>>15758399
>>15758404
Pretty much. When I play Puyo Tetris in vs. against friends, it usually takes some time in order to get in the 'zone', but it quickly wears off.
I tried the demo of TE, and the combination of lights, vibration of the controller and sound feedback make it quite easy to get in the 'zone'. It relaxes me, and I haven't even tried the VR mode which is probably even more powerful.
The same effect of the 'zone' can be achieved in rhythm games - when I play Pump it Up or osu, in certain charts/maps after a while, I feel a state of hyper-concentration in which I can hit notes that would normally trip me up. Stuff like PIU 'runs' which are a sequence of rapid alternating steps are usually very tough, but once you get the hang of it they're not that hard.
Aaaanyway, TE still has a major drawback: No multiplayer. Seriously? I understand Mizuguchi's stance of 'it would break the perception' and whatever, but it's still dumb. It could've still worked - even with creative things like player attacks doing shit like making the other players' controller vibrate erratically instead of following the beat, or doing some light show to distract you and get you off the 'zone'.