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File: d239bee1556a26b⋯.jpg (40.49 KB, 616x353, 616:353, 8e3e97e13f43062ec550e01644….jpg)

4a11bd  No.16083818

This is out, and I still don't know how to manage my supplies and fuel better. Basically went hungry before I could get to Port Prosper. Of course, I did go in a big circle from New Winchester, to Port Avon, and to Magdelene, but still, I bought like one of each resource at each town before going back out. I think the problem is that I was wasting time feeling around.

c861a9  No.16083845

Are the maps random in this? Is the combat still complete and utter shit where you have to wait for the computer to target before you can do anything?

>I think the problem is that I was wasting time feeling around.

If it's anything like Seas, you have to establish a stable route before trying to explore. After that quests are more profitable than trade routes once you have a decent amount discovered, usually questing gets you more than enough to retire the captain and get to the next one.

I kinda liked the idea behind Seas but hated the execution. If the gameplay is actually good I might give Skies a pirate.


4a11bd  No.16083869

>>16083845

Apparently the combat is… better? Considering you're a hunk of lead in the skies, your movements are floaty, and you gotta aim the face of the train at the enemy to shoot. There's a heat meter for when you use Q or E dodging, and that couples with each of your attacks.

You can now choose to restart your current captain at a save point (dock) if you meet a horrible fate, or do the usual where you can start over with a new captain.

Also they give you a scouting bat right at the beginning, so you can find landmarks or points of interest easier.


c861a9  No.16083895

>>16083869

Well, if you can actually aim and shoot yourself I guess I'll give it a try.


4a11bd  No.16083898

>>16083895

Yeah, I don't remember much of Sunless Seas, but if there was a targeting system just for standard attacks, it's not there now.


806552  No.16083983

File: cb2e722e838870d⋯.jpg (52.83 KB, 375x500, 3:4, 40796480-375-500.jpg)

>>16083818

Where's the magnet?


827a08  No.16084090

>>16083818

I put a lot of hours into Sunless Sea, I've been thinking about delving into this one too. How is it lore-wise? I didn't like the characters in Sea too much but loved the locations and the factions were cool enough, especially the anarchists and the really supernatural, edge of the world places.

Also is there fuel saving tech? Because I would like to just let my ship sail in one direction for a bit without touching it but always had to time the light toggles just right to save fuel without building fear, and it was draining on some of the longer legs of my trade route (chaining together lots of small trade routes into a big, money-making highway was also really cool).


12baff  No.16084114

Read "Sunless Kikes"

I'm having vision problems and my eyes are really tired, help


7ffca1  No.16084115

Is the text as small as in Sunless Sea? it was just too small.


5a88ba  No.16084138

>>16084114

Shove a carrot up your urethra. And don't forget the butter, vitamin A is fat soluble


56383c  No.16084156

File: 4956914c23fc492⋯.png (Spoiler Image, 1.64 MB, 1717x917, 1717:917, Untitled.png)

>>16083818

Put some hours into this.

>Pros

>UI is alot more friendly now. Getting things like Sky Stories or Visions of Heaven means I actually know what to do with them now.

>Money can be made a few ways, through reports, through trading or getting stuff off of enemies.

>Locations are static and quests will give general directions to ports for you to trade.

>Combat is somewhat simple, still forward facing guns but now you can dodge and it's over rather quickly.

>Music is pretty good, each town has a unique tune. There was this one part in the Reach where it was raining and I turned off the ambient to listen to it.

Cons:

>The writing, as always, is innuendo as fuck. From what I could piece together, Queen Victoria rose London out of the Sea into the Sky after her Consort died, from there she killed the sun for some mystic reason and has created a new Empire. I still don't know what time is used for or why the entire empire runs on it. None of this is explained to you, you have to pick up snippets here and there which I hate. Just bloody once I wish a character would answer questions about the past or how I ended up here.

>Because I didn't know what I was bloodying doing at first I opened the coffin which caused Jacob inside to turn into salt, for some reason. I reset this paramater and successfully delivered him to London however. I feel alot of this game can be summed up with "For some reason."

>Early game can be a challenge but once you get a more solid ship and more importantly cargo space, you can venture further. Figuring out those trade routes and trade opportunities is key.

