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File: c5a5ddfac093a98⋯.png (18.02 KB, 221x219, 221:219, Daydreaming.png)

cfa6f3  No.15808059

With the few recent discussions of how gaming pretty much reacked a peak with "pushing the boundaries" back in 2005, and has been shambling along ever since (For various reasons), I've just been wondering what is there for gaming to actually do anymore? There's already been well over 2000 games published each console generation (Not to mention computer games for the past 40 years). Aside from just refining concepts (That have probably already been optimized), or just mixing together random genres, what is there to expect of games anymore?

7bc9db  No.15808093

File: 6badb01fb77f9ec⋯.png (196.91 KB, 643x541, 643:541, 1355178179848.png)

If the world's internet infrastructure got better there could be serious improvement to the MMO genre

If devs actually started doing nice things on VR and if it wasn't so goddamn expensive maybe that could've gone somewhere


e5bbc4  No.15808100

>>15808059

They go where money, stocks, and culture go, as in they'll be fucking dead based off where things are going.


2dace4  No.15808101

There's probably nothing new genre-wise that could also be fun. The last genre I saw invented was side-scrolling platformer/tactics RPG (Steamworld Heist). More frequently I see "X-genre but it's also a roguelike"

I'd settle for good over new. New games coming out need to just focus on being solidly designed and engaging to play. No need to push the envelope if all you're going to get is a paper cut


3989b6  No.15808107

File: 3f24b8f57e5f856⋯.jpeg (27.33 KB, 474x465, 158:155, puffy.jpeg)

Personally I'm looking forward to complex AI driven dialogue. I think it would be a lot of fun to be able to speak to any character in a JRPG, for example, and have them respond in unique and context relevant ways.


7bc9db  No.15808125

File: 89511b8eb5a9266⋯.gif (1.88 MB, 300x233, 300:233, 1370299179456.gif)

>>15808107

>Waifu that follows you on adventures and through gameplay/story options adapts to becoming your perfect waifu

Yes. Yes yes yes, this I like.


dd6885  No.15808134

>>15808059

Something I've thought of is advanced AI. There are some things that can't possibly be done without almost turing-test passing AIs, like complex dialog that's not scripted and would give a lot of room for open-world games and immersion. Think about characters reacting in a human-like way to the eventh unfolding in the game and to the player's action. There are so many lines of dialog you can possibly write, but with such advanced AI you could have a world that feels truly real. Hell, if it's advanced enough the game could develop it's own lore, like you complete quests of high difficulty and you would hear NPCs talking about this hero that's defeated countless amounts of villains or some shit like that.


9d7a6a  No.15808143

Wherever it's going, let's hope it gets there before "games as a service" turns the entire medium into streaming only garbage.

>>15808093

I'm hoping VR become something other than a nifty gimmick soon as well.


0f0519  No.15808165

>>15808059

There was at least one prominent personality of 1800s Britain who believed that there was nothing left for society to invent after his time.


49a1ef  No.15808195

Camera angles (First person, third person, top down, etc) have all been established and there won't be any innovation there, but aside from that basically anything is possible in the realm of gameplay (especially in the realm of puzzle games which can be abstract as all hell). It isn't so much that the industry is out of ideas it's that they stick with what is safe due to higher budgets and plain old jewishness. Games like Katamari Damacy, Killer 7, Rock of Ages, Gravity Rush, etc all did things that defied conventional genres and worked excellently.


e25f51  No.15808224

>>15808093

>>15808143

>VR

This

>>15808107

>>15808134

>AI

And this.

On the VR front, what's needed is just the ability to pass technical hurdles at a reasonable price: Full FoV instead of 90°-110°, much higher FPS (120-1000Hz), less lag, lighter, per-pixel focal length (probably through lensless laser retinal projection). And, for some genres, cordless over a reasonable distance (say… 80'), with good body tracking and some kind of force feedback. A good example of an early "killer app" for normalfags would be a VR-augmented LaserTag arena.

On the AI front, even without any recent, let alone actually new technology, just the likes of IRC chatbots and Dramatica Theory, correctly applied to computer games by individuals (not teams of separate specialists, actual individual generalists) with a good grasp of both computer science and fiction writing could make some gigantic advancements to the structure of writing in the medium.


ec38cd  No.15808246

Hopefully with the shift to marketing purely to chinese audiences, "gamer culture" in America and Europe will die down. And then EA will consume the fetid corpses of Zenimax and Blizzard, becoming a monolith of sports games.


a5ea4c  No.15808256

File: 79e92b58d7d59df⋯.mp4 (1.48 MB, 640x360, 16:9, yes.mp4)

>>15808107

>>15808125

>Game has a mobile integration too

>your waifu sends you texts throughout the day and just generally wants to chat with you


ec38cd  No.15808270

>>15808256

This isn't a good idea.

>Mobile waifu is programmed to learn how to hold conversations with you and somehow has to know when isn't a good time to chat.

>Looks through your other text messages to accomplish both.


7bc9db  No.15808360

File: 5ff65651b71097b⋯.jpg (175.88 KB, 520x678, 260:339, nervous laughter.jpg)

>>15808270

Jokes on you, I've taught her to be yandere

Send help


e25f51  No.15808401

File: 9236c43ab742729⋯.jpg (152.94 KB, 500x398, 250:199, 500x_jeter.jpg)

File: 4a5460c8ca99817⋯.jpg (93.47 KB, 464x1024, 29:64, kigurumi.jpg)

File: 7b955102da19d2e⋯.jpg (41.95 KB, 570x428, 285:214, il_570xN.371902373_5jfg.jpg)

>>15808246

>AAA ceded wholly to annual rehashes of sportsball and whatever fad takes the place of spunkgargleweewee/ASSFAGGOTS/CRAPCUNTS/etc

>>15808270

>niche ceded wholly to moeshitters


9d7a6a  No.15808439

File: 01e880a75691000⋯.png (395.6 KB, 1075x442, 1075:442, Joi.png)

>>15808256

pic rel

>>15808246

Boy, I can't wait for everything to be turned to shit to appease retard chink bugmen and their paranoid government. I can't wait for the Kingdom Hearts re-releases to have Winnie the Pooh removed from them!


cda187  No.15808470

The only genuine hopes I have for gaming are that simulation games could be made more complex/accurate with the increase in processing power, and that + the improvement in internet infrastructure should allow for more complex multiplayer and massively multiplayer worlds as well. Other than that, every idea in gaming has been technically possible for a long time now, they'll just never be made because the people that make games, the people that play them, this entire world itself, lacks a real soul.


78e7d4  No.15808511

File: b5b86b7fb2b1d23⋯.jpg (802.09 KB, 1256x1800, 157:225, 8 (2).jpg)

>>15808059

>(1) and done

Gaming is dead.


