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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 7e1dfa8ff8f4a63⋯.jpg (101.59 KB, 1200x630, 40:21, 084231.jpg)

cf9ea0  No.15895929

It seems like a lot of games open their games with something dull, by the numbers or its so shamelessly a tutorial it breaks immersion and kills replay value when you think 'ugh, i gotta go through that again?'

What openings did you like a lot this gen, even if the game itself was kind of lame since i loved the opening to The Last of Us but the shoulder high wall shooting and crabwalk baby stealth gameplay after was dogshit.

For example:

>Arkanes 'Prey' is released. Knowing how Bethesda scammed the original Prey 2 devs i dont buy it on release, but after a year of gushing by friends i pick it up

>Game starts with you in your apartment, heading into new job to take some tests

>On helicopter ride over there game appears to bug out and blue screen for a second

>When you get to the building they appear to have fucked up and the same scuffs on the floor texture are on the floor you enter and leave

>Tests are beyond baby simple but the testers act furious when you do the obvious

>Then the cup on the testers desk turns into a black ball of smokey tentacles and it pickles him to death in front of you

>Black and wake up in the room again

>This time smash the window to your apartments balcony, it breaks revealing its actually a screen. You are living on a soundstage.

>The blue screen was the fake helicopter ride screens bugging out

>The scuffs on the floor were because it was the same floor with set pieces being rearranged during a fake elevator ride

>You find notes on a computer saying you have been a gineua pig for tests for months to see if you can use the powers of these alien mimics by injecting bits of them into your brain

>Now the mimics are out and multiplying and its time to escape

>But after leaving the lab you find yourself looking at the earth from orbit in the lobby of this space station on lockdown. System Shock/Deus Ex rules apply, figure your way home fucker.

The game was in gameplay terms basically just a better Bioshock and overall it was fun but left you wanting some more vareity but on replay you really appreciate how the opening tricks the player into thinking the teases that break the illusion are just bad game development when its actually bad development quality of the team running the tests in a very meta way.

1f860a  No.15895950

It's even better than System Shock 2 for me. I think the original Prey was boring but this game was fun.


cf9ea0  No.15895967

>>15895950

SS2's does the job but doesn't really pull off a good sense of passing time. In Prey you can loot the apartment and read your emails and stuff before taking the helicopter then wake up again and find the stuff is back but in different places and you get a sense of repetition with no idea of how many times its been done. In SS2 your training in game takes about 5-10 minutes but its meant to be a few years. You can't really feel that either. Maybe some newspapers on tables that change as some situation in politics escalates or something could have helped.


13646b  No.15895969

>>15895929

How this wrench is supposed to work.


5bea8f  No.15895972

Godzilla opening was pretty fun.


4d19ee  No.15896085

File: 8c1d4c2f0af62f8⋯.jpg (38.63 KB, 374x374, 1:1, huh.jpg)

>>15895969

Maybe the bottom part slides down?

How do gamedevs even fuck up a wrench? A wrench is a pretty fucking basic tool, you should be able to tell how it works just by looking at it. Even if you consider that the twists could have been added to make it more effective as a weapon it still doesn't make any sense, because why is the second rod so long in the first place? It's like they thought a pipe wrench operated like bolt cutters or something.


4cdcae  No.15896100

>>15895969

you hit nazi with it, I mean that's how you use wrench, righ?


1f860a  No.15896112

>>15895969

It's a futuristic wrench with a hydraulic jaw,


e95874  No.15896119

>>15895929

>no morgan Yu are the aliens

Kill yourself arkane shill, i don't give a fuck about your dishonored gay nigger trannies in space.

It's nowhere near system shock either.


950f83  No.15896123

File: abac4fd1ce06508⋯.webm (2.44 MB, 1280x720, 16:9, marxist-bbq.webm)


e95874  No.15896147

>>15896085

>How do gamedevs even fuck up a wrench?

It's a wrench for punching nazi aliens. Do you think a single tranny soychugger even saw a wrench in its life?


98002c  No.15896150

>>15895929

Too bad the intro has absolutely nothing to do with the rest of the fucking game.


cf9ea0  No.15896170

>>15896150

Didn't you finish it? the ending reveal is that the entire game was the simulation/test and you are in fact a mimic being injected with human brain matter being tested to see if it can show humanity. The opening is an inverse metaphor for the ending twist.


537772  No.15896178

>>15896123

>the joke

>your head

I don't think that post could have been anything but satire.

On topic, I thought the opening of nu-Spiderman was okay. Not as immediate as I would have liked but you do get into the swinging pretty quickly, and you can roam in the damaged suit for as long as you want before doing the main story.


