet that's exactly what you'd have to deal with using 2 d-pads.


4d7a5b  No.16115726

>>16114464

>>16114457

They could both use a few more buttons. 360 also needs a dpad that isn't garbage.


c545e6  No.16115734

File: 1966df175b7f01e⋯.png (6.3 KB, 500x250, 2:1, Oekaki.png)

A controller where the buttons are under your fingers


ff72a2  No.16115740

>>16115734

B-but the buttons are already under your fingers in a regular controller.


c545e6  No.16115749

File: ae90377332dd528⋯.png (5.01 KB, 500x250, 2:1, Oekaki.png)

>>16115740

You no understand Nintendo™ innovation!


82ee3b  No.16115755

File: d11deac0456b45d⋯.jpg (9.93 KB, 350x434, 25:31, Logitech_G_vert_Black.jpg)

>>16115734

are you a designer of logitech products?


415b8b  No.16115782

>>16115734

If this controller ever gets made, it will forever be known as the Swiss Roll.


7f9ee4  No.16115784

The Xbox S-Type is the best controller ever made, 1v1 fite me fgts


c545e6  No.16115794

>>16115755

You don't understand, uncomfortable designs force the user to be more aware. And it makes our products look innovative without actually designing it to be practical. :^)


a7f30b  No.16119947

File: ee38f868ac50913⋯.png (3.57 KB, 500x250, 2:1, Oekaki.png)

I dub it The Four-Play

Inspired by that weird looking rounded plus sign of a controller from a Wii controller prototype image (and possibly the next evolution of the N64 trident controller). It can be rotated around in different control layouts depending on which handles are gripped. There would also be 4 Z-triggers on the underside.

It can also be used as emergency weapon.


281627  No.16119957

File: 06feaba5547b61f⋯.jpg (35.37 KB, 425x382, 425:382, alphagrip_back.jpg)

File: 1be801d07ff3284⋯.png (64.84 KB, 824x398, 412:199, god controller 3.0.png)

>>16114669

This is genuinely a good idea and it's sad how long it's taken designers to realize it. You have only one thumb but several free fingers.

I post this god controller design sincerely all the time and it's depressing how few know anything about design enough to take it seriously.


755864  No.16119961

>>16119957

Because the design sucks


281627  No.16119965

>>16119961

What about it sucks?


755864  No.16119969

>>16119965

notched sticks have limited range, reliance on the weak ring finger, retarded button placement, no room for microswitches to fit in the stick. Posting it all the time won't make it real and it isn't even a good design in the first place.


281627  No.16119970

>>16115734

This is also on to something. The ultimate hand-held controller wouldn't need to be supported by your hands. By securing it to your wrists or snugly fitting parts of your hand "within" it, you can free up all of your digits for input management.


281627  No.16119982

File: 0034730c08e0e81⋯.gif (2.63 KB, 149x150, 149:150, circle in an octagon.gif)

>>16119969

>notched sticks have limited range

This is not a property intrinsically related to the shape of the gates.

>no room for microswitches to fit in the stick.

u whuh? Nigger that's a Neo Geo digital thumbstick.

>retarded button placement

Elaborate.


3b35a8  No.16120046

File: 2acd424d9c9aebd⋯.png (191.22 KB, 392x336, 7:6, looking into your soul.png)

>>16114352

>Not using you latent psychic abilities


7ed478  No.16120055

File: 48e70a0bcd02a49⋯.jpg (26.97 KB, 500x499, 500:499, later homo.jpg)

>>16119957

I have a hard time believing you're not baiting, but I'll bite.

>it's depressing how few know anything about design enough to take it seriously.

People who know anything about design also know an interface ought to be fucking visible. Yes, use of a complex layout of buttons out of sight is possible, but nobody's going to fucking buy it because it will be an insane pain in the ass to learn that. You're basically doing the rookie mistake of looking at potential only and forgetting the basics of what a user interface should be.


0737aa  No.16120063

>>16119947

>just rotate it to suit the type of game

It'd look like an abomination but I'd like it more than the joycons.

Where would the cable attach to? The bottom?


281627  No.16120088

>>16120055

It isn't really that different from a Wiimote + Nunchuck with a degree of inputs similar to other controllers. The Wii was a smash success and there is clearly a design from people for controllers with three back-of-the-controller inputs. What's the big deal?


281627  No.16120089

>>16120088

clearly a desire* established in this very thread


a7f30b  No.16120531

>>16119947

It's wireless, but if it had to be charged/connected the bottom centre would be the best place to do it. Outside of including a swapable rechargeable battery pack this is probably the major design issue with it.