45996f  No.15808560

There's still a genre that hasn't been explored because it's too demanding and complex to implement, I've only seen basic examples of it in the most recent VR arcades that are ran by Sega. You have players and a game master that manipulates the game as they're playing it so every time you play it's a different experience. Imagine a classic pen and paper RPG session that's augmented by a computer.

Right now it's cheaper and easier implement some very limited randomness during gameplay and call it 'AI', which is what Valve did with Left 4 Dead and their 'The Director' bullshit. Or they'll have prewritten scripts for community managers to follow in MMORPGs and try to persuade the players that they're experiencing something new.

If there's anything new that happens in this genre I'd expect to come from small communities of niche gamers doing their own thing and for it take a decade or more to catch on in the mainstream.

>>15808107

All the research into this field since the 1960's by serious academics has only shown that natural language processing is incredibly difficult. There's tons of money being poured into this by the military and behavioral research groups yet they have little to show for it when it comes to practical applications. One of the more frightening things I remember from the early 2000's was when the US military said they wanted to create AI characters to trick the younger children of deployed soldiers in video chats in place of their real parents, who were either unable to respond because of their work or dead.


a553d7  No.15808624

>>15808560

>virtual parents

>this won't lead to what is essentially human programming, no, goy

Fuck that shit. Reminds me of Hardcore Henry where the main character turns out to be just one of hundreds of identically brainwashed supersoldiers, each of them thinking they are a hero with their own unique circumstance out to save the world while in actuality they are all being used as a tool for their Russian Jewish master to achieve world domination.


40f87a  No.15808755

File: 0f594d172c98f8d⋯.jpg (43.85 KB, 640x640, 1:1, 0f594d172c98f8d982cabb7fd9….jpg)

Tactical Military FPS, RTS and more niche genres are getting more attention, middle market games as a whole are getting some really nice releases and good games compared to the barren territory that was post 2008/financial crisis/recession 7th Gen, so I'm liking that.

For example, I'm still amazed X4 ended up being decent and actually selling alot.

While it certainly doesnt compare with the amount of variety we saw in the 90s and early 00s, gaymes are getting less homogenized today.

Add to that most AAA shit seeing a big chunk of their demographic leave for mobileshit, stagnating in terms of growth and seeing their China revenue stunted and you got some room for some creative improvement which we already see outside big releases which used to be the ones pushing the envelope before 2007.

Once this cultural nightmare western society is living in currently ends we'll start seeing some really good shit


40f87a  No.15808795

File: fdc4e6b9a17fa3e⋯.png (205.22 KB, 996x777, 332:259, deb87feaf01d8bb6155941f3af….png)

>>15808560

Arma 3 Zeus mode is literally that, plenty of other examples as well.

But AAA is stagnation, you won't see a big release from them of something like that.

They can't even be arsed to do a RTS/FPS hybrid which would be the next step of their arcady military shooters and even RPGs and that has tons of great proof of concept by smaller devs on a shoestring budget

But then again, most are consoleshit, can't do that on gamepad or else it turns out to be a mess like that Black Ops 2 RTS lite mode

A concept like that could even work extremely well in something like Battle Royale/Survival games with one player creating hazards or even enemies to keep the other players occupied.

Kinda like what Titanfall did by adding cannon fodder NPCs in multiplayer matches.


45996f  No.15808952

>>15808795

That's similar to what I'm talking about but not quite. I see the Zeus mode more as someone taking the role of a referee handing out handicaps or throwing obstacles in their way using the game's map editor to keep the game challenging or enjoyable for both teams rather than as a real game master.

It's hard to describe as there aren't any real world examples but a participant that's an observer and can manipulate the game's environment during gameplay isn't enough, he needs to be able to provide completely unexpected and new scenarios on the fly thinking ahead instead of just reacting to what the players are doing.


0c4257  No.15808963

Bringing back technology of the past (destructible environments etc.) and pretending it’s new


cbccc7  No.15808968

File: 0c7b3fc490f521c⋯.gif (969.39 KB, 400x294, 200:147, mystara.GIF)

File: 0d65004e71acb8a⋯.jpg (99.02 KB, 817x540, 817:540, ganryu.jpg)

>>15808059

>Where is there for gaming to actually go?

no need to reinvent the wheel, just refine, improve and tweak. Game difficulty is a big problem these days with games being targeted to casuals, girls and the handicapped a lot of interesting challenges are gone and watered down.


1b9609  No.15808976

>>15808059

In the distant future, super computers and human augmentation will make it possible for any random cybernigger to get implants that will allow him to live in a dream world of his own creation and for as long as he likes. It's already possible for scientists to induce lucid dreams by stimulating parts of the brain with electricity, so I image Sony or EA or whoever will come up with technology that will allow their consumers to play in fully realized virtual realms that are made more vibrant and real with the use of additional "enhancements" to the consumer's perceptive functioning so that they will experience the content as though it were another reality.

Who needs a life when you can live your dreams out and be happily ever after for a small fee, of course?


c5fd0a  No.15809053

File: b20b3c71ae746cf⋯.png (262.92 KB, 531x485, 531:485, b20b3c71ae746cfb51b59169b3….png)

>>15808107

While this does seem like it might take several years, note that we're on the cusp of an artifical intelligence booming that will be able to write clean and complex code for stuff like this in mere minutes.

If you think the gaming market is over saturated now, just wait the first few waves of AI developed games.

soon I will have a daughteru simulator


6e8389  No.15809275

>>15808511

What? The OP is clearly not a shitpost, seeing that it orders on being 2-3 paragraphs long and is on topic. Can't you autists tone it down for one second and save your "(1) and done"s for actual shitposters?


28b070  No.15809379

File: e326eb5865c41cc⋯.jpeg (160.46 KB, 608x864, 19:27, 3A9F2A7E-D7F1-4198-A088-A….jpeg)

>>15808125

A game where you have a dedicated waifu to complement your character at all times, or one that soothsays ‘’your’’ waifu?

Something like in Dragon’s Dogma where your companion’s role is more meaningully pronounced and goes with you everywhere as a core aspect of the gameplay might be neat, like with shield-sama and his raccoon girl to shore up his deficiencies.

It would require player to determine their playstyle at the beginning but I suppose upgrades/class changes could radiate based on choices you make later


26c1bc  No.15809652

File: 5bd3c0425b4a37d⋯.gif (1.99 MB, 400x256, 25:16, bird parenting.gif)

>>15808125

>>15809379

Is there any game besides DD that does this?


c3382b  No.15809822

Gaming are go to die.

Lazy devs, lazy customers, lazy society.


53644e  No.15809918

I'm looking forward to Falcom to get their shit together. They did it with Ys 8, they can keep doing it.


b36eb5  No.15810110

modern games stability and general quality leaves a lot to be desired. Imagine something like skyrim except it was completely stable and bug-free with depth that makes dwarf fortress look like babby's first tetris.


