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[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 54baeef9798d61c⋯.jpg (109.36 KB, 639x361, 639:361, Morrowind GOTY Edition.jpg)

1cb1cb  No.15811914

Been playing through this game for the first time. What are some mods you guys recommend to enhance the experience?

1cb1cb  No.15811933

File: 4158d76c1670f4b⋯.png (93.61 KB, 1921x1312, 1921:1312, Morrowind Mod list.png)

This is my current list of mods along with Darknuts creature textures


00575f  No.15811986

>>15811933

>Darknut

>textures

Proud of that shit taste, I see.


112aad  No.15812084

visual mods:

better heads

better bodies

better beast bodies

better clothes

more better clothes

gameplay:

talrivians state-based hp mod

quick char

imperial legion badge mod

service requirements

morrowind advanced

btb game improvements

morrowind patch project 1.6.5

morrowind code patch 2.4

bethesda mods:

adamantium armor

helm of tohan (gives adamantium helm which isn't in other one)

area effect arrows

master index

siege at firemoth

The patch project and code patch (or, alternatively, the Patch for Purists + code patch) are absolutely mandatory. The state-based HP mod is also mandatory, as it fixes HP to work from your current endurance rather than the endurance you had at the time of level up, meaning you can still have high hp even if you don't max endurance first.


1cb1cb  No.15812124

>>15812084

How important is health? I'm playing a nightblade breton and have had under 100 health all game


112aad  No.15812160

>>15812124

It's fairly important. The default way Morrowind calculates health is bullshit and probably the result of devs just being dumbasses, because if you have, say, 40 endurance at level 1, and later on at level 3 you have 50 endurance, the health you have both from the start and from leveling up to 2 will remain as if you only had 40 endurance, and only the health going forward will be increased by the amount you had at level 3; likewise for future levels.

The mod works with existing saves as long as you remove all fortify health effects before activating it.

http://mw.modhistory.com/download-51-6521


6c150e  No.15812205

File: 3b00486420dfce0⋯.jpg (Spoiler Image, 93.5 KB, 455x768, 455:768, 68a201fcb6sa.jpg)

>>15811914

Obligatory


de240c  No.15812262

big tittie mod


5240b7  No.15812267

>>15811914

uninstall morrowind and play better game mod


c7b9fa  No.15812296

File: 4675b9cdc994d7d⋯.jpg (21 KB, 640x358, 320:179, DKxm_bJW0AAHrOX.jpg)


98fd4c  No.15812355

>>15812084

Mackomb's heads>better heads


e34f4b  No.15812383

>>15811914

If you feel like roleplaying, Necessities of Morrowind requires your character to eat, drink, and sleep. It requires Morrowind Script Extender, so it won't work with OpenMW.

Josh's Farmer Mod lets you buy plantations, and then slaves to work the fields. It's incomplete (it can be hard to sell all your crops and the Farmer's Guild it has is only partially done) but it's fun.

Fligg's Slave Mod lets you keep the slaves you find in bandit caves as your own; they can fight with you, carry your stuff, whatever. Fliggetry has a bunch of good mods if you search for his name.

Indybank puts in banks in major towns; you can store your extra money and earn interest, borrow money, or use their safety deposit boxes. Also optionally includes new houses in major towns you can buy.

Morrowind Crafting implements a whole crafting system that lets you harvest raw materials and do things like cooking, woodworking, etc. Might require MWSE.

Nighttime Door Locks will actually lock doors in town at night.

Shoujo's Wound Penalties gives you handicaps like lower attributes, blindness, etc. when your health is low

Improved Teleportation introduces the spells Greater Mark and Recall which let you store up to eight or so different marked locations. Also improves companion teleportation.

Weather Effects by Endrek makes ash storms, blight storms, etc. cause blindness and other minor stat drains. You're in a huge dust storm after all.

Combat Enhanced adds weapon combos that have different effects on enemies (i.e. certain combinations of chop, thrust, and slash can cause area damage, continuous damage to enemies, blind the enemy, as so on). Requires MWSE.

Finding mods was a lot better when PlanetElderScrolls worked in my opinion. Shame they shut down.


e34f4b  No.15812417

>>15812296

That thread fell apart very quickly


112aad  No.15812798

>>15812355

I've never used it, but I'll check it out.


346624  No.15813058

>>15811933

> Wanting even a hint of modern Skyrim in your Morrowind

Well, that's up to you but there are probably better UI mods/skins out there.


16620d  No.15813655

File: 402382ea5a01c5e⋯.gif (2.57 MB, 382x554, 191:277, 1540870415088.gif)

>>15813058

I turn that horrible shit off I only use the cursor


0c1bdd  No.15813681

I'm mainly playing the vanilla engine with MWSE and I want to try out OpenMW, but I've heard they are raging SJW's who are vehemently against MWSE and are in constant dev drama, is it true?


e34f4b  No.15815217

>>15813681

I've never heard anything like that. MWSE just doesn't work with OpenMW because it's a different game engine. Any mods that need MWSE can be remade (with many more features) for OpenMW, we just need people to make them.


e34f4b  No.15815225

File: f0b80826a999549⋯.jpg (72.15 KB, 640x640, 1:1, 1406915093745.jpg)

Accidental sage


00575f  No.15815400

File: 2e6d1abe1831698⋯.jpg (28.33 KB, 344x344, 1:1, n'wah is you serious.jpg)

>>15812084

>better heads/bodies/clothes/beasts

Decent but not ideal.

