It seems like a lot of games open their games with something dull, by the numbers or its so shamelessly a tutorial it breaks immersion and kills replay value when you think 'ugh, i gotta go through that again?'
What openings did you like a lot this gen, even if the game itself was kind of lame since i loved the opening to The Last of Us but the shoulder high wall shooting and crabwalk baby stealth gameplay after was dogshit.
For example:
>Arkanes 'Prey' is released. Knowing how Bethesda scammed the original Prey 2 devs i dont buy it on release, but after a year of gushing by friends i pick it up
>Game starts with you in your apartment, heading into new job to take some tests
>On helicopter ride over there game appears to bug out and blue screen for a second
>When you get to the building they appear to have fucked up and the same scuffs on the floor texture are on the floor you enter and leave
>Tests are beyond baby simple but the testers act furious when you do the obvious
>Then the cup on the testers desk turns into a black ball of smokey tentacles and it pickles him to death in front of you
>Black and wake up in the room again
>This time smash the window to your apartments balcony, it breaks revealing its actually a screen. You are living on a soundstage.
>The blue screen was the fake helicopter ride screens bugging out
>The scuffs on the floor were because it was the same floor with set pieces being rearranged during a fake elevator ride
>You find notes on a computer saying you have been a gineua pig for tests for months to see if you can use the powers of these alien mimics by injecting bits of them into your brain
>Now the mimics are out and multiplying and its time to escape
>But after leaving the lab you find yourself looking at the earth from orbit in the lobby of this space station on lockdown. System Shock/Deus Ex rules apply, figure your way home fucker.
The game was in gameplay terms basically just a better Bioshock and overall it was fun but left you wanting some more vareity but on replay you really appreciate how the opening tricks the player into thinking the teases that break the illusion are just bad game development when its actually bad development quality of the team running the tests in a very meta way.