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File: 00ea03f6348f1a9⋯.jpg (783.17 KB, 2122x2996, 1061:1498, 5eea3da5ffa1c499e366427320….jpg)

0261da  No.16001915

I have one idea for a million dollar new IP.

It's basically like pokemon but with plants and you're a girl that enters a new magical school and loves the botany classes, so she end up joining the botany club.

Basically the gameplay feels a lot like recettear, but you have a nursery of plants.

20fb85  No.16001919

I hate plants


be6a30  No.16001924

>>16001915

Plants are gay and you're gay


0e7270  No.16001929

File: c52c6d5d19f83c7⋯.gif (1000.46 KB, 245x245, 1:1, 1439040867947.gif)

sounds gay AND dumb


1a325a  No.16001930

It could work if there's tentacles involved.


a50785  No.16001933

Good. Now go to /agdg/ and start developing it. Ideafags with zero commitment to realise their dreams aren't welcomed here.

maybe in /tech/, everyone there is just larping


600513  No.16001935

>>16001933

>larping

that's not what LARP means


1d40e6  No.16001936

It's like pokemon except with dark souls gameplay and it's multiplayer like pubg and lootboxes


0261da  No.16001937

>>16001919

>>16001924

>>16001929

>gay

is an idea for girls.


fc1deb  No.16001938

>>16001915

A plant is property, you can touch it and feel it, but the idea of a game where you nurse plants is not. Something is either an idea or it property, it can't be both. IP is an oxymoron.


352696  No.16001942

File: 6f897f43c00ccee⋯.mp4 (Spoiler Image, 2 MB, 854x480, 427:240, suicide smelting plant.mp4)


fc1deb  No.16001943

It could become popular with girls, but only as there a side story of the botanist getting married and starting a family.


0261da  No.16001944

>>16001938

what's the name of those bussiness that raise plants like if they were pets?

google tells me is called a nursery plant.


0e7270  No.16001950

File: 6c1f427a99894bf⋯.jpg (Spoiler Image, 64.72 KB, 634x600, 317:300, 6c1f427a99894bf2083c21f408….jpg)

>>16001937

are you impying girls are not homosexual by nature?


be6a30  No.16001952

>>16001937

Games for girls are gay


0261da  No.16001954

>>16001952

>>16001950

I think is a untapped billion dollar market.


aca1c0  No.16001955

File: e4edcccdff4b135⋯.jpg (127.39 KB, 1280x720, 16:9, mf5a1dec5e231d4743aa3cf2f9….jpg)

>>16001915

IDEA GUY WE HAVE AN IDEA GUY OVER HERE


be6a30  No.16001958

>>16001954

>I think is a untapped billion dollar market.

Phone games marketed towards girl are already a thing.

It would be one shitty mobage game in a sea of hundreds.


d277d6  No.16001960

>>16001935

Don't you know anon? Anyone who posts anything you don't like is LARPing and couldn't possibly believe what they are saying.

>>16001915

I like this idea, it sounds like it could be a fun little game. You can collect more plants of varied types by going on hikes or walks in new areas around the school, and there may be quests where your reward is a seed for a new plant you don't have yet. Different plants could offer garden- or nursery-wide benefits too. Make it, anon.


0261da  No.16001962

>>16001958

I'm not talking about mobile trash, but a real game.

>>16001960

yeah, the idea is a bit like pokemon and plants, but the plants end up being used to make items, like some kind of recettear shop.


1d40e6  No.16001967

>>16001962

Girls don't play "real games".


fa6a78  No.16001968

It would be cool if the girl starts growing weed or opium and then becomes a druglord like Pablo Escobar.


fa6a78  No.16001971

Loli Escobar.


be6a30  No.16001975

>>16001962

if it isn't a mobile game, it will fail to sell any copies

While it sounds like a finegaygame and you should make it to the best of your abilities, girls don't sit down to play "real games"

People have tried to make "real games" for girls before and it has always been a niche market and I don't see that changing.


