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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 16ae786db6570d5⋯.jpg (133.05 KB, 800x800, 1:1, wtf.jpg)

25d8db  No.15862069

What was the ultimate vidya dev visual trick for a video game?

For me it was Dooms 3D effect even though it was fully 2D

db6ded  No.15862084

>For me it was Dooms 3D effect even though it was fully 2D

But that wasn't Dooms trick.


89c084  No.15862085

File: 58417479bff01bc⋯.png (484.09 KB, 1280x720, 16:9, 1.png)

>tell my brain that this picture is not actually moving and to stop getting tricked by it

>the retard brain still sees the picture move whenever my eyes don't focus on a specific spot


14bbac  No.15862087

>>15862069

Bananaland


42d76e  No.15862088

I always get high off mixing herbs, tea bags and steaming hot water in a pot, then put a blanket to cover it and stick my head over the pot.

Finally I proceed to play Serious Sam.

This is my visual trick.

It's also good for my skin.


ae850f  No.15862091

File: b8e424f52e801db⋯.gif (2.53 MB, 400x400, 1:1, kuen400.gif)

>>15862069

I like non-Euclidean spaces.


25d8db  No.15862097

>>15862084

Yes it was


b4c55a  No.15862100

File: 5978069a84a7deb⋯.png (16.54 KB, 640x480, 4:3, ClipboardImage.png)

File: 1e20cb541833d56⋯.png (734.31 KB, 704x448, 11:7, ClipboardImage.png)

File: 7b825c33a1591de⋯.gif (10.03 MB, 589x445, 589:445, dkc2-background.gif)

scan line interrupts, also have this huge gif from google which uses them to make the background appear 3D.


db6ded  No.15862105

>>15862097

Define what you mean because the 2.5d effect existed for a long time before then.


9d4a13  No.15862109

>>15862105

Nigger he never said Doom invented it


db6ded  No.15862114

>>15862109

Alright my bad.


000000  No.15862122

>>15862069

The good old Mode 7.


25d8db  No.15862126

>>15862100

eh? you mean parallax scrolling?


b4c55a  No.15862132

>>15862126

No, I mean controlling for things on a per scan line level. Parallax can be achieved through it but that's a different technique that is basically just using layers.


2eceb5  No.15862164


303a96  No.15862225

>>15862085

It's only after looking at your post that I realised the pic wasn't a gif, holy fuck.


98644d  No.15864398

>>15862225

>>15862164

>>15862085

Is this a joke? I don't see shit.


9c92b2  No.15864416

>>15862069

I love forced perspective when it appears in any game, especially immersive first-person ones. Can't think of any games that have used it much aside from weird puzzle games and a couple of DeS/DaS enemies.

>>15862091

Is this from an actual game? Looks neat.

>>15864398

You might want to get your eyes checked, anon.


c0cfdb  No.15864418

>>15862069

>For me it was Dooms 3D effect even though it was fully 2D

b-but everything on your screen is 2D


f559e1  No.15864420

>>15864398

If you focus on the ball it tends to move, if you focus on the background it tends to stay still. At least for me.


f57240  No.15864423

>>15864416

>Is this from an actual game? Looks neat.

HyperRogue, it looks like.

I don't think that exact rendering option is in the game, though.


5124aa  No.15864431

File: 4009ff9602e6bf8⋯.jpg (21.05 KB, 400x300, 4:3, wtf2.jpg)

Someone posted this once and I think it's cool but no idea what game or effect it is.


f57240  No.15864440

>>15864431

I think that's from one of the Thief games.


649e38  No.15864456

Invidious embed. Click thumbnail to play.


e77a56  No.15864457

>>15864398

Expand the image.


937ec7  No.15864503

>>15864431

That's just a twisted hallway in Thief 1. It's just modelled in the engine.


e716b4  No.15864516

>>15862069

>visual trick

Well, i always found it cool how they duplicated the player and mirrored his movement in order to make in-game mirrors work.

Does that count?


2e6989  No.15864529

>>15862069

What was the name of that puzzle game that took place in non-Euclidean space? It was mostly white spaces with some colored puzzles.


