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File: e710ebc3bc0e91b⋯.webm (8.19 MB, 640x360, 16:9, Battlefleet_Gothic_Armada….webm)

File: cdda0fda68539a7⋯.webm (4 MB, 854x480, 427:240, Battlefleet Gothic_ Armad….webm)

d5f824  No.16033605

Lets talk about Warhammer (Not need to be only 40K, we can talk also about Fantasy games too) games. Battlefleet Gothic Armada 2 will be available in only a bunch of hours, anons! So meanwhile, lets talk about Warhammer games And lets hope the game doesnt get abandoned in a bad state post-launch

11bad8  No.16033608

Are the games in any way shape or form decent representations of the Gothic tabletop? Because the gameplay always struck me as fucking retarded and arcade-y.


d5f824  No.16033643

>>16033608

>Are the games in any way shape or form decent representations of the Gothic tabletop?

Cant give answer because I never got to play the specialist game, even when I wanted to (Only specialist game I got interesed, too bad GW canned it , and still no news of the new version). In any case, games are Real Time tactical games, so its not turn based, if that is what you mean.

Speaking of tableboard. I got at its time Tabletop simulator (And havent used it yet, to be fair), but dont know if there is available a mod of BFG, and if there are people to play it, or at least an AI to play alone….


11bad8  No.16033655

>>16033643

I'm mostly wondering about the whole "boost your ship around the map and ram faggots" gameplay that this boils down to. Can't imagine you can simulate that well in the tabletop.


4b4a29  No.16033657

Total War Warhammer 2 is pretty great. I've had tons of fun tearing shit up as the greenskins, and while I would like to try out new races the games takes

TOO

FUCKING

LONG

to play. Maybe my computer is just showing its age or the game isn't very well optimized, because turns take

FUCKING

AGES

to process. Especially in the mortal empires map, which is the only one that matters. Loading takes

TOO

FUCKING

LONG

to just play out my vastly superior army against a weak ass force because auto resolve will make me actually lose. It's a fucking travesty because this game was a whole lotta fun. I'm 160~ turns in and everyone stopped being threats when I confederated the rest of the Orks though.


11bad8  No.16033661

>>16033657

Get an SSD you cheap fuck


4b4a29  No.16033689

>>16033661

I don't want to buy another SSD nor use the limited space of my current one to host this game. I guess this is a legitimate solution though. However, fuck you no.


d5f824  No.16033784

>>16033655

You mean ramming? Of course you can do that in both games! And overall its not useless, even good strategy in many cases.


f0a249  No.16033890

>>16033605

>tfw haven't look at 40k stuff in years

>GW actually went ahead and switched the names of everything so they could trademark them

that's some peak judaism


a95746  No.16034299

YouTube embed. Click thumbnail to play.

>>16033605

Who else has seen the newest Astartes fan short? Part Three came out a couple of weeks ago.

Personally, I don't think I'd be called a fan of 40k, as it seems like knowing the lore is tied into the game. I tried to get "into it" several times, but I think the lore is so much of an over bloated mess, that it could sit next to Nurgle. I think 40k is better suited with less background, and more pretty explosive purging of heretics and/or xenos, or preparations for pretty explosive purging of heretics and/or xenos. And Astartes captures these two sentiments almost perfectly.


e353fb  No.16034340

>>16034299

>I think the lore is so much of an over bloated mess

There's being a lorefag that goes into specifics and then there's knowing the lore like the background of all factions and how they act and behave along with it's units and heads.


368842  No.16034395

>>16033657

An SSD is pretty much mandatory to play Mortal Empires. God only know how it'll perform with game 3 factions included.


8d2c6a  No.16034414

>>16034299

You can thank BL for feeling the need to over-explain and over dramatise every tiny aspect of the setting. The HH series was a mistake.


19fde7  No.16034415

/tg/ doesn't seem interested, so let's try here.

Anyone interested in playing 8th edition on Vassal?


11bad8  No.16034763

Looks like the game will have no real DRM so expect to see a torrent soon.


e8dbd7  No.16034792

>>16034763

How soon? In any case, this is of the few games I have bought in a long time, specially without any discount, and im installing it now, but is good to know anyways.


d5f824  No.16035197

>>16034299

>Who else has seen the newest Astartes fan short?

I cant think of any warhammer fan who haven't seen this. Anyways, its is amazing.


74adee  No.16035223

About Battlefleet Gothic 2 - I saw that the Tau of all the people got two factions for themselves. What's the difference, gameplay-wise?

Knowing Tau, I expect both will be extra-shooty at long rang and weak in melee/ against ramming attacks, but I really don't see why you'd need two different Tau fleets unless one is attached to the Farsight Enclaves and hence has a radically different combat doctrine.


a45996  No.16035406

>>16035223

I don't know exactly how Tau works, but I imagine it's split up by the Castes.


e353fb  No.16035459

>>16035223

>>16035406

One faction is the Tau Protector Fleet and the other is Tau Merchant Fleets the one is more focused on Tau only gear while the other is more focused on Tau and their allied I believe.


7449c1  No.16035588

File: de0ea6ecebbba5f⋯.jpg (346.2 KB, 914x800, 457:400, 1522815532.jpg)

>>16033689

>I guess this is a legitimate solution though.

Your guess is incorrect. Even with an SSD you'll still be spending 2-3 minutes waiting for 400 or so minor factions who don't matter at all to finish their turns.

BFGA2 is kinda disappointing. The core gameplay is exactly the same - which is good - and the (3&1/2) new factions all look pretty but everything else has taken a turn for the worse. The UI is some god awful mobage-blue bullshit. The little skirmish campaigns are gone now meaning 7 of the 12 factions are multiplayer only. This is the biggest gripe I have with the game since I have absolutely no interest in MP. The campaigns that you do get are retarded in several ways. Off the top of my head: There's a (soft) turn limit, there's no way to disband a fleet so if you want to get rid of one the only way to do so is to suicide it into the enemy and there's no way to transfer ships between fleets either. Also there's some retarded anticheat software so if you wanted to use CE to send 10 Battleships into one skirmish or something you can get fucked.


11bad8  No.16035810

>>16035588

I just tested it. The first turn on the Mortal Empires map takes less than 60 seconds (about 55).


404620  No.16036096

File: de6e4fd28f5f725⋯.mp4 (4.18 MB, 1920x1080, 16:9, 2019-01-24 18-11-12 - Copy.mp4)

File: 7b5e4561668422a⋯.mp4 (3.63 MB, 1920x1080, 16:9, 2019-01-24 18-38-09 - Copy.mp4)

Purging genestealer filth off of this forgotten Hulk with my fellow Brothers. Wish you were here.


404620  No.16036097

File: 13d1c30acb5f33b⋯.mp4 (8.4 MB, 1920x1080, 16:9, 2019-01-24 18-42-19 - Copy.mp4)


74adee  No.16036107

File: 855ff12e707ee5c⋯.png (113.77 KB, 955x836, 955:836, Apply directly to the head.png)

For the sake of interest - what do you think was the most difficult stronghold mission in Dark Crusade / Soulstorm?

I always thought SS IG was pretty bullshit because you have the steady Baneblade convoys, relatively regular enemy attack waves (most enemy stronghold missions have little to none), artillery strikes, and garrisoned buildings up the ass.

Then again, there's the Tau stronghold in both DC and SS where the Tau magically vomit up a Great Knarloc every five minutes.


f0a249  No.16036473

>>16036107

Tau without a doubt, especially the first time you do it and realize you need stealth detectors right away


9ff113  No.16036562

File: afc2a3e1a9ab3dc⋯.jpg (34.86 KB, 640x480, 4:3, afc2a3e1a9ab3dcfb7b7498cdc….jpg)

>>16036097

>>16036096

Please don't tell me that's the actual in-game soundtrack.


0161a8  No.16036567

>>16036562

>music with lyrics

>in-game soundtrack

unlikely

>>16036096

Stop making me want to play that game.


0efc75  No.16036595

File: ab87484ae94a3c1⋯.gif (202.08 KB, 811x434, 811:434, fuggin_xenos.gif)

>>16036567

I was going to ask if it was just a remake of a better older game. Then 8chan shit the bed so I just went and found it.


4dd313  No.16037326

>>16035459

I think the Tau merchant fleet also has more emphasis on missiles and escorts, while the Tau Protector fleet has more emphasis on regular guns.

>>16035588

Campaigns for other factions are going to be DLC. They haven't said it yet, but they will be. They only chose one faction that has more than one fleet type to pull from for their fleets. Imperium was going to be in it no matter what, but the Necrons and Nids are an odd choice other than to use them for more promotional material for ads because every other faction that could have a standalone campaign was in the first game in one shape or another. Yeah, you only had Corsairs for Eldar and the Protector fleet for Tau, but they were still in the game in some shape. So, you can bet your ass there is going to be an Eldar campaign DLC which will be miserable from how fragile those ships are that uses all three of their factions, a Tau one, an Ork and a Chaos one.

