501233 No.16005076
What is it about games from the before the turn of the millennium that have a sort-of…"charm" to the designs and the direction with the graphics? Even when some of the processes stayed the same, it seems like everything related to creating "appealing" graphics was thrown out the window after 2004. And, this change in direction becomes extremely obvious when developers both to include the "original graphics".
78e517 No.16005089
>>16005076
>What is it about games from the before the turn of the millennium that have a sort-of…"charm" to the designs and the direction with the graphics?
it's called nostalgia and selective memory. you only remember the good stuff that makes you reminiscent of times when you had fun.
9ce4bf No.16005095
>>16005076
Well I won't speak for those other 3 pics but that 1st pic is obviously sexual evolution for blowjobs. Her nose is more flat so she can deep throat all the way, her lips are tailor made to make an attractive hole, her breasts are smaller to put more emphasis on her face, and her breasts are smaller for that same purpose.
You can trust me on this.
501233 No.16005099
>>16005089
>it's called nostalgia and selective memory. you only remember the good stuff that makes you reminiscent of times when you had fun.
But I have no nostalgia for these games!
That's the problem. Yu-No, that's the only actual screenshots I've seen of the game. MSR', bought that two years ago. Second Sight and Doom 3, beat those last year.
78e517 No.16005120
>>16005099 (checked)
it isn't uncommon for things similar to those you remember fondly to make you feel nostalgic, nintendo and other companies bank on this when making new stuff. you can also feel nostalgic about stuff you never experienced first hand, like being born in a specific era that you think is better than the one you are living(e.g. born in le wrong generationfags).
I'm saying you're being nostalgic mostly because you mention a certain charm, rather than any specific visual design qualities games may have had in the past. and for that matter, none of the games you have posted have notably great visual/artistic design, exception being SH3 of course.
06a22b No.16005125
>>16005076
This is a sort of modern game that managed to capture its own charm. It's also pretty fun.
There comes a point where literally nothing can harm kill you and you have to make it a point to actually die.
9ce4bf No.16005131
>>16005120
>I'm saying you're being nostalgic mostly because you mention a certain charm,
Or he can't actually describe the quality which sets older games apart from whatever games he first played, that is a thing. Plus selective memory does not make a valid explanation for anything within 3-4 years of when you experienced it, if you have memories of things you experienced like it was 1-2 decades ago and it's only been 1-3 years you may have some serious problems you need to look into.
39f01e No.16005140
>>16005076
It became worse when faggot devs decided to cater to mobileshit.
2f4013 No.16005144
>>16005140
It still hurts.
44e753 No.16005160
>>16005140
i remember reading that they really lucked out with HP's artist, and they didn't want to spend as much on HCS. apparently they're going back to their old artist for HP2
78a08b No.16005161
pc98 graphics are perfection
800ed5 No.16005167
>>16005131
>Or he can't actually describe the quality which sets older games apart from whatever games he first played, that is a thing.
maybe, but doom 3 and second sight are hardly examples of great art styles in video games. and assuming OP isn't 10yo he probably played games in 2004.
e48e74 No.16005184
I don't know about you OP, but when I go looking up the oldest doujins released around 2007 on sadpanda I can barely find anything fappable because of the average quality of the faces which all look like the first picture and all those fucking ugly mushroom dicks, you're a thousand times more likely to find something better nowadays now that most artists have figured out anatomy and how to draw dicks
You still get shit like in the second picture in a lot of mainstream anime where people want to play it safe, though Nagi Ryou (artist of the remake in the second picture) is more of a special case in his soulless designs and sameface as I'm 90% certain he's deeply depressed to be able to keep churning out shit like this, his Ar Tonelico designs were nowhere as bad as this
501233 No.16005193
>>16005167
Yeah, but I didn't really play much outside of whatever I had on my GC (Mainly Sonic or Star Fox Adventures) and my GBC/GBA games. Even PC games, the latest title I had for years was Island Xtreme Stunts. And, I didn't have anything nearly artistic as the PC98 game in the OP. Closest would be these pics.
ac7399 No.16005200
>>16005076
OP you are a nigger.
