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File: 2ea4c20ad325107⋯.jpg (Spoiler Image, 142.88 KB, 591x800, 591:800, 0d1a7f961580f97b7b8be6f165….jpg)

d4c4d1  No.15960474

In Demon's Souls & Dark Souls, combat is difficult and hectic, and dying carries severe penalties which makes for an extremely challenging game. However, because it is possible to defeat most enemies with little risk by keeping one's distance and playing slowly and carefully, slow and careful gameplay is greatly encouraged with little emphasis on skill and reaction speed, thus making the game very easy.

Bloodborne tips this on its head: The safest place to dodge to is an enemy's rear, whilst dodging away typically places the player in greater danger. Enemies attack more aggressively and telegraph their attacks less, forcing the player to be simultaniously evasive and offensive at all times, instead of one or the other. Rolls and sidesteps act as a Sparta Kick for most smaller enemies. Healing items are limited and meleeing enemies shortly after taking damage recovers health, so an injured player is encouraged to attack even more aggressively instead of retreating and chugging Sunny D. Shields and long-range projectiles are removed and replaced with medium range parrying guns.

All this works to make Bloodborne a game that, instead of being one that is easy but severely punishes recklessness, forces recklessness and severely punishes the player for not being skilled enough.

What other games are as challenging and balls-to-the-wall as Bloodborne?

e03b1a  No.15960515

>>15960474

Bloodborne was fairly easy tbh. If you want games similar to the Souls series I'm not sure what else is available. Nioh is sometimes mentioned but doesn't really play as much like Dark Souls as you'd think. If you want something that's merely difficult have you tried the old meme "I wanna be the guy"?


16f133  No.15960569

>>15960474

>>15960515

I have not played Bloodborne, but I have played Nioh, but it sounds very similar to how OP describes bloodborne.

In Nioh, the player is able to recover "stamina" (called Ki) by timing button presses and switches stances on the fly. This mechanic encourages the player not only to be aggressive, but also to switch styles frequently


af4c85  No.15960592

>another faggot relentlessly sucking off BB

The game isn't that fucking good, or that hard. They should have just made it a pure action game but were probably afraid of straying too far from Souls games so we are left with this weird hybrid shit of action with stats that doesn't really fit well in either RPGs or action games. And how fucking new are you to not know other action games or ones that are challenging? You should actually know something about video games before posting here retard.


b250c9  No.15960604

>dark souls

>consequence to dying

Thanks for the laugh. Losing souls means nothing since you get them from every enemy. If anything dying makes getting souls faster since you can get back to the bonfire quicker to respawn the enemies.,


fd05b6  No.15960637

>demon's souls

>hectic

nani the fuck?


6af1fe  No.15960731

File: 1107afa8abbef93⋯.jpg (77.48 KB, 615x553, 615:553, 1d13829bb05863abf85144abf4….jpg)

Ninja Gaiden, devil may cry, etc etc are much more combat focused and fast paced. I like bloodborne but more for the art/music and atmosphere than the gameplay, which isn't as good


ffdbd4  No.15961065

>>15960474

i-frames are too generous in all the games so it doesn't really matter where you dodge, just when. I did find Bloodborne to be the most difficult of them but only by a small margin, and none of them are that difficult anyways. The hardest way to play is to use enough armor in DS1 to fatroll but not so much that you can tank through everything (you'll also need low endurance). Managing your limited stamina pool to block with a shield is a lot more difficult than parrying and i-frame rolling.


8238a2  No.15961111

I am so sick of i-frames invading every single action game these days, why don't these frame-counting faggots just go back to playing fighters instead of reducing every single action game into a glorified round of Osu! The worst part is when the devs in turn start balancing the game around i-frames instead of good positioning and situational awareness and ruin any sort of fun that might have been had from playing an action game that wasn't just rhythm heaven.


393a7d  No.15961144

Play Nioh, it shows how talentless fromsoft truly is.