0261da  No.16001976

>>16001967

because most "real games" don't appeal to girls, since they're made by neckbeards.

>>16001968

>>16001971

nice.


0261da  No.16001980

>>16001975

you do realize there's SIMS and candy crush which are among the most profitable ever IP mades?

girls don't like violence or physical confrontation, and rather enjoy social shit, gossip and cooperation, and they're competitive over social status and creativity anda arts.

how many games are like that?


e2ff9f  No.16001981

>>16001976

Ah, I see you're one of those "we need more female representation in the industry" clowns. Let's just ignore that the majority of women's clothing is designed by men.


0261da  No.16001985

>>16001981

nah really, I don't give a fuck about that.

I think we need more creativity regarding game design and most real games fall into 8 prefabs of already made gameplay, and they're creativelly bankrupt.

It's like making movies with the same eight plots.


be6a30  No.16001986

>>16001980

>how many games are like that?

Mobage trash

Also Sims is dead and predates phone games and Candy Crush is Mobage trash

Make it for mobile and you have a chance, other wise it's doomed to fail.


a245db  No.16001989

>>16001985

>most real games fall into 8 prefabs of already made gameplay

>It's basically like pokemon but with plants


d277d6  No.16001990

>>16001980

>candy crush

Anon no. Your post was close otherwise, but candy crush is not a real game and is exactly what anons are saying.

>>16001981

Funny enough I think this game would be too complex for most women to care about (if it were any good, anyway).


e2ff9f  No.16001993

>>16001980

>they're competitive over social status

I can think of many games like that off the top of my head, none of them are appealing to girls because of the overhead of learning how to play. Most girls hate games that take time to understand.

>>16001985

While that's true, my point is that neckbeards aren't going to stop being the ones designing games, except in AAA where they are being supplanted by hipsters and dudebros. The game isn't going to be better for women if someone else designs it.


0261da  No.16001997

>>16001986

I still think women are a profitable untapped market.

>>16001989

I didn't mention gameplay, I was talking about the general idea of the lore.

The gameplay I have in mind is more akin to recettear and puzzle than combat.

In fact I want to make it without combat.

>>16001990

candy crush is the best match 3 game ever made, though.

It's really polished.

>>16001993

I don't understand why gamers are angry if there's a replacement of traditional videogames to make place for SJW shit.

But I don't see why making games for girls is a terrible idea.

It's a lot like books, just because there's a market for romance, this doesn't mean there's not also a market for male fiction.


e2ff9f  No.16002003

>>16001997

There's nothing wrong with appealing to women, but you seem to think awfully highly of your game if you equate not liking it to not wanting to make games for women.

Just be prepared for them to not like your game for completely irrational reasons.


be6a30  No.16002008

>>16001997

You'd think wrong, my friend

Also every matching game is shit compared to Puyo Puyo


e2ff9f  No.16002009

>>16002003

>>16001997

Also, consider this. You are running a game studio. You are deciding which game to make next. You can only make one at a time because you're not a AAA kike.

You can make a game which appeals to a fairly stable demographic which has fairly consistent taste (men) or you can make a game which appeals to a demographic known, by their very nature, for not buying your product because they'd rather be socializing. Or you could try to appeal to both like Nintendo. The choice for stable income is obvious.


fa6a78  No.16002011

>>16001997

>just because there's a market for romance, this doesn't mean there's not also a market for male fiction.

That's the problem. "male fiction" is getting censored left and right while simultaniously portrayed as "evil". Anything men like is "toxic masculinity", "sexist" while actual sexism(hating men, especially if they're white) is totally fine.


a245db  No.16002013

>>16001997

>The gameplay I have in mind is more akin to recettear

Aside from the fact that you're still just picking other games to copy, do you really think that Recettear was made for women or sold any significant amount to women?


0261da  No.16002015

>>16002003

>>16002011

I don't follow american media.

>>16002008

never played it.