I did add four blue dot lights (below the D-pad, hard to see) like the Wii Remote has for saying what controller number (1p, 2p, etc) it is.


f17dad  No.16120572

>>16119947

The concept definitely sounds good, but it'd sure be hard to execute well. You'd probably need at least 3 analogue sticks minimum, and the essential buttons would need to be accessible from all angles, unless you're just going to make more of those. If you actually went through with it, it'd end up being pricey as hell.


de7906  No.16125012

REMINDER ALL CONTROLLERS WILL ALWAYS BE 360 CLONES THANKS TO (((XINPUT)))

>>16115150

the real problem with analog sticks is DEADZONES:

>move stick 2mm

<nothing

>move stick 2.2mm

<70% of range

>also deadzone is square, making non-linear slow movements extremely bothersome

>either the above or you can't reach 100% range on diagonals

>deadzones are INCONFIGURABLE vary PER CONTROLLER MODEL (hardcoded/driver) AND GAME


1ff79f  No.16125096

controller is the faceplate of the console, and you have to communicate your input to a family member or friend for the best experience


25eb8f  No.16125115

>>16125012

>what are hall effect sensors


030ff9  No.16125131

>>16120055

>interface ought to be fucking visible

You don't need to see pedals and gear stick to drive a car.

>pain in the ass to learn that

Only niggers and/or retards would be afraid of having more controls right under their fingers that normally don't get utilized.

>>16125012

B-but muh analog input in platformers.


3c6944  No.16125153

>>16115086

It's a controller for playing The Binding of Isaac, and nothing else. Also his retarded button placement makes me think he has manlet thumbs that can't reach a normal controller layout.


3c6944  No.16125162

File: d7a8879713e6b18⋯.png (218.75 KB, 414x347, 414:347, ClipboardImage.png)

>>16115734

>>16115755

>>16115782

That's clearly a Glock logo.


c38c09  No.16125219

File: 9e6849baddf4fe0⋯.png (45.13 KB, 1080x653, 1080:653, Untitled.png)

Just make it modular with an open connection standard. Want to pay some action game? Go for the standard setup. Like buttons on the back? Get the module with buttons on the back. Playing a fighting game? 6 face buttons + d-pad or 4 face buttons for directionals. Prefer stick setup? Get the lap frame and make it. Playing fps? Lap frame with mouse + buttons setup. Prefer your own unique snowflake setup? Get your trackball with flight stick or whatever.

Fuck expecting someone to make the perfect controller, let me build my own easily.


cdc759  No.16125265

File: e96854a73b01ae4⋯.png (29 KB, 453x484, 453:484, ClipboardImage.png)


b9826b  No.16125363

>>16115094

It was all red and probably uncomfortable to look at for longer periods.


e61095  No.16125368

>>16114324

This exists as a kikestarter preorder scam called grifta


b9826b  No.16125371

>>16125368

>>16114324

Isn't that just a worse joystick?

Joysticks have some buttons too and should allow for way better control.


3074b5  No.16125376

>>16125265

>manual piss jug

>no prostate stimulating auto dildo

dropped


e61095  No.16125378

>>16125371

it's supposed to be a controller that you can break in half and only use half of it, for movement and some actions while aiming with mouse.


b9826b  No.16125389

>>16125378

And if you only use half anyways wouldn't a joystick be way better than holding some couch device in mid air and making imprecise inputs?


82ee3b  No.16125395

>>16125162

damn I knew I'd seen it somewhere, fucking austrian jew


030ff9  No.16125431

>>16125376

>redditor is also a raging faggot

Like pottery.


0de47f  No.16125608

When are they gonna bring back having 6 face buttons


685466  No.16126138

File: ec3ba85755cc2ad⋯.webm (4.07 MB, 720x480, 3:2, bop_it_maggot.webm)


6fd96e  No.16126193

File: 5d01274933b287a⋯.png (21.42 KB, 453x484, 453:484, bing.png)


b9644e  No.16126219

File: 1fa3030c26109d1⋯.png (63.69 KB, 1792x432, 112:27, controller.png)


281627  No.16126920

>>16125608

Hopefully never. It was always a fucking stupid idea and should be left in the dustbin of history.


dda207  No.16126970

My first wish is for shoulder triggers to die. Give me back a flat-pressing R2 button that I can clearly feel click.


853a28  No.16127042

>>16114307

>What changes can be made to the game controller to improve it?

