41d0eb No.15903193
This can grow exponentially forever. How long is it gonna take until devs realize that downloading over 200GB of files per game isn't feasible and start compressing shit again?
3dab84 No.15903194
They're incompetent, don't expect much from modern AAA game devs.
241f67 No.15903201
>>15903193
It's because they're starting to get really fucking lazy when it comes to optimization, some also do it as a piracy deterrent which is retarded because most pirated games are compressed anyway.
56df19 No.15903211
>>15903193
Lol just get better internet retard, stop being poor, stop living in south africa, it's only 2% of your hard drive, lol, lol.
t. everyone including people in imageboards as they fill a thread with 15mb PNG game screenshots
41d0eb No.15903213
>>15903193
can't*
>>15903194
There's going to be a limit from consumer's eventually since ISPs still like to employ data caps. I feel like it'll be 10 years from now when there will be at least one game that'll demand it's own 500GB Hard Drive in space is when people will actually complain loud enough.
fe9475 No.15903217
>>15903211
I've never seen anyone here defend the retarded file sizes though?
Nice dubs though.
56df19 No.15903227
>>15903217
People only complain when it's about an AAA game that they would complain about regardless.
432ee0 No.15903231
>>15903213
>I feel like it'll be 10 years from now when there will be at least one game that'll demand it's own 500GB Hard Drive in space
I somehow feel that will be star citizen when it launches in a decade with 6,000,000 jpegs.
ed1661 No.15903239
>>15903227
this, or people with 250gb seagates from 2007.
fe9475 No.15903242
>>15903227
/v/ doesn't really talk about the other new games at all though?
Nobody is gonna make a thread for whats become "standard", the standout shitters are AAA ones anyway.
ccefac No.15903245
How's it not feasible? Do you live in Australia or Africa?
308dba No.15903246
>>15903193
> Over 20 minutes to even get to the title screen of a console game
You can beat an old console game in that amount of time. Multiple times even.
a5fa91 No.15903249
They do it intentionally as a piracy deterrent, that isn't hard to figure out.
2814b6 No.15903251
>>15903249
this. piratecucks are ruining games by their nigger tier behavior
302fcb No.15903257
>>15903249
Which are compressed better than retail copies.
Try again.
7a88b4 No.15903705
>>15903249
>They do it intentionally as a piracy deterrent
By fucking over people who pay for the games and making them wait?
Pirated versions are better compressed and cut out all the useless shit, not to mention torrents download faster.
b7bb11 No.15903714
>>15903249
Devs are just incompetent. Everyone is trained to waste as much possible. These games aren't worth 10GB, let alone 200GB.
26c00b No.15903715
>>15903705
>By fucking over people who pay for the games
How new to videogames are you? This has been the case since the start
f5630e No.15903742
>>15903734
What now big guy?
9b6599 No.15903754
>>15903249
>as a piracy deterrent
>when repacks with 1/5 the filesize are available a day or two after it's cracked
This is a stupid fucking measure that only fucks over the paying customer, just like Denuvo.
the real reason is that they are all in cahoots with the drive manufacturers
bc9639 No.15903758
>>15903734
Oriental Empires, really fun 4x game released in 2017, only 1.5GB.
CK2 with all DLC, barely 3.5GB.
It's not fucking hard to make games without huge filesizes. Even 10GB or so is reasonable, but 100GB or more is retarded, and niggers like you who defend it are just as bad.
b6d1c2 No.15903805
>>15903193
It just has to be a piracy deterrent since even if you would go for uncompressed everything it would still make sense to compress the hell out of it and just eat the higher local decompression time like repackers do already.
505ea5 No.15903878
>>15903805
I have never considered any one a shill before but this is so stupid I don't know how else you could see it.
Internet today is good enough in most countries to send it uncompressed. Compressing it can lead to problems with installation which would other wise be ignore.
Triple A devs are not 1 team any more. They're 10 different teams using the internet to exchange data. When it "goes gold" it's not even done any more. Done is the 50 gig patch coming release day to fix all the problems and unfinished content they shipped too soon to hit a release date. It's likely not compressed because none of the pajeets doing it know how to compress it.
I remember HL2 coming out and having to decrypt on your system. That was miserable to wait for. You felt like you had the game and were just being fucked with while it decrypted. And then the servers went down at one point making it even worse. The risk of compressing it leads to these sort of issues and I wouldn't want to repeat them myself.
Modern devs aren't making game files huge to fuck with pirates. Pirates make the games smaller and have no problem with them now. What makes more sense if there's all incompetent idiots who have no idea WHY you compress something. If I'm at Ubisoft and trying to dodge a tranny raping me I'm going to assume my buyer has a 1TB hard drive and not worry if my texture could be 4 times smaller than it is. I'm fired in 6 months any way so why do I give a fuck? Russian roulette for game studio workers and tight dead lines. Might as well make 2 large textures to show my boss than 1 nicely compressed texture. Twice the visible work, and no one cares about bandwidth or storage space any more.
154855 No.15903909
>>15903193
They will keep going to push on streaming games.
04a8f9 No.15903911
>>15903193
>1st video
Oh my god do people really have to put up with this on consoles?
>buy copy of game on release
>already has to download updates
>11 minutes elapsed by time updates install
>tooltips on how to use your playstation vibrator
>more time to install trophies
>game installer hidden behind unskippable intro scene
>24 minutes have elapsed before he gets to the main menu
I don't even have anything clever to say, just, that's incredible.
7a88b4 No.15903915
>>15903911
Yes
And you can't play the game as long as you're connected to the internet because it'll demand it to be updated before you play.
125f69 No.15903917
>>15903211
>>15903227
Most people have TB drives these days but even then having games that are fucking near 100GB is fucking insane.
