>>16011778
>Mobile
Let me tell you about mobile shit:
Roguelites a shit. This is every single roguelite mobile game:
You play as a bag of shit tumbling down a steep set of very long stairs. When you run out of shit, you're dead as fuck, and have to start from the top. You have some control over your shit, but ultimately, you just have too little shit to give, and you spill your shit way too easily. So, in reality, you cannot get to the bottom on the first try, no matter how good you are keeping your shit in - because you start the game with too molested and loose-mouthed shitbag by design.
And quess how this horrendous game design is fixed? Wait for it…
Not actually fixing it at all. Instead, devs use all of their time and effort to cover it up, so that this shit design is harder to notice. The player has to be skinner boxed so hard that it never even realizes what is happening. The roguelite design is successful only if the players brain is overwhelmed by random dopamine spikes so completely, that it's struggling to maintain basic logical thinking.
This coverup is where you get all the usual gameplay mechanics from: Upgrades that make you spill a little less shit on every step, gradually increasing shit holding capacity, maybe you can even scoop up some of the old spilled shit, and of course, if you fail enough times, the steps are secretly a little less steep next time. And don't forget that everything needs to be as randomized as possible, so you can always blame luck for losing your shit, and not the allpowerful shit heap that is in the core of roguelite game shitdesign.
Finally, after grinding a huge shitload of upgrades, you get to the absolute bottom, not by getting better at the game, but by spilling shit like a moron, and in exchange, being given more and more training wheels - Like some kind of gargantually obese shitfilled retard that needs to be dragged across the finish line by multiple industrial power winches, all while drooling and holding a confused half-smile, teary eyes fixed on the cheering virtual audience. At this point the brain has given in to the random dopamine torture and is firing every last fucking neuron to make sure this happens again, no matter the amount of shit this sad fucker needs to go through in the future.
But it's not all shit, because in the end, when you stumble down the last stair with your cornucopia of different training wheels, you are greeted with a text box that is totally ironically in comic sans, and it says:
"Support us on shitstarter, shitbook, shitgogo, shittch, shittube and shitreon. Links to our new unfinished games donation pages have already been sent to all of your friends social media accounts (allowed by EULA). Don't forget, MAKING THIS FUCKING TERRIBLE MALFORMATY OF A GAME WOULD NOT BE POSSIBLE WITHOUT YOUR SUPPORT. LOL."
"Oh, and good job beating the game! You stumbled down to the lowest point possible, without spilling all your shit on the way! You are now the greatest shitspilling shitbag in the bottom of the shitstained stairs. Remember to give us more money in the future, you absolutely hopeless fucking tool."
TL;DR: Mobile = shit.
If you are more interested in mobile game design, just replace "shit" with "cash" and "roguelite" with "mobile" - just try it, the description is even more accurate that way.