8238a2  No.15961158

Okay hold on, better question; Why did mods spoiler the OP just for pantsu? If you're going to ban him for being a furry go ahead but spoilering it makes no sense.


ac1631  No.15961259

>>15960474

You do not measure the skill of an artist based solely on how quickly or with how few brush strokes they can paint a portrait. There is the proper use of color, brush control, and hundreds of other factors that affect if an artist is skilled.

When BB effectively removed the tools of measuring risk, positioning, blocking and ranged attacks they did not make the game more 'skill' dependent. It does not take much training to get a chimp to pull a lever when a light goes on and that is effectively all that is occurring when you iframe through a bosses attack and hit it when they start a certain animation. Just because a boss may have a dozen of these types of attacks with different responses you have to use on each doesn't make a boss interesting or truly challenging, it just makes them a game of Bop-it or Simon.

Why else do you think Fromsoft became such a huge 'phase 2-4' whore in its later projects? Good boss design? Or was it because the ability for players to beat a boss was more dependent on the attack properties they had to learn than the actual skill level of the player? Though it would be near impossible to do this. I would challenge a person to find a dozen or so players of various skill levels and have them fight different bosses in Fromsofts later games, I would wager that the length of time it takes to beat a boss outside of a few extreme cases is much more reliant on which boss it is rather than the skill of the player.


64366a  No.15961316

>>15961144

Nioh's combat is not that good, there's plenty room for improvement and if they don't then Nioh 2 is completely worthless.


f97148  No.15961342

>>15960474

>combat is difficult and hectic

It's not though, that is a meme started by casuals whose first game console was the ps3.


b7468e  No.15961672

>challenging and balls-to-the-walls hard

Mega Man Zero

Contra: Hard Corps

Super Ghouls and Ghosts


bda67d  No.15961691

>>15960474

>In Demon's Souls & Dark Souls, combat is difficult and hectic, and dying carries severe penalties which makes for an extremely challenging game.

What the fuck are you talking about?


ae7a6d  No.15962134

>>15960474

> furfag shit

opinion discarded


71f77f  No.15962159

>>15960474

>In Demon's Souls & Dark Souls, combat is garbage, compounded by the terrible camera.

<roll,roll,lag and backstab

DS, DS1-3 and BB are aesthetic as fuck, that's it. The people that played multiplayer are the same cunts that play Fortnite.


b56906  No.15963038

YouTube embed. Click thumbnail to play.

>>15960474

>bloodborne

>hard

kek.

>>What other games are as challenging and balls-to-the-wall as Bloodborne?

clearing any arcade shooter or arcade beat em up.

if you want hard, look at this vid last boss in doj.


b56906  No.15963043

YouTube embed. Click thumbnail to play.

ketsui final boss


b56906  No.15963069


c4e186  No.15963077

>>15960474

>dying carries severe penalties which makes for an extremely challenging game

Who the fuck are you kidding?

If you play the game in soul form / hollowed form, dying carries very little penalty. Not just that, you actually get REWARDED for it!

You play through the level repeatedly, dying over and over, but generally getting better at it and progressing further.

What happens? Every time you die, you drop your souls, but you generally pick them up too. When you got a big batch, you decide every once in a while to not be retarded and actually spend them.

The end result is that you will rubberband into a high level & better gear if you're shit.

"Oh no I drop all my souls when I die" most games force you to reload a save, denying you all the items you've collected, nonrespawning mobs you've killed and the ability to pick those souls up again.

The only things that make Souls games "hard" is the fact that literally every encounter is set up to ambush your ass, forcing you to take it slow, and the fact that getting your ass carried through co-op requires you to spend limited resources. (humanform/manatees/etc.)

>>15961111 (quads)

I fucking hate it that shields are bad in the newer games. You have to iframe through god damn everything in DaS2/3. Not only do shields require massive investment to be useful, even then they're an inferior choice to dodging as almost every enemy uses elemental damage or status effects.


771902  No.15963119

>>15960474

>artificial difficulty

>I'm a hardcore gamr, I play dark souls

I thought the memegamers from 2015 had finally left.


de3992  No.15963209

Jesus, you people are contrarian fucks, and your arguments don't even make sense.

