64d14c No.15848875
THE RULES
•1 nomination per ID
• This week there are 32 slots available
- 6 are reserved for non vidya characters
-To qualify as a Vidya Character (if the character did not originate in a video game) the nomination has to be have been in more than 5 games either as a major role or as the main character. (i.e. Spiderman can be considered Vidya because of how many spiderman games there are)
- PEPSIMAN IS TO BE CONSIDERED A VIDYA He originated through comic and commerical but he is only known through his video game
- If a character has been participated in 3 Mania's in the past, there must be at least 2 manias since their last entrance. This only applies to Season 2, we're starting fresh
Things to have in your Nomination if you want the best possible experience
- A brief summary or a link to what you feel sums of the character nicely
- A link to a character Theme
Regarding VN character's
If it's a choose your own adventure book. (i.e. Hakuoki/saya no uta/Amensia)
it's a novel and thus not video game.
If it is a VN that has a game aspect (ie Phoenix Wright/Professor Layton/Danganronpa/999)
It is video games
If the VN in question has games about it (i.e. Katawa shoujo(katawa crash, symphony of the night kenji game)
It is video games.
THE FOLLOWING IS BARRED FROM ENTRY:
Bury Pink Girl
Jason Vorhees
Madara Uchihara
Mr. Shake Hands Man
Teagan Almace
Cirno
Sans
Wailmer
—————–
If you want to contribute to the mania by making wrestlers it's very simple:
Download the game from here:
https://drive.google.com/open?id=1nb2rGh8FYkRg3jegzAulWwAPock1NsSL
Make a shortcut and add the line -ImALandLubber to end of the target in the shortcut properties
The export output folder will be: "…Fire prowrestling world/Modsuitedata/editexports"
Drop that .editexp here: https://script.google.com/macros/s/AKfycbwDpaTTG9Su9ca6GKcHRcbTi4Qey83aJrFQY__ZE3H6oyIYNMpc/exec
———————-
Here is a link to the google doc so you can all read the what ifs:
https://docs.google.com/document/d/1n6E6hG9AGKnfcc34vCdvCuaoUCEpuQbBjUb4-5vZkvg/edit?usp=sharing
you're autistic enough to want to read lore/write lore:
http://8chanmania.shoutwiki.com/wiki/Main_Page
ec2e37 No.15848877
Nominating Plum from Mario Golf. In the GBC Mario Golf, she was present at the golf dictionary, so enjoy reading through its entire list of golfing terms so that you can properly make golf metaphors throughout her matches.
Theme: https://invidio.us/watch?v=EhAVJc6yjnQ
17dc5c No.15848879
Nominating Cursor-Chan
Personality: The girl responsible for all the technical stuff behind the curtains of 8chanmania. Harbors a mild dislike towards Default-Chan because she always is complaining about stuff when all she usually does is commentary.
Also holds a severe dislike towards "special" wrestlers like W.I.P.
Really just wants a Mania without fuckups.
276043 No.15848880
If I nominate without an image, Serval will make it in for sure this time! Sugoi!
c0cd3f No.15848881
Nominating Brauggi the Frost Giant.
8b3c4c No.15848882
Bonzi Buddy is coming to 8chanmania!
For how he acts, he should be overly friendly, tell a lot of stupid pun jokes which he laughs at himself, and not so subtly try to trick the other fighters into giving him theircredit card information and personal details.
https://steamcommunity.com/sharedfiles/filedetails/?id=1264113083&searchtext=Bonzi
3ff346 No.15848883
e92af8 No.15848885
7ab6b8 No.15848886
AKMET IS BACK AND HE IS FUCKING PISSED
d48d5d No.15848887
Nominating: Thalamus from Death's Gambit'
Theme: https://www.youtube.com/watch?v=CsK816Zbkuo
f64ca5 No.15848888
Nominating Serval to deliver SUGOI and TANOSHII to the mania!
56b534 No.15848891
Nominating Archaon the Everchosen.
3d2317 No.15848892
>>15848875
Rachnera Arachnera for non-vidya
189dc7 No.15848893
Rolf. He's actually from an MMO
648dd2 No.15848894
The noble warrior Sir Bearington. He has a heart of a lion, the cunning of a fox, and the strength of a bear.
https://1d4chan.org/wiki/Sir_Bearington
https://steamcommunity.com/sharedfiles/filedetails/?id=1412861248
f7f5b7 No.15848895
NOMINATING THE DAHAKA FROM WARRIOR WITHIN
d79bf3 No.15848897
afb674 No.15848898
Masahiro 'Spooky' Sakurai
cd4d04 No.15848900
Nominating Robocop (he's starred in at least five video games)
51c417 No.15848901
Mileena from Mortal Kombat
6c5777 No.15848902
Nominating Yuki from MySims
Basically she's just a small vampire loli that likes biting peoples faces. She likes anime and spooky things.
d8df83 No.15848903
Nominating Daiyousei, Cirno's friend for baka mania.
cc5aa5 No.15848905
fe6223 No.15848906
NOMINATING KING HARLAUS OF SWADIA
9aead1 No.15848907
LITTLE BUDDY COMES WITH RANDO AS COACH
169437 No.15848908
THIS TIME NOMMING THE PRINCE FROM WARRIOR WITHIN
c32e6b No.15848912
Aya Brea
I'm just going to keep nominating your failed lore arcs until one goes through but for the love of god uninstall the fucking booking options/jobber list mod please, you told us a long time ago you'd never rig matches
7c7528 No.15848913
NOMINATING A FUCKING DALEK
833f92 No.15848914
b3cb7e No.15848915
Bring back Bayou Billy, he had a good theme song.
91f692 No.15848916
NOMINATING A COMPUTER CURSOR
IF YOU DON'T WANT TO HAVE TO USE CURSOR-CHAN I CAN MAKE A CURSOR WRASSLER I THINK
1b33b8 No.15848918
nominating Marina from Mischief Makers
276043 No.15848923
>>15848888
Sugoi! You're a friend who's good at getting checked!
afb674 No.15848930
>>15848893
Mein Negger, which build you run?
ec2e37 No.15848939
228c66 No.15848972
189dc7 No.15848979
>>15848930
Last mania, I said Son of a Shepard, but now I'm leaning more towards Urban Ranger build.
What do you guys think?
3d2317 No.15849053
>>15848890
I'm claiming the fucking dog if this shit got in
8b3c4c No.15849075
YouTube embed. Click thumbnail to play.
>>15848882
Use this for his theme
64d14c No.15849086
>>15848887
STOP FUCKING NOMINATING CHARACTERS FROM YOUR SHIT GAME.
64d14c No.15849089
>>15848893
I need proof Rolf is from a game.
56b534 No.15849091
64d14c No.15849098
>>15848908
Fuckin. edgy fuck. goddamn it.
189dc7 No.15849101
>>15849091
>>15849089
you uncultured swine
63d14e No.15849103
>>15849089
>>15849101
Even if you don't ignore the meme, it does not reach vidya status. It has only 4 games, and it needs more than 5
64d14c No.15849109
>>15848912
>implying
I really don't bubba, otherwise I wouldn't have any failed lore. Would I?
64d14c No.15849135
THE REAL FIGHTERS
PLUM
VECTORMAN
CURSOR-CHAN
SERVAL NV1
BRAUGGI
BONZAI BUDDY NV2
ANIKI NV3
HIGHER POWER NV4
MARIO
AKMET
THALAMUS
IMMUNITY DOG NV5
ARCHAON EVERCHOSEN NV6
DAHAKA
JUNKO
GENE
SPOOKY
ROBOCOP (IS NOW OFFICALLY VIDYA)
MILEENA
YUKI
DAIYOUSEI
JEVIL
BOB
KING HARLUS
BUDDY AND RANDO
WARRIOR WITHIN PRINCE
CITIZEN SNIPS
BIG RIG
AYA BREA
Sabin
Bayou Billy
Marina
afb674 No.15849136
>>15849103
The MMO came 3 days before the show.
8b3c4c No.15849139
>>15849135
>Bonzai Buddy
Bonzi, not Bonzai
f64ca5 No.15849144
>>15849120
>2 Servals
Something doesn't seem right there, chief
64d14c No.15849145
c32e6b No.15849152
>>15849109
Nah, it would just be painfully obvious if you did it that way but you're being clever. It's still really blatantly obvious to anyone who's worked with the booking mods before though
56b534 No.15849158
>>15849089
It's the Archaon from Warhammer Fantasy.
afb674 No.15849162
276043 No.15849166
>>15849144
Season 2 Serval
afb674 No.15849219
Invidious embed. Click thumbnail to play.
>>15849162
… and Spooky's Theme
64d14c No.15849267
>>15849152
But I wouldn't be forced to wing shit, like I did with wailmer, Realy i'm not into rigging matches I like the hype as much as the next person
c32e6b No.15849295
>>15849267
Take the booking mods off man, it's for the better. I know you like to give matches some length too, but rather than modding and making shit weird, it might be time to tell the makers to tone down the fucking offense a tad for better pacing
f4e25d No.15849414
>>15849295
anon, both wrestlers with custom parts and the mystery box got rapidly btfo, jbb got cucked out of dialogue mid match on his second round and never got to see meowth, shit like clown vs yuuka or red vs pikachu libre didn't even happen, mach rider died first round and alto is eternally dead, rita ran wild through the mania but didn't even make it to finale, and tetris didn't even get the belt.
give it a rest
c32e6b No.15849463
>>15849414
Not until the booking mods are off
Even if that were your cover, not to kill the magic, but it is full of holes, and if any anon picks up the booking mods that come with the mod suite, plays with them for more than five minutes, you will understand what is being done to a) stall matches b) decide winners. Seriously, 2.9's do not occur except under a few specific circumstances, and nothing but CAWs with Guts as their special skill should ever hold off on tapping out at 0 spirit. Use the More Match Options -> Testing Options -> Health Display to see how things go. This will kill the mystery but then go to the booking mod, start a new match, and then pick a winner. Barring certain exploits, the winner will be unpinnable (2.9's) and won't tap out. Until cursor chan shows up like every time and bam, someone loses right then and there after as the boxes are changed. You got really sloppy this time dude.
