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File: 4e6a86d8649365c⋯.png (109.81 KB, 219x241, 219:241, niggur.png)

349e1e  No.15911059

Can we have a retro FPS thread?

c63a53  No.15911089

Perfect Dark was better than Goldeneye.


349e1e  No.15911093

>>15911089

I have never played Perfect Dark, should I play it?


c63a53  No.15911100

>>15911093

Yes, it's like Goldeneye but you can actually aim (i.e. actually has crosshairs).


427dc6  No.15911105

I recently started my playthrough of serious sam second encounter. Does that count as retro?


6b4bad  No.15911108

>>15911100

>but you can actually aim

Thank god.


c63a53  No.15911112

>>15911100

Check 'Em, by the way.


05e418  No.15911113

Went back to playing Battlefield 3 online. Where did it all go so wrong?


c63a53  No.15911115

>>15911112

Oh, I failed. Darn. I guess my life is over now.


c63a53  No.15911117

>>15911115

Lol, jk. What life?


349e1e  No.15911134

>>15911113

Battlefield was always pretty gay tho


073df6  No.15911137

Anyone here still play the original Team Fortress?


349e1e  No.15911147

>>15911137

I really want to but nobody ever hosts a server for it.


e347aa  No.15911157

File: c6f171553ebc5e3⋯.png (2.26 MB, 1920x1080, 16:9, spasm0001.png)

Arcane Dimensions is easily the best mappack ever made across any game, change my mind.


b3cade  No.15911159

File: 1dec2d47f29567c⋯.jpg (93.28 KB, 1024x768, 4:3, painkillergiant.jpg)

>>15911059

Why aren't there more fps like Painkiller?


2b3d94  No.15911163

>>15911159

Because there aren't many mods for it and those that exist aren't conveniently placed in one place.


79cb19  No.15911173

File: 71c7b3d87899503⋯.png (367.22 KB, 600x897, 200:299, 71c7b3d878995035749366d1da….png)

>>15911089

>Improved Engine

>Funnier Missions & Plot

>Cuhrayzier weapons (plus all of the Goldeneye weapons)

>A lot of more options for multiplayer

Was there ever a doubt? Thanks for reminding me to try Timesplitters, as I've heard it's on the same style as Perfect Dark and GoldenEye


1b3e6f  No.15911176

>>15911089

I seriously hope everyone here has arrived at the same conclusion. God-tier lobby customization and exploring the headquarters was fun, plus they had license to make all kinds of wacky weapons. Goldeneye was fun at the time and has nice single player missions but it has aged kinda poorly.


b8c09d  No.15911189

File: 89968a9135454cb⋯.webm (4.34 MB, 480x186, 80:31, Disco agogo.webm)

>>15911173

TimeSplitters has some great tunes. The 3rd game also has some fleshed out characters/story/cutscenes which are actually pretty cool and have great humor.

Oh, and every iteration of the game has a mapmaker, including the first game which was a PS2 launch title.


96cd7e  No.15911201

File: 06da956763bb423⋯.jpg (57.43 KB, 902x768, 451:384, Timesplitters 2.jpg)

>>15911173

you should get the KB+M emulator for it

http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7554

Never got to play the multiplayer of FP


fc68a3  No.15911214

>>15911157

Arcane Dimensions is kind of a Brutal Doom of Quake mods. It's not bad per se but there are maps better than the ones this pack has to offer.


4cbb90  No.15911237

what's a good alternative from gzdoom? gzdoom gpl is a good one but I cant find anything else


349e1e  No.15911288

>>15911189

I want to fuck gretel


e347aa  No.15911312

>>15911214

>Comparing a purely gameplay oriented mod to a mappack of which the gameplay related changes involve the addition of one single gun, removal of hitscan and addition of some new enemies

Odd comparison aside, there's some single maps here and there like Honey that are absolutely legendary, but in terms of overall quality AD is unsurpassed. Not to mention it has once again managed to revitalize the community, and is now used as a base for new maps and mods just like Quoth was.


cb8381  No.15911318

Anyone played DUSK?