2e6989  No.15864545

File: e87596aa72dd902⋯.png (1.66 MB, 1280x1280, 1:1, 66554496_p0.png)

>>15862069

I like how so many games manage to render 3D spaces into 2D images. Like wow! Have you ever seen that?


000000  No.15864717

>>15864456

Truly impressive at the time. Check out Skyblazer's tower effect too.


4bc15b  No.15864909

File: 607e73ac3750396⋯.jpg (25.53 KB, 240x255, 16:17, witholding medication.jpg)


98644d  No.15864961

File: 453b41523641194⋯.mp4 (11.44 MB, 640x360, 16:9, Sonic's Special Stage Tric….mp4)

This one's pretty basic but still good.

>>15864416

>>15864420

>>15864457

>You might want to get your eyes checked, anon

I did expand, looked at the center and the ball, still nothing. My eyes actually are fucked, wew. I've just never had one of those optical illusion pics not work on me, so I wasn't sure.


ef4cf5  No.15865062

File: 3d59967a246cd12⋯.jpg (84.97 KB, 1368x684, 2:1, illusion.jpg)

You stare at the one on the left, then stare at the right.

This one can fuck your eyes for days but you can reverse the process to cure it.


e45fdd  No.15865106

File: 069e44f5f6d9bef⋯.png (240.68 KB, 577x474, 577:474, 069e44f5f6d9befffc6bc265d6….png)

>>15865062

Fuck its burned into my retinas now, you weren't kidding


3dcf58  No.15865175

File: 1c973648ba155a0⋯.mp4 (961.2 KB, 480x480, 1:1, two shots.mp4)

>>15865062

I thought it hadn't worked, but now I can't unsee it.


ef4cf5  No.15865250

File: 9f9eefa07694f9a⋯.png (1.92 KB, 295x296, 295:296, 295px-Grid_for_McCollough_….png)

>>15865106

>>15865175

You can undo it by looking at the green and then the red for the same amount of time you did first. Btw if you stare too long you'll keep seeing colors in this image for months.


2e69ed  No.15865279

>>15862069

What's up with that image? Why is everything I am not directly looking at looks like it's moving?


c36dcf  No.15865332

>>15865062

This is actually a memetic weapon of ass destruction.


4069b4  No.15865376


c04952  No.15865423

>>15865062

I'm disappointed, maybe I didn't stare for long enough but it just faded away after a minute or two for me


b8f867  No.15865456

File: 9ad2548644c473b⋯.jpg (33.16 KB, 500x375, 4:3, 1412678059018.jpg)

>>15862069

>jpg

>animated

but how?


ef4cf5  No.15865468

File: d2744c0e44effaf⋯.mp4 (2.18 MB, 360x288, 5:4, Dragon Illusion (He Looks ….mp4)

>>15865423

You have to stare for a couple minutes (like 2-3, not 10), not for a few seconds. Don't overdo it though or the effect will last for months.


949eff  No.15865635

File: 0bbd1b868b6c0e5⋯.jpg (252.53 KB, 1920x1080, 16:9, p1_2009639_ea788453.jpg)

>>15864529

That sounds like Antichamber.


c42293  No.15865641

File: 6c10fcc4723d483⋯.gif (4.34 MB, 248x189, 248:189, 9bERIla.gif)

>>15865456

made me chuckle


4e6df3  No.15865642

File: 718d81d02e6ce4a⋯.jpg (39.21 KB, 800x651, 800:651, seele.jpg)

>>15865062

Literal cursed image.


3b351a  No.15865666

>>15865468

I might've developed some sort of schizophrenia because i can't see it anymore.


0a1b58  No.15865694

File: 9f277ad775f9bc6⋯.jpg (36.64 KB, 471x395, 471:395, 9f277ad775f9bc6c22e0fb505a….jpg)

File: a4838143cc5a82b⋯.jpg (50.26 KB, 750x422, 375:211, 15ec4a727433e19a6c76bcbd6f….jpg)

>>15865250

easy there pardner, you might attract the tile anon


0a1b58  No.15865696

File: f13412f7497a8a8⋯.jpg (44.06 KB, 512x362, 256:181, 1423726580544.jpg)

>>15865666

you've developed some nice digits, that's for sure


2d734c  No.15865733

File: 0d3a62d9969ad72⋯.png (70.6 KB, 170x172, 85:86, i don't know lol.PNG)

>>15862069

I have over 500 IQ so I don't ever see visual tricks I just see what needs to be seen.