112c66 No.16005202
>>16005095
The leather bimbo is better and you know it. And in the first two left pictures she looks cuter.
Plus i'm offput by the fucking jelly skin almost every modern anime uses for some reason, i can really only stand it when it's not too obvious
076614 No.16005221
>>16005076
anime has become self referential. instead of trying to imitate life, it tries to imitate previous anime. miyazaki sort of warned about this when he was criticizing the new generation of animation for being shutins with no real life experience
6f3bf2 No.16005223
>>16005076
The first one, it's like a study in anime cel-animated versus cgi. Everything is more detailed and more "alive" in the left example, where the right is unnaturally stiff and washed out. She's also been quite noticeably transformed from a woman into a 14-year-old girl, for some reason. You can call that either "moe" style or the Disneyfication of the world, where even adults are proportioned like children.
430a7f No.16005234
>>16005076
>Even when some of the processes stayed the same
3D games in particular have drastically changed in the process of asset creation and rendering since 2004.
905ee2 No.16005235
>>16005221
Life experience is expensive. I cannot imagine the average person interested in making anime in Japan having a lot of low-effort, high-paying jobs that would afford the ability to dick around constantly to build up a wealth of experiences to draw from. Another part of the reason games have gone to shit, too. Nobody can afford to have adventures, so they only write about the fictitious experiences they've witnessed.
501233 No.16005241
>>16005221
>miyazaki sort of warned about this when he was criticizing the new generation of animation for being shutins with no real life experience
In comparison to him where he religiously went to see Panda and the Magic Serpent repeatedly just to watch his waifu on screen, spent his college years as a shut-in watching anime, hasn't made anything actually original since '84, and idealized Marxism for a while: https://archive.fo/q9sV4#selection-407.0-443.1 The guy does undeniably great work, but he's a sellout who's keeps making stories about "peacefulness with nature and your fellow man" when his best works is when he starts expressing his /k/ autism: >>>/animu/72311
a0355b No.16005246
>>16005076
>that first one
It hurts so funking bad.
d5678d No.16005247
>>16005076
There is no charm, it's the same slightly-off proportions bioshock infinite uses. You're wearing nostalgia goggles.
b00144 No.16005248
>>16005241
School is the greatest disaster to have ever happen to mankind. It has inadvertently caused great harm to society by conditioning people to only be workers. Human beings are now more obsolete than ever. Do you think if the shit hit the fan right now anyone that had a formal education would make it out?
d5678d No.16005254
>>16005235
>Nobody can afford to have adventures, so they only write about the fictitious experiences they've witnessed.
A guy sleeping out of his car in Texas for a week gave us Deus Ex, someone being homeless in LA for a month gave us VTMB. It's not expensive to do this, modern devs just don't want to.
a0355b No.16005260
>>16005248
>It has inadvertently caused great harm to society by conditioning people to only be workers.
>inadvertently
501233 No.16005265
>>16005248
>It has inadvertently caused great harm to society by conditioning people to only be workers.
That's been the primary purpose of schools since the WWII. However, it didn't come into actual fruition until the 80's.
>Do you think if the shit hit the fan right now anyone that had a formal education would make it out?
https://archive.fo/xWHTW
<A recent report issued by Burning Glass and the Strada Institute finds that 43% of recent college graduates are underemployed in their first job out of college. Of those, two-thirds are still underemployed after five years, and just over half remain so after ten years. By contrast, just one in ten graduates who land a first job appropriate to their skill level slip into underemployment after five years.
1f791c No.16005267
>>16005254
Honorable mention to the dude who went on a week long drug binge to give us Morrowind.
b643bb No.16005300
>>16005076
It wasn't at the turn of the millennium, you're either underage or have bad memory. It was precisely at the 7th gen that graphics started to be hot garbage, compounded by the fact that every hack dev used UE3, the engine that produced the worst, ugliest graphics of all engines.
b643bb No.16005303
>>16005235
>fictitious experiences they've witnessed
So they're not fictitious.