I just realized GW is doing it again with the fucking elves/Eldar. Generations of murdering and wars is not going to fucking disappear.


096f56  No.16037424

>>16033657

>Total War Warhammer 2 is pretty great

Get. The. Fuck. Out. I don't care if it's bait. Fuck you.


ae6a9c  No.16037450

>>16037424

It's a pretty decent game. Face the facts, nigger.


235477  No.16037458

>>16037450

The whole series, including Medieval 2 and Rome, are complete ass for one small itty bitty reason.

The AI is absolute ass and it completely fucks up everything else. Why even bother playing anything besides multiplayer rip if every single game you're going to have the same bullshit as always where you're always winning because the enemy ai can't adapt to shit and has a super basic strategy that can be cheesed with skill gained from two hours of playtime?

Total War was a mistake. CA asskissers are the reason why the series won't evolve beyond SHINIER GRAFIX and even in that department they're fucking up big time. They couldn't even be assed to bring back those sweet agent animations like assassinations or spy attempts.


096f56  No.16037459

>>16037450

I face a nigger, and that's a fact. You wouldn't know decent if it crawled up your ass with rending claws and power armor all the while singing I'm decent, look at me.


ae6a9c  No.16037462

>>16037459

>He's a 40k fag

Of courshe he is.


235477  No.16037463

YouTube embed. Click thumbnail to play.

Oh and they got rid of Jeff Van Dyck, an excellent composer who made excellent fucking music for medieval and rome, all for some nigger who wouldn't be out of place in a shit tier hollywood "action" movie.


096f56  No.16037468

File: 654fde08ed367cb⋯.jpg (127.79 KB, 594x637, 594:637, DCE296DC-2FFC-4036-83AC-11….jpg)

>>16037462

Try again. Or better yet, fuck off back to /tv/ and shitpost there.


ae6a9c  No.16037471

>>16037468

1. No

2. Eat a dick


096f56  No.16037478

>>16037471

I'm not a cannibal. You, though, can enjoy a steaming bowl of shit. I'm sure that's decent enough for your taste.


e38ecc  No.16037521

>>16035588

I have to agree, The Turn Time Limit is Severly Cancer along with RNG Jesus "Safe" systems where a random Big fleet invades it but atleast you got some time to prepare


c2bbaa  No.16037609

File: 9be9f76b93a4c13⋯.jpg (836.92 KB, 2034x1994, 1017:997, im going to need three gun….jpg)

Is there any bullshittery like denuvo or pre-order only factions with Battlefleet Gothic 2 to stop me from buying it.

>>16036097

>>16036096

I still can't believe how much that game blows.


8d2c6a  No.16037628

>>16037458

>The whole series, including Medieval 2 and Rome, are complete ass for one small itty bitty reason.

>The AI is absolute ass

>whole series

Clearly you haven't played the original STW or MTW.


0efc75  No.16037826

>>16033657

Kill yourself please.


f0a249  No.16038083

>>16037521

>The Turn Time Limit is Severly Cancer

I like the idea of "threat" meter but it doesn't translate well into gameplay, you should be able reduce it via various actions like crippling enemy fleets or taking key systems

Also of annoyance is the enemy ability to just spawn fleets constantly while you're scraping by on income


d5f824  No.16038295

File: 99e76b73474daad⋯.webm (4.84 MB, 720x320, 9:4, Let the waters roar, Jack.webm)

I have been playing the Imperium scenario in BFGA2, in the normal difficulty, and im at around turn 21 and having unlocked Agrippina sector… and what a pain in the ass!:

>Resources are few and difficult to obtain, and only some planets give resources, and only give a misery, of course you can update them updating, but that requires resources to do it.

>You cant cancel a planetary upgrade after doing it, so you cant be really sure if the upgrade will be worthy

>Fleet sizes are limited so at level 3-4 you only can have a bunch of cruisers tops, unless you could mass produce escorts, that although not useless and can be deadly, arent very durable and can be easily destroyed, becoming a waste of valuable resources.

>Ships reparations is overall long, so you will be multiple turns just to make your heavily damaged ships ready for battle. This will happen a lot.

>Meanwhile the enemy can always reinforce their fleets whatever they want, and also upgrade the system defenses, while you fucking struggle for having an economy to even do anything

>As >>16038083 says, the Turn Time Limit as is now is flawed, and only goes to 0 when completing an especial mission, that makes you jump immediately to the next sector.

The developers have really screwed the canpaign mode. Should I play the singleplayer in easy? Or there isnt a big improvement? Any advise for the singleplayer?

Video semirelated


a95746  No.16038387

>>16037609

>I still can't believe how much that game blows.

I know turning the battlefield into an AoE spam fest is what terminators are supposed to do, but it doesn't translate well into good game play, I think. Especially against a faction whose "swarm everything with melee" strategy is best countered by an AoE spam fest.

Game should have designed around being a tactical FPS with a limited arsenal where funneling Genestealer swarms into kill zones to compensate for limited weaponry is a primary strategy, and where individual squad member commands are a big mechanic, possibly giving the player control over two different terminator squads.


d5f824  No.16038544

>>16038387

DeathWing is a good game, but one of the problems it has is that the design of the levels, plus the enormous quantity of genestealers that are thrown off at you, and which dont die at 1-2 shots of the main bolters makes that, unless you activate Friendly Fire (which is really difficult because its hard to NOT hit your allies in tight corridors, and/or when being overwhelmed by hordes), is more rentable to use AOE weapons or High rate weaponry, over the normal weapons. Thats the only problem I have with the game.


41eba6  No.16038583

>>16038295

Master and Commander is a good movie. Wish it got a sequel.


403370  No.16038597

>>16038544

The risk of hitting your own allies in tight corridors is one of the main elements about the Space Hulk games in the first place (and also are one of the reason why Terminator armor effectively is an infantry-sized tank).

If anything, there's a problem translating it from a top-down perspective (as in the tabletop variety and the original turn-based game) to first person mode, because everyone is active at the same time.


1b9129  No.16038619

>>16036562

Of course not, the gameplay leaves something to be desired but it tries to be authentic with the setting as much as possible.


5bce8c  No.16038847

>>16038841

Also, the Emperor is still alive and it's a ball of energy floating over his dessecated skeleton


404620  No.16040270

>>16038387

Agreed, the game needs to be incredibly difficult with limited ammo, a supply line possibly from the outside, and techmarine help if possible. Driving the enemy into one cavity zone via sealing (electronically or physically, or welding) off should be the idea of the game. Have a few missions sealing off, or play as a side character who will die sealing off a sector doing his duty. Just like the Death of Integrity book.


4dd313  No.16041256

>>16038295

The 'Crons are worse in some ways. You get systems that will actively drain you of resources until you upgrade them. You also get some systems that give a nice windfall, but that is about it. There are ways to see what upgrades will do, you have to hover over the "abilities" of the system. The campaign is set up specifically so you can't avoid this too, since one of the systems they want you to conquer has that negative on it, and the final system has one that increases Imperial and Chaos threat level by one for each turn it is owned. The starting fleet limit is also rather limiting; two escorts and a light cruiser, no more. Even if you have room for more, you can't have them because of the escort limit that is based on number of line ships.

The upgrade for escorts to give them 25% more health seems like it would be necessary for much of the campaign, but it only comes into play when they level up. That 25% more health also doesn't translate into much and you can't actually check their level outside of a battle, I think.


d5f824  No.16041485

For those who find the campaign feeling like mechanically faulty, thing is that apparently the campaign is unfinished according to the devs and there's DLC incoming to patch it. When? Not sure, but until then we must wait for the retarded devs to fix it. Why the hell didnt they put the campaign in a non-retarded way in the first place?


d5f824  No.16041575

>>16041510

In /vg/ they told me this, and rereading at https.www.please use archive.is/2019/01/24/battlefleet-gothic-armada-2-post-launch-content-plans/#more-637649, you can read between lines that they released the game hastly and with missing polish & things; Not just the cooperative part, but one can see that they mean the rest of the game too.


d5f824  No.16041585

>>16041581

There is a Warhammer thread, you dumb. Why make a BFGA only general, when you could make a Warhammer one?


41a3d9  No.16041618

Sons of Malice are mentioned in the new battlefleet gothic game.

Malal confirmed.

https://youtu.be/ctyTOHRQFgA?t=1851


4dd313  No.16041697

>>16041618

They did bring back the Gretchin revolutionaries in BFGA1.


