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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 828a971f7b8b8c1⋯.jpg (112.1 KB, 1300x1073, 1300:1073, 74034850-hand-with-gun-too….jpg)

1e882d  No.15848354

Let's play a small game /v/, think of the most ridiculous vidya concept you can think of, and try to explain how it would work mechanically and what you would do to try and make it fun. I'll start

>Grand Chess Auto

>Chess turn-based GTA clone

>You play as a king piece and can move through the city one square at a time.

>The pieces do not check you nor can they capture you while you have no stars.

>There are a couple chess colors, yours is green, the civilians are white, the poilcemen blue, red is the army and any other color belongs to different gangs.

>You do not start hostile to any of the colors expect some of the gangs.

>The pedestrains are mainly pawns programmed to walk one way through the pavement, until they hit a corner at which they turn always in the same direction, making their movements predictable.

>Guns allow you to move as any other piece a limited amount of times to capture any piece you wish, the amount of times you can use that sort of movement, is the gun's ammo.

>There are special guns like the rocket launcher which follow a patern of a certain piece but allow you to capture a couple of pieces at once or like the machine gun which allows you to move two or three times during one turn.

>The vehicles allow you to take on a movement of a certain piece pernamently until you get out of the vehicle, additionaly, you can capture a few of the pieces at once by running them over. The vehicles are bigger than normal pieces though and don't allow you to fit in certain spaces, as they take up more squares than a normal piece. This is different for vehicles like the bike or the motor bike which do not allow you to run pieces over but are small enough to fit in certain spaces. Furthermore getting into a vehicle stops you from getting captured immediately by police pieces, instead making them capture the vehicle first and push you a few spaces in another direction.

>Getting checkmated is getting busted

>You can get captured if you are stupid enough, the rules of "you cannot capture the king" do not apply, getting captured is the equivalent of being busted.

>You can get additional gang members that serve as your other pieces.

It would probably be a broken mess but I think it could work somewhat if scaled down enough.

f786a0  No.15848393

something with necromancers


2490be  No.15848405

skyrim but with guns but with online, pretty ridiculous huh?


1e882d  No.15848459

File: 6b301a0b1e29d76⋯.jpg (740.76 KB, 880x792, 10:9, oGecprn.jpg)

>>15848393

Here's the problem, I think that necromancy will work well with about any genre of game, no matter how ridiculous.

>Connect 3

Gather necromantic energy to ressurect units in an Connect 3/RTS hybrid, Puzzle Quest style.

>City Builder

Sim City but with a bit of conquest and a graveyard/necropolis theme.

>Farm simulator/Harvest Moon clone

Gathering bodyparts to build necromantic creatures that will help you with keeping and taking care of your cementery. Add to this mechanics of hiding from the townspeople that you interact with and waifu dating where you get cute anime girls onto your side, and you have a cool game.

>Stealth Game

Kill guards to ressurect them and use as distractions for other guards.

The only ones I cannot think some cool concept for are

>Racing Games

>Rhytm games

But I'm sure someone would go out and find something.


4246b0  No.15848520

File: 807e3f4b16af25f⋯.png (15.36 KB, 850x481, 850:481, senrankagura.png)

>>15848354

I kinda like these kinds of threads, but people will generally not contribute if they don't have a place to start.

https://videogamena.me


bcb97e  No.15848522

Pokemon but instead of collecting pokemon you're collecting dildos


acc493  No.15848613

A fighting game where you have to extend a contract individual muscles in the body by using all of your keyboard keys. Basically like toribash but in real time. Each of the muscles that come in 2s have their own side and singular ones are in the middle of the keyboard between the two. There wouldn't be much emphasis on moving and the character would probably auto-balance when in place.

It would most likely be entirely unplayable


1e882d  No.15848627

>>15848613

I think that eventually someone might learn a game like that, it would be like one of those autistic simulator games but far far more obtuse. I'm sure there is someone who would play it.


acc493  No.15848660

>>15848627

to make it even worse; you have to save keyspace somehow, right? there is only 1 key per muscle and you have to toggle between expanding and contracting by using they key. For example, every muscle would be default contract, doing so once and releasing would swap the muscle's next action to expand.


7d85af  No.15848668

>glances around the room

>see power strip plugged into socket

Um…. how about… like…. "Cord Plugger"?

You're given a 2D scene of like an office space or a hallway or something, and your goal is to find and plug in various cords into the wall within a time limit.

>all objects are fully interactable and physics based

>early levels you just plug stuff in

>when you pick up a plug, it has to be oriented correctly to fit into the wall.

>as it gets harder, the socket and/or plug are hidden, and you have to find them by moving objects around.

>you have to be careful though, as the objects you're powering (like a lamp or computer or something) will break if they fall on the ground too hard.

>some levels are fast paced, where you have to plug lots of plugs in, and others are more puzzle based.

>sometimes, there won't be enough wall sockets, so you have to find a power strip. If you plug a power strip into another power strip, it will short out. Sometimes there are multiple power strips to find, but only one of them has enough sockets.

>any socket can be burnt out (black marks around it), meaning that specific socket can't be used, or it will short out the appliance.

>When it gets harder, there are fake plugs, whose cords don't connect to anything, to deceive you. Some plugs will be real, but they have been damaged, exposing the copper, so you have to find some electrical tape.

>When it gets even harder, the wall socket is European, so you have to find a converter

>in the final level, you… er… what would the final level be, anons? Maybe you have to plug in the life support on a spaceship and there's no gravity?

FFS why do I want to play this now?


1e882d  No.15848674

>>15848660

Using the combination of Shift+Key basically doubles the number of keys you can use though. Just the letters are already 26 keys, so 26*2=52. That's not even near enough the amount of muscles in a body, BUT I doubt that the game would make use of all of them, since that would be impossible to program so we would have to limit them. It could be done, and with enough autism, could be perfected.


bcf0e5  No.15848677

>>15848520

I made a mega to keep track of all the OC some time ago. I'd love to make another thread but last time it was really dead.

https://mega.nz/#F!yq4j3ArS!SowwCg0EqXbPsZXeDEpE0A


ff4ad0  No.15848680

>>15848668

The final level consists in a the only socket in the entire building popping off and you have to manually wire the connections


acc493  No.15848685

>>15848674

That makes more sense, yeah, but it wouldn't need to be every muscle. Just the more important ones and removing ones that are just parallel the same limb on the other side.


