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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 3636c01d7a57248⋯.jpg (1.9 MB, 1920x1080, 16:9, onlyFagsUseSaintsBident.jpg)

12daa6  No.15829461

So what do you think ?

Felt pretty compy for me, overally. Not that it has some extraordinary gameplay or something. But I enjoyed it.

Mostly it were the moral choices and the absolute feeling of dread from the unatural cold that made me like it.

Not sure about replayability though.

7fcd5f  No.15829517

I liked it when I played it, world is amazing but wasted in city building genre . It should be proper rpg either like underrails or proper 3d. You should work to keep city running by doing task like hunting, peace keeping and scavenge ruined city's for technology and steamcores. Fight automatons, hungry animals, cannibals and Lord's turned to bandidtry. And more importantly survive cold.


38c5d3  No.15829593

>>15829461

I thought it was pretty cool, music was great and gave you a sense of despiration and "hurry the fuck up or else everyone is gonna die" which certainly helps.

Only problem is that if you plan too well/know what your doing, some parts of the game can be a cakewalk, and there's little replayability in a lot of it.

It does a good atmospheric game but tbh I think the game is maybe $10 in price rather then the twenty they want. Very good artstyle and graphics, just no real replayability and it's not too long.

>>15829517

Not sure about that, I think it worked pretty well as a city builder, though needed a bit more content or something beyond just city building/temperature management, but I get you.


12daa6  No.15829606

File: 63ad2530853730d⋯.jpg (1.31 MB, 1920x570, 64:19, lightingArrowIsEvenWorse.jpg)

>>15829517

Dunno if their little studio could take that on, anon

BTW, Didnt know they were polish

And almost no one is doing the onion boy smile, what do you know


12daa6  No.15829682

File: db35c4795f47794⋯.jpg (113.43 KB, 1280x720, 16:9, maxresdefault.jpg)

>>15829461

Any other games where you felt this much dread ?

All I can think of is the first few tsunamis in From Dust. Seeing them dwarf everything as they hurl towards my village made me stop breathing for a moment.

And then the actual dread mechanic from LOTRO, when you come into contact with some extremely evil creature for the first time. But that was way more gamey. I just noticed that the dread stat, that used to go max. to like level 2 was now suddenly at 9 or something, my character couldn't move anymore because of the terror and that now there is the Sauron's eye where my minimap used to be.


38c5d3  No.15829693

>>15829606

Honestly, probably 7 Days or FEAR. 7 Days since knowing there's motherfuckers right outside just waiting to break in and kill me, and FEAR because holy shit gunfight were goddamned terrifying with the amount of damage, bullets, and slow mo.

Also, fuck, I miss LOTRO, that shit was a classic. Know if it's still going strong?


96c7a1  No.15829700

EXCUSE ME! What fucking games is this thread for?


b3f5bf  No.15829712

>>15829461

>only a handful of missions to the entire game and no random map mode

>offered a choice between running your place under the inquisition or nazi germany, crimson banners and all

>heartily chastised for making either of your binary choices in the post credits, as if you were supposed to just not use the cultural tech tree

The latter is obnoxious but only an annoyance. The former was a real dealbreaker, as after a few hours of playing I realized I'd gotten absolutely everything the game had to offer. I expect a lot more replayability from that when I'm paying $30 and not buying from some AAA kike so I'm real glad I didn't pay anything.

It was and still is mind-boggling to me that there is no random map mode. The campaign is a fraction of those of your average strategy game, which also have random maps and usually multiplayer.


12daa6  No.15829717

>>15829700

You have to keep up with us, cmon


12daa6  No.15829733

>>15829693

I never played it properly so I dunno.

The gameplay was extremely wonky and uninteresting and so were the fetch/ kill quests.

The dread mechanic and maybe the size of the world are the only things I rememeber, really.


12daa6  No.15829744

>>15829712

Yeah, I would never give that much for this game, fuck. It's worth maybe 10$ at best.

Replayability is the deal breaker that is for sure, and I think random maps would hardly help.


38c5d3  No.15829769

>>15829744

Same here, I'd give $10, but $30?