00c698 No.15903927
>>15903193
file sizes always increase, the internet hasnt kept up.
although theyre incrasing way faster than they should be
0fb7be No.15903931
>>15903911
>try to play any game on PS3
>40 minute installs
Worse thing has to be is if your install is interrupted in anyway, you have to redownload/install the entire thing, even small game like ratchet and clank or killzone 2 takes 15-20 minutes to install. most AAA games required you to install shit that took forever, thats why anyone with a brain just installs PS3 exclusives and plays any other game on PC
e69648 No.15903935
>>15903911
It was mostly the PS3 that had this problem, installs could take hours.
04a8f9 No.15903942
>>15903931
>>15903935
That's really sad, because it didn't even take that long for me to install the sims 3 with several expansion packs.
82f95c No.15903995
>>15903211
Kung pow literally fits in 16MB.
f8a7b8 No.15904031
>>15903211
>stop living in south africa
This is being limited by the shitty router I'm using. In reality, it's more like 250mbps.>>15903211
cd0033 No.15904059
wasn't there a rumor that publishers like EA/activision push for large filesizes to make it less likely that competing games get bought because their games hog up most of a casual players console?
1e6e2d No.15904069
>>15904059
Holy shit, how have I never thought of that?
4f0cb3 No.15904070
>>15904059
Doesn't make sense when you consider DLCs are a core part of their business model. If I can't install 10 sims expansions because the base games so large why would I buy them?
b4aefa No.15904102
>>15904058
>rain world
I'm a pleb and will never finish hard mode
430274 No.15904146
>>15903193
100s of GB is obviously ridiculous, but this video (even for the time) is fucking stupid. Some whiny child has to wait 20 min, cry me a river. You don't have to sit and watch the progress bar, do something else for those minutes, jesus christ. It gave an estimated time for the longest stretch of it, and if you've ever used the ps3 you know the install stage is coming (and is usually roughly ~1/3 or 1/2 the download time) so there isn't really an excuse. The in-game loading was also most likely decompressing the stuff which was just downloaded; with the alternative being no compression on download, you would have lost more time if you have shitty internet than if they didn't do this.
Anyway I get the wider picture of devs not being economical with data. Listening to this kid overemote about something loading says almost nothing about that.
9e7ebb No.15904172
>>15904146
You also need to take in account, that unlike with PCs, up until the PS2/GC/Xbox all you had to do was put the game in the system, and play it, no need to install the game, no need to download patches, no need to install DirectX or the latest patches to your video card, just put the game in and play it. Now it is true that you could still put the game inside the 360/Ps3/Wii and play it without installing it, you would suffer longer loading screens as a result. I don't know if this is still true for Ps4/Xbone/Switch.
68dbf7 No.15904176
Even if you have speed for this why the fuck should I buy more and more hdd just because someone cant do their work properly
4f0cb3 No.15904180
>>15904176
They're doing their job properly. It's just not the job you want them to be doing.
2b97eb No.15904187
It will never happen. It's part of Agenda 21. It's too incentivize moving to the most densely populated areas (hint: that's where the fastest / unlimited data plans are located)
430274 No.15904197
>>15904172
Yes I remember those days, it was great. In short I agree with you fully, the video just annoys me.
ef03ed No.15904220
>>15904205
If only hamtaro would have blessed Mrhands with such knowledge.
10ce8c No.15904221
>>15904220
I wanna fuck Hamtaro
80e051 No.15904226
>>15903915
>tfw only have a 240GB SSD
b7c987 No.15904269
YouTube embed. Click thumbnail to play.
>>15903193
Is… is this guy the same voice actor behind Max from Camp Camp?
ba7ef8 No.15904279
>>15903734
Morrowind isn't even 700 MB you fucking moron
ba7ef8 No.15904281
>>15904056
>20 GB
>For a space game with no terrain textures except asteroids
nah
10ce8c No.15904282
>>15904279
Your brain can only hold 8 bits
ba7ef8 No.15904289
>>15904282
Your mom sucks cocks in hell
af2bc9 No.15904313
>>15903911
consoles have literally become underpowered PCs. The only real advantage they have anymore is exclusives and gimmicks.
58fff2 No.15904321
Visual novels on PC are main culprits of this shit
>Labyrinth of Grisaia - 7.06GB
>Magical Idol Michiru - 3GB
>Hatsuru Koto Naki Mirai Yori - 6.08GB
>Chaos Child - 8GB
>Nanairo Reincarnation - 3.5GB
>Hoshi Ori Yume Mirai - 7.13GB
The handheld versions of the same VNs generally take twice less space, but they're still bloated compared to an actual game. I recall "Maitetsu -pure station-" (the PS4 version released this summer) being a huge 12GB visual novel to install/download.
307581 No.15904325
>>15904321
Gotta have those high res .jpgs anon.
0fb7be No.15904347
HELP ME! IM RUNNING OUT OF STORAGE SPACE! HDDS should be cheap this time of year, right?
02fed5 No.15904348
>>15904347
5 TB for roughly $100, so kinda
ba7ef8 No.15904351
>>15904325
.jpgs are actually pretty space efficient when used as they were intended. It's much less efficient to store a complicated image with many changes in color, like a photo, as a .png. Those were intended for clean images to be used as logos and decor for websites.
58fff2 No.15904398
>>15904325
It's a mix of video files, pictures and sound files poorly compressed all together
>>15904347
I'm still used to the big 3D games taking between 4-6GB in general. 20GB is where it really gets fucking retarded, because the filesize is no longer about the amount of game content but the bloated files themselves. Like how Vanquish and MGR take up 25GB in HDD space, with 3/4 of the amount being the movie folders themselves. Even recent 2D platformers like Cuphead or Hollow Knight are bloated (>10GB), when games from this genre hardly went above 2GB before.
+3TB HDDs being cheaper nowadays doesnt justify this bullshit.
5e7430 No.15904400
>compresing
no it's because it's bloatware
02fed5 No.15904406
>>15904400
Whats not bloatware these days?
