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a45aa0  No.16002633

Has anyone been monitoring AI Gigapixel? It's revolutionizing HD remasters for old PSX games and anything with pre-rendered graphics.

>https://topazlabs.com/ai-gigapixel/

is site for it. It's a neural network taught to upscale images after being fed millions of photos at different resolutions to teach it what an upscaled image should look like. The results are unbelievable. When applied to old pre-rendered graphics, like with Final Fantasy 7 by modders, we are getting perfect HD remasters that even developers couldnt do (assets all lost for pre-rendered parts of the game, so just upscale blurry dogshit now).

a45aa0  No.16002639

File: 5047e58d0be0a7b⋯.jpg (850.77 KB, 2432x1792, 19:14, 3TykeQH.jpg)

File: 0c5fb821f81844e⋯.jpg (606.62 KB, 1920x1920, 1:1, final-fantasy-vii-v1-57557….jpg)

File: 1ff4e68074b8e02⋯.jpg (118.63 KB, 1024x512, 2:1, huk94XA.jpg)

File: d40c1e6afa34b10⋯.jpg (3.02 MB, 2048x1920, 16:15, Jn1FuT5.jpg)

File: a5aa6f92ae7f434⋯.jpg (4.22 MB, 2048x2048, 1:1, wb8O9oK.jpg)

>>16002633

And here are some screen shots of the backgrounds being redone by modders.

As far as I know, Hexen and FF7 have projects by groups to remaster with this right now. I'm hopeful Xenogears and other PSX games see new life this way.


703fae  No.16002678

YouTube embed. Click thumbnail to play.

FUCK YEAH GIGAPIXEL THREAD.


703fae  No.16002681

YouTube embed. Click thumbnail to play.

Succnic tiem


b69852  No.16002709

>>16002639

The problem with all upscaling is that it does not fill in the detail that one would expect from such high-resolution images. Take for example a kitchen, in a high-resolution image you would expect all sorts of little things everywhere. In a low-resolution image they would get smushed and it would look like shit, so these things are left out. When you then upscale the image it looks like something is missing, it's really uncanny.


7c9bdb  No.16002722

File: 7c50b459bee4e57⋯.png (244.55 KB, 619x597, 619:597, ClipboardImage.png)

>>16002639

Not really, anon.

I admit they look above average, but you still can see the smear.

>>16002709

Not the biggest problem for me. I expect the same thing, but clearer for higher resolutions,


59fc5c  No.16002723

File: 712a81d5fe4e834⋯.jpg (175.5 KB, 619x597, 619:597, lookin good.jpg)

Oh good, now 3D games can look like shit when they're emulated, too.


a45aa0  No.16002724

File: 7c4dbca95e52ddb⋯.jpg (36.92 KB, 638x447, 638:447, ff7.jpg)

File: e6d6f282eceb0e2⋯.png (921.41 KB, 1276x894, 638:447, cache_e7894ea1-be35-4e63-c….png)

>>16002677

Waifu is not the same thing you fucking mongoloid. It's not even remotely close to this. This is the result of waifu2x - it doubles the size. It doesnt get better, it doesnt look good, its shit. Now fuck off.


7c9bdb  No.16002726

>>16002722

Also, if they are upscaling everything, including the character models, they might as well just change the character models for something HD. I'm sure some autist already made FFVII HD models.


a45aa0  No.16002734

>>16002723

You would have to update the 3d models, but that's already been done for games like FF7. The backgrounds were all rendered at extremely low resolution and there was no way to get the originals. This will make them at least playable and not look like diarrhea for backgrounds.


54726c  No.16002739

>>16002639

It's okay I guess, it's not really all that different from just redoing everything and porting it.


c7bf2e  No.16002751

File: a380db14eee0640⋯.png (93.15 KB, 702x627, 234:209, a380db14eee06405860b3925df….png)

>>16002734

>make them at least playable


39e60b  No.16002776

>>16002633

This could be used to upscale dvds of old movies that will never make it to blu ray or old porn.


74680b  No.16002800

File: 268a77af246bd28⋯.jpg (184.42 KB, 640x640, 1:1, filters.jpg)


703fae  No.16002804

File: 418d52a3f43c709⋯.png (211.49 KB, 575x581, 575:581, 70e59f63ce370c550c880e140d….png)

>>16002776

Oh cool, now we can remaster cp

Cat Pranks


54726c  No.16002810

>>16002776

Truth be told remaking old shit just seems so uninspired with this. I'm pretty sure you could use this to upscale low res assets you make yourself.


83c89e  No.16002879

File: 6b1b91a99214ab1⋯.jpg (114.4 KB, 1264x1264, 1:1, 1092.jpg)

Boy I sure am looking forward to playing 16bit graphics in high definition.

What is it with you people and your obsession with polishing fucking 20+ year old games this much? It's getting ridiculous, almost on par with filterfags.

They're 30-poligon models with stretched 128x128 textures, how long do you intend on keeping this up? They're not gonna look any newer.


7c9bdb  No.16002926

>>16002879

>What is it with you people and your obsession with polishing fucking 20+ year old games this much?

Because things sadly changed, anon. There wasn't a problem upscaling with CRT, but digital output and giant screams makes old games looks likes shit. Since you don't have the hardware you can at least use software to try to make it look good through modern hardware.

>how long do you intend on keeping this up? They're not gonna look any newer.

Imagine using something more akin to the models used in upclose scenes instead of the low-poly exploration ones.


adfbd7  No.16002944

Looks pretty good.


54726c  No.16002949

>>16002926

>Imagine using something more akin to the models used in upclose scenes instead of the low-poly exploration ones.

Those are pre-rendered you're going to have to do a complete overhaul if you want everything to look pre-rendered. All the problems you're getting here is because you have a fcuk heug screen.


ec0bb3  No.16002954

File: ce8fc119173f10f⋯.png (396.24 KB, 1105x571, 1105:571, test1.png)

>>16002639

lookin good

no problems here whatsoever


47e583  No.16002956

>>16002734

>not playing the original of ff7 and enjoying the sheer blocks of hands they have

You're gay, I quite liked some of the backgrounds though. Many were admittedly pretty confusing but they were good.

>>16002804

>image boards are not the chans

>that's probably a family in hong kong

I kek'd but why the fuck is there a 8chan twitter again?


adfbd7  No.16002960

>>16002954

It aint done yet dummy.


7c9bdb  No.16002962

File: b87b14391ecb821⋯.png (1.21 MB, 1280x720, 16:9, ClipboardImage.png)

>>16002949

>Those are pre-rendered

Didn't know. But, as I said, you can just use actually redone HD models, I'm sure some autist probably done it already.


54726c  No.16002963

>>16002956

Hotwheels kept his twitter and the twitter for official announcements separate.


ad31c5  No.16002972

might actually play the game if this gets released, I hate FF but might as well try it


7c9bdb  No.16002975

Invidious embed. Click thumbnail to play.

>>16002971

You tell me.


ec0bb3  No.16002979

>>16002678

>>16002681

This just looks like smoothening with an unsharp mask laid over it.


