>>15903349
>Has anyone played Boom Blox or it's sequel, it's motion controls were good right?
I played both of them. They mostly use the pointer, with motion controls being used just for force. For example, you aim with the pointer where you want to throw the ball, then you hold down the button, make a throwing motion and release the button. All that matters it the force you release it with (and of course where you were aiming at), but the motion itself of the toss is not important. It works pretty well that way.
The game itself has many modes of play, and not all of them use throwing. There is for example a lightgun mode where you just point and shoot, or a Jenga-like mode where you pull out blocks using the pointer like a mouse cursor. The pointer is the most exact part of the original Wiimote controls, so that was a good choice.
>>15903630
I hated the gimmicky motion "puzzles". The gameplay with the pointer for aiming was fantastic, but all those gimmicks you constantly had to do with the motions were bullshit. The novelty was lost after the first time already, but they kept doing it throughout the whole game. Instead of just pressing a button to interact and have it done in like a second, you now had to pull back the remote, twist it and push it back in for no good reason. Once or twice is tolerable, but this crap adds up.
It's really a shame the Wii was not used for more FPS games, it was the perfect console for this sort of gameplay. When I look back at the Wii I see nothing but wasted potential.