8cf8ef  No.15865782

File: b113005d2759cd1⋯.jpg (3.78 MB, 4288x2848, 134:89, shoulder_shrug.jpg)

>>15862069

Technically all 3D games are displayed on a flat 2D screen so all 3D video games aren't really 3D but a visual trick to make you think there's depth and an extra axis, and given an infinite amount of processing speed and memory throughput, all "3D" games could theoretically be rendered entirely in software on a CPU


2c86a3  No.15865870

>>15862085

>looks at image

>force brain to stop the image from moving

>it works

>my concentration fails and it moves again

I've been at this for a solid ten minutes, my eyes hurt.


8cf8ef  No.15865897

File: e58f54ceaaff3a1⋯.gif (185.77 KB, 140x70, 2:1, Optokinetic_nystagmus.gif)

>>15865870

I have nystagmus so most of the time these illusions, while they work just fine, also reminds me I have nystagmus and my eyes will not stay the fuck still


919160  No.15865899

>>15865733

What if the visual trick is the thing that needs to be seen?


17c6a0  No.15865946

File: 173024b76ab1757⋯.jpg (51.73 KB, 540x405, 4:3, 173024b76ab175736bc009d138….jpg)

The point about Doom is that it did not use 3D rendering techniques. Ken Silverman's build engine relied on a 2D vector map which it drew using very fast and comparatively simple maths. It could not draw any arbitrary 3D model like a true polygonal 3D renderer, only give "false height" to 2D vector maps. A lot of tricks were used to give more and more features to this "faux 3D" renderer which in the end was very impressive, but still worked fundamentally differently to a mathematically accurate 3D view. For example you could not look up/down without severe distortion and even then the angle to which you could tilt up/down was locked to around 30°. In a lot of ways the way it plot/drew geometry was comparable to how typical runtime renderers calculate/draw light– not using mathematically accurate raycasting but using a cheaper method with various workarounds. However, now that technology is progressing that allows raycasting to be used at 60fps even on moderate hardware, we'll see more games with stuff like accurate mirrors/reflections and mathematically correct global illumination.


0a1b58  No.15865961

File: b34605524566b23⋯.jpg (300.77 KB, 1920x1080, 16:9, 20181213223300_1.jpg)

File: f9bfe37e4f0099a⋯.jpg (270.6 KB, 1920x1080, 16:9, 20181213223325_1.jpg)

File: 760960612320ab2⋯.jpg (281.84 KB, 1920x1080, 16:9, 20181213223448_1.jpg)

>>15865870

anon, there are better, more productive ways to spend time


2c86a3  No.15866045

>>15865897

>nystagmus

Sounds like an annoying thing, is it noticeable on your end or does it just make you look a crack addict?

>>15865961

hey fuck you, I spent a good long hour playing piano earlier. My eyes deserve a good raping.


9ad08a  No.15866107

File: d9d46d07e11a7bd⋯.jpg (98.45 KB, 430x383, 430:383, 12341.jpg)

File: e908c03bd2f0d0c⋯.jpg (59.87 KB, 729x514, 729:514, 13513.jpg)

File: 07bcc31f92ead19⋯.gif (2.63 KB, 120x150, 4:5, zoom into this picture.gif)

File: 79b5a50efb4f904⋯.png (25.1 KB, 881x512, 881:512, spirals.png)


7bc567  No.15867066

File: deb165ed0c91882⋯.jpg (505.3 KB, 1080x1080, 1:1, deb165ed0c91882ea45e54ad72….jpg)

>>15865468

Magic

>>15865468

I'm not doing this shit.

>>15865666

Schizophrenia confirmed satanic.


508b74  No.15867090

>>15866107

I never understood how people fell for the "these are the same color hurr" images, it's like none of you have eyedropper programs that tell exactly what color something is.


7f8f31  No.15867123

File: 9b3a14beca6dd40⋯.png (390.92 KB, 881x426, 881:426, wrong.png)

I think one of the Mickey Mouse games for the SNES had a vertical scrolling level that looked like it was on a curving landscape using scan lines

>>15867090

is this bait?