I get production costs and shit, but fuck me, thirty bucks can buy me some other game that's bigger and better.

Hell, that's a problem with a lot of shit is that it's just either overpriced, forces you to grind for fucking hours, and leaves you on a cliffhanger, or is overpriced, but short and has a decent ending.


e8c4bf  No.15829774

>>15829712

I think they're the same guys who did this war of mine, so no surprise that they wanted to go for the wow so emotional you should feel bad bullshit. It's too bad a city builder means you're basically an omnipotent god so you feel disconnected from any of the suffering. Anyway no content is shit and there's no real reason why they couldn't of made more maps even with a small team, but that would mean they would've had to have cut back on the emotional guilt tripping.


38c5d3  No.15829824

>>15829774

…A bit off topic, but am I the only one thought This War of Mine was alright at best? It wasn't really that good, and a bit pozzed if I remember.


2fbdbb  No.15829857

File: e2b4fdb9e9c5773⋯.png (2.69 MB, 1920x570, 64:19, soy smile count 5.png)

>>15829606

Out of those smiling guys only 5 are overtly doing the soy grin, with one of them in the back being completely self aware of what he's doing but still hiding behind a woman. kek


302fb4  No.15829872

I have had so much fun in this game lads. The comfy as fuck cold theme and the musical score when you go through the main storm is fantastic.

However there is at most 8 hours of content if even that. Still the devs seem pretty cool and are updating it so I would recommend getting it.


12daa6  No.15829893

>>15829857

Did you just circle people at random ?


2fbdbb  No.15829910

>>15829893

It is not random. The type of smile I just circled is only done by people who try to look nonthreatening, with the guy way in the back trying to stop it.


1be8d9  No.15829911

>>15829461

It's aright but the devs are too preachy.


65a58d  No.15829944

>>15829910

One of those guys looks like idubbbz.


766464  No.15829957

>>15829712

Tbh it seems you don't get chastised if you don't advance down the trees very far. I discovered this when I replayed the first scenario.


33cb22  No.15830009

>>15829461

Looks cute but I just couldn't be arsed to install win10


2fbdbb  No.15830022

File: c4e404faf6fb006⋯.jpg (465.08 KB, 1124x1920, 281:480, Problem glasses.jpg)

File: cd2b71ef5465013⋯.jpg (141.51 KB, 1041x908, 1041:908, fear grimace.jpg)

>>15829944

That's not a coincidence.


8da277  No.15833899

>Frostpozz

Thanks but no thanks.

Take your marxist propaganda "game" elsewhere.


0707fd  No.15834022

I'm liking it pretty well. It would have been nice if the scouts had some simple "quests" like finding some sort of key in one area to enter the Tesla city safely. Hard mode is serious business, and takes me a while to complete since I'm a save-scumming perfectionist.

Which do you prefer?

>Child labor vs. Child Shelters

I've always used labor since you're so starved for resources in the early game.

>Cemetary vs. Snow Pit

Always went with cemetary because muh feelz

>Order vs. Faith

I've tried both, but never went too far into them, I wish the Faith path had more of a aesthetic presence.

>Automatons vs. Steam-core Facilities

I haven't used them much outside the Ark scenario, by the time you get to them, it seems like you've got plenty of labor that I don't like going to waste, I'd like to try the first campaign again with more of an automaton focus.


3c92f6  No.15836236

>>15829461

Setting was pretty *cool*

Game was fun at first but lacked any kind of depth, decisions are really shallow and the linear campaigns make it more of a puzzle game, than a true rts, where you figure out the optimal build order for the particular campaign and how to min / max to hit events at the correct time.

Finishing a campaign doesn't really feel like "winning" so much as "not losing" and isnt very rewarding. Maybe that's the point though.


671e5d  No.15836414

>>15829712

There's an endless mode now with 5 ir 6 different maps. It was added in a patch.


abeccb  No.15836455

>>15829857

Come on nigger, the one with the moustache t-shirt is just smiling, or is smiling for soyboys now?


6ed486  No.15836480

>>15829517

oh, fuck off

>>15829593

Wait, it's 20$ now? I thought that it was 30 (yes, thirty) burgercoins, which is way too much. But besides that, atmosphere, music, visual effects are all top notch for what it is.