235477  No.16041711

>>16041485

>DLC

>To patch an unfinished game

FUCK YOU GW


c2bbaa  No.16041762

>>16041485

>>16041711

Luckily I didn't get the implication that the fixes are DLC. If I had to guess I'd say the fourth campaign probably will be, but in these (((heretical))) times who knows.


f80ecc  No.16042067

After reading about Mechanicus in the last thread I tried it out. It's an alright game, though it's pretty easy. The Lexmechanic tree still breaks the cognition mechanic even with the nerfs they've added.


f0a249  No.16042206

>>16041485

>When?

after they patch co-op mode first

>>16038295

I'm annoyed that they didn't fix the issue of fleet sizes being way too small, which a fuck load of people complained about from the first game


d5f824  No.16042280

YouTube embed. Click thumbnail to play.

>>16042067

Yeah, in late game, although it can have its times, its overall very easy, because then you got good weapons, learned to save/earn cognition points and leveled around 3-4 tech-priests in a non-dumb way. I played pirated game in 1.0.6, so unless later patches have changed, game becomes really easy at that time.

Still, the game is good, and is well done, I loved it. Mechanics are good, soundtrack is amazing and fits perfectly into the Mechainucus part of Warhammer 40K, and the plot did its job. I would recommend it to any 40K fan.


f7c917  No.16042316

>>16042280

1.0.8 was the patch that nerfed a lot of weapons by decreasing damage and increasing a few in cognition cost, 1.1 is where they changed the level 1 lexmechanic and explorator trees. The game is still fairly easy once you fully spec out a few tech priests like you said despite the nerfs. I'd recommend anyone pirating it to get 1.1 since it adds new hidden missions and irons out a few bugs.


c2bbaa  No.16047079

File: 5a21119b2b21999⋯.jpg (182.29 KB, 1024x1024, 1:1, 5a21119b2b21999ad46b376380….jpg)

>Armada 2

>Attack a planet with 2 light cruisers

>4 defence platforms 400 hit points each

>LCs fire about once per 5 seconds

>deals an average of 1 damage per hit

>1600 hp vs 0.4 dps

>add in the periodical shield recharges

<takes over an hour normal time to kill them all

Emperors teeth, Chaos can have that sector


4dd313  No.16047614

>>16042206

The only time I'd disagree about the fleet sizes is when playing the Eldar and that is because if you don't watch those ships for even a second they will end up ramming something and dying.

>>16047079

Don't forget that you can speed up time.


a9ce2d  No.16047656

File: 55af409077851fe⋯.png (874.42 KB, 967x807, 967:807, remove kebab so good.png)

>That feel when conquering the entire cadian sector, build up all the hive and forge worlds, and then wait until the final turn to do the story mission

I have 3600 fucking resources


a9ce2d  No.16047658

>That feel when I take 4 nova cruisers against the Eldar

I pop 2/3'rds of their fleet before they even reach me.


042286  No.16047660

>>16047079

>not ramming them


f0a249  No.16047677

File: f3d03f0c7efa30b⋯.jpg (118.64 KB, 352x385, 32:35, NO.jpg)

>>16047614

>you don't watch those ships for even a second they will end up ramming something and dying.

honestly I kinda wished they done or at least tested simultaneous turn based rather than purely real-time

It worked incredibly well in the Battlestar game and really cut down on the micromanagement

>>16047656

>tfw you've liberated multiple sectors

>remaining un-liberated planets all have 1500-2000 points worth of fleets along with star bases sitting on them

>finally get everything in place to crack them

>Hive fleet simultaneously invades every single sector you own

>mfw


4c8470  No.16048140

>>16047660

>Being a filthy greenskin


8275b3  No.16048191

File: 06cb9be1aa85c8f⋯.png (13.73 KB, 225x225, 1:1, ork1.png)

>>16048140

>Emplyin umies can't ram

Face it umie, uz know our stratz iz best. Yaz wouldn't aev strong front arma if dat wazn't da best.


4dd313  No.16048236

>>16047677

I haven't played that game, but I did play Star Hammer and that used that type of system. It worked out pretty well, and it was more or less my issues with the plot that made me stop, that and the fact that the game had a very reasonable, but annoying way of snowballing one way or another in the campaign. The plot issue was that it felt pretty annoyingly leftist; so you play as a stronk womyn captain/admiral with a hotshot female pilot and a cowardly male scientist for early crew. The snowball issue with the campaign is that if you lose a ship, it is gone and you don't get more ships until set points in the campaign and it is very much set what you get. So I could see it getting out of hand quickly if you weren't good, and becoming too easy if you were good at it. Its kind of sad because the basic gameplay was good.

>>16047660

>>16048191

A bigger issue with that idea is that defense platforms deal 500% of the normal damage to ramming ships. For larger ships that would be fine, but that is quite a bit against light cruisers.


8275b3  No.16048245

>>16048236

>issue

Isn't the entire point that small ships are no good for ramming large stationary things ?


4dd313  No.16048279

>>16048245

Probably, but I have a hard time understanding the scale of the universe just from looking at the game. They are depicted as relatively small, but then escorts are huge, iirc, compared to what they should be.


f0a249  No.16049106

>>16048236

>Star Hammer

same devs, but Battlestar Galactica Deadlock is way more polished/refined compared to Star Hammer. I recommend trying it out

They added in ship production and what not so it's much harder to get "stuck" in the campaign


ac2c09  No.16049512

>>16033608

>gameplay fucking retarded and arcade-y.

Because it is. Great graphics though.


4dd313  No.16049555

>>16049106

>yet another plot of an admiral gets killed, so the female admiral steps up to the plate

God dammit, anon. The gameplay better be worth it.


ac2c09  No.16050137

>>16049555

The story's alright though. You play as the NEET daughter of a former war hero and your enemies are essentially space tentacle aliens so female protagonist makes some sense. :^)


e38ecc  No.16050163

File: dc56c31afec1cf8⋯.png (29.07 KB, 1542x316, 771:158, BFG2 2.PNG)

File: 751f948013768ed⋯.png (75.22 KB, 1541x797, 1541:797, BFG2.PNG)

Can't Find the cofig files for BFG2 but found this instead. Any anons know how to modify these files since Excel doesn't work for csv files


f5ca4b  No.16051047

>>16048279

>They are depicted as relatively small, but then escorts are huge, iirc, compared to what they should be.

They've lumped all escorts together for variety but corvette, frigates and destroyers aren't the same size in lore.

Also monitors and what not (non-warp ships) aren't in the game.


f0a249  No.16051366

>>16049555

>so the female admiral steps up to the plate

to be fair, she's not plot relevant beyond going off and playing politics(and fucking it up) while you do her job for her

you're an unnamed captain/admiral


042286  No.16053023

How the hell do you beat orks at the space whales mission? Are their forces just endless or do they just have a ridiculous amount of ships?


d5f824  No.16053044

File: 085abc28c58f63e⋯.webm (11.94 MB, 1280x720, 16:9, Battlefleet Gothic_ Armad….webm)

Im playing the Imperium campaign, and at around turn 70, and I have just recieved the quest to kill the four Abbadon generals, while having like 99% of the planets previous at that quest; And I must say that besides the limit on ship per battles for you (but not for the enemy) bullshit, I am enjoying it a lot!. How much is left for me? because I really want to know how much is left to me to finish the scenario

Now, let me tell you about how I did on the Special quest to end the Ork invasions. warning, spoilers ahead:

>Start quest with full fleets of two Imperials & one of Astartes. Spire went there on a Retribution Battleship.

>Start killing the hordes that sent to me. At the end of the waves, my fleet is heavily damaged, including Spire, but I could in theory deal with a big Rok.

<Two fucking Titan-roks appear, and they are acompanied of squadrons of escorts & some cruisers.

>But wait, they are fighting each other! So I can just go to the other extreme of the map, while I wait for them to destroy each other, until one damaged Rok is easy to destroy, Aha!

<Except it doesnt happen. The attack each other but they barely damaged each other

<Oh shit Oh shit oh shit

<Deal with the horde of escorts & cruisers with all I have. Lost multiple ships, and Spire got so damaged that I had to make him run to safety to the far side of the map.

<Now is the Titan-Roks…My initial ships did as much as possible, and they damaged heavily the Roks…but in the end they got destroyed.

>But after that, reinforcement appear! Four Astartes heavy cruisers appear.

<But it will enough?

<Strike the Roks with all I have (Except Spire on its Battleship because it would die easily)

<Damn Roks and its bullshit gravitic weapons. I use everything in hand: Assaults, conventional damage, torpedoes, everything.

>One by one, they start getting destroyed, but then my surviving Cruiser finish the Ork menace once for all!

>Battle report: ONE IMPERIAL FLEET COMPLETELY DESTROYED, and Spire the only surviving ship of its battlefleet. The same said about the Astarte one.

That was really crazy. The fleet limit bullshit is a given, but what made this mission so hard was that the Two Titan-Roks barely could damage each other over a long period, even if that was suppodely was would make the player be relieved & given a chance to make this mission. what the hell?

