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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: fd4e270754d5610⋯.png (1.03 MB, 1280x720, 16:9, ClipboardImage.png)

cbbda3  No.15798181

Has there been any instances where a game, upon release, was actually BETTER than what was initially teased through trailers or at expositions like E3? Think of it like the antithesis to downgrades which we see so often from Ubisoft.

I can't really think of any besides TF2, and even then, TF2 fixed itself after release more than it did before. Unless you count leaving the beta as it's true release, in which case TF2 does indeed fit.

d5db11  No.15798205

YouTube embed. Click thumbnail to play.


a3eb34  No.15798213

>>15798205

Crowbcat is retarded. He also made a video detailing TF2s aesthetic changes now vs 2007 (related to OP) and it was mostly just superficial aesthetic changes Valve made to make the game more toon-shaded


b9914b  No.15798236

>>15798213

They never stated that the video was a bad thing though, and vice versa for the nu-doom video.


c45cf8  No.15798265

Nintendo games used to look better as development went on, so layer trailers and then the finished product would look better than early showings. That went out the window as they joined the other companies in the modern day though, and now we have BotW bullshot trailers and such.

You can see it in some other games still, if rarely. Sakuna, the inchling rice game, has gotten significantly prettier if you compare old and newer trailers.


00a053  No.15798292

Team Fortress 2 is a kiked cash grab of a game.

It's a money grab sequel to an existed paid mod which was shit together in source engine for a quick buck even though it a better version was already available for free in Quake.


cbbda3  No.15798300

File: 52cd9a4914b2294⋯.jpg (86.9 KB, 732x352, 183:88, 1435086333731.jpg)

>>15798292

You're fitting in very well bro


00a053  No.15798324

File: 1094c56764d50d4⋯.png (11.29 KB, 710x678, 355:339, image.png)

>>15798300

>it's free on Quake

>pay for it on source

How long has Valve suckered you, anon?

Did you pay money for a quake mod?


d900df  No.15798328

Not graphics, but I remember people being surprised that rabbids mario tactics game was halfway decent


06c988  No.15798367

>>15798328

Yeah that one was fucking weird


60f3ca  No.15798396

>>15798213

I disagree, anon. The lighting and model quality took a huge hit after the Gun Mettle update. Ten years of "active" development on aging code takes its toll; TF2 runs and looks much worse than it did in 2007.


c465d4  No.15798435

>>15798213

>Crowbcat is retarded. He also made a video detailing TF2s aesthetic changes now vs 2007 (related to OP) and it was mostly just superficial aesthetic changes Valve made to make the game more toon-shaded

that's completely incorrect, a lot of changes made to source games between 2006 to now fucked with a lot of things unintentionally, very little was changed with anything in mind such as "making the game more toon-shaded" (which it's considerably less so than early trailers)


4d8555  No.15798446

File: 7b500f910311fbf⋯.jpg (96.1 KB, 289x384, 289:384, 7b500f910311fbffd0dcc7a9f9….jpg)

>>15798324

Tf2 is free though.

And if you're going to say it wasn't on release: You still had to buy Quake.

>>15798300

Irony's pretty thick that you're using a halfchan image while pretending to be a native. Please, go back and stop trying to be cool.


cbbda3  No.15798453

File: 87f930f90b4f3fc⋯.gif (255.46 KB, 500x400, 5:4, 05c4b7be1e7a565a63c0a45b82….gif)

>>15798446

>4chan image


dd2e6e  No.15798477

>>15798446

>You still had to buy Quake.

Wrong. It works as a standalone mod. Like many other Quake mods. Shouldn't you be in school, underage b& faggot?


00a053  No.15798491

File: 4803d8372c8e82c⋯.png (452.9 KB, 388x545, 388:545, image.png)

>>15798446

>had to buy quake

>HAD TO BUY QUAKE


25353f  No.15798800

>>15798453

To be fair, making a vector or trace of an existing image or photo then putting text with Impact font gives that vibe.


8c24fc  No.15798810

>>15798300

>that projection image

wew


c0a678  No.15798849

>>15798324

>suggesting that TF2 is the same game as the original Quake mod

You even acknowledged it isn't by arguing that the Quake mod is better.


000000  No.15798880

Invidious embed. Click thumbnail to play.

>>15798205

Never give views to any channel.

All e-celebs are shit.


cbbda3  No.15798897

File: 8900ca58c697af0⋯.jpg (22.49 KB, 341x330, 31:30, 1534549519542.jpg)

>>15798880

>he doesn't know


f00112  No.15798942

File: c4996a651e32b1b⋯.png (1.47 MB, 1680x1050, 8:5, 1499178892307.png)

>>15798213

changes made to TF2 over the years severly worsend performance whilst runing the asthetic, i tested half life 2 from 2004 to the modern HL2 and the difference was night and day, could run 2004 maxed out everything steady 60FPS, 2018 and i could barley get stable 30fps on lowest, tried the same with TF2 and got similar results, they fucked up the engine, graphics and performance by just adding shit in the game was never meant to handle like endless amounts of hats


48ac5d  No.15798949

>>15798292

TFC was GoldSource, not Source. TFC was also free before the release of the Steam platform and was included with Half Life. Further, the gameplay in both commercial Team Fortress games is incredibly different from Quakeworld Team Fortress.