349e1e  No.15911353

>>15911318

I heard the developer is a communist furfag and I don't really like those. So no


a9dce4  No.15911365

>>15911318

I'm playing through it right now. Honestly my first impressions have been pretty good, however it doesn't really do anything special or new compared to stuff you can get from, say, doom or quake mods. I'm still in late episode 1 so that could change, but i'm not holding my breath.

It's worth checking out, if anything.


4335bc  No.15911366

>>15911318

kinda boring


96cd7e  No.15911399

File: 23f353c4457d785⋯.jpg (391.82 KB, 1920x1080, 16:9, Ion Maiden.jpg)

>>15911318

>play the game

>its shit

>strafe run and strafe jump past everything and make them fight eachother

>DUSKMARE is a meme mode and the difficulty below it is still easy for being the second hardest mode

>weapons look and handle like shit

>enemies are pretty basic and also look like shit

>browner than quake

DUSK is like a Redneck Rampage mod for Quake but lacks the good aspects of both those games and adds in some extra shit, the entire game is a refence to older shooters instead of just being its own thing, parts of some levels are ripped directly from doom and other games too.

TLDR its the same shit as every other attempt at le retro 90s shooter, misses the point of older games i.e being fun whilst shoehorning in some modern elements for no reason, the enemies are even more braindead than an average 90s FPS and have extremely low reaction times on the higest difficulties, where they only get additional healt, movement speed and damage, they also have no reaction to being shot


d6fbca  No.15911449

Anons should give ASHES a try. I haven't had this much fun with a post nuclear setting since fallout. I really want some kind of launcher for downloading wads and shit. Something like Quakeinjector but for DOOM. I just don't have the patience to sift through pages on doomworld or forums.


e744ed  No.15911460

>>15911201

As someone who spent hours fucking around in Perfect Dark with Mouse and Keyboard, I can't thank you enough.


96cd7e  No.15911481

File: 380645a39073034⋯.jpg (94.08 KB, 1191x677, 1191:677, james bond Christmas.jpg)

>>15911460

PD/GE KB+M pack for those that dont have it, includes Goldfinger64

https://mega.nz/#F!KKQ1EIzA!IYOyfz8rhlZO8v6EhBOE9w


c6c874  No.15911488

Invidious embed. Click thumbnail to play.

>>15911318

It's fine, it's not too deep, but considering it's made by pretty much one guy it's a solid title. Throwable objects are among the most powerful weapons in the game.

I had fun with it.


e9f197  No.15911500

>>15911481

>"…includes Goldfinger64"

You're the man, anon. The whitest man.


e8d2a5  No.15911544

>>15911399

>>DUSKMARE is a meme mode

Nigga, you'd be surprised how legit it actually is and how things change when you die in one hit. Insects, Scarecrow Men, Wendigos, Ascended Cultists, and those Orbs who shoot a zillion projectiles per second in random directions become major high-priority threats when you don't have tons of health to fall back on. You have to git gud at dodging through powersliding and learn to kill enemies before they come at you, and learn how to parry back homing bullets with your sickles. I'd love to see you just try and make the case that you can circlestrafe around enemies indefinitely in every single level.

Here's something to consider, how many first-person shooters actually have one-hit-KO modes, or even reliably allow you to complete levels without taking a single hit? DUSKMARE with Intruder Mode enabled so you can't trivialize initial encounters with weapons you carried over from previous levels is definitely the way it's meant to be played.

>enemies are pretty basic

How so? Compared to what? Doom? Duke? Blood? Because if you want more enemies with more complex AI in this style of FPS, then you have no idea why the level design is the way it is in the older game and why the level design is the way it is in games like FEAR and nuDoom where enemy AI involves more than walking up to the player and attacking at fixed intervals.

The problem with DUSK's enemies is more that there's too much functional overlap, and that the more interesting enemies are only reserved for later episodes which doesn't give them enough time for them to be explored to their fullest potential.

