f70cd6 No.15927503
>City 40: the lakeside villages combined into one quickly thrown up brutalist, concrete nightmare in russie where they did their early nuclear weapons experiments. The area is so irradiated and the people so broken on a genetic level mutation is common and they are kept in by chain fences and barbed wire. Propaganda has convinced these 4th generation inbred mutants that they are staying inside to 'save the world' not knowing they are so rad hot they are the thing they are saving the nearby russians from.
>Humboldt County: rural part of america, great lakes, redwood forests that stretch on forever and a colossal missing person cold case problem. Either theres multiple weed farms in the woods killing people who discover them or the most prolific serial killing group in history.
>New Yorks Original Subway System: There are entire lines and stations below new york that are abandoned. Below manhattan, the rivers and the mainland either side. An entire sub city that got left to flood, overgrow and be infested by vermin and homeless people dating back to the turn of the last century
>Concrete City: a small island off the coast of japan built up into a concrete battleship full of tower blocks for miners and their families that used the island to dig deep into offshore veins which now lies abandoned -officially at least.
6b27b8 No.15927509
>infested by vermin and homeless people dating back to the turn of the last century
isn't that regular new york?
3415de No.15927515
Modern China is filled with barren, cheaply-built ghost cities and Maoist propaganda posters, even in the middle of rice paddies where only a few old people live. It's basically a dystopian/apocalyptic setting in real life, a Stalker-esque game asking to be made.
f70cd6 No.15927539
>>15927515
lots of japanese towns are empty too, but thats kids moving into the cities and low birth rates but many still have power and water with the houses retaken by nature. The ones north of the fukushima no go zone probably wont see human habitation again for a long long time.
b64a7c No.15927557
burj al arab jumeirah
although, Spec Ops: The Line already did dubai buildings well
f70cd6 No.15927563
>>15927557
Was that the one about dubai buried in a sandstorm?
4e35ad No.15927566
>>15927539
I want a STALKER game set in Fukushima please
125138 No.15927573
I do enjoy spooky forests.
f70cd6 No.15927575
>>15927566
We all do brother, we all do.
125138 No.15927583
>>15927575
>japs were retarded enough to build a nuclear plant on a fault line
ed9d4c No.15927597
>>15927566
How much time has to pass before it stops being faux pas to make a game about an environmental disaster?
3415de No.15927608
>>15927539
Boars are becoming a huge problem in depopulated areas. I'd support a mutant boar-hunting simulator.
1780c9 No.15927655
I remember a story about some island fortress, I think in Japan but not sure, that one day apparently completely vanished. The only thing left is the foundation making it look like one of those Native American burial mounds.
d3f323 No.15927833
The southern/coastal part of Croatia. Imagine the African bush. Then add Karst topography. Hills, cliffs outta nowhere, sinkholes, caves, underground rivers, all kinds of "oh god my legs"-tier shit everywhere. All of that sprinkled with incredibly thick low and medium brush that burns stupidly easy. Now, add a shitload of murdersnakes, jackals, a couple of lost bears, a lost bobcat or two. Then, add people packed together pretty densely. Small villages on hillsides, burned out and abandoned villages, just abandoned villages, minefields leftover from the war, locals who think you're a Strigun and decide to stake you for the fuck of it, locals who think you're a Serb and decide to slit your throat in the night, locals who think you're a Slovenian so they shoot you, locals who think you're Italian so they call you a faggot and kick you out.
And uh, then you cross a hill and go slightly north. And you're in giant green valleys surrounded by large hills, with a few villages sprinkled inbetween.
Then you go slightly further north and inland. And now you're in mountain country, don't die to a bobcat.
It'd be great as an ARMA map, or in some kind of post-apocalypse game.
597891 No.15928560
>>15927600
I think Morrowind is the closest we'll ever get to something as truly alien and strange as that place. Fittingly I recall someone saying socotra was an inspiration for a lot of that game's design.
0caaaa No.15928605
>>15927583
Literally the entire country is on a fault line; that's just being stupid on your part.
849bde No.15928774
your moms house would make a good drop zone for fortnite
bazinga
69fead No.15928804
real crime scenes and suicide spots
7eaccb No.15928966
>>15927655
Never heard of it. There are plenty of Japanese castles in Korea that have decayed to their foundation, but I'd never describe this as a burial mound.