361a2c  No.16002992

File: 8eafc9f756b2670⋯.jpg (833.9 KB, 1920x1080, 16:9, Quake 2 AI Texture.jpg)

File: 9b516f4b203dbc2⋯.jpg (394.51 KB, 1290x1035, 86:69, Quake 2 Enemy Texture.jpg)

File: 33c01139c11a048⋯.png (65.73 KB, 1024x500, 256:125, DOOM texture.png)

>HURR DURR WHY DO YOU WANT TO IMPROVE TEXTURES?

it prevents mod pages from overflowing with some faggots version of the game in ULTRA HD!! where he changes the original style, its not changing anything just upscaling it. i mainly want this so i can play old FPS with everything not being some smear. playing something like Resident evil or Quake today and it just looks like shit on a display it was never meant to support


54726c  No.16003015

>>16002975

That actually looks terrible, the upgraded 3D models makes everything else stand out so much it's actually distracting. Plus all the little details you'd ignore when it's cutesy and low poly now becomes jarring like how severely low their animation frames are.

>>16002992

I think upscaling is fine.


598985  No.16003073

Where can I download a crack of this thing?


361a2c  No.16003075

>>16003073

Can shit PCs even use it?


598985  No.16003082

>>16003075

>shit PCs

>implying my rig is shit


7c9bdb  No.16003088

>>16003015

>That actually looks terrible, the upgraded 3D models makes everything else stand out so much it's actually distracting

No shit. That's why upscaling the backgrounds should be helpful. The models need work, yes, but it wouldn't mean a lot to have perfect 3D models if the background is all smeared pixels.


598985  No.16003089


598985  No.16003104

>>16002800

It's not a filter. It generates an image based on the perception of another image.


598985  No.16003109

And it doesn't run in realtime. Probably takes minutes for each individual image.


598985  No.16003112

However I already checked Piratebay and it's not there. Where do I get it?


598985  No.16003120

>>16003001

>It looks like shit

Because the original textures and models are shit but I'd like to see the effect of this on a game from... let's say 2005


598985  No.16003124

I also want to see if it beats Waifu2x for Animu upscaling.

Link pls


361a2c  No.16003145

File: 653c4229d99c8d1⋯.png (2.48 MB, 2600x1100, 26:11, Waifu xx2.png)


598985  No.16003157

>>16003145

HQ2x might work better for some things but not for animu.

Shit bait pic.


ce8608  No.16003161

File: d4477d9ea8c0481⋯.jpg (34.12 KB, 338x485, 338:485, finalfantasy7_conceptart.jpg)

File: 194577c6ad034d3⋯.jpg (10.81 KB, 170x355, 34:71, Bestgirl.jpg)

>>16002975

Why do people constantly want FFVII redone in Nomura's post VIII style. I've never been a fan of the uncanny valley look Square has been pushing for the past 17 years or so.


598985  No.16003178

POST TORRENT OR LINK NOW


598985  No.16003182

>>16003172

unless ai gigapixel uses hq2x I did not ask for it.


598985  No.16003206

>>16003191

THE PROGRAM NOT THE MOD


54726c  No.16003231

>>16003088

Upscaled background images is just going to make it even worse. Do you not see how terrible the choppiness those low animation frames are? This needs to be redone entirely.


598985  No.16003241

>>16003231

HD texturepacks for old games have been a thing for ages.


54726c  No.16003256

>>16003241

textures =/= pre-rendered backgrounds

Hell you didn't even know pre-rendering was a thing until I told you.


361a2c  No.16003267

>>16003256

What is pre-rendering?

Give me the gesalt


598985  No.16003269

>>16003256

>pre-rendering was a thing until I told you.

No, I know what pre-rendering is. You have 3d models and high res textures and render the scene into a tiny background.

It would still be an improvement but I agree that a remake beats that improvement any day.

However I don't care for final fantasy. I just want the program.

It's implausible to me why it's not on piratebay already.


54726c  No.16003280

>>16003267

You basically render with something else then port it over to the system you want, this can be either full video footage or pictures.

>>16003269

Sorry thought you were this guy >>16002962


598985  No.16003298

File: f12649cf2ef2022⋯.png (470.35 KB, 1198x676, 599:338, 815fae4dbaddcbd745c845011b….png)

>>16003280

>Sorry thought you were this guy

And as an apology you give me a download/magnet link, right anon?


54726c  No.16003307

>>16003298

I'm not paying what they're charging for it fuck that.


e7016d  No.16003345

File: dbc96861e62451a⋯.jpg (46.88 KB, 329x432, 329:432, dbc96861e62451aa869a3da0d5….jpg)

>>16002734

>make them at least playable

A-anon I…


03da8a  No.16003382

>>16002639

>perfect HD remasters that even developers couldnt do

It honestly baffles me how anyone can say this about these shitty filters.


598985  No.16003394

>>16003382

I think he's talking more about the shittyness of todays developers than about the filters.

Remeber that Bioshock remaster with the wet foot steps but dry floor that was 3 times the filesize as the original?


598985  No.16003395

>>16003394

> the filesize as

* the filesize of


ef488b  No.16003403

>>16002639

They do look better if you don't pay much attention to detail. When you do you start noticing the smears and uncanny valley effects. The water and stairs in that wutai pic are the best examples imo.


361a2c  No.16003427

File: 28496cf979f7630⋯.png (1.35 MB, 1279x673, 1279:673, Batman Remaster 5.png)

File: 9121e6268f7dc6b⋯.png (1.04 MB, 1412x385, 1412:385, Batman Remaster 4.png)

File: 2897231e196b50b⋯.png (1017.01 KB, 1280x800, 8:5, Batman Remaster 3.png)

File: eb5455522fbf422⋯.jpg (196.23 KB, 1278x717, 426:239, Batman Remaster 2.jpg)

File: 2364db149079945⋯.jpg (68.66 KB, 1399x729, 1399:729, Batman Remaster.jpg)

>>16003394

Remember the batman remaster?


497a28  No.16003428

Texture mods are for fucking fags.


309f44  No.16003440

File: 3f01623ede0cfd6⋯.jpg (Spoiler Image, 541.17 KB, 989x1400, 989:1400, Slut get dicked.jpg)

>>16003298

>Chino

GET DICKED YOU SLUT


7c9bdb  No.16003534

>>16003161

Fair enough, I'd love to have a remake closer to the original artwork.

>>16003231

That's why I said the models need work. It's not only a texture problem, it's a matter of redoing the whole model and animations to fit. Even then, I don't mind about choppy animations.

The point really is that even if you redo the models, you need quality backgrounds too.

>>16003256

>you didn't even know pre-rendering was a thing until I told you

I know what pre-rendering is, faggot, what I didn't know was that the up-close models, like Cloud with Tifa in the train or Sephiroth, Cloud and Tifa in the fucking mountain were pre-rendered.

Also, I'm not fucking crazy but I remember some models being really detailed in very specific parts of the game, but I can't seem to find any of those.


b85dc3  No.16003548

> Thread full of people who do not know what Machine Learning is

> It's /v/

I'm not even surprised. Normalfags don't know the difference between an upscaler and something that used a learning algorithm to create an improved image.


3b8916  No.16003565

>>16002633

When will NNs achieve sentience, I wonder?