>state-based HP mod

Shit, play with OpenMW.

>quick char

Shit, messageless character generation.

>Imperial legion badge mod

Shit

>Service requirements

Kind of okay

>morrowind advanced

Shit

>btb game improvements

BTB get the fuck out you faggot nigger.

>patch project

Mega shit.

>code patch

Good if you for some reason aren't playing on OpenMW like you should be.

>Bethesda mods

Mega shit bar Master Index and the BC fireflies mod with cleaned GMSTs. That one mod that makes Firemoth an interior is also good because by default it conflicts with Tamriel Rebuilt which you should be using.


47bcc3  No.15815472

>>15811914

I havent played it yet

I started with oblivion and then i started skyrim (havent finished it it's too boring)

Will morrowind dissappoint me as well?


69a3ec  No.15816806

>>15815400

Checked

Whats the deal with OpenMW looks like a lot of mods aren't even compatible with it


56b0b2  No.15817723


a815ed  No.15817763

>>15816806

different engine.

modders gotta start making more content suited for OpenMW, it's way better than the base game. though a tad incomplete.


c7d675  No.15817772

File: 0cc6161cbd94768⋯.jpg (65.25 KB, 988x669, 988:669, 1536537280282.jpg)

Would it be possible to give morrowind oblivions combat?


e34f4b  No.15817841

File: 5f9d3f330396d72⋯.png (4.7 KB, 500x678, 250:339, 3x(Y).png)

>>15817772

With OpenMW I'm pretty sure you can remake the game in any way you see fit if you know how


0445a2  No.15817861

>>15815225

Forbidden fried chicken.


a4b960  No.15817869

Just get the mod that disables brotherhood attacks until mid game


b7fb34  No.15817956

BUY IT!!!!

BUY MY GAME!!!

BUY MY GAME, NOW!!!


f9aabc  No.15817988

>>15817772

not that much of an upgrade, oblivion combat is fucking garbage


722cd5  No.15818010

>>15817861

>>15815225

>how_chinese_see_dogs.jpg


a093a5  No.15818014

>>15817772

yes please, i definitely want every fight with a shield-wearing jackass to be one where my sword bounces off them like they're made out of fucking space rubber from the future and my character's view foes into SUPERDRUNK MODE for ten seconds afterwards, clearly that was a great mechanical addition to TES combat, only seconded by the fact that magic is dogshit


3a488b  No.15818053

>>15817772

I'm pretty sure you want Combat Enhanced

I could have sworn there was one by a different name but I can't remember it


69a3ec  No.15818109

>>15817772

why would you want a downgrade?


e7741c  No.15818151

https://web.archive.org/web/20150424040145/http://btb2.free.fr:80/morrowind.html

Fun list here albeit somewhat out-of-date and some things obviously don't apply to OpenMW if you're using that.

>>15817841

>not using the /jp/ twig


eedc8b  No.15818164

Other than multiplayer, what mods have been created with the wonderful freedom of OpenMW?


69a3ec  No.15818177

>>15818164

You niggers need to really start redpilling me on OpenMW. All I see is a better engine but with very little mods. What makes it so magical?


eedc8b  No.15818186

>>15818177

Source code is open


ff46c9  No.15818188

>>15817772

morrowind's combat isn't good, but a nice meaty damaging whack with blood spurting is better than flopping your sword in front of the enemy with no good visual or audio feedback.


0392ab  No.15818237

>>15818164

One dev used to post webms in here for his climbing mod that worked with it. Not sure if it was possible using a script extender but he was a proponent of the new engine.

We'll start seeing mods that use the OpenMW engine more fully once it's at 1.0 and tutorials/examples are available. To create a mod that only works on an engine that's still being updated several times per year seems like a waste of time.


69a3ec  No.15818248

>>15815400

This

>>15815400

>>15818164

Stop recommending shitty shit


bad0aa  No.15818983

File: 9f8aa7415fc6400⋯.jpg (2.48 KB, 120x117, 40:39, 1371310604147.jpg)

>>15817772

>There are people who actually think Oblivion/Skyrim combat is better than MW combat


93859d  No.15819762

Better bodies line of mods. Signpost mod. Dark Brotherhood attack delay mod. The code patch and community patch project. Those would be the most "upgraded vanilla without extra shit" mods that you'd use. Could also use some magicka regen mod; I use Fair Magicka on lowest setting.


857c9a  No.15821455

>>15811914

Install STEP Morrowind


3a488b  No.15821481

>>15818177

to start with, multiplayer


bcb88b  No.15821522

File: 9fc757e1661da70⋯.png (371.54 KB, 637x599, 637:599, cedd53361c1700eca12cbc0142….png)

>>15818188

Morrowind

>untrained fighters picking up weapons for the first time can't hit shit

>skilled combatants can kill within a few blows

>masters can kill in one strike

Oblivion

>whack thunk hack

>hack thunk whack

>thunk hack whack

Skyrim

>whack thunk hack

>hack thunk whack

>thunk hack whack

By changing the hit chance from a mathematical calculation factoring in both fighters weapon and armor skills and attributes, to whether or not there was a collision of models was the single largest contributing factor to the casualization of Elder Scrolls. The series went from actual CRPG simulating a DnD game in a 3d environment to brown medieval action horseshit with a palette swap from peasants to elves, liggers, niggers, and furries, all because you were too much of a retarded monkey to realize you didn't spec in short blade and couldn't hit shit with the welfare-gear iron dagger given to you in the tutorial. Maybe instead of changing the combat system to accommodate you and your family of crippled inbred ADHD-riddled redditors, you learn how to play the game and git gud


43b948  No.15821529

>>15818983

>melee combat that pretends to be complex yet makes weapon damage types meaningless except for which movement key you hold down

>melee "combat" that's just there

Yeah it sure is fun to sneak up on a person completely undetected then see my dagger completely miss for no fucking reason.