>>15829682

I never thought about it that way, but forces of nature in From Dust were pretty scary. The best moments were when mere seconds make the difference between a village's survival and death by fire, water or lava.

>>15829712

>nazi germany, crimson banners and all

I wish it was nazi Germany, but it's more like communist Russia. The first time I advanced that law tree all the way, until the surveillance, executions and other scummy shit, I realised what way this is going and I went immediately fuck that, this isn't what I signed for, party's over and I'm going home. On the next playthrough I save-scummed and used my knowledge from the first playthrough, so I got the "you didn't cross the line" ending (it's fucking ridiculous that the game treats having GUARDS as something bad).

>>15833899

you forgot to use tor

>>15834022

Child shelters lead to hospital/workshop helpers, so this is an actual trade off. I typically go for child shelters, simply because I'm starved for inventions later on.

Cemetery vs pit choice is kind of stupid, since if you're bad you need pit more, for organs, but if you're good cemetery is a better choice.

>Automatons vs. Steam-core Facilities

Both, anon. You need to save just a couple of cores for hothouses, coal mines and hospitals. If you have that, just make as many automatons as possible. You can dismantle them later, if you need cores, so who cares?

>>15836414

Cool. How is it? Does it have random events/locations outside your city?


dbd5d5  No.15836488

>>15836455

Emotions are for soyboys. Slippery slope Anon, if you start smiling explicitly who knows where it'll lead.


75b461  No.15836516

>>15829824

I stopped playing when I found out catching rainwater consumed cloth


65bbe3  No.15836602

>>15836480

Haven't played the endless mode that much yet. But here's what I saw:

There are two modes: Survivalist and Builder. Survivalist is harder and has harsh weather. It's like the New London scenario where after you survive the storm, you build up to survive another one. Builder is easier with milder weather and I don't think there are storms, so it's like a creative mode. Purpose Laws are available from the beginning, but they're still mutually exclusive to Faith or Order so there's still no hybrid builds. I haven't made a beacon yet so I dunno if there's new stuff outside of the city though. I'll try to check it later today after I get back from my job.


15720e  No.15836611

>>15829461

Isn't it really just a glorified VN disguised as a city building game, like how Gone Home was, well, a walking simulator disguised as a horror game?


6ed486  No.15836616


766464  No.15836630

>>15836611

No not even close.


d6cc4d  No.15836934

>>15833899

What propaganda? There's not even any blacks.


3cfc86  No.15837001

I thought it was really fun but after the first few wins it gets old fast. If there were more involved mechanics for stuff outside the city building (such as little unit controlling segments for the scavenger stuff), a more in depth political mechanic, or a more pronounced randomness to the scenarios it would go a long way.

Score was good, and made the tempo of the game feel important, final, and added well to the experience.

Overall, game was fun and a pleasant experience, but there are lots of things that could he built on or improved.


3c01ed  No.15837249

File: f60fbd7245d317f⋯.jpg (42.26 KB, 673x480, 673:480, jaffa jokes.jpg)

>>15836516

fucker made me spill my coffee.


1aa42c  No.15837349

>>15830009

???

my doors7 ran it no problem


1aa42c  No.15837363

>>15836488

I laughed at your comment, guess its off to the SJW pit with me.


671e5d  No.15838351

Biggest problems was the replayability. That problem has been addressed with an endless mode… So now it's pretty great.


65bbe3  No.15839511

>>15836602

Back from work, there's new stuff out in the Frostlands. Also the harder mode is actually called Endurance, and the creative mode is called Serenity. Endurance starts you off with like 60 people, and Serenity starts you off with 100 something people. So endurance is close in difficulty to the base game and will have that same bleak: "We're so screwed" feel. Serenity still has all the needs and such for your city, so it's less like a creative mode and more like an easy mode. There's wave after wave of blizzards in both modes, but Serenity has less intense and shorter blizzards than Endurance.


3cb7f8  No.15839525

game also has performance problems later when city expands

>>15837249

I Feel mad and sad after tga seeing that guy




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