>I can feel the SocJus influence seeping in. A few times a character is refereed to "they" when others are refereed to "He" or "She". Now with demons or deformed cultists, sure, but There are acrobats at a circus where this is used and "They are worried for their twin" comes off as weird for me. There's also the Navigator that's female but refereed to "He", might just be a woman dressing as a male to fit into society as that's something this could pick up on but still rubs me the wrong way. I may be jumping at shadows but it is current year +4.

Some tips:

>You can only repair hull in the Center station, so New Winchester or London for example, keep money aside for this and plan accordingly.

>You can attach stuff like mining to get extra resources you can sell. Bronzewood in the Reach sells 175 per bundle.

>The Reach is filled with islands that form natural 'lanes', if you go around one you fill out a heap of map, coversly Albion is entirely sky, requiring you to pick a direction and stick to it to get somewhere.

>Look for trade opposites, fill out a report at the station, then come back and sell both.

>The Grimalkin and Beulah will serve you far.

>Focus on Cargo space, the more you carry the more you profit. But, this also means lower fuel efficiency as it's decided by how much you carry.

>There's only one upgrade for Hull and it's +10, my tier 4 only gives +13 so you're only going to increase hull by going up in ships.

>I haven't figured out what the strength of the Clockwork Sun does yet but keeping it above 50 is probably a good idea.

Pic related is the UI text. It comes down from the center in the text box making it easier to read, it can lag on longer conversations so I recommend going back to port to refresh it. And also look at the right in possessions, those are things you pick up like Sky-Stories. They cut the bullshit down, tell you what they are and where you can get them. The setting may be vague in this but in the Reach you're given directions to a few locations the first time you set off thankfully and if you ever forget what you need you can look this up and see where to get it.


3182c4  No.16084157

File: 7fc44770b71d333⋯.png (369.42 KB, 640x348, 160:87, 1001.png)

>>16083983

Why would you want it?It's jgoing to be just as crap as the other two

>let's write a book make a game where wordswordswords are the gameplay

<but let's give it a watered down Sid Meier's Pirates combat mechanic to justify the 'game' part of it

>let's make another one exactly like it but this time it's under water

<also it's has the word 'submariner' in the title but it's spelled with a 'z' instead

>let's make another one exactly like the first two but this time it's in spehs

<but Mike isn't this just the same thing 3 times in a row?

<lol stop being a nerd the retards on tumblr will just eat it up,besides Mickey needs more cocaine and hookers

Just play King of the Dragon Pass instead since it knew what it wanted to be and had enough sense to not half-ass it or alternatively just read a book


0f6c05  No.16084179

>>16084157

Damn, you're one massive faggot, made me reply.

>crap as the other two

Wrong. Those were interesting games.

>wordswordswords are the gameplay

>combat mechanic

Planescape: Torment had most of the gameplay in dialogue too, and combat was D&D garbage.

>let's make another one

And the fans like them.

>retards on tumblr

What are you even talking about?


3182c4  No.16084244

File: 24b07ccb56b0ed0⋯.mp4 (1.28 MB, 1280x720, 16:9, 1a995c84fec6b17c796a44ff33….mp4)

>>16084179

>Torment had most of the gameplay in dialogue too

Wrong

the dialogue existed seperately from the gameplay,the gameplay stood on it's own

>and combat was D&D garbage

still better than this shit


0f6c05  No.16084247

>>16084244

>ignores the rest of the points

So you have no arguments then. Combat is the only flaw and the other parts make up for it.


3182c4  No.16084256

>>16084247

What other parts?There literally only is the combat and the text and one of them is constantly getting in the way of the other.


c861a9  No.16084274

Put a few hours into it and like the new gameplay. Still getting a hang of the new pacing, though. I liked how slow-paced Seas was and this feels much faster. Also, some of the writing feels a little off. Like they have a new writer(s) and they're trying to ape the old style and haven't quite got the hang of it, yet. This might not be the case and it might just be my annoyance with the fact that the game presented me with a couple of stilted analogies back to back.

The socjus I've encountered so far was definitely offputting and that alone was enough to make me glad I pirated it, though. Also, good reason to never buy it.


40b6bf  No.16084279

>>16084256

You're still missing the point: where is the fucking magnet?


3182c4  No.16084303

File: 8e5f027e490a098⋯.mp4 (10.71 MB, 480x360, 4:3, the point.mp4)

>>16084279

No,you're the one missing the point

I could upload King of the Dragon Pass though


9a858d  No.16084310

I havent played this one, but I'll say they should drop the games and write a book already.