Dull shitty combat is preferable to tedious shitty combat, anyway. Mass Effect proved that.


c785ed  No.15821532

Morrowind Code Patch (you check what features you want)

MWSE

Done, nothing else needed.


112aad  No.15821566

>>15815400

Wow, what a horrible post.

First, openMW doesn't fix the issue of summoned units not attacking until your character is hit by an enemy; the Code Patch does fix this.

Next, why is the patch project shit? It's strictly bug-fixes, how could you possibly think tht's shit?

The imperial legion badge mod gives you a badge item to verify your legion membership, rather than having to carry around a piece of shitty armor the entire game. How is that bad?

Morrowind Advanced makes many creatures stronger, and adds new ones to different areas; how is that bad?

The Helm of Tohan + Adamantium Armor mods from Bethesda actually make medium armor useful; without them, medium armor is never a better choice than light or heavy, and the Area Effect Arrows mod adds an arrow vendor to Vivec; how the fuck is adding a vendor in a useful area a bad thing? Are you retarded?

Lastly, the default birthsigns and racials are badly distributed and balanced; if you're not going to use BTB that's understandable, but you need to use something to change the defaults from their shitty state.

At this point I'm fairly certain you're just talking out of your ass like a nigger and have no idea about anything.


5bf299  No.15823117

File: 06e2c72c5261f2c⋯.jpg (37.86 KB, 500x500, 1:1, checked.jpg)


c5b4aa  No.15823159

>>15811914

poisons mod


bad0aa  No.15823161

>>15821529

Yet another faggot bitching about stat based combat who thinks holding down S and mashing M1 while his target merely grunts in pain as it tries to kill the player through a staring contest is somehow better.


c5b4aa  No.15823165

>>15817772

don't you mean Daggerfall's superior combat?


f80836  No.15823193

File: 348c1b57da74f24⋯.png (80.46 KB, 446x373, 446:373, 1460794795159.png)

>>15821522

Removing dicerolling would have been okay if they supplanted the complexity it provided, but they didn't. They just made everything fucking bland and boring

>HUR DUR U HAV MOR SKIL IN 1 HANDED? U DO MORE DMG LOL

>WHACK WHACK THUNK

Active combat systems are fucking fantastic, but so few 3D games actually have good ones. Outside of Dark Souls, I can only think ofJedi Academy (and a mod for it, Movie Battles II), which has a really fucking great active melee combat system that dicerolling could not do. I will forever be angry that people look to utter garbage horseshit like Gears of War or Assassin's Creed for examples on how to do "ACSHUN" games.


33e576  No.15823231

File: 249194143a3694e⋯.jpg (37.66 KB, 475x300, 19:12, 1516970791299.jpg)

>>15815472

actually it will be the opposite


178ea8  No.15823250

>>15811914

I recently played through Morrowind, Oblivion and Skyrim for the first time.

Morrowind is charming but quite difficult to get into with the luck based combat system and nebulous levelling system. The world itself had a great aesthetic but I found the main quest quite obtuse.

I found Oblivion to be the best sounding game but with again this maddening levelling system. The dungeon quality was really poor. Seemed like the devs were going for quantity over quality. Spell crafting and several other mechanics had been simplified. There seemed like only about 6 voice actors in the whole game. Level scaling was quite obvious. Shivering isles was very unique and well done. The side questing like for the dark brotherhood and other guilds was great.

Skyrim is clearly the most polished but dumbed down. The dungeon quality was the best out of the three games. There seems to be legit effort put into the design rather than cookie cutter / randomly generated appearance of Oblivion. Side quests were poor. I was a grand master of the mage guild after something like 4 quests. The gameworld itself was pretty great. Call me a casual but I probably had the best time in this game than the other two for the first 20 hours or so. After that and it's just too apparent that the game is a mile wide and an inch deep.


c5b4aa  No.15823257

>>15823250

Morrowind's leveling system was fine, your attributes naturally should increase according to the work you do. Lazy power gaming tryhards piss and moan about it because they have to put in effort if they want optimal gains (which aren't necessary)


178ea8  No.15823270

>>15823257

Fair enough. I should also point out that Morrowind had relatively large town sizes compared to Oblivion and particularly Skyrim, which I think has like 10 buildings per town or something ridiculous.

It didn't bother me too much because I know it's a game and it's unrealistic to expect hundreds of handcrafted dwellings. You also run the risk of just having them all be very similar and boring.

One of my favourite games, Might and magic 6 the mandate of heaven, has enormous towns but doesn't really need to render the insides of buildings at all. You "enter" the house and are just treated to a dialogue window with the occupant in many cases.


00575f  No.15823273

File: 93fb912aa59a0eb⋯.png (186.77 KB, 340x412, 85:103, fags.png)

>>15821566

You aren't a person, keep your little mouth shut.

>OpenMW doesn't fix every single individual bug I can name yet

It's still better than the vanilla engine and fixes stuff that not even the code patch does. The code patch I called good for the record, if you aren't using OpenMW - which you should be.

>imperial patch project shit

>it's strictly bug fixes

Wrong. No surprise, uppity newfag.