Just because the series isn't the "literally hardest games ever" doesn't mean the games aren't hard.

If souls and bloodborne don't count as "hard" then by all means, define what really makes a game "hard".

I guaran-fucking-tee not a single one of you can come up with a definition that isn't either applicable to these games or totally nonsensical.

For example:

>>15961259

>When BB effectively removed the tools of measuring risk, positioning, blocking and ranged attacks

Literally none of this is accurate.

>tools of measuring risk

What "tools" are you even talking about? Do you mean guarding through damage with a shield? Did you seriously play through all of the games blocking attacks just to see how deadly they were before actually doing anything? If so, you might have fucking autism, legitimately. The enemy is trying to kill you. Every hit is going to be designed to try and kill you. You don't need to check how much the attack is going to kill you beforehand, because the important part is not taking damage and dying in the first place. Why not just assume all attacks are deadly and dodge them outright, instead of standing there like an idiot letting the enemy hit you so you can go "hmmmmmmmm yes I think that attack is quite dangerous, I better sit here for a bit longer and see what else is in store before taking action".

>positioning

Name 1 (one) instance where positioning mattered more in Souls than in Bloodborne, because fun fact: it doesn't. The only time positioning matters in souls is if you're behind the enemy for your easy-way-out backstab chain or AI abuse, which aren't intended gameplay effects. In bloodborne, positioning affects whether or not your attacks hit sweet-spots for stunning bosses or whether or not you open yourself up to dangerous attacks meant to punish circle-strafers, which are intended gameplay effects. They're effectively the same otherwise, but bloodborne more intentionally makes use of positioning.

>blocking

In souls, it's always better to dodge an attack than it is to block one. Having more-but-shittier options does not make the game better. The only real upside to shields was having the ability to parry attacks with good timing, which ironically is still an option in bloodborne thanks to sidearms! Go figure!

>ranged attacks

Okay now I'm not sure you even know what bloodborne is. You see how the guy on the boxart has a gun? That gun is a ranged weapon with which you can shoot people at range. There's a bunch of them. Maybe you should play the game so you can see how many guns there are.


e78a84  No.15963304

File: 0e6d9bc584fc8de⋯.jpg (191.62 KB, 800x834, 400:417, Wizardry.jpg)

File: a893f40c53bf4bb⋯.jpg (1.07 MB, 1200x1200, 1:1, Wizardry IV.jpg)

I'd hardly call the Souls game hectic, but if you want more combat in a similar vein yet faster paced, then check out Nioh as another poster said. The stance system and ki reflux encourage a much more aggressive playstyle with enemies that are just as aggressive. If you don't mind RPG's, you could always try out Wizardry or Etrian Odyssey.


f8dfcc  No.15963343

>>15960731

I started Ninja Gaiden 2 last night and I'm not feeling it so far. I'm only on the second mission to be fair but I get a bad feeling I won't enjoy it and probably just drop it.


ee0178  No.15963350

>that artist

Recognized the colorful style immediately, truly a man of taste and the hero of many furry and not.


ee8553  No.15963372

>>15963343

The Xbox 360 or NES version?


df4def  No.15963399

File: 7fada7f7a40b55f⋯.jpg (61.23 KB, 1199x659, 1199:659, 7fada7f7a40b55f8de6473067c….jpg)

>>15963304

I was always interested in trying Wizardry out, but after reading those two caps, I'd rather not.


f8dfcc  No.15963400

>>15963372

360. Early impressions aren't sitting too well with me. The camera is somehow worse than NGB and the sheer amount of enemies is already getting old.


18d402  No.15963876

>>15963399

That's only because those games are built around cheesing the mechanics, like what the caps don't tell you is that in the original release of wizardry 1 the final boss is vulnerable to sleep. If you get slept you also can't evade and you're forced critt'd. IIRC you also don't wake up from magic damage, but I'm fuzzy on this. In fact sleep is the most overpowered spell in the game and works on a good majority of the enemies,

Now the games are unfair and require this cheese, but they are the fucking cream of cheese games.


bf9de3  No.15967295

>>15963876

sounds kinda fun




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