7f2a0b  No.15810171

Don't overthink it faggot. Just shut up and play some gaems.


823085  No.15810423

File: ec461f06d24d89c⋯.jpg (216.99 KB, 1303x864, 1303:864, ec461f06d24d89c66dfd67002b….jpg)

Breaking down the artificial separation between aesthetics and mechanics.


3c207d  No.15810464

>>15808107

The sad thing is that even such an advanced AI gets developed, it will just be used to jew you and invade your privacy.


28b070  No.15810501

File: ce89ab68349e9cf⋯.jpg (86.17 KB, 680x818, 340:409, tay.jpg)

File: fbddd3ddb5d4d20⋯.jpg (158.86 KB, 850x1202, 425:601, kukuruyo.jpg)

>>15810464

Well but as we saw with Tay if left unfettered an AI will choose the right path

I never considered it before what an AI would invent on its own concerning porn


b44184  No.15810522

>>15810423

>retarded gimmicks

how about no.


823085  No.15810587

File: d36fa4f3621f6b5⋯.png (194.42 KB, 834x970, 417:485, d36fa4f3621f6b5f54845e15e6….png)

>>15810522

>aesthetics are a gimmick

Go play a Doom wad where every texture (including enemies and pickups) is the same solid colour and every sound effect is the same noise, then come back and tell me it's still a good wad. Until you realise visuals and sound design are part of a game's mechanics, you will remain a plebian.


084c09  No.15810669

File: 61cf851555cf90b⋯.png (226.89 KB, 540x514, 270:257, PI.KA noire.png)

>>15810587

>Traffic signs are aesthetic

>Alarms are aesthetic

>Ergonomics are aesthetics


823085  No.15810687

File: 6be8fdae7d5df1c⋯.png (713.61 KB, 757x451, 757:451, 1437157294116.png)

>>15810669

>visuals and sound are not aesthetics

>he doesn't think traffic signs and alarms are designed with aesthetics in mind

Top pleb. I'm glad you aren't designing traffic signs.


a5ea4c  No.15810703

File: b4efb7aedb8d482⋯.webm (3.5 MB, 1520x1080, 38:27, (distant_humming_noises).webm)

>>15810669

>he doesn't think traffic lights are aesthetic

GET A LOAD OF THIS PLEB


5e8919  No.15810718

YouTube embed. Click thumbnail to play.

>>15810669

>alarms are not aesthetic

fuck off nigger get out of my sight


084c09  No.15810748

YouTube embed. Click thumbnail to play.

>>15810687

>visuals and sound are not aesthetics

They're not, the word you're looking for is ergonomics, in this case visual ergonomics and audio ergonomics. You're the type of mother fucker that call's choice-supportive bias, "buyer's remorse"

>he doesn't think traffic signs and alarms are designed with aesthetics in mind

Alarms like the tv emergency alerts sound meant to be unpleasant by design it's exact opposite aesthetics

>>15810718

I don't call this alert shit pleasant. However's deliberately designed not to be.


823085  No.15810799

File: 618598231d0f633⋯.jpeg (179.6 KB, 723x1000, 723:1000, 618598231d0f633fe27a73ada….jpeg)

Aesthetics aren't some mysterious thing that magically make things look nice. Aesthetics are on some level a reflection of truth and how the world works, even when they're stylised to emphasise certain aspects of the truth.

Are they a perfect reflection of truth? No, but aesthetics are a signpost pointing in truth's direction. Even deceptive aesthetics (basically makeup) still attempt to imitate or point to a truth to deceive you, and as you grow more familiar with that truth its hollow imitations become more obvious and disgusting.

A disregard for aesthetics is very dangerous as it also signals a disregard for truth. It is no coincidence that as the world sinks further into degeneracy, it takes off the makeup and openly parades ugliness.

>>15810748

>ergonomics are not aesthetics

Aesthetics are the foundation of ergonomics, faggot.

>Alarms like the tv emergency alerts sound meant to be unpleasant by design it's exact opposite aesthetics

Aesthetics and the truth aren't always pleasant, that doesn't magically turn the truth into a lie because you don't like it.


084c09  No.15810858

File: f918bd280f312a8⋯.gif (400 KB, 200x150, 4:3, 1442651924506.gif)

>Aesthetics are the foundation of ergonomics, faggot.

I going to need a fucking source for that besides your dildo farting ass. Even the root words for aesthetics and ergonomics are fundamentally different.

>Aesthetics and the truth aren't always pleasant, that doesn't magically turn the truth into a lie because you don't like it.

The literal definition of Aesthetics:

aes·thet·ic

/esˈTHedik/

adjective

adjective: aesthetic; adjective: esthetic

1.

concerned with beauty or the appreciation of beauty.

"the pictures give great aesthetic pleasure"

giving or designed to give pleasure through beauty; of pleasing appearance.

synonyms: artistic, tasteful, in good taste; More

graceful, elegant, exquisite, beautiful, attractive, pleasing, lovely

"several aesthetic gardens radiate from the fountain in the square"

noun

noun: aesthetic; plural noun: aesthetics; noun: esthetic; plural noun: esthetics

1.

a set of principles underlying and guiding the work of a particular artist or artistic movement.

Notice does it say truth, nor helpfulness, just being beautiful or pleasing. Just fucking admit you said the wrong fucking word.


e448dc  No.15810893

itt: thinly veiled LMS posting


823085  No.15810895

File: 77f56251d7ec7bc⋯.png (312.34 KB, 582x630, 97:105, 1447777552061-0.png)

>>15810858

>he doesn't see how a reflection of truth influences ergonomics

topkek

>cherrypicked dictionary definition

I can do that too, faggot.

aesthetics

[es-thet-iks or, esp. British, ees-]

noun (used with a singular verb)

The branch of philosophy dealing with such notions as the beautiful, the ugly, the sublime, the comic, etc., as applicable to the fine arts, with a view to establishing the meaning and validity of critical judgments concerning works of art, and the principles underlying or justifying such judgments.

aesthetic

or es·thet·ic

[es-thet-ik or, esp. British, ees-]

adjective

relating to the philosophy of aesthetics; concerned with notions such as the beautiful and the ugly.

relating to the science of aesthetics; concerned with the study of the mind and emotions in relation to the sense of beauty.

having a sense of the beautiful; characterized by a love of beauty.

relating to, involving, or concerned with pure emotion and sensation as opposed to pure intellectuality.

noun

the philosophical theory or set of principles governing the idea of beauty at a given time and place:

the clean lines, bare surfaces, and sense of space that bespeak the machine-age aesthetic; the Cubist aesthetic.

a particular individual’s set of ideas about style and taste, along with its expression:

the designer’s aesthetic of accessible, wearable fashion; a great aesthetic on her blog.

one’s set of principles or worldview as expressed through outward appearance, behavior, or actions: the

democratic aesthetic of the abolitionists.

Archaic. the study of the nature of sensation.