7d3cb5  No.15798966

>>15798942

in hl2 most of the time it was easy to hit the fps cap of 330. tf2 was pretty great at launch but as it turns out stapling on tons of objects the engine wasn't really designed to track on a server or client side really made a mess of things that not even enabling hacky multicore support or making the game look a lot worse could address.


778876  No.15799068

>>15798942

God, do I miss that menu. What the fuck were they thinking?


871769  No.15799094

File: 2ee547526e19b3a⋯.png (2.43 MB, 1600x1200, 4:3, ClipboardImage.png)

>>15799068

Feels fucking bad, man


cbbda3  No.15799116

File: eac6997c0551155⋯.png (647.95 KB, 1280x720, 16:9, ClipboardImage.png)


7d3cb5  No.15799118

>>15799068

You don't like an obnoxious mobile game aesthetic where none of the buttons make sense? Next you'll be telling me that you want communities built around servers where the people all get to know each other from frequently playing together and create memorable, unique experiences.

>>15799094

base source has a great look and feel. Nice and clean.


778876  No.15799135

File: 3d43303dae6639a⋯.png (283.97 KB, 650x600, 13:12, Dededead inside.png)

>>15799094

The menus were never super impressive, but there was a clean-cut honesty to them. You had every option presented clearly and it didn't fuck you around with notifications, prompts and menu-diving bullshit. I hope we can get back to this one day.


df3a6e  No.15799166

File: 88b20e775c2a02c⋯.png (4.56 MB, 6129x2118, 2043:706, 88b20e775c2a02ca6727c8e7ed….png)

>>15798181

We at /vg/ have just the thing for you


69f66e  No.15799177

>>15799166

STOP FUCKING SHILLING THIS


1e6f25  No.15799196

>>15799166

Would be fun if the people behind it weren't autistic redditor trannies, just like how classic was.


df3a6e  No.15799232

>>15799196

Where did the "developers being redditors" meme come from? We tried to advertise there once with little success. That was our only interaction with reddit.


0df90c  No.15799246

>>15799232

Basically there's a handful of people on here still mad that we didn't turn vintage into their personal e-hangout

Speaking of 3.5 on hold till bach figures out what causes the pumpkin bombs to cause crashes. He thinks it's the same thing as arrow gibs


b9914b  No.15799249

>>15798446

Fucking retard


f33c24  No.15799293

>>15799246

>Basically there's a handful of people on here still mad that we didn't turn vintage into their personal e-hangout

Who? The only person that I know that tried that shit was alphablaster and that guy was a total faggot.


5fbe80  No.15799298

>>15799166

You do realise by pushing this faggot shit this hard your only making people hate it, right?


5fbe80  No.15799300

>>15799232

>We tried to advertise there once

That is where it comes from.


5fbe80  No.15799304

>>15799246

>Basically there's a handful of people on here still mad that we didn't turn vintage into their personal e-hangout

<uses discord

<thinks they aren't an e-hangout


f33c24  No.15799310

File: c73a7c269c80540⋯.jpg (722.38 KB, 800x800, 1:1, get out nigger.jpg)

>>15799166

Did you bother to read ops message?

Why the fuck would you shill tf2c when ops message isn't negitive about tf2?


0df90c  No.15799317

>>15799293

a few furries tried it. Got told to fuck off.

There was also a case of like 2 dudes who didn't understand the concept of troll shielding and wanted to treat the normalfag containment chats like an extension of 8ch instead of normalfag containment and a way to protect the project and anons by allowing any complaints aimed at "offensive speech" to be deflected by saying "servers are not under our control, what is said and done there is up to the server ops to decide". The idea is by running a squeaky clean front, people can do whatever the fuck they want in the servers and we aren't responsible for it as a result.

>>15799298

>>15799300

>>15799304

>being mad

Also it's probably some spite filled cuck from TF2C, remember those guys were keeping tabs on the threads when vintage first started so a definitive shitter is hard to pin down, but off the top of my head

>Furries

>Spergs

>TF2Cucks


df3a6e  No.15799337

>>15799304

We use the discord mainly for reporting bugs and inviting people to gamenights.


0df90c  No.15799354

>>15799337

Pretty much this. The thread on /vg/ still gets use and it's been inactive because there hasn't been any real updates, Bach is busy with IRL shit and 3.5 is on hold till a crash gets sorted.

