857c56 No.15873449
>Inti Creates Co., Ltd. is a Japanese video game development company. Formed by ex-Capcom staff in May 1996, they are best known for developing games in the Mega Man series.
These guys are pretty awesome when they're busy not being lead by the nose by Inafundme. Blaster Master Zero and Bloodstained: Curse of the Moon were really enjoyable.
Would you like to see them take on Metroid or NOT-Metroid title?
715f67 No.15873464
>>15873449
>Bloodstained: Curse of the Moon
Please tell me this isn't a menstruation simulator.
857c56 No.15873473
>>15873464
Well, it does have a female playable character but you can kill her instead of recruiting her which is the first steps to the "Bad End" (which is fucking satisfying)
If you're familar with the term "Classicvania," its a modern version of that genre.
b78817 No.15873506
>>15873449
Love Inticreates. Blaster Master Zero was great, and they actually managed to make a decent game out of Mediocre 5.9 with Mighty Gunvolt Burst. They're the reason MM9 and 10 were good and without them MM11 is shit.
I'd love to see Inticreates remake Zelda 2 or make a Zelda 2 sequel.
>>15873464
Curse of the Moon is actually good. It has good replay value with all the different routes and things.
2b2356 No.15873522
>>15873449
>Megaman ZX 3 never ever
573a0f No.15873906
>>15873449
I don't know if they can do a proper Metroid, but I think whatever they came up with would be better than Samus Returns. Not that we're setting the bar very high here.
312996 No.15873999
I'd like to see them take on Metroid, but with a spin-off that plays closer to their strengths. Something that focuses more on Samus's combat abilities, with tight action design and decent depth, and not what Mercury Steam did with Samus Returns.
41affd No.15874065
>>15873449
>when they're busy not being lead by the nose by Inafundme
Do we now hate Zero and ZX? Or are there some mental gymnastics which can make Inafune have nothing to do with two Megaman subseries?
b78817 No.15874067
>>15873999
I thought Team Ninja would make an excellent action-based Metroid game too, but it turns out Sakamoto is a complete fuckwit who ruins everything.
857c56 No.15874242
>>15874065
>whatismightynumber9.png
a3235e No.15874332
>>15874065
Inafune has nothing to do with making anything. He designed a few enemies in a couple of the earlier games. That is all he did he did not design the games he did not design Rock. He was a grunt artist who moved to producing then nearly destroyed Capcom once he got into a position of power. He was the reason Clover got shut down and the reason why Capcom focused on making western games throught the PS3/360 generation.
a3235e No.15874351
>>15874067
Other M just needed to delete it's story and put some more meat into the combat and it would have been an interesting take on Metroid. It felt great flipping around and taking out a room of aliens in a minute at the end of the game. It was just too simple and the dodge timing was too forgiving.
6e8213 No.15874384
>>15873506
>with all the different routes and things.
There are different routes of menstruation?
30cee0 No.15874394
>>15874384
sometimes women menstruate through their butt or urethra
6e8213 No.15874395
>>15874351
I think everything bad about that game was Sakamoto.
41affd No.15874401
>>15874332
>He was the reason Clover got shut down and the reason why Capcom focused on making western games throught the PS3/360 generation.
Will they manage to pin DmC2 on him, too? Or did he only personally cause DmC three years after leaving the company, while at the same time not having a single thing whatsoever to do with any of the Megaman games in the 20 years that he worked at Capcom?
a3235e No.15874436
>>15874401
He actually might have had a hand in it the game was announced in 2010 the same year he left the company. So it is absolutely a possibility he said DMC should be given to a western developer. His whole shtick once he got to his leading role was Japanese games are finished and they will never compete with the west again. So we should invest heavily in western developers to handle our IPs or make new ones. It was why Clover was shut down they were making very japanese games that were not selling phenomenally but were also cheap to produce. He wanted everything to be AAA western shit.
bf23fc No.15874438
>>15873449
>These guys are pretty awesome when they're busy not being lead by the nose by Inafundme.
they are mediocre when not lead around by Inafune. MM9 and 10 were serviceable but not better than the real classic games or 11. Blaster Master Zero was ok but not great. Bloodstained was probably their best game but that was on ok compared to real classicvanias. Gunvolt as garbage. I mean they are competent and get the job done, but I hardly consider them "great". (pic unrelated)
6e8213 No.15874447
>>15874438
Who's "great", then?
a3235e No.15874459
>>15874438
Inafune's Comcept had a hand in Gunvolt as well though it was him trying to make something like the MMX games. Not everything they make is going to be amazing. MM9 and 10 I think were as good as they could have been with the limitations they had to constrain to. The NES style megaman games were tired and exhausted in the NES times, it's why X was made.
f19a25 No.15876687
>>15874438
>MM9 and 10 were serviceable but not better than the real classic games or 11
They are better than 11 even if they are mediocre.
ef8bac No.15876858
It still makes me laugh that people bought inafune's shit about being THE MAIN GUY BEHIND MEGAMAN
fa5cd0 No.15877609
>>15873449
Blaster Master Zero sucked. It was way too easy compared to the original.
bf23fc No.15877615
>>15874447
Old school Capcom and Konami
>>15876687
>Meme Man 9 & 10 where better than 11
false
b78817 No.15877917
>>15874065
The Zero games are still great. Inafune's a fuckwit but that doesn't mean everything he's involved in is shit, it just means that he is shit.
