>>15913783
>What kind of experience are the gamers that play games for the stories do want?
Are you having a stroke, anon? Are you okay?
That aside, I suppose that I enjoy a happy medium where gaming narratives go. I don't want the graphics to be too good, because that will become the sole focus and the story will suffer. I also don't want some cutscene-laden drivel that's produced by wannabe hacks who try to imitate Hollywood trash, who actively work against player imagination and agency.
I enjoy things like classic CRPGs and 2D graphics. The graphics are just good enough to give a visual representation that works in tandem with the material, and your imagination fills in the rest of the blanks. Things like Fallout 1&2, FF6, Diablo 2, Hotline Miami, GTA1, etc. I have a pretty overactive imagination, and I like the rudimentary visual cues so that they keep my imagination anchored to what I'm seeing on the screen, or else it'll abstract into something that doesn't represent designer intent in the slightest.
Which is why I don't really enjoy text games very much. Not because of the lack of imagination, but I like to keep my imaginative expectations tempered from the get-go. Nothing worse than clinging to an imaginative buildup that you've had in your head for 20+ years, just for the writer to later elaborate and display that their vision greatly contrasts with your own, which invalidates an unfettered belief that's been uncontested, and eventually shattered due to being wrong.