252ff1 No.15904413
>>15903249
Pirates don't give a fuck if their torrents take the entire week to complete, it only fucks over paying customers who buy on release date, they have to wait at least 2 hours for their games to install/download.
fb770a No.15904460
>>15903251
lol whiteknight wageslave detected
64ffc8 No.15904494
>I can't believe modern games with more content take up more storage space
>it's not like hard drives are getting cheaper or anything
fb770a No.15904501
>>15903995
Sometimes I think they purposely train devs wrong, as a joke
dd82ae No.15904503
>>15904494
What's the point of posting bait this weak?
67f784 No.15904506
>>15904494
>Modern games with more content.
>Most people seem to be bitching about CoD in this thread.
MORE CONTENT
dd1150 No.15904509
c595f2 No.15904514
>>15903211
I know you're baiting, but I can imagine this would be the (un)official response of some corporation or another.
6564a2 No.15904517
>>15903193
>How long is it gonna take until devs realize that downloading over 200GB of files per game isn't feasible and start compressing shit again?
When it stops being an inconvenience at best and becomes a big fucking problem. The only reason why optimization was a thing in a the first place because it was literally the only way to make a game, if you couldn't optimize you couldn't make a game. Storagewise, this is never going to be an issue since fallout 1 was over 500mb when gigabytes where the terabytes of their day. So the issue is going to be data caps than anything else.
6744dd No.15904522
>>15903995
>>15904501
>Kung pow literally fits in 16MB.
Yeah and watching it in that format gives you eye cancer.
6a3308 No.15904535
The inflated file sizes are thanks to audio files.
>everything must have a voice-over
>everything must be in multiple languages
Seriously, if you ripped the audio out of a lot of these modern games the size would shrink drastically. Mass Effect Andromeda would probably shrink from 55 gigs required to 10 for example.
afbe7b No.15904539
>>15903911
>Oh my god do people really have to put up with this on consoles?
I owned the useless, ugly, slow room heater that was the PS3, and I remember vividly being consumed by rage as that piece of shit had to install never ending updates all of the time. It's what turned me off console gaming forever.
9e18aa No.15904571
>>15904535
Nah, it's also redundant modeling and bloated textures too. Some of the music is shitty .ogg files.
6564a2 No.15904596
>>15904517
Oh god I thought of the most dumbest and jewish way of dealing with data caps. Set up a business solely for downloading big files so people wouldn't hit their data caps or as a side business if you do PC repair. The customer brings their storage device or you supply them one, heavily up marked up course, then call the customer when it's done so they can pick it up. It would work for the console market since the console is safe at the shop, as opposed to baby sitting it in a public wifi spot so no one steals it.
ffb746 No.15904611
>>15904321
>>15904325
>>15904398
wanted to try out some vns, thinking they're old bits of pictures and text, then i see the filesizes
e481b4 No.15904697
>>15903193
>that video
Why didn't he just leave for 20 minutes rather than crying like a little bitch holy shit. He should be glad it didn't take an hour to download those 600 megabytes like my old internet did.
dd82ae No.15904717
>>15904697
nigger why not just leave for 2 hours instead of crying like a little bitch?
afbe7b No.15904731
>>15904697
>You should never complain about things because it could always be worse
Good luck with that.
c2cfe6 No.15904757
>>15904501
>Click to random spot on video
>Wimp Lo Scene starts
4981d9 No.15904761
This will never be a serious issue.
>internet speeds aren't keeping up with file sizes
<invent new storage medium (e.g. Bluray) and sell more physical games
>storage media aren't keeping up
<upgrade internet and download more games
20 years ago people would have freaked out if you told them about downloading a 100 megabyte game, and today you could do so in under a minute easily (or store it in a flash drive the size of a toenail).
4981d9 No.15904766
>>15904761
Following up on this, I could easily see next-gen consoles adopting the Switch model and going back to game "cartridges," just selling them on memory cards instead of discs.
dd82ae No.15904768
>>15904761
We're almost certainly not going to see any similar sort of exponential gain. We aren't dealing with the same issues, now we deal more with heat dissipation and (a small factor of) the speed of light.
70664a No.15904778
>>15903193
It's deliberate. Large file sizes mean the game is harder to share. Repacking takes skill and time.
04a8f9 No.15904784
>>15904778
>harder to share
Anti-piracy measures will only ever be an inconvenience for paying customers.
6564a2 No.15904785
>>15904768
Not really, when push comes to shove, tape could make a comeback in the consumer market, specifically in a LTFS like format. The biggest issue would be the tape drives themselves.
c2cfe6 No.15904788
>>15904768
Internet speeds can easily achieve massive gains by simply adding more in parallel. If one bundle of wires can transmit 1 terrabyte per second, then a bundle twice the size can transmit 2 terrabytes. That's on the infrastructure side at least, on the end user side you have to deal with the Ethernet standard, but it's rare for that to be the bottleneck for anyone so I don't think they've put much effort into improving it.
4981d9 No.15904789
>>15904768
>implying storage capacity/transfer is anywhere near physical limits
You're talking about traditional computing/processor limits, which are indeed reaching diminishing returns for those reasons. Internet speed is a completely different story, and I guarantee we will live to see TB/s transfer rates. The story is even stronger on storage capacity; 15 years from now a 100 TB or even a 1 PB SSD will not be unusual.
dd82ae No.15904792
>>15904788
>If one bundle of wires can transmit 1 terrabyte per second, then a bundle twice the size can transmit 2 terrabytes.
The corporate kikes that own American internet would actually have to set aside a tiny bit of their profits for that one.
4981d9 No.15904797
>>15904788
This is accurate, and even when ethernet eventually (inevitably) does become a bottleneck, it can and will be replaced. Complete infrastructure replacement with fiber connections will make this entire discussion seem silly in retrospect.