93aec3  No.16084362

>>16084310

Is this meant as a compliment to the writing, an insult to the gameplay, both, or a neanderhalic fear of the written word within your videogames?


fa2799  No.16084417

>>16083818

>tagged as "lovecraftian" in steam

Fuck this gay shit


5e5161  No.16084571

>>16084156

>I can feel the SocJus influence seeping in

Sunless Sea had that as well, I imagine this is going to be the same as SS where I'll pirate it, see everything there is to see after seeing the optimal route and ship train, and then not think about it until a thread like this appears for it.


23b498  No.16084606

>>16084156

>suspect socjus influence, somehow uncertain

think in those terms:

how many time did such "fuck up" happened before?

never.

So it's not a coincidence, it's done on purpose.


736c9b  No.16084627

>>16084303

Please do, who doesn't love hijacking something tot urn it into a Glorantha thread.

On that note have you heard anything good about Six Ages? I do have high hopes but fuck I felt worried when I heard they broke it into multiple parts and they keep pushing back the PC release


5f54fc  No.16084679

>>16084156

>>16084274

>>16084571

Got any more examples of socjus? I can ignore a couple of instances, but there's a point in saturation where I wouldn't even want to pirate it.

I fucking knew it would be like this. I don't know what it is that draws socjus to Victorian-derived settings. Probably all the tumblr girls who obsessed over that Sherlock Holmes show in the years in which tumblr was transitioning from an obnoxious hole for loser girls to a full-on cancer.


5e5161  No.16084852

>>16084679

I don't know about this one, I played their last game and the first thing I remember is that you choose the pronoun for your captain at the beginning of the game.


56383c  No.16084885

>>16084679

I'll post anything more if it comes up.


5b7fab  No.16085063

>>16084839

this but unironically, and while not being a torfag


56383c  No.16085355

File: 381146e0edef9c9⋯.png (94.25 KB, 706x123, 706:123, Untitled.png)

File: 6b08570046c5f87⋯.png (59.76 KB, 911x541, 911:541, Untitled2.png)

Have no idea why they censor simple swear words like damn and buggery. I think there was a command in sea where you could uncensor but that's not in this I think.


4f5ce2  No.16085781

>>16085355

>the motive here isn't censorship, it's worldbuilding

That sounds like a real half-baked excuse to appear progressive.

>Why, many of the content team pride ourselves on our evocative swearing

Hypocrisy does not buy you good boy points.

>and are firmly of the opinion that swearing is both big and clever

It really isn't.

>It's also obviously a word that, when censored, turns out to be particularly mystifying to non-Brits

Plenty of people have heard the British flavor of cussing. No one thinks it's anymore "mystifying" than it is to say "fuck".

>where a particular word or phrase disrupts the immersion

They're making unnecessary changes that, in the end, only makes people work harder than they should. This is inefficiency at it's finest, in exchange for appearing different and special.

These people have their heads up their asses more than BioWare does.


66d7e7  No.16086857

>>16084852

>you choose the pronoun for your captain at the beginning of the game.

It could be worse, if you want to rp as some eldrich horror it makes sense


3182c4  No.16087353

File: b3bf3595daf9ad1⋯.webm (5.82 MB, 640x360, 16:9, 1354563338719.webm)

>>16084627

ok check the vola room then

Also look for The Sea Will Claim Everything in the meantime if you're into those sorts of "games"i'm really not and only like occassionally playing the better ones of their kind and King of the Dragon Pass does qualify


3da4a7  No.16087378

>>16085355

The post literally spells it out for you that it's intended to evoke writings habits in a certain time period.


2eb54c  No.16087469

>>16084679

>>16084852

>>16086857

Rather than attributing to SocJus. The 'they', 'crossdressing', and other fag shit were there since Fallen London as part of their Victorian debauchery-degeneracy-bohemian nature. And some 'denizens' are not really human but wear human 'shape' or disguise and might veer towards man/woman or androgynous look as far as they understand what humans are supposed to look like. The Londoners are not sure what to call them so they just call them whatever they are comfortable with be it he/she/it/they.


901b2e  No.16087500

File: 47743b738fbe2a6⋯.png (269.15 KB, 395x450, 79:90, 5406521.png)

>>16087353

>check the vola room then

He's right; you are missing the point. Nigger.