501233 No.16005312
>>16005303
More like their exaggerations because the people telling these stories have a just as pathetic, if not more so, life than the people hearing the story. Keep in mind that almost all the people who post those "breathtaking" stories and pictures on Cuckbook all had it happen during a weekend "vacation" from work (That they had absolutely no control over when it happened, and are already broke beyond belief, but "It's a vacation so let's dig ourselves een deeper into debt by 'exploring the world'."), and they try to drag it out for an entire year to make their life sound exciting.
e4c6a2 No.16005323
>>16005076
Yu-no' remake art is a crime against humanity.
I don't even blame the artist, I blame the guy who put him in charge of drawing this shit.
fa14a4 No.16005378
I was there, man. I even watched Microsoft trot around box design with jap designers looking like they were about to catch a neck. It hasn't gotten prettier. Design by committee, focus groups, on and on. Homogenized to Hell and back. That fat wad of marketing budget isn't just for money laundering and commercials.
597416 No.16005381
>>16005193
Humongous entertainment's golden age stuff is great, especially the ones with more inspired artstyles than putt-putt
fa14a4 No.16005385
The worst thing just came to mind. I'm steeled for it if becomes another response to the indie response.
>Organic Video Games
cc251f No.16005391
>>16005265
>That's been the primary purpose of schools since the WWII. However, it didn't come into actual fruition until the 80's.
You retard, training kids to be factory workers has been the goal of education since the Prussians established the pattern in the late 1700s. Kids grouped by age moving between classrooms to a bell is called the Prussian model.
0882e0 No.16005396
YouTube embed. Click thumbnail to play.
>>16005076
Sometimes it's technology, sometimes it's a differeent artist.
fa14a4 No.16005401
>>16005391
I don't know about you, but I've had an ass full of children pretending to be adults and adults pretending to be children. It's not cute, it's the epitome of the NPC meme. There's just a mile of bullshit parroting coming out of anyone under ~25 that just sounds like a fucking twitter feed. A bit off topic, but not really.
eaad2e No.16005402
>>16005131
Yeah this. Sure nostalgia exists but it annoys me how people say that because of that you can't ever judge anything objectively. I can bring up so many arguments irrelevant of nostalgia to say that games made up until the early 00s were better than shit made today. This whole shit just smells like limp-dicked excuses, like hipsters saying that The Last Jedi is the best Star Wars movie because "Star Wars was never that good anyway!".
fa14a4 No.16005404
>>16005402
An art style is an art style. It does not change with time. That is why it is educated and not just shit smeared vaguely around.
eaad2e No.16005409
>>16005404
People generally understand that on some level. I've only ever met one guy who was vaguely autistic and believed the complete opposite of that, thinking that stylized games belong in the trash and that only realistic art styles matter and somehow don't look obsolete in a few years due to technology.
eaad2e No.16005420
>>16005404
>>16005402
Fuck, I misread that post. I thought it was saying "he can describe the quality".
So yeah, that was an example of "you can't describe anything objectively" bullshit too. No wonder games and everything else for that matter can easily get shittier and shittier when that mentality is in play.
597416 No.16005445
>>16005401
>ass full of children
93fb10 No.16005447
File: 0803d40950afb4f⋯.png (Spoiler Image, 678.74 KB, 1450x866, 725:433, 1月-2月 Streaming Request do….png)

>>16005445
>>ass full of children
better than a dick full of children, tbh
4d1a33 No.16005458
>>16005447
what the christ
fa14a4 No.16005484
Why'd you spoiler that, it was obviously censored. I love browsing the pointless_censoring tag.
6fa7df No.16005493
>>16005076
>Tell someone how modern trendy thing is shit
<Asked how you can think that or told you're wrong
>Explain how something is objectively shit and, even for its flaws, past thing(s) tried to grow the medium instead of cash out
<Blank stares, rolled eyes, "why are you thinking so hard," "well, I like it," "you do you," or any number of non-argument excuses how critical thinking is bad and trends are good (because they wouldn't be trendy otherwise, right? :^))
392741 No.16005523
Because people used their own engines?
Because there used to be far more studios because middleware still existed?
Because now everyone just uses UE4 so every game has that plastic shiny look?
Because modern devs think emulating movies will all those post processing effects are cool?
Because why spend time and effort on a game when mr goldberg wants you to work on a sequel a soon as the first game launches?