1e882d  No.15848687

>>15848668

That actually is a completely decent concept for a puzzle game. You could make a game about being an IT technician and basically getting completely lost in the number or cables and plugs you have to keep up with while your boss throws more work on you. Not only that but the company is cutting corners which means that you have to decide which parts of the buildings are important right now to keep powered by plugging and unplugging certain sockets to stop company from breaking down until the day is over and you are graded for your work. It would be Papers Please meets a physics management game meets comedy.


f07730  No.15848688

>>15848674

>dedicated combo to kegel muscles


b62881  No.15848701

>>15848354

He forgot to turn the safety off.


9d243c  No.15848759

File: 9473734af387364⋯.png (17.66 KB, 1214x668, 607:334, hmm.png)

>>15848520

GameStop Tycoon


a448e3  No.15848765

File: fc713620881f527⋯.jpg (101.16 KB, 900x642, 150:107, fc713620881f527a3ab0cf82a8….jpg)

>>15848668

>came here to post some ideas I've toyed with

>see something actually great

I worked on a janky 8/agdg/ prototype with a combat system inspired by QWOP. Would you like me to help with Cord Plugger?


2a9ddd  No.15848770

>>15848668

Call it "Cable Manager [release_year]" and make the titlecard a parody of Football Manager 201X and you've got my vote.


7cc902  No.15848772

>>15848459

Yeah, necromancy is an easy subject, but nobody has tried to do shit with it. Asshole Necromancer Simulator should be the easiest concept.

Grand strategy game played like Civilization 5 with a Totally Accurate Battle Simulator battle system. You get a randomized "goal" and some randomized stats after picking your initial start:

>pick a backstory: student, rogue wizard, royal court mage, or necromancer cult

>get a randomized 'specialization' that modifies your gameplay, gives you a unique combat spell, or gives you noted advantages or disadvantages

>get a destiny quest: essentially your endgame quest and victory condition, which could be "destroy everything" or "rule the world" or "resurrect a lost love one", and one of these could lead to victory or another destiny quest particularly resurrecting the lost love one: it fails and you decide on revenge, or it works and she wants you to rule the world with her

You start off trying to build up an army and search for more knowledge. Start with bandit camps and small villages, find abandoned wizard towers, eventually you turn trolls and minotaurs and raise crazy monstrosities.

>skeletons

>zombies, slow at first but absolute Dawn of the Dead/28 Days Later-tier when upgraded

>zombie dogs

>zombie minotaurs

>ghasts

>wights

>vampires disloyal motherfuckers unless you're a vampire, may attack you if you're still living

>bone abominations giant wurms made of the bones of hundreds of people combined into one undead beast

All the while, you have to avoid the order of paladins that can fuck your world in a heartbeat. Full plate armor, huge unholy resistance, and skills like Lay on Hands mean that a single low-rank paladin can kill a hundred or more basic undead without breaking a sweat, but half an army can kill you.

Also, you can cheat death yourself and transition into one of several types of necromancer stereotype badasses, should you get too old (campaigns can take years), injured (maybe you lost a fight at the right time), or sick (quests can further this process along)

>archmage: still 'living', has untold intellect and magic prowess; can learn every spell in the game

>lich: undead, can learn every spell in the game, and can resurrect if he falls in battle so long as nobody finds your hidden phylactery diplomatic events between rival necromantic cults can involve phylactery politics

>death knight: participates in fights hands-on, as opposed to Heroes of Might and Magic spellcaster-style participation, gives huge buffs to the team

>vampire lord: gives big bonuses to vampires

>shadow of death: incorporeal spirit who has a much greater chance to successfully resurrect undead after a fight

It's not that fucking hard. I just can't program, and I'm trying to learn. If someone actually beat me to making this game, I would gladly throw money at them to make sure it worked properly.


1e882d  No.15848799

File: 4e7d8263fe71e93⋯.png (14.42 KB, 859x462, 859:462, Plug idea.png)

>>15848687

So basically to expand on that idea it would look kind of like this, assume for a moment that you have three main plugs that you need to plug in and an energy meter that you need to balance. Not only is the problem that putting all plugs into the sockets is draining energy really fast, your boss is also telling you to save a bit of energy in a large battery. Your succes is determined by how much energy you actually save, by putting a plug in an extra socket that will send the energy to the battery. Now all the sockets are responsible for three main branches of the company, the production department, processing department and sales department, who all have their jobs to do and by not plugging the plugs correctly, you can completely stop company from gaining money, and the company has a quota of money that you need to meet alongside the quota of saved energy. It starts out relatively simple but gets more complicated when new plugs and sockets come into play as well as oher shit, until it turns into a frantic Paper's Please+FNAFI know, but I have no better thing to compare it to+Factorio multitasking nightmare. For example, the room that you're in is haunted and you need to save some energy for a lamp that will stop the ghost from killing you, but at the same time your boss told you that you need to keep his fish alive by sending energy there, and now there are aliens attacking your production department so you need to save some energy for the turrets and for the department for producing those turrets, and what's that? One of the plugs actually broke an will be replaced after a week, and shit, now they have to be color coded, and put into right sockets otherwise, the department you put the wrong plug in will suddenly have no fucking energy for about an hour. And you better remember to water and feed the man-eating plant of your colleague's daughter with the bodies of unlucky interns before it turns on you! Oh and have I mentioned the fact that you need to sometimes grab a shotgun and shoot a couple of zombies now appearing out of the corridor while simuntanously trying to take requests from different characters in the company by the phone and do small mini-missions every day either for bonuses that make your life easier or so that you do not fail your main objective?

Could make a very frantic multi-tasking, management game out of this.


1e882d  No.15848846

>>15848772

I don't think there is a single decent necromancy game to be honest, at least not a game centered around necromancy. And that sucks, one of the most interesting concepts for a magic system. I don't know what makes necro stuff so cool, but it is fucking cool.


a448e3  No.15848850

>>15848799

Some kind of power reduction mechanic is obvious, as is trying not to short out the breaker, but the non-cable office stuff and zombie shootan has been done before and sounds too lolsorandom. If other mechanics and gimmicks are added, they should be directly related to the cable clusterfuck and whatever said cables are attached to.


