0261da No.16001915
I have one idea for a million dollar new IP.
It's basically like pokemon but with plants and you're a girl that enters a new magical school and loves the botany classes, so she end up joining the botany club.
Basically the gameplay feels a lot like recettear, but you have a nursery of plants.
20fb85 No.16001919
be6a30 No.16001924
>>16001915
Plants are gay and you're gay
1a325a No.16001930
It could work if there's tentacles involved.
a50785 No.16001933
Good. Now go to /agdg/ and start developing it. Ideafags with zero commitment to realise their dreams aren't welcomed here.
maybe in /tech/, everyone there is just larping
600513 No.16001935
>>16001933
>larping
that's not what LARP means
1d40e6 No.16001936
It's like pokemon except with dark souls gameplay and it's multiplayer like pubg and lootboxes
0261da No.16001937
fc1deb No.16001938
>>16001915
A plant is property, you can touch it and feel it, but the idea of a game where you nurse plants is not. Something is either an idea or it property, it can't be both. IP is an oxymoron.
fc1deb No.16001943
It could become popular with girls, but only as there a side story of the botanist getting married and starting a family.
0261da No.16001944
>>16001938
what's the name of those bussiness that raise plants like if they were pets?
google tells me is called a nursery plant.
0e7270 No.16001950
File: 6c1f427a99894bf⋯.jpg (Spoiler Image, 64.72 KB, 634x600, 317:300, 6c1f427a99894bf2083c21f408….jpg)

>>16001937
are you impying girls are not homosexual by nature?
be6a30 No.16001952
>>16001937
Games for girls are gay
0261da No.16001954
>>16001952
>>16001950
I think is a untapped billion dollar market.
aca1c0 No.16001955
>>16001915
IDEA GUY WE HAVE AN IDEA GUY OVER HERE
be6a30 No.16001958
>>16001954
>I think is a untapped billion dollar market.
Phone games marketed towards girl are already a thing.
It would be one shitty mobage game in a sea of hundreds.
d277d6 No.16001960
>>16001935
Don't you know anon? Anyone who posts anything you don't like is LARPing and couldn't possibly believe what they are saying.
>>16001915
I like this idea, it sounds like it could be a fun little game. You can collect more plants of varied types by going on hikes or walks in new areas around the school, and there may be quests where your reward is a seed for a new plant you don't have yet. Different plants could offer garden- or nursery-wide benefits too. Make it, anon.
0261da No.16001962
>>16001958
I'm not talking about mobile trash, but a real game.
>>16001960
yeah, the idea is a bit like pokemon and plants, but the plants end up being used to make items, like some kind of recettear shop.
1d40e6 No.16001967
>>16001962
Girls don't play "real games".
fa6a78 No.16001968
It would be cool if the girl starts growing weed or opium and then becomes a druglord like Pablo Escobar.
fa6a78 No.16001971
be6a30 No.16001975
>>16001962
if it isn't a mobile game, it will fail to sell any copies
While it sounds like a finegaygame and you should make it to the best of your abilities, girls don't sit down to play "real games"
People have tried to make "real games" for girls before and it has always been a niche market and I don't see that changing.
0261da No.16001976
>>16001967
because most "real games" don't appeal to girls, since they're made by neckbeards.
>>16001968
>>16001971
nice.
0261da No.16001980
>>16001975
you do realize there's SIMS and candy crush which are among the most profitable ever IP mades?
girls don't like violence or physical confrontation, and rather enjoy social shit, gossip and cooperation, and they're competitive over social status and creativity anda arts.
how many games are like that?
e2ff9f No.16001981
>>16001976
Ah, I see you're one of those "we need more female representation in the industry" clowns. Let's just ignore that the majority of women's clothing is designed by men.
0261da No.16001985
>>16001981
nah really, I don't give a fuck about that.
I think we need more creativity regarding game design and most real games fall into 8 prefabs of already made gameplay, and they're creativelly bankrupt.
It's like making movies with the same eight plots.
be6a30 No.16001986
>>16001980
>how many games are like that?
Mobage trash
Also Sims is dead and predates phone games and Candy Crush is Mobage trash
Make it for mobile and you have a chance, other wise it's doomed to fail.
a245db No.16001989
>>16001985
>most real games fall into 8 prefabs of already made gameplay
>It's basically like pokemon but with plants
d277d6 No.16001990
>>16001980
>candy crush
Anon no. Your post was close otherwise, but candy crush is not a real game and is exactly what anons are saying.
