Tetris does not take 5 minutes
>>16089375
>The latter. Replayability is the most prominent property of good game design.
This, it surprised me anons actually went with the other option. I feel they did not really understand the question.
>>16089032
<Game has no replayability
>I can replay them anyway if they are good
That's the point, they are not replayable. Think Doom, doom is somewhat long, and IT IS replayable. Or even Half-Life, it's entirely linear and long, but it's still replayable.
A game with no replayability is one of those games that you only play for the story and don't touch again because there is nothing in there that makes it fun or challenging to go through again. Or similarly one of those ""puzzle"" games (More like quiz games) that once you know the solution you just type it in and go though.
The common factor is that once you completely "solve" a game there is nothing in there anymore for you, like tic-tac-toe where two players that know how to play end up in a draw always. That's a game that's has effectively 0 replayability, at least for those two people.
An easily solved game is not a good game, replayability is THE most important factor in games. Is effectively tied to gameplay, but unlike gameplay is actually more easily measurable.