64d14c No.15849473
>>15849463
but that wasn't even me. And cursor wouldn't even show up. if I was messing with mods because I have themod screen on my other monitor.
56b534 No.15849511
>>15849473
Gee TNA, how come you get to have 2 screens?
c32e6b No.15849512
>>15849473
I've both laid out some basic testing methods for anons to discover this shit for themself, had the courtesy of at least spoilering this, and also know that you tell the creative club to back you in the thread when you feel threatened. Look, you got really sloppy this time, it's okay, it was still fun because of the culture in the first place and the social experience, but in terms of FPW and modding general it's getting less fun to watch than weekly soygoy eFed streams in terms of actual match quality and integrity.
afb674 No.15849564
>>15849512
The matches seem fair to me. I've tested the last month or so worth of fighters I've nom'd and made in a myriad of fights against eachother and other fighters from previous 8chanmanias. The matches are just as much of a tossup as they are in 8chanmania matches. The only differences are length of the fight and 2.9 occurrences are only a bit higher. If he wanted to rig anything he would certainly rig in favor of manageable lore, instead of seemingly random wins/losses.
77bd4f No.15849569
>>15848907
Great, she made it!
I'll be leaving her ad and her intro song 666 Kill Chop Deluxe
>>15849135
I'll be doing Rando as a coach during the week.
How does the skin changes during matches work? I ask for her masks
c32e6b No.15849600
>>15849564
Manias used to take less than 7 hours. I've provided the methods to test the differences yourself at this point. Fighters lasting so long in the red isn't possible without specific kinds of interference and we see exactly what these mods causing occurring. Why? He can tell us himself. But "easy lore" isn't really his concern based on how things are managed at this point. I don't want to make this about psychoanalysis, I'm saying on a game standpoint these are the mechanics, you can test what's going on and then understand it better and when you realize it's fixed, or even merely artificially prolonged it becomes less exciting
f4e25d No.15849614
>>15849600
this mania took less than 7 hours, the stretch is mostly dialogue and not match time, the mods definitely influence match pacing but there's no evidence they favor one or the other. I just tried booking for 'long' without a favored winner or jobber and the results were pretty similar except for my most riced wrestlers
I would be in favor of no match modifying mods at all though so if that's what you want to advocate for, go for it, it seems easier to regulate what wrestlers are submitted in an honest way than to modify the game's mechanics in an honest way
036dbd No.15849621
>>15849463
I'm going to check this out, anon. Thanks for the insight.
Even if he's not rigging matches, I do feel like there's been way more interference this season and it feels much less organic. At the very least this will help me have more of an understanding of what goes on in these manias.
c0cd3f No.15849626
>>15849564
>length & 2.9s
A side effect of how Barmian Stamp is patched into a fair pin. The gist of it is that kickouts are effectively instantly acknowledged by the ref, so the zone for 2.9s is extended. The alternatives are to ban it or allow a pin that gets 3 counts from what would have been a 2.9 for any other pin, allowing it to completely ignore spirit.
f4e25d No.15849635
>>15849614
>>15849626
bridging these two now that the explanation got posted:
I would be in favor of banning barmian stamp over using a mod it in this way, as breaking an entire mechanic seems more extreme than removing a particularly broken move from the pool.
making sure no one would use it will/would suck but at least that would fix some of the extra odd behavior
648dd2 No.15849641
>>15849569
Why do you need to wear a mask when you could just kill them? Fuck, ended up killing the shop keeper and making things far worse for myself
c32e6b No.15849642
>>15849614
vanilla is best
>>15849621
if you have any questions, or come up with anything, I'll be glad to dispense
>>15849626
this is not the way to deal with barmian stomp
Folks can substitute hip drop in either way, and people are not using the other "abusive" pins either right now. I'm far more in favor of just changing/banning stomp (like I said, hip drop is almost the exact same thing but without the spirit-ignoring bug.) a bug that affects one move severely (to the point bamiyan with exclusively the booking mod alone can beat a 2.9) should affect that move, not the entire match flow. I think I sound too punchy, sorry if this comes off dickish in particular, but I think this is a backwards way of solving it considering the adverse affects it has had. that said, this does not do things like cause Walkouts, which is how Beavis worked iirc, and we have seen that used. We have also seen matches that heavily suggest a jobber toggle considering the Heavy-damage behavior out of the gate and 2.9's in under 2 minutes with fighters that do not have Finisher skills selected.
64d14c No.15849653
>>15849642
Look man, you've now really fuckin hurt me because by you accusing me of rigging you're undermining SO MUCH goddamn work that I put into this shit. Now I appreciate you are just trying to point it out and not really point fingers or make it like your accusing me, I get your point of view.
But here are my mods that I use for balancing
I do not use booking mods. I do not like rigging, I vehemently oppose it.
But From now i'm not using these balancing mods. So stop fucking accusing me of rigging.
64d14c No.15849655
>>15849653
I'm keeping the No Size Modifiers though.
That's for Aesthetic reasons.
189dc7 No.15849662
>>15849653
>Masked Man?
What did the modlist mean by this?
64d14c No.15849665
>>15849662
Not what you think.
I think it was for testing purposes
c32e6b No.15849674
>>15849653
Without knowing what these do exactly, it just reads like a lot of text. It might be wise to explain these things.
>>15849655
**That seems fair pending it eliminates counter rate changes, breath usage changes, on top of the stat changes. Early season 1 was swollen point totals and giant size characters raping everything, then Giant Skill type.
One thing still completely untouched too is how some folks exhibit Guts+ tendencies after being held for ages repeatedly in different holds, signature or otherwise, whereas in certain instances, about 3 times today, the normal guts tapout occurred just fine.**
64d14c No.15849675
>>15849669
Man look I don't know, again it's fine.
Just trust that if I was rigging we'd be having a lot more upsets than what we've been having.
We're gonna do vanilla for a while with only special effects mods for now. And see how this shit goes.
56b534 No.15849677
>>15849653
Even the Barmian Stamp?
c32e6b No.15849681
>>15849677
Personal suggestion: Barmian Stomp changed to Hip Drop, which basically ends the same exact way without the bug that makes it ignore spirit.
64d14c No.15849685
>>15849677
yeah even the barmian stomp taking it all out.
That doesn't mean I won't do 800% test manias and if note the winners and balance accordingly, but i'll make a change log for you guys
64d14c No.15849687
>>15849681
Noted and will do.
3ff346 No.15849688
>>15849653
I love how the mania works. Don't go changing a tried and true formula just because some Anon told you this shit; it's been exciting this far as is and I think it should stay this way.
64d14c No.15849693
>>15849688
Right but I can't handle people accusing me of rigging shit. it drives me nuts, but fuck it.
If you want to keep the mania the way it is (you) me a gondola
If you want to go back to Vanilla with SFX (you) me an animu
6c5777 No.15849698
>>15849653
>Changing shit because of this autist
Stop.
91f692 No.15849702
>>15849653
If you're really gonna remove all this shit at least keep the Barmian Stamp fix or >>15849681
And most importantly this >>15849688
As it stands you posting that proved you don't rig it .
>>15849693
3ff346 No.15849708
>>15849693
I DREW THIS OEKAKI GONDOLA JUST FOR YOU
It's just one Anon vs your entire viewerbase who never once had a problem with the way you run things. People are always going to be this way about things; it's best to not cave in because of them and just continue doing things the way you are. You know you aren't rigging, right? Then why bother changing anything when you're already doing things right to begin with? You've been doing an awesome job with the manias and I always try and tune in for them when I have the time.
036dbd No.15849712
>>15849653
>>15849693
Nobody here is accusing you of anything to hurt you, maniaman. We're all just here to have a good time and we want the mania to be the best it can be.
I personally don't think you rig the matches, but I do think that you can always do better or make things feel more organic. Even if you don't change anything right away, more communication and transparency would at least help us understand why the Mania is the way it is and help us shape it in a positive way as an audience and fighter builders.
TL;DR: Just be more open with how you've changed the game and be willing to open yourself up to criticism. Even if it's just balancing changes or pacing interference, we all place a lot of trust in you to create a fair, fun experience and want it to be as fun as possible.
f4e25d No.15849713
>>15849642
>vanilla is best
that's more or less how I feel too, yeah, but explain that last sentence, I keep reading it and it makes less sense every single time I do
if you're talking about any of these wrestlers:
>Mona
>Maya
>Andrew Jackson
>Lyria
"heavy damage instantly" is my fault, video related
please note that the mania is using real time minutes, this is sped up to 8x and takes 4 minutes normally because the clock is 2x normal speed by default (thus the 29 second video length)
yes, that is both entire bars gone by 8 on "long" matches
>>15849693
vanilla seems generally fine but either way works
a83a4b No.15849714
>>15849693
all of dese gondola jusd for you :DD
56b534 No.15849719
>>15849693
Please do not cave in to the pressure of the rigging accusations and dump everything TNA.
6c5777 No.15849726
>>15849719
It's not even accusations, it's an accusation. Singular. It's only one mega sperg going on about it.
c32e6b No.15849732
>>15849688
This is less a "everything is fucked" as it is a "it could be better." The difference is that as we have a ton of makers there's a big gap in methodology, testing, intent that the logic for balancing becomes "mod it out" before "consult dudes and get the creators solving their own problems." This shouldn't fundamentally change the mania, and if it does, then that indicates that it was fundamentally fixed beforehand, for OR against TNA, and/OR creators
At the very least, an argument for some transparency should only be a good thing. There's a reason I tried to keep the above posting spoiled as much as possible. We came a long way since season 1 in many strides, but in some I think we have looped around to the point of adding too much weight and its causing us drag.
833f92 No.15849733
>>15849693
I don't have any gondolas on hand, but it's fucking retarded to make huge balance changes just because one autist kept complaining.