8bffb4  No.15896189

File: 29ec750280489ab⋯.jpg (60.34 KB, 1000x1000, 1:1, ridgid-pipe-wrenches-31010….jpg)

>>15895969

>>15896085

It's pretty obvious how it works. You use the bolt on the right to adjust the jaw. Basically the same as pic, but just the moving jaws reversed and an added spiral handle which can be explained off as some structural thing.


13646b  No.15896201


e95874  No.15896207

>>15896189

Look closer arcane shill, in the picture it's closed, and there's no way to open it due to the knob being already at the top, blocked by the immobile part.


998626  No.15896211

Nier Automata had a really good opening.


8bffb4  No.15896220

>>15896207

The LOWER jaw is the one moving in the Prey wrench.


19c519  No.15896221

File: 72f60a2f5c747e0⋯.jpg (32.26 KB, 318x409, 318:409, Eat Banana.jpg)

>this generation

Mario Odyssey

Super Smash Bros

Monster Hunter GU on Switch

Dragon Quest XI on Draconian Mode

Nioh

Nier Auto-tomato

BoTW

Yakuza games

Bloodborne

Persona 5

Crash and Spyro remakes

Xenoblade Chronicles 2

Sonic Mania

Mega Man 11


13646b  No.15896225

File: ade759d2de9f103⋯.jpg (76.42 KB, 570x760, 3:4, wrench.jpg)

>>15896201

Shit wrong button

I thikn it should work like pic releted.


98002c  No.15896233

>>15896207

Are you blind? You should look closer.


cf9ea0  No.15896239

>>15896225

Careful anon, you aren't "signal boosting the right narrative" and don't want to trigger them.


b257d5  No.15896258

>>15896233

Why don't you explain yourself, soyboy?


98002c  No.15896285

File: 708e05fe1e2d6ff⋯.jpg (74.85 KB, 335x488, 335:488, Bowl of Stupid.jpg)

>>15896258

>lecture me about how the wrench works because I'm too retarded to figure it by looking at the picture

I'll give you a tip shit for brains; look at the lower jaw.


86a854  No.15896295

File: 2244d2bc59edcfa⋯.jpeg (12.66 KB, 300x168, 25:14, images (4).jpeg)

>>15895929

>>15895950

>>15896170

Played it twice last year and it's shit.

I've seen you shilling for the garbage DLC that released 2 days agobas well, kill yourself Discuck shill.


cf9ea0  No.15896300

>>15896295

>Its a '/v/ is only one person when it doesn't agree with me' episode.

Whats it like being a stereotype?


c1ed85  No.15896314

File: 9a4402c19f436a3⋯.jpg (45.04 KB, 640x480, 4:3, DeusEx 2013-02-23 14-31-53….jpg)

Remember when a game's tutorial was separate to the main game?


325f24  No.15896320

>>15896207

>>15896085

>>15895969

I can't believe we have niggers this fucking stupid that a goddamn wrench needs to be explained to them.


e95874  No.15896324

>>15896314

remember when games had manuals you could read to familiarize yourself with the basics?


86a854  No.15896327

>>15896300

What's it like being a shill for a shitty clone of a shitty game OP?


0772d8  No.15896331

YouTube embed. Click thumbnail to play.

Prey's intro is one of the best ever. In just a few minutes you:

> know the hero (young injun wants to leave reservation for something better)

> know his personality (tough guy act, but emotionally repressed)

> get foreboding (grandfather predicts something bad is about to happen)

> know his place in the world (tools = he is a mechanic, so not wealthy)

> learn his conflict (girlfriend doesn't want to leave as that'd mean abandoning their roots)

> witness his strength (fights back when attacked by drunk rayciss wypipo)

Whereas, in NuPrey, you explore someone's fancy apartment.


8bffb4  No.15896336

>>15896320

Yea. If you wanted to critisize Prey there is a lot to critisize, but the wrench is fine.

Relating to the thread topic though. RDR2 has one of the worst openings I've ever seen in a game. Good thing I'll never have to play through it again.


0772d8  No.15896340

>>15896324

Remember when they had a readme.txt?


e95874  No.15896345

>>15896331

<nuprey

>trailer shows Morgan Yu looking in the mirror checking his eyes

>real game doesn't have mirrors

BRAVO


86a854  No.15896357

>>15896345

>Game asks if you're male or female

>Even shows your face

>Game implies you look visibly different when you choose Typhoon related upgrades

>Go to bathroom

>No mirror

NuPrey is a fucking joke


1f860a  No.15896404

>>15896314

>>15896324

>>15896340

I prefer having tutorial message boxes popping up during gameplay that can be turned off anytime from the main menu than having any of these shits.


93e77a  No.15896477

>>15896314

I miss this so much. I progressed in Deus Ex entirely without looking at walkthroughs because it was well designed. I want to place it in my own games.


10ba06  No.15896490

Kingdom Come had a good one, introduced a bunch of mechanics and gave you a big emotional push to get invested in the story.