0671c2 No.15928973
>>15927503
Mexico City
The Bermuda Triangle
Tokyo
Great Wall of China
Siberian Wildlands
A game where you play as Baron Trump but he gets lost in one of Putins huge as fuck mansions and he has to find his way back home but along the way he learns of the crazy shit that goes on in the mansion's secret rooms and shit.
The Mariana Trench
Antarctica
c3c3ea No.15935418
>>15927509
He's giving ideas for gta
c61f39 No.15937756
>>15927539
That image makes me very sad for some reason
c61f39 No.15937767
>>15928966
incredible how even after all the years those edges are still so perfect
1772ae No.15937780
>>15927503
Svaneti and highland Georgia. Bonus points if you fight invading turks and pidorashkas.
fe9a2a No.15937809
>>15928973
>Mexico City
What's so intriguing about Mexico City besides the huge murder rate?
5e08ff No.15937845
400+ acres of well maintained quail hunting land, like that golf course map in bad company 1 with alot more trees
c98c69 No.15937858
>>15927597
I don't think the Japanese would be mad if you made a game about Fukushima.
89b9cc No.15937859
Why would I want to escape to the real world when playing a video game?
a51369 No.15937954
>>15937809
Shooting spics is something that never gets old. Also I think it was built on some ruins or something.
9a71ef No.15938393
>>15937858
im surprised otaku haven't already. Shit Coppelion already exists so 'lolis in a nuclear wasteland' would be there go to at this point.
a51369 No.15938422
>>15938393
There is shoujo ryouko shuumatsu if you want post apocalyptic cute girls. It's not really a nuclear wasteland though.
1313f4 No.15938425
>>15928804
>suicide forest
oy vey that what be disrespectful
5eabdc No.15938432
>>15938425
Apparently things called "Lonely Deaths" are on the rise in Japan. It's when someone dies alone and the body isn't discovered for months or years within their own living space.
One explanation behind it is that the nips just don't deal with death in their family directly anymore. They're too busy or isolated themselves to go and visit the people they loved. It wouldn't be disrespectful for the Japanese to start to portray lonely deaths in a video game then. It would actually be kind of necessary.
1d446b No.15938473
>>15937809
>>15937954
It's built over the aztec capital of Tenochtitlan, besides angry spics you could have angry aztec ghosts.
a51369 No.15938487
>>15938473
So more angry spics? There really isn't much difference.
9a71ef No.15938499
>>15938432
Theres a manga /animu/ is gushing over right now Sanju Mariko about a 4 generation family cramped in one house and the 80 year old oba chan runs away to live in a manga cafe after finding out her friend died in her room and her family were so busy they didnt notice for days and she didn't want to be a burden.
Shits fucking heartwarming nigger.
1780c9 No.15938526
>>15938473
>tfw no beaner Eternal Darkness spinoff
5bf65a No.15938527
Lemuria and the antediluvian world.
8ba727 No.15938697
Literally anywhere is interesting.
But I'm tired of European dudes man, give me some something Arabic, African, Filipino, or Mesopotamian - fucking something.
There's so much out there to use.
604e32 No.15938745
>>15938697
>The push for 'diversity' hasn't introduced any new or unique uses of other cultures and histories.
>It's just replacing the white dudes with trannies, niggers, and lesbians.
I love my traditional fantasy and space operas but I'm pretty sure the Japs and (((indies))) are the only ones to come out with anything bordering on unique these days.
b2851e No.15938779
Chicago or Detroit. You and your squad roll in inna Killdozer with loadsaguns and have full authorization to k*ll all the n*ggers
1313f4 No.15938951
>>15938779
>Chicago
more like Chiraq
bdad07 No.15940367
>>15938745
you get accused of racism if you try to incorporate their culture. Resident Evil 5 was accused of racism for having huts and african tribes. Depicting native americans in their garb is considered insensitive and stereotyping.
They don't actually want their culture represented, but just want the modern west culture implanted on them, despite nothing unique going on there. It's the greatest irony.
1780c9 No.15940410
>>15938951
Chicongo always rolled off the tongue better.
998a5f No.15940574
>>15938745
Gender has lost any meaning that it once had. It should just be a blank text box that lets faggots enter whatever they want. Anything they enter is valid nowadays.
2cf2f5 No.15940631
I'm surprised there aren't more horror games with settings on oil rigs. Seems like a perfect environment for a serial killer or cosmic horror story.
