>>15854404
>Doesn't seem to have any overwatch ability cooldown shit
I'm only posting to comment on this, because otherwise eventually this stupid argument will settle in.
First, notice that the player seems to have 3 abilities and the top one has a number next to it, with a wheel filling up around it too.
This seems to denote that 2 abilities are only going to cost mana (so you still have a resource to cast) but the third one might work based on charges, and the time it takes to refill ends up being a cooldown anyway.
However, regardless of that, you must understand what the point of cooldowns vs mana really is.
The two abilities that don't seem to use charges both consume mana, so they fight for the same resource. Spending too much of one means you can't use the other, so eventually you'll stick to the most effective on exclusively, narrowing down your choices, or you'll have to avoid using it too much in case you need the second.
Meanwhile, with cooldowns, you're free to use any ability since it does not affect the availability of others.
Take the third skill for instance, and let's say all it does is consume charges that it builds up over time. You can fuck around with your 2 primary skills at will and you're still capable at any time of using the third one as long as you have charges for it, even if you blew all your mana on the other 2 skills.
Now let's say that instead of charges and having a cooldown, it also consumes mana. Now suddendly you gotta restrain yourself with how you use the primary skills or you're not gonna be able to use your third one, even if it's off cooldown or has charges.
Cooldown's vs Mana is about deciding what the focus of the game is about. Action and Timing or Resource Management? Neither of these are inherently better than the other, it's up to what the game sets out to do as it's core gameplay.