Because theres that one guy that insists on using the latest tech even though the game is fine?
Because indie devs are lazy enough to not make proper pixel art or low poly?
Because people only want "retro" style 2D platforming games with roguelike elements?
Because everyone just follows the biggest trend like battle royal or having your FPS be overtly cartoony or browner than quake?
Because hardware has barley any limitations anymore so you dont need a style if you just make it super realistic?
So much shit went wrong as soon as graphics whores gushed over crisis and that PC master race shit, also the fact that many games look like shit and are casual with no depth is because they are made with console compatibility in mind, when was the last time you seen a PC exclusive? and most companies are owned by the big jewish publishers so any game made under that publisher will have the safest style to boost sales
da1cff No.16005671
>>16005076
Both of those anime styles in pic 1 are garbage, but admittedly the second is worse.
35806a No.16006110
>>16005140
>>16005144
Their games are absolute dogshit regardless, though.
ac4b57 No.16006133
Because it takes time and effort to make a game look actually distinct.
abf4b7 No.16006144
>>16005076
old's expressions in first pic are a lot more expressive. going from that, we can conclude that old art style is objectively better.
91b82c No.16006150
>>16005076
Why does the last pic look like Daniel Lamb?
abf4b7 No.16006193
>>16005161
nice but the roof needs some sort of detail. the flat red is breaking the picture.
29b2bb No.16006194
>>16005076
It's like people are blind to aesthetic and can only see fidelity. It's an ultimately subjective thing though, maybe some people really do prefer more polygons and colors over something actually well-designed.
That one anon's comparison of Horizon Zero Dawn is another good example, this black character's face has so many more polygons but without good texturework and design, it just looks like a flat blob. Sorry I don't have the screencap.
39f01e No.16006203
>>16006110
>HuniePop
>dogshit
Everyone loves Bejeweled, though. Everyone also loves tits. Bejeweled and tits go together like vodka and breakfast cereal.
4841b2 No.16006210
>Even when some of the processes stayed the same, it seems like everything related to creating "appealing" graphics was thrown out the window after 2004.
This and lack of creativity. The people who are doing art direction are tumblr fanfic tier idiots who couldn't create an aesthetic that isn't derivative.
99a6d2 No.16006234
>>16005140
I actually liked the art style in huniecam. What a shame the rest of the game was trash filled with literally whoring and STD.
>>16006203
The porn was mediocre and the game mechanics were nothing new. I wouldn't say it's dogshit, it's just mediocre. Also, the story is shit.
8506fb No.16006244
0bc0ae No.16006248
>>16005265
Just think about these:
>School forces you to sit in the class without allowing you to drink, eat or go to piss, even if you need to
>If you ask (because nature is a bitch) then you get ridiculed into shame by the teacher
>nearly hundred of studies proved that how harmful to holding back your needs
>the only thing you really learn there is that you need to be obedient, say what the teacher want to hear from you (not what you learned) and be silent
The joke is, if any of the workplaces would force you to do this you would just quit instantly and the workplace would be sued for torture it's workes. But the same time it's perfectly allowed to do this with kids…
Ironically anything you later really want or need to learn will be learned outside of the school.
04a91d No.16006310
Simple models=visual clarity.
edf4ff No.16006328
>>16005076
Cause changing trends, devs pushed to constantly outdo themselves and innovate, subsequently not necessarily doing what they're best at.
Pandering to the lowest common denominator with increasingly high polycounts.
More people started working in video games and don't necessarily have experience or talent.
Improved graphics are harder to make use of compared to something like the PS1 where it would look shit regardless but people didn't really care.
Very shit post processing and computers/consoles of the time couldn't really handle a lot of it. Now we have too much of it because it's a visual design crutch.
a54b33 No.16006343
>>16006328
>Cause changing trends, devs pushed to constantly outdo themselves and innovate, subsequently not necessarily doing what they're best at.
>Pandering to the lowest common denominator with increasingly high polycounts
That's a really counter productive way to "innovate". If you appeal to the common denominator you will not innovate. Furthermore, innovation =/= complete change.
edf4ff No.16006353
>>16006343
That's the point.