>strafe run and strafe jump past everything and make them fight eachother

If you complete a level without killing any enemy (yourself), you can get a Pacifist medal. You can even skip some bosses to get a Pacifist medal, and in the more extreme cases some bosses don't exactly die by your hand to still allow for "pacifism". Which is probably why you can run past a lot of enemies.

>the entire game is a refence to older shooters instead of just being its own thing

I don't really know of a retro shooter which utilized geometrical and gravity fuckery in a way 2.5D engines simply couldn't allow and Quake didn't do, I don't really know of a retro shooter where the progression of levels per episode actually feels like somewhat coherent like it's part of a greater journey rather than levels being ordered at what feels like complete random, I don't really know of a retro shooter which lets you climb every wall, and I don't really know of a retro shooter where you can actually play each level without taking damage.

This is more or less my personal autism speaking, because I have been wanting to see a different more arcade-like approach to first-person shooters for ages only for the remotely 'good' first-person shooters only being Doom/Quake clones of some kind, making it feel like there's tons of untapped potential in the genre, so I managed to develop an eye for how these retro shooters differ in gameplay and level design just to see which one actually breaks the mold. DUSK is the only one of them which deserves being called a 'bullet hell FPS', people call Serious Sam a bullet hell FPS even though there's always more enemies on screen than bullets, which I never really understood.

DUSK is only just alright and does fall flat in several surfaces, you're just too uninformed or too close-minded to see the actual flaws with it and end up listing some bullshit as a result.

>they also have no reaction to being shot

Are you sure about this? Are you absolutely sure about this? Are you absolutely sure that if I go trawling through all gameplay footage of DUSK, that I won't find a single instance of one enemy in DUSK flinching, being stunned, or physically reacting after being shot?


96cd7e  No.15911551

File: 57be03114a0a9c2⋯.jpg (79.7 KB, 643x820, 643:820, TLDR.jpg)


e8d2a5  No.15911552

>>15911551

That is only a fraction of my power.


2119d9  No.15911559

File: 5f62d8139656cb9⋯.jpg (78.2 KB, 1280x720, 16:9, youhavenopowerhere.jpg)

>>15911552

>power

>while words words words defending SJW poz


c6c874  No.15911570

>>15911544

you can repel homing fireballs with melee?


e8d2a5  No.15911577

>>15911570

Yes, if you swing at the right time with the sickles, just not with the sword since you already do so by holding the block button. You can parry every projectile this way.


96cd7e  No.15911621

>>15911559

isnt the dev a commie or something?


b27470  No.15911670

>>15911312

Arcane Dimensions does, in fact, changes the gameplay.

>>15911488

C

H I T L E R

E

C

K

E

D


e347aa  No.15911695

>>15911670

Can you not read? I said there's changes but none of them are game changing to the degree BD's are. And that doesn't change a single thing about how dumb it is to compare a pure gameplay mod to a map pack with a handful of gameplay alterations. BD is also hated for attracting a lot of obnoxious newfags to Doom's modding community, while AD managed to renew interest in Quake mapping without blemishing its legacy or attracting unwanted newfags. My point remains, they are nothing alike and ever comparing them is utterly retarded.

>>15911621

Screeching never trumper, commie, SJW, you name it; he's the whole package. Some people say it's only the publisher and the developer has nothing to do with it, but that faggot is still gonna see your money at the end of the day, so it doesn't change much.


665098  No.15911706

File: 2b81795e3486aec⋯.jpg (62.05 KB, 575x731, 575:731, dusk1.JPG)

File: 7c3a12d93860125⋯.jpg (152.58 KB, 1704x796, 426:199, dusk2.JPG)

>>15911159

Painkiller had nice weapons, but enemy variety in levels themselves was a bit lacking.

>>15911353

>>15911621

I checked developer's twitter and didn't find anything interesting, besides outrageous normalfaggotry. Producer is what you see. How was it made by a single man, if there's a dev and a producer?


c6c874  No.15911707

File: 010b0c2c4b7376c⋯.png (7.64 KB, 277x271, 277:271, 010b0c2c4b7376cfa2476ca1b2….png)

>>15911695

Who said anything about buying? We're talking about playing it.