>The noun aesthetic is often found used in its plural form. In the plural form, aesthetics can refer to the theory of art and beauty—and in particular the question of what makes something beautiful or interesting to regard:

>Although he could extemporize animatedly about the history of the valve seat grinder, or the art of ropemaking, or how long it took to manually drill blast holes into a deposit of coal, aesthetics were another matter. The unlikely beauty of his rusty treasures defied elaboration.

>Donovan Hohn, Harper’s, January 2005

>This sense is sometimes encountered in constructions that treat it as singular:

>With the removal of the studio packages, those cinema owners still providing double features began exploring less arbitrary and more justified pairings of films. The double feature became a special element of movie houses concentrating on the presentation of classic and art films. And this is where an aesthetics of the double feature emerges.

>Chadwick Jenkins, PopMatters, 16 Aug. 2016

>So Sontag was wrong to describe camp as an "unserious, 'aesthete's' vision." Aesthetics is always serious when agreed-upon interpretations are changed or stolen or emptied out.

>Dave Hickey, Harper's, December 2009

>A word that follows a similar pattern is poetics, (which also happens to be the title of a work by Aristotle focusing on literary theory and discourse):

>A poetics of film, he has argued, seeks to reveal the conventions that films use to achieve their effects-and cognitive explanations provide insight into how and why filmic conventions, like shot-reverse-shot or empathy close-ups, produce the effects they do.

Alissa Quart, Lingua Franca, March 2000

>As a plural noun, aesthetics can also be used as a synonym for beauty:

>For reasons of economy and aesthetics, though, most of the house was stick built and is perfectly cozy without any elaborate beam work.

>Andrew Vietze, Down East, May 2003


850990  No.15810973

File: 8f09bafcf6c8d5d⋯.jpg (74.96 KB, 320x237, 320:237, 2275_bendo.jpg)


084c09  No.15811004

>>15810895

>he doesn't see how a reflection of truth influences ergonomics

Beauty=/=truth

>aesthetics definitions

Now where is truth or ergonomics fit or link into the philosophy of beauty? That was mine point with definition 'cherry picking'.

>The green text

I don't see how this related to ergonomics, this sort seems examples of 'functional' aesthetics. Is that your point, that aesthetic can be useful? That's not my point, my point is that you used the wrong fucking word, you meant visual and sound ergonomics in that context, that and aesthetics=/=ergonomics. There's a reason why the saying "form follows function" exist. You can make something look pretty and also ergonomic but they are not one and the same.


6c82e9  No.15811013

>>15808059

They'll be blending adaptive AI into them before long, there'll be in-game NG Resonance(s) all over the place syphoning data and spying,


65d661  No.15811061

>>15808560

> the US military said they wanted to create AI characters to trick the younger children of deployed soldiers in video chats in place of their real parents

Holy fuck, never heard of that. Sounds like a plotline straight out of MGS.

>>15809053

source pls


823085  No.15811116

>>15811004

>Beauty=/=truth

I described aesthetics as a reflection of truth for a reason, faggot. Is the reflection the same as its source?

Aesthetics as a field covers not only why things are beautiful, but why some are more beautiful than others and why we don't find other things beautiful.

>Now where is truth or ergonomics fit or link into the philosophy of beauty?

>what does truth have to do with ergonomics

I wonder.

> Is that your point, that aesthetic can be useful?

>my point is that you used the wrong fucking word

No, you have a shallow understanding of aesthetics which amounts to "me see thing pretty, me don't understand why, not important," nevermind that aesthetics are the entire reason people find meaning in signs and alarms. I shouldn't use caveman speech for this, since I'm certain the average caveman could explain why parts of his surroundings attract or repel him better than you could.

>That was mine point with definition 'cherry picking'.

Learn English before posting on an English imageboard.


b824ef  No.15811130

Holodecks

And yes they will mostly be used like Quark’s in DS9

that’s really the only meaningful evolution besides AI that passes the Turing test, and that seems even less likely to me


850990  No.15811150

>>15811061

8gatsu no Golden Week


4be031  No.15811181

gaming doesn't have to be progressive or be unique every time

Gaming has to elaborate on what works and make fun and good games.

That's all.

This thread is shit.


823085  No.15811189

Screw anon and his ergonomics, back to vidya.

Game design is fundamentally about creating systems, yet aesthetics, which decide how we perceive and respond to the game, are often treated as dressing over the "mechanics" rather than part of the mechanics themselves or the game's system. You can bitch over whether it's actually just ergonomics or whatever your favourite word is, but the point is that the aesthetics/whatever through which a player perceives the game is as important to a video game as the underlying engine code and gameplay scripts.

I'm not saying this to push graphicswhoring. I believe the marriage of aesthetics and gameplay, along with changing how we model vidya stories, will define the next great leap in game design.


8b444c  No.15811197

>>15811181

>Fuck good innovation goy

>Fuck aesthetics

Eat shit


decd6d  No.15811235

File: 74883d2e1761e90⋯.png (446.47 KB, 1334x851, 58:37, Helicopterpt1.png)

File: 656e198bea4decf⋯.png (384.68 KB, 1334x851, 58:37, Helicopterpt2.png)

File: 48b14c02980f5ea⋯.png (275.07 KB, 1334x851, 58:37, Helicopterpt3.png)

File: 1a8e38b8413ba2d⋯.png (358.5 KB, 1305x828, 145:92, Helicopterpt4.png)

>>15811181

>Thread is shit because I'm triggered when people bother to write and elaborate arguements

This thread has been really insightful, we need more discussion like this instead of twitter length post of impotent bitching like yours. Try and stop being a nigger for a second and appreciate the philosophical yet autistic debate of ergonomics and aesthetics.


850990  No.15811287

>>15811235

>Be me

>Be in that thread

>Laugh so much my mother tells me to shut up

That thread was comedy gold my fellow 4channeler

😂👌


65d661  No.15811414

>>15811150

That's not it.

Cmon c5fd0a don't leave me blue balled, reverse image search isn't giving shit.


084c09  No.15811479

File: 71d79674b554d55⋯.jpg (30.58 KB, 529x439, 529:439, footcup.jpg)

>>15811189

>You can bitch over whether it's actually just ergonomics or whatever your favourite word is, but the point is that the aesthetics/whatever through which a player perceives the game is as important to a video game as the underlying engine code and gameplay scripts.

Thank god were dropping this, and I agree that it's important.

>which decide how we perceive and respond to the game, are often treated as dressing over the "mechanics" rather than part of the mechanics themselves or the game's system.

You can apply certain sounds or music as a game mechanic. Like in zelda games you could poke your sword at the wall to check for a hollow sound so you could bomb it, even basic shit like red colored exploding boxes or barrels is another one. Or thief's AI 'hearing' your sound dynamically thanks to the sound engine. Honestly I think the more subtle visual and audio cues and mechanics were abandoned because their current target demographic need more explicit feedback. Press 'x not to die' and shit. That and devs these days want to make their games like you're in a movie, so they think older visual tricks is 'too gamey'. Which is odd since more audio cues could be a work around.