>>16001981
Funny enough I think this game would be too complex for most women to care about (if it were any good, anyway).
e2ff9f No.16001993
>>16001980
>they're competitive over social status
I can think of many games like that off the top of my head, none of them are appealing to girls because of the overhead of learning how to play. Most girls hate games that take time to understand.
>>16001985
While that's true, my point is that neckbeards aren't going to stop being the ones designing games, except in AAA where they are being supplanted by hipsters and dudebros. The game isn't going to be better for women if someone else designs it.
0261da No.16001997
>>16001986
I still think women are a profitable untapped market.
>>16001989
I didn't mention gameplay, I was talking about the general idea of the lore.
The gameplay I have in mind is more akin to recettear and puzzle than combat.
In fact I want to make it without combat.
>>16001990
candy crush is the best match 3 game ever made, though.
It's really polished.
>>16001993
I don't understand why gamers are angry if there's a replacement of traditional videogames to make place for SJW shit.
But I don't see why making games for girls is a terrible idea.
It's a lot like books, just because there's a market for romance, this doesn't mean there's not also a market for male fiction.
e2ff9f No.16002003
>>16001997
There's nothing wrong with appealing to women, but you seem to think awfully highly of your game if you equate not liking it to not wanting to make games for women.
Just be prepared for them to not like your game for completely irrational reasons.
be6a30 No.16002008
>>16001997
You'd think wrong, my friend
Also every matching game is shit compared to Puyo Puyo
e2ff9f No.16002009
>>16002003
>>16001997
Also, consider this. You are running a game studio. You are deciding which game to make next. You can only make one at a time because you're not a AAA kike.
You can make a game which appeals to a fairly stable demographic which has fairly consistent taste (men) or you can make a game which appeals to a demographic known, by their very nature, for not buying your product because they'd rather be socializing. Or you could try to appeal to both like Nintendo. The choice for stable income is obvious.
fa6a78 No.16002011
>>16001997
>just because there's a market for romance, this doesn't mean there's not also a market for male fiction.
That's the problem. "male fiction" is getting censored left and right while simultaniously portrayed as "evil". Anything men like is "toxic masculinity", "sexist" while actual sexism(hating men, especially if they're white) is totally fine.
a245db No.16002013
>>16001997
>The gameplay I have in mind is more akin to recettear
Aside from the fact that you're still just picking other games to copy, do you really think that Recettear was made for women or sold any significant amount to women?
0261da No.16002015
>>16002003
>>16002011
I don't follow american media.
>>16002008
never played it.
>>16002009
I'm not making this for money, more for artistic exploration.
d0b1c7 No.16002017
>>16001997
anon you're not even making a game for girls, recettear is not a game for girls.
girls like mobileshit, post-genthree pokemon, and drinking games. you're making a game for men who like cute things, and that's not a thing to be ashamed of. stop being a fag m8
be6a30 No.16002027
>>16002015
Motherfucker, you said in your OP that this was a "Million dollar idea" so don't give me that "artistic exploration" shit, make the game for yourself or don't make it at all.
Kirby's Avalanche and Pokemon Puzzle League are rebranded Puyo Puyo games
fa6a78 No.16002028
>>16002015
Well then shut the fuck up and/or get to work. We have ideaguy threads like 1-2 times each month and I have yet to see anyone actually making the games they talk about. Everyone can talk big, but no one ever delivers.
0261da No.16002036
>>16002017
I'm still not really sure what I want to make, of course I need to make first the prototype.
>not game for girls
I'm interested into making shit for girls, I've read books on romance writing and even the heroine's journey.
Couldn't find a game design book about girls.
>>16002027
It was a joke, people for some reason like gardening games.
>>16002028
yeah.
I need to practice my pixel art to something that is more professional.
f93191 No.16002041
hmmm… plants are ok, im a huge fan of harvest moon but its missing something. i guess you make the girl a qt loli able to romance other qt loli students and ara teachers and im interested.
353a2e No.16002059
f09ca9 No.16002073
I have an idea for a new million dollar IP
It'd be called fudge monsters. A big lala fairy would go to school and find that he really loves turds and turd pushing and go on a quest to "catch them all" figuratively speaking as he battles his way through 151 different kinds of turds. People would like it because Poo-too would be freely catchable instead of $170
1a325a No.16002076
>>16002036
>pixel art
>professional
You fuckers are the reason why everything's so shit these days. Either take things seriously or don't even try.