2a9ddd  No.15848857

File: 06f9cac3ff83177⋯.jpg (113.5 KB, 640x450, 64:45, Cable Manager 2018.jpg)

>>15848668

>>15848770

Here's a sloppy one


1e882d  No.15848862

>>15848850

Maybe you're right, and they should be completely based on the cables, though I think that even then the ideas with zombies and non-cable office stuff could be worked in in a sensible way. It might sound lolsorandom, but it better portrays the frantic nature of the work if crazy stuff starts happening. You could, for example make the gun powered by the same source of energy.


a448e3  No.15848932

>>15848862

The concept is already frantic. It doesn't need generic reddit humour scenarios to "better portray the frantic nature of the work."

If rope physics performance turns out to be okay, I'd love to move this to 3D to make cable untangling even more hellish.


7d85af  No.15848944

File: 3c0a8fafbc1cea0⋯.png (331.77 KB, 328x502, 164:251, 4731301.png)

>post shitty cord plugger idea I came up with on the spot

>make self some dinner

>come back to see everyone going crazy imaginative and posting drawings and shops and stuff

Gosh… you guys… I guess we can give making it a shot?

>>15848765

Sure! I guess you have experience with coding janky physics stuff, then? I'll warn you, I've never made a game before… save for like… DnD campaigns and Warioware D.I.Y. stuff. I have a decent grasp of coding though! Maybe we could use gamemaker or something?

>>15848857

That looks great!

>>15848850

I agree. To start with, at lest, you should keep it simple and easy to understand. Maybe you could eventually have some crazy stuff, but… I like your enthusiasm!


1e882d  No.15848953

How would you make an idle game and FPS hybrid fun?

>>15848932

Maybe you're right.


ece7bb  No.15848977

File: fbcbbccad1f0279⋯.jpg (581.67 KB, 1369x2418, 1369:2418, dildo farmer.jpg)

>>15848522

>Pokemon

>Not Harvest Moon/Rune Factory.

>>15848677

Some topics that were once popular for discussion just don't get much attention these days, despite not being ones where there's necessarily an "expiration date" to interest.


acc493  No.15848989

>>15848977

>Harvet moon but instead of collecting pokemon you collect wives


044d83  No.15849008

File: 372c1f12f081dc4⋯.jpg (156.98 KB, 800x594, 400:297, Cable_closet_bh[1].jpg)

>>15848668

>>15848668

shut the fuck up and take my goddamn money


a448e3  No.15849011

>>15848944

>I guess you have experience with coding janky physics stuff, then?

The combat system was turn based and not nearly as fleshed out as I'd like, but that's what I get for participating in an RPG Maker jam. Since then I've fucked around with Godot and this would give me an excuse to test 3.1's improved physics support.

If you're still interested, is there some way I can establish contact after the thread ends? A throwaway tox account or cock.li email would be ideal.

>>15848953

I don't mean to be too hard on you. Thing is, wacky office simulators already exist (one was a SteamVR launch title) and focusing too much on non-cable gimmicks could make Cable Plugger stand out less.


044d83  No.15849020

File: 22a91680a6dd870⋯.jpg (15.35 KB, 300x225, 4:3, Construction_sea-resize[1].jpg)

Don't forget underwater cables.


7cc902  No.15849031

>>15848846

The concept of total domination. Dominating the undead so you can dominate your foes, completely and utterly. Then, you turn around and you raise them from the dead to make them your own all over again. Necromancers are assholes, pure and simple.


2d5cc4  No.15849066

File: 0760a68ecc90e75⋯.jpg (352.62 KB, 700x1000, 7:10, 1452033727690.jpg)

A Real Time Bullet Hell Card Game

>Each player has an infinite deck of cards and can place as many cards down as they want and will automatically draw cards at a specific rate say: 0.5/sec, 1/sec, 2/sec 3/sec etc. Plus an infinite mode, where you will always have the maximum number of cards in your hand at all times.

>Alternatively, there could be a limit on how fast you can place down cards per second and how fast you can pick up cards per second at the beginning of a match, with the limit becoming larger and larger as the game goes on. Meaning the game speeds up the longer it goes on.

>Minion cards work like in most card games, and will attack your enemy's board or face if they have nothing on board at fixed number of times per second.

>There is also a tiering system to cards. Cards with a low level will, after they are played, activate instantly (or with a very short delay) but will have weak effects. E.G. "Do 1 damage", Restore 2 HP" etc.

>There is a hard limit to how many instant cards you can play per/10sec let's say.

>Higher tier cards will have a longer delay but will have more powerful effects E.G. "Wipe your enemy's board" "Restore yourself to 100% HP" "Block all damage for 10 seconds" etc.

>The longer the delay, the more powerful the effect.

>You will also have counter cards in your deck too.

>This tiering system will also apply to minions. Low level minions will spawn and attack instantly but higher level minions will take longer to spawn after being played giving your opponent time to counter them before they spawn.

>Minions and spell cards will have a puzzle mechanic attached to them. For example, say there are three types of cards Red, Green, Blue. If your opponent places a red minion, you will have to counter them with either a green or a blue counter. And if you play a red counter or a red spell card it against that red minion will either do nothing, or speed up how quick the minion summons, something like that.

>Higher tier cards will have more complicated puzzle mechanics attached to them in order to counter them. E.G. you have to counter them with multiple cards in a specific order for example.

>This means you have to both think about what you're putting down before you mindlessly throw cards on to the board.

>Decks would also be redone, so you pick the percentage chance of getting any particular card at any time. In theory you could give every single card in the game a percentage chance of being drawn, at the cost of having zero consistency.

What do you guys think?


a448e3  No.15849083

Here's something I almost made for a game jam earlier this year. I don't mind if another anon uses it, but otherwise I'll probably shit out some freeware variant of it next year.

>you're a lazy shit

>your boss wants you to finish and email him some projects by a set time or you're fired

>they're all simple stuff

>there's only one problem

>your computer is a horrible toaster and its Gnome 3 knockoff desktop environment is bloated as fuck

>you have to carefully manage CPU and RAM usage while accounting for slowdown to finish your work on time

This might sound overly ambitious. Godot's UI system would fit this and I planned on making the actual tasks automate themselves once you opened the applications, so the hard part for players would be figuring out what order to open applications in and managing their thread priority.

>>15849020

That's the best cord plugger suggestion I've seen yet. It's like a more mechanically complicated version of cord plugging in space with extra risks from water pressure and spooky deep sea shit.