2be627  No.15896536

>>15896331

I love brief, dense storytelling like this, and it really disappoints me that most hack writers don't understand the craft enough to execute it well. The opening of Die Hard is still a gold standard for conveying information to the viewer without him realizing the information has been conveyed at all.


5c5bba  No.15896547

wait, this game is good? it looks like absolute shit. it looks like a simplified version of prop hunt in tf2.


8bffb4  No.15896583

>>15896547

The prop hunt is a DLC. I'd say the main game is a decent 7/10.


081fa2  No.15896607

>>15896324

Yeah, I never read them. Real men play around with the game until they figure it out.


5c5bba  No.15896667

>>15896583

isnt the main game essentially a prop hunt game? isnt that how all of the enemies in the game are designed?


bbf6a1  No.15896698

>>15895929

The intro was fantastic, but it set the bar too high for the rest of the game imo.

The game was enjoyable enough.


8bffb4  No.15896722

>>15896667

There is one enemy type like that, so no.


5c5bba  No.15896735

>>15896722

got any decent gameplay footage? everything i've found has either hiding spiders, or hiding big guys that first need to be shot with bubblegum, then shot/smacked with something else.


8bffb4  No.15896807

>>15896735

Not really. I just loaned it from the library and played through with my roommates PS4. The first enemy is the mimic and later on there is a greater mimic, they morph into items and ambush you. The other enemies don't morph into anything and are just pretty much normal enemies just hanging around. Not a lot of enemy variety though, like 6 or 7 different types that vary in abilities. The beginning is pretty good but some time before the halfway point it starts going downhill fast and the lack of variety becomes clearer with backtracking and respawning enemies. I'd still recommend it if you can get it for free.


5c5bba  No.15896826

>>15896807

>respawning enemies

>back tracking

>game goes downhill even as more enemy types are introduced

it sounds fucking awful from what you just said, but you liked it? what about the game is good?


86a854  No.15896876

>>15896826

The open ended levels

That's about it and the tunnel section will make you take a break because it's god awful.

Everything else is half assed and barely build upon the nice ideas they had.


8bffb4  No.15896915

>>15896826

It has a pretty good pace at the beginning when you're exploring the space station, doing the main quest and constantly getting new shit in your face. The bad thing is that they run out of space station and new shit somewhere around the midway point and that's when the recycling starts. You have the 2 most uninteresting areas left to explore and all the enemy types are old news. First half for me was 8/10 and the second was 6/10.

What I liked was the artstyle, the alternate history setting, the zero-g EVA, pretty much only the first time exploration, recycling charges, multiple ways of getting through obstacles, I also liked some of the sci-fi concepts and the fact that the station felt lived in. The gameplay wasn't horrible but nothing to write home about.

>>15896876

I kinda liked the G.U.T.S.


5c5bba  No.15896936

>>15896915

so the appeal of this game is the exploration and the environment? … not the shooting or any gameplay elements? the gameplay footage makes it look like a walking simulator.

is the shooting/combat satisfying? is the movement system fun? got any examples of what the fun is like in this game?


3948b6  No.15896942

>>15895929

Fallout 76 had a good opening. It went into the trash that easily.


8bffb4  No.15897160

>>15896936

Well it's an FPS in the same way Deus Ex is an FPS. The movement system is pretty fluid I guess. You can go pretty much anywhere if you've got the Gloo gun and skills to use it. I went in with a shotgun tanky movement build and had fun even though the effective range of the shotgun is like point blank. The handgun is a shit. You can use the enviroment and the tools you get for some fun kills, but I had most of my fun by exploring the space station. If you get bored of the combat or don't have bullets you can pretty much run past enemies if you've got the neuromods. Just pirate it and try it, you'll know in the first hour if you're going to like it.


f06d18  No.15897174

>>15896936

it's not even close to a walking simulator, anon but the shooting is… so so. At the start of the game your weapons are weak and your resources are low so you get into some pretty tense shoot-outs/hide-n-seek moments where the mimics are actually pretty dangerous and the human sized ones can fuck your shit up. This results in you picking your fights, using melee, caring about your environments and actually leads to some tension because you're not in no shape for constant fights. The goo-gun is also really neat and I think underrated for it's abilities and just being fun to us.

But after you get some upgrades and the shotgun, combat mostly becomes a matter of severely fucking up the other guy before he has a chance to do something gay to you first. You can often one shot most basic enemies and your only problem moments are in areas with the corruptors spamming turrets and the robots at you, but even that is a cinch once you realise the entire game is a rock-paper-scissor system of what beats what. Even the super typhon becomes something you want to see because it's basically a giant exotic-resource pinata.