3182c4  No.16087539

>>16084279

>>16084627

>>16087500

you can stop IP hopping any time


60a21d  No.16087540

>>16087469

It's most definitely socjus, the devs are SJW.


901b2e  No.16087556

File: 6a20f60777f3a43⋯.webm (218.4 KB, 480x360, 4:3, Hank_tells_you_hwat.webm)

>>16087539

Are you a woman?


2eb54c  No.16087700

>>16087540

Didn't know the devs are SJWs, had heard rumours and suspicions but never bothered to dig around. Got any source or screencaps to share?. Also I thought those fag shits were just presented as stereotypical 'Londoners are degenerates' as in tea, murder, and buggery in the same afternoon, not pushing libshit.


60a21d  No.16087753

>>16087700

Just the regular twitter bullshit from some of the devs, http://www.failbettergames.com/about/ you can already see the warning signs here. The sunless skies twitter retweeting the usual like rock paper shotgun. https://twitter.com/fuzzlette one of the devs, retweeted polygon, shoutouts to their buddies at chucklefish. cherry on top is the rami retweet further down.


aa2dae  No.16087787

Can we all just admit the lore is pretentious fucking shit already?


60a21d  No.16087791

>>16087787

If you want to have a laugh you should read the desriptions they have of the dev team on their site.


66d7e7  No.16087843

>>16087753

>shoutouts to their buddies at chucklefish

Never mind, using "they" is probably mainly to appeal to their buttbuddies


17d0a4  No.16088209

>>16087378

Yeah, that would make sense if it was in journal entries, but this is spoken dialogue being changed. Pretty sure Victorian-era people who would say damn wouldn't say d dash dash dash.


37e407  No.16091945

File: 18acdc44a36d210⋯.png (396.08 KB, 699x738, 233:246, The Team.png)

>>16087753

Gave a me giggle reading their descriptions. Here's a summary of them.


40b6bf  No.16092028

>>16091945

>3 thots

I bet they blew every guy at least several times.


9a858d  No.16092083

>>16084362

It was meant as both.


b0088c  No.16092167

File: c8d5228cbeb7b0a⋯.jpg (195.76 KB, 1125x1125, 1:1, c8d5228cbeb7b0af381d9c5853….jpg)

>>16087540

>>16087469

I was playing Fallen London back in the day and I also played Sunless Sea when it came out.

This is one of the few instances where Im willing to let the faggotry slide because its explained in-universe. The writing is intentionally vague, pretentious and vapid, and is creating an interesting atmosphere because everything else in the pseudo-victorian Neath is vague, pretentious and vapid because everyone is immortal and idle gossip is literally the basic currency of the world. There were also some really good bits in Sunless Sea, one of them being the island of masks, where you can go undercover as a mothman and shitpost in the library that supposedly contains all knowledge.

The gay™ is in there but since it doesnt feel shoehorned in and is just part of the setting I ultimately dont mind to be honest famalamadingdong.


1ccffe  No.16092349

File: 21d8bdb57f90200⋯.jpg (617.68 KB, 1024x734, 512:367, SunlessSea_NPCs.jpg)

>>16092167

>>16091945

>>16087753

I caved and ended up purchasing Sunless Seas a few months back. It was enjoyable since I like nautical themed stuff, but the writing at times was very off-putting. Nothing stood out as really in-your-face, but everything felt a little off. One thing that really bugged me was the portraits in Seas, since about half the characters are "quirky" girls, or just plain hideous. There was also a strong black womyn and a poo doctor.


b0088c  No.16092442

File: d1a5f1bfa63cbca⋯.jpg (154.78 KB, 749x800, 749:800, 0a9d9a8732828966640713719d….jpg)

>>16092349

Ye the art in the portraits has this "I was never actually paid for drawing" amateur quality to it.

And regarding the writing, its an aquired taste I guess, I also found it annoying in the beginning but at some point it just clicked. I wouldnt call it good writing but its just entertaining writing. Theres studies about how pretentious meaningless shit causes your brain to release tons of endorphines through the same mechanism that rewards problem solving while your brain feverishely tries to find connections where there none. The games writing is basically that. Some might enjoy the empty stimulation, some might feel its an insult to their intelligence. Some might actually think the writing is actually good, these people are called faggots.


f6d627  No.16092480

>>16092349

I hate the clashing artstyles even more than the nigresses and stronk wymyn.