>>15938726
>2nd pic
Feels almost like a metroidvania. I wonder how that would work in 3D though. Probably too complex unless you combine several rooms.
1780c9 No.15940673
>>15940631
You should try Cold Fear.
21a627 No.15945460
>>15938745
>>15938697
Came here to post this.
the Middle East, South/Southeast Asia, China, Mexico/Guatamala, and Peru Bolvia all had thousands of years of complex civilization and yet 99% of vidya and media as a whole is just europe or japan. And the ONE postive thing we should be getting from SJW's is more of other cultures and not even fucking that happens because the devs are either too lazy to bother doing anything more then just slapping minorities into the same roles, concepts, and themes that already exist, or are too scared to represent other cultures due to their own censorous astmosphere they built up.
>>15938487
Nah, Tenochtitlan, and Mesoamerican cities in general, were actually clean and well maintained for one (It would not be an exaggeration to say that the Mesoamericans, the culture that composed the core Aztec cities in particular; had the best sanitation and public health practices of any pre-modern culture, they were autistically, religiously obsessed with cleanliness) and in general weren't violence ridden, poor quality of life shitholes. They were pretty comparable to cities from Ancient Greece, with similar political systems, sizes and populations, and a similar emphasis on the arts and intellectualis
i'd post more but people get assmad when I post info about Mesoamerican history for dumb reasons, but tl;dr I think the lack of games set in their civilizations is some of the biggested wasted potential along the lines of what I was saying above.
0a85c8 No.15945501
YouTube embed. Click thumbnail to play.
>>15927503
>>15927509
The new york thing is pretty cool.
47279b No.15945513
>>15927539
>TFW no adventure game about you being a dumbass gaijin who can't understand Japanese is visiting a rural abandoned village. Then gets kidnapped by the youkai who moved in. And now you must learn to speak Japanese and learn Japanese history and culture to peacefully co-exist with your new youkai family or get eaten.
a601fb No.15945517
>>15945460
I agree mesoanon. It probably has to do with how risky it'd be to properly develop those settings for the few vidya companies that exist outside of USA/Europe/Japan; and seeing how they're reliant on publishers (instead of being self-published - for now) they might not even be able to exercise all the creative freedom they'd like to.
c84711 No.15945535
The english West Country as a faction in an RTS.
>devil worshiping Cornish druids that rain hell down upon your foes
>Bristolians and Londoners can be rammed through with pitchforks
>endlessly create fields to plow and pigs to feed
>get to run over Pakis with your tractor
0a85c8 No.15945558
YouTube embed. Click thumbnail to play.
>>15927583
Japan is on the ring of fire, that's why their castles were made of wood and not stone like in Europe.
3c74e0 No.15945614
>>15945460
Please stop obsessing over jungle monkeys and their horrible architectures. No one here cares about some shitskins that lost their human sacrificing civilizations to a bunch of beaners with pew pew sticks. Fuck off back to where you came and take your fetish with you.
61cb8f No.15945628
>>15945460
Are you macuahuitl fag? Grow some thicker skin about people disagreeing on the internet.
I'd love to hear more about mesoamerican city structure and maintenance if your enthusiastic enough to post.
21a627 No.15945878
>>15927566
>>15927575
>>15927597
As a Halofag, how much does Stalker compare to something like ODST in terms of loney melancholy?
>>15945628
>I'd love to hear more about mesoamerican city structure and maintenance if your enthusiastic enough to post.
I will tommorow.
>>15945614
Normally i'd take the bait and reply with like a 5 paragraph long explanation of why you are full of shit, so i'm tired, so i'll just quickly note that the jungles were limited to the lowlands around the coasts, the transition from mainland mexico and the yucatan, and the yucatan itself, and heart of aztec territory where all the cities that were culturally "Aztec" ()Nahua being that culture) weren't anywhere near jungles, and that the Spanish composed a tiny, tiny proportion of the armies that both toppled the Aztec and then did the cionquests over the next 5-6 decades: Most of the "Spanish" conquest was done by native armies with only 10% to less then 1% of their forces being actual spainards.,
42d52f No.15946132
>>15945460
>>15938697
This, i want a witcher like game but set in an middle eastern fantasy setting or something
04a1c1 No.15946319
>>15927566
>>15927597
Why has no one attempted to make it yet? it would be cool to use some japanese guns and equipment.
fc2a73 No.15946330
China's ghost cities.
