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650f50  No.15913714

Alright /v/. Dungeon Siege 1 or Dungeon Siege 2? how did each game compare to one another? monster designs, art style, balancing, skills/spells, features, content, level design, music?

c4f5c7  No.15913720

>>15913714

The first game is pretty much an interactive screens acer but it was comfy. The second is more involved but more of a Diablo clone. That's what I remember, last time I played these games were like a decade ago. Also there were cute redheads in them.


ea1a85  No.15913741

YouTube embed. Click thumbnail to play.

tl;dw: maximum party size dropped over the series, making it more generic


dbbc9f  No.15913746

>>15913741

I got baited into trying out Dungeon Siege 1 because of this vid. Big mistake. Games are boring as fuck.


6a0a9e  No.15913756

I've only played DS2. It's a nice little adventure since it doesn't rely too heavily on loot and never seemed to have any crazy difficulty spikes. I don't think it excels in anything though. Having control over your whole party is cool and all but it isn't very deep. Not sure about 1 though, I have it installed but it looks like a more boring version of 2, which is already a little bland.


02a631  No.15914070

Hijacking this thread for a technical question, is there any option to scale the UI in DS1? It's borderline unreadable in 1080p.


ceff33  No.15914138

>>15914070

There was. I had the file years ago, downloaded from some Dungeon Siege fansite. I can't remember the name of the site, but it doesn't matter anyway because all the links were dead last I was there.

Its out there. Somewhere.


47583c  No.15918258

DS1 had a far prettier and classic style; the monster designs, the location ideas and the art style.

DS2 had more polygons and a crappier art style. The characters looked much uglier compared to the beautiful environments. It had higher-exotic locations, but fewer and not as classic in idea.

Instead of farms,forests,crypts, it had south american temple ruins, beach-jungles, caverns.

DS1 was far more filled with dungeons like its name implies.

DS2 had a plethora of mini caverns and jungles in it. The areas felt less like distinct levels with their own theme and more like large jungles and caves with tiny bits of desert, snow, lava inbetwern.

Plus all the mobs started repeating each other in terms categories and animations. The little tribal guys would return as another type of little tribal guys in chapter 2. The tank types would return in one form or another.

The enemies in DS2 followed this "swarms" and "tank" types to make you utilize your party's auto combat styles, just like the tutorial taught you in the beginning of the game.


7ce44d  No.15918340

I enjoyed returning after leaving my character on auto attack while I was away to level up various magic and the chicken level was fun.


7ce44d  No.15918344

>>15918340

also the goblin guns were fun.


47583c  No.15918364

DS2 is probably the best example of a mass of features and ideafagging which 50% work and the other 50% don't.

It shows that some features CAN work and some can still work if only more thought was put into it.


90423e  No.15920619

>>15913746

Lol same here.


cd3bd9  No.15920718

They're both similar in the way that maxing your party makes the game play itself. Even DS2 with significantly reduced party sizes, you get an automatic rape train going on regardless.

In DS2 it's what you'd want to do anyway because you get more dialogue between party members (never played DS1, can't comment on that). I've tried doing solo runs just for the sake of it and ended up discovering some very abusable combat glitch that lets you spam crossbows and some spells very fast.


b04ef8  No.15921050

>>15914179

>Mageworld

Huge conversion from Dungeon Siege. Very interesting world to learn about for the first "row" of levels, but drops off hard after that. Gameplay for the entire game is a massive grind. Due to how stats increase in DS, you basically have to start off working towards something that is meaningful for beating the end-of-game content from the beginning, or you will be understatted in the areas that matter and simply lose. Enormous amounts of grinding to do basically anything. Not recommended.

Same guy who made Mageworld made Lands of Hyperborea before it. The game is much similar to Dungeon Siege than Mageworld, but still suffers from the developer balancing the game around characters being built in certain ways. There are videos of a playthrough from start to finish on youtube to help you decide if you want to play it: https://invidio.us/watch?v=8tuWKhvgZO0 Has more content past the main game and into multiplayer, but still grindy as you would expect DS to be.


319d3b  No.15921186

Played the second one like a decade ago, i really liked it, but i have no idea if i'd like it now.