0261da No.16002081
>>16002076
we can make something like octopath traveller today, which I like more than polished AAA turds.
64be15 No.16002087
>>16001915
>I have one idea for a million dollar new IP.
I got dozens of those. Ideas aren't worth much if you can't realise them
76175d No.16002098
>>16001942
>that filename
>thought it was going to be an mp4 of an erotic plant
>just an idiot jumping in a furnace
disappointing
1a325a No.16002099
>>16002081
You know full well that's an exception. Look at that quality of shading, gameplay mechanics, consistent artstyle and overall quality. You know that people behind it treat their efforts into the craft with respect. It's gorgeous. Now compare that to something that your Cali poz-loader will try to do for his entry to an AIDS/Game Jam. Don't you just want to put most of the modern games in the trash bin right this moment?
0261da No.16002107
>>16002099
my goal, which I think is attanaible is akin to something like a SNES jrpg.
I think SNES games are doable for 1MA, if they're talented.
f93191 No.16002126
>>16002099
thats because; just like sci-fi in the late 70s through the 90s, the industry was infested by disingenuous leftists that were only pretending to like it, but were only in the field for political reasons.
video games are their next platform, since sci-fi has thoroughly been corrupted.
0261da No.16002135
>>16002126
indie games are incorruptible because anyone can make then and there's no gatekeepers.
d9f3a2 No.16002136
Shut the fuck up, learn to game design, and come back with a full game for us to pirate for free.
18a9ca No.16002139
Go back to school and work on your english, then go and code that game.
1a325a No.16002145
>>16002107
Their basis, so to speak, was adjusting for hardware limitations and enabling their autism through that. Today people have high-resolution monitors with 800x600 being the minimum. Realistically, it'll look like shit if your try for this kind of pixel art because it won't be sized properly. If you can't draw many sprites, make your next masterpiece 10 years in the making use less sprites, but make them more beautiful.
>>16002126
Preaching to the choir there fag. If those cunts weren't there, a passing-by dev would have a solid reason to put in his life into his work, that being respect for the possibility of greater industry. The "industry" we have right now is popular, but far from greater.
fa6a78 No.16002151
>>16002107
Cave Story was made by a single person and look how many indie devs blatantly ripped him off.
143e54 No.16002152
Disregarding O 'million dollar idea guy' P, why the FUCK aren't there any other games like Recettear? Whenever you see people mention economy in games it's a 4X. The closest I've been able to get is The Guild, which is an empire simulator, or Sunless Sea, which uses buying and selling as a way to pad out story content. I want a game where haggling is an essential gameplay mechanic and supply & demand fluctuate based on your actions.
18a9ca No.16002163
>>16002152
Theres some indiegame called moonlighters which released recently, and it took alot of elements from recettear
1a325a No.16002169
>>16002152
Because people only do derivatives because it's a "safe" investment and western devs either treat gamedev as a business or off-handedly as their hobby without any wish to stray farther from their strengths or improve them beyond a certain point. You'd think there would be a middle ground between the two that allowed for some kind of innovation, but no there's only autists and spergs like that dude that was making Bob's Game. Shit's fucked.
9ccace No.16002186
>>16001915
Hey it doesn't sound bad, actually. Let me write you a check.
26e9bb No.16002188
>>16002163
Moonlighter is… okay. It does things both better and worse than Recettear. Recettear felt very much like you were engaging with the town on a person by person basis - oh here's that tiny bitch with the absolutely no money again, fucking shit - whereas Moonlighter works much differently.
In Recettear you put items out, shoppers pick them out, and come to you. You then haggle. Customers have varying wallet sizes and desires, and you can increase the size of their wallets with good bartering.
In Moonlighter, you set an item's price when you set it down. Almost all villagers have the same wallet size, desires, etc, and so when they pick it up they will show an emotion: Delighted, pleased, begrudging, or denial. You want the second or third one. I do like that the game records the prices that you mark that hit each of those emotions. There are special villagers, like rich ones, who have unique behaviors, but there's no real haggling.
The combat in Moonlighter is much better, I will say that, but I like the story in Recettear much more.
1aaa4e No.16002189
>>16002152
> why the FUCK aren't there any other games like Recettear?