You wake up in your familiar surroundings, but everyone's gone. Everything seems off. The landmarks are space compressed, and everything shoddy with walls falling apart at the slightest touch. Then you notice store signs. The chinks have made a near exact copy of your hometown, and you need to get out.
a4bbaa No.15946335
>>15927503
>City 40
First of all, what you written is based on documentary made by one (((Samira Goetschel))). Second, there IS a video game set in Ozyorsk.
6d3188 No.15946828
>>15938726
There's a horror game out called Phantasmal that takes place in it. Not shilling, just bringing it to your attention.
f51ee0 No.15946837
>>15946828
>Not shilling, just bringing it to your attention.
That's literally what shilling is though.
365a56 No.15946866
>>15946837
No it's not, shilling is upselling and convincing a person to buy something; usually done with an invested interest (i.e. they make money from you buying said product). Just telling someone that something exists is informative, not shilling. Buy it or don't, he doesn't care.
da55d1 No.15946915
>>15927583
The biggest design flaw was actually installing all the backup diesel generators in the basement. When the tsunami hit, the basement flooded and rendered them all useless, so there was nothing left to power the coolant pumps and other control systems. If you look, you can find pictures of almost every car in the parking lot with jumper cables strung between them in a desperate and fruitless bid to get things running again.
t.nuclear zogbot navy washout
9c39fc No.15946959
>>15927503
>Concrete City island, Japan
It's on Killer7.
>>15938726
>>15946828
>Kowloon Walled City
It's also on Stranglehold and CoD: Black Ops 1.
dc3055 No.15947079
dc3055 No.15947094
>>15947079
Also suggesting Centralia, PA since no one else did:
https://en.wikipedia.org/wiki/Centralia,_Pennsylvania
Politely saging because of double post
462f85 No.15947100
>>15946866
>No it's not, shilling is upselling and convincing a person to buy something;
That's just one form of shilling, making someone or something look good by making yourself a strawman is also shilling but you usually see that stuff in politics.
4f470d No.15947123
>>15938726
Guild Wars 1 Factions' Kaineng City is based off 1:1 for the City of Anarchy, but the level design is wasted on GW1 due to no interiors, no traversing, no wall climbing.
I think City of Anarchy would be excellent for games likes Spiderman. I find New York city an exceptionally boring setting compared to settings like the walled city.
What I don't like about it is the literal newspaper+dirty wood aesthetic showing off its poor as dirt. You easily get tired of the brown color palette.
4f87a1 No.15947147
>>15938393
Is it any good though.
4f470d No.15947186
Oooh member Cereal Sam? I wuved Cereal Sam, first and second meetings. Back when humans had imagination! not like these spy zombies/zoomers under cover.
4f470d No.15947228
It seems like a lot of cartoons do inside-your-body episodes, Osmosis Jones for example got a theatrical movie and an entire tv show.
But I barely, barely see video games with locations at the molecular level, not even biological necessarily. All I can think of atm is Earthworm Jim 1's Intestinal Distress level.
Instead I do see a lot of video games with tiny characters in normal locations which appear gigantic for them, like an apple is the size of your character.
a71cfd No.15947267
>>15947186
The maps that weren't just long stretches of flat land were nice. 2nd encounter's jungles were fun to play through
ee62d4 No.15947310
>>15938697
I want to see more actual European settings. Most fantasy games are set in generic American-made pseudo-European settings with very little depth. Even the Witcher is miles ahead of its competition because it's set in a European-made pseudo-Europe.
I want an RPG set in renaissance Italy or ancient Greece - not an American renaissance fare.
b3bdaf No.15947332
>>15947310
that captain america guy looks a little like bob odenkirk
67a84a No.15947420
>>15947310
What are you, retarded? Kingdom Come is just a year old.
1780c9 No.15947438
>>15947310
RPGs are hardly Renaissance fair like Ultima anymore. They're just either space marines with swords like Warcraft or brown dirty hoboes with swords like Skyrim.
ee62d4 No.15947517
>>15947420
And it was pretty good although damn unpolished. What's your point?
72f5c3 No.15947559
>>15937756
Some Shogun 2 might cheer you up
7eaccb No.15947602
>>15937767
Nipponese engineering.
023abd No.15947623
>>15937780
Why don't games use Georgia as a setting or at least an inspiration? I was doing some research for a paper about the Georgian language, and it felt like I was reading a Tolkien book but the Orcs are turks and Soviets.