Innovation while trying to pander to mouthbreathers is hard.
b2bff4 No.16007472
>>16005184
>better nowadays…how to draw dicks
Faggot
546ef2 No.16007507
>>16005184
>mushroom dicks
Because most artists didn't bother due to it being censored out. Same with the actual vagina. It was drawn to be censored and seeing it uncensored makes you wish it was recensored.
0e84ab No.16007541
Profit vs. Art. They would rather cut corners than try to make the effort to make something unique visually. Do you think there are that many people who would go through the effort like the people behind Cuphead to emulating something in the old style and done in the old way? There are not enough people in the world who would take such a gamble like that.
884a40 No.16007563
>>16005184
Why are you talking about doujins, we're talking about videogames here.
324f32 No.16007628
>>16005140
why cant they just make good old 80's western art instead?
bdf192 No.16007807
>>16005323
It's even more insulting when you realize how good his Ar Tonelico art is.
https://exhentai.org/g/348435/293ba3fa2f/
b282ea No.16008506
>>16006248
When you were in school, how many kids would ask to go to the bathroom just to skip 5-10 minutes of class?
Get caught and it ruins it for everyone else who may not be lying about needing to go.
e96189 No.16008510
>>16007807
And he's also doing the Langrisser 1&2 remake art. Doesn't hold a candle to Urushihara's art, and it seems that first edition owners will get the opportunity to download original character art.
Fuck, even the Langrisser chinese mobile game got an artist that stayed faithful to Urushihara's style.
af07ab No.16008529
>>16008510
>TFW you'll never see Urushihara's work in any general public games because he wants to stick to hentai due to the lax restrictions in how he can design his characters
>TFW There will never be another Growlanser with his work
>TFW no hentai game studios will ever be able to afford to develop a game like Growlanswer VI and have Urushihara as their character designer
It hurts to live
17ce54 No.16008556
>>16008529
I have one of his artbooks on a shelf.
e96189 No.16008559
>>16008556
Langrisser/Growlanser, or lewds?
a6e7e5 No.16008567
>>16008529
Does he even do anything anymore?
00f61f No.16008573
>>16005076
The first picture just demonstrates superior contrast on the left. The one on the right uses gradients more casually, and draws things to appear more flat. When it comes to the rest of the pictures, I feel like modern 3d games are in some sort of 'gaming uncanny valley'. Things looked the best when they were approaching a point where we could clearly identify with everything and were being given sufficient details. But then, nobody ever really got over the hurdle of making things truly indistinguishable from real life, while continuing to make the effort.
This picture (>>16006216) is such a perfect example. They tried so hard to cross that boundry and make realistic characters, but instead, all you can do is look at it and subconsciously notice certain details are missing. You realize you're looking at something that isn't quite human. But when you look at the third picture in the OP, you don't get that feeling. Your mind isn't focused on how jagged the jacket looks on his shoulders, or how you can count the polygons in his dress shirt collar. Your mind looks at it and acknowledges that it's a man shaking his head. The facial details aren't perfect under close inspection, but it's enough to represent a human, as opposed to trying to convince you that it truly is a human. The facial details actually exist because they're not falling back on realistic shaders and lighting effects to try and deliver an impossible experience.
5c4750 No.16008618
>>16005120
>I'm saying you're being nostalgic mostly because you mention a certain charm, rather than any specific visual design qualities games may have had in the past.
IS this why I like watching old anime on VHS on a CRT while playing daggerfall on my laptop?
8e2e98 No.16008655
>>16008602
Plastic Little was my go to fap material as a teen in days before easy internet access (later it was fapping on dial up and CG Shrines).
17ce54 No.16008675
>>16008655
I never had access to most anime since I don't live in the US so even internet was quite rare, then dial-up came and I was able to see some stuff, then someone began selling anime stuff and I bought the book.
8e2e98 No.16008742
>>16008675
I had access to old 70s and early 80s anime on TV (France was the floodgate for the rest of Europe). Interest in anime and manga really picked up in the mid 90s and we got some magazines and mangas published but it was still niche and expensive hobby as you had to rely on imports for new good stuff (I had Plastic Little from US and France, Gusmith Cats from Spain and Gits from Germany). Being a poorfag meant one month of planing and saving to get one volume of manga. I raided homeless dens for beer bottles, cans and newspapers to get that sweet recycling dosh. I also had to trade and barter with pure autism people that were also into anime and I met by chance at school or at comic shops.