3d2317 No.15849737
>>15849693
vanilla but with the barmian stamp fix is fine with me tbh
c32e6b No.15849739
>>15849733
this isn't "huge balance changes because one autist kept sperging," this is "there have been major balance changes this whole time but no patch notes"
>>15849712
this is more polite, english is second to me, I sound good sometimes but maybe I can clear something confusing up for you i do a lot of run ons
276043 No.15849740
>>15849693
I choose the chaos option of BOTH
56b534 No.15849742
>>15849732
Your suggestions are making TNA consider dumping every balance mod, if you just wanted him to be more transparent than you could have said so instead of suggesting that he's rigging the game.
64d14c No.15849749
>>15849732
I…actually agree with that.
Like I said, Im not so up my own ass that I'm pissed off at you. I understand you were just trying to help and werent trying to go.on the attack.
I do think we are getting a bit heavy. Especially after there was no real special effects and this was arguably the best one thus far.
f4e25d No.15849762
>>15849742
this in general, this is why I posted in the first place
the best case to me seems to be "no barmian stomp mod, swap barmian stomps to hip drops, keep everything else"
64d14c No.15849768
I'm gonna run a couple of 8 man test tournaments tomorrow.
I want to see what happens if I disable some of these mods and I'll post the ones I keep.
f4e25d No.15849774
>>15849768
try enabling some of the other mods too, see if we can't spice things up a bit
limb damage conversion, reworked reversals, and restholds sound really appealing
c32e6b No.15849775
>>15849742
Without having information revealed, some formerly heavily concealed, and a lot of curtain, that's the logical conclusion. Nothing was Roman Reigns tier besides Sans so far anyways, but off/odd behavior. If this is all true and we get some clarity and some cleanup then this is positive for all
There's lots of things wrong with the game in vanilla. Hilariously, Clown is made of a pile of them, whether intentional or not:
Leaping Facebuster hits 2x, one for initial contact, one for impact, making it a 48 damage standing attack
Barmian Stomp ignores spirit so far as pins goes and is wired in a way that even beats the Booking Mod
those two Clown has
Styles Clash pin ignores spirit but will not beat the booking mod
who made Clown?
Anyways, Giant Size gives +2 to all stats in exchange for small breathing nerf which is ridiculously good,
Giant, when both Attack and Return style, gains a universal super high counter rate that makes it hard to punish without standing moves
Reborn is just ridiculous in most context, requiring a super high power move before pin AND making tapouts complete RNG AND nerfing crit rates, making it absolutely busted and not good
64d14c No.15849798
>>15849775
>who made clown
Qwark.
ALSO all this knowledge. What fighters do you make
72de72 No.15849799
>>15849774
Maybe if we knew what they do exactly, and how they worked, we could reach a conclusion, but on that list until we have that info for all we know it could read something ridiculous or irrelevant in code. Not that I believe it's deception, but perhaps opening up the hood for a minute would benefit everyone, especially newer creators.
c32e6b No.15849826
>>15849798
All of the ones I haven't gotten to nominate yet
I will keep renominating randoms that I like to see if story happens before I give CAWs to the mania, at least so far as s2 goes. Plenty of new people giving new fighters. I make OCs and play with them a lot more than canon/mania CAWs
64d14c No.15849834
>>15849826
I see okay I was just curious
c6340a No.15849852
>>15849135
SNIBS IS IN :DDDD
64d14c No.15849858
>>15849852
What makes this snibs different from other snibs?
72de72 No.15849870
Before the anti Q force gets here, the above info was incorrect : Clown has leaping cutter
yes it's the one that hits 2x, but just trying to make it clear that Facebuster is fine, Cutter is OP
189dc7 No.15849874
>>15849852
Distant relative of Rhyperior
not sure why, but this made me smile
c6340a No.15849916
>>15849858
what did you mean by this
There is only one (1) true Citizen Snips
64d14c No.15849934
>>15849916
Like what is special about him
189dc7 No.15849966
>>15849934
once he gets enough power ups, he's unstoppable.
x4 attack, defense, and special defense
x4 evasion. most opponents quit when they get frustrated that they can't hit Citizen Snips. other wise, their teams get killed off one by one when snibs is at full power
normally, you could still kill a pokemon with a lucky critical hit, since crits ignore defense stats, but snibs comes with an ability that makes him immune to crits. Once he gets just a few of the right powerups, he can't possibly be killed, but most people just max him out anyway before proceeding to get a kill streak of 6.
91f692 No.15849988
>>15849966
HOWEVER
the move that does this is Acupressure, a move that boosts a random stat by 2, so it's a complete roll of the dice whether he gets powerful or not-so-powerful
189dc7 No.15850017
>>15849988
all roads lead to full power though. it's just a matter if he can be killed before he seals his victory.
6c5777 No.15850241
>>15849799
SLEEP TIGHT VINCE
cc5aa5 No.15850356
>>15850315
To add to this, I used to think that TNA would rig a few fights. That is until my fighters actually started performing well and I realized that I just had the world's shittiest luck regarding crits for a while. I decided to stop making 2-move cheese spam wonders and focus on making cool or weird movesets. It's easy to think that you're getting rigged against when you have the following present:
>the context of pro wrestling, which is famous for being rigged
>a game with a lot of inscrutable mechanics and mods that can change stuff mid-match
>bad luck (which can beat anything through just grapple-win RNG, not counting AI RNG or crit factors) and negative thinking leading to confirmation bias
Consider that TNA's lore has been fucked several times by anticlimactic wins. If he really was rigging, then this would be a very infrequent occurrence. I can only surmise that he really doesn't rig mid-match and only goes as far as to nerf wrestlers that are pure cheese, like Nidorina in the last season finals or Alto in this mania. This post >>15849775 details exactly why going back to vanilla would be a terrible idea and why prohibitions or further mods wouldn't be bad
c0cd3f No.15850379
It might be possible to limit the stamp patch kickout change to just stamp if i can check the move in use from where it does its thing. It would make it weaker than other pins, essentially a soft ban, but it is a ban that does not need active enforcement.
The current implementation is fair to all pins and worked well enough at first glance. A lot of the mods (custom entrances, pyro & other SFX, asymmetric limbs, tournament managers, mid-match mat swap, etc.) are all coming from the same limited development time.
>>15849662
Meme/testing option, the only surviving one from when it was 'SizeModifiers.dll' and included others like 'Manlet Uprising' (small size stupidly powerful on purpose).
>>15849674
Sure:
'No Size Modifiers': all damage modifiers from relative size and breathing modifiers from size set to x1.
'Barmian Stamp Fix' was already covered but i can explain in more detail if anyone cares.
'MMA/ENT Move Balancing': Kneeing people in the head while they are down is broken strong normally, so nerfed. MMA-grapple submissions capped to 3 hp/sp otherwise unchanged. ENT submissions had a point shaved from SP damage, still strong but not as overwhelming. Overall goal of reducing 'you need to know about this or you will lose to it a lot' stuff in the game without outright gutting anything.
'No Damage Carryover in Tournaments': pretty obvious, every match starts fresh. Normally you carry over damage, then heal ~60% of each bar.
'Balance Reversals': Upgrades size female to use size small reversal tables. Small size being better at nimble reversals and big sizes at power reversals is flavorful and intuitive enough to leave in. But you could do
'Medium Reversals': and make everyone use the medium table.
'Giant Rework': Some changes to Giant style to change it from 'no wrestling allowed' to a Power variant. The overall reversal rates are borrowed from power style, power & arm moves get a better affinity than vanilla Giant, immovability is done as a high irish whip reverse rate and it now reacts to bleed the same as Grappler or Vicious*.
'Leaping Luchadores': extended jump range for Luchador style. Not sure if CPU actually knows to use it.
'Back/Aval. Active Counter Drop': A chance to ignore the input for the active counter for back grapples and avalanche moves. The selected option is up to 60%, of which 35% is health, 20% is breathing and 45% is spirit. Means that softening up the opponent makes those moves more reliable.
'Reduced/Increased Damage': uses the same table as 'No Size Modifiers' but set to .9, .8, 1.1, etc. instead. Accounts for Hardbody so the threshold stays the same.
>>15849775
>Giant Size gives +2 to all stats
No, just a damage multiplier from a table, +-4% (bigger deals more and takes less) per category of difference. Just 2 categories is an uphill battle
>universal super high counter
If only it was universal, that could have been solved really early with a different points total or other rules. But it actually gets the reversal rates from using special rate tables for certain counter groups. For example you could do Drop Toe Hold freely but Leg Spin is reversed consistently. Likewise most DDTs are fine but ones that hook the arms are grouped with suplexes and get blanked by vanilla Giant/Giant. The initial balancing mod for giants tackled this be reducing the overall reversal modifier but as a result left them horrible open to a lot of moves, hence the more detailed rework. In theory, any style could be redone into something very different, but the goal was to keep existing giants usable with the rework.
>Reborn
You have to support it to some degree to get full mileage and even then it will still fall to a Finisher skill used-as-intended. But it will stonewall opponents that are not equipped to overcome it whereas otherwise they might always get lucky. It would be possible to change what skills it combines so it no longer provides both Guts and Hardbody.
>moves with odd properties
I will look into these. Both the clash pin issue and the double-dip damage sound fixable.
*most styles lose spirit when busted open. Fighter & Shooter lose extra. Grappler & Vicious gain some, Mysterious some more and Heel the most.
61af7a No.15850398
>>15850315
>>15850315
>that webm
What is the track called? I can't seem to find it and I don't recall where exactly it plays.
cc5aa5 No.15850412
>>15849713
What's the healthbar mod in that webm?
>>15850398
Autumn Voyage. It played a little north of Lumbridge.
c0cd3f No.15850429
>>15849774
>>15849799
Limb Damage Conversion: normally when you deal damage to any empty health bar you deal bonus spirit damage based off the health damage you dealt. So a suplex or a lariat to a broken neck would do extra spirit damage. However just emptying out the base health bar is enough to get you that damage conversion, so limb work gets no extra rewards. The option makes limb damage to a busted limb deal bonus spirit damage based off the limb damage dealt. Bit of a prototype option that likely needs testing and fine-tuning before being fully fair and balanced.