>>16053023

Funny, I barely passed that mission almost in the situation like in the posterior mission. With Spire, and maybe another fucked ship, only alive. Orks are a pain to fight when in great numbers, and unfortunately, in their missions, thay always have a shitload of ship for some retarde reason, while you are fucked by the ship limit by battle.


042286  No.16053073

>>16053044

I had no difficulty with any of the other missions, but this one is driving me against the wall. The biggest problem is that ork ships, even shitty ones, have shitloads of HP so they take forever to down. The fleet size limit hasn't been that much of an issue with any other faction.

>chaos

probably easiest bastards to crush, just ram them or otherwise shit on them

>eldar

annoying faggots that can fuck you up if the AI utilises them well. Board with troops and use nova cannons, always target the engines

>necrons

They bypass your shields and have a pretty high damage output because of it, but they're also fairly fragile. Essentially chaos but harder

>tyranids

fucking kamikadze cunts, not difficult to beat but you're almost guaranteed to take serious losses in any bigger engagement

>orks

Easy to deal with in small numbers but will shit all over you if they have the numbers – their hulls are so beefy that it'll take forever to down even a light cruiser, meaning they'll have lots of time to dish out their damage onto you.


05da3f  No.16053270

File: 996298def5259ab⋯.jpg (62.62 KB, 1280x870, 128:87, 5678tfi.jpg)

>Battlefleet Gothic Armada 2

The first one was one of the worst games I've played in my life and this seems like more of the same. Seriously, how can they made a game about starships blasting thru space this boring and tedious?


f0a249  No.16053716

File: 2d7fb4182204cd0⋯.png (369.22 KB, 413x455, 59:65, 1342747096718.png)

>>16053023

>How the hell do you beat orks at the space whales mission?

>finally clear that mission

>game slowing down due to sheer amount of whale bodies clogging up the screen

>finally kill the last rok with only my heavily damaged battleship and 1 light cruiser, everything else got destroyed including 2 other battleships, cruisers and the like

>didn't think I was gonna make it, oh here's the win screen

>fatal error, game crashes right after

>this error is supposed to be pretty common with later story missions

the mission is a pain in the ass, it takes forever to do as well due to sheer number of ork ships and the map getting clogged by space whales


d5f824  No.16054816

>>16053073

You have really described well how is each enemy in the imperium campaign. Chaos is just simple and not really hard, Eldar ship can be very damaging, but are fragile, Necrons are few ships and not really resistant in the end; Now Tyranids , just like in the Ork special missions, when I fought the Ancient One, I almost loosed the mission, because big shit was really hard to kill, and there were always hordes of cruisers coming at you!

>>16053270

Why do you hate the game? Any reason you dont like them? What kind of space ships battles games do you consider good then?

>>16053716

>fatal error, game crashes right after

>this error is supposed to be pretty common with later story missions

With that missions, my game freezes for about one minute, but then goes normal, so I didnt had any crashes. I feel bad for you, anon, and any other anon who get crashes. Crashes before you can save are of the worst things.


4dd313  No.16054828

>>16051047

I also fucked up, a lot of them should be the size they are in the game.

>>16054816

I find it amusing that they gave the Eldar a stance just so they could reduce micromanaging by letting them bullshit a broadside stance.


d5f824  No.16056642

File: 51c30b32f9fbb30⋯.jpg (105.47 KB, 854x537, 854:537, Every_Fucking_Day.jpg)

Spoilers of BFGA2 ahead:

I have reached the Sentinel planets sector, and conquered most of the worlds, but I havent done the World Engine mission yet. How fucked I am? Its Ork & Tyranid special mission bullshit tier, or its more simple? Dont spoil me, just tell me if im going into a non-bullshit mission, or im going into a LITERAL World of pain.


f0a249  No.16056728

>>16053044

>Special quest to end the Ork invasions

actually didn't think this one was too bad, but I may have had a good luck roll since the hulks whaled on each other for a while, which wrecked their engines and weapons systems, and I decided to go with plinking at them with lances and plasma from across the map


042286  No.16057193

>>16054816

>>16053716

Finally beat it and the mission after, thus putting the ork menace to an end. The key with space whales is to pace yourself - stay in a corner while playing frogger with the whales, so that ork reinforcements trickle in one at a time (and, if you're lucky, get damaged by whales on the way to you) whereas yours arrive immediately. Even then the mission is fairly hard, but nowhere near as much as if you went for normal engagement. Remember to pick your targets and utilise troops as much as possible to take the beefier cunts out of comission without having to whittle them down with your guns. Also, make sure you use bomber squadrons because the pack a massive punch (at least on bigger ships) and orks have very few turrets to deal with them.

You can use the same tactic with the second ork mission – just stay at map bottom, deal with the waves one at a time as quickly at possible, and if you're lucky, one of the roks will destroy the other's subsystems, making the fight easier (even then, it's a battle of attrition. Do not go in without a proper beefy fleet)

I like how every tool they give you is usable under certain conditions, so I never end up spamming just one approach. Torpedoes are good if you have the skill to use them, boarding is excellent against certain targets, bombing runs work miracles if you can strip the anti-air, ramming is always viable, nova cannons shit over basically everything (but limited ammo and you got to place them carefully so that the enemy doesn't run away). The ork missions feel like a litmus test where you got to utilise all that shit to win the war of attrition they put you through


2af126  No.16059053

>>16057193

Good for you. Altough prepare for the next Ork special mission. Also, did you did the final Tyranid quest too? That mission is really hard too


2af126  No.16059292

What the hell do I have to do for the Eldar special mission, agaisnt the wizard Antharek

>Assault the ship mulstiples times but all just resets

>Maybe I should board another ship?

<Nothing

>maybe the true enemy is my eldar ally?

<Cant board it, and destroying it does nothing

>Maybe destroy the flagshit is truly what you need to do?

<You loose the game.

What is, then?


2af126  No.16059425

>>16059292

Nevermind, I discovered what to do, it was to just warp out when it is shown, and then it will progress normally

Now im into a dilenmma:

Should I support the Eldar, or the Inquisition? Eldar treaty is fine, but I dont have any problem fighting them, and my fleet and sectors are at full controll. What does the Inquisition then, and its worthy?


23f372  No.16059498

File: fee6594cb2a1ad6⋯.jpg (114.09 KB, 285x570, 1:2, Commissar_Amatheon.jpg)

>>16059425

>Consorting with vile aliens


7e4a1b  No.16059530

File: c163850c0b2e2d1⋯.webm (156.4 KB, 854x480, 427:240, Absolutely_Heretical.webm)

>>16059425

You should support the eldars.

I'm sure killing the Imperium servants and alienating His Holy Inquisition is worth getting stabbed in the back by pointy-eared cock-suckers.


b2c0e7  No.16059541

File: d02521d89d48383⋯.png (86.93 KB, 486x474, 81:79, 1370115650070.png)

>Try out a skirmish against Orcs.

>For safety they have 800 and I'll have 1,200.

>Two battleships, 1 cruiser and 2 frigates.

>Do pretty well but their ramming even with escort ships damages the cruiser real bad.

>Manage to win by targeting engines on the two battleships they bring and circling around it.

If this is only 800 points, I'd hate to see what a full 1,000 is like.


2af126  No.16059560

>>16059498

>>16059530

I don't hate the Inquisition, I even choose it over the Eldar. Its just that no advantage was give at the moment, besides the mission reward. Or its something that will appear in later turns?


042286  No.16059606

>>16059053

>Altough prepare for the next Ork special mission

already beat it

>Also, did you did the final Tyranid quest too? That mission is really hard too

I actually did it first. It didn't seem too difficult to me – just ignore everything and concentrate fire on the ancient one, making sure to cycle through rally skills so that you can deal with its demoralising screech

>>16059425

I sided against the eldar because

>consorting with xenos

>going against the inquisition

You then get another mission where you do an exterminatus on an eldar craftworld, holy shit and thus end their influence. Idk if there are any lasting consequences for it, but the eldar said a lot of ominous shit like "you've doomed us all" etc. so I imagine there will be some.


f0a249  No.16059856

>>16059530

>>16059498

>not following the example of the spiritual liege and signing alliances with eldar for crystal puss


c2bbaa  No.16059885

File: 9f9b21ceb954846⋯.jpg (210.63 KB, 1366x768, 683:384, Imperial diplomacy with el….jpg)


d5f824  No.16060384

File: 8ffc799e620cbbb⋯.png (162.19 KB, 637x619, 637:619, waaaah.png)

<BFGA2 crashes/ gets "Fatal Error" just after finishing Abbadon Chosen questline.