780654 No.16008766
Limited technology forced devs to be more creative with the graphics of their games
b242cc No.16008781
>>16005089
That's a jew argument
>Britain was never good, you might think rape gangs are bad but it was always that way
>Actually Britain was always black, no white people ever lived there
I've played games from eras I've not experienced and they still the artistic merit and talent on displays blows modern video games out of the water.
f6a35d No.16008806
YouTube embed. Click thumbnail to play.
>>16005221
He really was disgusted by the idea of a computer taking the place of animators.
f6a35d No.16008815
>>16005248
The modern school system is based on the Prussian military school system, designed to create loyal soldiers, not philosophers or free-thinkers.
https://en.wikipedia.org/wiki/Prussian_education_system
8c32bd No.16008825
b22af3 No.16008829
>>16008781
Britain was never good but not because of rape gangs. You can't be the jew capital of the world and still be good.
53e7bc No.16008832
What's the game in the last pic tho
333863 No.16008837
>>16008832
not sure but I'm certain it is PS1/PS2 era
23475c No.16008861
There is something I don't quite like of certain non-heavily stylized artstyles that were so typical between the 90s and up to the 2010s. Many games just looked like muddied shit, where every single color was way darker than it should, and in many times, it was desaturated. This created low contrast between different pieces of the scenario, which made for a very uninteresting experience, and that is if they decided to add some contrast to enemies, because otherwise it was just a terrible experience all around.
You are going to kill me for this, but Quake's color palette was terrible. Even Horizon Zero Dawn's palette looks better, despite everything else in that game looking and playing like shit.
819a05 No.16008886
>>16008861
>Quake's color palette was terrible.
Maybe for you buddy. Hellish, depressing landscapes are my go-to bonerfuel. Although in quakes case it could've had almost any kind of atmosphere because the gameplay held it up so well
800ed5 No.16008891
>>16008861
low res textures often look like muddy shit on modern displays. quake is from an era where CPUs handled graphics and 600x400 CTR monitors where the standard.
800ed5 No.16008895
cdceca No.16008897
>>16005076
1st image
right
>more contrast
>higher saturated color palette
>more variation in eye shape given facial expression
>high range of values as seen in the latex leggings
>glass table is both extremely transparant to reveal the detail underneath and reflective
left
>less
>lower
>less
>low range of values
>glass table is foggy
cdceca No.16008904
>>16005235
>Life experience is expensive.
The opposite really. If you've been in an high school art class, there's on average a difference between what the middle class kids draw (usually cartoons, pop culture, anime) and the lower class kids draw.
23475c No.16008930
>>16008886
You can make hellish landscapes with pretty much any palette. Having dark brown walls on pretty much every level, with dark brown floors and ceilings, and only the occasional bright red or deep black detail was just lazy.
>>16008891
No, it's not the resolution, in this case. Quake textures have actually held up well, despite the tiling being terribly obvious. Muddy games still looked fairly muddy even back then, though, just less obviously. I specifically remember GTA San Andreas trying too hard to be "realistic brown".
36d626 No.16008944
>>16005076
Despite all the other shit the thing that strikes me the most is that they didn't even manage to capture the basic progression of emotions from the one on the left
>distracted
>pleasantly surprised/caught off guard
>embarrassed she let her feelings show so easily
>re-composed
Just the images alone tell a story, the one one the right fails at even that.
af07ab No.16008947
>>16008567
He has a recurring gig with COMIC Masayo where he does their Cover art and I believe he also releases an on going hentai series through them. Other than that he's pretty much retired because he has some issue that affects him. I think it's sever carpal tunnel.
There isn't a lot of demand for his style anymore. Plus, he's one of the few that still hand draws and paints everything so most traditional studios (anime and game) won't hire him because he comes with a hefty price tag.