361a2c  No.16003588

File: 27af4f829fdf6a7⋯.png (223.04 KB, 391x412, 391:412, 27af4f829fdf6a7fa6767149c2….png)

>>16003548

Tell us what machine learning is then


a45aa0  No.16003603

File: be74e65e9cee314⋯.jpg (994.12 KB, 1728x2016, 6:7, 1546203611483.jpg)

File: da0f2fe99f92c40⋯.jpg (526.18 KB, 1920x1080, 16:9, 1546292683019.jpg)


6ca162  No.16003653

File: 8f636d58334765b⋯.png (121.16 KB, 797x528, 797:528, 8f636d58334765b77c847ab49b….png)

Isn't it significantly less retarded and time consuming to just dupe it in a 3D modeler and export it at a higher resolution

Especially since y'know, a lot of this shit was modeled in the fucking 90's and it's mostly primitives with nice textures?


b85dc3  No.16003664

>>16003588

A computer is trained to generate a better image than the source based on previous information (usually thousands of images). The resulting image is a new image based on the original source, it is not an upscale. The computer will actually infer details that are not present in the original image. An upscaled image will not create new details that weren't originally there. Look at the comparison screenshots and you should be able to figure it out.


80f91b  No.16003743

>>16003653

You have access to the original models?


361a2c  No.16003761

File: 535ef107c78e2f4⋯.jpg (150.86 KB, 887x942, 887:942, Ryuuko3.jpg)


6ca162  No.16003834

>>16003743

Okay first of all,

1. As I just fucking said they're mostly primitives as in, the most basic shapes you have available in any 3D modeling software. Essentially, the most common legos in the box

2. Even if it wasn't primitives it's easy as fuck to create a topology map of an image and resculpt details that would be present in a full 3D model with multiple references


03da8a  No.16003871

>>16003548

The important thing is that the result is still awful.


54d20b  No.16003883

>>16002956

Because Freddit Breddit.


54726c  No.16003912

File: d2bf8dc530ac77b⋯.png (585.52 KB, 1280x800, 8:5, jka FF entrance.png)

>>16003743

If the Quake 3 engine can do it I don't see why someone dedicated to do a more honest recreation can't do it themselves. All you need is proper documentation for the game itself so you get all the details right.


361a2c  No.16004051

File: 2e8890741d98e95⋯.jpg (757.04 KB, 1920x1080, 16:9, Max Payne AI Enhanced text….jpg)

File: 0816dee789f8472⋯.jpg (583.89 KB, 1920x1080, 16:9, max payne AI enhanced Text….jpg)

File: dc6eb1cfe1da893⋯.jpg (521.63 KB, 1920x1080, 16:9, Max Payne AI Enhanced text….jpg)

What are some games that YOU want ENCHANCED using this technology?


390e01  No.16004116

File: f276d18593133d4⋯.png (226.62 KB, 287x340, 287:340, POMP.png)


9df08d  No.16004123

File: 69af398140bd472⋯.png (476.57 KB, 608x392, 76:49, Riven.png)

File: 2a3a5243d42102d⋯.gif (155.11 KB, 640x480, 4:3, The Neverhood.gif)

File: 655bb669f945c93⋯.jpg (239.34 KB, 1200x850, 24:17, RE3.jpg)


361a2c  No.16004144

File: d9b3a7bb89e932a⋯.mp4 (2.42 MB, 640x360, 16:9, CSI Zoom Enhance.mp4)

File: fca6b2a8fcc7ac8⋯.mp4 (3.22 MB, 320x240, 4:3, Why I Don't Watch CSI.mp4)

File: 21457eb42a3687f⋯.mp4 (3.03 MB, 448x336, 4:3, CSIMIAMI Intro.mp4)

So this means CSI was right the whole time about enhancing images?


02dca7  No.16004201

This will kill the indiecuckery


2c3fff  No.16004218

>>16002971

Why isn't Rally blonde and why is she holding a Bren Ten?


82d679  No.16004254

File: 2c03f28c6991f59⋯.png (22.26 KB, 695x449, 695:449, 2c03f28c6991f59c9e66b0effc….png)

>>16004144

this gets my dander up


bf460f  No.16004272

>>16004051

Minecraft textures


83c89e  No.16004382

>>16004144

ENHANCE


3c6256  No.16004578

>>16004116

NWN's textures are actually pretty highres, although not all of them. It's the models that are shitty.


db13c6  No.16005029

File: b2770c131313826⋯.jpg (74.39 KB, 1024x853, 1024:853, 2b55476ab09c9631c7efa9d764….jpg)

>>16002633

>the weebest of weeb shit

FFs appeal to anyone who doesn't have a vase full of jizzed on titty models still escapes me.


c9b779  No.16005070

File: f6a47bd647cac30⋯.jpg (90.8 KB, 599x579, 599:579, d498e5b0db78940566b9f4ebc3….jpg)

File: 8b9dd35097e3792⋯.jpg (52.64 KB, 640x480, 4:3, RE2Feature_2.jpg)

>>16004123

This. RE2 and 3 can benefit greatly from this development


136095  No.16005287

>>16004051

Resident Evil 2, since Capcom won't be doing it. :^)


678a77  No.16005377

File: 318b1dda53dfd93⋯.png (1.33 MB, 640x4363, 640:4363, 318b1dda53dfd93c4b5dab1108….png)

>>16002956

>I kek'd but why the fuck is there a 8chan twitter again?

To keep the qoomers updated.


f34329  No.16005397

>>16003743

>He doesn't know about this. He doesn't know that you can rip the models and textures directly out of the draw call.

http://www.deep-shadows.com/hax/3DRipperDX.htm

>>16002633

I could see some really good uses for this tech but I'd have to see better examples first. The results whilst good don't convince me enough to roll something like this out on a large scale.


4a70e4  No.16005410

>>16005397

He's talking about 3d models used in the pre-rendered backgrounds.


2f5f27  No.16005414

Anything claiming to have AI neural networking sounds like a scam like that weird graphics thing that claimed to texture the game by the atom rather than polygons.

But hey ho.


3a8b1e  No.16005416

>>16005397

Someone did something similar for Morrowind recently. It's about 80% good, wood looks weird sometimes and textures aren't always given a level of detail appropriate to their size or matched to their mesh particularly well, but it's miles better than any other retexture of its scope. I think using this sort of thing for a baseline and then retouching important stuff like faces by hand is going to be the way things go from now on.

https://www.nexusmods.com/morrowind/mods/46221


0d8e54  No.16005457


d1f28c  No.16005524

File: 7c8c7280fb38134⋯.jpg (167.7 KB, 1920x1080, 16:9, QcayfnQ.jpg)

>>16005416

Is there any way to do this on the fly in real-time? Once textures get a certain distance away from the camera, you don't really need the upscaling to make them look good - but even in modern games, getting too close to the model will make the textures look like blurry faded shit. If they could just apply it to everything within a few meter radius of the camera, or maybe a bit bigger so that you could prioritize which textures the player could potentially see up-close fastest so that it can adapt to input. That could be a game-changer without having to load down memory and storage space with a bunch of meme-k super high rez textures, and yet still keep the artistic tone and color pallet originally intended for the game.


d1f28c  No.16005538

File: 31611b991ddd28c⋯.jpg (17.5 KB, 275x229, 275:229, 7a80a82e-5f84-4f0d-8e1f-ef….jpg)

File: d88fbd2dfdef109⋯.png (964.67 KB, 1920x2160, 8:9, BLISS_0051a42c-0ede-44f8-9….png)

>>16005414

>AI neural networking sounds like a scam like that weird graphics thing that claimed to texture the game by the atom rather than polygons.

Sounds like you weren't drinking your Neuro Water today, and your brain is still operating in 1.0 compatibility mode. Fag.