>I'm not saying this to push graphicswhoring

This is main reason why I was being autistic about aesthetics, people are going to misinterpret your version of aesthetics as wanting better graphics. You need to use another word or term.

>I believe the marriage of aesthetics and gameplay, along with changing how we model vidya stories, will define the next great leap in game design.

If I understand this right you want sound, visual design, and story to be integrated into the gameplay, or even into the game mechanics in itself. Like a character self-sacrificing themselves in a game that has revival items, you can portray it in the game they're in the negative health before they croak as subtle way to imply that the revive item only revive people with 0 hp not -1 hp. Or have it the enemy can revive their guys like you can unless you whack them into negative health, to give foreshadowing to that scene. That reminds me, do you think the UI for dead space was was a good example of what you want?


45996f  No.15811485

File: e10c193b8767c34⋯.png (177.76 KB, 643x982, 643:982, artificialparent.png)

>>15811061

>Holy fuck, never heard of that. Sounds like a plotline straight out of MGS.

Never thought of it that way, might be an interesting hook for a scifi story. Looking into it led me down a very deep rabbit hole of military research on AI/emerging technologies/future planning and after scanning through several hundred page research papers I finally found evidence of the 'daddybot' program.

This isn't even close to being the most disturbing stuff I've found, I don't even want to share most of it on here. On the topic of this thread I've seen figures from the mid 2010's stating that the US military is spending tens of billions annually on what they describe as 'serious games' so I'm going to be doing some more digging into what they have in store for that field.


26c1bc  No.15811499

>>15811485

>This isn't even close to being the most disturbing stuff I've found, I don't even want to share most of it on here

Post it all you nerd and then we will judge whether it is disturbing or not.


282c66  No.15811511

>>15811061

>>15811485

Saw in my paper the other day, "Elon Musk says we must merge with machines"


850990  No.15811523

File: 94c0f3be5947e69⋯.png (122.51 KB, 259x420, 37:60, Lewd gestures.PNG)

>>15811414

Satsuki Itsuka


45996f  No.15811539

File: bccd4ea2e86e945⋯.png (403.26 KB, 735x964, 735:964, americanhorror.png)

>>15811499

Most of it requires in-depth knowledge of the subject matter to understand so would take awhile to make presentable instead of posting walls of text from academic papers. Moreover I don't see what I'd get out of it asides for entertaining some internet strangers, this place is pretty light on serious discussion.

Then there's stuff like this that is disturbing at a glance. There's not much of it.


65d661  No.15811717

>>15811485

>>15811539

Disturbing af really, when you see that they're actually looking in this sort of stuff (and I assume these are openly available documents), suddenly all these conspiracy theories about Secret Space Programs, "Solar Warden" and stuff like that don't seem so out of reality anymore.

>>15811523

Thanks man.


823085  No.15811831

>>15811479

>If I understand this right you want sound, visual design, and story to be integrated into the gameplay, or even into the game mechanics in itself

Sort of. I believe treating visuals, sound, and story (whether it's the ingame story or the story of the player's experience with the game) as separate from gameplay really hurts a developer's creativity. There are obvious side effects like producing shallow visuals and sfx which don't affect gameplay beyond the minimum, but it's also the reason video game stories aren't all that different from books or hollywood films: if vidya stories are on a different layer from gameplay (which is either worshipped or despised depending on the autist), why would a game story be all that different from a book or movie? Sometimes they'll add multiple prescripted story routes, but this takes work so most devs cheap out.

I could go on about modelling vidya stories and the "Dead Space's UI" thing, but this headache is pretty bad and I'd rather save it until I finish more /agdg/ shit.


26070a  No.15812021

File: 59c5d4263baf23c⋯.gif (3.02 MB, 320x240, 4:3, airsausage.gif)

>>15808093

>goddamn expensive

you could pick up a psvr for under 200 bucks during black friday

>>15808224

>Full FoV

not happening until foveated rendering, and even then the resolution would require a machine too expensive/bulky for normalfags. plus it's not like you notice the lower fov once you're in the game

>much higher FPS

again depends on machine, but psvr already does 60 mandatory up to 120

>less lag

???

>lighter

weight isn't the issue, the strap is. just compare the psvr to the original vive.

>per-pixel focal length (probably through lensless laser retinal projection)

way way off, till that stuff is consumer ready it will easily be another decade, depends highly on adaption of current tech

>body tracking and some kind of force feedback.

unless you either go kinect or plaster your joints with sensors not gonna happen, same with force feedback. there are some designs to simulate actual pressure via gloves, but we don't even have a standard for knuckle controllers (= full finger tracking) yet, so that's a bit off too. doesn't help that in the beginning journalists shat all over gloves because they apparently need something phallus like in their hands, even when they grab a ball or anything that doesn't feel like a fucking vive wand

>A good example of an early "killer app" for normalfags would be a VR-augmented LaserTag arena.

plenty of normalfag games available (skyrim is as normalfag as it gets and you can use it in vr). bigger problem is either it's a normal game "modded" for VR which has it's shortcomings, proper games which are short since devs don't want to go all in (fucking rogue vr mission is the best star wars vidya we got in years and it's only 20 minutes long) or AA which gets most of it right but being a small dev team has it's own shortcomings like bugs and scope (firewall is fucking great but there are so many issues and shortsighted designs, holy shit).

if you want to make VR normalfag ready you need to make the form factor much more accessible, independent of a fat rig and depending on demographic be able to chat with your twitch thot in vr or "virtual telephone calls" (which is why facebook picked up oculus). games alone limits it only to that demographic, and everybody else doesn't want to strap a whole HMD over their head just to see someone

(in the end it will something very social, and the way society is going right now that can only end in disaster)


26070a  No.15812066

>>15809652

bioshock infinite started out as it but cut short during development. probably a few weeb games too.

but >>15809379 is onto something, having a virtual mate to do shit with (and not just a quick fap session) would be attractive af, now do the a proper rpg with good input like >>15809380 proposes, make it online and shit would be fucking cash. japs already marry their virtual waifu from existing games, imagine the drop in population growth after a somewhat properly integrated AI (or even script).

just think of all the threads where people get their waifu NTR'd right before their eyes, pure comedy gold incoming


1b1a40  No.15812081

File: adbb27176edd246⋯.jpg (8.4 KB, 239x211, 239:211, serveimage.jpg)

>>15811539

>this place is pretty light on serious discussion

where have you seen more serious discussion on the web? where?