21a627 No.15948984
>>15947310
While I agree with you, the fact of the matter is is that there's both more fantastical-european AND realistic european historical settings in media then either fantastical-other-regions and realistic other regions in media.
>>15945628
>>15945878
>Are you macuahuitl fag?
I don't know, maybe? describe them
>I'd love to hear more about mesoamerican city structure and maintenance if your enthusiastic enough to post.
Alright, I went ahead and typed up a explanation about Mesoamerican urbanism, but since it's too long to fit into a single post and I don't wanna disrupt the thread by making a series of like 5 posts, I put it in a pastebin instead: https://pastebin.com/7xaEuvCt, pics related are referneced in the pastebin.. Also note i'm only covering urbanism/city layouts here, not matinence/sanitation, etc, which i'll cover separately.
As a tl;dr of the pastebin though:
>Mesoamerican cities tended to have a dense urban core with communal and religious structures and elite residences, and a gradually less dense, radial set of residential suburbs and farmlands and smaller cores radiating out from the core: urban design was laid out around communal structures and spaces as a result, as well as having more open spaces and naturalistic areas, such as gardens and open air courtyards even inside structures
>most maps and artistic recreations of Mesoamerican cities tend to only show urban cores or even only a few structures of said cores, giving the impression that Mesoamerican cities were just ceremonial structures and that's it, when that's false
>recent LIDAR scanning indicates that in the Yucatan at least with Maya cities, the suburban surrondings might have formed wide reaching sprawls extending out hundreds of square miles, outright filling in the space between seperate cities/urban cores
>Population figures for Mesoamerican cities due to the lack of clear delineation between where they start and end is therefore iffy, but large notable cities tended to have populations of like 30,000 to 80,000 for their urban core + surronding suburbs, is my understanding, more like 100k to 150k including depedent rual settlements and towns inside it';s territory as a city state, probably, though the really, really big cities could hit 100k to 200k just with their core+suburbs.
>Water management and hydraluic systems were common and very complex, even by Eurasian standards, but this is more a matinaece/sanitation thing so I'll go into it for that post.
And again, the images I posted won't make sense without reading the full pastebin, where I talk about each.
33531b No.15949039
>>15927503
>infested by vermin and homeless people dating back to the turn of the last century
You mean London?
ef41de No.15949082
>>15947310
>ancient Greece
>not medieval Greece
33531b No.15949094
>>15927503
Atlantis
As in Ancient Spain the other side of the Gibraltar straight.
>>15949082
>Medieval greece
No, I don't want Plague
b3b7dc No.15949098
c204a4 No.15949113
>>15946319
>yfw someone actually did that
33531b No.15949120
>>15927597
is this real or just a mock up?
1142e3 No.15949122
Mont St. Michel
Think of the setting from the original Devil May Cry, except it's the size of a small town. The island itself is accessible by land, but only at low tide. At high tide, the land bridge floods and cuts off the island from the rest of the world until the next low tide. I've personally visited there, and I can tell you that as beautiful as it is during the day, it felt like something straight out of a horror movie at night with the isolation factor, confusing layout, dark alleys at every turn, and rats the size of full sized chihuahuas.
c204a4 No.15949132
>>15937767
Superrior Niponese stone foundation folded thousands of times, give perfect edge.
ef41de No.15949142
>>15949094
Nigger the Plague didn't come about until the tail end of the middle ages and even then it was only a major epidemic for about four years. It came back pretty hard towards the end of the Renaissance though.
bf76c3 No.15949169
>>15949113
Source? I highly doubt it, but if it did, it woULD RUIN MY
F U C K I N G
NIGHT
33531b No.15949179
>>15949169
lol consider your night ruined
nhentai net g 103366
c204a4 No.15949182
>>15949169
You didn't hear about it? The cops even questioned the author about it.
c84711 No.15949231
>>15949201
>a on-duty policeman tried to abduct an elementary school girl
B-but I thought based and honorabuu Japan was totally free of sex predators unlike disgusting Western imperialist pigs? How can this be?
8b62fd No.15949239
>>15949231
>Japan was totally free of sex predators
AHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHA no
ad04b9 No.15949250
The entire of Germany.
Like the entire country of Germany.
Imagine Kingdom Come: Revengeance, but instead of a small province, you go around the entire country.
Or Bavaria alone is enough.
We just need more historical games.