Goycord has been handy in bug reports, getting them in real time has been a lot better than the delay of threads. I'd personally like to just shut it down and push people onto riot.im as it's libre software and more functional.


f33c24  No.15799355

>>15799317

>a few furries tried it. Got told to fuck off.

That's because there were only 2 or 3 servers and alpha's server was the only populated server on it.

>There was also a case of like 2 dudes who didn't understand the concept of troll shielding and wanted to treat the normalfag containment chats like an extension of 8ch instead of normalfag containment and a way to protect the project and anons by allowing any complaints aimed at "offensive speech" to be deflected by saying "servers are not under our control, what is said and done there is up to the server ops to decide". The idea is by running a squeaky clean front, people can do whatever the fuck they want in the servers and we aren't responsible for it as a result.

But that's what alpha's server was. It was an extension of 8ch. So much so, alpha took it upon himself to go through the profile of anyone who joined the server and banned anyone who was a furry, brony, or whatever the fuck else.

So what if we were responsible, what could they do besides whine about it on the steam community page?


5fbe80  No.15799359

>>15799317

>normalfag containment

<uses it to schedule and run events >>15799337

Alright, nigger.

When you faggots first started posting about tf2v here back when the majority of posters thought you were just going to remove the dumbassery from classic and focus on fixing and making the game work like it was supposed to.

But over time your retarded shit started pushing out faggot items and you never actually did remove the retarded shit that was in classic(auto bunnyhop and lolrandumb mode are still built in)

But worse, you also started pulling in the PR meme, which sours the game to anons evermore as no sane anon wants to play with literal reddit trannies and normalfags.

We thought it was just going to be us anons and the events would be done on /v/ gamenights such as the joint ops gamenight running right now.

But instead you turned it into a goycord circle jerk and the development on fixing the shitty parts of the game has in the public's eye, completely halted.

Additionally, your also shilling /vg/ which only makes it all the more worse.

sage, unrelated


0df90c  No.15799373

>>15799359

>Speaking as if you speak for everyone

>Being mad at B hop and Randomizer

>Repeated (you)s

I think you're just upset personally.

>>15799355

we're talking vintage, not classic.


5fbe80  No.15799376

File: fad0ac4a8cc12cd⋯.jpg (22.15 KB, 320x320, 1:1, 1543039377.jpg)

>>15799373

>lele XDD u mad?


0df90c  No.15799380

>>15799376

Yeah you're mad. You want something that strictly stays 8ch and caters specifically to your needs and if it strays off the path, suddenly it's a front to "ALL" anons and reddit shit.


f33c24  No.15799381

File: 4d2c53caf5d55ff⋯.gif (529.14 KB, 420x396, 35:33, Moondoom.gif)

>>15799337

>using discord

>ever

Have you not heard about irc or emails?


0df90c  No.15799390

>>15799381

normalfags typically don't use it. Again the point was to use it for them as contaiment unless the joke is you want them here.

I find it funny people sperg, TF2V is Libre software, you can clone it and do whatever the fuck you want to it. People like 5fbe80 are just spergs who need things their way or the highway. Literal children who were never told no by their parents


570ce7  No.15799400

Nice thread, hat drones


0df90c  No.15799408

>>15799400

It's a shame, TF2 is a good game at it's core. The engine is showing it's age with all the shit it has to process at once and as a result chugs. The tickrate is tied to map events, meaning it can't be changed, less map events desync.

Community servers are dead, thanks match making. Hope you like trade servers


5fbe80  No.15799411

>>15799390

>TF2V is Libre software

Actually, tf2v is licensed under source sdk license and still depends on source which is proprietary.

It is, however, opensource. It's not libresoftware though, because it doesn't hold true to the 4 freedoms of free and opensource.


0df90c  No.15799415

>>15799411

eh close enough. Point is if people aren't a fan of 2 left over things that are being kept because one speeds up CTF and the other is to fuck around then they can strip em out and from there just leech off our updates. The comp community messages me every so often asking if we'll bend a knee to em. Keep telling them they can just fork the project or help us complete the project THEN fork it and do what they want.


69f66e  No.15799417

File: 756875803baa1ab⋯.png (194.93 KB, 500x281, 500:281, ba3fb67e36e45202ccd0cef401….png)

>>15799408

i have a better idea, instead of trying to untie valve's leaked spaghetti code of TF2 and make it as vanilla as possible, why not make a game that copies old team fortress gameplay? source is an old stinky pile of doodoo


0df90c  No.15799421

>>15799417

like base game TF2? or the "would be" builds like brotherhood of arms?

There are mods out there like that.


5fbe80  No.15799432

>>15799421

He means stop using source, faggot.