2490be  No.15849085

>>15849066

>Restore yourself to 100% HP

shitty euroshmup detected, trash/10


acc493  No.15849093

>>15849083

reminds me of FTL power management. That'd be pretty cool


7d85af  No.15849184

>>15849011

Here's a tox ID:

EA18FF76E2F80B51FB965E6F85846AD9DBCBD7A1FC11012F2EA3278479C3087B900A271988BB


a448e3  No.15849210

File: 0fb41a7095000aa⋯.png (11.03 KB, 194x111, 194:111, Screenshot_2018-12-09_20-4….png)

>>15849184

thanks man


29551d  No.15849258

File: 017a3a9338ec958⋯.png (14.76 KB, 914x529, 914:529, shark bandits.png)

File: f1e7fe4bf6468e0⋯.png (459.51 KB, 506x582, 253:291, shark bandits finished.png)

>>15848520

OwO

I spent at least two hours on this


389709  No.15849306

>>15848765

>inspired by QWOP

Looking forward to a Hollywood movie poster with these words on it tbh.


855d8a  No.15849322

>>15849258

>rated OwO

>Rockstar logo has a tail instead of a star

Anon, this is art


a5cf94  No.15849620

File: 4da8b12bd2a3054⋯.png (22.48 KB, 1080x528, 45:22, 1.PNG)

File: fa2f27354a66ac7⋯.png (472.49 KB, 506x582, 253:291, 2.png)


4e4485  No.15849661

Invidious embed. Click thumbnail to play.

A pet simulator like Nintendogs + Cats. But for the less common pets. Like ducks or ferrets.


c810af  No.15850292

File: 5d34ac72ea53320⋯.png (18.24 KB, 1058x503, 1058:503, idea.png)

File: d402d5689d0cbda⋯.png (1.54 MB, 800x1128, 100:141, Tony Hawk's Crystal Gone W….png)

>>15849258

I had too much fun doing this shit. I tried to do a JUST edit but it just kept deranging more and more.


5ab4f1  No.15850688

>>15849661

I like this idea


a98188  No.15850749

File: 0054d884ecf5449⋯.jpg (66.55 KB, 379x472, 379:472, toy_story_woody.jpg)

File: dbc0ef7d04bcc96⋯.png (19.68 KB, 1131x488, 1131:488, jjj.png)

Organic contendo


d7ccdd  No.15850822

File: e5c26e5c46ff2c4⋯.jpg (41.11 KB, 480x622, 240:311, 1424888387025.jpg)

>>15849661

>ducks

>not fantasy monsters/animals that don't exist in real life

Gotta keep them slimes moist and salamanders burning.

Gotta increase your rank so you can unlock the license to own monster girl pets.


536e46  No.15850826

>>15850749

Sounds like a reverse Toy Story, where Woody is the new toy who thinks he's an actual cowboy.


40c83e  No.15850866

Field medic/robot mechanic simulator where you tend to injured and defective /fit/ super soldier cyborg girls. Includes ecchi scenes.


2a9ddd  No.15850878

>>15850822

>Pokemon Refresh except with content

>Neopets except with actual graphics and less grind

>Monster Rancher except not dead or buggy

>Kobold Garden except not Early Access furshit

>NBA 2K except without lootboxes

>Any of the hundreds of mediocre flash games, phone games, minigames, battery-operated toys, et al. except fully realized

There might actually be a decent monster pet sim somewhere out there. It's a popular idea and there is a market for this.


1e882d  No.15850880

>>15850866

Unironically a Good idea, it would just be a more lewd trauma center.


1e882d  No.15850881

>>15850749

Toy Story 3 has a cowbiy sandbox mode.


1e882d  No.15850882

>>15850881

*cowboy


1e882d  No.15850883

>>15849011

Tbh my ideas did sound a bit Reddit but I was thinking of it more in terms of a Jap comedy game than out stereotypical "oh so wacky" still I guess it strays a bit too far away from the cable theme.


3bbb93  No.15850919

>>15848354

That OP picture really is basically Advance Wars Dual Strike in a nutshell

>>15848857

10/10 get the /agdg/ eggheads to work on it


f07730  No.15850959

>>15848668

>>15848850

>China mode

>you can create a complete mess of cables and fire hazards, it needs to run for X seconds without critical failure to pass the mission, then the end result can be uploaded as a player mission to sort it out properly.


f07730  No.15850965

>>15848520

>Frisky Casino in the Sky

>3D anime nukige gambling (as in, simulated casino games, not gacha shit) sim with only the cutest tengus and angels, game takes place on a zeppelin.


000000  No.15850977

>>15848354

Gran Turismo Bowling: Fighting Edition.


f07730  No.15850982

File: 165f6221552fd17⋯.png (18.07 KB, 885x501, 295:167, SNF.png)

>>15848668

Please don't let it end up like yandere sim.

>>15850965

And another nukige

You're a passenger on a transcontinental train, your goal is to seduce and fuck as many cute girls as possible without getting spotted by the conductors.


20de8e  No.15851130

File: a221c0eaa89610b⋯.png (18.57 KB, 1053x688, 1053:688, ultimate mall knights.png)

File: 517ffb1ec3ed1bb⋯.jpg (105.75 KB, 1024x576, 16:9, michael-i-rustning-til-hes….jpg)

Abandon everything you ever thought you knew about mall cops, as you set out on your segway like mighty steed, to become the ULTIMATE MALL KNIGHT. Run down those gangly hot topic shoptlifters, joust with the imposing scooter whales, and kick little billies teeth out for flinging mcdonalds pickles at pensioners. Lay down the kings law on the mallrats and soccer moms who foolishly laughed at you with all the fury a fat man bedecked in stolen Medieval Times props can muster.


94b705  No.15851153

All I've ever wanted is a vidya adaptation of Crossfire. That shit would be hella tight and you'd never lose the balls.