33531b No.15949259
>>15949201
what is a stylish black suit though
33531b No.15949328
>>15949271
Rape numbers from UK are rarely committed by nationals though, that was one of the main reasons people in the north of the country voted for brexit, to get the kiddy-fucking immigrants out of the country.
There was a section in the Victoria & Albert museum a few years ago about the Japanese and included a number of gifts the royal family had received from prominent members of the Japanese empire at the time. Some of which included wood block prints similar to pic related for which they were shunned by the western art world because it was "too vulgar" and I think that has continued on to any kind of Japanese "artistic" export I put artistic in quotation makrs because >video games are art"
The Japanese have always been weird to their non-appreciators, many of which probably exist on this board, ironically considering its formation.
Nice (((noses))) on the brits btw
6fdb06 No.15949335
>>15949328
Not really true, France and Holland in particular went absolutely fucking crazy over Japanese art and clothing for like twenty years. There's a picture somewhere of Vincent Van Gogh wearing a kimono.
b3b7dc No.15949340
>>15949250
Fuck Germany, the Holy Roman Empire is where it's at.
7b9154 No.15949345
>>15949340
HRE is basically Germany at its STRONGEST.
4a2347 No.15949356
>>15949271
Yes, Asian cultures are very well known for their honest desire to fully present their shame to the world. How can people like Japan and not understand it at all?
33531b No.15949361
>>15949335
I know Holland was a big trade partner with Japan, I.e. they traded their science for art
4a2347 No.15949367
>>15949335
It was fashionable amongst the Impressionists because Asian art has no focus on realism or skill either.
21a627 No.15949394
>>15928966
>>15937767
>>15947602
>>15949132
You guys should look up Andean stoneworking, those guys were crazy with Masonry.
Worth noting that the two filennames that say "Inca" aren't actually Inca, but are from Puma Punku, which is a site that's a part of Tiwanku, which was an earlier culture and empire in the region from around 600AD or so.
5e08ff No.15949482
>>15946335
some kind of weird modded 7.62?
2292cf No.15949483
>>15927509
Regular New York is worse, it's infested by kikes.
5e08ff No.15949490
YouTube embed. Click thumbnail to play.
>>15947186
for the ancient egyptian fps theme you missed out on unreal 2004 in its heydey. the map editor assets was literally 40% egyptian stuff
477ee5 No.15949505
>>15949394
that's not that crazy
21a627 No.15949533
>>15949505
>getting stones to fit that tight together and stacked in curved, uneven angles isn't impressive
e100fa No.15949544
>>15949482
I'm pretty sure this game came before 7.62, same engine, different UI and polish.
42da16 No.15949632
>>15949544
>>15949482
Nope, marauder was published in 2009, 7.62 high calibre was published in 2007.
849bde No.15949648
cceaf4 No.15949685
>>15949335
Van Gogh obsessed over Japan and its artwork. If I recall he said something about all of his art being somewhat based on Japanese art and he hoarded ukiyo-e prints.
7fd33c No.15949692
>>15949648
If those were the work of aliens, where are they now? And can I get a cute alien gf?
21a627 No.15950865
>>15949692
>>15949648
Nah, there's actually studies detailing how exactly the style of stonework for the first 3 were made.
>reddit, I know, but here's a 12 paragraph post from an actual archaeologist breaking it down and citing actual papers and studies
https://www.reddit.com/r/badhistory/comments/3hx31g/all_in_all_its_just_another_12_sided_block_in_the/?st=jqi8rnti&sh=97d840cd
849bde No.15951117
>>15950865
whatever you say fellow warm blooded creature
e5df76 No.15951702
>>15949533
It's very impressive, but it's not some kind of "incredible mysteries of the ancients!" type shit though. It's actually very simple how they did it (indeed the very fact that they weren't capable of shaping the stone into more manageable pieces or to right angles speaks to how primitive their methods were), but the fact that they mustered the patience, perseverance, and manpower to slowly move and shape such huge stones is indeed impressive.
4d9b21 No.15951779
>>15938697
>But I'm tired of European dudes man
7b761b No.15951795
>>15938697
Fuck off nigger.
f51ee0 No.15951838
>>15938697
Yes, we need more POC women with afros and norm breaking bodies that promote body positivity my fellow gamers. We need a game set in real life Wokeanda, Haiti, to show what the melanin superhuman can build when he's not oppressed by the white devils.
fc2a73 No.15951853
>>15940574
It loops on itself. Gender is not defined by genitals or any other physical characteristics… but trannies take hormones and get surgeries to look like the opposite sex. Personalities or actions aren't inherently gendered, and at the same time acting a certain way must mean you're a certain gender. So what is it even about?