69f66e  No.15799433

>>15799421

like make a game in unity, UE4 or your own engine whatever the fuck imitating TF2 or TFC gameplay not source mods like fortress forever i wanna play that again tbh


0df90c  No.15799440

>>15799433

One thing I do like about source is deep down it's super toaster friendly as a engine. I'm not a graphics fag, it's just it seems valve never really overhauled the rendering engine in any meaningful way and are just keeping it as close as it can. Granted they've teased source 2 for ages and MAYBE thats what retail TF2 needs, but who knows.

Shoving it onto another engine won't magically solve issues and might make some, like movement.


7869b6  No.15799449

File: d8e166c03b5518f⋯.jpg (42.7 KB, 400x458, 200:229, fe6908c77908b8854fc276b4c2….jpg)

>>15798942

>>15799094

Something about these kill me.


0df90c  No.15799451

>>15799449

Because it's lost forever under a mire of shit and a shop shoved in your face ontop of 10 other fucking alerts the moment you start the game?

Or the fact it looks like a console UI now and most of the options are big fucking buttons


67f334  No.15799483

File: 79a71d839021c7d⋯.jpg (72.17 KB, 589x519, 589:519, you were killed by the lat….jpg)

What do you exactly mean? There are like three TF2s. Do you mean 2007 TF2 was better than TF2 brotherhood of arms? Or do you mean that current day TF2 is better than the 2007/Beta one?

>>15798213

>changes Valve made to make the game more toon-shaded

It was MORE toon shaded and styled then. You can see it with effects like the toon muzzle flash, and a few parts in some maps looking brighter. And even if it is more cartoony now, it still looks pretty fucking bland in comparison to 2007 TF2.


7869b6  No.15799485

File: 987a4202c17b20d⋯.png (290.48 KB, 498x713, 498:713, fa1c5e5d3d9c0acdea26460399….png)

>>15799451

I don't know. Something about it. I haven't seen it in years. I completely forgot its existence. Yet I instantly am rushed with feelings of what it was like to play TF2 back in the day. I haven't felt this way in years. Even seeing screenshots of TF2 or Meet the Team videos don't do this to me. My feels have been perfectly preserved in that menu.


0df90c  No.15799534

>>15799483

It lost the original cel shaded lighting it had durign the beta. the muzzle flash was replaced with a more "realistic" one. Launch is more a mix of realism with cartoons based on the proportions and stylization. You also have to remember that originally this game was themed like old spy films, facades up front and massive underground complexes beneath em or behind em. The community shat all over that and the people who act as "gate keepers" are the ones who have ruined it further by turning it into a circlejerk, where if you aren't sucking their dicks, good luck getting content in there.

>>15799485

Because things were simpler back then, back then it was enjoyable, each class had a set role and were part of something bigger (their team).


7869b6  No.15799539

>>15799534

The game also had a soul.


254d05  No.15799570

>>15798213

These changes are Valve fucking up litle by little on every game update.

Weapon shading changed when they introduced skins and they didn't tune-up material settings.

Suringe gun animation broke with c_models introduction because in v_ and w_ models bone for rotation had different names, and c_model uses name from v_model. Same reason for revolver and grenade launcher differences

Lighting in maps changed because Valve broke their lighting compiler. I think it happened same time they included into it support for lightmaps on models, because they used it for the moonbase map, and after that if they recompile map lighting on models will change.

Class selection lighting is unknown, but i heard it used 3 ligths and now uses only 1 for some reason.


5fc8fd  No.15799582

>>15799094

I hate new tf2


df3a6e  No.15799588

File: 7b651ee9ec73e36⋯.png (301.54 KB, 499x452, 499:452, 7b651ee9ec73e366be387335db….png)

>>15799534

Did the introduction of the community workshop help contribute to the destruction of the artstyle?


69f66e  No.15799595

File: 5a4f2d5a763140e⋯.jpg (962.21 KB, 1084x1027, 1084:1027, 5a4f2d5a763140eba0dd359888….jpg)

>>15799588

with those dubs, definetly


7869b6  No.15799601

>>15799588

"We can never out compete our fans so we'll have our fans work for us". This is more or less what Gabe Newell said about it. I forget the exact quote. At this point Valve basically went full greed.


cbbda3  No.15799648

>>15799539

and was made with love. You can tell the love is gone, now. Devs used to make major updates for the game to continue the lifespan, similar to what is done now - except that the content within those major updates we don't get anymore used to hold quite a lot of weight and carried a great impact. Not only were there usually 3 or more new weapons added per major update, but a supreme amount of bug fixes along with balance tweaks, usually a new official map or two and thus more assets.


8c24fc  No.15799650

>>15798213

>(1) and done

>implying lighting and shadow quality don't matter

dis small brained nibba


7869b6  No.15799654

>>15799648

They stopped giving a fuck about this game around the time they started doing the tie-ins with other games and adding items that where just stat swaps.