89e95a  No.15851219

File: c4d3dc9b034a3bf⋯.png (24 KB, 1166x671, 106:61, allahrio.PNG)

File: 9bc0b5d148a4853⋯.png (1.45 MB, 1090x741, 1090:741, Mario's helicopter jihad.png)

i made this before the switch came out


44544b  No.15851517

File: e6a54567c5daa38⋯.jpg (12.65 KB, 320x240, 4:3, guriguri2_ev_033[1].jpg)

Here's an idea of what I think would be a good game, but it fits this thread well enough:

Time Strip Wizard

A VR puzzle game where you get attacked by different fantasy girls. Each level would start with a new girl attacking you, and you'd have to stop them by stopping time and stripping them, making them too flustered to fight. The difficulty would come in the form of escalating armors, with things like plate mails of complex interlocking pieces and leather armors with excessive straps and belts.


3d5c5a  No.15851648

File: 51cac4d0f8a3d1c⋯.png (19.55 KB, 1080x666, 60:37, nottouchingthisone.png)

>>15848520

Not touching this one.


b17092  No.15851944

File: a25010c696080bb⋯.jpg (565.11 KB, 1608x2416, 201:302, i_bet_the_jews_did_this.jpg)

>>15848668

streamer bait


ecf2a0  No.15852006

>>15851130

I would play this.

>>15851944

Only if it's too easy and not mechanically interesting.


984db0  No.15852062

File: ba5c7384db5296a⋯.jpg (68.44 KB, 639x636, 213:212, ba5c7384db5296a4861e204245….jpg)

Bug simulator.

First person or third person RPG like game where the goal is to develop and spread disease. You have to do shit like promote the gay, sabotage researchers, infect key people, all whiles you try and not get found out. You can even create a death cult to spread it you shit but then you have more exposure. Imagine it like a weird cross between Pandemic and VtMB.


8def87  No.15852167

File: 451e641eaa6e10d⋯.jpg (189.35 KB, 1440x900, 8:5, haven troopers.jpg)

File: 013e66fa04f54ca⋯.jpg (34.8 KB, 640x852, 160:213, jazz_music_starts.jpg)

>>15850880

>Year 2032, the world is on fire

>News from a civil war in the People's Republic of China, tensions at an all time high between the US and Europe over precious resources, a wave of terrorism spreading all across Africa, and Detroit still being Detroit, are now told repeatedly on TV

>If the violence keeps escalating, WW3, feared by the superpowers for decades, might become a reality

>This, however, gives new opportunities for private military companies to rise and make enormous amounts of money to maintain (or destroy) a relative state of peace in the world's hot spots

>Despite the crisis, technology never stopped evolving, as nanotechnology laboratories, heavily financed by first world nations, managed to create heavily augmented super soldiers, though only from women because the XY chromosome heavily rejects the nanomachines and the internal robotic parts

>the technology is now quietly spreading all across the globe, as the most wealthy PMCs afford themselves the technology to make their own super soldiers

>As a medic for Médecins Sans Frontières, the Ugandan village you were assigned to gets attacked by a group of terrorists

>only you and a rookie survive the slaughter, as a 7ft tall female soldier with rock hard abs and toned muscles comes in the nick of time to wipe out the terrorists

>but as soon as the coast is clear, she collapses, as she was wounded and some of her components were fried

>As a medic, you cannot let someone die like this, as you quickly compose yourself and try saving her with the help of a shellshocked rookie doc and "not-so-sterile-anymore" medical equipment

>Then starts the tutorial level, as you learn how to use your tools to heal the soldier, though you lack the knowledge and parts to replace her destroyed robotic components

>The game then evolves into a management game, where you learn how to create and manage a base, buy new parts for your newfound bodyguard and learn how nanotechnology and robotics work, creating a new PMC despite your background as a medic

>Before each military operation, you have to choose what kind of equipment you will install in your soldier, from sub-dermal armors to cloaking devices among many other components. You must think of what is best for the upcoming operation, as you cannot install everything at the same time, and one component might not be as useful as another for a specific type of operation

>Then starts the heart of the game, the surgical operation where you have to manually install the components as you trifle with both scalpel and screwdriver. If the surgical operation goes well, the components will work at optimum condition, giving your soldier huge buffs, but might cause complications mid-battle if it's sloppily installed

>You gain money from your clients and equipment salvaged on the battlefield for each successful deployment, but even at her best, it might not always go smooth, as she can come back wounded or with broken parts, you therefore have to heal her and extract the defective components in another surgery

>As the game progresses, you can invest on new bases of operations, meet new super soldiers, hire more competent personnel to speed up the surgeries (you cannot prepare whole squads of girls on your own), and face tougher threats (some even having their own squad of second-rate super soldiers or attacking your base)

>Everything is real-timed, so you have to think about your next plan and avoid idling to keep yourself into schedule and not go broke

>As you deepen your relationship with the girls and gain worldwide fame as the "Lady Healer", commander of a little, yet rumored flawless military company, they will end up revealing their human side to you, and you unlock special scenes with them that range from cute to (slightly) lewd, from sudden bear hugs to burying your face into their abs

You know what, "Battle Waifu Surgeon Simulator" is more than just a good idea.


77a256  No.15852212

>>15851648

>mc is a neet

>mc's mombot's sickness has made his GBPs worthless

>mombot finds a underwear factory willing to hire mc through a friend

>mc learns that the place has a high injury and turnover rate

>cause is the creepy children who appear out of nowhere and hunt lone employees

>mc must use his various neet gadgets he has gathered over the years with his GBPs to distract the children and survive to collect his paycheck

>victory conditions are; mc surviving, mombot cured, and a roof over their heads

Difficultly would be determined by various variables, rather than easy/normal/hard, such as: MC's pay, Mombot's sickness severity, number of starting NEET gadgets, living expenses severity, number of CotUS, CotUS encounter rate, and whether or not Mombot is given control of the MC's pay.


8def87  No.15852222

File: 290c7cfaa88b85b⋯.png (12.51 KB, 1059x519, 353:173, ClipboardImage.png)

Also

ALL THE OTHER KIDS


8eab27  No.15852309

File: ad5189b36ccb830⋯.png (607.15 KB, 604x742, 302:371, 1523456083998.png)

File: b8758734fcaed65⋯.webm (2.77 MB, 640x360, 16:9, Tranny.webm)

File: cd63de682cf8b6e⋯.jpg (500.12 KB, 800x670, 80:67, Trans Nigger 2.jpg)

Poz and Loaded

>stealth focused RPG

>main goal of the game is to escape with your booty hole un negged

>find yourself in california with no easy way out as the entire state is in quantine

>must get on the good side of the various factions within the land from the different parts of the jewish and LGBT community

>dialogue choices and various actions that will affect what happens throughout the game

>enemies are very diverse and can range from all sexualities and genders

>force to stay out of site as you can only use melee weapons as guns are impossible to get and you cant fight off 20+ guys in gimp suits and penis pumps

>you cant die but when your health reaches 0 you get gangrapped with a percentage chance of getting some disease based on your resistance stat, break into medical facilities to get the medication you need to stop or prevent the spread of disease

>halfway through the game if you fuck up you will forceably have a sex change into a woman, you will sit through the entire process like that stroggification scene in quake 4.