>>15913741

Those videos are addictive as fuck, i've been marathoning them


b04ef8  No.15921228

Also, as far as modding, resources, and discussion go, I have to recommend https://www.siegetheday.org/

It's a very old site, but still seems to have some activity from die hard fans and modders of the games. They seem much more focused around DS2 than DS from what I remember, but you can find things for both games there.


38732e  No.15925039

File: c40c32f76c3e4ca⋯.jpeg (160.06 KB, 1280x720, 16:9, 8-1536132872-658130418.jpeg)

File: 6ee5e299994d64e⋯.jpg (117.92 KB, 800x600, 4:3, 14-3.jpg)

>>15918364

For example the skills points/attributes/specialties were great, but the 2 hybrid classes were trash.

The commune with the death spell and ghosts scattered throughout the game left you expecting a lot, like new hidden locations and mobs, but instead just talking to the ghost gives you the reward and they fuck off. Sending you on a collect them all quest.

The shrines with enchantment incantations left a lot to be desired, mostly because you never really used them due to how uncommon they were and how the enchantments lasted far too little.

The yellow-colored item sets idea were interesting were you had to gather the whole collection from a set to get bonuses.

I found the enchant item/crafting system really useless. You had to buy the highest magic materials and fit as many as possible into a few tiny slots. Only thing I ever used it for was to give myself +500% luck through 4 rings 1 amulet.

The Aman'lu Arena was good, a decent little addition which doesn't take much time to add. I was disappointed with the secret level, which pales in comparison to the chicken level. Even the method you use to get there isn't as amazing.

The pets also were a nice little addition, but ultimately useless compared to getting a sapient character. The way you unlock new pets was alright, you had to kill tons of mobs coming out of a portal.

The class level-requirement doors were boring.

The mana/health bushes were completely useless for me.

Almost all of the secondary quests from the party members you pick up were boring as shit, especially elf Spock which I was expecting much more out of, because just like the ghosts, those magic mushroom circles were all over the place and I was hoping they'd do something interesting. Most of the quests while more interesting than DS1, were just exceptionally short, mediocre and creatively bankrupt. Each quest you'd do in small increments and wait long periods of time to complete parts 1 & 2 which would end in a disappointing elite mob fight.

The trade/fetch-quest cliche was boring and at time a pain in the ass to figure out.

Finala, the elf engineer, opened up some extra locations which added some replayability, but again, not that much.

Most of the DS2 quests felt like that 1 quest in DS1 where you talk to an NPC in the first town and to finish the quest you just talk to another NPC in the next town.

A lot of DS2 quests tooted their own horn too much and ended up blowing in their face. Too dispersed and too little content. Especially because if you had +4 lvls over the enemy then you'd instantly beat the crap out of them, elite mob or not.

It seemed like they were trying to make the newbie areas replayable for the older levels, but beyond returning for a few select areas with high lvl mobs and a few quests there really wasn't anything worth coming back to. The assassin quest was especially a let down. DS1 had the advantage that the side quests could be finished on the spot, just like the DS2 quest with the blacksmith guy which gets his tools stolen and you have to fuck around through an optional dungeon full of high lvl enemies to get them back.

Mobs weaknesses/triggers were just there.

They tried to add a lot of dynamic stuff and replayability, but ultimately it felt stale.

The total of 4 boss fights were fun and were actual boss fights, not just elite mobs.

Tons and tons of ideas, some sticked, some didn't. Not because the ideas were bad, but because they dispersed the content too much for how little content there was and how little effort they put.


38732e  No.15926745

>>15913714

Damn Uwe Boll for ruining the movie.


b83e31  No.15926824

>>15913714

Shit games, basically Progress Quest.

>>15921050

Furry shit made by a furry too.

>>15913741

Can't believe people think Ross has good taste, dude is an utter moron with the attention span of a goldfish who doesn't even understand the shitty games he likes.


22d575  No.15930532

I always tried to design my character to match the one on the cover box.


d5c149  No.15930908

>>15913746

>>15920619

Pro-tip Ross forgetting everything about the game is a red flag that it's got nothing going for it but massive party sizes. Plus he played it on an easier difficulty so he could go full warrior/archer build. Dungeon Siege isn't the game for you if you don't want to mindlessly trek through god knows where for reasons you've forgotten long ago. The seamless transition with no loading screens and of course a party of pure summoners for a party size that is far beyond 8 is basically the entirety of the game. Playing Dungeon Siege is just more a matter of experiencing a game, even a pretty so-so one, with no loading screens during the game.