361a2c  No.16005547

File: 97fb687a0c322d2⋯.webm (Spoiler Image, 4.52 MB, 852x480, 71:40, dose02.webm)

>>16005377

>thousands of americans in their midlife crisis are lurking 8ch over a LARP


3a8b1e  No.16005555

>>16005524

No way texture rescaling can be done on the fly with the computing power we have today. There's probably a way to gimmick that effect up with carefully matched displacement maps with a fairy short render distance or something but I'm just guessing.


bc37c7  No.16005582

>>16002633

>taking art designed around specific hardware restrictions and completely butchering all it's subtleties because 'muh 4k'

there is probably no game less in need of remastering than ff7.

this is almost worse than the retards who add interpolation to anime to make it 60fps


0d8e54  No.16005584

File: 4a69de8c758e726⋯.png (4.93 MB, 2560x1440, 16:9, Mass Effect 8_upscale.png)

File: edd0e7f15228ac8⋯.jpg (176.45 KB, 1920x1080, 16:9, Mass Effect 8.jpg)

UPDATE

I'm the anon who screeched for a link.

I found out you can just download the thing, make a fake account, click on trial and use https://www.nirsoft.net/utils/run_as_date.html

to use the trial version for eternity.

It actually works pretty well and is pretty fast on my GPU but don't expect too much because it doesn't work as well as advertised but it's breddy gud.


46b689  No.16005586

File: 75f5eb16b0d9a29⋯.jpg (48.26 KB, 640x480, 4:3, parasite eve.jpg)

>>16005070

always wanted to play the re games with high res backgrounds. Can this to used with games that never got ported to PC?


0d8e54  No.16005588


fd4182  No.16005589

>>16005524

nivida has a gimck like this for their new cards. its not the textures that are upscaled, they do the full image DLSS (Deep Learning Super Sampling)


0d8e54  No.16005590

>>16005589

Does it work as well as their ray tracing?


fd4182  No.16005602

YouTube embed. Click thumbnail to play.

>>16005590

if you mean not at all, yes, you have to download a group of data for each game.


35ef37  No.16005642

>>16003534

>I remember some models being really detailed in very specific parts of the game, but I can't seem to find any of those.

Cloud in the final battle against Sephirot has a more detailed model.


922920  No.16005646

Looks like ass like all filters and whatever other half assed attempts to make old games look "good."


0d8e54  No.16005664

File: a62f4a7097f47b7⋯.png (280 B, 16x16, 1:1, ladder.png)

File: b029193c83fd365⋯.jpg (13.13 KB, 96x96, 1:1, ladder_output.jpg)

>>16004272

It can't handle transparency and the input is too low res but here's how it looks.


18b72d  No.16005707

>>16005584

Scale down that image to 256x256 then enlarge it again to original size and post results


0d8e54  No.16005740

File: edd0e7f15228ac8⋯.jpg (176.45 KB, 1920x1080, 16:9, Mass Effect 8.jpg)

File: 690ecc4f6a341a7⋯.png (2.81 MB, 1920x1080, 16:9, Mass Effect 8 none_output.png)

File: c6575b731984c54⋯.png (2.72 MB, 1920x1080, 16:9, Mass Effect 8 qubic_output.png)

>>16005707

455x256

Or did you want to break the aspect ratio?I scaled down one without interpolation (none) and one with cubic interpolation (cubic). The upscale results are pretty different for those.


0d8e54  No.16005745

>>16005707

personally I think the results are pretty good if you compare the cubically downscaled one, then "scaled" and the original


12a951  No.16006944

>>16003427

>>16003394

>those batman pictures

Oh jesus christ that's fucking disgusting, probably even worse than Silent Hill remaster.


03b1b2  No.16006992

>>16002709

AI-based upscaling isn't limited to working with what's in the image you give it, it's able to add detail (provided it was trained on similar images.) Gigapixel might not be doing that because I doubt they trained it on JRPG kitchen backgrounds. OP's images make me think the network is treating FF7 backgrounds as paintings.


ce3db4  No.16007003

>>16002726

That's already the approach yes. They don't seem to be computer upscaling the characters.

>>16002709

I'm a little more concerned with the things it gets wrong. It's not as bad as I expected, but look at the floorboards in the bar/kitchen image, specifically with how wavy they are. That does not make sense realistically, even if someone wanted to build a floor that way it'd be near impossible to line up the boards. It's an artifact of the pixilated lines and the algorithm trying to find the best fit to them.

I expect it a lot more in graphics where a human might already misinterpret the image. If you've seen the images where people confuse a hat for a face or vice versa, and imagine what a computer might see, it could get pretty weird.


361a2c  No.16007024

File: f4cbd19233d9168⋯.png (67.07 KB, 502x402, 251:201, Scorpion Sprite.png)

File: b8c5359d1c9469a⋯.png (10.72 KB, 246x200, 123:100, Scorpion.png)

File: 92f84a64e605e00⋯.jpg (7.99 KB, 201x246, 67:82, Scorpion.jpg)

Anyone tried it with Mortal kombat yet?


0d8e54  No.16007064

>>16006992

>upscaling

Don't call it that because it's not

> Gigapixel might not be doing that

But it does see >>16005584

It recognizes patterns and replicates it. It also fixes patterns where they are broken by artifacts.

9/10 - IGN

>>16007003

>look at the floorboards in the bar/kitchen image, specifically with how wavy they are

You'd need an original to compare it against. If the original is like that too, you're just bitching about the game which is not what the thread is for.

>>16007024

Why would you ruin pixel art? Weren't those games characters made with 3d graphics and then traced for months for each individual character and all his moves?


361a2c  No.16007088

File: a4713945a311a9c⋯.jpg (9.74 KB, 480x360, 4:3, Johnny Cage.jpg)

File: a575fdeff84d26a⋯.jpg (16 KB, 474x379, 474:379, Sector.jpg)

File: c8d0bc5bffb0799⋯.jpg (13.36 KB, 474x355, 474:355, Sonya Blade.jpg)

File: b02ecb48d9e022a⋯.jpg (10.2 KB, 480x360, 4:3, Kano.jpg)

File: 99e37d56e2b2915⋯.jpg (78.35 KB, 636x848, 3:4, Kitana MK2.jpg)

>>16007064

>Weren't those games characters made with 3d graphics and then traced for months for each individual character and all his moves?

no you idiot they got people infront of a blue screen and made them do poses/movements to get the sprites made, how do you now know this?


0d8e54  No.16007106

>>16007088

Oh shit that was the other game. I'm not into fighting games. I apologize, anon.


0d8e54  No.16007190

File: 5ecc51a3374327b⋯.png (61.65 KB, 293x402, 293:402, 1.png)

File: f5cae9936cf910b⋯.png (3.99 MB, 1758x2412, 293:402, 1_output.png)

File: 92a421c42991864⋯.png (12.04 KB, 86x131, 86:131, 2.png)

File: e5c50fcc7499f47⋯.png (541 KB, 516x786, 86:131, 2_output.png)

File: 578003a2006164a⋯.png (72.75 KB, 293x402, 293:402, 3.png)

>>16007024

>>16007088

Too low res material makes it hard to guess the material (see 2) and unclean edges still look cubic (see 1) but that can easily be fixed (see 3, you could do it better. It was just my quick example).