Fuck. Three times I have done the last mission of the questline, and the same thing happens. It crashes just when I close the window of Abbadon Chosen questline success, without the possibility of saving. Anyone happening the same?


042286  No.16061092

>>16060384

I'm getting the same shit. Fuck.


4b4a29  No.16061127

>>16037424

>>16037826

Is there some sort of reason I'm not supposed to enjoy this game? Tell me faggots.

>punctuating after every word

Hello reddit!


0efc75  No.16061167

>>16033657

>Total War Warhammer 2 is pretty great

Kill yourself

>the game takes too fucking long

It's called shit coding, and horrible optimization retard.


f0a249  No.16061173

File: ba5bed93ab5f1a4⋯.jpg (18.66 KB, 222x293, 222:293, 1493876819285.jpg)

>>16061092

>>16060384

you have to keep your individual fleet power under 900(900 for each fleet, not 900 total) for some reason and it supposedly works, I had similar problems with other special missions

>get further into the campaign

>memory leaks out the ass

They had this fucking problem in the first game too


d5f824  No.16061200

>>16061173

MANY THANKS; ANON. IT WORKED


f0a249  No.16061239

>>16061200

supposedly devs are gonna drop a huge patch this week

we'll see though, some of these problems have been around since the beta


24abe9  No.16061620

>>16061239

The game's still garbage


3f5512  No.16061796

File: 2910d63f7b0f718⋯.jpg (30.09 KB, 240x251, 240:251, d7n4axo-6eb289e8-a438-405f….jpg)

BFG:A2 looks like everything wrong with BFG:A1 jacked up to eleven, "cause warhammer is silly, amirite? (backflips in his command chair firing MOBA's arsenal at mobs)."

>mfw I will never play a Homeworld WH40K game


5be7ed  No.16062322

File: 33f2baea795b278⋯.png (2.44 MB, 1920x1080, 16:9, Untitled.png)


8897a4  No.16062363

File: 78223624653cf88⋯.png (24 KB, 540x324, 5:3, 78223624653cf887219a1294a7….png)

>still no 3d

But, why? Don't give me any shit about muh tabletob either, this doesn't even try to faithfully recreate the tabletop. Homeworld released 20 fucking years ago.

20 FUCKING YEARS


3f5512  No.16062430

File: bca1251ec2d5879⋯.webm (9.35 MB, 426x240, 71:40, Homeworld.webm)

File: 083faca430eee0c⋯.webm (776.77 KB, 640x358, 320:179, me.webm)


702ee1  No.16062569

>>16059425

Lore autist here, that's bullshit. During the Gothic War the Inquisition both negotiated the "alliance" with the Eldar and were the most forceful advocates of said alliance during war councils with the navy, guard, and marines (when they bothered to show up to mortal war councils.) Besides the Ordo Xenos the Inquisition is probably the most xenophilious entity in the Imperium, not counting Rogue Traders.

>tfw no Wargame 40k

>tfw no Mass Effect style RPG where you play as a Rogue Trader

Mechanicus was cool though


0ed254  No.16062711

>>16062569

Mechanicus was shit and I'm sick of you faggots going "Oh Space Marine was totally good, Regicide was totally good, Gladius was totally good, Sanctum Reach was totally good, Deathwing was totally good" just because the games are 40K and you are so desperate to play something in that setting.


24abe9  No.16062729

>>16062711

Mechanicus was alright if barebones. The rest? Not so much. Grade A shovelware more like it. I am a bit sad that Armageddon is rarely if ever mentioned even though it's again, alright, for a panzer general adapted to mobile phones.


d5f824  No.16062894

>>16061620

>>16061796

Woah woah, hold on. Armada 2, even now, isnt shit, the basic game is good, its just that the dumbfucks rushed the game and so we have a bugged & incomplete game; But if they fix it, then it will be good.

Now balance is something to be worried indeed. Necrons precisely are really underpowered for what they should be, while being few in numbers, so its easy to kill them. If they will want the game to have a lasting multiplayer, then they have to fix the balance.

>>16062711

>>16062729

But Mechanicus, Space Marine & DeathWing EE are good/Above average games, or at least, non-shit games. Of course there are many shit & mediocre games, but many of the games you mentioned arent that.


4dd313  No.16062935

>>16062894

And their attempts at balancing fucked up the first game. Combined with the weird shit they did with the Eldar that made them more micro heavy than they needed to be. People playing have offered suggestions to help fix the Necrons, but given their track record they will overreach and make the Necrons way too powerful.

>Space Marine

Was mediocre. I had fun with it, but it was not good.


24abe9  No.16062984

>>16062894

>But if they fix it, then it will be good.

I don't agree. I know that homeworld or the original imperium galactica are not something you see every day but speaking strictly mechanics both BFG games are ass. There's no tacticool feel like you'd see in nexus:JI or even that new space hammer game and there's no fun thru sheer lasers and degree flying about like you'd see in your average RTS. Empire at War did a far superior campaign map, story campaign AND amazingly enough, space battles.

What you have are ten reskins of essentially the same ship per class, per faction that have AI that's retarded on it's good day. Combat that's dull. Abilities that are underwhelming; really, you can't group torpedoes? Your bomber wing is five craft? and a "global" map, the idea of which I love but that's mostly for show with fancy graphics but minimal stuff to do. When Chapter Master, which was a free, hobby tier horror show of a game did that much better you really need to ask yourself why am I keeping Joe McCan'tdesignforshit on the team.

The fact that it's a buggy mess doesn't help, either.

>Space Marine & DeathWing EE are good/Above average games

Again, I don't agree. Space Marine had some amazing memes and laughs that came from it and it was fun for a round or two in multiplayer but it grew old real fast. It was what you'd get from gears of war if you made it even more retard friendly. DeathWing was among the worst games I played in my life, and I'm not even holding the shit graphics or the bugs all that against it.

This guy >>16062711 has the right idea: all those games are very basic, very simple and would fall flat on their face even harder without the WH40k setting and name. And that's nothing new, before there were Rites of War which was a shittier Panzer General, GorkaMorka which was more of less Mario Kart and that crappy necromunda game which was yet another neutered DOOM.

>Mechanicus

That game did two things right in my book: it plays with something not really explored anywhere else: the cogfags and unlike BFG it has a decent amount of customization to satisfy that catch them all and muh min max autism.


36444b  No.16063001

>>16053044

Wyh the fuck is the campaign so trash again?

There's a severe lack of good, hand-crafted, scripted missions. 99% of the gameplay is repeating the exact same missions.

And no you stupiudd fuck, cutscenes, no amtter how good, are not good gameplay or mission design.


2af126  No.16063526

What kind of Battlefleet you prefer in multiplayer or generally make for your leader on single player? Any preferences & dislikes when making a fleet?


ad08b9  No.16064912

Buy or don't buy this game on steam? I take it no GoG?


2af126  No.16064991

>>16064912

Look like Steam at the momeny. And if you want to buy it, then game base is good, but maybe you should wait a little until they fix it, if you can do it.


3f5512  No.16065221

File: 44da8848a536f55⋯.webm (7.68 MB, 640x360, 16:9, those who truly understan….webm)

>>16063001

the only good thing about the first half-assed game


d5f824  No.16067114

File: df5c11034e79a43⋯.jpg (202.03 KB, 576x535, 576:535, Yeah, they found out you a….jpg)

https://steamcommunity.com/games/573100/announcements/detail/1744484846829809882

Beta for the next patch is available for BFGA2

>We will fix the limit of ships per battles, guys!

<Here, we just put around 200-300 more points to the limit at the upper renow rank. Isnt that great?

Fucking retards. We want the fleet points limit OUT of the singleplayer. Whats the fucking point of having three full sized fleets on a system when you can only have like one, or most of the first fleet in battle? Its so fucking simple to understand, and to fix (And will not break the singleplayer at all), and the retarded developers still do not get it!


2af126  No.16069441

>>16065221

Half-assed game? Really? Why the hell do you hate it so much? Its not Homeworld, we get it, but come on.


3f5512  No.16069589

>>16069441

ya'know, you're right. I take back what I said about BFG:A being half-assed. More accurately, I should have said it's inferior.

>Half-assed

>implies they were capable to begin with

if all you can do is create a bloated mobile tier game, then you haven't really created a game.

if all you can do is swim in the shallow end, then you haven't really learned how to swim.


c04776  No.16069706

>>16063001

Did someone say "Dow: Dark Crusade/ Soulstorm"?

Having multiple different factions to play makes it difficult and time-consuming to produce campaigns for each unless the majority of them are essentially skirmish battles.


8275b3  No.16069718

>>16069589

The very specific strategies to every faction are exactly the thing a 40k game needs. Not sure what is so bad about it. Any bigger scale and you will have a really hard to managing your ships, especially as chaos who are paper tier but with very decent long to mid range weapons or eldar who need constant mobility.


