>>15998170
stalker really nailed the creepy factor. it does it very seamlessly, just making your way from one place to another on the map feels like an experience, not something crafted with the sole purpose of spooking you
I remember my first cascade, or whatever it was called, I didn't know what was happening, just that I was supposed to hide. I was attacked by a pack of wild mutant dogs, and I couldn't make it on time, so I Was desperately trying to hide under some tables out in the open, and hoping that would do the trick. It didn't, this is how you add unsettling tension to your game
Speaking of which, I like how stalker is a game grounded in reality, but you have all these anomalies that just work within the game world: they create a world of their own, and you have to avoid them, or adapt to it, it creates an almost eerie alien or post apocalyptic like setting