>various items and equipment you can use to sneak around or kill your enemies, however different items will provoke a different reaction based on their fetish and sexuality

>make it out of california and win the game

>once the credits end you sit through a bonus scene where you die either by the US army or some mexican cartel

>bonus secret level that has you survive a maximum security prision full of degenerates and niggers, only with a bar of soap and your wits


2c29fd  No.15852343

File: 3779dceacf75814⋯.jpg (77.78 KB, 800x621, 800:621, crispy-gypsy.three_in_the_….jpg)

>>15848668

You're basically describing Problem Sleuth and the first four acts of Homestuck.


a54cd3  No.15852374

File: 6d4c10ae1510ef6⋯.jpg (9.37 KB, 173x171, 173:171, 6d4c10ae1510ef61feeaa0cb2e….jpg)

>>15852167

>yuri

you almost had a good idea


8def87  No.15852402

File: 0af0d9f7f3db40d⋯.png (435.6 KB, 763x732, 763:732, I need serious help.PNG)

>>15852374

I'm gonna ask you where did I put the yuri because that might be an accident.


a54cd3  No.15852419

File: 7271915bace7c6d⋯.jpg (37.42 KB, 600x600, 1:1, 7271915bace7c6daef53e142ea….jpg)

>>15852402

i took 'lady healer' title to insinuate the sex of the player instead of the patient. my bad.


8def87  No.15852432

>>15852419

oh okay then.

Do you agree it's a good idea though?


ecf2a0  No.15852443

>>15852432

It's a great idea. I would play it.


e444bb  No.15852445

>>15852432

good ideas aren't allowed here


a54cd3  No.15852466

File: 082426425abbfee⋯.jpg (36.73 KB, 451x765, 451:765, Cringe_f92fa5_6335878.jpg)

>>15852432

i like tomboys and dark cut, so yes


059b2e  No.15853146

File: a31e896291e943e⋯.png (5.19 MB, 1419x2007, 473:669, The Town of Deadly Seals.png)

File: cb75b2beccb0cc2⋯.png (5.64 MB, 1512x2016, 3:4, The Deadly Seal.png)

>This game takes place in the abandoned whaling station of Grytviken on the island of South Georgia off the coast of South America.

>The main character is an Argentine drug addict who, while rifling through his grandfather's attic in Buenos Aires for stuff to pawn to feed his habit, he comes across a treasure map that leads to a stash of 1 million dollars in gold bricks hidden across the whaling settlement so he steals a boat to get over to the island.

>What he doesn't realize, however, is that the gold bricks are scattered across the town and they're too heavy for him to carry more than two at a time.

>Not only that, but it's mating season for the seals who make it their home and entering any building could mean a life-or-death, fight-or-flight struggle against a formidable beast.

>If he's beaten down by the seal, the player is given a graphic depiction of him being gruesomely eaten to death.

>There is a secret ending where, if he's beaten down while holding the last gold bar, he's dragged off to the beach and made a sacrifice for their god, the Mega Seal. The man returns home and demands that his girlfriend throw him a fishstick for him to catch in his mouth. When he does, however, he spits it back out and demands her to go buy him a fresh salmon at the store. She leaves and the phone rings. He answers it and it turns out that it's the Mega Seal's loyal subjects, who are contacting him from a pay phone and awaiting his signal to start the invasion of the mainland. The disguised Mega Seal tells them that they will know his signal when it happens and he hangs up to walk to the center of Buenos Aires where he unveils his true form and rampages across the city with the human citizens flanked from all the beaches by hundreds of thousands of deadly seals.


29551d  No.15853165

>>15852222

Kek'd and checked.


840f87  No.15853608

Real-time roguelike fps

-All important actions (movement, using items, firing, reloading & swapping guns) advance time. Doing multiple actions at once advances it more

-Full friction on surfaces; when you release a direction, you stop moving

-Turning playerview wouldn't advance time

-Using different guns/other types of weapons & items advances time at different rates depending on how powerful it is


f07730  No.15853639

>>15853608

Superhot but rougelike?


1e882d  No.15853702

>>15853639

Already happened.


b06ec7  No.15854437

File: 7bb595e409778b5⋯.jpg (73.76 KB, 950x801, 950:801, Untitled.jpg)

God damn


c5910c  No.15854441

File: 08bbe2b8f3c1db6⋯.jpg (53.26 KB, 481x586, 481:586, Excerrent.jpg)


6c0943  No.15854471

File: 7b9e2592e704be4⋯.jpeg (134.26 KB, 750x706, 375:353, F5525526-0553-4D30-9951-7….jpeg)

This one wrote itself

>a LEGO Star Wars crossover with Barbie

I already hate it.

>>15854437

A Star Fox dating sim?


d2ebaa  No.15854512

>>15848668

Final boss:

>trying to plug an HDMI/AV cable into the back of a TV with little space behind it


b06ec7  No.15854565

File: b10713874233155⋯.jpg (95.56 KB, 1196x825, 1196:825, Untitled.jpg)

File: d5c3486387083be⋯.png (2.33 MB, 2000x1450, 40:29, unnamed.png)


4ffe4c  No.15854644

File: d003d3dda3dc9a8⋯.png (193.78 KB, 640x480, 4:3, vlcsnap-2018-01-20-22h13m3….png)


2c1aa8  No.15854676

Pokemon but with monster girls.