'Restholds': the base option is the same 'non-finisher/signature holds cannot submit' that you could also get from the zilla suite. The implementation is different* and works as-is in 2.0. The sub-options for it add two other conditions for allowing a tap out: "attacker has Submission Critical" and "the move is dealing damage to a busted limb".
Reversals was already covered.
189dc7 No.15850454
Just from these posts, I'm seeing how deep this game really is, and I didn't know what I was doing when I made my nom. No wonder it lost in the first round.
I get the feeling this game never had its day in the sun, and that only autists use it for purposes like mania. I also never heard of it myself before I checked out 8chMania. Did it just fly under everyone's radar or am I a big dumb?
a9e737 No.15850734
Holy shit did I doze off hard. I guess not nominating someone I made gives me more time to do other things like make Deviljho for MFW, so I guess I can't complain. Anyway, for those who wanted to try out the Alto I made before she was nerfed, she is at https://drive.google.com/file/d/1M5QCR8xoLpGgqLi8X9Xm_jiK4_ML6to-/view?usp=drivesdk
I'll need to update her between now and the next time I can nominate her as her Priority Attacks are a mess right now and the eye rake into cutter failed miserably. TNA, if you want me to change stuff on my end, let me know.
>>15850454
It is a rather niche series. I found out about it from my uncle having the GBA game because he was a huge wrestling fan, but I didn't pay much attention to it until I saw that it was on Early Access for a while before being a full game.
452cb3 No.15850739
>Something special in 5 weeks
>5 more PPVs
>8chanmania 12
>Wrestlemania 12
>The Iron Man Match
You're actually doing it, aren't you TNA ?
The 60 minutes of hell, an actual Iron Man Match
8574ed No.15850785
>comeback after good night of sleep
>salty anon accuses Host of rigging because his nom lost again
>drama and chaos ensues
>the mania becomes a mess and TNA gets less time to sleep and cuddle with his asian waifu
I thought this was about having FuN. I wonder if this initial anon is also the anti-lore fag
23ea66 No.15850805
>>15850785
No this anon isnt, he was just voicing genuine concern.
77bd4f No.15850810
>>15850454
Despite existing in various countries, wrestling still isn't that popular which is normal given that is barely a sport, and scripted. So a wrestling vidya will only get so far before dying. Still we can have a lot of fun.
But yeah, some moves i kinda assume their repercutions. Think of Armbreaker Combination or any drop from the post: i bet you there will be some damage for the attacker as well in most cases.
23ea66 No.15850812
>>15850739
Pretty sure Capt Falcon said mute city and that they'd raced
72de72 No.15850912
See things like a big nerf/cap to submissions is directly impacting balance. The risks associated with reversals is usually what makes the moves balanced out. That said, base face down / face up opponent crown knew kick is outright supreme and therefore gay. Me? I like the ideas behind a lot of those mods, and think in the future the implementation of some is appropriate. You say the damage modifiers Are suppose to affect hardbody threshold all the same?
c32e6b No.15850936
>>15850379
It would be nice if the numbers were made available. Most info is from aged sources from back in returns days. People didn't believe when I said "now slotting a move higher makes it more powerful" before. There's bad documentation and sounds like you have looked deeply into this in ways that advance understanding of Fire Pro and should be published.
In game data has some kind of weird numbers for reversal type and reversal data but no real translation into what becomes more counterable, by what style, or anything, and the more we know the more detailed and elaborate character behaviors can become i think
>>15850454
Game has always been super intense deep but piss poor documented and with lots of false info everywhere, and sometimes systems changes that people don't see before they occur from generation to generation
c7aae3 No.15850956
d1af9b No.15850966
>>15850936
Better to keep some inner working of the game in the dark, or we will all end up as wrestling munchkins, each with our super adjusted, NO FUN fighters that can end the fight in a second.
Better focus on modeling and bizarre, entertaining moves than in effective killers.
f7f5b7 No.15851014
YouTube embed. Click thumbnail to play.
>>15848895
Dahaka's theme, with or without lyrics is your call. He's not very talkative, but he likes to just stare at you as he chases you down to even hell itself.
c32e6b No.15851062
>>15850966
Ultimately TNA+creative can do their balancing pass how they see fit, and there should be responsibility in creators to make fun fighters not good ones
that's a point that kills many eFeds alone
3cd010 No.15851099
>>15849693
>there is one jidf anon who tying to nuke the Mania just to prevent people gathering together and have fun
>this shlomo preying on TNA when he is the most vulnerable (doggo died, fuck ups at there very start of the mania, zero sleep, work to do for the next mania)
Jew like this would be get an insta and permaban if i would be a hotpocket arround here.
And (you) TNA! GO TO FUCKING SLEEP! Let rabbid nigger howl the moon!
ebb05a No.15851163
>>15849693
>>15849653
>Leaping luchadores
What's the purpose of that one ? Make Junior/Luchador/Panther/Mysterious wrestlers do more dives to the outside ?
825aa0 No.15851180
>>15849852
SNIBBEDI SNAB :DDDDDDDDDDDDDDDDDDD
c0cd3f No.15851199
>>15850912
In Guard position, there are both Hold Neck Lock (2hp, 3sp) and Reverse Hanging Punches (4hp, 6sp). With the mod you would have a roughly even field of 2-3, 3-2, 3-3 submissions. There are no auto-counters in MMA positions, so both the risks and the rewards were toned down the same. Single-hit moves are unchanged, as there isn't as big a relative power gap as there was between submissions and i did not want to shuffle them around on just my own judgement.
Outside of the MMA states, only the standout submissions got toned down:
Back Roll Cross Armbreaker (from 4hp 3sp to 3hp 2sp)
Chair (from 5sp 3bp to 1hp, 3sp, 2bp)
Nightmare (from 1hp 4sp 2bp to 4sp 2bp)
Lip Lock (from 1hp 4sp 3bp to 1hp 3sp 5bp)
Mandible Claw (from 1hp 4sp 3bp to 1hp 3sp 3bp)
Testicular Claw (from 3hp 4sp 1bp to 2hp 3sp 1bp)
Additionally, Leg Tackles reduced to 6hp 4sp for standing & front grapple and 7hp 5sp for running, to bring them more in line with other state change moves (leg tackle is 7hp 10sp & 9hp 12sp in vanilla, for comparison solid hp moves in small are 10hp 1sp)
Tights Piledriver down to 12sp from 15sp. Still
better than its peers by x1.2 to x2 depending on move, but closer to where the lesser hp damage and niche stat add up to a fair trade.
Kagi Fusha to 30hp from 35hp. Since it also does 10sp, being the best or near-best at both was a bit questionable. It is the kind of flippy flashy move that should be used because it is flippy & flashy, not because it provides the best deal in all-around damage.
All 3 opponent down 'free damage' knees are currently at 1hp 1sp, no more strike crit, can't submit. Not very accurate from a simulator perspective but i don't think anybody will really miss them being good.
The above are open to change and other changes can be added (ex. Finisher Crit support to moves that should have it but don't), just make a good case for it.
Hardbody cares about LastDamage, the latest amount of health damage received. If just a damage modifier was applied it would make Hardbody better/worse since it changes how much/little is needed to cross the threshold. So what those options do is multiply damage by ex. 0.9 and when the move deals health damage they correct it by dividing the LastDamage value with the same modifier. So no matter what damage scale is in use, the LastDamage values are the same as under x1. Ukemi also uses LastDamage to determine how much you get. This uses the actual modified damage value as it is done during damage calculation while the correction happens at the end of that. This is fine since you should get ukemi in proportion to the damage you actually sold so it works the same with all scalings.
>>15850936
'Promoting' moves like that does give a damage boost to front grapples, x1.2 for one step and x1.5 for Small-to-Big. Back Grapples get nothing and the rest have x1.1 & x1.2 for promotion bonus, but what counts as what size is a bit fuzzy. >>15850966 has a point about potentially causing unwanted standardization if it is all spelled out but stuff like how the attack/return styles gel up in terms of reversal modifier should be fine.
>>15851163
Dive distance boost for Luchas only, since they are kind of Junior– in terms of stats. Have not checked if CPU actually uses it to measure whether to dive or not though, so it might be do-nothing outside of player control.
c32e6b No.15851230
>>15851199
there are no auto-counters, but the CPU's willingness to counter in MMA mounts is what determines the success. That said, you kept airplane spin with its large spirit damage but inability to cause a tapout, right? That was the advantage to a guard position airplane spin - it has huge spirit loss but cannot actually cause a tap
one of the subtle but huge things is if I'm reading your avalanche counter and back counter changes, they make them a lot more appealing than they are in vanilla because of how the CPU stonewalls these at higher CPU levels
72de72 No.15851305
>>15851199
>Clown has been nerfed to the ground for a while now
That explains a lot
c32e6b No.15851315
>>15851199
The problem is why not just go for the normal ground moves that do about as much as MMA holds at that point and not risk another RNG counter check
this kind of makes them pointless, you can get the same amount of damage from nearly any stretch except without the brutal punishment of MMA counters, I don't like the idea of nerfing them to normal on the ground moves, they should be a shave above that even if equal among themselves
but I see what you were trying to do
23ea66 No.15851342
So I can keep the fucking balance mods on.
right
f4e25d No.15851345
>>15850379
>The current implementation is fair to all pins and worked well enough at first glance.
the way behavior seems to have changed in practice is that moves that would be 3 are 2.9s because of the larger window, particularly finishers that aren't amped up and don't push it over the age
this may not be the case, but it would explain why excessively tweaked beatdown wrestlers that do nonstop prio-pins beat excessively tweaked heavy hitting wrestlers that use finishers to win in the mania reliably while it seems to go the other way in vanilla
>>15850412
it's part of the more match options debug mod
>>15850429
>the move is dealing damage to a busted limb
this sounds pretty neat in general and would make ground wrestlers not god-awful, but it seems like it'd be a defacto win condition without some sort of moderating force, maybe a tap out rate of 100-avg(hp,sp) with a min of 33%?\
f70b4b No.15851360
c0cd3f No.15851407
>>15851230
The issue with MMA lacking auto-counters is that high-reward moves are not inherently balanced by high-risk counters. If your opponent is on Drop Toe Hold counter then Pin Down and the followups are practically free. Personally i do not see a big difference between working a 3-6 Giant Swing and finishing with whatever and just using a regular 3-6 hold start-to-finish, so it too is currently 3-3. Since part of the point is to make MMA not muck up the pacing for wrasslin' too much with excess spirit damage, i would rather give the move some gimmick (ex. solid leg & back damage or big breath damage to simulate nausea) than high spirit damage.