>muh badge mod

Put your uniform on faggot, you aren't special. Don't talk to me until you do as I outrank you.

>Morrowind Advanced

I'm dying over here, I didn't think you'd want to shit your game up that much but at least mine is safe from your grubby paws.

>Helm of Tohan

Super janky basic one-location quest mod that your average first go from a modder in the community shits on, rewards massively more significant than challenge, just gay and also ridden with GMSTs initially.

>Adamantium Armor

D00d putting that top-end armor in Meldor's crates r8 my mod guise t. Bethesda circa 2003

>Trying to balance a fucking singleplayer game with systems that inherently unabalance it without a total reimplementation of everything from combat to spells to enemies that would just be gutted of freedom, the actual point of the game

Kill yourself immediately, I am better than you.


1a4115  No.15823282

>Thread starts off with innocent Anon simply asking for good mods

>Immediately devolves into people arguing over who's mod taste is better

Classic /v/

Morrowind has probably the best mod base ever OP, you just have to know where to look. Good websites like great house fliggerty and Morrowind modding history are good examples, as they contain most mods from planet elder scrolls before it got nuked.

Really good mods are things like Blasphemous Revanents (Allows you to soul trap people, let their bodies rot in the bitter coast region, then resurrect them as skeletons, letting you create your own necromantic army.)

Or vampire realism/embrace/hunger(These three mods combined make vampires much more meaningful, allowing you to embrace NPCs as minons or turn them into blood dolls.)

The best arguable mod combination is probably Rise of house telvanni and building up Uviriths grave. I won't spoil much, but this is probably the most meaningful faction overhaul ever.

Abot's water life/where are are all the birds going/silt striders/boats are all essential.

Another great quest mod is welcome to the arena, which allows you to actually fight in it, and provides interesting post end game bosses.


7a984c  No.15823284

>>15812160

If you listen closely, you can hear the sound of yourself entirely missing the question. He wasn't asking "How important is Endurance to your health?"

>>15812124

As far as Health as a stat goes, it's probably a good idea to have at least 300 if you plan to kill Vivec before you fix Wraithguard. Dagoth Ur himself hits for quite a bit, too, but that's no problem if you can just block or avoid the damage entirely.


7a984c  No.15823307

>>15821522

QFT

>>15821529

You're stupid and cant into math. I worte something a while back for the other thread that may assist you in not being such a drooling retard.

>(Weapon Skill + (Agility / 5) + (Luck / 10)) * (0.75 + 0.5 * Current Fatigue / Maximum Fatigue) + Fortify Attack Magnitude - Blind Magnitude

This is the calculation that determines your chance to land a blow on a target. If you're fresh off the boat to Morrowind and just want to hit shit, maybe make a Redguard Spellsword, since their starting stats and skills are geared towards hitting shit with spells and swords. Imagine that. As an example, the starting stats and skills that are relevant to the aforementioned are as follows:

>Long Blades 45

>Agility 40

>Luck 40

>Fatigue 190

So, without using Adrenaline Rush, your starting chance to-hit should be along the lines of (45+8+4)*1.25, or 71.25%. If you use Adrenaline Rush, the numbers get even better for the next sixty seconds.

If it seems too complicated for your brain to handle without overheating, remember that all you really need to know is:

>improve combat stats

>improve combat skills

>manage fatigue

There. Now you can hit things in Morrowind.


00575f  No.15823312

>>15823282

>people arguing over who's mod taste is better

It''s not an argument. I'm just saying mine is the best. Now if someone wants to come in here and act like a retard and contradict me, that's on them. I am always right.


7a984c  No.15823315

>>15823273

>how to type a shitload of words and say literally nothig relevant: the post

Go the fuck back to cuck/v/.


00575f  No.15823322

>>15823315

I said everything that needed to be said, your problem is that you're the one reading it. I can't fix you, anon, I'm sorry you're so sick.

>go back to cuck/v/

Eh you first faggot, I've been here since 2014 and I'll be here until it becomes so overwhelmingly populated with subhumans like you that it's no longer tolerable.


7a984c  No.15823345

File: 24364f54433febe⋯.gif (22.36 KB, 300x100, 3:1, this is satire, not a guid….gif)

>>15823322

>I've been here since 2014

Sure you have.


84b62c  No.15823360

using code patch, a watercolor shader for mgexe (tweaked enough to look like a borderlands-esque digital vortex sludge) , various mesh improvements, and a few addons by people like melchiordahrk (mamea awakened/etc.)

haven’t played in a long time, having fun but probably blinded by high school nostalgia


33e576  No.15823368

File: 5eb942a2232b089⋯.jpg (29.57 KB, 300x300, 1:1, 300x300.jpg)

Bethesda needs people like this guy on tes vi

https://www.youtube.com/watch?v=FVvSiiEbtuQ


00575f  No.15823391

>>15823345

That's cute, little newfag. Got poached by brave shills in the service of Firetires on /x/ just after the great hotpocket debacle. It's not my fault my superiority upsets you, this is how it should be, it is your desire for the unearned and undeserved and your lack of satisfaction with your mongrel blood and the miserable existence it entitles you to that is the problem. Know your role, baby boy.