8c24fc  No.15799662

File: 25a6fa10ea79bcc⋯.jpg (8.81 KB, 280x280, 1:1, 25a6fa10ea79bcc23e14d33ca3….jpg)

>>15798942

>>15799094

>those old menus


4eb12e  No.15799681

>>15798453

The irony is if you go on cuckchannel /v/ right now you'll notice half the userbase is perfectly described by that image. Don't actually do that unless you want to die inside.


a3eb34  No.15799702

File: 24e16444043287a⋯.png (13.86 KB, 234x255, 78:85, 9b545f981836191e6d24521c50….png)

>>15799650

umm…that says (2) bro


48ac5d  No.15799722

>>15799601

Nobody at Valve really wants to work on Team Fortress 2. CS:GO and Dota 2 bring in more revenue and have more players. You make something for Team Fortress 2, and only a couple thousand will see it. You make something for Dota or Counterstrike and hundreds of thousands will see it. The same thing happened with L4D2.


ef1e65  No.15799813

>>15798942

I miss the old uniformity of tf2, now the maps, colors, weapons, etc are all over the place

The one thing they did right was leave the class list the same, they didn't do like other games and keep adding playable characters


e8a280  No.15799829

File: 7f3f3560e7f2596⋯.jpeg (73.84 KB, 431x532, 431:532, 7DCD56F2-B861-4EBA-BC72-F….jpeg)

>>15798236

>graphics being downgraded after release is not a bad thing

>graphics getting better than the trailer is not a good thing

Do you really need the guy to wave a sign that says “GAME BAD”


8c24fc  No.15799842

File: 214c7a39f3d953e⋯.jpeg (35.24 KB, 800x685, 160:137, 1 Q1y22__F34ulWs372a2B0Q.jpeg)

>>15799702

OOF I GOT PRANKED


23e989  No.15799850

File: 9fcefcf636f3b7d⋯.jpg (49.49 KB, 515x423, 515:423, Keep away from me you filt….jpg)

>>15799166

>>15799232

>>15799337

You are shocked people don't take you faggots at /vg/ seriously.


871769  No.15799861

>>15799166

>not pre-Mannconomy

why even bother calling it vintage then


1e6f25  No.15799870

File: 8995ddd9aa970fe⋯.jpg (174 KB, 496x749, 496:749, 8995ddd9aa970feeca3c0e7c5a….jpg)

>>15799232

>We tried to advertise there once with little success

>going on reddit

>>15799337

>using discord

This is why no one likes you faggots. You push your shitty broken game as well as pandering to redditors and furries. You're just the same as the crowd around TF2C, and no there isn't some personal army/alphafag that's magically out to get you.

Please stay at reddit, you will be happier, and we will be happier.


48ac5d  No.15799886

>>15799166

The reason why your mod is shit is simple, TF2 is an outdated game. It's 11 years old, older if you count the Brotherhood of Arms and Invasion incarnations. It's the same reason why most people don't want to go back and play Quake 3 Arena semi-regularly: they had their fun with it and moved on. This is also why retail TF2 is practically destined to become a defunct, shutdown game in the next five years. Really, the death knell was when the game went free to play, Robin Walker's desperate attempt to acquire more hatbux. Simply move the fuck on: you're almost as sad as those people who play World of Warcraft, retail or on private servers, grinding through the same content repeatedly, hoping that Big Daddy Blizzard will cater to them at some point and bring back the emotion they had mistaken for fun back in 2004-2007.


de3450  No.15799938

>>15798181

Any game that doesn't allow you to downgrade.


de3450  No.15799955

>>15798942

Daily reminded to get the Orange Box (among others) from eBay or Amazon and archive it in case Valve will go full evil.

>>15799588

Unusuals existed before the Workshop, killstreaks and australium weapons were added by Valve themselves.


751d5c  No.15800061

>>15799588

Having The Steam Workshop saved Valve the effort of having to deliberately seek out the ready-made assets for the game that the community had been making since 2007, but it's not like Valve didn't start making use of those assets until The Steam Workshop came around to make the process of doing so slightly easier.


df3a6e  No.15800086

>>15799861

Some of the post-mannconomy weapons we have added do have vintage versions, like the LnL and the caber, so it still keeps with the vintage theme. The other post-mannconomy weapons don't have vintage versions, but we still included them for other reasons. For example, since the Original is just a reskin of the default RL, it wouldn't make much of a difference.


0df90c  No.15800672

>>15799870

>mad fag

>claims pandering to furries

>we

so you're like the other faggot and think you speak for every anon because you got told no once. I wouldn't be surprised if the people shitting on vintage were the same faggots I mentioned earlier

>>15799722

that's because CS:GO and Dota are "popular" right now. As much as I like 1.6 and even CS:S, the "spread" in CS is trash and in GO it's just worse, you can just move the gun so the upper right corner of your screen is the middle and kill people with full auto that way.


1815dd  No.15800760

>>15800672

>that's because CS:GO and Dota are "popular" right now.