The back/avalanche counter chance reduction was requested on the now-gone firepro arena site. I figured it would be doable and so it was. With the option TNA has in use, the reversal chance is normal with all 3 bars full and can go as low as 40% with all 3 empty. The most extreme drop option goes down to just 5% left to reverse and the least goes down to 80%.
Adding new variations would be simple enough.
>>15851315
Is x1.5 of top ground holds not a shave above though? Standard submissions are in the 2-2, 1-3, 3-1 range. MMA holds also got to keep limb & breathing damage as it was. If the submission damage numbers had a larger range normally it would be much easier to get to a good spot for MMA holds but we have to work with some very rough numbers. 1-4 or 2-4 holds could be an option though.
>>15851345
Like i said, worked well enough at first glance. It is getting fine-tuned in some way, either adding a standard x frames of delay to all pins so it all works roughly as normal or trying to limit it to just problem pins (Stamp, possibly Styles Clash if it is bugged too).
On limb work, the conversion option just helps drain spirit, you still need to empty that for the tap. My main concern with it is single-hit moves with big incidental limb damage getting an unneeded boost.
e7b327 No.15851425
>>15851342
Yes. By the way, currently how many new edits have to be made?
23ea66 No.15851432
>>15851425
I'll look later on spending the day with wife.
we are getting dog cremated, it's a pretty sad day
c32e6b No.15851494
>>15851407
What is it exactly also that is preventing tap-outs at 0 spirit that's going on? We have the pin fix wonking pins unpredictably, but why don't wrasslers tap out reliably?
>>15851342
the barmian stomp fix should probably go until the unintended behavior stops, but statistical tweaking, so long as its made public is okay so far as elaborated,
also I really like the idea of avalanche counters not being so damn reliable so reducing that is a good thing in my eyes, I have hesitated to design anything with a focus on corners because avalanche moves are more hurt than they are worth many times
ee8669 No.15851495
>>15851432
Sad to hear. May you and your partner weather through it.
23ea66 No.15851563
>>15851494
That tap out thing.
We dont know.
The fucking game has a mind of it's own and the creator of the mod will attest it confuses the fuck out of me. You'll have people who have fucking stardom who will not fucking tap out.
c0cd3f No.15851569
>>15851494
My best guess is that the instant kickout is also extending the 2 zone, causing fewer late kickouts to cost spirit. So despite being late in the match nobody is actually running empty yet. Would need to to check with health bars to be sure.
Making the stamp patch only affect stamp pins looks to be possible.
ec2e37 No.15851577
Will Teagan ever be forced into commentating alongside Cirno?
91970c No.15851579
>>15851432
>planning LORE and screaming "i can't believe they think i'm rigging this shit!" in the middle of the cremation
Jokes aside, i'm very sorry for both of you host. May your doggo happily hunts birbs in canine heaven.
189dc7 No.15851660
>>15851432
>>15851495
>says wife
>partner
>think of AJ Styles and (((the gay community)))
has AJ styles ever been nominated?
c56f21 No.15851690
>>15851660
He was in the second Mania (and I think some more than that, but only some manias of Season 1 have documentation as nobody bothered to write down all the stuff and only some videos for it still exist).
c0cd3f No.15851750
Balancing Mod:
https://drive.google.com/file/d/1Zp97IOZn6OcZ-yYnjTEUfnkUZom84zZi/view
- stamp patch should only affect stamp
- a couple of new options compared to TNA's current one:
an option to boost Luchador/Luchador reversal rates
an option to limit how many times (currently 6) a finisher gets the full finisher bonuses* before being downgraded to signature bonuses.
Try it out and let me know if it still feels off.
*+2 parameters, ~1k spirit recovery (same as a taunt), Crit check (if supported by move), extended stay down/pinned duration (1 vs 13/16 duration), higher health-damage-to-spirit-damage conversion cap (x4)
c0cd3f No.15851787
>>15851756
There is also MiscTrinkets which has a couple of fun toys (the automatic slow motion on crit, ability to use taunts to self-inflict bleed or pull a weapon from nowhere). Unfortunately it did not go to the match in 1.02 when i had all options on, so i need to figure out what is broken before sharing that.
c0cd3f No.15851857
Turns out landmines are picky about which version (1.02 or 2.0) of the base game code you referenced while building the mod. Exact same code but that one option only works for one version at a time.
In this build everything should work in 1.02 and everything but landmines should still be good for 2.0:
https://drive.google.com/open?id=1WmcA05aogbfpzYTLVgP2EvVDs-vMIvix
91970c No.15851880
>>15851750
>>15851857
So wait, which one do we install?
And sorry, but what were the landmines? The explosions at the borders of the ring?
c0cd3f No.15851919
>>15851880
Two separate mods with their own selection of options. The names are fairly descriptive. You can use both. Balancing is the one TNA posted a screencap of the list of options. MiscTrinkets does stuff that either does not impact balance or does so in ways that are not balanced.
c0cd3f No.15851996
I guess i could have been clearer.
This is the balancing mod:
>>15851750
Barmian Stamp patch, size modifier negation, etc.
And this the misc trinkets mod:
>>15851857
Allows for stuff like Nightmare always being a stomp attack, self-inflicted bleeding from a taunt, pulling out weapons with a taunt, etc.
>>15851880
Landmines are the mine boards that you get around the ring in a death match, except you can now have them in any 'No DQ' match. Should work even in tournaments. They explode but i could not get the barbed wire to work due to access levels.
c32e6b No.15852063
>>15851787
>Self-inflicted bleeding
Good
91970c No.15852202
YouTube embed. Click thumbnail to play.
>>15851996
Ok, thank you very much for the info
>self inflicted bleeding
afb674 No.15852690
>>15849653
This is the equivalent of requiring a furfag wrastler in every fight because we have one furfag who watches the matches. If you remove these the whole fucking mania will be over in under an hour. Although removing "No Damage Carryover in Tournaments" sounds rather intriguing for that realistic feel. A fighter just got done fighting an epic battle to the death that went on for 20 minutes and then is able to do the same in the next fight is a tad odd. I can see why it's enabled, obviously, for fairness sake because one champ might have fought tougher opponents to get to the finale while the other guy fought pushovers. It would make more sense if there was some sort of bonus to fighting and beating tougher opponents vs weaklings.
64d14c No.15852932
YouTube embed. Click thumbnail to play.
Someone needs to nominate This fuck again.
91f692 No.15853297
aaaaaaaAAAAAAAAAAAAAAAA THIS WAS A MISTAAAAAAAAAAAAAKE!
cursor-chan uploaded, I thought I could do it but I lack the skills. if anyone wants to pick up the appearance/whatever else where I left off be my fucking guest
https://drive.google.com/file/d/1oUN0qM6eFQ-sGSSWnX77hoZ7hzFc_lXv/view?usp=drivesdk
3d2317 No.15853339
>>15853297
get rid of the arms, legs, and waist. I'd say the chest too, but I'm guessing you want to show it's a girl, so I'd keep it and use either one of the vanilla bras or the busty mod part bra.
by the way, if anyone wants that big tit part, you can get it here
https://drive.google.com/file/d/16ssxPPubx-VFw4EzMVF7m4AMGESBg9SV/view?usp=drivesdk
TNA uses it too, so you can put it on wrestlers and submit them effectively.
c32e6b No.15853397
>>15852690
It never took under an hour, not even from very start, it won't now, and there were long matches before under circumstances
8574ed No.15853538
>>15853297
>>15853339
Your doing good mate.
Leave only one leg, make it slimmer on the middle and leave the cone on the head, or better yet, looks for some asymetrical haircut.
Personally i wouldn't put it tits, your call. I do recognize that female body is smaller than manlet one.
Advice from the tetrismaker
b3cb7e No.15853597
>>15851199
Shouldn't Nightmare keep the HP damage and just do less spirit damage? Sometimes I use it on my wrestlers for the stomping version only, and I assume that version is the reason it does damage at all. I really wish we could have the autistic stomping as a separate move since it's the only submission that makes sense on some wrestlers.
I wish we could have gondolas every thread without having to accuse TNA of rigging.
ab7520 No.15853670
Do coaches need moveset and logic as well? If not, Rando is done
64d14c No.15853739
>>15853297
uh…
I appreciate all the time you put into this
But I was just going to make a torso piece with a cursor
64d14c No.15853740
>>15853670
Coaches are just pretty decoration.
91f692 No.15853825
>>15853739
Go ahead then, it'd be a hell of a lot more accurate considering the joke behind Cursor-Chan.
ab7520 No.15853836
>>15853740
Alright, thanks.
Dusty "Rando" Armstrong uploaded
6c5777 No.15853967
>>15853297
Why does it have arms and legs? just make the head bigger and make it do all kinds of spear attacks and headbutts
c033b9 No.15854282
91f692 No.15854288
>>15854203
>>15853967
If maniaman doesn't change it to the mouse pointer custom part then I'll take all that into account. My reasoning for the arms and legs was generally because I thought it'd make it a tad more cursor-like/umbrella-like since at least to my autist ass a cursor looks kind of like an umbrella with the arms being the sides of the cursor and the tiny legs being the bottom of the cursor but that did not work at all
56b534 No.15854604
>>15854282
Too late for that anon, Rolf isn't in.