He's right about Dungeon Siege 2 being stuffed to the fucking brim with knife ears to compensate for the lack of them in the DnD knockoff though.


96baf5  No.15931037

>>15913714

Both were mediocre diablo clones. Both are just

>trek through miles of corridors while slaying ridiculous amounts of trashmobs

>once every several hours get to a hub where you can chat up NPCs that have nothing important to say or offer and who are just there to advance the story you long since forgot exsisted

If there's a descriptor for DS, it's boring tedium.


587c5c  No.15932058

File: f5228a2e49688fb⋯.jpg (304.42 KB, 663x1024, 663:1024, ds1_mp_map.jpg)

>>15913714

I do have some pretty fond memories of the multiplayer map in DS1.

Essentially they created a completely own world for the multiplayer part of the game, which had its own (albeit rudimentary) questline and sidequests.

Add to that the sheer crazy size of the multiplayer world, which featured multiple cities and non-linear paths on how to get from one city to another, making it basically some kind of semi-open world with different terrains and dungeons and caves sprinkled inbetween, which made it a blast to explore.

It also featured the Pit of Despair: a giant hole secluded in some forest, only made noticed by warning signs that told you to go back, that you could find randomly in the forest.

Awaiting you was a fuck-huge labyrinth, with only marginal light and no enemy encounters or monsters in it which only made the atmosphere that more creepy.


520b64  No.15938766

The atmosphere and exploration was nice. There was a hidden tower deep in the forest with an elevator that sent you to the high-end game on an island. Normally you reach this island by travelling like an idiot for 10 minutes through the desert till you find 2 pyramids.

Utraean Peninsula was a little disappointing with the lack of bosses and definitive conclusion/end to each area, but the levels and areas were much more open world and branching in different paths in all sorts of different areas. I'd almost say the level design for the MP map was better than the SP map. I wonder whqt it would have been like if they spent all the time and effort on the SP map.


9d5f22  No.15951879

Recycle your fucking threads. Bump.


212cf0  No.15952293

>>15932058

DS1 has really great ambience, skeleton character selection, and the entire second campaign made for multiplayer on its side.

Real time party-rpg gameplay is a lot more fun than "single character screen exploder that refuses to use twinstick controls for awful reasons" games - even if the real time party rpg gameplay is mostly watching the party resolve combat.

Mild, low-stakes gameplay and themes are a lot more charming than fanciful save-the-world overwrought garbage.

DS1 isn't a good real time RPG, but there really aren't any good real-time RPGs in the first place, so what can you do?


bc1e86  No.15952304

>Lost my dungeon siege 1 disk

Fuck.


630bee  No.15952603

dryads are cute


b7a018  No.15973186

>>15971356

Lol. Actually why does everyone keep saying the engine is great? what is so amazing about it for a 2001 adventure rpg engine?


b04ef8  No.15974786

>>15932058

>>15938766

Have you tried playing the Legends of Utrae mod that turns the multiplayer map into a singleplayer campaign, also changing lots of content like adding set items, new quests, lots of new party members, and new mob encounters?

>>15973186

I remember reading somewhere that the way the engine was designed made it better suited for an RTS than an RPG. I never saw anybody take advantage of that in a mod though.


b69d09  No.15981031

>>15974786

Tell me more about the engine or give me a link.


30a525  No.15997706

i was working on a unofficial patch for DS2 that make container respawnable


2de666  No.16008784

I played DS1, I liked that you could do whatever you wanted with your party. Want a fire mage, use fire mage spells.. want to be a swordsman, use a fucking sword. By the time I tried DS2 I couldn't stomach it, I also tried something on a PSP but it also sucked.


da4fee  No.16008826

>>15973186

No loading screens whatsoever outside loading your game with potentially hundreds of things on screen with accurate precision so everything is the way it was when you left it. This also applies to multiplayer, that part right there is the key to why the engine is impressive to people. Even with the extremely short draw distance what exactly they did to achieve that hasn't actually been attempted ever again.