>>16002009

I'm not making this for money, more for artistic exploration.


d0b1c7  No.16002017

>>16001997

anon you're not even making a game for girls, recettear is not a game for girls.

girls like mobileshit, post-genthree pokemon, and drinking games. you're making a game for men who like cute things, and that's not a thing to be ashamed of. stop being a fag m8


be6a30  No.16002027

>>16002015

Motherfucker, you said in your OP that this was a "Million dollar idea" so don't give me that "artistic exploration" shit, make the game for yourself or don't make it at all.

Kirby's Avalanche and Pokemon Puzzle League are rebranded Puyo Puyo games


fa6a78  No.16002028

>>16002015

Well then shut the fuck up and/or get to work. We have ideaguy threads like 1-2 times each month and I have yet to see anyone actually making the games they talk about. Everyone can talk big, but no one ever delivers.


0261da  No.16002036

>>16002017

I'm still not really sure what I want to make, of course I need to make first the prototype.

>not game for girls

I'm interested into making shit for girls, I've read books on romance writing and even the heroine's journey.

Couldn't find a game design book about girls.

>>16002027

It was a joke, people for some reason like gardening games.

>>16002028

yeah.

I need to practice my pixel art to something that is more professional.


f93191  No.16002041

hmmm… plants are ok, im a huge fan of harvest moon but its missing something. i guess you make the girl a qt loli able to romance other qt loli students and ara teachers and im interested.


353a2e  No.16002059

Thanks, I'll steal it.


f09ca9  No.16002073

I have an idea for a new million dollar IP

It'd be called fudge monsters. A big lala fairy would go to school and find that he really loves turds and turd pushing and go on a quest to "catch them all" figuratively speaking as he battles his way through 151 different kinds of turds. People would like it because Poo-too would be freely catchable instead of $170


1a325a  No.16002076

>>16002036

>pixel art

>professional

You fuckers are the reason why everything's so shit these days. Either take things seriously or don't even try.


0261da  No.16002081

File: 28317c97715a424⋯.jpg (274.47 KB, 1920x1080, 16:9, Project-Octopath-Traveler-….jpg)

>>16002076

we can make something like octopath traveller today, which I like more than polished AAA turds.


64be15  No.16002087

>>16001915

>I have one idea for a million dollar new IP.

I got dozens of those. Ideas aren't worth much if you can't realise them


76175d  No.16002098

>>16001942

>that filename

>thought it was going to be an mp4 of an erotic plant

>just an idiot jumping in a furnace

disappointing


1a325a  No.16002099

File: 9a8b734f9ca5169⋯.png (83.19 KB, 233x313, 233:313, 1445131592210.png)

>>16002081

You know full well that's an exception. Look at that quality of shading, gameplay mechanics, consistent artstyle and overall quality. You know that people behind it treat their efforts into the craft with respect. It's gorgeous. Now compare that to something that your Cali poz-loader will try to do for his entry to an AIDS/Game Jam. Don't you just want to put most of the modern games in the trash bin right this moment?


0261da  No.16002107

>>16002099

my goal, which I think is attanaible is akin to something like a SNES jrpg.

I think SNES games are doable for 1MA, if they're talented.


f93191  No.16002126

>>16002099

thats because; just like sci-fi in the late 70s through the 90s, the industry was infested by disingenuous leftists that were only pretending to like it, but were only in the field for political reasons.

video games are their next platform, since sci-fi has thoroughly been corrupted.


0261da  No.16002135

>>16002126

indie games are incorruptible because anyone can make then and there's no gatekeepers.


d9f3a2  No.16002136

Shut the fuck up, learn to game design, and come back with a full game for us to pirate for free.


18a9ca  No.16002139

Go back to school and work on your english, then go and code that game.


1a325a  No.16002145

File: 38a154de69a7836⋯.jpg (37.17 KB, 534x532, 267:266, 1435770302961.jpg)

>>16002107

Their basis, so to speak, was adjusting for hardware limitations and enabling their autism through that. Today people have high-resolution monitors with 800x600 being the minimum. Realistically, it'll look like shit if your try for this kind of pixel art because it won't be sized properly. If you can't draw many sprites, make your next masterpiece 10 years in the making use less sprites, but make them more beautiful.