7a984c  No.15823400

File: 2ea921e0dbfd7bb⋯.png (66.7 KB, 1102x1100, 551:550, ......png)


c7b9fa  No.15823470

>>15823391

Don't say another Goddamn word. Up until now, I've been polite. If you say ANYTHING else - ONE word - I will kill myself. And when my tainted spirit finds its destination, I will topple the Master of that dark place. From my black throne, I will lash together a machine of bone and blood, and fueled by my hatred for you this Fear Engine will bore a hole between this world and that one. When it begins, you will hear the sound of children screaming -as though from a great distance. A smoking orb of NOTHING will grow above your bed, and from it will emerge a thousand starving crows. As I slip through the widening maw in my new form, you will catch only a glimpse of my radiance before you are incinerated. Then, as tears of bubbling pitch stream down my face, my dark world will begin. I will open one of my six mouths, and I will sing the song that ends the Earth.


690740  No.15823479

>>15823470

Epic penny arcade reference bro XDDDDDDD

Upboat?


112aad  No.15823499

>>15823273

>no argument whatsoever

>starts sperging to the extent of misspelling shit, ie 'imperial patch project' whatever the fuck that is

>hurr durr fuck adamantium armor+helm of tohan, you shouldn't be able to use medium armor later in the game, it's light or heavy only

Rarely have I seen such depths of nigger-thought.


00575f  No.15823568

>>15823470

tl;dr manlet

>>15823499

Muh typo, so mad. Project some more, niglet.


112aad  No.15823574

>>15823568

>still zero argument besides "ur mods bad"


00575f  No.15823579

>>15823574

I made plenty of arguments, you have failed to understand every one of them as you are a lowly n'wah. Go back to Skyrim, trashbaby.


112aad  No.15823597

>>15823579

>didn't explain how imperial legion badge mod was bad

>didn't explain why Morrowind Advanced was bad

>didn't explain why helm of tohan+adamantium armor was bad

>for some fucked-up reason thinks talrivian's state-based HP mod is bad

>didn't explain why the Patch Project is bad

>thinks sitting through the questioning on the boat/dock at game start for the millionth time is good and a mod allowing you to bypass it, quick char gen, is shit

No argument whatsoever. The only one who needs to go back to goyrim is you, nigger.


00575f  No.15823608

>>15823597

I would have to have been, I don't play trash. You do, given your absolute dog shit modlist only a newfag would use. Go back. Die when you get there, shit-eating gremlin.


c7b9fa  No.15823611

>>15823568

After spending a few minutes here I can easily say that all of your posts is lacking of any wit or intelligence whatsoever. You believe yourself to be better than everyone else, and I can tell you right now, that that is not the case in the slightest, you pseudo-intellectual. I am much better than you. Clearly I am because I am neither pretentious, long-winded, asinine, discourteous, nor are my tastes quite as bland as yours. No, I am quite concise, and I would never stretch beyond that of my means or what I am designated to.

I'd have to say that this board is full of anonymous lurkers, attackers, and trolls, who have nothing better to do than throw their elitist opinions around in an attempt at misguided show-boating with people they'd never ever meet. But even then you manage to be the best, or should I say the worst, of the lot.

You haven't build any persona or stand by anything remotely attached that I can feel some sort of personal connection to. You lack any sort of direction and I can't have that. Your analogies are far too complicated, linear, and they're rather contradictory. Why, there's never even any variety here!

I give your shitposting, masquerading as legitimate message board discussion, a 1/10.


112aad  No.15823631

>>15823608

>still zero argument about why the mods in question are bad

Glad to see you're completely full of shit.


09ba58  No.15823679

>not just installing whatever mod you want

currently have over 80 mods installed from nexus, game runs the same as it did before I installed any of them, except startup is slower and there are a few errors about xwormmouth something


30eeb6  No.15823717

>>15823368

>zeric

>the cuckold who says he recognizes the problems in every piece of shit but then goes on to eat them anyway


00575f  No.15823759

>>15823611

tl;dr. I am as a god to you.

>>15823631

See above, if you can crane your neck up high enough you ugly little midget.


beac0d  No.15823826

Is there a mod (or multiple) that makes the game hard without playing with self-imposed challenges? Even if you don't abuse bugs like alchemy, the way training works means you can become an ubermench by just paying some NPC's for the privilege and money is laughably easy to get.

Then there are some enchantments like absorb health that are just disgusting on melee weapons.

>>15812160

The health system is a questionable design choice but it's not hard to work around.

Start with extra points in endurance and then make sure you train 10 points in heavy, medium or spear in total per level before getting 10 major skill points (preferably one of them that isn't a major skill).


00575f  No.15823835

Tip to anyone playing with the vanilla stat system from a professional that refuses to not. Go make Endurance your highest stat (drain higher ones, fortify it temporarily), find and get the Bittercup, drink that shit for 20 Endurance permanently at level 1. You don't deserve my advice, but here's one piece of it thrown at your feet like a shiny coin cast out of pity. You have to kill Eydis Fire-eye if you ever join TG/FG but that cunt has it coming anyway for not being a Dunmer.


112aad  No.15823873

>>15823826

Much easier to just install the state-based HP mod which fixes the issue of having to level endurance first to end up with higher HP.


00575f  No.15823919

>>15823873

>fix

Not broken, you just suck.


6682d8  No.15823927

File: 8f23d977b9b128a⋯.jpg (27.62 KB, 425x414, 425:414, mfw.jpg)

If you can find the people to play with, I suggest you try this with TES3MP. I spent days picking out mods, getting everything going, and then all my friends didn't show up to play.