Is he active on twitter or something? Where has he shown his political affiliation?


e347aa  No.15911730

>>15911707

@DaveOshry on Twitter. Pretty sure someone archived all his political tweets in a thread way back when Dusk's first episode was only just released, but I never bothered keeping the links around.


b9b988  No.15911739

Still waiting on those DUSKdev caps. Cryniggers will latch on to any excuse to shit on a memegame.

Haven't played it and won't any time soon.


e347aa  No.15911742

>>15911707

https://archive.fo/AseGe This is just the tip of the iceberg, but it's one example of what one simple twitter search brings up.


1d07e7  No.15911751

>>15911159

>Why aren't there more fps like Painkiller?

Every "retro-style" fps that comes out nowadays is a painkilller clone in terms of level design. If you want something that's really close to it get Shadow Warrior 2013 or Hard Reset Redux. Hard reset was really disappointing though but the first Shadow Warrior remake was fun. Avoid the sequel unless you like Memelands looter-shooter gay bullshit and garbage "open world" levels.


e347aa  No.15911756

File: ad4f1ae1f984a0d⋯.jpg (77.74 KB, 472x778, 236:389, LOL.jpg)


c6c874  No.15911757

File: 2d11f61d5867037⋯.png (254.48 KB, 540x675, 4:5, 2d11f61d58670377069dcda053….png)

>>15911742

wew, that's pretty pathetic on his part

thanks for finally posting something concrete instead of just saying he's a commie over and over


c57835  No.15911761

>>15911706

>tweets

>157k

How?…..


a3fcfb  No.15911763

Is Dusk any fun?


c6c874  No.15911774

>>15911763

I'd say it's about as fun as Hard Reset Redux. Not too hard on regular difficulties, not too deep in terms of mechanics. It's exactly what looks like, a modern recreation of old-school shooters-

You can have some fun with the advanced graphics options, fuck around with some filters.

magnet:?xt=urn:btih:7bae98e082a2235746f30da81b9ee8a2c1b09078&dn=sr-duskepisode3


665098  No.15911816

>>15911761

I didn't close his twitter page and he made 3 new tweets in the last half an hour, maybe longer, so I wager that he spends most of his day posting some inane shit on twitter every fifteen minutes. Producer's job is to produce digital manure, it seems.


96cd7e  No.15911837

File: fa0d749b34fc108⋯.jpg (58.54 KB, 720x695, 144:139, nostalgia.jpg)

>>15911763

no, its your typical indiedev shit that cashes in on nostalgia to people who where not even born during the age of 90s FPS, level design is atrocious and the weapons feel like shit despite being able to easily kill anything


c57835  No.15911839

>>15911816

I used to post on forums and over 4 years had maybe 1500 posts tops now I'm thinking about this guy who joined in 2009 and in under 10 years has157,000 tweets and it baffles me. That's like 17k tweets a year


e8d2a5  No.15911867

>>15911763

Closest thing you'll get to a bullet hell FPS

Pretty fun provided you play it on DUSKMARE


b9b988  No.15911879

>>15911751

Painkiller

>hordes and hordes of enemies

>bunny hopping

>satisfying guns

Flying Wild Hogshit

>nuDOOM-tier arenas with groups of five enemies spawning at a time

>bullet sponges abound

>move like a 2 ton lead brick

Sorry you have no kinesthetic appreciation; it's a sign of mongrel intelligence.


99e99a  No.15911890

I like DUSK for the aesthetics and the music but Quake still does it better. So far nothing has come close to the lovecraftian gothic/industrial environmental design of Quake other than mods, and Trent Reznor may be a huge faggot but his music perfectly set the tone.I do like the sense of progression in DUSK though. The part at the end of Erebus where you see the surface open up and get sent up to the city in the sky was pretty neat.