That, and the fact that they're newer games. Why waste man hours on old hat games like TF2, games that the original playerbase has already moved on from, games that are going to be shut down entirely soon?


e17103  No.15800765

>>15798292

-t. played the game for like 7 years and only says that in retrospect


0df90c  No.15800779

>>15800760

Part of the moving on has to do with how they turned the game into every other one, they gutted the server browser essentially and that killed a lot of servers. But you're right, normalfags are retarded


1815dd  No.15800798

>>15800779

>But you're right, normalfags are retarded

Because they moved on from an 11 year old game that's innevitably going to be canned in the near future? TF2 is too old to be around anymore, it should have been silently put down some time after it went free to play. Developers trying to artificially extend the shelf-life of their games is as much of an issue as microtransactions. See: World of Warcraft.


5fbe80  No.15800850

>>15799955

Did you know the ps3 version of tf2 still has a pretty active community?

It's fun.


0df90c  No.15800854

>>15800798

Yeah, But I think the game should have burned out naturally instead of trying to have it's life either artificially extended or the game suddenly cut off. Some of the early weapons worked nice as alternatives as they provided a different play style, like direct hit being for soldiers who could aim shots and were thus rewarded for it, versus those who used splash damage.

Also the tie-in weapons were a mistake


1815dd  No.15800877

>>15800854

The unlockable weapons were an attempt to increase the lifespan of the game. DLC, expansion packs and major updates are all artificial life extensions.


e17103  No.15800884

>>15800877

even just balance patches extend the life of a game and lots of devs have realized these facts a while ago.


95addb  No.15800913

>>15799813

Eh, it might have actually been better had the new content been done via new classes instead of loadouts. It wouldn't have fucked readability over for one thing (the second you identify an enemy's class you know what he can do). But also it would have disciplined Valve to actually put some thought into the shit they implement into the game.

I mean think about it. Unlike a new weapon, a new class requires you to come up with a new character design, create his model, animate him, come up with a new arsenal of weapons for him, write a whole bunch of dialogue, find a voice actor who can deliver them and possibly make a new "meet the" video to introduce him to the game. If you're going to go to the effort to do all that shit you'll be inclined to not fuck it all up by attaching a bunch of half-asses game mechanics to him. You would bloody make sure that it would be worth the effort involved.


0df90c  No.15800934

>>15800877

Look at L4D2 and the backlash that got when it first came out, it was pretty much just a stand alone with melee weapons tacked on.

supporting the game with new content is fine. But if it hits a point where it's more bloat than actual content, then yes it should be kinda left on life support till the fanbase abandons it.


0df90c  No.15800951

>>15800913

Problem is then you fuck the classes made at launch. What you're advocating is the kosherwatch treatment where shit falls to the wayside because there's just so many characters to pick from and with some more viable than others, the rest fall into disuse until they're either buffed or everyone else is nerfed.

the 9 classes worked, but they should have done more for the game in terms of content, CTF is outright unplayable in TF2 because it becomes turtling.


e17103  No.15800976

>>15800951

>CTF is outright unplayable in TF2 because it becomes turtling.

tf2 seems balanced around about 8 players per team and the further we get from that the more flaws we run in to.

but im glad we at least get the option to play that way if we want. unlike overwatch which falls under activisions my way or the highway experiment starting with diablo 3.


95addb  No.15801011

File: c596ee24633ce98⋯.jpg (49.25 KB, 1920x1080, 16:9, smugman.jpg)

>>15800951

You mean Valve would fail to balance the new content? Good thing we avoided that disaster!


b9e193  No.15801031

File: df549e9b123a46e⋯.jpg (108.17 KB, 646x1305, 646:1305, 1259222725355.jpg)

>>15799232

>We tried to advertise there once with little success.


0df90c  No.15801051

>>15801031

The joke is we didn't but someone did and it ended up being railroaded by TF2Cucks, one of them had actively been on tranny support subreddits and other gay shit. We took one look at that user and have used that as a veritable gauge since

>>15800976

Problem is that the game is meant for 32 players max. in the leaked 08 code, it has a comment basically saying "god help you if you try to cram 64 or more people on this shit in a single server"

I also think it's the designs of the map, the chokepoints alone are what make it unbearable.

>>15801011

Just in general. Not like new weapons for the classes is any better, but you can attempt to theme those around a give playstyle without having to worry about gimmicks to fit into an entirely new class.


bcbd43  No.15801074

File: 8f882e1a7701e20⋯.jpg (296.22 KB, 1115x1386, 1115:1386, Emperor.jpg)

Looks like I'm going to need to clear bullshit up as per the usual. Get a drink and some pants on, because this is going to be a long one.

>>15799415

>Point is if people aren't a fan of 2 left over things that are being kept because one speeds up CTF and the other is to fuck around then they can strip em out

TF2V is already designed to be a modular game, you can easily swap out most content without much work. Don't like bunnyhopping or randomizer or the other aspects? Just disable them on your server settings. All of this can be done by the server or by the players voting in a server, meaning you can play pretty much whatever you want on TF2V, however you want.