Metal on metal sticks. Optical sensors for sticks like in mouse.

Current pad sticks are atrocious. Huge dead zones and inconsistent input.


cdc759  No.16127054

>>16126193

unironically a controller that has gun capabilities would be cool if it had a hit sensor. You'd be able to use the controller normally but you have the option to physically aim your shots


853a28  No.16127055

YouTube embed. Click thumbnail to play.

>>16126970

>not making tactile feedback triggers


f17dad  No.16127092

File: d0916b9e504e747⋯.jpg (411.95 KB, 1600x768, 25:12, Nintendo_Color_TV_game_6_(….jpg)

>>16126219

Pretty conservative, but it looks alright to me. Is it just your drawing ability, or are those handles jutting outwards?

>>16125096


20824f  No.16127105

>>16126970

>mashing plastic between rubber is a click

lol


f17dad  No.16127121

File: 3c3ca69a92edbd3⋯.jpg (138.72 KB, 2528x1756, 632:439, 71Z-JFre8DL._AC_.jpg)

>>16127105

Nintendo did it right. At first. Naturally, the Wii U Pro Classic Controller ended up being total garbage, which is a bit of a shame.


f41ac3  No.16127166

I tried playing smash bros at my friends house earlier today and the fucking switch controller is absolute DOGSHIT

the analogue sticks are tiny bullshit, no way to control them properly, and they are way too close to the edge of the controller too so your thumb is in a weird spot

hitting up on the left stick will make the fucking controller come apart into some weird gimmick mode or something


755864  No.16127264

>>16127105

quit getting retarded over semantics


ef37c8  No.16127459

>>16127166

did your friend make you use the joycons? what a dick.


12bbe8  No.16127504

>>16114457

I think the DS4 is alright, but people need to stop praising it like a third of the entire controller isn't used purely for s gimmick or not at all. And let's not forget the dedicated social media button.


6999d2  No.16127512

>>16115094

it had no games and gave people headaches and I heard that it made one guys head explode like that bit in scanners


f41ac3  No.16127515

>>16127459

I was using the one the thing comes with I think, the one that sexy dog is based on

he offered the more normal controller to me but I didnt want him to end up using the shitty one

next time I am going to bring over my gamecube to usb adapter to see if it works


ef37c8  No.16127573

>>16127515

You used the joy-cons inside the weird controller block.

I usually offer my friends the real controller while I use the joy-cons, since the joy-cons are fragile and probably have a weak or damaged joystick. I know mine do.


425f44  No.16127599

keyboard + mouse


b4654a  No.16127634

>>16127121

>left stick is in the low position

No.


9cfe9b  No.16127816

File: 115fb246ddeca1c⋯.jpg (168.97 KB, 970x450, 97:45, joycon.jpg)

File: 8b7ab93f269ac3a⋯.jpg (38.57 KB, 493x396, 493:396, 2.jpg)

I unironically love the joycons as a concept and find it hard to enjoy using a standard controller after having used them extensively.

>That natural feeling of freedom of being able to place your arms and hands wherever and however you like when doing almost literally any other activity

>That rumble that sends orgasmic shivers through your hands

>Suberb use of the only real advantage to motionshit: Enhanced aiming

That said it's not at all perfect. They need to be at least 20% larger to be comfortable for longer continuous usage, the layout needs refined a bit so when using them individually it doesn't feel cramped, and the joysticks need to straight up just be larger and of higher quality. Otherwise I truly believe this should become the standard of the future and it saddens me that in 5 years I will be forever denied the freedom of comfy arm/hand position these give once Nintendo abandons them for something else; and the rest of the industry continues on with the gorilla nigger uncomfy controller setup for another 30 years.


8b16b2  No.16127827

>>16127599

This, but with pressure-sensitive keys to shut up the "yeah but what about analog movement" faggots.


fed144  No.16127844

>>16127816

Having the camera controlled by both a thumbstick and motion controls was the best idea Nintendo came up with. It's a shame it's only done properly on two games, and one of them doesn't let you do it for x axis.

BotW's bow combat was the first time I felt that a controller's aim was on par with m+kb.


38fa51  No.16127910

File: 2486a9385d26919⋯.png (43.32 KB, 834x706, 417:353, 46546.png)

Original idea do not steal.


330e08  No.16127941

File: 60fbbd5ae5e3952⋯.jpg (64.54 KB, 1280x720, 16:9, joysticktrackball.jpg)

the obvious choice


a68bd8  No.16128404

File: f19e7d49d252e96⋯.png (2.96 KB, 500x250, 2:1, Oekaki.png)

We're considering entering the fight stick market gentlemen. I gave the design team this template to work with for new ideas, and they're ready to present their designs.