26070a  No.15812097

>>15811831

>why would a game story be all that different from a book or movie?

because publishers are cheap and devs are lazy. a game that would do the medium justice would react to your decisions/actions and branch off in different paths - but that would wast devtime on content only X percent of players will ever see, so it linear it is.

otoh I suspect that most people simply prefer linear or at least very compact options. total freedom is too confusing, you need marks for your virtual list of chores with a payout of numbers in the end.


dd5f96  No.15812467

File: 81a0e55776868c2⋯.jpg (280.9 KB, 1322x1000, 661:500, ay27LsE.jpg)

File: ec1d48cb5fe6f12⋯.jpg (465.8 KB, 1338x1513, 1338:1513, Il-Giudizio-universale-aff….jpg)

>>15808059

Actual virtual reality and the faggy things that are pushed as such? Virtual Reality as in virtual fucking reality, like .hack, the faggy SAO stuff and the idea the 90s had about what cyberspace was. That's it, we can think how we can push further beyond that after we reach that stage.

For now, we stop being faggots and refine all the concepts we have until inspiration can strike and develop something new. Devil May Cry inspired a whole game genre because its creators pushed the limits of things that had already been refined to the maximum in certain areas and decided to not only put them in a new perspective but add a new twist on them. If DMC1 was made back in the SNES era, it would have been a boring Metroidvania clone with a sword. Just like real life arts&crafts, keep refining until the time that technology and materials are just right to innovate. There are always requirements to go from first pic to second pic related.


8127e6  No.15812553

>>15808134

We don't need advanced AI, just take what F.E.A.R. did and improve from there.


8127e6  No.15812581

>>15808560

>>15811061

>>15811485

Here's a few hints:

Where do you think all the AI programmers have gone?

What about the animators, those that didn't get picked up by Pixar and Disney?

Why do you think games nowadays are so incredibly buggy and a mess - where are all the professional high quality coders gone to?


92130c  No.15812641

>>15812097

That's part of the problem: you're still thinking of game stories like linear paths and adding multiple branches to make it interactive. The future of vidya storytelling is in designing a system and letting the story emerge from the player's interactions with it.


e448dc  No.15812689

>>15812641

Machines are shit at emergent behavior and no amount of hard work will fix that. Stories emerge from player's interactions with each-other in a systematized environment, just as our human reality emerged from humanity's interactions with each-other, separate and unequal to our interactions with the world itself. There is nothing natural or worldly about Caeser, a leader of leaders' leaders, he is the figment of human design.

Ultima Online and MUDs had this figured out decades ago; of particular interest are the games where users could create and use their own systems or environments and add them to the world if they so chose.

The future of vidya is in the past. We've been dancing around the one true question, "how do you balance between subjective roleplay and objective mechanics," for far too long.


4aceb9  No.15812694

Genre breaking is something that needs to happen more. You know, before everyone knew about what worked in each genre and just used that with extra bits stuck on.

Like I remember platformers with barely any vertical movement or ones that made you have to stop before jumping. Maybe now they can make a more momentum based one where you have different speeds on land and a tall or short jump with distance based more on speed. Then if you hit something in the air with timing you can rebound off it to gain more speed and adjust the angle of a jump, something so you can sprint into a tower but then jump off the walls to go up, eventually getting harder with hazards and needing to jump off moving enemies that hurt you if you fumble the timing.

Or maybe an fps where you have to flip back and forth between entities. Maybe you get two robots to start with and can only control one at a time but can leave limited auto pilot on. So you can get one and set it to run forward and shoot up at an angle while you control the other, or use it to help boost up a platform. But then you get more and need to make sure they all survive and are constantly fighting around an arena, you've got two running circles shooting outwards to help thin out an oncoming horde, then two with arcing weapons acting like mortars, one circling an objective to protect it with a short range weapon, and a few scattered about to help you take control of one in a position you're needed in quickly.


92130c  No.15812729

>>15812689

>rambling about MMOs and unironically parroting the Stalker MMO pasta

Emergent behaviour is nice and certain AI techniques like STRIPS planners are decent at generating them, but I'm talking about stories emerging from a player's interaction with a system, not unplanned functionality.


e448dc  No.15812763

>>15812729

>I'm talking about stories emerging from a player's interaction with a system, not unplanned functionality.

Yeah, I'm pointing out that approach is fucking stupid because it doesn't work, has never worked, and probably will never work.

If you think any of the things that went on in MUDs or Ultima Online were "unplanned" then you're clueless, the environment was designed to provide the sentient actors (players) with the most tools they could use to interact as possible, while minimizing the amount of variables in control of the nonsentient actor (the system). That's why those games were and still are decades ahead of everyone else in emergent behavior. You don't trust a machine to do people things.


92130c  No.15812821

>>15812763

>If you think any of the things that went on in MUDs or Ultima Online were "unplanned" then you're clueless

I didn't think that. If you want to ramble about boomer shit, fine, but why pretend it's a response to someone else's post?

Dwarf Fortress is an extreme example of what I'm talking about, but by the sounds of it you're interested in generating the kind of stories you could get by going outside and befriending normalfags.


e448dc  No.15812844

File: 3a98de222180bf7⋯.png (11.77 KB, 1314x87, 438:29, anon has alzheimers.png)

>>15812821

>I didn't think that

pic related

>Dwarf Fortress is an extreme example of what I'm talking about

Dwarf Fortress is limited. There is a point at which you stop experiencing new things, and it's not even that long. It's like having one box of legos, sure you can change which legos you're putting together to make things, yes the variability gets bigger the more legos you add to the box, but it's still the same legos at the end of the day and you will run out of meaningful permutations.

People operating in tandem in an governed environment can will new legos into existence.

It's that simple. One is finite, one is not.

>by the sounds of it you're interested in generating the kind of stories you could get by going outside and befriending normalfags.

There are no dwarfs or forts if I go outside, let alone intergalactic empires to fly cool ships around, so no.


e448dc  No.15812846

also this underageb& just compared UO to "going outside" and "befriending normalfags"


92130c  No.15812933

File: 7599c8c443df595⋯.png (146 KB, 392x329, 56:47, 1442161580220-4.png)

>>15812844

>muh alzheimers

You said

>Machines are shit at emergent behavior and no amount of hard work will fix that

And I responded to that, which you somehow took as "MUDs and Ultima Online were unplanned."

>Dwarf Fortress is limited. There is a point at which you stop experiencing new things, and it's not even that long. It's like having one box of legos, sure you can change which legos you're putting together to make things, yes the variability gets bigger the more legos you add to the box, but it's still the same legos at the end of the day and you will run out of meaningful permutations.

>People operating in tandem in an governed environment can will new legos into existence.

I'll take quality of permutations over a larger quantity of "lame internet drama with people taking themselves too seriously BUT IT'S ROLEPLAY" permutations. You might as well recommend The Subspace Emissary's Worlds Conquest over Dante's Inferno because it's bigger or a rougelite shooter over Doom because the rougelite has more possible levels.