042286  No.16069727

Finished the game, was pretty fun. Only wish there was more lore and story missions than just generic conquest.


c04776  No.16069735

>>16069727

>Only wish there was more lore and story missions than just generic conquest.

To be fair, they're probably balancing on a razor's edge, given how finicky and slow GW is with plot progression and overall lore.


3f5512  No.16069814

HELSREACH Part 13 finale just dropped


f0a249  No.16070290

>>16069735

>with plot progression

GW's problem is that they had to revert to plot progression because they lost their good writers who were able tell stories that fit in anywhere, so you end up with writers doing huge retcons and major plot advancement in a setting that didn't really require it. Not to say that all of the plot advancement stuff was bad, it was just mostly bad and poorly handled

3rd and 4th edition were the height of fluff/lore


3b8dcf  No.16070344

I saw screenshot of old 40K game that appeared to function as other wargames with hexagonal field and turn based combat. Anyone know the name of the game? What codex was it based on?


f0a249  No.16070767

>>16070344

probably Rites of War or Final Liberation


54a864  No.16070836

>>16053073

Iv'e beaten 3000 doomstacks of nids without losing a single ship git gud faggot.

Also iv'e exterminated the Nids and the Necrons.


54a864  No.16070843

>>16056642

World engine is just you capturing zones for the Raven Guard to larp as Astral Knights.


54a864  No.16070848

>>16059053

I warped out all of Spires ships and then let around 8 space marine strike cruisers fuck the ancient one to death with boarding torpedoes.

One of the easiest missions for me.


54a864  No.16070854

>>16059606

>but the eldar said a lot of ominous shit like "you've doomed us all" etc. so I imagine there will be some.

Then they shouldn't have been pompous cunts to me.


4dd313  No.16070929

>>16070843

So, basically, no one but the Orks, Space Marines, and Imperium will get any higher class ships. Granted, any of the Eldar having titan class ships would be frustratingly stupid.


54a864  No.16071004

>>16070929

The world engine is so fucking big that it's a backround object that dwarfs your fleet by 1000 to 1 if not more. And you only manage to kill it because it's not finished yet.

It's a fucking death star not a ship.


4dd313  No.16071142

>>16071004

It is more just annoying since they used the larger class ships to hype up the game. I also forgot the Nids have the ancient one, and Chaos has something like four titan class ships.


54a864  No.16071221

>>16071142

Chaos has Planet Killer and the Vengeful spirit.


805f83  No.16071233

File: d339ae06418b5a8⋯.jpg (134.02 KB, 800x600, 4:3, rites of war.jpg)

File: d6706531e471369⋯.jpg (792.3 KB, 1920x1080, 16:9, armaggedon.jpg)

File: f54d6019d5199ff⋯.jpg (130.73 KB, 1200x800, 3:2, final liberation.jpg)

File: 49f18f69357864f⋯.jpg (184.45 KB, 1028x769, 1028:769, chaos-gate.jpg)


36982d  No.16071270

>>16033657

I had the same problem until i bought an ssd, now the loading times are fine. Also the game is shit


4dd313  No.16071501

>>16071221

Also the Blackstone Fortress. I could have sworn there was a fourth, but I am probably mistaken.


d5f824  No.16071697

YouTube embed. Click thumbnail to play.

>>16069814

Why dont you embed it, anon? Its just copy & paste link of Youtube/Invidous video on the Embed box of the posting menu.


2af126  No.16072815

>>16071697

That finale was amazing. Hellreach, for being a fan movie, is millions of time much better and of higher quality than most of Pedowood shit. I hope the incoming Blood Angels animation is around the same level of good.


da20a8  No.16072846

>>16070344

>>16071233

Armageddon is actually pretty new. Also it's not as good as panzer general 2.


c2bbaa  No.16073564

>>16071233

>>16072846

Was there something shitty going on in Armageddon with the movement system? Like you don't get movement/action points, but instead your units get to just move once and attack, or something nuX-com tier?


31e7c2  No.16084507

Yo, patch is out. Things that stick out to me:

>Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled

>Ramming damage has been increased by 50%

>Ships are now less likely to suffer system critical hit depending on their tonnage.

>(Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels

>Improved augur array/Many-Eyed Prophet/Nicassar Prescient/Multi-Spectrum Sensor upgrades detection range increased from 4500 to 9000


d5f824  No.16084824

>>16084507

Already know about it when it went in beta

>(Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels

This is nothing. This doesnt help at all. Just eliminate the ship limit.

>Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled

>Ships are now less likely to suffer system critical hit depending on their tonnage.

Good

>Ramming damage has been increased by 50%

Nice change to make ramming more viable, but I fear in the campaigns when one should fight the Ork bullet-sponges numerous ship, while you are fucked by only a bunch of ships.

Also, I havent done Necrons & Tyranids yet, because if later patches would fix the game, or improve the 2 campaigns, which I heard bad things as it was. How does the two campaigns fare now into this patch? Better now, or should I wait?


932346  No.16084849

>>16033657

>Total War Warhammer 2 is pretty great

lol no


fd66d3  No.16084901

>>16084849

Sorry not sorry for your shit taste


2af126  No.16087485

>>16071233

So what turn based strategy game is the best one? Sanctus Reach, Armaggedon, or any other?


58479a  No.16087514

>>16087485

I'd say chapter master, but yeah. They're fairly different games, with different scopes and different styles. Final Liberation is probably the best of the lot, with Chaos Gate a decent enough X-Com/Laser Squad game. Rites of War is a more streamlined Panzer General 2 but it has it's charm, mainly because it puts a spotlight on less explored themes of Eldar and Genestealer infested PDFs. Slitherine tries but it's more of the modern style of 40k games; for example most of the unit roster is something you'll never, ever build because it's redundant and you've got something slightly better already or it's plain shit.

>>16073564

No? I take it you never played any hex General games like the People's General or The Operational Art of War?


046544  No.16090045

>>16084507

With the ramming, I feel like my Emperor class battleships are more fragile in terms 50% damage increased to ram but also damage recieved. One of my battleships rammed straight through a group of Eldar ships but only have 4 armor left.


32b29d  No.16090377

File: 192a68233a9c6cb⋯.jpg (214.39 KB, 1920x1080, 16:9, 1545125309590.jpg)

>>16033605

Spoonfeed me.

I've never had anything to do with Warhammer 40K other than watching WitEhaTtSD but I like the aesthetic and turn based strategy games in general.

Which games are worth playing/essential?


046544  No.16090406

>>16090377

Start with Dawn of War. It's what got me in and there's not better way to get the different ascetics of the different units. There's the original campaign, Winter Assault, Dark Crusade. Soulstorm can be skipped but get it to get Ultimate Apocalypse.

After that DoW 2 is pretty good, Mechanicus and Battlefleet Gothic are decent spin offs. Space Marine allows you to play as a Smurf.


de108d  No.16090409

>>16090377

Objective

Dawn of War 1&2

Subjective

Battlefleet Gothic

Warhammer 40,000: Space Marine

Old but Good

Space Hulk

Space Hulk:Vengeance of the Blood Angels

Chaos Gate


8897a4  No.16090433

>>16090377

Please stay away from things I enjoy you humongous fag.


54a864  No.16090487

>>16090433

Honestly as time goes on I really wish that people I don't like were legally barred from liking things that I like.


39a124  No.16090787

>>16090377

>I've never had anything to do with Warhammer 40K

>WitEhaTtSD

Do you understand it?


f2c225  No.16091066

File: d5dea8e23fe7bf7⋯.webm (10.62 MB, 1280x720, 16:9, Black Templars.webm)

>>16090787

What if the Emperor has a Text to Speech Device.

It's a comedic youtube series for lorefags. It's alright.


39a124  No.16091071

>>16091066

i know that it is, i mean if you don't know much about the lore you're gonna miss most of the jokes.


32b29d  No.16091459


32b29d  No.16091463

>>16090787

>>16091071

I understood the basic premise of space empire v. aliens and demons before going in and then if anything the series helped me to understand the lore better. It did take a recent second watch for all the jokes to click though.


630762  No.16091803

So if this is a safe spot to talk about any 40K games, what's the take on Gladius? I heard it's an okay 4X game but bad for being a Warhammer game as it feels more like decoration than influencing gameplay, can anyone here who has played it be able to choose in on that?


fe3a9d  No.16093902

I wonder if it's possible to annihilate eldar's final base in their stronghold siege mission. Due to choke point & sheer amount of grav tanks I couldn't even reach those pesky tanks while playing as necron on hard difficulty but with Titanium mod I'm trying right now I have access to cheesy vehicles that can jump so maybe I can plant deceiver&night bringer at their back line and attempt to sandwich them.

Anyone tried it on vanilla / modded version?


61c68c  No.16095449

Invidious embed. Click thumbnail to play.