>>15799355

>That's because there were only 2 or 3 servers and alpha's server was the only populated server on it.

That's TF2 Classic, not TF2 Vintage. Vintage was created from the fallout of the TF2 Classic incidents as a way to start over. think due to the previous Classic connection and Vintage linking to areas like Discord, anons still feel they're the same thing.

>>15799359

>remove the dumbassery from classic and focus on fixing and making the game work like it was supposed to.

Except 4 team is gone and so is DM, the two worst offenders of Classic in addition to the OC civilian and weapons they added. The only things remaining are a few of the gameplay cvars such as the bunny hop, but those are something selectable by the server or community vote instead of being mandatory always on like the TF2C servers had. Again, TF2V is all about choice of gameplay.

>But over time your retarded shit started pushing out faggot items

Vintage is the TF2 term classified for Pre-Mannconomy. All of the items included in TF2V would have been Vintage quality in TF2 with the exception of Demoknight content.

>But worse, you also started pulling in the PR meme, which sours the game to anons evermore as no sane anon wants to play with literal reddit trannies and normalfags.

There is only one person to my knowledge that fits the reddit term that occasionally plays TF2V, and nobody likes him because he is a complete and utter asshole to everyone.

>But instead you turned it into a goycord circle jerk and the development on fixing the shitty parts of the game has in the public's eye, completely halted.

It's regularly discussed on the /vg/ thread, as that is the main operation on 8ch for discussing the game outside of Discord. We've talked about the fact the next release is almost ready sans bugfixing. That being said, >>15799166 is a fucking retard for trying to shill /vg/.

>>15799870

>You push your shitty broken game

Have you played TF2V and for how long? TF2V is an open source (but not libre) project, and all you have to do to fix a bug is make a post showing what it is. Unreported bugs are bugs the developers don't know about that don't get fixed; the community needs to be involved in stomping out bugs too.

>You're just the same as the crowd around TF2C, and no there isn't some personal army/alphafag

Alpha ran off tail between his legs to TF2C, who shut down and created a closed hugbox based around Toki Tori while they cycle through developers like /wx/ cycles through tissue boxes. The entire reason TF2V started was because a former TF2C host from 8ch everyone forgot about got pissed off his push requests were constantly denied by the retarded developers and was stuck on a 9 month waitlist to enter into TF2C, forking TF2C into TF2V during that time to the butthurt of their team. Ironically had the TF2C developers hadn't killed their braincells with the amount of soymilk they drink, TF2V would have been just a simple TF2C expansion pack into a full standalone mod.

>>15799094

>>15798942

We re-created this menu just for the old nostalgia, complete with the Dustbowl background of 2007.


e17103  No.15801084

>>15801051

its a completely different game once you get up to 12 players per team, a lot more roles open up in the best of cases, or it begins to turn into a slog of explosive spam but is not quite at the clusterbombfuck levels of 16 vs 16.


000000  No.15801091

>>15801074

>call it pre-mannconomy

>include weapons from post-mannconomy

>exclude weapons from pre-mannconomy, not because you can't code them, but because you don't like them personally


87d8fd  No.15801110

too bad thats a fucking lie

theres a reason why tf2 classic has large following


edfd7d  No.15801137

File: 6d7e937db7068a4⋯.png (93.56 KB, 1185x660, 79:44, ClipboardImage.png)

>>15798942

>endless amounts of hats

this will always infuriate me because you must physically own all info related to about 98% of the game's content that you can never get any access to just because valve never bothered fixing the issue. I hate cosmetics with a passion.


0df90c  No.15801140

>>15801084

I'll admit it is, smaller teams feel different. It also makes you feel the loss of a dead teammate and wait for them to respawn, versus a larger pool where a single dead teammate doesn't hurt as badly.

>>15801091

>reTORd

Granted I have to agree, warriors spirit and the polycount weapons feel like they aren't needed. Demoknight was originally the only thing planned to be skipped over because it so radically changed the class and took it away from what it was designed as.

Outside tie-ins and demoknight, the roadmap still has the pre-mannconomy weapons on it.

>>15801110

It doesn't anymore really, it also got coverage by youtubers and the like, where as vintage has grown simply through word of mouth alone.


bcbd43  No.15801164

>>15801091

In reality, it's more like a definitive version of TF2 than just pre-mannconomy at this point, the Vintage is a sort of leftover. It's no longer quite a pre-mannconomy TF2 as originally envisioned but more up to Australian Christmas, as that was the last update of decent weapons before they were gimmicks. The justification for no Demoknight was because the sword and board ruined his class from a demolition and explosive oriented class into a melee focused class. I don't see Demoknight as never ever but rather one of the last updated if not last mainly because the current developers would rather work on getting all of the other classes their sidegrades first than jumping in and drastically altering Demoman's loadout. TF2V is an open project so if you want content in TF2V quicker feel free to volunteer to help with C++ programming.