Because a lot of people still think capitalism = bad
0d03b1 No.16002213
>>16001915
Not bad, Goy. I'll develop your idea and make many shekels ASAP.
aca1c0 No.16002230
>>16002188
>the combat in Moonlighter is much better
having a dash button doesn't make the game better in any way
f93191 No.16002246
>>16002135
true, but they dominate the free press available so games like celeste, fez, meatboy, and other flash game trash gets more press than actual good indie games like sample text goes here
>>16002145
>Preaching to the choir there fag.
rude.
>If those cunts weren't there, a passing-by dev would have a solid reason to put in his life into his work
they flood the industry with so much shit. sea of irrelevence, etc.
these leftists saying they "love" video games are just like the commies saying they "love" science fiction. and both of them are just as disingenuous as when liberals claim they love the country they live in "we're the real patriots, thats why we want to make it better" and better to them, is completely different from what it is, while they despise the culture and history of the nation.
theyre parasites.
143e54 No.16002251
>>16002163
>>16002188
Torrenting Moonlighter now, but my hopes are low. Recettear had two main problems. The first was the fact that, despite haggling being built up as this important and powerful game mechanic, you were actually punished for trying to get higher profit margins due to the Merchant Level XP multiplier. Merchant Level is the most important thing in the game, and you get more XP by pricing items at low "reasonable" rates, so you go from Tear's tutorial saying to go for ~130% to never going much higher than 110. The second problem is the repetitive, uninteresting dungeon combat that looked and felt dated as soon as it came out.
Moonlighter definitely looks like it has better combat, but that's a real low bar - the real test on its dungeon gameplay will be how it looks and feels, and how quickly it turns into a repetitive grind to get more items. The shopkeeping sounds very shallow and dull, and I'm most worried about a line from its steam page: " Be careful though – some shady individuals may want to steal your precious wares!" which sounds like the whole section is a glorified excuse for a QTE.
Fuck OP, I'm the Idea Guy now. Go all in on the haggling aspect and change the dungeoneering to traveling to other places with different vendors. A third, smaller problem of Recettear is how you can go to the market, buy an item for 100% base value, then casually stroll back to your own shop and resell it for 130%. Having other towns with their own shopkeeps and adventurers with unique goods (and prices for those goods) that you buy, sell, and then go back to your shop to turn at a greater profit would be a much more satisfying experience. Give me your shekles now so I can maek gaem in Unity
0261da No.16002254
>>16002246
A good game doesn't need the press today,
I have a lot of ideas that doesn't involve combat.
Like a WWI game about being a doctor.
ad928a No.16002258
>million dollar IP
In the gaming world a million dollars isn't shit
ad928a No.16002261
>>16001997
>profitable untapped market
Only for social and puzzle mobile/browser games
d07cd6 No.16002976
>>16001915
Can we fuck the girls plants?
41c6e1 No.16016264
cb4b54 No.16016368
>>16002152
Dunno. I kind of enjoyed Recettear myself, though I never actually beat it. Micromanaging the selling rate for each person was too annoying. Because there was an exact formula for how much you could sell stuff for when negotiating prices. It would be better if the chance for sales was more transparent, but there were more randomization factors to skew the results, and always having a chance for failure (even if it became very small).
7459d8 No.16016384
>ywn get a harvest moon space sim/RTS hybrid
>ywn get to defend your space colony farm from space muslims
>ywn have to juggle with atmospheric conditions suitable for parts manufacture+repairs while degrading soil over time or conditions favoring plant&livestock health while drastically limiting industrial output
>ywn have to risk a season of shit crops and potential starvation afterwards in preparation for a big military offensive
>ywn grow genetically modified poison shrooms on your colony
>ywn ground said shrooms into a fine mist, put them in containers and disperse them inside an enemy colony, killing most of the local flora there
>ywn have to make backroom deals with gay space nobles early on so your colony doesn't get entirely fugd, at the cost of increasing unrest amid the local population requiring a bigger police force so the black market doesn't eat up half of your harvest
>ywn ram a colony into an enemy planetary installation when all else has failed
Are there any games like this?
cb4b54 No.16016390
>>16016384
Rimworld has a lot of that type of stuff.
a82b51 No.16016573
>>16002152
>>16002189
haggling makes me feel dirty
f402dc No.16016578
The plants better be straight normal plants, or cute like plants vs zombies, complete with the racettear fighting sections now focused on lawn defense
b239bb No.16016711
>It's basically like pokemon but with plants
So it's pokemon?