8ffe8c  No.16092484

>>16092442

The only time I thought the writing actually got spooky or somewhat neat was the whole mouth underwater thing that altered your flesh. A lot of the other stuff gets too pretentious after a while. Same thing with the NPC artwork. The only artwork I ever thought was good was the grey skinned guy with the marking on his forehead.


93257f  No.16093034

>>16092349

>>16092480

The 4th from the left on the top row looks like a good game-fitting caricature portrait, for example, and the 2nd on the row below does too, but i.e that first nigger and the woman below him look extremely shitty. I wonder if the devs just had some artist friends and asked them to make portraits, there's no way those were all made by the same person

Also, personally, I thought the writing in Sunless Sea was pretty good. Worked in the atmosphere.


fe5686  No.16093963

And given up. After finding my 3rd gay couple in there I just decided it wasn't worth it to continue.


188bdf  No.16094030

What I didn't like about Sunless Sea is mainly just how misleading the premise is. If you watch literally the first 2 seconds of the launch trailer for Sea, you see the boat coming up to a giant underwater eye which pops open and looks at the boat. It's heavily implied from there that something "scary" will happen, and you will see it happen. As you are playing Sunless sea you get lots of ominous music and creepy environments that imply that something will pop out of the water at any moment. Unfortunately, other than the basic combat (which only ever occurs with ships or ship-like things about your size), all of the "action" takes place in text mode. I can respect a text game to a certain degree but it was not able to meet any of the expectations the game deliberately built up.


436fb9  No.16094058

File: 223d2886607ba67⋯.png (24.34 KB, 418x258, 209:129, liru dev and vrchat twitte….png)

>>16094030

>misleading trailer

ho boy, i remember that


188bdf  No.16094076

>>16094058

Not JUST the trailer, the trailer is just the easiest way to describe what I expected. The atmosphere during the game set it up but never payed it off.


d41faf  No.16095076

After pirating and playing a bit of Skies the writing is fine but I wish that the portraits were disabled for the NPCs, I laughed when I reached the two factions in New Winchester and saw the representative for the settlers who wish to be independent from London was a nigger while the one representing London is some albino with a bad haircut.


46f421  No.16095083

>>16084114

>ive read sunless kikes

living in your head….rent free


46f421  No.16095093

>>16084156

anon, on creating the character you can pick any gender and choose the pronouns so its poz as fuck this shit


94c454  No.16095098

Played until the last step of the song of the sky ambition so far, and probably won't bother finishing it.

It's the bad kind of text heavy game. It relies purely on "tell, not show" and basically nothing interesting actually happens on the ship gameplay. If you like it, well have fun, but fuck it's boring as shit with long stretches of holding W until you get to port.

Also, it's pozzed as shit. You can accidentally go homo with your crewmates because there's very little telling you that this is the "go homo" option.


66d7e7  No.16095956

>>16095098

>It relies purely on "tell, not show" and basically nothing interesting actually happens

That was my complaint with Fallen London as well, it feels meaningless to collect "secrets" and read somewhat pretentious writing that feels stuck at the goth girl from high school's house.


53cbbe  No.16096449

File: da75c5fd267354c⋯.mp4 (484.58 KB, 308x360, 77:90, bigfan.mp4)

>>16095956

>That was my complaint with Fallen London as well, it feels meaningless to collect "secrets".

The point of secrets is to increase stats and create shit that also increases stats to sell for some good shekels.

Rarely they are used as an exchange for some events or to purge off some curses.


02c8e1  No.16101516

File: 57a574e42cfe087⋯.jpg (116.05 KB, 715x900, 143:180, Stone loss.jpg)

These devs have a browser game called fallen london and it has this BS quest where you have to do a ton of effort to reach the end

https://fallenlondon.fandom.com/wiki/Seeking_Mr_Eaten%27s_Name_(Guide)

no one is spoiling the all the endings just because the devs asked (and they have bots watching the forums and wikis to prevent people spoiling it.)

could someone please find what the endings are to this quest


c95d98  No.16101584

>>16101516

In a nutshell you become a candle and in one of the endings you tell those weird star gods that the Bazaar fucked over Mr. Eaten and they come down and punish them. You get to hang forever in space as a candle. I don't remember what else.

Honestly, it's not that hard to find out. Some idiot actually posted it to his profile. It was always about all the crap you went through to get there rather than the ending.




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