Painkiller (Black) had great backgrounds too. Sometimes I wonder if any of the devs had a background in architecture at all.


96cd7e  No.15911982

>>15911879

This, i dont get the praise for nu-shadow warrior, ive played through it multiple times at the hardest setting and the game turned everything into a damage sponge whilst you died in one hit, only way to get through it is to spam special moves and unlock the "every time you use a special move you get health" ability.

game is objectivley bad and anyone who says otherwise has buyers remorse


0cd97a  No.15912068

I get all the rave about quake from the technical standpoint, but now that I'm playing it through for the first time I don't get the claims about game speed.

In Doom the movement speed, the levels, monster placement and weapon damage all contributed for quick gameplay. Meanwhile in Quake, the default movement speed is slower, there's a constant fetish for spamming ogres everywhere in levels (in nightmare difficulty at least) and most encounters are close quarters, and your best easily available close quarters weapon, the ssg, sucks ass.

Maybe I'm just not a quake guy.


96cd7e  No.15912098

File: 4b4a61d63d96fa7⋯.png (412.99 KB, 500x375, 4:3, Quak.png)

>>15912068

When people talk about quake and speed they mostly refer to quake 3 arena, anyone that says quake1 or 2 is fast is just a faggot that recently learned how to strafe jump


0741c2  No.15912100

Invidious embed. Click thumbnail to play.

a neat mod that just came out.


349e1e  No.15912119

>>15912068

I still vastly prefer Quake to Doom.


e8d2a5  No.15912148

>>15912068

>your best easily available close quarters weapon, the ssg, sucks ass

Your best available close quarters weapon is the GL/RL

People who come right off Doom make the mistake of thinking that the SSG is your workhorse given how powerful it was in Doom 2, whereas in reality it is the Rocket Launcher or the Grenade Launcher if you don't have the RL yet. Two rockets will down a Ogre within two seconds, three for Death Knights, and four for Fiends. Meanwhile it takes twice as long with the SSG. Ogres are the only enemies who drop any ammo (aside from marines who are only ever in the first level of every episode) which is explosive ammo. What with Ogres being a common enemy, you'll receive a steady supply of rockets to deal with most threats.

In Doom the Rocket Launcher was meant for disposing clusters of enemies or faraway tanky targets, and you'd only get it (officially) until E1M7. Though it's far from a workhorse weapon since ammo for it is scarce and it's plain overkill on regular Imps and zombies on their own. Meanwhile in Quake you get the GL right from E1M3 to use it on Zombies who can only die if they are gibbed.

You might be thinking that the GL/RL as your close-range workhorse weapon is literally suicidal due to the splash damage, but that's the fun part. Once you realize that you can kill things faster with the GL/RL and that the game gives you enough ammo for it, it becomes a game of judging the distance whether you can use the RL/GL safely, or whether you will take the risk anyways. The SSG is only really meant for when enemies are really up close to the point where using the RL/GL simply isn't safe, or to conserve rocket ammo by finishing an enemy off with one SSG blast after two direct explosive hits. Meanwhile the SNG gives you DPS equal to the RL/GL without the risk of splash damage, but it chews through ammo and should ideally be used sparingly.

Basically, relying on the SSG will make Quake less fun.


eb1c0c  No.15912168

File: 82a0f9177303f82⋯.jpg (84.67 KB, 800x640, 5:4, amctc2prev2.jpg)

File: 2bd86f4e0fa91fe⋯.jpg (109.01 KB, 900x720, 5:4, WGrealms 2 siege breaker.jpg)

Any good mods for eDuke?


059448  No.15912272

>>15912068

You have to react faster when fighting Quake's enemies because they move and attack much faster and have varied attack patterns. That becomes especially true because most of the fights are close quarters and give you less breathing room. The more complex architecture with lots of stuff that can snag and block your movement also means that you need more spatial awareness and skilled movement, there's far less braindead sidestepping slow fireballs and circling around enemies in Quake compared to Doom. The level designers make clever and devious use of bouncing grenades from Ogres to constantly keep the player guessing where it's safe to move and position himself.


b9b988  No.15912468

>>15912119

The mark of a patrician.