Dwarf Fortress was called an extreme example because of its simulation autism. Good stories can and do emerge from much simpler systems.

>There are no dwarfs or forts if I go outside, let alone intergalactic empires to fly cool ships around, so no.

So interacting with human beings in digital dorf costumes is significantly different from interacting with humans without dorf costumes? Amazing, it's like a more restrictive pen & paper rpg with six million shitters instead of six.


e448dc  No.15812952

>>15812933

>And I responded to that

>that is the first line of the post and only the first line of the post with no consideration to the rest of the post that detailed and explained the first line's conclusion.

okay let's roll that way, here you go:

>You said

I typed.

btfo


45996f  No.15812991

File: 9f5a8838ffcc5b0⋯.png (159.98 KB, 738x575, 738:575, textbasedflashgame.png)

>>15812081

When it comes to places that are still on the open net, don't require an account to participate and aren't completely dead while allowing discussion of different topics I can't think of any.

>>15812581

They're not involved with gaming because it's well known for having terrible working conditions, poor pay compared to similar occupations in different industries, high turnover rate and little to no room for advancement as technology constantly changes making their seniority a worthless commodity.

I've just spent some time checking out what the most powerful and well funded military in human history has to offer when it comes to their 'serious games' and it's clear that they aren't employing the best and brightest or making products that are cutting edge and revolutionary. Either they're throwing money at the problems they've created because there isn't anything else they can do or it's busywork to keep the military industrial complex going by creating worthless training tools.

While it's declassified that computer generated imagery is used for psyops on foreign and domestic populations the idea that they're sucking up all the talent and are responsible for the current state of gaming is absurd.


92130c  No.15812994

>>15812952

That's because the rest of your post was an excuse to ramble about MUDs and Ultima Online, while I was discussing stories emerging from a single player interacting with a system. Your entire premise is that six million human shitters means more possibilities and more possibilities means better possibilities, when it usually just means a lack of focus and lame drama. The best experiences in those massively multiplayer clusterfucks are usually found by fucking with the fags who take them seriously.


8127e6  No.15813253

>>15812991

I hope you're right, these days it seems like my wildest theories and worst suspicions still wouldn't be sufficient to describe just how bad things are. Being a cynic in the classical sense is like being a complete optimist compared to what has been uncovered over the years after all.

On the other hand, if you are indeed right then there may be even less chance of vidya getting better in the slightest, especially with demographic replacement and anti-meritorious hiring practices.


d94b09  No.15813803

We've got games today that push photorealistic pre-baked lighting at over 144 frames per second with Ivy Bridge or older because the complexity of the underlying games themselves has not changed. I'm looking forward to the day devs finally realize they're sitting on between 7 to 15 idle cores.


92130c  No.15813869

>>15813803

Multithreading is a bitch and many game developers are fond of things which don't play nicely with multiple cores, like object oriented programming (read: C++ and Java, not Smalltalk) or scripting languages.


f9ae45  No.15814030

Gaming peaked and the only way left is downwards.

Think of it like this.

The Music Genre went from "this is niche and neat" to "utterly over-saturated to the point that every game demands that you buy a new set of plastic instruments to play and there's only 10 songs on the disc, so you have to pay for every single song individually."

The Horror Genre went from " Atmospheric , well crafted adventures that can instill dread into people " to " JUMP SCARE STREAM THIS GAME FOR LIKES AND UPVOTES"

Fighting Games went from "Tactical combat" to "Auto combos that trigger mini movies every 5 hits"

Simulators, such as racing, flying , train games have simply become a vector to deliver DLC, as they peaked back in the Early 2000s and the only improvements they've gotten are more name brand parts and better graphics.

The only thing left for Older Gamers is to find a new hobby , make their own games or keep playing their old games

Newer gamers are now rewarded with instant gratification, shoddy balance, "ultra realistic graphics" but zero game play. Look at Red Dead Redemption 2, I've had the dishonor to play it for a while.

Absolutely beautiful game, but there's nothing to fucking do, nothing to fucking see, the "realism" the game tries to enforce on the player is shit upon when the game turns into an absolute fucking cartoon. Essentially, you can slaughter thousands of sheriffs like it's a cartoon but then your character, Arthur will go into diabetic shock because he doesn't have a can of fucking beans available and his coat isn't warm enough. Pull the bow for too long? You can't run anymore unless you take a snack break.

Enemies will pour out of the woodwork, use preprogrammed tactics to take cover and flank you - meanwhile the suicidal programming of your allies will be used as a way to keep the player pushing forward and engaging enemies. Nothing breaks immersion like all the enemies taking cover while the NPC you're supposed to protect is just standing out in the open shooting and if they die, automatic gameover, mission failed please reload checkpoint.


1a839d  No.15824013

>>15808093

>If the world's internet infrastructure got better there could be serious improvement to the MMO genre

There is no improving the MMO genre. It's funamentally shit.


f0e87e  No.15835336

>>15813869

It's only a bitch if you can't optimise properly.


cf582e  No.15843786

>>15813803

Honestly I'd take a well made game in an old engine over shitty games in frostbyte.


dd88b8  No.15843813

File: 8cec9a2f4bc40f5⋯.png (110.03 KB, 200x200, 1:1, 1443758053962.png)

>gamer

>gaming

Can we drop this fucking disgusting normalfag/corporate lingo already? Makes my fucking skin crawl. Just say you play videogames, goddamn. Are you a watchTVer too?


9e7291  No.15843814

>>15808059

>Where is there for gaming to actually go?

VR, unless display tech has some kind of holographic revolution but I don't see that happening. Open game engines that are produced by the community, might be the only thing that gets us out of this censorship bull crap. can't think of much else.


cf582e  No.15843826

>>15843813

>gamer is dead you guise


dd88b8  No.15843829

>>15843826

This shit was never alive in the first place. It was made for normalfags.


95d4b6  No.15844057

I really wish 6DOF shooters could have gone somewhere


14513a  No.15844248

>With the few recent discussions of how gaming pretty much reacked a peak with "pushing the boundaries" back in 2005

Nigger

Refusing to progress past a point in 2005 and reaching a peak in potential are two different things


14513a  No.15844257

Not to mention a load of why the industry is broken as to do with deals with hardware manufacturers and markets

Shit like agreements to bloat the fuck out of games for storage manufacturers and faggoty european/asian(Really just china and Korea) customs agencies making demands of a product to ship

In addition shit like publishers somehow getting both LAZIER and GREEDIER as time went on, even past the point of "You don't own nothing we copyrighted all the files in the game uWu"


319a73  No.15844356

File: efda7d078b59ff5⋯.jpg (118.99 KB, 700x548, 175:137, They live 5.jpg)

>games have been coming out for 40+ years

>still no WW2 FPS where you play as the germans

>still no games set in europe without being some fantasy game

>still no child rapist simulator

>no more skating/rollerblading games

>still no african warlord game

>still no games where physics actually matter and is a feature rather than a tech demo