06d797 No.15904801
Nonwhites can program, but not particularly well. Things like optimization are beyond them. That's why Japanese games are generally bloated and had limited save slots, and it's why as the gaming industry hires pooinloos the west is starting to follow the same path.
dd82ae No.15904827
>>15904797
>Complete infrastructure replacement will make this entire discussion seem silly in retrospect
We're still using TCP/IP which was designed 50 or 60 years ago. Software-wise, we can't and don't change shit. If you look at US infrastructure, we don't replace anything unless we absolutely have to or we've got money to throw into a fire pit before it gets returned to taxpayers. A complete infrastructure replacement is an absurd dream.
4981d9 No.15904844
>>15904827
Maybe not complete on the software end (stuff like TCP/IP tends to get updated rather than replaced), but I don't really see that as an issue for the foreseeable future. As for hardware, infrastructure replacement is already underway; I'm posting this over a recently installed fiber network in my city.
dd82ae No.15904892
>>15904879
yep that sounds about right
962377 No.15904906
How much of that 130GB is denuvo or some shit?
>150GB filesize
>game looks like shit
>game runs like shit
>game sounds like shit
>game plays like shit
Fuck this shit, let the games market crash again already damn
8a8420 No.15904931
just pirated some switch games and thank god none of them were bigger than 15gb
8da4c3 No.15904939
>buy a physical copy of Bayo 1 and 2 on Switch
>get a Bayo 2 card and a code to download 1
>they can't be assed to put two cards in the box
Looking further, Capcom's doing the same shit for all their collection releases. MegaMan Legacy Collection only has the first game on card, despite both games being small enough to fit on one card. The same goes for the Resident Evil Revelations collection, which has a download code for 2, which is a 26GB game which doesn't even fit on the system without an sd card.
This shit is so dumb it has to be intentional, like they're trying to wean consumers off of buying physical.
ee3724 No.15904945
The only "solution' you'll see devs use will be streaming shit. Like it or not, they won't fix their laziness when they can get away with it and/or alternatives exist that help keep them lazy.
84a511 No.15904946
154855 No.15904947
>>15904939
Long ago my friend bought the Lords of Shadow collection which was supposed to include not only the DLC but two other games if I recall, the box only had LoS 1 and 2, and a flier with like three codes for the rest of the stuff including the LoS1 DLC.
151cec No.15904959
I think there is some collusion between HDD/SSD manufacturers and the vidya industry to artificially inflate demand for data storage. Of course I can't prove such a thing, but it makes sense from a market perspective.
e0b016 No.15904963
>>15904494
>worst girl poster posts a bunch of bullshit
Imagine my shock!
8da4c3 No.15904973
>>15904947
Apparently it didn't even have 2, just an exclusive demo (2 was unreleased). It's just a glorified rerelease of 1 with the HD port of the 3DS game included. Is it really so hard to put the DLC and extras in the disc? They have to press new labels on the disc itself, might as well update the game data too.
>>15904959
I think if there were collusion, certain drive companies would be vying for partial exclusivity. Like how games like Crysis 2 were built for Nvidia cards, by abusing things that made AMD cards struggle. Imagine a game claiming to "load faster on Seagate drives!" while the game artificially adds load time if it detects a WD drive.
992b69 No.15904977
>Play a game with tons of content and is still being updated occasionally… Literally years worth of game time, a huge map with many many decent features and great graphics (for its time at least)
>20GB at most. Maybe another 6GB for high res textures
>Be entertained for a long time, still have plenty of room on your 1TB hard drive for lots of other shit
>Play a modern AAA game
>Over 120GB to download and install
>Will keep you entertained for maybe a year and a half at best
>Within the year a sequel comes out or a fucking better AAA game with 200GB memory requirement comes out
>Game runs like ass anyway due to shit optimization
Just because it's new and takes up more space on your computer, doesn't mean it's better.
I do blame shit tier optimization though. Yea I get it. It would take fucking ages to torrent something this big so maybe these asshats use it as piracy control but fucking hell it's like they don't even care about compressing anything these days… Even if it wouldn't effect the quality of graphics at all.
I hope you guys are looking forward to having to buy your petabyte hard drives to play your 100 terabyte vidyas some day
ee3724 No.15904984
>>15904959
If you count the psp/vita, where Sony makes the games AND the only sd card that works on the handheld before pirating, yeah.
f57493 No.15904995
>>15903193
23 minutes seems like nothing nowadays, I took home the new red dead with two hours to spare before work and it finished update/installing 3 minutes before I had to leave
e57fea No.15905001
>>15903211
>stop living in south africa
>>15904031
>[3 ms ping]
South Africa has better internet than most of the United States
e57fea No.15905011
>>15904977
>having to buy your petabyte hard drives to play your 100 terabyte vidyas some day
Nope, my 1 terabyte drive already contains all the games I will ever want until holodecks are a thing.
6564a2 No.15905013
>>15905001
>get great internet
or
>risk being murdered by a mob of angry niggers
Though call.
154855 No.15905018
>>15904973
That's the thing, not long before that, games like DMC3 when they got the Special Edition were packed in full, of course, because there was not that much interest in the whole DLC thing but still.
e57fea No.15905024
>>15904789
>we will live to see TB/s transfer rates
>traditional computing/processor limits, which are indeed reaching diminishing returns
PCIe 5.0 will only reach 63 GB/s, and that signal only has to travel a few inches from the PCIe slot to the CPU.
How is a cable going to transfer 1 TB/s over a few hundred miles?