0bbb5a  No.16012979

I enjoyed Dungeon Siege for the first few comfy forest and snow levels. Once I got to the end of the snow/ice parts, into a swamp level, my enjoyment dropped substantially and I never really enjoyed the rest of it. Completed it once and never touched it again. The first couple chapters were good, though.

The story was also atrociously uninteresting and I don't even remember what it was about.


d5bc9a  No.16012996

I played both with the girlfriend at the time and we ended up enjoying the simplicity of 2 more in multiplayer but I played 1 more solo


da4fee  No.16013028

>>16012979

I just pretend it's a murderhobo simulator, that's basically the whole DnD experience right there. Especially with all those DnD knockoff enemies you face.


36b10d  No.16013266

>>16012996

solo-ing gives a different experience, but I was still a little let down that you couldn't play with a full party of 8 members in the multiplayer map or at the very least 2-4 members you directly control.

People using hacks to play as donkeys was hilarious. I wonder who at DS1 came up with the idea of playing as a skeleton in the multiplayer.


9603f9  No.16013343

Dungeon Siege 1 is the true successor to Diablo 1 and is prob the best ARPG ever made. DS2+ is shit.

>>15913720

You are a retard

>>15913746

You are a nigger


5acdcf  No.16013361

Fuck, time for a replay?


dbbc9f  No.16013805

>>15930908

It's honestly my fault for taking Ross' opinion seriously. Dude is entertaining but has awful taste.


cdf0c2  No.16013951

A competent Diablo clone. It had good visuals, some of the best audio in a game I have ever heard, lots of customization and not much else. The combat is good if you're have OCD. On any difficulty besides easy your party members die in mere seconds. I don't think it's possible to beat the game with one or two characters. It's also really, really, really fucking long with side quests, flavor text and hours of dialogue.

It's just a basic D&D/Diablo clone and the only reason why people remember it is because of GD episode. There's a ton of these "OK-ish" games that everyone forgot and are collecting virtual dust somewhere.

>>16013805

>It's honestly my fault for taking Ross' opinion seriously. Dude is entertaining but has awful taste.

I think he might unironically have autism. He goes into great detail in some parts, but completely misses others. Like the part about the combat in Revenant. You lose stamina and start dealing 1 damage because you keep mashing one combat move over and over. Fighting becomes piss easy when you learn that you need to diversify your attacks, then the game becomes a cakewalk. However, I don't blame him. The game never teaches you this.


36b10d  No.16014090

Dungeon Siege is one of those games which impresses more by the atmosphere and presentation, rather than its' actual substance.


da4fee  No.16017467

>>16013951

I think his newest Apocalyptica video is the first time I've ever seen him dislike plaything through a game visibly during his video.


7768cf  No.16022841

DS2 is better idk what you niggers are talking about


7c2d1f  No.16023034

>>15925039

vox morten


5acdcf  No.16023576

Anyone remember what the level requirements were for goblin guns?

And were they viable at all till the end of the campaign?


9c10cd  No.16023664

>>16023576

All I remember is that you needed both Strength and Dexterity to be able to wield it.

I remember being disappointed that my party of 6 only had 1.5-2.5k HP at the end of GOM. I was expecting to have at least 10k HP by the time I reach the end boss.


5acdcf  No.16023688

>>16023664

I vaguely remember lightning gun needing int only.

I've gotten up to the ice caverns and now im having second thoughts since i tried to multiclass melee/combat magic with my pc and it's pretty crap atleast in the SP.

Should've also just let Ulora be pure nature mage until the lightning gun so she's not the crappiest member of the party and ditch Kroduk since running with 2 melees is annoying.

Fuck it i'l start a new game, go with melee/ranged for the pc, melee mostly tho but ranged for pulling&luring enemies and do what i was supposed to do, a female only playthrough.


5acdcf  No.16026471

It's annoying how with Aranna expansion installed the loot-tables of the original campaign change too.

Rustles my autism to see clockword swords and such shit as drops in Ehb.


96d4ef  No.16043660

>>15952293

>aren't any good real-time RPGs in the first place

Gameplay wise Dragon Age:Origins is the best we've got, too bad about the series…




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