83630b No.15830416
Post drop offs.
It's fair to assume that the first and easiest achievement can be used as a bench mark for players who actually played the game. And yet I'm still horrified.
>Dark Souls
>69.4% if players got to the first bonfire
>5% less total players got an estus after that point
>Then an additional 5% made it past the god damn tutorial boss
>Civs 5
>88.6% of players find a ruin
>6% less players ever produced a second city
It gets worse. Only about 25% of people beat the game on Chieften.
Post your favourite game, or find the most embarrassing drop offs out there.
ada1b4 No.15830442
Doesn't this happen because people just keep on buying games on sale and never play them? Otherwise I don't know how to explain those stats.
642735 No.15830461
dark souls is no longer easily purchased, so really you should post stats for the dark souls remastered and take account you should factor in people who have played the game;
I already played dark souls on ps3, played a bit on pc but now I got around to beating the game on pc
83630b No.15830471
>>15830442
That's why you only go from the first, and arguably easiest, achievement. Even if the first achievement represents 100% of the people who played it, its laughable to see a 5% drop in people beating the first hour of gameplay.
faf087 No.15830476
>>15830442
People barely play games period on (((Steam))), they just buy games nonstop and never play them, like they have some kind of condition or something that compels them to do this
faf087 No.15830493
Though I will admit, that's an unusually high amount of people who actually played through a fair portion of the game compared to most games period; I guess the meme about its difficulty made people have something to prove when playing it
faf087 No.15830517
Christ.
For reference, "That's Love and Peace Baby" is completing chapter 1 of the game, and "Why is my Present a Boy" is completing the Prologue.
849eaa No.15830538
Never realized leaving Doc Mitchell's house was its own quest, but 8 percent never even got far enough to do it. Almost 50 percent of the people that even left the character creation didn't even make it to Benny in Vegas, either. Not sure how more people found Benny than got a companion when Boone, Ed-e, Veronica are all on the beaten path to Vegas.
e8ee01 No.15830594
>>15830538
Hands in the air, I didn't get a companion until a good while after reaching NV, even after dealing with Benny and contacting Yes Man and that was already with quite a lot of fucking around too. So, it's entirely plausible.
Hell, I don't think I even went into the dino to speak with Boone on my first playthrough at all.
52b351 No.15830602
>>15830416
To be fair, a lot of that is probably people who start playing a game and then never got around to continuing it. There's a few that I started, put in an an hour or two then never got around to continuing .
83630b No.15830614
I consider this to be a sign of a half decent community.
>>15830538
>Near 50% drop off
Holy shit anon.
fcc88f No.15830626
Some of these sting more than others
83630b No.15830636
>>15830626
Is it the Pathologic one? Because that hurts me too.
a98b8f No.15830639
72% of people who start playing beat the first boss. 20% of them drop off on the second boss, and another 30% on the third.
fcc88f No.15830666
>>15830636
That's one, yeah. I wish there was a way to see how many people never started the game at all and how many dropped it on Day 1.
>>15830650
>greyed out
Step up, anon
88e57c No.15830667
>>15830416
Modern gaming is shit because nobody finishes games, or barely plays the games they buy. There's no incentive to make good games because of this.
RPGs with Progression Achievements are very good at showing this.
Did you know that only 14% of people who own Pillars of Eternity have actually finished Act 3? I am part way through myself.
f015ed No.15830670
>>15830538
>>15830626
>DMC HD
These people just buy games to virtue signal they know about it or like it but don't want to put the time into it, how does the DMC one happen over 50% of the people never touched the fucking game.
642735 No.15830702
>>15830670
because people actually suggest playing dmc3 first
f015ed No.15830706
>>15830702
So what nigger all of these are below 50%, DMC3's are lower than 1's.
fc66aa No.15830752
83.1% of players finished the prologue so it's definitely not a case of people not playing the game at all, but it looks like at least half of the owners couldn't handle the memes.
f015ed No.15830787
>>15830752
I couldn't beat Wolf until I learned how parrying worked and it took me 3-5 hours to beat Monsoon, the rest of the game was a breeze and I ended spending so much time on it I got Amateur Radio Operator and the humanoid Gekko achievement.
a98b8f No.15830792
8% of people who played this game can't figure out this puzzle. Can you solve it?
Suddenly I wish Achievements had been around a lot longer. Things are starting to come together.
fcc88f No.15830797
>>15830752
I checked that one but it didn't seem like the dropoff was as harsh on Revengeance, not compared to DMC or Bayo anyway.
It's those kind of dropoffs that drive me up the wall, though, like the ones in Downwell or Nex Machina where you could get the "rare" achievements within ten minutes of starting the game if you have any idea what you're doing.
d8e07d No.15830810
>>15830797
People are getting more and more stupid, it seems. A lot of achievements require nothing more than two braincells to rub together, and these people somehow don't even have that.