Either internet transfer speed will max at around 63 GB/s, or we are not yet reaching diminishing returns on computing limits.
dd82ae No.15905094
>>15905024
Memory that sits inside the CPU and are the fastest things we've got. Architectures are built with them in mind, and read data from them is virtually free. So if you take a modern 8 core processor, read 512 MBs at a time, you max out at roughly 4 terrabytes a second. Normal RAM (on your motherboard) is roughly 120 GB/second. It's pretty ridiculous that people think internet speeds will be ten or twenty times our RAM speeds within our lifetime. Go back 30 years and get a somewhat pricey home computer like the amiga 500. You're looking at memory bandwidth at about 300 MB/second just for reading. We haven't even reached the lower-end RAM speeds of 30 years ago.
TLDR: Unless we suddenly shift into faster exponential growth than we've ever had, we'll die long before seeing TB/s transfer rates
dd82ae No.15905096
>>15905065
Why not just tag the posts and generate a relevant image to attach? That'll be impossible to detect
e57fea No.15905118
>>15905094
>Memory that sits inside the CPU and are the fastest things we've got
Right, let me know when you can plug all the world's servers directly into your CPU
>we'll die long before seeing TB/s transfer rates
seems likely. I bet it's theoretically possibly to reach 1TB/s, I just don't think we (humans) will pull it off.
3258de No.15905606
>>15905118
>seems likely. I bet it's theoretically possibly to reach 1TB/s
Aren't the big internet cable between continents already capable of over 1TB/s
00c698 No.15905620
>>15903995
fits is a strong word
b149d9 No.15905637
>>15904269
Yes, Michael is the voice actor for Max (and some other things actually)
b83857 No.15905672
>>15904494
Hard drives are only for storage these days. Games should be played on SSDs, which aren't as cheap.
c26b9e No.15905930
>>15904906
Denuvo binaries are around ~200MB. Which is gigantic for a binary, by the way.
>>15904939
It's because the publishers are cheapass jews who won't pay the cost of manufacturing physical cartridges
0760cc No.15905948
It's going to hit a ceiling with languages they can shove in and with having multiple FULL RESOLUTION COPIES of the same video with a different audio track stuffed into the game's filesize.
The absolute laziest I've seen and what took the most space was literally, The SAME VIDEO, not multiple audio tracks, but THE SAME VIDEO WITH DIFFERENT AUDIO in the game's files like 17 times.
0760cc No.15905952
>>15904494
>I can't believe modern games with more content take up more storage space
I have two games, one's 1.6gb and the other is 104gb
Guess which objectively has more things to interact with.
bc1583 No.15905958
I plugged my ps3 recently.
Why is it so inept at downloading? It took like 8 hours to download 10 gbs
0760cc No.15905962
ALSO
ANYONE SUGGESTING THERE'S MORE CONTENT IN NEW GAMES.
GOING BY DEVELOPER TOOLS WRITTEN THEMSELVES.
HALO 2 IS ~6.8GB (The map packs are like 1.2GB so like 8GB total)
HALO 5 WAS ~55GB LAUNCH DAY
GOING STRICTLY BY MAPS INCLUDED (INCLUDING CAMPAIGN MAPS)
HALO 5 CONTAINS 21% OF THE OCCUPIABLE GAME SPACE OF HALO 2
0760cc No.15905968
>>15905962
and before someone says it.
The comparison gets about 100 times worse if you compare it to Halo Reach with
>muh customizable items
5cdda6 No.15906054
It's amusing how a quantitative increase in technological capability has led to extreme qualitative deficiencies
the limitations of earlier consoles forced creativity and innovation in utilizing resources, can you imagine a game like Silent Hill or Doom or Star Fox being released today?
00c698 No.15906071
>>15906054
>It's amusing how a quantitative increase in technological capability has led to extreme qualitative deficiencies
it may have opened the door to it down the line but i wouldnt say its directly responsible.
bf8ba9 No.15906089
>>15906054
>can you imagine a game like Silent Hill or Doom or Star Fox being released today?
No because we are past the age of quality and experimentation, we are now in the age of algorithms. Why bother taking an unknown risk when you can just pump out the same shit for guaranteed profits? On top of pumping out the said same shit they're also taking content out every iteration and putting it behind a paywall as a bonus.
Marketers has found the formula and now they're manipulating the casuals and journalist cucks into defending them. As long as they dont royally fuck up like The Last Jedi or Fallout76 then they will forever stay in the green.
ee5774 No.15906093
>>15905013
Why choose when you can have the worst of both worlds? In America you get to not only have shitty internet but risk getting murdered by both spics and nogs.
512f56 No.15906104
>>15905013
>not genociding the Xhosa, Zulu and Sothoshits for the glory of the ZAR and the Boers
4db37c No.15906122
80 gigs of padded bullshit is unacceptable.
a7b320 No.15906188
>>15906089
Modern economy is propped up by predictive data. Someone realized in the 70s that stocks follow patterns and can be modeled. So computers predict trends and analyze it. Then someone realized they could analyze that with computer models and you get to today. Literally world economics and stock trading is driven by predictive models of predictive models of predictive models with no human element. It's so fucking fragile.
a7b320 No.15906192
>>15906122
>23.5 gb is acceptable
dd82ae No.15906209
>>15906093
Sign me up, but only if anyone who complains about spics or nogs gets blacklisted from every industry
8eebf9 No.15906245
>>15906188
It’s not fragile in any capacity. It’s unbreakable. The economy cannot collapse ever again. The entire world is one market, so there’s no outside metric by which to gauge it. No currency on earth is backed by actual money, so there’s no real-world system against which to weight the worth of an individual currency. They have total control at all times. No real crashes can or will ever happen again. Anything that looks like a crash is them SHORING UP THEIR POWER and CENTRALIZING THE OWNERSHIP OF LAND.
8eebf9 No.15906246
>>15906223
>move somewhere without free speech and gun ownership
lol, faggot
4af5ae No.15906255
>>15905962
Gotta have those high res textures and models?
2c017b No.15906259
>>15906188
>It's so fucking fragile.