>world where monster girls are treated as animals and used to fight in competitions like in Pokemon

>you play as a monster girl trainer

>the game plays more or less the same as Pokemon, but with some twists

>instead of carrying the monster girls in pokeballs you walk them on leashes

>to get monster girls to obey your commands you have to both train them and form an emotional bond with them by fucking them

>at first they don't listen to you at all but the more you train and fuck them the higher the chances are of them doing what you tell them

>if you don't fuck them regularly they will feel neglected and get depressed which causes them to move slower and disobey you in combat

>if you are too harsh when training them they may get angry go berserk in combat which causes them to completely ignore your orders and attack things randomly, sometimes the opponent sometimes even you

>there is also a jealousy mechanic that in which some of them may go into either an angry or depressed state if you spend too much time with one particular monster girl, either in battle or bed, over the others

>the jealous ones may even attack the monster girl they are jealous of if given the opportunity

>you also have to buy them food and other things they like to keep them happy but you can't overdue or else they'll become spoiled and not take your commands seriously during combat

>if they are unhappy or untrained they may run away if given the opportunity

>you eventually find out that monster girls were actually kidnapped by humans from another world

>at the end of the game you go to that world and are brought before the monster girl queen who wants to have you killed for enslaving and exploiting your people

>however the monster girls in your party are allowed to have the final say on what's to be done with you

>you get one of three endings depending on how you treated your monster girls

<if you were abusive to them they will hate you and tell the queen to execute you

<if you spoiled them they will tell the queen to let you live but only so you can be their slave for the rest of your life

<if you trained them so that they both love and respect you they will tell the queen to let you live and you will get a harem ending with all of them


4ffe4c  No.15854716

File: a8ce1aa43245090⋯.png (19.27 KB, 1007x484, 1007:484, waterfox_2018-12-11_01-00-….png)

File: f7dfc39ae115c14⋯.png (957.79 KB, 850x957, 850:957, Vegetarian Porn Police.png)

Too bad it's not the first.


8479d5  No.15854731

File: 6a18200dea3c29b⋯.png (18.7 KB, 1041x648, 347:216, armored.png)

>>15848520

First Try

>Armored Trailer Park Trilogy

>Rednecks in future trailer

>Scrap houses for mech parts

>Scrap mechs for housing

>Do redneck shit and take mech jobs

If there were anything to get me into mech games, it would be this


9045e0  No.15854753

File: c5120c43a7d7925⋯.jpg (35.57 KB, 568x378, 284:189, plug.jpg)

>>15848668

>not calling it

Plug and Pray


eeefba  No.15854775

File: ec86a0c478d6263⋯.jpg (279.22 KB, 1280x1024, 5:4, 14250.jpg)

>>15854731

Yes, it the mecha has been ork'ed, but the thought still counts.


08cb9d  No.15854777

A gay trucker/hauler dating sim VN called Raging Semi


4ffe4c  No.15854781

>>15854777

Very clever, and very lucky.


7e16d1  No.15854829

File: 1a9337b48cb7581⋯.jpg (536 KB, 850x637, 850:637, sample_57d88da9836de5c809a….jpg)

>my dream game that would never happen

First person sandbox rpg that's a visual novel erroge (with a great story not just all hentai) and also a heist game. Basically, it would have randomly generated facial features/body types far as the NPCs are concerned (But the main characters will be not be like this and will actually have plenty of actual depth to them). Basically:

>Highly interactive environment with plenty of tools to use to cover up evidence

>Can have co-op

>You can go to random houses and steal shit

>Possibly rape a bitch or two (but if done in view of main protagonists the squad will break up and a game over screen will happen)

>If one of the protagonists die: game over screen

>Randomly generated map

>Planning stage scenes

>Missions will have to have the characters in them

>Complex mechanisms on stopping theives (like payday 2)

>Evolving thief protections after successful heists of specific buildings

>Every building can be broken into (or just walked into)

>Can pause and pan to 3rd person mode to give orders to your squad (also settings in menu to assign certain jobs)

>NPCs off the street can be interacted with like artificial academy 2, but hiests (basic stuff like yelling at them to get down won't be done like this), trespassing, and cops coming after you will disable this

>Can buy a house for sale and can customize your house

>Basically like payday 2 but twice as hard


7e16d1  No.15854914

>>15854829

Forgot to mention:

>Saves can be done at phone booths and in a bed you own and during cutscenes (can't do it anywhere you wish)

>Dialogue choices will be handled by the hosts

Also, I thought there may have been a small chance of co-op, but I think it likely wouldn't work.


cf92c6  No.15854995

Lost Planet 2 MMO

>Players make their own snow pirate clan

>Everything you want you either have to steal, hunt, or salvage.

>Fight PvE NEVEC bases to steal basic weapons, tech, and VSs

>Hunt Akrid for T-ENG, Akrid parts, and fame with nearby settlements

>Run Salvage ops to find building materials and rare tech

>All weapons, ammo, VSs, and T-Eng are shared by the entire clan

>Leaders can assign roles and levels to clan members, set what kinds of weapons they can use, T-ENG allowances, specific VS access, building use permissions, etc

>Weapons and VSs can be customized using stolen tech i.e. transform a Machine Gun into a Machine Gun II (the one with the higher fire rate) as well as apply paint and decals to weapons, armor, and VSs

>Base building is done in instanced Pirate Base maps, which are set up with a grid for building base modules.

>Bases are constructed out of pre-built modules (think like Subnautica) like rooms, hallways, garages, storage areas, etc.

>custom built Bases then act as PvP maps for Base Raid missions

>VSs can be customized with specific weapons, but also with additional technology like experimental weapons, additional weapon hard points and armor, extra abilities, and improved performance to the mechanic's specifications. Like Basil's custom GTF-11, from LP1.

>You can gain fame among nearby settlements by doing jobs for them like hunting Akrid or destroying NEVEC bases. High fame can unlock perks like regular T-ENG payments, unlocked tech, respawning VSs or weapon/ammo supplies, or new building modules and decals.

>High infamy turns the settlement hostile, allowing you to raid it at any time and take what you want, but with a much longer wait between access to the resources. Higher infamy will also spawn NEVEC patrols, adding NEVEC tech to the potential loot, but making it that much harder to raid.

>Player characters have two types of skills: Action Skills and Pirate Skills

>Action Skills are gained actively by using weapons, VSs, killing Akrid and enemies. Increasing Action Skill with a Machine Gun offers bonuses like increased critical damage or lower shot spread. Increasing a VS's action skill increases it's T-ENG efficiency or basic movement speed.

>Pirate Skills are character specific bonuses like T-ENG conservation, resistance to certain types of damage, finding more ammo, quicker VS repair, etc.

>Players can also customize their own avatar from their base body to specific armor parts. Take off or add parts to create your own custom look.