I think what's really sad is people were so upset with the new Langrisser designs that the developers gave Urushihara a Supervisory role with the character design staff. What this really means is they hired him, gave him some important sounding title, and then for the sake of quelling the angry masses, sent him out to a bunch of interviews where he praised the new artwork and art direction.
53e7bc No.16008997
>>16008979
Nice, thank you.
ee88d0 No.16009055
>>16005076
>why is everything ugly now?
from what I can tell its a mix of inexperienced (cheep) "talent". and a mandate to make characters less "traditionally attractive" (because traditionally attractive offends twitter mobs) it's become common practice to hire artist from tumblr because they will easily gel with the modern office "woke-ness" culture with the downside being that they lack experience, training, technical skills and artistic discipline. instead of training the artists on the job and giving them skills and responsibilities (impossible if the artist is a female or a minority) companies will supplement with cheep assets from outsourced Chinese and Koren artists (this can cause even more problems if model sheets and style guides aren't being put to good use). also, games with "ugly" art styles have sold very well and found major praise with (((games journalists))) for the last two decades while games with more attractive art face mainstream ridicule (muh objectification!) and generally lower sales as marketing these days is more focused on catering to outrage culture or social morality. (if you don't like "x" you're a sexist Nazi shit-lord who should be dead. if you like and buy "x" you're a morally righteous person on the right side of history, and will be remembered forever as a hero for generations).
ad9c0c No.16009064
>>16008815
>implying gay nerd shit like philosophy has ever helped anyone
23475c No.16009110
>>16009073
>not building your own opinions
I like you Socrates, and I know ehat you actually meant by that, but in today's climate, that's the best way to raise sheeple.
905ee2 No.16009139
>>16009134
If you don't come to your own conclusions, you don't exist.
d7f7c7 No.16009140
>>16009110
Don't bother with modern shit. Learn classical western philosophy. You will lay a firm intellectual groundwork for yourself that will inoculate you to insidious Hebrew trickery of the modern age. I cannot overstate the importance of having fundamentals.
4d9ace No.16009150
>>16005396
>Image for that url
I didn't know things had gotten so bad.
4d9ace No.16009158
>>16005493
Yeah I've also been in these kinds of conversations, it would hurt less if they had some kind of tangible foundation for their justifications that I could tackle but like you said it's always the non argument responses trying to disengage while simultaneously belittling the 'opinion'.
864fbc No.16009177
i guess the art, character, environment direction is so good it makes an old game look like its years ahead
Silent Hill 3 is great example
4ed181 No.16009180
>>16009064
Can't tell if serious.
If so10/10 raged really hard.
905ee2 No.16009193
8d2fca No.16009202
>>16005076
>first pic
Look at her square fucking head! Look at those dead eyes with no contrast! Look at how her fucking mouth moves! This isn't about the superior artstyle, this is about you comparing a good representative of an older style with a dogshit implementation of the newer one
85afc1 No.16009348
>>16005493
Here's the best one:
> “You're entitled to your own opinion.”
23475c No.16009355
>>16009134
Reading old school tabloid columnists isn't bad. Some of them do have good thoughts and opinions, which may help you come to your own conclusions faster than if you had to build them from scratch. However, it is easy to fall in the logical trappings of persuasive loud mouthed so called philosophers if you do not read them with a critical mind. In fact, if you are reading philosophy correctly, you should more often than not disagree with many of the arguments you see.
Problen around the culture of "reading old philosophers" is that it is the basis of academia. It encourages a culture of consumption, rather than production, by forcing you to cite the opinions of people more famous than you (because obviously their opinions are more valid than yours!), which is just a thinly veiled argument to authority. In fact, you will often see that many leftist circles attack others, or assume a higher self worth, by being the best at citing obscure philosophers, as if that made their opinions more important, by not being an opinion formed by a nobody like them, but by a semi-famous person, which also gives them a lot of intellectual cred by knowing and having read a lot of loud mouthed idiots who happened to build a relatively notable reputation, which automatically makes you the most cultivated person in the room, which makes you as well the most correct person in the room.
tl;dr a culture that glorifies consumption over production is a failed culture. Go write a book, nigger.