>>16002126

Preaching to the choir there fag. If those cunts weren't there, a passing-by dev would have a solid reason to put in his life into his work, that being respect for the possibility of greater industry. The "industry" we have right now is popular, but far from greater.


fa6a78  No.16002151

>>16002107

Cave Story was made by a single person and look how many indie devs blatantly ripped him off.


143e54  No.16002152

File: 8da0a2b31524ad7⋯.jpg (44.63 KB, 482x495, 482:495, 0efdbcea813ba31579829cad1a….jpg)

Disregarding O 'million dollar idea guy' P, why the FUCK aren't there any other games like Recettear? Whenever you see people mention economy in games it's a 4X. The closest I've been able to get is The Guild, which is an empire simulator, or Sunless Sea, which uses buying and selling as a way to pad out story content. I want a game where haggling is an essential gameplay mechanic and supply & demand fluctuate based on your actions.


18a9ca  No.16002163

>>16002152

Theres some indiegame called moonlighters which released recently, and it took alot of elements from recettear


1a325a  No.16002169

File: 60d3f7df04a861b⋯.png (39.17 KB, 388x300, 97:75, img000008.png)

>>16002152

Because people only do derivatives because it's a "safe" investment and western devs either treat gamedev as a business or off-handedly as their hobby without any wish to stray farther from their strengths or improve them beyond a certain point. You'd think there would be a middle ground between the two that allowed for some kind of innovation, but no there's only autists and spergs like that dude that was making Bob's Game. Shit's fucked.


9ccace  No.16002186

>>16001915

Hey it doesn't sound bad, actually. Let me write you a check.


26e9bb  No.16002188

>>16002163

Moonlighter is… okay. It does things both better and worse than Recettear. Recettear felt very much like you were engaging with the town on a person by person basis - oh here's that tiny bitch with the absolutely no money again, fucking shit - whereas Moonlighter works much differently.

In Recettear you put items out, shoppers pick them out, and come to you. You then haggle. Customers have varying wallet sizes and desires, and you can increase the size of their wallets with good bartering.

In Moonlighter, you set an item's price when you set it down. Almost all villagers have the same wallet size, desires, etc, and so when they pick it up they will show an emotion: Delighted, pleased, begrudging, or denial. You want the second or third one. I do like that the game records the prices that you mark that hit each of those emotions. There are special villagers, like rich ones, who have unique behaviors, but there's no real haggling.

The combat in Moonlighter is much better, I will say that, but I like the story in Recettear much more.


1aaa4e  No.16002189

>>16002152

> why the FUCK aren't there any other games like Recettear?

Because a lot of people still think capitalism = bad


0d03b1  No.16002213

>>16001915

Not bad, Goy. I'll develop your idea and make many shekels ASAP.


aca1c0  No.16002230

File: 96d41f1f42e727f⋯.webm (811.29 KB, 638x360, 319:180, lying korean style.webm)

>>16002188

>the combat in Moonlighter is much better

having a dash button doesn't make the game better in any way


8c75da  No.16002238

File: 967987cffa61133⋯.png (320.52 KB, 680x649, 680:649, jew at computer.png)

>>16001915

nice idea nerd


f93191  No.16002246

>>16002135

true, but they dominate the free press available so games like celeste, fez, meatboy, and other flash game trash gets more press than actual good indie games like sample text goes here

>>16002145

>Preaching to the choir there fag.

rude.

>If those cunts weren't there, a passing-by dev would have a solid reason to put in his life into his work

they flood the industry with so much shit. sea of irrelevence, etc.

these leftists saying they "love" video games are just like the commies saying they "love" science fiction. and both of them are just as disingenuous as when liberals claim they love the country they live in "we're the real patriots, thats why we want to make it better" and better to them, is completely different from what it is, while they despise the culture and history of the nation.

theyre parasites.