01c4e0 No.15830859
This shit is disgraceful
>nearly 37% of the Brigador install base couldn't be bothered to walk down a road tunnel
>almost 30% of Ruiner players didn't even clear the creep nest
1a997e No.15830891
>>15830538
>Almost 50 percent of the people that even left the character creation didn't even make it to Benny in Vegas, either.
They Went That-a-Way doesn't end with meeting Benny, it ends when you meet the Khans in Boulder City, Ring-a-Ding-Ding ends when you leave the casino after meeting Benny. That the former has 47% achievement rate while the latter only has 38.6% means that almost 20% of the people who made it to Boulder City never got to meet Benny, which is interesting considering how once you've made it to Boulder City the Strip is only a short while away.
The huge drop-off after Ain't that a Kick in the Head is likely people who installed the game, tried it out for a bit, maybe got gored by a deathclaw at the quarry and then stopped playing and forgot about the game.
fe9849 No.15830917
>>15830792
WAIT A MINUTE THAT CARD
3542b6 No.15831122
>42% never made it to gran soren
>87% never got the true ending
>92% never fought the best boss in the game
wew
fd7e1f No.15831182
The % includes people who buy the game and never even install it btw
83630b No.15831267
>12.5% drop from opening cinematic to end of tutorial
Christ
>>15831182
Then go based off first achievement.
e8ee01 No.15831333
>>15831182
They really should amend that header from '% of players' to '% of owners'
c92e4a No.15831402
https://steamcommunity.com/stats/640820/achievements
Pathfinder Kingmaker: only 1.5% of players have beaten the game. Only 10.6% even reached chapter 6 (of 8)
24b33c No.15831637
>>15830416
While people barely play the games they buy anymore, they sure have a lot more educated opinions than ever about them it seems.
24b33c No.15831760
>>15830538
> There's a 50% chance the Courier won't survive getting shot in the head
Makes sense, to be honest.
6726ed No.15832357
I find it a little funny that some of these achievements are hints at how you should go about beating the game, but the majority pays no attention to it. Steam really does have an issue of buying too many games, doesn't it? Reminds me of that news piece the steamspy owner did about how much the install base of Steam is just people sticking to one game and trying out the rest.
1ec9f3 No.15833521
>not just hacking your cheevos
3831b5 No.15835406
>~67% of players didn't cancel the download
>~5% just played some rounds of instagib
86f07d No.15835505
>more than 25% of players didn't even kill a single zombie
>more than 60% of players didn't even get to the first Crimson Head, which is pretty much 10% into the game
d0cb51 No.15835513
I remember when we mocked this contrived garbage that's been robbing games of proper developer-directed goal mechanics for over a decade.
86f07d No.15835520
>>15835513
You completely missed the point of the entire thread you dumb nigger.
d92e3e No.15835526
>>15835520
Yeah, we're datamining the datamining.
a85974 No.15835529
>>15835513
It's not about the achievements themselves, it's looking at public metrics to realize how far people actually get in games.
d0cb51 No.15835547
>>15835529
And what about people who don't link their games to glorified Facebook-for-gamers DRM platforms? Is there no room left for players who do their own self-directed challenges without listening to some assclown dictate what deserves a cheevo? Do we account for them?
d00e63 No.15835557
Oh these are fun threads.
Anyone do BUY MY GAME yet?
99cc60 No.15835564
>>15830416
I don't trust Steam's achievement tracking. I've lost count of how many times I've played New Vegas, yet somehow I never got some of the basic progression achievements.
fcc88f No.15835574
>>15835547
>And what about people who don't link their games to glorified Facebook-for-gamers DRM platforms?
You can compare Steam achievement dropoffs to similar dropoffs for console achievements, or GOG achievements. The next step would be to argue that real, hardcore gamers who seek out pure self-defined challenge wouldn't be caught dead using any of the above platforms, but at that point you're describing such a small margin of people that it's essentially the same as the 0.3% of players who get the rarest achievements anyway.
d0cb51 No.15835584
>>15835574
>GOG achievements
I'm fairly certain most GOG customers don't give a flying fuck about their Galaxy cheevo shit.
fcc88f No.15835604
>>15835584
>don't give a flying fuck about
Again, completely missing the point, achievement dropoffs aren't happening because Steam users autistically hunt specific achievements. For any of the games in the thread you can see that the achievements listed are for playing the game the same way everybody else does. Check it for yourself, GOG's dropoffs will be just as severe, caring about achievements has nothing to do with it.
6a4970 No.15835685
>only 29% of players kept playing past ending A
d92e3e No.15835736
>>15835685
ITT: Normalized distribution curves trigger bad sexist gamers!