34f163  No.15867136

>>15867108

>Basically it's this hallway and once you turn this certain corner, the path behind you changes into another path different from the way you came.

Probably it was just the game swapping out level geometry for another shape when the camera points away from it.


b4c55a  No.15867144

>>15867123

yeah mickey mania used a scrolling background layer and scan line interrupts to do that trick. Traveler's Tales were really good devs.


5f7a30  No.15867197

>>15867108

Probably Antichamber.


734523  No.15867214

File: ccc91148d27bd03⋯.jpg (381 KB, 1080x1080, 1:1, slayer smear.jpg)

do the Xrd smears count? It's maybe not so much a trick but simply applying 2d techniques to 3d models but I really liked the results even if some of the new model designs weren't great


611f09  No.15867218

>>15867214

his hair looks like a horse cock


5c92ed  No.15867229

>>15867066

>jpg moves

H-How?!?


1bdc71  No.15867235

>>15867214

It looks like shit, the hand-drawn sprites were better.


1bdc71  No.15867241

File: 59111995f8c1be8⋯.png (404.89 KB, 1080x1080, 1:1, reallyexcitesthesenses.png)

>>15867229

Someone saw an animated PNG and thought they were being clever by renaming GIF file extensions.


437084  No.15867282

File: c6350c33c5c75b6⋯.gif (7.61 MB, 600x338, 300:169, open this with 7zip.gif)

>>15867229

if that surprises you try this.


34f163  No.15867287

>>15867282

> nearly 8mb gif

That is a surprisingly wasteful way of storing data


8cf8ef  No.15867288

>>15866045

I was born with it so I don't notice at all but my eyesight is worse than average as a result of me being unable to focus on many things


4069b4  No.15867297

>>15867282

FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU FUCK YOU


3dcf58  No.15867313

File: 9b1f69a422b5ffa⋯.png (148.17 KB, 560x315, 16:9, 9b1f69a422b5ffa9f2148577d8….png)

>>15867282

Is this what I think this is?

>>15867287

It's literally just a zip and a gif combined into one, it's as wasteful as a zip.


8cf8ef  No.15867334

File: c8c6ff5c0840523⋯.jpg (6.42 MB, 3648x5081, 3648:5081, Eagle.jpg)

>>15867282

FREEDOM!


33734e  No.15867342

>>15862069

For me, it was dicking around in Valve Hammer Editor and figuring out that I could make a reflective floor by making it into a transparent func_wall and copying and vertically inverting the room underneath it.


b8ac3e  No.15867345

File: 0944072c3eadb6b⋯.jpg (7.83 KB, 206x212, 103:106, 1404658552447.jpg)

Making game trailers and box art look better than the game


8cf8ef  No.15867352

>>15867342

That's how most reflection works in games that want to achieve "perfect" reflections without ray tracing. Sometimes screen-space reflections are used instead that gives a much cheaper effect for small pools of water and shit, or sometimes a combination of the two are used since its not as computationally expensive. Of course now RTX/Ray Tracing is just barely starting to become achievable with consumer hardware so we might see more of that from here on out


6d82f5  No.15867369

>>15867282

>Opening strange files on mongolian basket weaving forums.

No thanks, I've been playing the game long enough to know when to avoid lolicatgirls


8cf8ef  No.15867376

>>15867369

Are you a European? If you are then you probably should not open it


33734e  No.15867377

>>15867352

Yeah, but I sat there and figured it out myself without any prior knowledge of how other games had achieved it. 12yo me felt so fucking good. Had a victory fap that night, too.


dc3bb2  No.15867378

>>15867282

>Being this new


4069b4  No.15867382


3dcf58  No.15867388

>>15867369

>I've been playing the game long enough to know when to avoid lolicatgirls

Fuck, I lost.

>>15867382

Get a strong magnet, wipe your HD, RAM, CPU and GPU in that order, then turn off the computer and leave it that way for a while.


4069b4  No.15867391

>>15867388

ok hitler


352622  No.15867406

File: 7af58d98b2093e2⋯.png (27.24 KB, 841x545, 841:545, 1_NcKFMCxICN0BwYj3bbRZ9A.png)

>>15862069

Doom did utilize three dimensions, though only two for movement.