934065 No.15877955
9537cd No.15878245
>>15874065
>Do we now hate Zero and ZX?
Weebs hate real games. You either play only VNs or you're not a /v/irgin
011bf3 No.15878249
They are not good don't lie, they are in bed with 8-4 also and highly polluted with stupid westerners
9537cd No.15878250
>>15874438
>MM9 and 10 were serviceable but not better than the real classic games or 11.
Every classic game past 2 is progressively worse. Kids enjoyed the slide in 3, afterwards the series got less and less memorable and relevant.
Copying the same formula 10 years after it's heyday is not refinement, it's staleness.
9537cd No.15878253
>>15874351
>Other M just needed to delete it's story
Replace all FMVs with a blank file and the game actually improves.
0a3894 No.15879979
>>15873522
How were the ZX games? I only played MMZ series
efa1ae No.15880045
>>15879979
they were good, ZX was basically MMZ5, ZXA was a weak note that ended on a cliffhanger, still playable overall.
67d38f No.15880746
>>15874438
Gunvolt 1 was okay, 2 is fucking horrible
0d1fc8 No.15881223
I would prefer they just piss off because they always have been and still are fucking terrible at level design.
0d1fc8 No.15881228
>>15874065
>Do we now hate Zero and ZX?
"We" always hated Zero due to the shit level design and bad mechanics. Only the autists who've never played a genuinely challenging game excuse them because they like to pretend they're hardcore.
feadd0 No.15882404
>>15874394
>through their butt
Thats physically impossible unless her ass has taken so many miles of cock so as to channel a pathway into their vulva, which honestly this day and age doesn't seem that unlikely.
I'm going to go sit there and be sad for a minute.
dd0305 No.15886927
>>15873999
Unironically this.
Since Symphony, basically every Castlevania has actually been a Metroid game in disguise. It'd be amazing to see the reverse done for once, making a Metroid title that played more like a Classicvania.
705947 No.15886983
>>15886927
>Since Symphony, basically every Castlevania has actually been a Metroid game in disguise
Maybe that's why they are called "metroidvanias", anon.
c908c3 No.15887010
>>15873506
I think having them do a zelda 2-style game would be pretty neat
58738b No.15887047
>>15877609
Incorrectamundo. It's way easier to die in Zero, but there's no penalty for doing so. The original fucks you for not getting gud, or for being an impatient fuck.
c908c3 No.15887068
>>15880746
Both are shit, play the first again, its fucking brain dead flat levels over and over
705947 No.15887085
>>15887068
Gunvolt isn't about platforming, faggot.
bf23fc No.15887093
>>15877955
no your dubs are what is false
12e6dd No.15888984
>>15874438
>real classic games or 11
11 is barely average.
6a4de9 No.15889983
I don't know about giving them a Metroid. ZX tried to include those elements and was pretty worse off for it.
I still like their sidescrollers though, looking forward to more Gunvolt/Copen games.
7df555 No.15894748
>>15889983
Copen's a whiny bitch,at least his imouto is alive and well. Gunvolt had hid love interest/imouto die TWICE, and then have her soul live on in the body of some stranger. He doesn't even want that other thot in the end, he just walked away broken.
0d1fc8 No.15894779
>>15889983
They tried to insert non-linear explorative elements in all the Zero and ZX games because the Metroidvania games were popular at the time, and it was a half-assed mess every single time.
d61cb1 No.15894813
>>15889983
That is part of why i consider ZX a great "Zero" game, i'd rather have them do the exploring/platforming bigger and better.
705947 No.15895820
>>15889983
Only because they couldn't pull the exploration part doesn't mean it is a bad idea. Then again, I don't think the exploration part was bad. The open world was pretty comfy to explore, specially if you get model H early.
You just need minimal things to fix it like a better overall map, better enemy placement and better secrets.
7df555 No.15897587
>>15895820
ZX is about as good as Zero 4 in terms of controls, but god it's maps and objectives were fucking cancer. Doing rpg style fetch quests without a functional map or reliable fast travel systems? No thank you. Advent fucked it up with all the form bloat. Don't ever make me play as Buckfire ever again.
I'd still suffer through all the worst to get a ZX3 that was done by Inti.
705947 No.15897778
YouTube embed. Click thumbnail to play.
>>15897587
I'm not really denying that the maps and objectives are shit. They are fun to explore, though, and the thing with fetch quest and even villagers in the city were under used, same with tons of potential for the different model forms except in ZXA in which it was an actual problemfuck Buckfire and the goddamn bee.
Even if they don't fix the problems, I just want to know what happened in the end of ZXA and I want to play a similar game again.
8435b4 No.15898768
>>15880746
What's wrong with 2? It increased the difficulty, added new skills for Gunvolt to use, separated tags from the guns so that more than 2 of them are worth using, has more bosses, finally lets you fight Zonda, and added Copen, who is much more fun to play as than Gunvolt.