7a984c  No.15823987

File: d15dc8c61bfbaa8⋯.jpg (12.84 KB, 299x300, 299:300, 1375674063363.jpg)


346624  No.15823995

>>15823987

I've often wondered; if a false statement goes unopposed, does that mean it's considered truthful or that anons simply don't engage it? It makes me think of the 'oh just ignore the bullying and they'll grow bored and go away' that only escalated things until violence and removal solved it.


7a984c  No.15824003

>>15823995

Problem is, you can't be violent and remove somebody from an imageboard. Much as I'd like to, there is not yet a way to strangle people through the intertubes. Assholes that shit up threads do so for attention. They feed on attention. The way to deal with that is to starve them to death.


99b8d3  No.15824048

>>15823995

Don't feed the trolls is a saying older than the internet.


ad9e2f  No.15824065

File: 44e1ca846cd2ecf⋯.png (82.52 KB, 1127x895, 1127:895, 02ddc86b6fcac47d6c1107cef3….png)

File: a6e4ed52c4fbb21⋯.jpg (123.74 KB, 600x600, 1:1, 5e7edd5b0ef6d7816de02486e7….jpg)

File: f8d49814d1180a2⋯.jpg (82.56 KB, 500x500, 1:1, 32c3f504931cab29cb0d502cd4….jpg)

>all this vanilla engine vs. OpenMW shitflinging in the middle of the thread

There are good reasons to use either one you fucking niggers.

Also after all these years of playing Morrowind so many times I've begun to look for quest mods/new small island mods that add a little something extra to do that aren't any of the Project Tamriel mods. Here are some I've found that are decent and as close to lore-friendly as I can tell

>The Lamp

Probably the best quest mod I've played for Morrowind. It starts off with Mephala fucking you over with monkey's paw type wishes and ends in you hunting down an escaped Argonian slave. Has good writing that feels like it fits into the game and it's puzzles and gimmicks are actually intuitive and fun unlike that hack Trainwiz's mods The only downside to the mod is that it forces you to help out the Twin Lamps in freeing slaves as that's really the only way the story could work, it's just a shame if you're roleplaying as a Dunmer who thinks that furfags and scalefags should know their place

>The Merchant Fendus

Made by the same guy as The Lamp and has much less for you to do but fits in quite nicely as is a good early quest that adds a little something extra for you to do when you're fresh off the boat. There's a smuggling boat beached near Seyda Neen and it's up to you to choose which member of the crew to help out for different endings/rewards. Also adds a little smuggler's den near Vivec that has some worthwhile loot that isn't OP and fits in with what you hear is smuggled into and out of Morrowind.

>Stormkiss Reforged

You know that drunk Nord in the bar in the Telvanni canton that gives you a key to an ancient Nordic tomb after you buy him beer? Remember how once you found the tomb and got to the end the axe fucking sucks and doesn't even have its own unique model? Well this changes that and adds a proper burial fitting ancient Nord royalty complete with a new set of armor with a low durability due to its age. You may want to use a mod that rebalances the levels of Bloodmoon enemies with this though as the mod forces you to fight draugr at the end of the dungeon.

>Samarys Ancestral Tomb Expanded

Expands the tomb near Seyda Neen where you get the artifact ring that everybody gets in the beginning of the game and actually makes it a challenge to get. Get to level 2-3 before going in though, or enjoy getting raped by skeleton archers with enchanted arrows. Mostly lore friendly, it's not ridiculous or anything but the unmarked quest of the dungeon doesn't quite fit in with other things you do in the vanilla game. Still, not so bad that it would break MUH IMMERSION, at least not for me. Mostly compatible with Loot Well Urned, the ending urn clips through a wall but I just ignore it and grab the loot

>Loot Well Urned

Adds loot to the urns in ancestral tomb leveled lists and a big urn at the end of each tomb with unique loot. Makes tombs actually worth exploring. I can't play without it.

>Remiros Tombs Expansion

Expands a handful of tombs and makes them more interesting. Fully compatible with Loot Well Urned but the dude says that'll change in the future as he redoes more and more tombs. Adds an old ashlander-like tomb to the end of Veloth Ancestral Tomb reminiscent of Urshulaku Burial Grounds, for example.

>Wealth Within Measure

Not a quest mod but adds banks to the great house vaults in Vivec, brings a small piece of what you could do in Daggerfall to Morrowind. You gain interest based on how much is in your account and lets you invest in various Great House holdings so you can make enough shekels to train up your skills afford those expensive enchantments you want to make.

>Quill of Feyfolken

Lets you acquire a special quill and buy scroll paper to enchant your own scrolls that don't suck like the scrolls you're able to enchant in vanilla. Has a small quest that makes you gather all 3 volumes of Feyfolken to get it but once you get it you can enchant some devastating fucking scrolls. Just don't use the fortify enchant effect from the quill on anything but scroll paper or you lose the quill forever. There's an .esp replacer that makes it work with OpenMW if you need it.

>Mzuhnch

Adds an extra Dwemer ruin for you to explore along the Ghostfence, nothing super special but more dorf ruins to pillage is always good

>>15823368

>this fucking faggot

I always get recommended his videos after watching the morrowind mod showcase videos. Checked one of his videos out once and he's a complete fucking turbo-autist from reddit.


00575f  No.15824269

>>15823995

>false statements

How is that relevant? Are you pretending I'm not right?

>>15824003

>I want to strangle people over the "intertubes"

Lmao okay Reddit, I'd toss your little manlet ass around the room and introduce your teeth to cement with my boot on the back of your prematurely balding little head if you were stupid enough to keep up this line of shit in my divine presence.


