[ / / / / / / / / / / / / / ] [ dir / agatha2 / asmr / cafechan / doomer / feet / monarchy / porno / zoo ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 12cfb53ff14a624⋯.jpg (336.64 KB, 1280x1024, 5:4, BackOBeyond-GTASA-Pathway.jpg)

ef0693  No.15998090

Walking through Back O' Beyond at night was kinda unsettling. Even if those myths and legends videos were bullshit they still added to the creepy vibe of this place.

5ac224  No.15998098

you travel up some guy's ass in the south park rpg. you walk past all the things he shoved in. unsettling, to say the least


21f571  No.15998170

YouTube embed. Click thumbnail to play.

Lab X-19

S.T.A.L.K.E.R

Fucking hate this place.

Why is shit flying at face all the time?

WTF is behind that fucking door??

Sounds like somthing BIG is in here with me where is it???

My first time in the labs I noped out after about 5min, went back outside to kill some mutants to make myself feel better before going back.


d8b248  No.15998174

>>15998170

stalker really nailed the creepy factor. it does it very seamlessly, just making your way from one place to another on the map feels like an experience, not something crafted with the sole purpose of spooking you

I remember my first cascade, or whatever it was called, I didn't know what was happening, just that I was supposed to hide. I was attacked by a pack of wild mutant dogs, and I couldn't make it on time, so I Was desperately trying to hide under some tables out in the open, and hoping that would do the trick. It didn't, this is how you add unsettling tension to your game

Speaking of which, I like how stalker is a game grounded in reality, but you have all these anomalies that just work within the game world: they create a world of their own, and you have to avoid them, or adapt to it, it creates an almost eerie alien or post apocalyptic like setting


9ef1b7  No.15998223

>>15998174

The best part about Stalker is that it doesn't treat the horror like any big deal. For you, it's just life. The events that happen, happen because you were just going about your day. They didn't happen for some contrived or forced reason.

A bloodsucker is stalking you because it lives there. You're going through a building because that's part of your job as a Stalker. That Bloodsucker is there because it wanted to live there because it was a good environment. And when you are fighting off some monster, it's no big deal because everyone does it.

It's fucking masterful.


555368  No.15998274

File: c8f855d42194fd7⋯.jpg (45.03 KB, 700x530, 70:53, the haunted cathedral.jpg)

File: 42eb946c4aaf901⋯.jpg (58.91 KB, 640x480, 4:3, thief twist.jpg)

File: b20224af9b69fb9⋯.jpg (46.84 KB, 960x720, 4:3, maxresdefault.jpg)

>Down in the Bonehoard

>The Haunted Cathedral

>The Sword

>The Lost City

And the list could go on including nearly all the remaining missions.

Back when I played it I knew literally nothing about the game. I figured a game called "Thief" would be about thieving and the first mission is indeed on point with no weird or supernatural shit whatsoever. Then you get to Cragscleft and you're welcomed by fucking zombies. Then in in the bonehoard you're stealing from a crypt packed with dozens of dead and undead and the fucking horn keeps resonating eerily as you frantically go up and down this tomb until you finally snatch it and that SILENCE hits you in the gut and makes you realise the horn wasn't so bad after all.

All this was all done so well, and it's not scary because "BOO I'M A GHOST! LOUD SOUNDS!!!", it's scary because of the atmosphere, the setting, the sound design, the introduction of the area in the briefing and the cutscene that just VAGUELY hint at something and letting you, the player, fill the gaps with your imagination. All those things combined together managed to give you that "I really don't want to be here, when the fuck does this mission end" feel that you can't find in many games.

Honestly the first time I played it I was blown away by this shit, if there was ONE game I'd erase from my memory so I could play it again for the first time it'd be the first Thief.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / agatha2 / asmr / cafechan / doomer / feet / monarchy / porno / zoo ]