0d8e54  No.16007193

File: f674c96d0475fdd⋯.png (4.56 MB, 1758x2412, 293:402, 3_output.png)


0e905e  No.16007198

File: 604be2a8d73efd7⋯.gif (20.42 KB, 300x300, 1:1, 15b0261f4575bc8c9aade19ce6….gif)

>>16005547

I was lurking this thread and came across this fucking thing and clicked it, my PC was connected to my surround sound system you fucking cunt. Fuck you.


361a2c  No.16007220

File: 8186b9794f6fa7f⋯.mp4 (Spoiler Image, 3.4 MB, 480x270, 16:9, Iron Man 1994 Intro.mp4)


14ca4b  No.16007291

File: 3db58fc71f0b783⋯.jpg (198.32 KB, 1282x1034, 641:517, rockwell.jpg)

File: b6fd1cc5876620e⋯.jpg (10.17 MB, 7692x6204, 641:517, rockwell_output.jpg)

File: dfedce0ad166e0e⋯.jpg (76.17 KB, 750x559, 750:559, chad gets MONEY.jpg)

File: 63dcf869e28ff69⋯.jpg (3.22 MB, 4500x3354, 750:559, chad gets MONEY_output.jpg)

This is actually pretty fucking good for some images, issue is that others just keep fucked, so there probably be a lot of time waiting until we fall full on CSI


b2522f  No.16007370

I hope this is possible with old PC adventure games or even stuff from the early '00s with low res background renders. I have a feeling pulling assets from those would be harder. Maybe not.

>>16007198

>being this ungrateful to the good doctor

I don't even know where to start.


1c538b  No.16007583

>>16007291

This is using gigapixel? Looks like dogshit.


b2522f  No.16007803

>>16007583

From what I read in that FF7 thread this came up last, it can take a good long while for it to process something with decent results. One of the forum posts linked mentioned the guy leaving it running overnight or something like that.


b2522f  No.16007809


b2522f  No.16007828

>>16007809

Wait, it was brought up in the Multiplayer Morrowind thread, my memory is shit, but the post was related to the FF7 results.


c4aab1  No.16007829

File: 930dde26333a5c5⋯.webm (2.15 MB, 854x480, 427:240, incoherent rage.webm)


7cfc9c  No.16007935

Is it possible to upscale tiny res games on the fly? Like just put some window in some program that eats each frame and spits out a bigger window with the result. How long does it take for these upscalers to do one image?


0db3c5  No.16008050

>>16004051

Honestly, I'd like to redo all of Half-Life 1's textures this way, convert them to greyscale and then use them as detail textures.


f5bc20  No.16008051

YouTube embed. Click thumbnail to play.

>>16005586

Dolphin is pretty versatile for this kind of thing. Someone already made this texture pack. Don't know what they did to sharpen up the backgrounds.


361a2c  No.16008059

File: 0804b79ea11506a⋯.png (Spoiler Image, 359.99 KB, 680x382, 340:191, Loud Synagog.png)

>>16007829

>volume at 1

>webm still blasts extemely loud


25b0e9  No.16008094

>>16008051

He probably did an actual upscaling method and touched everything up in photoshop.


46b689  No.16008239

>>16008051

>Don't know what they did to sharpen up the backgrounds.

Says he used waifu which is similar to these programs discussed here I think.


fdeaf2  No.16008449

>>16007291

It's good for real-world images because that's what it's been trained on. To get good results for pre-rendered backgrounds, you'd need to train it on renders created in a similar fashion at a high resolution.


0d8e54  No.16009160

>>16008239

waifu2x is very different to this program.

It is made for anime pic upscaling. It doesn't add new details and but does a great job at denoising and magnifing anime pics. Other materials tend to get flat even with the "photo" option. Tiny details just tend to get washed away.

I depends on the style and material whether Waifu2x or Gigapixel would do the better job.

Also gigapixel can't handle transparency, so you would need to transfer the alpha layer manually. If you're processing thousand of textures that is an inconvenience for textures with transparency.


0575a3  No.16009224

Looks like a new type of blurry dogshit now

>>16002639 2nd picture is a good example

Why the FUCK can't I read the writing above the door? What's the point in 4x the res if I can't read any of the extra details? You're shit and your project is shit, an AI will never have the same soul as the original devs. Original renders or get out.


25c17a  No.16013316

>>16009224

First allow me to berate you for being stupid and illiterate, nigger.

In the second picture you reference, you would only have a case if in the original, low-resolution version, the text was in fact readable. I doubt that It is but I'd appreciate if someone could post a screen of the original to show this.

What this program is doing is not analyzing patterns of pixels at various micro and macro levels, and inserting into the high-res copy a high-res pattern of pixels that is most likely to compress down to the low-res pattern of pixels at the same location in the low-res copy. For instance, the program has "learned" that low-res high-contrast moire patterns, in the context of faces, heads, animals, etc. are caused by downscaling hairs, thus, a suitable pattern of hairs of the correct color and orientation is inserted into the high-res copy.

It is not an upscaler. Details are not miraculously extracted from the low-res original, but rather, a "best guess" copy is being produced. The reason the higher resolution text is unreadable is either because the low-res copy does not contain enough information to determine what letters should go where (is illegible, or the devs just put in scribbles that look like letters at that size) or the program has not been sufficiently trained on enough text samples.


25c17a  No.16013325

>>16013316

is doing is not analyzing patterns… -> is doing is analyzing patterns…

Apologies. I started typing something else and didn't erase it all.


f531e8  No.16013360

>>16004123

Good taste


f531e8  No.16013408

File: 953405a633eaecd⋯.mp4 (5.2 MB, 854x476, 61:34, Sonic - Green Hill Zone - ….mp4)

>>16005547

Thanks doc

>>16007198

Some patients just don't understand good medicine


0575a3  No.16013548

>>16013316

genuine retard, why do you think I said to get the original source render?

It looks like shit, like a smeared painting, there's no details revealed, I'm doubtful it even works with animations and it is ultimately pointless.


25c17a  No.16013595

File: d1fab50c8e495f5⋯.jpeg (967.1 KB, 1024x1024, 1:1, serveimage.jpeg)

>>16013548

I didn't interpret "Original renders or get out." to mean "Show us the originals so we can do a fair comparison." From the tone of the rest of your post, I read it as "Upscale fags GTFO. Original resolution 4 lyfe."

I did some looking for the original however, and found pic related. Note the 1024x1024 square resolution. It's not a shot from the game, but given the framing, clearly the one that was upscaled. If you squint, you can make out "NORTH EDGE STATION" on it. I stand corrected. Apparently it is legible in the original and not the high-res. Kind of disappointing, given how impressed I was with some of the other shots in the thread.

You're still a nigger for getting this heated.


48f613  No.16013653

>>16013595

>you can make out "NORTH EDGE STATION"

I can only recognize the letters when I already know what it says but English isn't my first language.

Anyway, one could just rewrite the text with GIMP.


078122  No.16022191

File: 78e1432d4629f8d⋯.jpg (192.9 KB, 512x512, 1:1, ORIGINAL.jpg)

File: 3a06625070c758d⋯.jpg (2.73 MB, 2048x2048, 1:1, LETSENHANCEx4.jpg)

it's a poor knockoff of this:

https://letsenhance.io/

they provide the best results, but ask a heavy fee. i am in the process of enlarging fallout new vegas, but it's cumbersome as you only get 5 freebies after registering an email so it's slowpoke. results are stunning. take a look:


078122  No.16022194

>>16022191

neuronal network is a complete different beast than some shit like waifu which is shitty interpolation.

the letenhance guys have the best network and the results are awesome. price is heavy though but well worth it if you want the quality.