71eae0  No.15824320

>>15824269

So, like, what are some good mods, friend? Any visual mods you like? New Quests or faction overhauls? New regions or caves?


00575f  No.15824420

File: 9805fb816b10ef3⋯.png (66.44 KB, 911x1587, 911:1587, modlist.png)

>>15824320

I'll post my current light purist modlist for OpenMW/vanilla, it sits somewhere at the intersection of pretty much & perfect. Rate yourself as a human being by either declaring your admiration of me (7 to 9 on a 10 point scale, where I am a firm 10) to admitting you're a trashbag on legs by not sucking my cock via text (0-6 range). Also keep in mind the 'hw_betterchargen' one listed is actually a heavily altered version because the original was shit, so I made it not shit and did not release it.

>visual

Some, but most I don't as they need to all be on a similar page to not clash horribly with any untouched assets (lots of these unless you start hacking mods apart, which I've done but is incredibly time consuming for someone that finds vanilla just fine.)

>New quests and factions

Great House Dagoth is good, TR is good. Soth Sil Expanded is pretty good although I don't use two of these in this save. Illuminated Order is pretty cool in a lore-raping sort of way.

>New regions or caves

TR here too. I dug Havish back in the day when I wasn't so into lore integrity.


4dc237  No.15824460

>>15823717

>the cuckold who says he recognizes the problems in every piece of shit but then goes on to eat them anyway

sounds like /v/


71eae0  No.15824489

>>15824420

Definite 8 for honest response


00575f  No.15824497

>>15824489

That's respectable anon, you'd be a 9 in my book if you bitched about the MS comic sans system font. Better luck next time.


225443  No.15825692

>>15812296

GIRUGAMESH


9e47e2  No.15826800

>>15823257

Buying skill levels from trainers is not work, it's just tedious. And it is pretty much mandatory if you want to optimize your power because if you don't, you'll level up by mistake and fuck up your gains. You know a leveling system is broken and retarded when you have to pick major and minor skills that you would never use in order to control when you level up.


b4d88a  No.15826833

>>15815225

Are those dogs or fried chicken? Am I a korean nigger?


d954d3  No.15826870

File: 82327320a79f330⋯.jpg (257.01 KB, 1000x1000, 1:1, 246869565.jpg)

>>15823193

Don't forget the adventures of Kicky McKicksalot.


9e47e2  No.15826872

>>15826870

Kick Buttowski: Suburban Daredevil


032308  No.15828273

>>15823257

>power gaming tryhards piss and moan about it because they have to put in effort if they want optimal gains

I enjoy minmaxing but Morrowind's issue is that it's too easy to accomplish and the game itself isn't very challenging making the game dull if you put effort into buying training.

This forces you to purposefully play unoptimized if you want to keep even a modicum of difficulty, and that's dumb as fuck.

>>15826800

>You know a leveling system is broken and retarded when you have to pick major and minor skills that you would never use in order to control when you level up.

That's not really a thing in Morrowind though. Like you said, buying training becomes 'mandatory' if you don't want to waste attribute points but it only truly matters for endurance since it's the only attribute that doesn't apply 'in real time' but rather at level up. As long as you get +5 endurance per level it doesn't matter if your other attribute ups aren't optimized since nothing is scaled to your level (except mildly better loot from some RNG containers inside dungeons).

But you're right about that in Oblivion, since everything is scaled to your level. This means you should never put non-combat skills as major in that game and if you want to go completely crazy only put combat skills as major that you'll never use.


71eae0  No.15838416

>>15826833

>Are those dogs or fried chicken?

Those are in fact a twelve pack of man's best friend.

>Am I a korean nigger?

If you think they're food you probably are.

>>15828273

>I enjoy minmaxing but Morrowind's issue is that it's too easy to accomplish and the game itself isn't very challenging making the game dull if you put effort into buying training.

To me buying training was more to help you get a little more away from missing as often with combat skills or making certain skills a shitload less painful to train or to help meet a minimum.

>This forces you to purposefully play unoptimized if you want to keep even a modicum of difficulty, and that's dumb as fuck.

This might be a case of where I'd argue "mods will fix it" would be a decent start. It could also not help if you are extremely experienced with Morrowind in general because if you have played long enough you might start looking for more and more ways to break the game Alchemy is a hell of a drug.It probably wouldn't be too tough to find some mods that can make enemies harder without resorting to the half-assed "enemies hit harder and had triple health" or some such.


1916e9  No.15839385

>>15838416

>To me buying training was more to help you get a little more away from missing as often with combat skills or making certain skills a shitload less painful to train or to help meet a minimum.

That's mainly how I use it too, getting 10 levels worth of endurance governing skills for example and some extra lockpicking points just to get that +5 intelligence. They sort of fixed that with Oblivion where you could only buy 5 levels worth of training per level but they introduced even more serious issues with levelling than Morrowind had so in the end it didn't matter much.

One of my bigger issues with Morrowind's system (while some might like the 'freedom', it just feels too easy to exploit to me) is that you can become strong enough to effortlessly killing every single enemy in the game, without ever killing anything or doing any quests before that point.

You can just make money from stealing and jewing traders with potions (buy ingredients, craft, sell, repeat) without even needing to 'abuse' bugs like alchemy.

Also I played OpenMW which supposedly fixes alchemy exploits but you can still stack int potions, create 200 restore fatigue potions and become rather wealthy.

>This might be a case of where I'd argue "mods will fix it" would be a decent start.