Remember that Warhammer Diablo thing. Well apparently that's slated to be released in June. GW loves whoring it's IP out so it's likely to be shit. Xbone, PS4, and Steam preorder now goy.

Release dates https://archive.fo/OYO9n

I really hope this is actually good, I need a good WHFB game that isn't going to kill my toaster.


c025b1  No.16095451

>>16095449

I still remember the Warhammer DOTA thing. It mercifully disappeared with nary a trace.


c025b1  No.16095471

>>16093902

Also, destroying the Eldar main base in Dark Crusade its definitely possible - it just requires a lot of patience. The AI doesn't rebuild the fire prisms, so you basically have to take them out one by one with heavy anti-vehicle units (in your case, Heavy Destroyers or massed Immortals).

If you play as IG, you also can "just" spam earthshaker rounds from your basilisks at the Eldar buildings and vehicle while using the the scan ability of your HQ(s) to act as a spotter.

This all being said, there's no real point in it. Destroying all buildings of the Eldar nets you the same ending as holding the portals does, but waiting out the countdown takes less time than destroying the base. Matter of fact, you'll probably have to leave one of the strategic points uncapped if you actively want to destroy the base for one reason or another.


5b8ccb  No.16095492

>>16095449

Fantasy WH40K tends to end fine.


7b347e  No.16101944

File: a4e75db5f4f9a85⋯.jpg (466.27 KB, 1024x1594, 512:797, THE REDEEMER.jpg)

>>16095451

>I still remember the Warhammer DOTA thing. It mercifully disappeared with nary a trace.

You mean Dawn of War III? I'm still fucking pissed off about that. Okay, the original Dawn of War was a pretty good generic RTS, Dawn of War II, although different from the original in play style, was still a fun Company of Heroes clone with a neat progression and loadout system that made it unique enough to be its own thing. DoW III was a fucking atrocity because the devs wanted it to be a MOBA first and a DoW game second. They sacrificed a well-loved franchise on the alter of cheap gimmick games that only gooks play. And the worst part is, because DoW III was such a flop, we wont ever see another DoW game.


a95746  No.16102324

>>16090409

>Space Marine

I wish it had much longer longevity by making Survival Mode possible to defeat solo. But as it is with ded multiplayer, it's okay enough for one or two campaign play throughs. But that's about it.


4dd313  No.16102443

>>16101944

There was also a Warhammer 40k DOTA clone that appeared and died quietly. DoW3 was a monkey's paw wish come true.


78f6d6  No.16102680

File: 24f2f5d72b80fd0⋯.jpg (237.23 KB, 1200x800, 3:2, eaad8d6841443.jpg)

>>16102324

I blame it on the fact that it's too average to do anything other than be a footnote. It's not horrible, but it feels like a generic tps that was made because it was 2011 and that type of game was popular at the time.


b47782  No.16102702

>>16062729

>The rest? Not so much.

I think that should be

>Not so much for the rest.

Don't ask me, it sounded wrong for some subconscious reason


b47782  No.16102735

>>16084507

>Ships are now less likely to suffer system critical hit depending on their tonnage.

>tonnage

>not hull integrity

Fuck this 'muh mass, volume, tonnage = superior stat' meme


622458  No.16103110

File: 40c063a43e55072⋯.png (5.59 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16033657

Honestly i'd love TW:Warhammer more but any fucking TW game past Rome in terms of campaign is fucking awful.

Most OG TW fans will probably know what i'm talking about so i'll try to explain for those who haven't played any game before ROME 2,

Like seriously I could spend maybe a full hour ranting about all the terrible shit but I think the three things that kill it for me the most is:

>Provinces divided into sections, usually three, There's various reasons for why this is an issue, one of which is that the only part of the province with a good garrison is usually the capital, the other parts of the province can't be upgraded nearly as much and almost turn into just pure dead weight, the reason for that is due to public order.

Public order instead of being a settlement to settlement basis is province-wide.

Why would this in any way make sense? It didn't make sense in ROME 2 and it makes even less sense here, could you think of a reason the people inside the walls of ROME would get pissed off at some fuck-off colony being claimed by your people? It's even worse when you have to start re-conquering the lands and suddenly the entire province is pissed off because of the provincial-wide public order.

So you'll have these long periods of time where you have to just sit on a settlement making as much happiness related buildings as you can to ensure your people stop getting pissed off for no reason or else a fuck-off rebel army will materialize from thin air and burn your shit down.

>Agents are pointless

You can't even argue this one, can you name the amount of times you actually used a malicious agent action besides "STEAL TECHNOLOGY" If you even had a remote chance at it, the problem with agents Pre-Shogun is

1.Their actions are too fucking expensive, you'd probably get just as much done by buying a new army.

2.The chances are too low so alot of the time the money would be a waste.

3.It's ultimately pointless, say you Assassinated a general, now in games like Medieval 2, that would be kind of a big deal, you can't just buy another general from thin-air, in every game past ROME 2, generals are literally expendable, even more so in Warhammer due to the fact Legendary Lords never die. So the most you could do with actions like assassinate is have one single unit card removed from a battle.

Funnily enough, in Shogun although Agent actions did cost money, it was actually affordable, doable, and worth the risk due to the effect it could have on enemy armies.

Ultimately the only actions from agents that remain useful is the veterancy increase action, and replenish wounded action, since it's free and it can't fuck up.

Speaking of Generals,

>Generals are essential for doing literally anything,

Besides already needing to take up alot of income for just merely existing, Generals aren't just a support you can use for your armies, they are a fucking REQUIREMENT that must be in every army, you are not allowed to divide whatsoever and this all kind of ties back into two of the main problems.

Because you need Generals for basically picking your own fuckin' nose, you can hire them at any time, meaning you don't got to breed sons, adopt or occasionally hire like Shogun 2, you are just allowed to buy them at any time, general got assassinated? Very quickly hire a new one.

The other reason why this is bad, remember the whole province garrison problem? Well because of the way armies work now and how they MUST have a general at all times, instead of doing something logical and dividing a army into 3 separate armies to help defend a province, you instead must hire 2 generals (Say goodbye to your hard earned income) and then place the units from your original army into these generals.

It's even more disgusting when you realize Warhammer's campaign map mechanics are mostly just repainted ROME 2 mechanics.

Creative Assembly is fucked when it comes to TW Campaigns, change my mind.


4c0435  No.16103154

>>16103110

>Creative Assembly is fucked when it comes to TW Campaigns, change my mind.

Well, for one, you're playing the game wrong.

>Public Order

<Not farming rebels for XP and cash

>Agents

<Not reducing army movement to 25%

<Not breaking walls for even easier sieges

<Not skilling a few for agent actions and never worrying about failure anymore


d5f824  No.16103211

I played a little of the Total Wawa games, playing non-pirated version from games shared by a friend. Even with some mods, I didnt bother much. But now, or when I can, I will play this games again, with all DLC & stuff. What are the recommended mods to get for these games? Anything I should know when installing/using mods in pirated games?


f50233  No.16103278

>>16103211

>Anything I should know when installing/using mods in pirated games?

Yes. The newer the game the more of a pain it is. It's got more DRM, more always online tier bullshit and they have a tendency of purposely made tiny patches that they've stated as much are designed to mess with the pirates by breaking the mods. They also purposely killed most of the modding scene in the pursuit of the greater DLC good so the mods generally end up harder to install but less complex overall the more recent the game.


4c0435  No.16103284

>>16103278

>Making up bullshit

You can just use CreamAPI on any of the DLCs if you aren't retarded and installing mods is as easy as any other Steamworks game.


f50233  No.16103299

>>16103284

Well, what if you are retarded, like yourself for example. And consider anything on steam for this garbage remotely equal in complexity, development invested or dare I say quality and sheer autism to that what one can find for I don't know, Rome. This isn't even a game by game comparison; for start it's over nine thousand units with AoR mechanics in their native (dead) language name and a small encyclopedia for it's description vs lol I rehashed some stock models and what else am I supposed to do when it's easier to pull teeth than edit the map?

As for the micro patches that's easy enough to verify. More so for a fucking steamfag.


68e9ed  No.16105708

>>16033657

Get the mortal empires turn destroyer mod, works great unless you start in the very middle of the map. Even then you can probably tweak it to fix it.


7cfeec  No.16107333

File: 3e623ef3b2662fd⋯.webm (8.27 MB, 640x480, 4:3, Honour in Sacrifice.webm)


7566eb  No.16107489

>>16035810

that's on the first turn with nothing built you idiot. first turn always takes the least amount of time, are you retarded? when the AI has fucking ten stacks and 40 cities it has a lot more shit to go through and think about, now times that for every shitty faction. I used to play the shit out of stainless steel and turns would take minutes


c2bbaa  No.16108261

File: fb01cfa98cb712a⋯.png (154.46 KB, 600x700, 6:7, i will have someones head ….png)

I thought I fucked up this dude >>16059885 bad enough already. And why the fuck is Spire consorting with xenos and being so Emperor damned open about it.