Welcome to complex adaptive systems. It's extremely resilient and predictable, but you never know (and cannot predict) when that one fuckup - even something that happens with regularity - will occur under just the right conditions to cause a cascading failure. Just like the human body can survive serious catastrophic trauma, but a blood clot in some random fucking capillary in the brain can cause you to drop dead.
125f69 No.15906272
>>15906223
oh Euros and their butthurt.
dd82ae No.15906273
>>15906272
eurofags hate what they can't have
dd82ae No.15906283
>>15906277
if you're not american or european, you're worth less than shit and should stop shitting up this board
151cec No.15906297
>>15906283
You're Canadian, aren't you?
151cec No.15906300
>>15906283
meant for >>15906277
c4aa0c No.15906315
>>15906300
Not only did you reply to the wrong post, you failed quoting yourself when trying to point it out.
151cec No.15906339
>>15906303
<cucked by a traitorous president
>muh russia
You poor thing. I did not realize New Zealand still practiced lobotomies.
>>15906315
I'm a drunk, what's your excuse?
c4aa0c No.15906361
>>15906339
Excuse for what?
31fa66 No.15906368
>>15906339
I drink all the time and don't do shit like this. Being drunk isn't an excuse unless you're already braindead anon
036c2d No.15906374
>>15903193
>This can grow exponentially forever. How long is it gonna take until devs realize that downloading over 200GB of files per game isn't feasible and start compressing shit again?
do you really need to ask? things right now will seem like the golden days even half a decade from now
2e1c71 No.15906375
>>15906368
You obviously don't drink enough, anon.
Seriously, it is nearly impossible for someone who has drunk enough to act normal. Acting normal when drunk is fucking autism.
03de9f No.15907233
>>15903193
>until devs realize that downloading over 200GB of files per game isn't feasible
I'd say right around the point where it actually isn't feasible to do any more - which will be once people refuse to do it in large enough numbers.
>>15903249
This retarded argument keeps coming up so often that I'm starting to believe that people actually think this.
Not to mention that the pirated versions usually are (and that without any loss of quality) compressed to hell and back for smaller download sizes anyways.
03de9f No.15907245
>>15904321
Those sizes make sense if they are fully/mostly voiced.
58fff2 No.15907303
>>15907245
>Those sizes make sense if they are fully/mostly voiced.
How the fuck then Chaos Child is 1.8GB on Vita for instance, when it has the same amount of content (including all the gore since it was rated Z in Japan) as on PC, the latter being x4 the size in comparison. The other VNs also cost twice less the space on the handheld, but I doubt the porn scenes are what truly make the difference in size, considering handheld versions tend to have new content (like additional VA, characters, scenes and routes).
b83857 No.15907310
>>15907303
Probably lower res images and/or more compressed audio. Vita screen is only 960x544.
11d3ae No.15907335
How about we remove the 20 languages a game supports? I don't need to install the French version of the game.
11d3ae No.15907362
>>15904031
You could be in America. $80/mo for this shit.
11d3ae No.15907380
>>15905094
I work on "high end" industrial networking stuff. 10G fiber has been a thing for ages and people are now starting to migrate to 25G fiber. I have worked with SoCs that support 40G/50G and 100G fiber but that technology is very experimental, can barely get 25G working at line rate on 16 core ARM SoCs specificially designed for processing network traffic.
3258de No.15907396
>>15907303
>How the fuck then Chaos Child is 1.8GB on Vita for instance
Because ATRAC3+ (at-least I think that's still what's used for many VITA games feel free to correct me, regardless it's a format that has near the same compression levels as that) compressed audio takes less space that whatever less/uncompressed bullshit they use in other games
6011d6 No.15907425
>>15907362
>>15904031
And it's not even jewgle fiber.
c0e740 No.15907999
>>15903193
>and start compressing shit again?
Not going to happen.
Streaming is their endgame.
b73d11 No.15908016
At first thought the thread would be about how we are just increasing the filesize limit constantly and people just make webms as large as possible when the site isn't getting any more profitable.
c0e740 No.15908023
>>15904761
>20 years ago people would have freaked out if you told them about downloading a 100 megabyte game
In 1998 100+ MB games were already common, and pirates were already downloading them even on dial-up.
6b83a6 No.15908031
>>15908023
Yeah, isn't FO1 most of a gigabyte?
b73d11 No.15908059
>>15908023
Well also, he assumes that there is no limit to innovation. If the wheel can't be improved any more than it already is, well then just wait until someone invents a new shape and it will all be solved.
6564a2 No.15908260
>>15908031
It's about 650mb if you install the humongous version, which allows to play the game without the cd. The next big install was around 250mb I think. I don't know how much a 1gb hdd cost in 1997 but I bet it would be around $100-150.
e69648 No.15908290
What even is the cause of the massive filesizes these days? Don't give me that "compression" bullshit because 3D models and textures of shit quality don't fucking take up 100gb.
6564a2 No.15908346
>>15908290
>Don't give me that "compression" bullshit because 3D models and textures of shit quality don't fucking take up 100gb.
It is the lossless audio files and high res video files. They don't compress them because that takes up manhours little payoff since storage is cheap these days. Also if a game has multiple language tracks that increases the size of the game immensely since they have 5 or 6 languages. That's why in a repack of a game the language tracks are first to go.
2c017b No.15908383
>>15908260
>I don't know how much a 1gb hdd cost in 1997 but I bet it would be around $100-150.
Closer to $250~300 or more. 250MB~500MB HDDs were still pretty common place then.
2ec649 No.15908411
>>15906254
The only "but" is threatening something and even then the legal deterrant is for the action not the speech
As far as the founding fathers were concerned was any "but" should be immediately followed with "It is both my duty as an american and my right to shoot you in the goddamn face for attemtpting to legislate that."
b5f068 No.15908414
It's a push to popularize video game streaming.