96e827 No.15951944
>>15945558
Loads of European castles were made of wood though.
a92be6 No.15951963
>>15928560
That's why i want the next TES game to be set on Black Marsh. And why bethesda doesn't
>>15947310
I agree we need more games set in ancient times, i can't even remember any games other than AoE set in ancient Sumer. Bonus points if it's set in pre-(((akkadian))) sumer
1780c9 No.15952053
>>15951963
There is literally nothing stopping Bethesda from making that location just a reskinned Point Lookout with swords.
6e5561 No.15952097
I used to do off trail hiking in the Laurentian mountain range north-west of Quebec city when I was a teenager with my father in the Jacque Cartier national park and just going out there with a topographic map and compass I would find all sorts of crazy shit including:
A mountain path bordering a waterfall that was on a cliff, going for about a kilometer over 600 meters of elevation, just at the top we found all sorts of crazy shit like a pile of bitten and used shoes, a makeshift fishing pole with hooks made out of bent metal cans and last year's newspaper preserved under a foldable chair. The interesting part was getting there, you got to climb on stones that are very huge and numerous, with moss covering them (and the space between them), each step could be a literal pitfall in a rock pile up cavern or cave-in and you could break a leg or even fall entirely into those places, you also have to climb over the rocks to get higher in certain spots and that is mostly chest-high rocks and sometimes you have to climb over dead tree trunks and such.
Second place we visited we found a few years tagged WW2 era lumberjack trail (that I retagged at the time) going to a cross-country skiing trail from the 90s (no longer on any available national park maps) that went across the mountains and was very easy to practice compared to the first example yet it was old and unused and went for dozens of kilometers, we happened upon a cabin that was still maintained (probably by park officials and people who still use that cross country ski trail). Eventually we came back to the cabin with permission from the park to stay there for the night (for a 15$ a night price, the price to use a camping spot), the following day we followed this trail until we happened on the site of an actual lumberjack camp that had burned to the ground, we found enamel pots and pans, an old 19-20th century stove that was left there, I digged up a bit and found dozens of early 20th century bottles such as maple syrup and cyanide bottles (probably for rodent control) and we brought back some of those that I still have (no worries about taking park artifacts here, the authorities do not outline taking them out of the place as a part of their rules).
Anyhow to make some long story shorts, I think that places that give good adventures in real life could also be great settings in fiction and video games and I think mountain ranges are rarely used as settings and aren't usually given much thought about how hard and wild the terrain and things you can find in them is.
If only actual exploration games could give you just a compass and a topographic map and show you how to navigate around (namely you go from tree to tree in the direction you want to go in, checking your cardinal points every 10-40 meters) instead of bullshit video gamey GPS navigation.
21a627 No.15952115
>>15951795
>>15951838
>>15951779
You dumb faggots, there's a difference between SJW's wanting minorities in for muh virtue signalling and making the same games they would have otherwise anyways, and actually using other interesting settings from other cultures that go underutilized.
Latin America, the Middle East, and South/East Asia are all shitholes today, but historically they had tons of complex civilizations, cool cities, unique aesthetics, and tons of wars, rulers, and mythology that could make for interesting games.
The middle east has around 6000 years of civilization, South/East Asia has around 4500 years, Mesoamerica/Mexico has around 3000, and the Andes/Peru has around 1500. Hell, despite Japan getting tons of games, other Far-East cultures don't, so you might as well throw in China's 3500 years of civilization: That's fucking 18,000+ years of history with complex socities you could use for influences in games, compared to the 4500 years of european and japanese history that really only gets used.
Pics related. Sadly the first 3 maps, like most, don't actually cover Mesoamerican history in any depth (the first one does a suprisingly alright job for the Andes, but is still missing a fair emount, and then the next 2 barely cover it just like with mesoamerica) because nobody is fucking taught anything about it, but here's a decent summary of it in the 4th image.
>>15951963
Mesopotamia, Mesoamerica, and the Andes are defintelly the most underused historical settings that had complex civilization
7b04cb No.15952290
>>15938697
>pic 3
I've read some article months ago about the Hanging Gardens of Babylon actually being 'Hanging Gardens of Assyria' and it's possible location is right within a warzone somewhere in Northern Iraq, I can guess whoever TLed the original texts let the sand get into his brain, thinks the Assyrians = Babylonians in some inn he stayed over or some shit.