143e54  No.16002251

File: 404a27309e2e0d7⋯.jpg (34.84 KB, 600x572, 150:143, 9b23e7a32e4ca2e6d483d93061….jpg)

>>16002163

>>16002188

Torrenting Moonlighter now, but my hopes are low. Recettear had two main problems. The first was the fact that, despite haggling being built up as this important and powerful game mechanic, you were actually punished for trying to get higher profit margins due to the Merchant Level XP multiplier. Merchant Level is the most important thing in the game, and you get more XP by pricing items at low "reasonable" rates, so you go from Tear's tutorial saying to go for ~130% to never going much higher than 110. The second problem is the repetitive, uninteresting dungeon combat that looked and felt dated as soon as it came out.

Moonlighter definitely looks like it has better combat, but that's a real low bar - the real test on its dungeon gameplay will be how it looks and feels, and how quickly it turns into a repetitive grind to get more items. The shopkeeping sounds very shallow and dull, and I'm most worried about a line from its steam page: " Be careful though – some shady individuals may want to steal your precious wares!" which sounds like the whole section is a glorified excuse for a QTE.

Fuck OP, I'm the Idea Guy now. Go all in on the haggling aspect and change the dungeoneering to traveling to other places with different vendors. A third, smaller problem of Recettear is how you can go to the market, buy an item for 100% base value, then casually stroll back to your own shop and resell it for 130%. Having other towns with their own shopkeeps and adventurers with unique goods (and prices for those goods) that you buy, sell, and then go back to your shop to turn at a greater profit would be a much more satisfying experience. Give me your shekles now so I can maek gaem in Unity


0261da  No.16002254

>>16002246

A good game doesn't need the press today,

I have a lot of ideas that doesn't involve combat.

Like a WWI game about being a doctor.


ad928a  No.16002258

>million dollar IP

In the gaming world a million dollars isn't shit


ad928a  No.16002261

>>16001997

>profitable untapped market

Only for social and puzzle mobile/browser games


d07cd6  No.16002976

>>16001915

Can we fuck the girls plants?


41c6e1  No.16016264

>>16001915

Sounds comfy.


cb4b54  No.16016368

>>16002152

Dunno. I kind of enjoyed Recettear myself, though I never actually beat it. Micromanaging the selling rate for each person was too annoying. Because there was an exact formula for how much you could sell stuff for when negotiating prices. It would be better if the chance for sales was more transparent, but there were more randomization factors to skew the results, and always having a chance for failure (even if it became very small).


7459d8  No.16016384

File: a62d3a68e7a5071⋯.webm (11.06 MB, 640x480, 4:3, MSG 0079 OP.webm)

>ywn get a harvest moon space sim/RTS hybrid

>ywn get to defend your space colony farm from space muslims

>ywn have to juggle with atmospheric conditions suitable for parts manufacture+repairs while degrading soil over time or conditions favoring plant&livestock health while drastically limiting industrial output

>ywn have to risk a season of shit crops and potential starvation afterwards in preparation for a big military offensive

>ywn grow genetically modified poison shrooms on your colony

>ywn ground said shrooms into a fine mist, put them in containers and disperse them inside an enemy colony, killing most of the local flora there

>ywn have to make backroom deals with gay space nobles early on so your colony doesn't get entirely fugd, at the cost of increasing unrest amid the local population requiring a bigger police force so the black market doesn't eat up half of your harvest

>ywn ram a colony into an enemy planetary installation when all else has failed

Are there any games like this?


cb4b54  No.16016390

>>16016384

Rimworld has a lot of that type of stuff.


a82b51  No.16016573

>>16002152

>>16002189

haggling makes me feel dirty


f402dc  No.16016578

The plants better be straight normal plants, or cute like plants vs zombies, complete with the racettear fighting sections now focused on lawn defense


b239bb  No.16016711

File: 67e36fbc55f9e1b⋯.png (717.54 KB, 1200x1200, 1:1, 1200px-192Sunflora.png)

>It's basically like pokemon but with plants

So it's pokemon?




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