66f622 No.15835749
>>15830517
looks like a shitty game that got handed out with a lot of humble bundles
8db90a No.15835758
>>15830416
With Civ V it makes sense, because achievements aren't tracked when you play with mods, and mods are a fucking necessity when you play Civ V.
6c98f5 No.15835767
>>15830670
>These people just buy games to virtue signal they know about it or like it but don't want to put the time into it,
From my observation, this is what happens when you have a large or prominent video making community e.g the style and combo videos.
Quake has the same or bigger problem where a lot of people will rep Quake 3 Arena because of frag movies, but they can't distinguish between VQ3 and CPMA, and will perceive gameplay as just +fwd +jump, and flicking shots (which then works out terribly for them to whine that they lost 0:30 and complain about veterancy somewhere on the internet).
2d2119 No.15835771
>>15830859
>More people got perfect timing than beat trafficking
I'm not sure I understand how that is possible that achievement is a pain in the ass to get
3b9e4f No.15835772
>>15830476
This is true, I actually know someone that gets in trouble with his wife for blowing hundreds on steam sales. He's also pretty bad about finishing games in general, as soon as he hits any kind of difficulty increase in any game he puts it down for good.
d00e63 No.15835828
>>15835772
>as soon as he hits any kind of difficulty increase in any game he puts it down for good
Why are people like this
c856f9 No.15835849
>>15835833
to be fair, one should play X with mods and that disables the achivements
6c98f5 No.15835858
>>15835849
I played vanilla. The only thing that really got on my nerves was building factory complexes.
3b9e4f No.15835859
>>15835828
In his case I think it's due to him having crippling clinical depression (lol happily married) and probably being a lazy fuck. I try to shame him into finishing games from time to time so he can at least achieve something with himself before his inevitable divorce and suicide.
229346 No.15835870
>>15830476
I knew a guy from college who was like this. He told me that he was "collecting" video games and never wanted to play them in the first place. I told him about how it was an absolute waste of money, but he even felt superior about having a huge list on his steam library when in reality, he was just a dumb idiot that looks like a nerd and reads ecchi manga in school.
He was also skipping class almost half the time, especially english class. He once skipped a whole day of class just to play and complete a Naruto game the day it came out.
498d6a No.15835883
>>15835870
>He once skipped a whole day of class just to play and complete a Naruto game the day it came out.
At least he played one of the games he bought.
229346 No.15835935
>>15835883
He didn't even boot up half of his 861 games on Steam and most likely actually plays 2% of them.
He also has what seems to be thinly veiled malwares like "Bloody Boobs".
30de33 No.15835965
>>15835685
>Any amount of faggots bought denuvo trash.
d00e63 No.15835990
>>15835965
Anon, it's your job to educate the normalfag cattle so they have good taste
>"Haha anon, it's just a game, don't take it so seriously :)"
000000 No.15836022
>>15830683
>We are thrilled you like the game so much
>0,4%
That hurts
9f6d2c No.15836050
>>15830683
So should I try any of the Tales of games?
f6a835 No.15836054
88e57c No.15836441
>>15836022
Whenever I say I have all of the achievements in Zestiria and say Berseria is awful (I have 40 hours in it) people laugh at me.
>>15836050
Only if you start off with Vesperia Definitive, the new games are shit.
edc19c No.15836458
>giving a shit about cheevos
>stEAm
9f6d2c No.15836570
>>15836441
You're telling me to pretty much skip 8 entries in the series and that the new games are shit, so what isn't shit?
5a036d No.15836576
>>15830538
In New Vegas, cheating or even opening the console disables achievements. It's the same for many other games too so it's not as bad as many people think. Still pretty bad tho
6244ab No.15836738
It's pretty funny that every single boss culls a large chunk of the playerbase but you still have 16% of them clearing the huge difficulty spike right at the end.
567479 No.15836753
>>15835685
Felt the same way when i looked it up.
i have all the achievemnts
e4fa8b No.15836777
>serves no purpose other than to appeal to the most vapid of people
>causes a shit load of problems (players playing improperly in online games, achievements that contain spoilers)
This has got to be one of the earlier cancers in games. Sad thing is it's been around long enough now that people don't question them either.
c19c06 No.15836801
>>15836777
Cheevos where created for datamining. When an AAA dev sees only 30% of the normalcattle who bought the game actually completed it decides to make the next game shorter and use the saved money to pay more shills.
So yes, they are cancer.
79a397 No.15836816
>>15836753
We all bougth that platinum trophy, Anon
012270 No.15836825
>>15836777
>(players playing improperly in online games, achievements that contain spoilers)
Both these can be so easily avoided it's so dumb, one of the platforms should introduce a proper standard where online achievements are separate from offline ones at the very least.