Alright anons, sell us your ideas.


82ee3b  No.16128496

File: d96801b2a36d970⋯.png (37.05 KB, 500x250, 2:1, ysdafad.png)

>>16128404

frankly I believe I have outdone myself


5876ca  No.16134116

File: 3cc6b81149129ba⋯.jpg (62.14 KB, 600x384, 25:16, igotsfingursma.jpg)

I advocate breaking controllers in two for ease and comfort of use and putting buttons on the back of controllers is a missed trick that should be utilised.

Use a resting hand shape to craft the body and put a few more buttons on the left hand for a more keyboard-like experience, picking common inventory or skill slots etc or anywhere where you don't want to solely rely on a thumbstick for quick movement but there is a thumbstick there for when shit is less intense or requires your other fingers, mouse with a couple of other buttons ain't broke so there's no need to innovate there


8d986f  No.16134661

.>>16125363

Got to try a virtual boy once, it isn't the sort of thing you want to look at for too long, it does hurt if you do.


b526b4  No.16134738

I would be completely satisfied with a 360 controller, that came split into two wireless nunchakus. The greatest thing about the Wii was to lay wide on the couch, instead of forcing your arms in the goddamn 'praying mantis' like all controllers ever.

But to this day, I haven't found a comfortable way of playing FPSes with controllers. My dream is to have a mouse ring: a ring that works like a mouse, making little gestures like on a very small virtual mousepad.


7d33d5  No.16134803

>>16114307

Six face buttons and pressure sensitive face buttons. That's all you need to improve on modern design.

>>16114457

>Dedicated gimmick button (share)

>Touchpad that's just used as a back/select button

>While proper triggers are a welcome addition, it's easy to slip off of them


b526b4  No.16134846

>>16134803

>pressure sensitive face buttons

The PS3 had this, but there was not enough feedback to realize how much the button was being pushed. You just had to settle for the lightest touch possible, which was kinda slow due to the deadzone, and easy to forget during intense action where you naturally grip harder.


ace5b6  No.16134973

>>16134803

>pressure sensitive face buttons

You don't know how awful these are until you actually have to deal with them.


3bc2e7  No.16135264

File: bbc048bd0534a09⋯.png (162.28 KB, 2560x1440, 16:9, 1399047962626.png)


51b9f8  No.16135709

File: 771ee7763c79fc4⋯.jpeg (49.68 KB, 1009x399, 1009:399, 4495C40B-EEFE-4149-B929-A….jpeg)

Force sensitive controller


952e19  No.16135770

>>16114477

/thread


1d9cb4  No.16135877

This might sound weird. I do like the split controller designs. There's something comfy about having your arms free to stretch around while you play games. Wii remote and nunchaku was incredibly comfy. The joycon's base design can suck it. That said we have four fingers on each hand and motion control now. The first thing I would do is design the controller for holding firmly without dropping or squeezing. They would have a grip obviously. Each controller will have a bumper, an analog trigger, two squeeze/side buttons, two face "macro/menu" buttons, and an analog stick with clickie. Left controller will have D-pad. Right will have four face buttons, two convex on top and two concave on bottom. Both controllers will have pointers for VR interaction and on screen pointer and motion controllers. You can even hook the controllers together at will for a traditional experience or to synch up both controller's motion into one. There's also speakers in both controllers and HD rumble for extra audio effects and some more feel to your game.

Demo game would be a game where you have to take care of a deaf and mute girl in an abandoned metropolis over taken by nature. Animals, trees, and other plant life have taken over the city and you two seem to be the only people around for now. You have to communicate with the girl through sign language that you make with gestures on the controller using the analog trigger and side buttons. The girl will teach you how to survive. She will cook, sew, and give fist aid. However you need to be her ears and muscle to make this relationship work.


38fa51  No.16135928

File: 99a28c239a2b2cb⋯.jpg (83.5 KB, 750x511, 750:511, 03-first-computer-mouse.jpg)


65bd9c  No.16136553

File: 0dfc545a07b2e9a⋯.jpg (289.01 KB, 800x600, 4:3, cont.jpg)

>>16114307

>>16114324

>>16114344

>>16114363

>>16114431

>>16114643

>>16125265

>>16126193

>>16126219

>>16114493

>>16114669

Behold my autism, ye faggots and despair ONLY $299!!!

left nunchuk plus a mouse or Left + Right for untermenchen console fags


a7f30b  No.16150699

>>16135928

>When you have to get the bug spray because the wordworms are eating up the computer mouse again


cf54ee  No.16150742

>>16114457

The battery life on this thing is fucking atrocious.