>Projectiles from above could be avoided by running directly toward them so that they flew over your head

>Walking off a platform would cause you to fall down where you would take damage

So a third dimension was taken into account in this game. Therefore, your assertion that it was "fully 2D" is incorrect, though it also wasn't fully 3D, either. Perhaps 2.xD.


7bc567  No.15867423

File: 7e92bab0feb0176⋯.jpg (45.67 KB, 650x960, 65:96, 1c29510b8b44a8c4d2ee42e9c3….jpg)


5f7a30  No.15867445

>>15867423

You can't be this retarded.


3dcf58  No.15867452

>>15867445

hownew.ru


5f7a30  No.15867457

>>15867452

Pretending to be retarded is still being retarded.


c5e0f7  No.15867501

>>15867406

>xD

Reported


3dcf58  No.15867503

>>15867457

>the oldest joke known to man

>being retarded


e0ac38  No.15867511

File: 930dde26333a5c5⋯.webm (2.15 MB, 854x480, 427:240, Absolute RAGE.webm)

>>15862069

>crtl-f Total Annihilation

>no results found

You fucking absolute faggots, TA was a master piece of its time and the fact that no one has mentioned it is fucking retarded.

You give the people who talk about nu-/v/ actual validity


5a0aa8  No.15867515

File: b30869a720c7180⋯.png (81.38 KB, 300x230, 30:23, 331600-thumb.png)

>>15867282

What's inside the zip?


8cf8ef  No.15867517

>>15867515

The cute anime grills hand gestures should give you a hint


a769ce  No.15867521

>>15867515

open it and find out :)


8c9db7  No.15867524

>>15867108

Metro did that in the ending part if I remember correctly.


3dcf58  No.15867528

>>15867515

It's not porn.


4069b4  No.15867529

>>15867515

firearms blueprints


8e47ce  No.15867533

File: 44147c64c9d22ea⋯.jpg (90.61 KB, 1000x568, 125:71, siren blaring.jpg)

>>15867282

Welp. It was fun dudes.


4e6df3  No.15867543

>>15867282

It's just stl cad files for a gun of some sort.


9cf8a0  No.15867584

>>15867543

Well that's disappointing, I was expecting gore or dolphin porn.


563f54  No.15867592

>>15862085

And why the hell would you want to force yourself to see boring shit instead of a cool illusion? Are you german?


b1ed73  No.15867602

File: 84a25d2ddf0fea3⋯.jpg (233.58 KB, 1024x768, 4:3, 3Dimka_Cheerleaders.jpg)


7bc567  No.15867607

File: c3d54f60ccd976c⋯.webm (534.38 KB, 1920x1080, 16:9, you must be new.webm)

File: 5d6f46fe3911ca4⋯.jpg (161.15 KB, 718x1000, 359:500, Pokemon_XD_Gale_of_Darknes….jpg)

>>15867457

>>15867445

I'm actually happy someone was new enough to respond. Got a good chuckle.


d034d9  No.15867621

>>15862069

Can't think of anything else than what the anons mentioned here, but there is the Silent Hill devs using fog to hide hardware limitations while making it part of the game.


413a3d  No.15867628

>>15864456

Who ever made that final fight needs to be shot


2e69ed  No.15867659

>>15867621

The fog is not remotely exclusive to Silent Hill. That "fog" you describe is actually the draw distance, it is so short that things are being rendered right in front of your eyes. In reality the fog is actually the abyss of nothingness staring you right in the face and the fog effects sprinkled within the draw distance is tricking you mentally into thinking it's fog. When the town goes dark the fog effect is removed and the color is simply painted black so the short draw distance now looks like a lighting effect of eternal darkness.


28b4eb  No.15867754

File: bbd990dcd932f42⋯.png (23.22 KB, 446x426, 223:213, ClipboardImage.png)


9ad08a  No.15868075

File: e9e14b0856ba46c⋯.jpg (2.26 MB, 2571x3280, 2571:3280, d.jpg)

>>15865468

I had one of these when I was a kid and it's one of the best of this types of illusions I've seen. I seriously recommend printing it out and trying it yourself if you've never seen one of these in real life.




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