0b55e9  No.15912512

>>15912272

>You have to react faster when fighting Quake's enemies because they move and attack much faster and have varied attack patterns.

That's not where the sentiment that Quake is fast comes from at all, rocket jumping and bunny hopping from a skilled player nets them movement speeds that's simply impossible to do from just walking. Players would of course use these techniques in multiplayer.


2d9f17  No.15912535

File: 9492a4bcd4e3dc5⋯.jpg (11.7 KB, 300x300, 1:1, no thanks.jpg)

>>15911756

Cringe worthy.


2b3d94  No.15912569

>>15911318

Pretty alright, I liked it.


d25204  No.15912691

>>15911318

I'm an episode and a half in. It's solid if not incredible. Level design fluctuates between great with open environments to bhop around in and tons of verticality, to cramped and a bit retarded, usually when it's trying to be scary. The weaponry's fun with no surprises, and the enemy roster mostly works in tandem. The power ups and their placement is a bit gay, especially the superhot shit. The plot and the progression works pretty well so far, and I was impressed by the spooky enemies that show up later. There's a lot of little nitpicks like the stupid fucking rats that act like headcrabs or lost souls, but with nothing interesting and everything annoying. The part where your flashlight breaks and you get a new one in ten seconds is a particular low spot so far, mostly because it takes control away from the player for little to no payoff, and breaks immersion rather than strengthening it. There's too many fucking retro references, like the fake DOS every time you load the game up.

But overall, the game does a great job creating something like the original quake, but designed around the bunnyhopping of quake three, and I went in expecting a lot worse and was pleasantly surprised. Don't fucking pay for it though, obviously. The dev's a fag.


b27470  No.15913516

YouTube embed. Click thumbnail to play.

>>15912068

Quake is Doom perfected because less is more. Huge flat levels with dumb mobs of monsters—most of which you can kill with one SSG shot—that you're supposed to circle around so they would kill each other

were replaced by confined vertical levels with cleverly-placed tough enemies in order to kill which you actually have to use your head. Pistol was useless, so it was replaced by Shotgun. Nailgun is the analogue of Chaingun but more useful because now you can actually kill things with it and not just stun them. Plasma Gun was just a better version of Chaingun, therefore its functionally identical to Super Nailgun. Rocker Launcher is Rocket Launcher. And BGF9000 was retarded, so it's replaced by Lightning Gun. Oh, and Grenade Launcher has no analogue in Doom, so it's a new weapon in Quake. Once I tried Quake—especially the custom levels—I was never able to go back to Doom, the later is just too boring. Perhaps Doom has a more diverse modding scene but what I want is more of what the base game has to offer or improvements upon that rather than the attached video.


c6c874  No.15913641

File: 3b930410c6dbe79⋯.jpg (24.94 KB, 410x388, 205:194, 1374869763891.jpg)

>>15912068

Now download all the "full 3D" games from that era and tell me which one came before Quake that was faster and looked just as nice.

Fucking kids, I swear.


002a1a  No.15913643

>>15913516

i think quake's modding can go absolutely nuts, see arcane dimensions, a simple sound mod and slight weapons changes can make quake provide a unique experience doom couldn't


8f9c52  No.15913654

>>15913643

Arcane Dimensions is just a map pack with a few minor gameplay tweaks and additions, so it's not a fair comparison. Quake sure does have quite a few total conversion mods but unlike Doom, it's not what people looking for, judging from the mods being released. Most players, including myself, enjoy the core formula and want to work around it rather than try to change it, which is the case with most popular Doom mods.


8f9c52  No.15913668

File: affcf79baac46f2⋯.png (68.52 KB, 254x505, 254:505, duskdev_tranny_she_xir_tho….png)


e8d2a5  No.15913696

>>15913668

I guess we can conclude from this that only the multiplayer is 100% cucked whereas the singleplayer is pure




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