189dc7 No.15854611
>>15854604
>only four have been produced
we're one short, and we can't fix it quickly since flash games don't count.
Too bad the wiki doesn't mention Ed, Edd n Eddy Online. Do MMOs even count?
234fc0 No.15855173
Interesting thought. Is Scott pilgrim vidya
faa4ca No.15855387
>>15855173
By host rules, thankfully i think NO. It's video-game themed but not with enough games to back it up here.
And if the theme were enough, then films, anime or manhwa with similar themes should also be accepted and nobody wants tha, then chaos ensues
234fc0 No.15855418
234fc0 No.15856213
56b534 No.15856227
>>15856213
Is that you TNA? Are you phoneposting?
234fc0 No.15856234
>>15856227
Yes I'm phone posting.
sick with a fever of 101, shit sucks but the show must go on
56b534 No.15856240
>>15856234
Just wanted to make sure, and yes for the pokemania. On a side note, it's really up to you to decide whether or not Scott Pilgrim is vidya.
234fc0 No.15856249
>>15856240
It was me asking. I didnt know what people wanted to think but as I thought about it, i figured more people know Scott from the movie.
Sucks because I could have had a lot of fun with it
d8df83 No.15856250
>>15856213
What would be in a pokemania?
Just Pokemon or are Pokemon human characters included? Will the anime characters be considered not-vidya for it?
Would touhou puppet dance count :^)
56b534 No.15856254
>>15856249
I think more people will know Scott from the comic then the movie, but either way, he can still be nominated as non vidya.
234fc0 No.15856267
>>15856250
Pokemania is 32 pokemon but the nominator has to pick a trainer to do the bantz.
Example:
Mike Pence has an electabuzz
Default-Chan uses a garbordor
Mozart uses Chatot
Goro uses a Machamp*
Stuff like that
56b534 No.15856273
>>15856267
Does the non vidya limit still apply for the trainers?
234fc0 No.15856276
>>15856273
Well no because they wont be fighting.
Pokemania will have no nonvidya wrestlers
d79bf3 No.15856298
>>15856267
>Default-Chan uses a garbordor
Nominating Cirno with Regice
56b534 No.15856308
>>15856298
That'd be possible, if she hadn't already won.
234fc0 No.15856317
>>15856308
You idiot.
Why would it not be possible still?
56b534 No.15856332
>>15856317
THE FOLLOWING IS BARRED FROM ENTRY:
Bury Pink Girl
Jason Vorhees
Madara Uchihara
Mr. Shake Hands Man
Teagan Almace
>CIRNO
Sans
Wailmer
4684c0 No.15856333
>>15856308
>>15856317
It depends if it's the pokemon or the trainer that wins the belt.
56b534 No.15856334
>>15856317
Oh wait, I forgot, Cirno doesn't actually wrestle, so she won't win a belt, disregard everything I said.
234fc0 No.15856338
>>15856333
The pokemon is the wrestler so the pokemon would win the belt
56b534 No.15856346
>>15856298
It'd be fun to see Cirno again, she'd probably believe that she could win a second belt.
56b534 No.15856352
>>15856350
That's why you can nom trainers anon, with no non vidya limit.
234fc0 No.15856359
>>15856350
Please read
>>15856267
c14a2c No.15856368
>>15856359
>>15856352
Please bully, I have the dumbs.
3cd010 No.15856743
>>15856213
>>15856267
So this is settled as next? Or next is ChristmasMania?
91f692 No.15856764
Time for Weird Al Yankovic with Ditto
234fc0 No.15856870
It'll go like this
9 - normal
10 - Christmas
11 - Tag
12 - 14 normal
15 - bancho
3cd010 No.15857022
>>15856870
>15
>bancho
Did… did you just spoiled yourself?
c0cd3f No.15857081
Updated the mod (link in >>15851750 remains the place to get it) to fix Appeal Body Buster pin and double-dipping Leaping Cutter damage.
The buster pin patch is included in the stamp patch as the same tech worked for it. It was also a case of the kickout animation being too slow to release the pin state in time for 2.9. The internal name of the option changed so you need to enable it again when patching, simply replacing the mod with a new version will leave it off.
Leaping Cutter patch works by using a boolean array, one value per wrestler (to the normal max of 8). On the first damage frame (the grab) the boolean is toggled on and damage calculation is exited before it does anything. On the second (the impact) the boolean is toggled off and damage happens as normal. If the cutter was interrupted before the impact, then no damage is dealt and the boolean remains on. However all that means is that for the interrupted wrestler the damage of their next cutter is dealt on the grab and not on the impact. So even if it is disrupted, there will always be 1 instance of damage per fully completed Cutter, it will simply be at a different frame.
>>15853597
Good point, i was primarily thinking about the main animation and not the substitute. Switched it to 1hp 3sp 3bp.
I have not looked much into custom moves but it should be possible to use the assets for Nightmare to create a separate stomping version as a custom move with different stats.
f7f5b7 No.15857111
64d14c No.15857130
>>15857022
No Bancho mania has always been 15
faa4ca No.15857137
>>15857022
>spoiler
This was well known for a while now.
And i can't wait. Are you ready delinquents?
ab7520 No.15857201
>>15853836
>>15848907
Kinda late, but then please make Buddy use the Rando Mask, and switch to the Joy Mask when near death
6c5777 No.15857712
>>15856870
Yeah, and past those ones:
20- Tagteam
24- 90's
25- Heelmania
29- Second Chance
30- Females Only
31- Tagteam
32- Final Chance
From what you asked us to save.
64d14c No.15857773
>>15857201
>>15857712
We can fit a pokemania in there somewhere
dd22a5 No.15857878
Archaon should be done by Friday
8b3c4c No.15857932
Did we ever get the needs to be made list?
64d14c No.15858221
>>15857932
no because i'm really fucking sick.
I'll get to it tonight or tomorrow if you want to jump the gun just look in the workshop. I'm sorry guys really
56b534 No.15858455
>>15858221
It’s alright TNA, that sickness will hopefully pass soon.
faa4ca No.15858577
>>15858221
>>15857932
I've only have the last pastebin and the wiki, so forgive me if i mess up.
https://pastebin.com/Y7YZeBpk
Someone should complete it and TNA should add it to the intro pasta when he recovers from his japanese cold.
In any case, unless i'm mistaken, we lack:
Plum
Vectorman
Cursor-chan (torso-claimed)
Bonzi Buddy
Thalamus
Akmet
Inmunity Dog
Archaon
The Dahaka
i think Sakurai is made already
Robocop is in the workshop, should pick one (and TNA only has the korean one)
Same with Mileena
Yuki
Daiyousei
Jevil (wasn't he made already?)
Warrior Within's Prince of Persia
….So again, unless i'm mistaken, WE'RE COMPLETELY FUCKED.
START MAKING YOUR NOMS NIGGERS
7ab6b8 No.15858607
>>15858577
Except Akmet was already in the manias before and TNA should still have his edit. So for now we only have to worry about 12 noms instead of 13 or so.
64d14c No.15858616
>>15858577
I was worried about this.
Okay
let me look
VECTORMAN - CLAIMED
CURSOR-CHAN - CLAIMED
BONZI BUDDY
THALAMUS
IMMUNITY DOG (I think he's uploaded)
Archaon
Dahka
Yuki
Daiyousei
Jevil
ab7520 No.15858630
>>15858616
Do you have the edgy Prince of Persia from Warrior Within? Otherwise he's also missing. In the workshop we only have from The Two Thrones
64d14c No.15858637
>>15858630
Eh it's a simple costume swap I can manage that much
3d2317 No.15858641
>>15858616
>Immunity Dog
He's not uploaded, but he'll be done soon now. Assuming somebody else didn't just finish him under the radar, if this is the case I will be very sad.
>Daiyousei isn't made despite there being a million 2hus on the workshop
Poor Daiyousei. I will do her now.
c6340a No.15858651
>>15857712
>20- Tagteam
>not 22
dubs for dubs battles
ab7520 No.15858682
>>15858641
>I will do her now
Lewd
In any case, don't worry, se actually IS in the workshop after all. (Might need to control her stat points, i can't)
https://steamcommunity.com/sharedfiles/filedetails/?id=1506570736
I comitted the same mistake i warned to TNA: looking in the workshop writing in japanese for this characters, just in case.
3d2317 No.15858689
>>15858682
That thing is hideous, I'm sorry. I'm still making another Daiyousei.
234fc0 No.15858695
>>15858689
Download the workshop, and then fix her appearance?
ab7520 No.15858699
>>15858689
>hideous
Appropiate, as 2hu in general is shit
As you wish, try to get ir better.
6c5777 No.15858700
>>15858616
Bonzi is made, he included a workshop link: >>15848882
91f692 No.15858813
>>15858616
So should I be remaking Cursor-Chan to where the other two anons said or are you gonna be doing the thingamajig with the custom part?
234fc0 No.15858885
>>15858813
Thingamajig with custom part.
Qhen I'm not fucking dying
91f692 No.15859258
>>15859195
It's… it's a goddamn abomination but beautiful…
3d2317 No.15859414
ec2e37 No.15859938
>>15858616
So you already have Plum after all?
ebb05a No.15860145
>>15858616
Archaon is being worked on >>15857878
64d14c No.15860868
>>15859938
I'm sorry no I don't have plum, I am like really REALLY sick and trying to work through it.
