I recently started playing Hades' Star.
While it has P2W components, the entire game is build upon checking in every now and then. You can do something every two hours, but you don't fall much behind hopping on only twice a day.
The p2w however is so ridiculously expensive no one does it.
It's a spaceship base builder. You get a star system that belongs to you, but it's hidden, you need to gradually scan sectors, reveal, colonize and upgrade planets, build an upgrade space stations ect.
Three resources, credits being what you pay everything with, gas to power spaceships and crystals being the premium currency that skips wait times or buys the former.
You have three ship types. Transport Ships carry shit, obviously. They carry wares around planets (planets automatically generate them), artifacts in missions and relics in clan missions.
Miners mine asteroid fields for gas. They also barely cost anything to move around, but are slow as fuck.
Battleships are the only ones directly fighting. Combat (everything, really) is 2D top-down and you use waypoints to move ships. Waypoints are planets, stations, asteroids or jumpgates. Battleships target the nearest enemy and fire until it's dead, then repeat that. This goes for everyone including the AI-ships you constantly fight. Positioning to actually get the targets you want is key, or you just take a weapon that shoots multiple things. Non-combat ships essentially have 1HP, they die instantly to anything that targets them.
A key system is the modules. Each ship has several module slots of different types. Transporters have mostly trade slots and can get one utility module. Miners mostly mine slots and later one utility as well. Battleships always have one weapon and one shield and get multiple utility slots with levels.
In your system, enemies only appear when you scan new sectors. However, you will often do Red Giant missions, where you jump to a star about to explode, fight the AI ships around and get to planets to get artifacts. Those you can either destroy for some credit and gas, or research for much more than that. Researching also unlocks technologies. However that takes time and you only research one at a time so you end up destroying what you don't need so you can get more.
The clan missions are somewhat similar, except less AI, an enemy clan, everything takes 600 times as long (missions last 5 days), some tweaks in modules and you need to mine and deliver gas to quickly form relics. Clan with more relics wins, gets better rewards, both get to keep their relics which levels the clan for some minor benefits.
Quite new are the battle royal blue star missions where it's just five battleships and some AI and you try to survive. Since you need stuff to jump to you can can't target things outside of the shrinking area you survive in, this is more of a chess game where you get yourself into a good spot for the final jump when possible waypoints disappear.
For having essentially no graphics, it's a fucking massive battery drain. The top clan is called time lords, but you don't have to interact with them.