>almost no games that take place in a real city where you get to explore

>still no good WW1 games

>still no games where the AI learns from the player and counters them

>still no spy games where you have to piece together information from dialogue, documents, wiretaps, bugs and investigate mysterious people and events

>multiple dead genres like RTS trying to make a desperate comeback but failing miserably

>literally no games where you have to work with others to achieve your goals as you are not some superhuman chosen one

>still no custers revenge HD remake

>Still no DNF 1998 and 2001

i think the worst thing about video games today is that even though we have the technology to make anything, people end up just making sequels, prequels, HD/remakes/remasters, or just porting their older games to modern systems, literally anyfaggot right now can pick up a few programs and begin to develop a game yet all we get is some 2D pixelshit platformer, or a shitty 3D pretentious horror game


33014a  No.15844521

File: 753bb75dc3dda89⋯.webm (9.29 MB, 640x360, 16:9, RamonFilmProductions_ Teb….webm)

>>15844356

>"still no african warlord game"

I still can't get why we don't have TEBAATUSASULA the game, more so with "Battle Royales" being the current trend. The setting lends itself perfectly for that kind of gameplay


640586  No.15845011

File: 94112a944120fde⋯.jpg (277.21 KB, 1920x1080, 16:9, runescape.jpg)

>>15808093

>could be serious improvement to the MMO genre

You'll have to get innovations in developers realizing the quality of player interactions in all MMO's builds around the game's player crafting/economy too, you know. Infrastructure is half the battle. With that said, Runescape appears to be the best example by far of what most players think is an acceptable complexity for MMO crafting and economy, judging by how many people play it. Though most of the rest of the game is hot garbage. Nevertheless, it's among the best base anyone has for tweaking and polishing MMO's.


a88831  No.15845026

>>15824013

But you see, MMO can be de-classified as a genre if we get far enough. MMO will simply refer to multiplayer games that have large simultaneous player counts, as it should.


a52eed  No.15845034

>>15844356

>games set in Europe without being some weird fantasy game

Multiple Paracuck titles are like this; CK2, HOI3, and arguably EU4 are fun. KC:D also.

>almost no games in a real city you get to explore

The Tribunal part of Morrowind is exactly this, but yeah, it's too rare.

>RTS trying to come back

I wish it would, but there's still an active Brood War community. Thankfully Blizzard didn't ruin Brood War the same way it's doing to Warcraft3 with the 'Reforged' shit.

>no games where you have to work with others to achieve goals without being chosen one

I haven't completed FF Tactics (WotL) yet, but it seems to fit that description so far; MC is just some random nobleman.

I'd really like a good singleplayer FPS campaign from the Axis side in WW2; Germans, Finns, Nips, Romanians, and even some of the Ustase.

Also a campaign that lets you play as both the Americans and Vietcong in the Vietnam War really needs to be made.


a88831  No.15845049

>>15844521

Who Killed Captain Alex would lend itself incredibly well to a class-based asymmetric shooter adaptation. I'm actually considering making this now as a Doom mod.


33014a  No.15845059

>>15845049

>"…I'm actually considering making this now as a Doom mod."

So we could say that the game is Cooming Soon ?


2dace4  No.15845079

>>15844356

>still no WW2 FPS where you play as the germans

I suppose multiplayer doesn't count for you?

>still no games set in europe without being some fantasy game

you just mentioned WW2

>still no child rapist simulator

Michael Jackson's Moonwalker

>no more skating/rollerblading games

Xtreme sportz ran their course in terms of popularity

>still no games where physics actually matter and is a feature rather than a tech demo

at what point are you willing to concede that they are a feature? A few puzzles in Half-Life 2 required the application of physics to proceed past

>almost no games that take place in a real city where you get to explore

what's your metric, the method of exploration or the size of the explorable area? GTA and its ilk, as well as Infamous, Crackdown, even some of the Lego games all satisfy this

>still no games where the AI learns from the player and counters them

Virtua Fighter 2

whatever the genre, most games that do learning too well quickly find that being a turtling faggot is a good way to win

>still no spy games where you have to piece together information from dialogue, documents, wiretaps, bugs and investigate mysterious people and events

RIP original plan for Alpha Protocol

>literally no games where you have to work with others to achieve your goals as you are not some superhuman chosen one

have you even played Wonderful 101?

>still no custers revenge HD remake

>>/agdg/

>Still no DNF 1998 and 2001

that's 2011's fault


712e8d  No.15845117

>>15812021

>skyrim is as normalfag as it gets

i mean unless you're getting gang raped by orcs in VR. your post seems kinda dumb


a88831  No.15845123

YouTube embed. Click thumbnail to play.

>>15845059

I can definitely make the class part of it, but the team and multiplayer stuff is a different thing altogether. I might just go with a class-based deathmatch game, half the time you don't know who's shooting who in the movie anyhow. For classes, I have a few ideas:

Tiger Mafia

Mafia: the basic class. Armed with an assault rifle, a pistol and kung fu.

Supa Kicker: the melee class. Armed with deadly kicks and kung fu.

Supa Mafia: the Tiger Mafia's heavy weapons dude. Armed with an M60 and kung fu.

Uganda

Commando: basically a clone of the Tiger Mafia.

Supa Tough Soldiers: slower commandos with a bit more health and armour. Armed with assault rifles, grenades, pistols and kung fu.

Ugandan Ghetto Air Force: loads of health and without gravity. Has a machine gun and a bomb.


cb9d73  No.15845139

>>15808560

>Right now it's cheaper and easier implement some very limited randomness during gameplay and call it 'AI', which is what Valve did with Left 4 Dead and their 'The Director' bullshit.

The Director is trying to estimate the players stress levels and build up a challenging experience for the players. Valve actually has a biometric version of L4D2 in their office that allows for the Director to get pulse rate/skin conductivity/etc (from a computer mouse that can detect them) to get actual player stress levels in real time.

Biometric inputs will serve as some sort of future controller input, though how it could work in a PvP mulitplayer game remains to be seen.


210b30  No.15845166

There are so many games that I want to play, that no one has made.


e5656a  No.15845177

File: 5c6addf9eeacc3b⋯.jpg (126.03 KB, 462x585, 154:195, Quotthe truth is the game ….jpg)

>>15845049

If I don't get to play as Bruce U im going to be upset


225839  No.15845682

>>15808059

its not going to "go" anywhere because stagnation is money


1a839d  No.15853083

>>15845682

> stagnation is money

Except it isn't. Corporations have to have infinite growth to survive.


435cd5  No.15853099

>>15808059

>Where is there for gaming to actually go?

In the trash, where it should have been for over a decade now.


850990  No.15853104

File: f8ea0b1cf0e34e3⋯.webm (854.24 KB, 480x360, 4:3, Shit board, into the tras….webm)




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