Yeah, not even putting it on 100 difficulty makes up for how broken you can get relatively quick. I just don't know of any that fixes it 'properly'.

My personal take on 'fixing' it:

Completely rework the skill and levelling system to the classic 'get experience from questing and murdering', give a flat amount of points to spend on attributes (5?) at each level up and whilst skills increase through use, don't let them surpass their governing attribute.

I can see why some wouldn't like this but (without having play-tested it) I think it would be preferable and more balanced without adding retarded stuff like enemy scaling,


ff46c9  No.15839431

>>15821522

By "flopping your sword in front of the enemy with no good visual or audio feedback" I was referring to Oblivion. Morrowind has the satisfying whacks and blood spurts, even among many misses, but hitting in Oblivion feels like swiping a credit card at someone.


112aad  No.15840822

>>15824420

How do you find mods such as Appropriate Greetings? Planetelderscrolls, the original hosting site, is dead. mw.modhistory.com doesnn't have it, no links anywhere on uesp wiki, etc.


00575f  No.15841149

>>15840822

You go look for them until you find them because I already have them and won't.


112aad  No.15841153

>>15841149

>archive.org, while having working links to planetelderscrolls, doesn't have working download links to many mods including that one

>not on nexus

>not on modhistory

>no links on uesp

>jack shit from searching startpage/ddg

Nigger.


00575f  No.15841157

>>15841153

You can call me whatever you want, but I'm the one with nice things and you aren't.


112aad  No.15841240

>>15841157

Alright, for anyone who's interested in using it as well, I found it. All the original links were dead, but someone included it in a pack of multiple mods, which is why it was hard to find just by searching by title or tag.

https://www.nexusmods.com/morrowind/mods/42377


7a984c  No.15842484

File: 9fbf46bf6b51565⋯.png (43.92 KB, 240x151, 240:151, internet.png)

>>15841240

Good on you for not being a nigger.


00575f  No.15842512

>>15841240

Nice, got me a few I didn't have. Good boy.


112aad  No.15842943

>>15842512

Lynch yourself, doublenigger.


456314  No.15843626

I'm gonna unrecommend this one mod called, "Less Generic NPCs" or whatever it was. It sounds like a nice concept on paper because it prevents the enemies from being boring walking encyclopedias with more interesting character. However, it really shows you that no writing is better than bad writing. What happens is that you meet total strangers who are all willing to dump these deep and edgy back stories on you within seconds of just meeting them, and only asking a few words.

>Hello, stranger

>Greetings, outlander!

>Tell me a little about yourself

>WELL I WAS KIDNAPPED AS A CHILD AND SOLD INTO SLAVERY AND THEN I WAS TAKEN TO THIS ONE TOWN AND I KILLED MY KIDNAPPER AND NOW I FOUND MY HOME IN VVARDENFELL AND I REALLY HAVE THIS CHEMISTRY WITH THIS ONE CHARACTER EVEN THOUGH WE ARE LITERALLY NEVER IN THE SAME ROOM TOGETHER BLAH BLAH BLAH


00575f  No.15846721

>>15842943

You will never be white, small brown boy.


7a984c  No.15847232

>>15846721

Who wants to be part of a race of people who eat at Applebees and listen to Nickelback?


00575f  No.15847296

<<15847232

>


42fb32  No.15847331

File: c79b478b0536c13⋯.webm (9.89 MB, 640x360, 16:9, Dagothwave.webm)


0ac37e  No.15849124

File: 6905637f50fb3c5⋯.webm (3.84 MB, 704x480, 22:15, Gondola's House - Winter.webm)

What about housing mods? I haven't seen anyone touch on those yet. I need a comfy place to store all my loot in until the day I finally decide to get off my ass and make one for myself.


112aad  No.15849179

>>15849124

There's this one that gives you a wrecked ship to stay in, I like it.

https://www.nexusmods.com/morrowind/mods/42504

I usualy just murder someone and take over their house, though.

There's this Dunmer bitch in Pelegiad who has a really nice, comfy house. It's downhill from the main part of the town. My last playthrough, I killed her and started living there. There's room to store a decent amount of stuff, although there are better/bigger houses out there too.

https://www.nexusmods.com/morrowind/mods/categories/27/

Other sites to check:

http://mw.modhistory.com/home

http://www.fliggerty.com/phpBB3/

But the shipwreck home is my favorite so far.


00575f  No.15849633

>>15849124

I kind of did, although very subtly and not in the typical 'alchemy jars, mannequins and insides bigger than outsides' style of housing mod. Real furniture fam, buy your own in-game, place it in-game (movable very precisely with scripts). Customize any interior to be your house. One of my favorite mods of all time tbh, and my opinions are truly amazing and worthy of consideration before anyone else's.


2d28f8  No.15849695

>>15818983

Oblivion combat is better than either Morrowind or Skyrim solely because it lets you cast spells without switching away from your weapon. If Morrowind had that (and maybe manual blocking) it'd be fine. All the stupid broken bullshit in Oblivion's combat like backpedaling with a bow is still not dumb enough to outweigh that one massive fucking improvement.


112aad  No.15849789

>>15849695

>Oblivion combat is better than either Morrowind or Skyrim solely because it lets you cast spells without switching away from your weapon

The Morrowind Code Patch adds this functionality to Morrowind.


2d28f8  No.15849816

>>15849789

When was that added? It's been a long time since I did a playthrough.


112aad  No.15849893

>>15849816

I'm not sure which version added it, but it's been there for awhile.




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