I am still needing Plum
ebb05a No.15861366
In case you guys are lacking inspiration for your CAWs, I found the Almanac that came with the PS4 ver. of Fire Pro, its a compilation of the Skills and Parameters of most of the wrestlers done by Spike throughout the series, it includes their OCs as well as IRL guys like Ric Flair, Jyushin Thunder Liger, Mankind, Benoit, Bret Hart, etc. It's essentially a guide on "how Spike does their CAWs"
https://docs.google.com/spreadsheets/d/1w5SbPF4wgclHIh5k9IeY1eHvND91uMuZpKvB8x8qumQ/edit#gid=0
afb674 No.15861640
>>15861366
So in light of this post, I gotta ask. When I make fighters should I be concentrating on presentation over actual workability? Every guide I've read since I started making fighters says that parameters don't mean shit, except for wrestling and return style and that CPU logic built around the wrestling and return styles determines fights in the end. So should I be concentrating more on presenting fighters with relevant parameters or actually winning fights?
156ea4 No.15861806
>>15861640
It all depends on the fighter you're making, and how do you imagine its behaviour inside the ring (besides having a personality to begin with, like in most cases here).
We all want to be winners, make great CRITs and win that belt, and stats ultimately matter, but whether your fighter is flashy or flyer or a quiet no-fun assasin is up to you.
In most guides (i got one by Denizen and Carzilla) it's one of the first things to look at and to build your stats/moveset/logic by.
Which one are you making? need advice?
91f692 No.15861814
>>15861640
Present fighters with how they're relevant. If they're shit at punches, make them shit at punches. If they're a legendary/decent kicker, make it that way. In a sense, make them shine the way they're meant to shine and shit at stuff they're meant to be shit at. TNA does balancing anyway and will fuck your logic if your character does some actual, real bullshit like just spamming a couple of moves.
If it's characters that normally don't fight though, try to make their moveset a lot like their personality.
As far as workability goes, however, you can make just about anyone work fine with the proper CPU logic, especially since every fighter is around the same amount of edit points (180).
64d14c No.15861901
>>15861640
What you should be doing. Is trying to make the character and give it traits that they would ACTUALLY have.
You make a character who just wants to win, I'll rip out random parts of the logic until it's basically useless. Or replace it's entire logic and moveset with something I feel would be closer to the characters presented.
64d14c No.15861922
>>15861640
What you should be doing. Is trying to make the character and give it traits that they would ACTUALLY have.
You make a character who just wants to win, I'll rip out random parts of the logic until it's basically useless. Or replace it's entire logic and moveset with something I feel would be closer to the characters presented.
56b534 No.15861932
>>15861901
So that’s what you do when you get OP characters.
afb674 No.15861944
>>15861806
Already made spooky, used my Dan Lazarski as a base, changed the wrestling/return styles changed parameters and moveset to match said style, and slightly modified the CPU Logic.
>>15861922
The edits I make in CPU Logic are no brainer edits that should honestly be default. Things like there even being a % chance to pick up critical opponents instead of beat/submission/pin them is braindead stupid. Leaving the ring after someone instead of breathing while the opponent decides if they want to waste time breathing too or get back in the ring ASAP is rather retarded as well. Things like that, I also set it up so all they do early is use big attacks until the opponent is at large damage, then I have them either submission or pin the opponent. The whole "Pinemon" thing was kinda weird because he kept pinning all the time when they were at large damage even though I changed that logic when I made Philemon from Dan Lazarski. I had pin at 75% and submission at 25% for Dan Lazarski, I changed it to 30/70% for Philemon and it seems like he still pins just as much.
b3cb7e No.15861973
>>15861944
>I had pin at 30%
>Why does my wrestler pin too much?
10% is about the most you should ever have pin at unless you're really trying to recreate the Pinemon phenomenon. Wrestlers are supposed to do leg drops and other pro wrestling things. "Large damage" is still quite far from "pinnable" unless you're using the Barmian Stamp in its most broken form.
That "pick opponent up" at critical % really should be "taunt and wait for your opponent to get up so that you can do your finisher", but that sadly isn't in the game.
189dc7 No.15861986
Is there a way to make a wrestler want to leave the ring to grab a weapon and come back? I want to remake edea to always have the kendo stick as much as possible
dd22a5 No.15861995
>>15861986
You go to "Opponent outside the ring" and put a few amounts of % on "leave ring", then go to Weapons, which is near Touchwork and set it to about 30%, 30% and above should be reserved for ECW-tier wrestlers
afb674 No.15862009
>>15861986
I think there is only logic for this if you first knock your opponent out of the ring, or you get knocked out of the ring.
>>15861922
So given what's said in >>15861973 could you change Spooky's chance to pin to 10%, or do you just want me to make the changes and re-upload?
3fe246 No.15862014
What fighters do we still need anyway? Aside from Plum?
afb674 No.15862021
>>15862014
See: >>15858616 minus Bonzi and Archaon
b3cb7e No.15862063
>>15861986
They can't just leave the ring while their opponent is still there so you need to give her lifting moves like brainbusters that can throw the opponent out of the ring, a decent weapon use % to make her get a weapon and a low return count % to get the most out of it. High showmanship % also makes wrestlers able to irish whip their opponent out of the ring sometimes.
I think low discretion % also makes wrestlers drag opponents towards the ropes with the headlock, which helps with throwing them out but I'm not certain if that's what controls it or something else.
156ea4 No.15862128
>>15861944
In any case, i forgot to upload that initial part of the guide
>70% at pinning
Jesus
>>15861973
>taunt and wait for your opponent to get up so that you can do your finisher
Closest thing to that is to put Taunt at 100% when down, then hope the next move it's the finisher
c0cd3f No.15862133
>>15861986
You can use moves like Face Cut to move the fight to the bottom corner or Knee Stamp (arm/leg) to move it to the upper corner, then toss the opponent out with a Front Suplex or similar move. You can now follow and go get your stick.
Most moves shuffle the fight towards the bottom corner so it is easier to force an exit with Face Cut, but for the same reason more modest use of Knee Stamps can also help keep things centered later in the match.
afb674 No.15862154
>>15862128
Yea, I didn't really understand large damage at the time, I thought it was further along that it actually is.
3d2317 No.15862326
Update on Daiyousei. I did what >>15858695 this post said, and tweaked her appearance to make her look more animu-ish and less like a filipino cosplayer. As for balancing, I actually didn't have to do much, she was already 170 points and she only had a couple useless rest holds and unfitting moves, with some weird logic here and there. Whichever nip made this Daiyousei atleast knew how to make wrestlers.
71c89d No.15862705
>>15848979
>>15848930
>Not going for the Many Doors meta
It's like you want to get bodied, what a fucking pleb
3d2317 No.15862736
afb674 No.15862787
>>15862705
While Holy Mackerel Rolf relies on luck to stun lock enemies, it's vastly superior to Many Doors.
b3cb7e No.15862819
>>15862128
>Closest thing to that is to put Taunt at 100% when down, then hope the next move it's the finisher
You can sort of do it if you set you finisher to be a running move or done on a downed opponent, but then your finisher is a down/running move that your guy will do a lot if he's near the default AI and not very exciting. So then you've got to set it up with a priority so that it's reserved to only do at high damage, but that means you're missing out on variety through the rest of the match.
I'll probably experiment with it. Some down moves do really high damage and might work as a finisher, but the game relies on people playing fair and not just using moves like that all the time. It can be hard to set up in a way that's fair and satisfying.
71c89d No.15862841
>>15862787
>luck to stun lock enemies
This is why you get destroyed by 5th grade autists, instead of crossing your fingers for a stun you should just get good, the three heads are hard to control at first but so satisfying once you know what your doing
t. I have no idea what the fuck I'm even talking about
189dc7 No.15862910
>>15862841
>>15862705
>expecting AI to operate anything at the level a human can
If 8chmania was controlled by anons, then I'd try to gitgud at Many Doors, but since it's AI, I think Urban Ranger has the kind of stamina to not get gassed and take the belt when the opponent has no more spirit. Simple is best when it's not in your hands.
TOO BAD HE DIDN'T MAKE THE CUT THIS TIME
1656bd No.15862957
>All this discussion of fighter creation but nobody is claiming anyone
Wew
afb674 No.15862983
>>15862957
I don't know the first thing about what any of the unclaimed wrastlers even look like… let alone how to properly convey them in the game. I'll just stick to my noms.
c32e6b No.15863290
Have you tested which mod seems to be making submissions wonky?
51a5d8 No.15863745
>>15862983
Then do some simple fucking research. They don't need to be perfect.
64d14c No.15863867
if nominations are not created they will be REPLACED by
a fuckimg plant
23ea66 No.15864102
Actually I lied if people arent in by saturday then I will just do something like randomly fill in spots
97d90a No.15864134
>>15863867
>>15864102
It's basically the same. Piranha Plant ftw, if i can i would modify it for Saturday night
And it's just fair, we always have this problem. I know the nominations are quick enough to be full in a fucking attosecond and new ideas are great, but one shouldn't ALWAYS nominate a non-made assuming someone else will do it, that's beyond lazy.
a9e737 No.15864179
>>15864102
I can do Jevil. I was thinking of his probability %'s in each section to be even for the most part to make him rather unpredictable. I was thinking Blade Kick for the finisher, but I am not sure.
a9e737 No.15864303
>>15864179
Here's my first pass at Jevil's appearance.
23ea66 No.15864554
>>15864303
Not bad and I'm finally feeling better after being so damn sick this week.
So I'll see if I can spend any budget this week, I wouldnt expect a lot since its fucking thrusday and I haven't done a damn thing for the mania outside of making matches.
a9e737 No.15864740
>>15864303
First draft of Jevil is complete and at https://drive.google.com/file/d/14mzwyWd8Kcym786zjjwoqQTMGreMeave/view?usp=drivesdk
I tried to make RNG: The Wrestler with him due to his chaotic nature, but I have a feeling I will need to tinker with him a bit more. TNA, let me know if I need to change stuff.
afb674 No.15865768
>>15863745
I'm a perfectionist, what can I say. No matter how much research I do I can't do any of them justice if I'm not invested in their character. If I'm not going to do a character justice why should I even try?
64d14c No.15866012
>>15865768
Because I love you and I need help in this the worst week of my life?
afb674 No.15866028
>>15866012
I'll do my best.
64d14c No.15866033
>>15866028
No one has claimed Plum.