078122  No.16022199

>>16022194

i am not going to share the textures when they are done so don't even ask. do it yourself and fuck off.


0db3c5  No.16022203


3ba9cb  No.16022212

>>16022199

What a kike you are.


46b689  No.16022215

File: cb916260e93161b⋯.jpg (27.26 KB, 306x516, 51:86, 8e8d8fef07e72fd00d40afd706….jpg)


adfbd7  No.16022216


18dd63  No.16022393

File: 76cfa2eb622415c⋯.png (5.76 MB, 2048x2048, 1:1, 78e1432d4629f8d2f1641dc074….png)

>>16022191

I wouldn't even say that yours is necessarily better.

It's trained differently so it recognizes different patterns.

example: enhance.io recognizes the color stains on the wood and enhaces those (it doesn't make it look any more wooden, it could as well be a scratched and dirtied painting) while gigapixel recognizes the wood and adds wood texture to it.

So it's subjective. There is no clear better one but I prefer gigapixel. >>16005584

>>16022199

And you're a kike for trying to get anons on /v/ to (((buy))) general purpose software.


078122  No.16022482

>>16022199

stay butthurt. all it would do is open a can of worms on copyright, especially with zenimax.

the other reason why i do not share my stuff on nexus et al is because too many ungreateful little fags stole my work and other shit. so i am modding only for myself.

one other useful thing is if you're into pinball. enhancing vpx (visual pinball x) and futurepinball tables is also great fun plus you only have to deal with a few textures, not hundreds or (in the case of new vegas) thousands.


078122  No.16022486

>>16022482

not going to provide screenshots or vids either bec people get buttmad if the do not get stuff. i've seen it all before. not a kike, btw. a kike would sell you his stuff, i can't be bought.


078122  No.16022504

>>16022393

you apparently don't have eyes and can't read. filtered.


3ba9cb  No.16022506

>>16022482

>replying to himself over and over

>muh credit

>thinks zenimax is going to sue him for distributing upscaled textures

>too retarded to batch process files

>I'm not a kike I just want to show off things I won't share!

Christ what an utter faggot you are.


18dd63  No.16022540

>>16022482

>because too many ungreateful little fags stole my work

What a manlet. You should just get over it.


18dd63  No.16022553

>>16022506

>too retarded to batch process files

He can't because he's using his superior online service which provides him with 5 free fileuploads per account, so he has to make an account for every 5 textures.


8ca1dc  No.16022652

YouTube embed. Click thumbnail to play.

>>16004144

14:52 It is actually real.


6b72a4  No.16022743

>take PSX game

>remove PSX aesthetic

it's worthless


ea160a  No.16022781

Invidious embed. Click thumbnail to play.

>>16003427

Its bad but those pictures are clearly cherry picked because where some aspects suffered other areas look better dude to them swapping out the lighting engine. For example check out the Guard at 3:01. Looks like the in game cut-scenes suffered the most from this lazy port.


ea160a  No.16022789

due to*


18dd63  No.16022816

>>16022719

>blur

FOR THE LAST TIME: IT'S NOT A FILTER


18dd63  No.16022980

>>16022837

look at >>16005584

The output is not blurry but sharp. It recognizes patterns and recreates them.

It works well and produces sharp images if you don't feed it with minecraft tier textures (see >>16005664 )


a54dc5  No.16023045

>>16022781

Looks like they just swapped out the lighting engine without going through the effort of adjusting individual scenes that might need it.


375625  No.16023154

File: ee95da22df36424⋯.jpg (88.56 KB, 500x687, 500:687, 21970880833_a6fb72e86a_b.jpg)

>>16002639

>And here are some screen shots of the backgrounds being redone by modders.

>As far as I know, Hexen and FF7 have projects by groups to remaster with this right now. I'm hopeful Xenogears and other PSX games see new life this way.

Games like Xenogears couldn't benefit from this technique as it is now. Only PC games and games with PC ports can take advantage of this. For original PlayStation games to take advantage of this technology emulator authors would have to find a way of integrating this algorithm into the graphics pipeline. I'm not an emulator author so I don't know how complex pulling something off like that would be. but I doubt it would be a trivial undertaking… if it's possible at all.


375625  No.16023184

>>16023045

From what I remember reading they switched the games from Unreal Engine 3 to Unreal Engine 4 and they didn't replicate or know how to replicate some of the graphical effects Rocksteady had used. What they did really doesn't make any sense. They should have just ported the PC versions over to the current generation of consoles. They did a lot of extra duplicate work for no real benefit. All that time and money and they couldn't even fix Harley Quinn's horrific face model from Arkham 1 or 2


18dd63  No.16023426

>>16023154

No, hd retextures for emulator games already exist and textures have been ripped a thousand times too.

The thing is that it's way to slow for realtime so you have to create an hd texturepack from the ripped textures.


375625  No.16023671

>>16023426

far as I know hd texture packs aren't a possibility for psx emulators. I know that works on n64, game cube and wii though.


25b0e9  No.16023961

>>16022504

Comparing the two gigapixel does a better job with the wood, lets enhance makes it look more like painting of wood then actual wood.

>>16023671

Shaders are popular for psx emulation.


50a0be  No.16025347

File: 4f65fd06748b7c4⋯.webm (3.03 MB, 432x320, 27:20, Doctor Pavel... .webm)


ea160a  No.16025451

Invidious embed. Click thumbnail to play.

>>16007190

>>16007088

>>16007024

Ed Boon supported a Fan made remake of MK1 and WB green-lighted it but then pulled the plug.


ea160a  No.16025552

File: 4f2207c95c286d6⋯.jpg (1.35 MB, 1792x1408, 14:11, mPMvqPl.jpg)

File: df3e91c2ef10f30⋯.jpg (795.51 KB, 2868x2008, 717:502, NZ9JM03.jpg)

File: 40f56096a956563⋯.jpg (431.21 KB, 1025x1300, 41:52, Kk1RNcf.jpg)

File: c73a4891822fe25⋯.jpg (1.05 MB, 1157x1088, 1157:1088, tumblr_penyfqaQpc1xvyxl5o1….jpg)

File: 44560492b63e3f9⋯.jpg (8.67 MB, 2400x2784, 25:29, 46000285234_9267fd7be9_o.jpg)

sorry for the double post but some of this shit is actually impressive.


6f1334  No.16025586

does it work well for sprite graphics? I'd kill for some HD earthworm jim


ea160a  No.16025706

File: 977d0035887be25⋯.png (106.69 KB, 1920x1080, 16:9, ClipboardImage.png)

File: 7623a88706dffaa⋯.png (3.31 MB, 1920x1080, 16:9, ClipboardImage.png)

File: 7e4024501f11c05⋯.png (2.4 MB, 1024x896, 8:7, ClipboardImage.png)

File: c8df614ca83248f⋯.png (2.46 MB, 1024x896, 8:7, ClipboardImage.png)

>>16025586

it seems to be hit or miss.


fbb6c0  No.16025809

File: 58f50d7be8d74f2⋯.jpg (261.71 KB, 1280x720, 16:9, D3B9B6D92F487BD73C5B570FEB….jpg)

>>16003161

This, I just want a HD remaster that looks faithful to the original concept ideas


703fae  No.16025843

>>16022199

He didn't even ask for anything??? Why are you so fucking defensive, holy shit.


d20ac9  No.16025854

>>16002639

it gives everything a neat painted artstyle. This could really help with some games. Gonna farm this thread for wallpapers.