I really enjoyed it for the most part and if they had called it anything except Prey it would have avoided a lot of the casual shitting on it from people rightfully pissed that Prey2 died for nuPrey.


b67f1e  No.15897207

>>15896936

The game is like system shock if you've ever played it. The focus isn't necessarily around gunplay and the weapon system is balanced around that. The game is more about navigating your way around obstacles instead. This means there's something like five or six guns total, but there's also a whole bunch of psionic attacks you can spec into instead. Ammo is very limited and there were plenty of spots where I was totally out of ammunition and there was a massive threat I had to take out.

To use an example of what it's like, there are segments in the game where you're up against corrupted robots. I saved ammo by stunning the robots with a stungun and then using the hacking skill (which I had to invest in) to turn them over to my side. Said robot was effective against the other enemies on the level. If I didn't take hacking, and I took something like "combat damage" or "weapon upgrading" then I'd be more likely to just walk up to it and shoot.

Hacking also let me get past doors and locked safes without much trouble whereas otherwise I'd have to look for Audiologs, in emails and other clues to find the right access code or find the right corpse to get the keycard. Sometimes there's big boxes and crates blocking doorways and shafts. If I take the "leverage" skill I can move them out of the way, or I can use a recycler charge to blow them up, but those are useful in combat and they're expensive to make.

It was pretty enjoyable. It was nice to have a game where you can use your noncombat abilities to figure your way around problems. The game gets kind of meh towards late game when the typhon stop being a huge problem because you know how to deal with them and you have the wherewithal to deal with them. I think one of the things it could have done without is the mimic detector psychoscope upgrade, because it trivializes them.


503c59  No.15897291

>>15897207

The fact that the game rewards being resourceful is what I loved about it. You COULD use a recycler charge to clear a blockage, but you can also use an explosive cannester. That only moves the physics props around, not destroys them, but it still works in some situations. Also the mimic power, which at first just seems to be used only for stealth, can also be used like a Morph Ball to get into small spaces. If you have Leverage 3, you can force open unpowered doors, which doesn't seem that useful since most doors are powered… But there are several areas where you can throw the breaker and unpower them manually. Or you could just use your stun gun to short the door out temporarily by shooting the control pannel, then forcing it while it's considered "unpowered" before the short wears off. There's a dart gun in the game that can press buttons and touch screens at a distance, and can be used to open certain areas (this is INSANELY useful in the Mooncrash DLC, since the recycler and fabricator in the lab area are keycarded off. Smash a window and shoot a dart at the manual override and you don't have to find the card)

Hell, there's even an item in the game called the Reployer. It doesn't do anything and there's a running gag that, despite there being dozens of them scattered across the space station, no one knows what they actually do. But if you use a Recycler Charge on them, suddenly this seemingly useless piece of machinery becomes a potential resource, because they produce large amounts of mineral and synthetic materials when recycled. Turrets and operators, live or destroyed, also provide these resources in large quantities, so stack a few of those on top of a Reployer (or just stack some Reployers if you have Leverage 2) and you'll get far more resources than you would have spent to make the charge.

I love it when games reward stuff like that.


c5bfa9  No.15897458

>>15897207

>>15897291

Fuck off Todd, nobody is interested in buying your System Shock knock-off.


e95874  No.15897498

>>15897207

>The game is like system shock if you've ever played it

>game is in space

<hurr durr it's like system shock

No it isn't you faglord, it's LITERALLY dishonored in space, but with even uglier "human" models.


b67f1e  No.15897822

>>15897498

It's a system shock clone though. That's not an indication of its quality or anything, but it's still a clone. I was mostly describing it for the dumbshit anon I was responding to. Dishonored was more like a thief clone.

>>15897458

I didn't really get that much out of the game. It has a nice opening and atmosphere, and some nice solutions to problems. But it gets kind of samey towards the end. All the problems are have the same 5 ways of solving them. Honestly I'd have lost nothing if I hadn't played it, which is better than some shit which playing them were somehow worse than doing nothing with my time.


49e65a  No.15897904

File: 044c81580f44cd5⋯.webm (5.43 MB, 960x540, 16:9, prey_nerf.webm)

File: 9e7c419a4d43755⋯.webm (3.89 MB, 960x540, 16:9, prey_powerslide.webm)

File: d9d5fbdd2e16fa1⋯.webm (4 MB, 960x540, 16:9, prey_we_are_ogre_now.webm)

>>15896735

You can do some cool shit here


e8a3ad  No.15898525

>>15896123

way to go dumbass


4027c2  No.15898558

>>15896207

bruh look at this DOOD


0937d1  No.15898724

>>15895929

They stole the intro from deus ex 2. Just made it more cinematic and

"impressive"


86a854  No.15898911

>>15897160

>The handgun is a shit.

>Literally the only weapon worth having against anything but the Giants since ammo for it is everywhere and dumping entire mags into them from long range is effective as fuck

It's like you didn't even play it




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