>>15801110

TF2 Classic has a large following not because of having a better game, but rather because they use their connections from Facepunch and e-celebs to get coverage. See how TF2008 got over a thousand people interested in only a fortnite just because they were connected to Facepunch while doing absolutely nothing new in the process and insulting their fanbase in the end. TF2V has been always an 8chan project and grows only by word of mouth on the imageboard for over a year and a half now, we have received close to no coverage outside of a channel or two with 100 subs at best hence the small following.


000000  No.15801173

also

>discord


e17103  No.15801176

File: 38ec5d3ef8e9a2b⋯.gif (1.97 MB, 480x270, 16:9, pacman fires endless rocke….gif)

>>15801140

oh yeah, tug of war is a savage bitch with a casual disregard for human life.

it goes from

>how can i best serve my team based on my set of skills and our composition

to

>what does our team need to take one more footstep towards the enemy base?

its almost like the map itself becomes a new player to overcome.


93c1e0  No.15801271

>>15799166

>>15800086

How can this be called Vintage if it has weapon loadouts?

Adding different weapons was the worst thing to ever happen to TF2, even before all the crate and key horse shit began. Most importantly it was patient zero for online trading and farming cancer that has directly led to the lootbox epidemic, but it was also dumb for gameplay reasons. I distinctly remember for a while the meta for Demoman was to ignore explosives and run around with the big sword because of its decent chance to instantly decapitate. How fucking retarded is that? Beyond dumb. Adding weapons to the game was the beginning of an awful chain of decisions and your mod is hardly worth a shit if you decided it was fine to include.


0df90c  No.15801286

>>15801271

Vintage is the quality given to all pre-mannconomy weapons (and some post via bugs and crafting)

Hence the title. Have you played TF2V at all?


e17103  No.15801337

File: d75e5e8579119f8⋯.png (690.61 KB, 2092x2215, 2092:2215, shrugging jammies genie.png)

>>15801271

i appreciated the twist in some cases.

what i did think was awfully designed though was the degreaser which on its town is kind of cool but combined with anything that isnt a shotgun it unlocks that weapons third eye.

why use any other flamethrower unless you specifically felt like shooting a rainbow that day?

weapon swap speed is supposed to be an integrated downside for some of pyros weapons that rely on them to already be set ablaze.

on their own they do a pretty alright job of balancing the weapons but they dont always seem to think how they interact witch eachother or even sometimes themselves when other players get involved.


bcbd43  No.15802772

>>15801271

Just going to point out, just like the modularity of TF2V I mentioned above, this also applies to weapons as well. We have commands to either force stock content only or allow loadouts and again through the vote menus, as some people prefer to use them while others don't.

Servers can configure which weapons they want too, for example it's possible to force everyone to use only Frying Pans like Ready, Steady, Pan rules.

Just because the framework is there doesn't mean you are mandated to use it, the whole secondary objective of TF2V is again being able to customize TF2 how you want to play it.


32bcce  No.15804694

>>15798942

you should share this technical data with as many influential faggots you can, including calling steam out directly on their forums, twitter, etc

it wouldn't hurt to attempt putting pressure on valve to get this shit under control


6c5ef6  No.15804943

>>15801271

Demoknight was never meta, you dumbass. It was and still is a meme. Most classes in the game are still at their best when using their stock loadouts save for some discrepancies here and there like medic's primary and heavy's secondary/melee.


725f27  No.15804951

TF2 upon its release wasn't TF2 at its best, I would say a few updates here and there vastly improved the game. Of course current TF2 it's a disaster.


f00112  No.15805154

File: 4f95b9ef253ca58⋯.jpg (159.75 KB, 1024x768, 4:3, 1501084651281.jpg)

>>15804694

everyone already knows that the updates to source over the years worsened the performance, its just that no one cares about it enough to fix it, and valve would just sit on their ass like they always do


000000  No.15805203

Europa Universalis III

It was literal trash in the beggining. It took them year. Better than a fuckin decade tho.


f00112  No.15805228

File: ef9a055d1e16d75⋯.gif (2.87 MB, 170x94, 85:47, HL2 old engine.gif)

i should probably make a few comparrison screenshots of the modern and old HL2, or maybe webms? what are some areas in the game i could do this, ravenholm, the citadel and novaprospekt?


ea40c3  No.15805306

>>15798942

TF2 would probably also run alot better in a newer rendering engine and with proper multithreading, which it does on linux.


a69547  No.15810046

What they did to TF2 makes me so angry :(


c2282e  No.15810074

>>15798181

The Original Soul Calibur when it was released on Dreamcast looked miles ahead of the arcade original




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