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dda286  No.15994944

>Star Ocean: The Last Hope is near universally reviled on a level comparable or worse than FFXIII so nobody talks about it

>Opening cutscene shows every nuke on earth being launched at once in all out war to end all wars foreverwar type shit.

>From the nuked ruins of mankind world peace is achieved and working together over decades they launch a new initiative to find new habitable worlds and send out 5 colony ships "across the great star ocean"

>But the game turns into another generic jrpg.

Fuck do i wish this was used for a new Phantasy Star Online style game. But so rarely do you get a game about adventures and pioneers nowadays, too often we play the second place jobbers showing up to do the real explorers busywork. It seemed to start around 2007, the year of darkness of course, with even shit like Halo Reach could have made a game where you first run into the covenant and its a real 'what the fuck are we looking at' situation but instead you investigate a farm and go 'oh. covies are here lets quit the yapping and get with the nack'in' instead.

What settings do you wish got more play?

bdd61a  No.15994961

40k


01a527  No.16007964

Xenoblade Chronicles 2

Would have been cool if you could have helped set up the outposts and drive the military vehicles around the landscape of the various continents of planet Mira instead of outposts being established earlier and not having to travel by foot (then later transforming mecha) instead. As well as having battles in real time instead of just JRPG style.


7cac66  No.16007979

Borderlands.

>space penal colony with alient vaults holding secrets of a long-gone civilization


9ae963  No.16007982

Speaking of which in Star Ocean 4 the main character explains why he chose to train to use swords in some side cutscene with a story about how he fought off a radioactive bear as a child with nothing but a knife. I'm not making that up.


ce94b9  No.16009970

File: 93420564faa2b9f⋯.png (618.82 KB, 804x633, 268:211, Atrox-2.png)

>>15994944

Atrox. - A descendant of Albert Einstein separated 2 cells and called them the "black and white angels", but in the future they escape. They expand deep in space and start evolving on their own, forming their own species and solar system colonies on various planets.

The humans had to implant chips in their heads so the Createse wouldn't mind control them and they had to individually rely on the computer in their heads because the Intellion hacked their super computer which controlled the computer chips.

Createse - Organic living creatures with disease/plague-like characteristics which grow into supernatural beings capable of not just super viruses, but summoning phantoms which mind control, cloaking capabilities, performing long-range plasma attacks, organic bombs, flame breath, stims/steroids, things which normally only medium to high technology would have.

Intellion - Bio-technological Grievous/Terminator-like beings that make Mortal Kombat look soft. They're half bio beings that rely on technology, but their ultimate goal is to grab the Createse's superior DNA to fix their imperfections. Insane fire power and melee, a lot of energy based attacks, huge plasma towers, spider robots, shurikens, plasma orbs, suicide bombers, lazers, levitating "bikes".

Hominians - They use both dated weapons like double-barrel tanks from WW2, bunkers, bullet-based guns and aircrafts and high technology like auto-burrowing marines and turrets, flying cloaking bunkers, every building can be teleported/phased in&out for short distances, they even have an efficient mass teleport technology which the other two do not have. I think the might also have shields. They're all over the place in terms of technology. Their offensive is primitive, but their abilities and defenses are medium or high in complexity, they have a little of everything.

You never fight on familiar surroundings and utopian grassy planets. You always fight in horror-esque lovecraft/giger looking terrain/planets which are not suitable for life.

It never feels like cowboys in space, it feels like something serious.

In every ending you get a cinematic where it tells you that despite winning as a commander, the species you fought for have killed/doomed themselves one way or another.

It's a tragic war tale of 3 species that were doomed from the start. There's only 6 music pieces, but it's full of sad violins, organ pipes, military ballads, even jazz. It's a mix of classical music and modern sci-fi music with a little military music in it. One of the tracks is a typical horror movie theme.

It's a korean copycat of Starcraft 1 and it's a very poorly made melee RTS at that. A simple boring RTS and the mission briefings and dialogue even blows ass and doesn't do the setting justice.


249d91  No.16009992

>>16009970

>A descendant of Albert Einstein

Stopped reading there.


ce94b9  No.16009998

>>16009992

A normal scientist, the human race, a biological experiment gone wrong, humans playing God, super xenos created by humans. Does that sound less generic? Chinks have decent ideas, but terrible executions.


0856be  No.16010004

>>16007979

Sounds like Australia.


b6aeef  No.16010799

The Aliens franchise for still not getting a Fallout/Farcry styled game or a GTA styled game or a base defense+base building survival style game.

It's been 40 years and we still couldn't drive vehicles in an Aliens game and have a fun game like C&C: Renegade but with Aliens.

The only thing Aliens has remarked itself with were the 3 playable campaigns with 3 different characters.




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