107b01 No.15908459
>>15908346
>that takes up manhours
find /path/to/gamedir -iname "*.raw" -exec compression_program "{}" \;
It took 20 seconds to type that out.
At minimum wage, it works out to pennies.
dd82ae No.15909008
>>15908459
I think the reason they don't compress audio files is so even shittier computers (and consoles) can stream it in. Streaming in compressed audio is slow and computationally expensive, but massive chunks of raw audio are ready to be played.
dd82ae No.15909025
>>15909023
>24 TB
That's like $5 in tapes
6564a2 No.15909051
>>15909025
If you mean LTO tapes, not right now, because there's a lawsuit between Fujifilm and Sony.
3acd04 No.15909058
>>15909025
Excluding the significant initial cost of a tape drive, it's more around $50-100 depending on the LTO generation used. Gen 8 is fucked right now because of a lawsuit though.
c0e740 No.15909071
>>15908031
I don't know about FO1, but Quake 2, Half-Life, all are much bigger, HL1 I believe comes close to 1 GB in a full install.
>>15908059
Yeah, there's also that.
>>15908148
Fun times. And nowadays in some piracy sites I often see pajeets and slavs whining when the uploader puts a game on a "slow" host because they can't get more than 300 KB/s. Really pisses me off.
>>15908383
Not quite, by early 1997 they cost about half, and the smallest HDDs you could buy new on the OEM market were 640 MB models.
Pics were sourced from Feb 4th, 1997 Edition of PC Magazine:
https://books.google.com/books?id=ZwHxz0UaB54C
8731be No.15909078
>>15909071
$249 in 1997 dollars is $390 in 2018 dollars.
c0e740 No.15909088
>>15909078
That much of a difference? Damn.
25a0a9 No.15909208
>>15909008
That only applies to lossless. There's no reason for every piece of audio to use PCM sound instead of something like vorbis
dd82ae No.15909232
>>15909208
> That only applies to lossless
It applies to all formats, better compression almost always means more processing power required to decode when you're comparing the same format.
6b46f2 No.15909259
>>15903193
I dont think thats incompetence more than its just cheaper to not worry about compression and filesizes and offload the cost onto the consumer through bandwidth and disk space. Most of the file size in (((modern games))) comes from 20 difference languages of uncompressed raw audio.
42d4bb No.15909725
>>15906188
>the Patriots are real
ffdc2c No.15909772
>>15908290
A lot of those textures are just duplicates, several times over for each map/level
5007ec No.15909835
>>15904517
>Storagewise, this is never going to be an issue since fallout 1 was over 500mb when gigabytes where the terabytes of their day.
Up until the mid-90s, practically nobody had HDDs bigger than 100MB, even richfags rarely had HDDs bigger than 500MB. From their inception clear into the early 2000s, most CD-ROM games were played with the disc in the drive, and only a small executable actually installed on your HDD. So failing to use the entire 700MB for SOMETHING was widely seen as wasteful, especially when devs were trying to justify upselling people from the (1-15 diskette) floppy versions.
If PC gamers were still willing to put up with fishing out a 128GB BDXL-ROM to sit in their drive whenever they wanted to play a game, this would still be the case.
5007ec No.15909837
>>15909835
Oops, wrong pic.
46cde4 No.15909843
459183 No.15909882
>>15905013
That happens in America anyways
634ef9 No.15909924
>>15906303
>>15906283
>>15906272
>>15906273
>>15906223
>>15906246
>>15906254
blow your brains out
634ef9 No.15909933
6564a2 No.15909960
>>15909835
I did neglect to mention that install of fallout 1 was only the biggest install so you wouldn't need the cd to play it, the smallest install was about 10 mb or less. I do remember that I used the cd/dvd-rom drive a lot to play games except for emulation until around 2007ish right around when tf2 came out since steam got it's shit together by then.
>If PC gamers were still willing to put up with fishing out a 128GB BDXL-ROM to sit in their drive whenever they wanted to play a game, this would still be the case.
I'm too spoiled by usb drives to go back to read only drives. That being said I would like a consumer grade of LTO tape that has a ltfs format for shits and giggles.
>>15909882
Only in the ghettos anon, south africa in it's entirety is one whole ghetto so to speak.
5007ec No.15909985
>>15909960
I remember during the early days of CD-ROM, FMV games and Myst-style adventures were the only thing that actually used the entire disc, so the rest was invariably filled with demos, patches, and trailers for the publisher's other games.
>LTO
The tapes themselves are actually still the cheapest storage media there are on a $/TB basis, but since the only people that use them are giant corporations, the drives cost thousands of dollars, so they're completely impractical for individuals to buy. I blame the death of consumer home electronics tape formats (Beta, 8mm, DAT, DV, etc.), which kept corporate greed in check because they spawned derivative computer backup formats for competition whenever the computer tape vendors got too complacent.
596e31 No.15909997
>>15904146
So what the fuck is the point of owning a console if it's worse graphics, worse framerate, and now also stupidly long install times that don't exist on PC? If you buy a Steam game, it downloads it at your maximum connection speed and when you launch it, it installs in less than a minute. AND, it can do auto-updates in background while you browse the internet and whatnot.
48f70d No.15909998
>>15904697
I never watched much Roster Teeth, but I do know the guy raging about shit was his entire shtick, they would purposefully give him certain games to see how pissed he would get.
And him playing Ninja Gaiden 2 is honestly hilarious
6564a2 No.15910011
>>15909997
>So what the fuck is the point of owning a console if it's worse graphics, worse framerate, and now also stupidly long install times that don't exist on PC?
Exclusives, local co-op which is fucking dead except for nintendo games and couch play. To be more specific couch play multiplayer, while you can play pc games with a controller, it's not wise to do so in a online pc fps.