7b04cb No.15952382
>>15945614
>t. not a contrarian faggot
>>>/bog/
c204a4 No.15952577
>>15949648
>aliens
No. MOTHER.
7b04cb No.15952749
>>15947100
>you usually see that stuff in politics
No, shilling is just a notably weaponized form of the business marketing practice, there's powerpoint presentations about it an a /pol/ thread many months ago, the concept of 'shilling companies' and others like it came not long after it's conception, along with the concept of crisis actor gorups/companies
7b04cb No.15952752
b55bb1 No.15952842
Centralia after the fires, perhaps?
1aa1af No.15952880
>>15952097
You can't fool me firewatch cuck.
6e5561 No.15952943
>>15952880
I actually had no genuine idea of what you were referring to as firewatch in the first place, does it involve actually exploring dangerous terrain and finding historical artifacts ? I get its a walking simulator game set in the wilderness but quite frankly I think thats pretty different from what im suggesting, as in an actual game set in a mountain range and not some walking simulator tech demo, I was thinking maybe something like a survival horror or third or first person shooter, hell even a game with what I talked about would have more hazards than what firewatch looks like it has to offer, that is, dangerous terrain and the danger of getting lost, maybe getting charged by a moose or mauled by a bear, either way Id be down with monsters or human enemies or really anything that involves combat in a mountain range, there just isn't much of that out there.
1780c9 No.15952970
>>15952943
It's about looking at what a drugged up hipster trapped in San Fransisco thinks outside looks like while using your chunky wristless hands to snatch tape recordings of someone I think it turns out you killed or something. Typical vidya awardbait.
487ac9 No.15953255
I'd love to play a New Vegas type game where I play as a Bushranger in convict Australia. Maybe an alternate history with factions like the Eureka Stockade and stuff, incorporate abo stories like Bunyips or something. Escaping to the bush from the brits and getting in shootouts with my gang would be so sick.
79430d No.15953258
21a627 No.15953265
>>15945878
>>15948984
>>15945628
fuck I just realized I never finished responding to you to talk about matience and sanitation/water management systems
You still around anon? Happy to make the post if you are
926a8e No.15953434
>>15953255
The problem with this is how empty and sparse Australia actually was/is. Keeping true to the setting would make for boring gameplay, but bending history to add more content risks creating a Red Dead Re-skin.
A more novel idea might have you starting out as a bushranger, only to get caught up in some Aboriginal spiritualism where not just bunyips but all kinds of demons start filling the bush, testing your sanity under the brutal southern sun. While you'd be able to seek safety in settlements and towns, this would naturally make it more likely that the player would run into colonial authorities and face arrest, leading to a constant trade-off: risk the noose of civilization, or risk a gruesome death by native horrors.
It might be interesting to add something like yowies too, a non-human yet non-hostile NPC group who you can interact with and glean clues as to whether the spiritualism is real or just a heat-induced hallucination. Naturally not a single human European character would acknowledge the existence of yowies, keeping things ambiguous.
21a627 No.15959608
>>15938527
>real world settings
e81afe No.15960401
>>15927583
>Japs were naive enough to let (((General Electric))) build the reactor, instead of using designs newer than sixty fucking years old.
>>15938432
Happens in the US, too. Social security auto-deposits, automatic bill payments, automatic safety functions in electric/gas systems, home automation. Sometimes the only way to tell if somebody died is to see the weekly coupon circulars piling up in their mailbox/porch, and that can take months to notice. When's the last time you even spoke with your next door neighbors? It's been almost ten years, for me. Never mind people who live as close as three houses away. There are a LOT of abandoned, overgrown houses in the rural parts of Ohio. Just take a road trip, and you'll see tons of gray, dilapidated houses with groves growing out of them.
5bf65a No.15960431
>>15959608
I'm autistic and crazy so I believe in stuff like that.
d06c9a No.15960436
21a627 No.15960638
>>15960431
Well, the fun thing about Maya ruins at least is that they tend to have inscriptions detailing the history of their cities, so there's usually no guessing about who built what since most of the time there's literal writing carved into it saying when structures were built and under which king
6220a4 No.15960972
>>15960431
Tomb Raider games are full of ruins and temples like that.