25b0e9  No.16025929

>>16025586

>>16025706

Yeah the MK sprites makes it clear you need to put in some definition and detail yourself to get any good results for sprites. Apparently the results improve when you leave it running over night?


ec0bb3  No.16025935

Does tech like this not concern anybody else?


d10b4f  No.16025956

File: e1abab7451dfcb1⋯.webm (4.39 MB, 640x360, 16:9, Building a Curious AI Wit….webm)

>>16025935

>Does tech like this not concern anybody else?

There's already been far worse for years, like AI that can perfectly apply a face and voice to someone to make them look like someone else. I remember anons were using it to make fake porn of celebrities some time ago. And if you're concerned about some skynet-level shit, it's just neural network, there's no actual "thinking" being done by it.

However there is AI being developed that can play games, guess the objective of the game without any human input, and even has an artificial sense of curiosity to prevent it from getting stuck. Now, I could see how that could be a little more concerning.


2d982c  No.16025963

>>16025706

>the first 2 pics

I gotta say, I am impressed, if I didn't know I'd say it was fanart or concept sketch done by the artist of the game, and not something done by an AI. It still looks like shit, but things are improving.


f164ed  No.16025967

File: 0d619e83f748f34⋯.png (425 KB, 600x779, 600:779, cec0b0f3e699982650f3f0a45c….png)

>tfw game artists will be soon out of a job

I don't know how I feel about this.


d10b4f  No.16025980

File: bdda6aac04973ba⋯.jpg (209.95 KB, 1280x720, 16:9, secret-of-monkey-island-2-….jpg)

>>16025963

>if I didn't know I'd say it was fanart or concept sketch done by the artist of the game, and not something done by an AI

That's because it's not something done by an AI, it's just the remastered version of Monkey Island 2. Seriously, you didn't think it was suspicious this is the only pair of images in this whole thread with such a dramatic change?


ea160a  No.16026537

File: 7395ead241b8472⋯.png (2.05 MB, 1046x1814, 523:907, ClipboardImage.png)

File: 2ca033b5bb4f780⋯.png (4.1 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16025963

>>16025980

oh I see I bamboozled myself. Here is the AI version.


922920  No.16026544

>>16026537

Looks like fucking garbage.


d10b4f  No.16033173

>>16026537

Actually that's pretty interesting, it got the skeleton's hands all wrong, but still interesting.


25b0e9  No.16033197

>>16025935

Some guy wants to make Skynet real because he was impressed by a bunch of smart cars conserving their batteries. I am very concerned.


836558  No.16033201

>>16026537

Those sprites look terrible.


619e7c  No.16033223

File: 9a148f0b68bfd72⋯.jpg (17.3 KB, 480x362, 240:181, 9a148f0b68bfd724a349a4d8d4….jpg)

>>16002633

Just play the original games. Why do you retards always need to find some way to ruin it with filters and upscaling?


00ab1d  No.16033246

>>16033223

Because they look like utter shit on modern hardware and people don't want to go dumpster diving for a CRT you flannel wearing hipster.


487b50  No.16033259

>>16033223

What anime is he reading?


3c9c69  No.16033270

File: 32231ca8ad2c6c1⋯.jpg (114.98 KB, 1280x720, 16:9, 32231ca8ad2c6c1e31823c880d….jpg)

>>16025967

>tfw game 'artists' will have to step their shit up or go home


3c9c69  No.16033274

>>16033259

2 girls 1 cup


836558  No.16033293

>>16033259

>anime

>reading


619e7c  No.16033332

>>16033246

They look fine, stop whining.


3c07a8  No.16033617

File: 4e63157c32d6b5b⋯.jpg (131.55 KB, 1024x1365, 1024:1365, post-24952-0-53075700-1514….jpg)

File: 4b256cfcc1be133⋯.jpg (215.08 KB, 1024x1365, 1024:1365, post-24952-0-56833500-1514….jpg)

File: a698f835d8628fc⋯.jpg (402.15 KB, 1280x960, 4:3, 1280px-Trinitron-bars.jpg)

File: 8ae0ebdc7a9d850⋯.jpg (530.62 KB, 1276x996, 319:249, Trinitron-bars-detail-enla….jpg)

>>16002926

>>16033246

>muh crts made 300x200 4-bit jaggy pixel-doubled garbage acceptable

No it didn't you pretentious zoomer. Any SDTV that wasn't absolute garbage allowed you to easily make out every single blocky pixel, and an (especially aperture grille) computer monitor clear back in the 80s allowed HD resolution with razor sharp pixels.

>>16004123

>riven

RealRiven when? Especially combined with VR meme.

>>16023671

There is one emulator plugin, gpuBladeSoft, which supports PSX texture replacement. But given how many PSX emulators include elaborate realtime upscaling for textures and backgrounds, such as Beetle PSX, the addition of a texture replacement feature wouldn't be that hard.


361a2c  No.16033630

File: 5475bc5af7728ab⋯.gif (1.59 MB, 200x200, 1:1, MK2.gif)

>>16025451

>company greenlights then cancells a project

NOT AGAIN! if anything the company should sell one of these products instead of just throwing them away


922920  No.16033650

>>16033617

>Any SDTV that wasn't absolute garbage allowed you to easily make out every single blocky pixel

>uses a trinitron PC monitor to prove this

CRTs don't use pixels.

>computer monitor clear back in the 80s allowed HD

No. Sony HDMs did which weren't computer monitors.


361a2c  No.16033959

File: 6448ad0c7210970⋯.png (783.53 KB, 1135x649, 1135:649, 6448ad0c7210970faae6e03f05….png)

any other games people tried with the AI shit?


37ea84  No.16034036

File: d43ae344544c342⋯.png (228.38 KB, 314x561, 314:561, completely erect.png)

Really doesn't look that bad, if that "it learns"-aspect is actually true then the AI could actually learn how to properly upscale those backgrounds and get better and better. While it really doesn't look perfect, it's still quite impressive for something that's this new. And to all the people that complain ITT: the original will still be playable and this could improve massively, give it a chance.


e5a41a  No.16034045

>>16025451

Once you give permission to a fan that should be it. No backsies

Not that fans actually need permission in the USA; fan projects are protected under copyrighted law


361a2c  No.16034081

>>16034045

What are the laws on fan projects? im making one but im worried i may get fucked in the ass if they find out im the guy who made it


e5a41a  No.16034386

>>16034081

If they send a C&D, that's actually them doing the legal minimum necessary to hold on to the trademark in territories where you lose it if you let it go unchallenged

Except that doesn't actually happen at all; it's a con (((lawyers))) came up with to justify their retainers

In short, the C&D means nothing and you can ignore it. Maybe send them a snarky love letter in reply

You're clean as long as you intend to release for free and you made the graphics yourself (no using spriters resource). The latter is what got SoR:R hit; they handmade the graphics but they were 1:1 reproductions so Sega had to issue the C&D (consider that Sega waited until post-release)

If they pursue it further they are in violation of a bunch of statutes designed to protect freedom of expression


650355  No.16034401

File: 94f40ce516ace55⋯.jpg (88.95 KB, 600x646, 300:323, chinese_gondolajpg.jpg)

>>16025967

>12 years

>shaven face


d72254  No.16034464

>>16034401

They shave people in comas


361a2c  No.16034498

>>16034386

so basically if i use no content from the game like graphics or audio i can release it without getting fucked? sounds cool


497a28  No.16034513

>>16034464

>12 years nap

>they took my Rip Van Winkle beard

>have to start again


1443db  No.16034523

File: c1b8e2e268f228e⋯.png (650.44 KB, 1500x1000, 3:2, Cuckchan starter pack.png)


497a28  No.16034535

>>16033617

>realRiven

It's Starry Expanse or nothing. I'll believe it when I can play it.