Unless, of course, by "valuable ally" he meant "good (extremely) temporary storage space for torpedoes"


2af126  No.16111960

>>16102324

>>16102680

Space Marine multiplayer didnt last not long because it had fucking matchmaking, there isnt any mistery to it. If it had servers, then even now it would be more played.


d5f824  No.16116571

For BFG Armada 2, which fleet is best for each faction, or at least, which fleet composition is good enough for a beginner in a faction? Been playing ranked, but with imperial (Navy, Astartes and mechanicus) mostly. I can say that for Astartes, using fully Strike cruisers with board torpedoes is really powerfull, almost OP. Been testing Imperial with Overlord with Armaggedons/Lunars, and is good when taking torpedoes & ramming upgrades. Mechanicus is a weaker faction and its harders, at least trying with mostly carriers.

Anything to say?


080445  No.16116886

>>16036096

Is it too late to start playing this game? I'm asking because I tried Helldivers once and got kicked for being a new player.


d5f824  No.16116897

>>16116886

No, hundreds in theory still play it per month, and it doesnt have matchmaking shit, so you can create servers. And you just have make sure you arent into a Friendly Fire server, so you dont fuck up and neither you die easily.


f7c917  No.16116906

>>16116886

Just stay with the team and don't purposefully do dumb things. Granted, you're in terminator armor so it's harder to just go lone wolf like some do in Vermintide.


080445  No.16116916

>>16116897

Thanks

>>16116906

>it's harder to just go lone wolf like some do in Vermintide.

I like Vermintide but I hate when people do that shit, especially when they're hosting the game. It also pisses me off that they still haven't added dedicated servers into that game.


7bc241  No.16120071

>>16038295

Pretty much this. I dropped the game after arriving in the 3rd sector. There's like 10+ fleets to destroy, that's 10 copy-paste skirmish encounters that already bore me. Not enough story missions, too many generic filler fights. And the resources are too scarce to autoresolve all the time, losses are too big. What a waste of time the campaign is.>>16038295


d5f824  No.16120756

Invidious embed. Click thumbnail to play.

This review of BFGA2 is spot on on the problems the game have righ now. In resume:

>Gameplay is all about cheese to win

>Battles and scale are too small

>Bigger is best, no reason at all to take smaller ships

>Campaign is badly paced

>Missions are for the most part boring

>Voice acting is terrible

>Mentions the devs being petty and not wanting players to play how they want

Specially the last part is 100 %spot on. Most of the problems the game have are really easy to fix, but many weeks after the release, yet the devs havent done it, they just released a hotfix, and just a BETA mode for a bigger 2vs2 ranked (No 1vs1, or skirmish).


f28854  No.16120775

YouTube embed. Click thumbnail to play.

LOL


3b5c5f  No.16120785

File: 7706d0702ba9ff0⋯.png (5.48 MB, 2559x1437, 853:479, UNIVERSE.png)

>>16120775

>A literal Ape

You think all of those would have been wiped out millennia ago from Terra.


34ffe9  No.16120851

>>16120785

Its a jokaero, a genetically manipulated (and autistic)ape from the dark age of tech that build cool shit and are too usefull (and pure) to be heretical.


3b8dcf  No.16123863

File: 35abb12fb04fd90⋯.jpg (31.06 KB, 300x368, 75:92, all heil.jpg)

>mfw only race I know how to play in dow1 is IG/CSM as my only strat is arty cheese OR early rush

After installing TW mod playing eldar campaign feels impossible. How do I into eldar?


4dd313  No.16124789

>>16120756

>story

They brought in GW writers. The only thing I am happy about is that the Necron lord you play as is a pretty alright guy. The prologue did not give me a lot of hope because it had that weird forced urgency. The first game played up the urgency very naturally. Everything felt like a very natural, and depressing, progression from the previous step.

>the feel

The space battles are supposed to be weirdly reasonable in 40k. They are closer to LoGH than Star Wars. Which is why scale was not as important, and things like a Craftworld could be fielded in game. Armada did not follow that, and while the launch trailer of the first game was a pretty nice thing, that was not how it was supposed to work. It is a fine complaint, but I don't think he would like what the lore would be.

I agree with all of what he is saying, though. I'm not even sure why the battles aren't larger given that the reduced number of ability usages and the like should mean there is more emphasis on larger numbers and expendable ships.


830757  No.16125358

Playing Battlefleet Gothic Armada 1 Campaign, so far on turn 17 now, shit's fucking epic in the true sense of the word, few games convey a galactical threat so well.

Emperor + Dominator all days every day.


d5f824  No.16125587

File: c868b5a165b79cf⋯.webm (3.94 MB, 640x298, 320:149, Imperial Navy.webm)

>>16124789

>The space battles are supposed to be weirdly reasonable in 40k. They are closer to LoGH than Star Wars.

More or less yes. In the tabletop game manual, its said that the game is a 2D representation of the in-universe void warfare, which is big in scale & given a more 3D style (Even tought ships still dont have a lower spinal weaponry for some retarded reason, leaving the underside aof a ship always unprotected. This is one of the few gripes I have to WH40K related to void warfare).

>I agree with all of what he is saying, though. I'm not even sure why the battles aren't larger given that the reduced number of ability usages and the like should mean there is more emphasis on larger numbers and expendable ships.

Exactly, yet the devs think that having more than 5 big ships is too hard. BFGA1, being more focused on a battlegroup, and more based on the tabletop, mean you didnt controlled that many ships, but each ship was customizable, and formed part of your own custom battlegroup. But with the sequel being more about Battlefleets in theory, should be more about bigger fleets, and although the game require micro-managent to be good, you dont need as much compared to the first one.

>>16125358

Indeed, BFGA1 campaign was well done. Excellent feeling, with a variety of missions (Some type of missiond not being good or enjoyable types of missions is another matter), while the way you controlled a Battlegroups, that you couldnt always deply all ships, made that you had to choose well which ship to use in a mission, plus thinking well about the upgrades given.

The sequels campaign is flawed because of dumb choices by the devs (Ship limit per battle, few variety of missions, and two game modes only, and with the necrons being weak, and tyranids OP), although if the Ship limit per battle were removed and the non-imperial campaigns fixed, it would then be good enjoyable enough; But still one could see that the campaigns in BFGA2 should have been more repayable, and more options given.


d5f824  No.16126341

https://forums.focus-home.com/topic/36153/second-update-beta

BFGA2 Beta for the second patch. Any thoughts?


19fd2c  No.16126350

YouTube embed. Click thumbnail to play.

014898  No.16126660

>>16126350

The game at its base its not shit. Its not a rough diamond, but its not shit by default. Game can be good, but because the game went rushed, and devs arent bothering to fix the issues, and now are just putting really small bandaids to it, instead to fully fix it. Game is not a turd, it could be good, but devs are scratching their balls, so the game now is mediocre.


4dd313  No.16127874

>>16125587

Yeah, it isn't a 100% comparison because there are very short range engagements. That bit just bothered me since the cutscenes depicting only what amounted to knife fights was starting to drive me up the wall. I liked it fine in the launch trailer for 1 because it was well done, and it was a trailer that gave a general overview of the game. Cutscenes do not need to held to game mechanics.

>(Even tought ships still dont have a lower spinal weaponry for some retarded reason, leaving the underside aof a ship always unprotected. This is one of the few gripes I have to WH40K related to void warfare).

If I had to guess, it is because having no weapons on the bottom of the ship made it easy to recognize what the ship could do at a glance in a tabletop game.


d5f824  No.16129726

>>16126350

LOL. Altought that video makes more sense for other games, like you typical triple A shit.


d5f824  No.16137349

File: f90ded9f105a3e9⋯.webm (14.68 MB, 852x480, 71:40, WH40K Astartes (I-II-II).webm)

>>16034299

Webm with all three parts.


37f3eb  No.16149152

Playing Vermintide 2 again, and the weekly challenges are a good adittion, but the art scroll shit is dumb. What os the meta now? Any recommendation for class and weapons?


5809d9  No.16149342

>>16062569

>Besides the Ordo Xenos the Inquisition is probably the most xenophilious entity in the Imperium

???

Ordo Xenos is inquisition


d5f824  No.16149636

>>16149342

Not him, but and? The Imperium doesnt exterminate every fucking alien it sees (And remember than most of the aliens encountered in the past, and now, in the galaxy are generally fucked up aliens), and the Ordos Xenos, being the branch dealing with aliens, means that is the one that it goes into not only killing, but also xenos espionage, political disruption (without conventional killing) and sometimes diplomatic matters too.




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