>>15851646
You've refuted nothing of what I said. Appending "muh" before a point someone made is not an argument.
I like booting up UT2K4 and heading off to Grendelkeep or Deck 17 against Inhuman bots (since there's no UT players where I live). It's fun to play for a while but after 3 maps, I'm tapped out.
I tried UT4 and it has some new movement mechanics, a weapon wheel too and some other QoL features. But overall, the experience is still the same and after 2-3 maps I'm done playing it.
Onslaught and similar modes for UT2K4 and UT3 added some more variety, but in the end they just made big maps that took too long to traverse and shifted the combat towards vehicles, with infantry combat almost not existent. Assault was fun, but even more repetitive since it's exactly the same thing. Bombing run was fun, but detracts from shooting (and putting it in Onslaught was a good idea)
You also have 9 weapons, but let's be fair. The Biorifle is a meme weapon, the Assault Rifle is welfare gun, the Shock Rifle is only good for shock combos and if you have the accuracy for that, you were better off with a lightning gun, the minigun is hitscan which is bad enough on it's own but it's also terrible both at long and short range compared to the alternatives, the lightning gun suffers from the same problems at short range with the beam and requiring far more leading with the primary to be effective compared with the rocket launcher.
The only serious weapons you have to use are the rocket launcher and the flak cannon for short range (flak adapts more to the environment, rocket is stronger overall) and lightning gun for long range.
You could strip the game to 2 guns that you switch by pressing Q, the first being a sniper rifle with rockets as the secondary fire and the second being the flak, and you'd have the same experience.
There's complexity in the game in the form of map control and map awareness. There's complexity with the movement system for arena shooters, all of them. Denying this is stupid, but that's not the point that's being made.
Casual players don't want to spend 300 years to master movement techniques. They want to play the game for 2-3 hours a day and have fun, not getting shitted on by neets that do this almost as a job every day.
All that self-improvement is not fun for them. What they can do with that improvement, with the movement, that might be fun. But the effort required to use that is so high for casual players, why wouldn't they play something else instead?
>nobody cares about how x skillless genre has more variety in gameplay
Except all the people that are playing said X skillless genre instead. And the idiots that think plastering an ad for UT4 on the store will have them try the game and stick around after a few matches.
>go complain about the simplicity of the genre when playing against skilled players
Yes, go talk about a point against those biased in favor of it. Go talk about a feature with those who will justify it because of the time investment they have in it.
Better question, why would anyone talking with them? They are a minority that can't even support the few games released specifically for them, they are irrelevant. And what's more, nobody wants to play with them either since their "infinite skill ceiling" keeps them well above the casual pleb for any match to be interesting or fun.
It's a dead genre filled with repetition and padded by mechanics that don't justify themselves for a casual market, only for a professional audience that doesn't exist because there's no reason for one to even exist or last.