9e7ebb No.15910037
>>15909985
>cheapest storage media there are on a $/TB basis
It's not just about how cheap it is, but how fast the read/write of data is. Even if someone would come up with a 1TB MegaBluRayDVD, they would still be slower than conventional hard drives, so people would still use those, even if the hard drive is more expensive.
dbddf7 No.15910053
>>15909078
seems legit, shit is cheap nowadays
5007ec No.15910101
>>15910037
Oh, sure, for actually playing games on or whatever. But if you weren't wasting HDDs on all your 2x redundant backups, taiwanese puppetshow collection, ROM fullsets, etc., then you'd have a lot more room free for games you're playing.
>1TB MegaBluRayDVD
Anyone else still bitter over the vaporware of all those holographic petabyte discs you've been reading news of in tech mags back to the early 2000s?
b83857 No.15910169
>>15909985
That looks cool.
9db21d No.15910521
>>15909725
They are based on what anon said, so yes.
c0e740 No.15910533
>>15910011
>local co-op
>couch play
>couch play multiplayer
Nowadays these are as easy and simple on PC as on a console. I'd say the main advantage of consoles nowadays is that despite having bullshit such as installs and update patches these days, they're still more practical for computer illiterate monkeys, and less cheaters in online multiplayer.
>>15910416
Shit. It all makes sense, and whatever way this ends, we're fucked short and mid term.
aaa63e No.15910622
>>15903911
In the future they might start using day one update time as advertising space.
>>15904172
At least a couple of games on the Switch actually had the "fuck you, you're updating if you're online" process.
463eeb No.15910734
>>15903193
This is actually the reason why I quit most peecee games I used to own, specifically TF2. There is no reason why a bunch of hats could be this heavy on the game AND be necessary for your experience.
159e12 No.15911034
>>15909008
>what are ASIC decoders
Do you think a cheepo mp3 player is a super computer?
>he doesn't remember when mp3 playback required a decent computer
159e12 No.15911043
>>15910037
>how fast the read/write of data is
Get a SAS LTO drive and talk to me about speed.
Sequential only of course.
ca01df No.15911046
>>15903878
With modern CPU firepower there is no reasons to not compress.
ca01df No.15911065
>>15910037
Reading speeds are fine its random access and file seeking is the problem with the tape.
f9d9a1 No.15911071
>>15903878
>I have never considered any one a shill before
Then you're too stupid to be here.
>Internet today is good enough in most countries to send it uncompressed.
You're completely fucking retarded if you believe this.
af2bc9 No.15911080
Laziness and anti-piracy practices. I might download flac files of songs but I don't think there is any reason to have 35gb of uncompressed audio. Maybe for an orchestral track but high fidelity groans and grunts seem like wasted space to not compress. Textures might be okay to leave uncompressed determining how highly detailed they are.
ee96a8 No.15911087
>>15903193
I swear, gamers are equivalent of female drivers: they use some piece of technology but have no fucking idea how it works. Make a game with lightning-fast loadings — they complain about the file size, make a game that weights nothing — they complain about the loading times or ugly graphics. It's a balance. There's no possible way to have a photorealistic game that fits on a DVD disc, at least not with they way (((we))) chose to do home computing.
0824be No.15911091
>>15903193
>developer defenders claim they make the files sizes large to prohibit piracy
>reality developers make the files that large because they are lazy.
>>15903217
there are anons who defend large files sizes because they are retarded PC mustards from reddit who think spending $300 on a 1TB SSD is an affordable alternative to consoles.
e15633 No.15911352
>>15903193
>How long is it gonna take until devs realize that downloading over 200GB of files per game isn't feasible and start compressing shit again?
Never. It's another piracy deterrent, just like day-one patches. normalfags won't care as they're convinced bloated games are normal.
>>15903257
Even with repacks I'm sure filesizes are larger than they should be. And even if they're not, pirates are the ones who are affected more by those filesizes, downloading at 500 kbps from a shitty fileserver without download resume support.
ddc947 No.15911355
>>15903217
I definitely have. It's always the same:
>lol fag just get better internet.
Nah, fuck that shit. Compress your fucking files.
dd82ae No.15911433
>>15911352
> And even if they're not, pirates are the ones who are affected more by those filesizes, downloading at 500 kbps from a shitty fileserver without download resume support
When was the last time anyone did something that stupid? It takes one guy to throw up a torrent.
f9a567 No.15913463
>>15911352
I live in Australia and the max I ever get from any server is around 300kbs. Doesn't matter if it's a torrent or a legitimate download through Steam. I still buy games from retail because I am willing to pay more for an install CD. Nothing makes me angrier than when a PC game, bought in store, only comes with a download token and no install CD. I can't even return it because they can't confirm I didn't use the CD key. It's fucking bullshit and I hate it so goddamn much.
I never buy anything if I see the download is more than 40gb, if the repack is lower than that I will pirate. The only exceptions are when I drive to my friends with faster internet and take the files on a portable hard drive or USB stick. But our tastes in vidya rarely intersect. So it's not often that I do that.
5007ec No.15913481
>>15913463
Isn't there a massive difference between Aussie servers and servers elsewhere?
t. -Hawaiian
1ddb2f No.15913814
>>15911352
>piracy deterrent
Its also a customer deterrent. Some people can't waste bandwidth on uncompressed garbage.
0fb7be No.15915396
>>15910533
>consoles
>less cheaters
there are far more cheaters on console than there ever will be on PC, theres an entire industry on selling kids and teens hacks on consoles, modding their controller or other shit. on PC you wont get as many cheaters as they just get banned or kicked from the server and they are always obviously cheating
02fed5 No.15915403
>>15915396
Depends on the game. Rockstar of David gives no fucks about cheaters practically frying others' GPUs with menus on the PC version of GTA.
dd82ae No.15915442
>>15915403
>Depends on the game.
Everything varies, but if you're a dumb fuck you'd say that you can't REALLY tell if a hundred dollar bill or a penny has more value because there's one misprinted penny out there worth $5000