1443db  No.16034545

YouTube embed. Click thumbnail to play.

>>16033959

Some guy is replacing all of Half Lifes textures with it, he's only finished the textures for NPCs though.

https://www.moddb.com/games/half-life/addons/restored-neural-npcs-2x

Another released a texture pack for the level but some shit gets corrupted like water so I'd say you should still wait till shit gets fixed

Here's a video demonstrating the texture pack, left side is OG, right side is the texture pack.

https://drive.google.com/file/d/1dbJro5lFoq94YgIZVoRe2Td7UftDZQpM/view


1443db  No.16034554

File: 35a868ab6b87555⋯.png (2.23 MB, 1920x1080, 16:9, 35a868ab6b875553f8a0528362….png)

File: e6494535ca3663c⋯.png (2.11 MB, 1920x1080, 16:9, e6494535ca3663c22fab9dcb2d….png)

File: 54d311a132a755c⋯.png (2.05 MB, 1920x1080, 16:9, 54d311a132a755c82c7ce02890….png)

File: 22050bcbd0ceb91⋯.png (1.67 MB, 1920x1080, 16:9, 22050bcbd0ceb91990f2e97196….png)

>>16034545

>>16033959

Some screencaps with both texture packs installed


c2c497  No.16034557

File: faafbbb48bb228d⋯.png (358.7 KB, 676x581, 676:581, splish-splash.png)

>>16034523

>mutt conveniently slipped in there

Nice try


1443db  No.16034567

File: 943d55eca185a3a⋯.jpg (41.51 KB, 263x576, 263:576, JewSA.JPG)

>>16034557

>Using KC turned to cuckchan memes

>Not just shitting all over burgers with pure facts


c90cbe  No.16034592

>>16003161

Because Squeenix is still incredibly angry that Final Fantasy: Spirits Within failed. Someone wanted to turn the company into a movie studio instead of continuing to make games, because of the same reason that game journalists wanted to make games into art. It's more respectable to normal people and affords more social standing than being involved in vidya. Apparently, nobody has learned anything from the attempts of people like James Rolfe and that Nostalgia Critic faggot, to branch out from the thing that makes them successful. It never works.

Being involved in games isn't something they do because they want to, it's something they're stuck with and are trying to turn into something more desirable.


25b0e9  No.16034985

>>16034592

> Final Fantasy: Spirits Within

I liked the concept of the discount Gnosis but honestly how could you possibly make a Final Fantasy movie? There is too much slaughtering endless monster hordes in between cutscenes for it to ever work.


361a2c  No.16035034

File: a8889a1f6ab0538⋯.gif (2.28 MB, 400x320, 5:4, jewess 6.gif)

>>16035012

>Jews are european

if thats true then that means america is even more jewish, you know because of all the european settlers.


21adde  No.16035056

>>16035034

Anyone who is white is inherently jewish, it was their interbreeding with Neanderthals that led to the modern European.


76b5cd  No.16035075

>>16002633

> Letting AI make your games now

I'm sure nothing will go wrong.

>>16034985

That's what they experimented or straight-out attempted to discover with FFX onwards.


a8b344  No.16035090

>>16035034

That's a logical fallacy.

If Jews were European, which they're not, then all Jews being European doesn't make all Europeans Jews.


361a2c  No.16035109

>>16035090

you dont understand how judaism works? if all jews were european then all europeans would be jewish, its in their blood and DNA


25b0e9  No.16035112

>>16035012

>>16035056

Eastern Europeans, Arabs, and Jews all hail from the Mediterranean and Arabs and Jews in particular migrated to the Mediterranean from the south. This is why Jew/Eastern Eurpean mixing doesn't make the result look like soy goblins at a glance.


c90cbe  No.16036910

>>16035109

Pilpul doesn't work on the Internet.


822b80  No.16036936

>>16022194

>neuronal network is a complete different beast than some shit like waifu

Waifu2X uses a neural network dumbfuck


703fae  No.16036944

File: bd78e737c93a8de⋯.jpg (84.26 KB, 720x960, 3:4, e23a52463003d67462e25f63f3….jpg)

>>16035034

Ashkenazi Jews are the whites ones. If you see people like Louis Rossmann, then those are closer to Sephardi/Mizrachi, which are a different admixture, then you have our JUICY, tender JIGGLY CREAMY board owner, who appears to have bits and pieces between each of the different ethnicities, but identifies closer with Sephardi Customs.


703fae  No.16036954

File: a36dfd966439782⋯.jpg (83.51 KB, 755x591, 755:591, hazel-green-eyes-red-hair-….jpg)

Forgot to say, I'm also a slew of some different ethnicities. My mom is a mix between greek, north african and spanish due to my half jew grandparents hailing from different backgrounds, she has those two toned eyes, which are green and a subtle redish hazel when inside the pupil.

My dad is some other goblino that's probably had portuguese and middle eastern. Hairy fucker, as am I.


ef488b  No.16036977

V I D E O G A M E S


3c0f6e  No.16036987

>>16036944

So are you saying Mark isn't even white?


0db3c5  No.16042102

>>16034554

That actually works surprisingly well on some of those textures, especially the einstein scientist skin. Were the map textures in the fourth pic given the treatment as well? I still think it would be a great idea to create detail texture maps as well for the world textures.


806981  No.16042148

>>16034081

Please tell me it's not a P.T. remake, because those get about 90% done and then C&D'd or just plain abandoned.


e0192e  No.16042191

File: 6472b3ecfa804ce⋯.jpg (42.64 KB, 234x320, 117:160, 39-Skaven_Jungle.jpg)

File: 317d2c9774ded3c⋯.png (2.65 MB, 936x1280, 117:160, 39-Skaven_Jungle_rlt.png)

File: edb52268ee273c8⋯.jpg (161.18 KB, 1200x713, 1200:713, DwbP7LRVsAAt4iS.jpg)

File: 8a3b1d40a735856⋯.jpg (176.26 KB, 1200x713, 1200:713, DwbP6uRVYAAh0lo.jpg)

File: ed60189d4bd7b95⋯.png (2.27 MB, 1280x760, 32:19, Pic1-v_rlt.png)

A lot of it depends on how you train your model. I had a model which were really good at making hair and now it looks like trees grew hair. While some guy made upscale with proper model and it looks fucking amazing.


e0192e  No.16042193

File: 2d5d488c9b1925c⋯.jpg (31.83 KB, 320x190, 32:19, Pic1-v.jpg)

>>16042191

Original for last pic.


361a2c  No.16042324

Anyone try the pre-rendered backgrounds for resident evil?


b58a27  No.16043235

>>16036954

Just don't breed, okay?


619e7c  No.16043239

File: f8ae35a8a63e63e⋯.png (953.23 KB, 1163x720, 1163:720, 1d3e9c1ca312d51ff3b1ff1a5d….png)

>>16036987

Mark is a nigger.




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