48b7b9  No.16150832

File: fe2add4bedfe61a⋯.png (24.45 KB, 650x510, 65:51, hakentroller.png)


475d4b  No.16150890

Needs some sort of gamer fuel reservoir.


2e84cc  No.16150895

File: 038af0eac9b877b⋯.png (54.6 KB, 670x517, 670:517, ClipboardImage.png)

>>16150832

could be improved tbh


475d4b  No.16150905

Hey maybe a fightan game controller that you can piss into to charge up your finisher move LOL


414790  No.16150924

>>16150905

>LOL

Why not one that charges based upon how many tweets you make about your cloaca collapsing?


1a451d  No.16151129

File: 7caec5a3ee28d81⋯.png (12.67 KB, 500x250, 2:1, Oekaki.png)

<Application

>Converts inserted hand position and relative finger positions into usable data.

>Has three easy to use buttons and one marginally difficult to hit function key (for Start or rare tasks)

>Incredible variety of control schemes from a tiny package

Example case: Pressing the foremost button selects the first 8 letters of the alphabet, the second selects the second 8 letters of the alphabet, and the third selects the last 8 letters of the alphabet. The first of each set of 8 can be selected by sliding the operating hand forward, the second by sliding it to the right, third to the back, and forth to the left. Tilting hand left, right, forward, or back similarly selects the rest; spreading fingers and sliding the operator hand selects from "," "." "!" and "?" no matter the set, and releasing tension enters the character selected. Backspacing is done by shooting the controller the bird, so to speak. There's probably more inputs I'm not considering but that's enough to handle most basic text inputs, not to mention the assembly can operate readily as a mouse (with variable hand speeds!) instead for on-screen keyboards as you like.

<Ergonomic concerns

>Ridge placement/depth for differently sized hands

>Width for differently sized hands

>Cords may tangle

Adjustable/reconstructable mice have some answers to these. A framework with a gap in the middle that can be shortened or widened might be ideal, and ridges could be a very gradual swoosh, like a left parenthesis, with rivets for grip instead. Elastic band for fingers to avoid constriction but not so elastic it can't pull at all.

<Other challenges

>Hand position may be uncomfortable

>Handedness

>Unintuitive

>Correctly interpretting inputs

Ensuring the controller can be held in any orientation is key; so is figuring out how to get it to work with ether hand. Adding buttons to both sides and selectively disabling them based on handedness would be ideal but maybe costly and inconvenient electronically. The controller isn't supposed to be intuitive but rather powerful, so being unintuitive isn't a huge downside.

Please note that the angles pictured aren't how you would likely hold it, but rotated for clarity and my poor drawing skills.

Explaining the metrics required to interpret string inputs is a pain in the ass. So far as what else the controller would want, a gyro could have big implications since you are manipulating a physical position rather than a button. Ex: rotate both hands around a center point in tandem while maintaining inputs to roll a plane and then control the plane as if it were physically sideways in a physics simulator that has you 'fly by hand'. I'm sure there's other cool things that could be implemented easily I haven't considered.


1a451d  No.16151172

>>16151129

oh yeah to prevent tangling and allow rotation it should pony up for paracord wiring and this would go to the side pointing away from the player as one might expect; no account would need to be made for handedness if the second set of button exists since no full rotation would be required

I don't know how I fucked up and erased the start button too, that would go atop the pinky, you play the controller like a flute

strings would need to fit on the phalanges for adequate control; alternative settings could be assigned to interpret inputs for tautness rather than looseness such that you could flip your hand before inserting fingers in loops and curl them out rather than curl in; freedom in controller position thanks to the practical string "give" means users can find what works best for them and spread their hands a bit more. Too long a string length may lead to false positives, though, so the contact sensors would need a potentiometer for pressure

the controller could double as a trauma recovery and exercise tool for fingers since some people suck at selectively curling fingers due to never stretching that tendon. There might be some advantages to this control scheme for carpal tunnel and such as well since there is more than one way to complete inputs necessarily which means more movement variety and most movements are complete (complete curling of a finger, straightening of controller hand when not in use, etc) rather than partial (claw hanging over mouse/dualshock)


95aa05  No.16151204

File: 2df4b250c064f60⋯.png (23.75 KB, 433x580, 433:580, bingus.png)




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