Plum is so fucking 2 Dimensional you can just give her sports moves if you want. She is not really very fleshed at all
https://www.mariowiki.com/Plum
ec2e37 No.15866082
Invidious embed. Click thumbnail to play.
>>15866028
>>15866033
She shouldn't be very strong at all, but should have good technique and control, just like in her game.
64d14c No.15866093
>>15848902
This is the most bizzare nomination I would have ever expected.
afb674 No.15866102
>>15866033
I'm pretty much done with Thalamus, just gotta change CPU Logic to prevent mental retardation, then I'll upload and move on to Plum.
64d14c No.15866128
>>15866102
okay cool
Who I need:
CITIZEN SNIPS
YUKI
ARCHAON EVERCHOSEN
DAHAKA
PLUM
VECTORMAN
Who has not been Claimed:
CITIZEN SNIPS
YUKI
DAHAKA
PLUM
And we're gonna draw from a RNG to decide who these five will be replaced with if they are not in by Saturday
SNIPS TO BE REPLACED BY NOT IMPORTANT
YUKI TO BE REPLACED BY BANANA FAIRY QUEEN
ARCHAON EVERCHOSEN TO BE REPLACED BY VR WRESTLER
DAHAKA TO BE REPLACED BY NAILKAISER
PLUM TO BE REPLACED BY MENTOR
VECTORMAN TO BE REPLACED BY CALEB GOLDMAN
b3cb7e No.15866147
I'll do Plum. It's hard to get the anime faces to play nice with haircuts they're not designed for but I'll do my best.
afb674 No.15866191
>>15866147
Well fuck you, then :^). What kind of Pokerman is Citizen Snips?
64d14c No.15866199
>>15866191
>>15849966
>>15849852
You actually might have fun with snips.
dd22a5 No.15866228
>>15866128
Archaon will be up by tomorrow in the morning
64d14c No.15866381
>>15866377
Fuck that was fast.
64d14c No.15866382
64d14c No.15866390
>>15866377
I don't have anything in the drop off.
afb674 No.15866410
>>15866381
I'm spending the most time on actually making the fighter look the part. I just used >>15866377 pic related as the base and then made tiny changes to the CPU logic as stated earlier.
>>15866390
Accidentally linked the script itself.
https://drive.google.com/file/d/1FDjqtniVFFp6qLz14nfRgVw7sgG3MLVX/view?usp=drivesdk
afb674 No.15866462
File: 3c5f071bc2a1e72⋯.jpg (Spoiler Image, 213.64 KB, 850x1178, 425:589, 3c5f071bc2a1e7244ed1f4711b….jpg)

>>15848902
>Nominating a vampire loli
>Not nominating the…
BEST
>…vampire loli
1,000 curses upon your house! Until the mania ends. :^)
afb674 No.15866571
>>15866381
Yuki is done. If you have two files, use the latest one, obviously. I forgot to change the finisher name. https://drive.google.com/file/d/1N88UrFwqzzta4cMe6qA41xnYpgi5Xifc/view?usp=drivesdk
afb674 No.15866590
What's that thing about Big Rig changing the position in the time space continuum with the spinning screen? QP something? Sage for quadruple post
64d14c No.15866644
Well fuck.
Thank you dude.
And thank you to everyone who had helped this week
afb674 No.15866663
>>15866644 (Check'd)
No, thank you for hosting such an epic, entertaining gamenight filled with camaraderie.
ba6daa No.15866680
>>15866644
Glad I could help.
ba6daa No.15866684
>>15866666
Most impressive, faggot.
ec2e37 No.15866691
>>15866462
But the best one is Yupiel-sama.
dd22a5 No.15866716
And after several 5-star matches that made Dave Meltzer wet his pants, The harbringer of the End Times is ready to enter the ring
https://drive.google.com/file/d/1ZdC08IQAob-HxR-qR2MzVM5BkqQLbEgI/view?usp=drivesdk
afb674 No.15866720
>>15866691
I prefer Western animation for my goth fix. The only Eastern animators that I feel gets it right are Kazuma Kaneko and Kouta Hirano..
56b534 No.15866818
>>15866720
The goth you posted isn’t a loli though.
afb674 No.15866826
>>15866818
Oh… well thanks, that makes me feel slightly less guilty about masturbating to her. :^)
cc5aa5 No.15866828
I may be fucking stupid for doing this but I'm going to work on Citizen Snips despite my computer's power supply issues and work scheduling bullshit. Wish me luck
afb674 No.15866842
>>15866828
I already finished Citizen Snips. >>15866410
Everyone has either been finished or claimed. I'm sure you could probably make a better appearance than I did, if you have the patience for modifying movesets and CPU Logic then by all means.
cbf3b8 No.15867147
>>15866666
Very impressive
cc5aa5 No.15867544
>>15866842
Oh, he is finished! I thought I saw TNA say that he wasn't in. My bad
ee8669 No.15867749
>>15866644
>>15866666
Hope it'll be another good mania with those numbers.
91f692 No.15869391
So when it comes to duo or triplet fighters (like the Fighting Polygon Team for instance) how many edit points are allowed on each wrassler? I'm assuming whatever ends up equaling 180-190 in total? I wanna try making the Elite Beat Agents for another mania at some point in time
ab411a No.15869645
>>15869391
Polygon is something like 40 each
e67f7f No.15869927
For upcoming tagmania(s), can a tag team have a manager? Or just 2 wrastlers?
64d14c No.15869938
>>15869927
I won't say no.
but a tag is double the work.
and tp throw a manager on top of is even more.
757307 No.15869995
newcomer to Fire Pro Wrestling here with some questions:
I saw a number of items in the FPWW character creator numbered 2 without a number 1 anywhere. Are additional parts unlocked through gameplay or did I miss something?
What do Fight Style and Return Skill affect when you consider that I'm editing the moveset independent of those descriptions anyway? Are they even tied to the moveset at all? Are they AI patterns?
Why is grapple timing so ludicrously exacting?! I expect that shit out of online and Virtua Fighter tourneyfags, not a tutorial match. Shit's frustrating.
24b782 No.15870035
YouTube embed. Click thumbnail to play.
I've found a great nom for later. Given that all wrestlers are claimed/done, i'll prepare this one
>>15869938
Well, if its a tag team with 2 pokemons and Red as the manager, it could work right?
>>15869995
Look for a 100% save online for extra moves, textures and stats points (the limit here still is 180-190 though)
I miss the exact details, but Fight style is exaclty that about which your moveset and CPU logic is defined, while ReturnStyle if about counterattacking. Of course, while you can set something different, the more affined to Fight style the better (less breath demanding and such)
>grapple timing so ludicrously exacting
Welcome to FPWW
64d14c No.15871072
>>15870035
yeah that'd be fine.
6c5777 No.15871215
YouTube embed. Click thumbnail to play.
>>15866590
Are you talking about the QPUs meme? That came from pannenkoeks SM64 autism. In the game, he builds up speed to travel across what he calls QPUs (Quarter Parallel Universes) ingame just so he can get one star in half an A press. If you've never watched this whole video, do it. It's worth it at least once.
afb674 No.15871371
>>15871215
I know. I remembered when I found this looking for a reaction image earlier today.
a9e737 No.15873396
Jevil has been updated and at https://drive.google.com/file/d/1xEg8-pzQoTL_7TgOkhmiUpRlk71v_WGZ/view?usp=drivesdk
In this update, I made him Orthodox so that he can do almost anything with C affinity and I changed his logic a bit so that he will get out of the ring more often. He still doesn't seem too strong, but that might be me having awful luck with RNG.
d192d5 No.15873482
>>15866666
Excellent quints
5e284e No.15873543
>>15873396
So he can do ANYTHING?
a9e737 No.15873558
>>15873543
That was the intention, although I made him more of the small agile type than the big strong type so he is rather biased. Anyway, I'm going to make another thing for a later date, so I probably won't update Jevil again unless I need to.
64d14c No.15873942
>>15873482
God I really hated writing Gruntilda. Like Brauggi is easy to do because his poetry is 4 lines
But fucking Grunty was a quick 2 line rhyme and doing that on the spot was not fucking easy with all her wise cracking.
Anyway
ALL WRESTLERS ARE ACCOUNTED FOR
THANK YOU FOR ALL THE HELP THIS WEEK, I LOVE YOU ALL
64d14c No.15873944
>>15873942
Really though, phoneposting just gives way to the worst formatting.
a9e737 No.15874107
>>15873942
You're very welcome TNA
I think I made something that is strong enough to kick the shit out of Alto before the nerfs. Hopefully I can nerf her soon.
a9e737 No.15874236
>>15874107
Oh wait, Alto is beating her up now. Never mind.
dd22a5 No.15874674
>>15873942
Any time you want TNA, just catch some sleep now, you need it
64d14c No.15877379
I really wish you guys would stop minmaxing your characters.
I just undo the minmaxing anyway and make their stats more overall balanced.
91f692 No.15877551
>>15877379
So just for future reference, what's the max amount and the least amount of a stat you'll allow, or are you not gonna reveal that because then that'd lead to a minmaxing situation all over again?
I wanna start making some template wrasslers for the uninspired with some f u n meme sets as well
64d14c No.15877583
>>15877551
Shit man I dont mind 10s
But if your just gonna do 10s in 3 stats and 1 in everything else then im gonna fuck your wrestlers shit.
As far as templates go, I'd say just keep it all pretty balanced best fighters have great chances around 7 and 8
24b782 No.15878120
>>15877379
>>15877583
Honestly, and later you get upset when we complain about "balance"
You can't blame us on ignoring Power and Entertain stats and maximizing Punchs and Kicks when doing a Fighter, or spending a lot of points in stats in general when not using a Special Skill. The balance comes from the fact we renounce to things like Skills, breathing or regaining stamina.
At least consider it when you have something TOO extreme, like a Panther style with 5 stats on 10 and good breathing.
c6340a No.15878858
>>15877551
what if I had an idea for a FUN™ type wrestler that was all 1s in offense but really high defenses?