8d2fca No.16009382
>>16009355
pretty much. It's about being able to analyse information without neccessarily adopting it as your belief. I've found plenty of good arguments and insights hidden among completely asinine overall beliefs of a person.
aa0369 No.16009415
>>16005140
Honestly i'm way more into cartoony porn
aa6b02 No.16009437
>>16005493
Your error was thinking those people actually care about what they consume. They don't. So you trying to tell them what they like is (even if objectively) shit is an exercise in futility.
Without trying to sound too far up my own ass, you don't cast pearls to swine, just like you don't help someone who's perfectly happy where he is right now, even if you don't think he should be.
4d9ace No.16009459
>>16008806
>"This can be used to simulate zombies that feel no pain"
>"I HATE IT MY FRIEND HAS DISABILITY AND HE CANT HIGHFIVE"
What a sperg
8d2fca No.16009466
>>16006248
>>School forces you to sit in the class without allowing you to drink, eat or go to piss, even if you need to
Did you attend school in a gulag? In all my years, the only time a teacher disallowed a kid to go to toilet was when the kid asked him right in the middle of him sperging out about disrespect to teachers
f98568 No.16009663
>>16005076
I don't understand why people use remakes to prove that games have regressed in quality over the years. Remakes are almost always inferior to the original work, one of the reasons being that they lack the passion most original projects have.
If you really want to make an argument for this use original games instead. Taking YU-NO as an example, you could compare it with ISLAND, which is a recent VN that tackles a lot of the same concepts, rather than its cashgrab remake. Actually, even the company that made the remake has produced far better original games such as Steins;Gate and Chaos;Child, so you could compare with those as well.
acbc99 No.16009675
>>16008510
I find it hilarious that the remake artist's OC donut, which is in your post, looks better when drawn by the original artist. (Second pic)
080fd0 No.16009681
>>16008897
I thought this was bait but then realised you got the directions mixed up
e96189 No.16012350
>>16009675
Wait, was Betty designed by Nagi? I know she's an OC for the remake, but I have no evidence on who made her design concept.
d51412 No.16015826
>>16009140
Can you please recommend works and philosophers to get a good dive about it?
333863 No.16017332
>>16015826
not him but Evola is commonly suggested, also a lot of the greek philosophers are great
a8b457 No.16017347
>>16017332
>start with Evola
333863 No.16017350
>>16017347
>not making a recomendation
a8b457 No.16017362
>>16017350
This is where I think an enquiring mind such as yourself should start with Western esotericism.
333863 No.16017365
>>16017362
it's not a joke recommendation right?
a8b457 No.16017392
>>16017365
“What has our culture lost in 1920 that the avant-garde had in 1890? Ebullience, idealism, confidence, the belief that there was plenty of territory to explore, and above all the sense that art, in the most disinterested and noble way, could find the necessary metaphors by which a radically changing culture could be explained to its inhabitants.”
-Evola
4daedc No.16017479
>>16015826
Isn't there this "all of human philosophy" in a thumb drive website? I'm pretty sure public domain pdfs translated to english are readily available for a good start. There is also /pdfs/
62f987 No.16017505
>>16005076
>cute girl look at them eyebrows in dominatrix clothes
>turned into generic anime cake that has probably sucked kilometers of cock
what were they thinking
7b3a18 No.16017603
All these faggots talking about nostalgia in this thread need to die. I have no idea what is this game in 1st pic but left side is a more attractive woman and obviously dressed for seduction. Right side is most likely just some friend.
774b98 No.16017633
>>16005076
less polygons and low resolution textures means your brain will be filling in some of the details. it helps avoid the uncanny valley specially in human faces.
cc251f No.16017638
>>16017505
>we'd like to cash in on this cult classic with a remake, but we have no talent and we don't want to spend much money
b1c235 No.16017855
>>16005076
Why did they make her look less happy in the second set? She goes from happy to see you to awkward once you're there.
b1c235 No.16017858
>>16005125
>dungeon souls
Good game, it's a shame they nerfed the barbarian, he used to be a beyblade of death and it was fantastic
b1c235 No.16017863
>>16005140
Why do they all have hearts in their eyes, it loses its cuteness when literally everyone has it
b1c235 No.16017868
>>16005381
Absolutely, agreed