>Clans can also set default armor looks for specific roles to make uniforms.

I got so much more I can spew about this but I know it'll be never ever.


d21e81  No.15855131

>>15854676

>The ending isn't raping The Queen, forcing her into slavery and then treating her like a beloved wife until she gives birth to your children and you live your happy life with your happy harem forever.

It's shit.


351a8f  No.15855154

>RPG with brawling elements

>you fight using fists, kicks and all kinds of martial arts

>your attacks are given an extra oomph! through magic

>the trick is that your character is a muscle bard

>so all his attacks are fueled by song

>you have to sing along with him in order to be better in combat

>your combat styles are depending on the music style that's playing

>fast and light attacks require you to rap

>slow and powerful attacks require you to do opera

>the better you do, the music gets louder and more instruments join in


c5b8fc  No.15855312

Invidious embed. Click thumbnail to play.

>super extasy bros

>it's super mario bros but instead of playing like mario you play as rob gee and the piano from embed related plays

>you throw pills at enemies when you grab the flower, which is a pill canister, and makes the snares start playing

>the star is a blue extasy pill that makes it start playing loud bass beats


4153de  No.15855337

File: 408d23fcce4daf4⋯.png (42.56 KB, 800x815, 160:163, fisher price amish bloodba….png)

File: 40b6a64a864f636⋯.png (346.65 KB, 417x500, 417:500, Fisher Price's Amish Blood….png)

LADIES AND GENTLEMEN BEHOLD THE NEXT MAJOR STEP IN BATTLE ROYALE GAMES


e55a03  No.15855392

>>15848857

I'd play it


e55a03  No.15855413

A super vertical open world game set in the ruins of what used to be an ultra futuristic city, all buildings can be entered, plenty of wildlife has overtaken the city and barbarian gangs that utilize gliders and grapple hooks to maneuver the vertical terrain, and AND get this destructible buildings.


f3e7b0  No.15855423

Doom as a stealth-action game which essentially goes in the opposite direction of classic Doom, and says you are a normal human faggot, use your wits to outwit bloodthirsty demons. There are a few mods which make an attempt, but to be a truly memorable game it would have to be designed from the ground up. Encounter design would be extremely important.


9af630  No.15858112

File: 8dc8b1ba9790fe3⋯.jpg (120.14 KB, 403x404, 403:404, holy fuck this is awesome.jpg)

>Holy Katana Shootout

You play as weeb Jesus from the manga. With a katana and a large gun you must battle the forces of the ZOG to save the world. Unlockable characters are Super Aryan Adolf Hitler with a Zweihänder and Kamina, with a nodachi.

Must be made by Clover Studios.

With a name like that, where can I go but up?


d927b5  No.15858567

Rust but with an astral plane

>you can craft various religious icons in your base

>pray to charge up your faith and icons which impact the astral plane, slowing or dealing damage over time or other traps to demons, angels or ghosts who try to enter your base

>satanic faction can sacrifice npcs or enemy players to power up demon allies or throw their karma further into the abyss.

>christian faction does pve shit to power up

>when you die as a human you become a spirit: a demon if negative karma, a ghost if neutral, an angel if good.

>lesser demons get to do poltergeist shit and unlock doors for satanist buddies to raid a base

>you can craft normal weapons to fight humans

>you craft silver weapons or bullets to hit demons

>demons invisible except for footprints, sound if they choose to make it, or revealed by rustling branches, torch fires swaying as if someone walked by, lights flickering, etc

>greater demons can fuck shit up by manifesting fire and brimstone like a walking shadowman

>you can capture npc wives and breed them to craft a baby

>you can respawn as a human if you can access your baby and you keep a large portion of your karma

>respawn consumes 1 baby

>you can wear more armor or craft necklaces with icons to protect from spiritual attacks

>ghosts can scout shit out more freely and are immune to devil icons and crosses but cant interact

>spooky VOIP proxchat

>economy of human exclusive loot being traded to angels or demons, as well as astral only loot imbueing weapons or giving holy artifacts to humans like spells and shit


f0172f  No.15858605

File: e651001da193234⋯.jpg (130 KB, 500x375, 4:3, quack.jpg)


7e6f26  No.15858652

File: 2571e10de4ab4a8⋯.webm (15.43 MB, 900x506, 450:253, 2571e10de4ab4a80e221a41fe….webm)

>>15855154

Symphogear?!?!?


556d04  No.15858709

File: 545bd35ba4913bd⋯.png (20.06 KB, 1188x659, 1188:659, release date 2019 by konam….png)

God dammit, I was hoping this fucking thing would roll me something fun to dream up.


6f91aa  No.15858760

The nigger game. now hear me out don't be a nigger. so in this game obviously you play as a nigger, ah-la the nigger gta. you go around the nigger hood located in "nigger city" (the fiction game version of detroit) doing nigger quests, getting other niggers to join your gang, killing gang members. also you collect food stamps from quests to level up negro-skills. there are 3 darkie sub classes to spec into, the darkness; a nigger thief with all the negro stealing abilities (advanced window getting into, sprinting, threaten), a nigger tank; a overweight nigger who buffs himself with food products. or a nigger potion seller wise in the ways of crack cocaine and meth making. the main niggas (or enemies) you'll encounter during your nigger quest are police, other niggers, tax collectors, white people, plus more.


f2c34c  No.15858906

Completely sound based game with no visuals whatsoever.


f07730  No.15860205

I'm doing an inverse Death Stranding here.

>White developer coming to Japan to make a JRPG

>Foretold mythical age of conquest is about to begin, unless a hero rises to stop the big bad evil of legend

>you gather a party of trustworthy companions

>after all your preparations, building strength, making difficult choices, travel across the entire nation you are ready to confront this evil

>turns out it was a tailor who invented school uniforms because conquest, and school uniform is a homphone all along


f07730  No.15860253

File: 01ea702f8fff57d⋯.jpg (189.19 KB, 1600x1200, 4:3, Punished Venom Jesus.jpg)


744cd3  No.15860323

>>15848668

>this is all it takes to impress /v/

Not only is the "I bet you can't believe this is a game!" approach overdone as fuck (it is basically streamer-bait). I'm pretty sure this exact premise has been done before. I've definite seen power cord puzzles done in first person games, HL2 had them for crying out loud.




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