3b6796 No.15836854
>>15830626
To be fair, Rain World is a super niche hidden gem and is probably too hard and long for most normalfags.
d92e3e No.15836868
>>15836854
DO NOT
SEXUALIZE
SLUGCAT
6febf3 No.15836877
>>15830859
>Brigador
>only 10% of people have played the game the way it's meant to be played
Jesus Christ, I bet they don't even use tank controls either.
d92e3e No.15836895
>>15836877
>using Gravtanks instead of Killdozer
af2a6f No.15836972
>>15830476
>Buy an overhyped shit
>unsurprisingly, it turns out to be shit
>get back to actually good games
574b4f No.15837013
Achievements are a bad way of keeping metrics, the margin of error is way to high. On steam mods disable achievements, it doesn't factor in second play throughs on different platforms, and I have several games on my trophy list that someone brought over to play split-screen and took back, leaving me with 0 or just 1 trophy.
498d6a No.15837017
3430d3 No.15837062
>>15830416
Some games don't record achievemnts whilst offline. Due to some housing nonsense a bit earlier in my life I could only get internet access on my desktop for brief periods of time, so for some games I only got the achievement for beating the last mission/boss or whatever because I saved it to beat it online. On some games I have the first few acheivements despite completing it. There are also some games in which I have more than half of the achievements, but no or few recorded hours.
As for Darksouls, I only have the first three because soon after playing it the remaster was announced and I decided to hold off on playing it. As it turns out the remaster was trash, so I'll have to redownload and patch the original.
The situation that I described likely doesn't apply to most of the players (or nonplayers) that you're discussing.
8db90a No.15837088
I know that achievements are a relatively recent addition to the game, but still.
e9c7b0 No.15837097
>>15835685
I stopped playing after ending A because I realized that it wasn't going to stop being mediocre in the next run through.
f8e255 No.15837127
If you have the game on steam but never installed it would you count in these statistics?
Maybe a lot of this is unwanted gifts or morons who buy games and never play them (like me sometimes).
3c9d80 No.15837134
>>15835870
I can understand wanting to collect physical games, even if you don't play them they kinda look good on a shelf but digital only is fucking retarded, I mean at that point fucking pirate
4abd10 No.15837182
>>15835772
>as soon as he hits any kind of difficulty increase in any game he puts it down for good.
I'm usually the opposite, once it becomes too easy I find no reason to continue.
37f492 No.15837384
>>15830416
Some people just realize how shit Dark Souls is faster than others.
d92e3e No.15837398
>>15837384
Have a (You), champ.
5f640c No.15838910
>>15836576
yeah I was going to say this. Even accidentally hitting ~ and then closing it still disables all achievements until you quit and restart the game. And playing FO3 or FONV on the PC (modded or not) without fixing some shit in the console every few minutes is nearly impossible.
2fc2fb No.15839067
>>15830416
Dark souls is a bad indicator for this because originally even on steam the achievements were on games for windows live, so anybody that played the game then, then stopped after the servers moved to steam will show up as owning the game, but having accomplished nothing.
88e57c No.15839075
>>15836570
Oh? Play every game in order then. Most people complain about the older entries but they're amazing.
88e57c No.15839085
>>15837088
oWo
fishing sucks.
a295ba No.15839325
>>15839085
I spent a while trying to get that one before realising it wasn't fun and moved on.
fbbed4 No.15848179
>>15839085
>78%
Pretty good.
cb1501 No.15848370
>>15830683
Its the worst tales game to date, I'm willing to bet most of the drop off was from the game being so bad they didn't want to continue
b43311 No.15848491
>>15836868
I have already fapped to this glorious slowpussy.
db3863 No.15850401
>>15830667
People have always not finished games. It's not just a modern thing. The crude metrics from trophy/achievement data showed that something like only 40% or less of players actually finished the game.
Interestingly enough before more precise metrics showed up in most games (if the game has an online component or some sort or calls home then I am willing to bet it collects data on it's players) the trophies were used to drive game dev. For example, Assassin's Creed II had an unusually high completion rate but not everyone 100% it. Come post Brotherhood the game devs realized the vast majority of the players never did the glyph challenges so they stopped making them. When the devs started the mission ranking feedback system in 4 they found out that people FUCKING HATED the tailing missions (in the game with the most in the series) and that's why AssCreed Rogue doesn't have a single one.
Now devs have gone from trying to make their games better, more accessible, or more tailor made to their audience to gathering data and trying to make games as a service and pump as much extra money out of their customers as possible. This also means they need to appeal to as many people as possible. This is why every game released now has a crafting system, a leveling up system, loot, black-and-white morality, logbooks, lore, etc. etc. etc.
74c51d No.15850448
>>15830416
I'm guilty of this a lot of the time actually. I end up playing a game for a few hours then end up not playing for a few days and when I come back just end up playing other things. I always add them to the backlog though. Someday I will return..