Invidious embed. Click thumbnail to play.
76bceb No.15744113
another kickstarter failure woohoo!
so another attempt at nostalgiabux fails. Game is a buggy mess that is clearly unfinished and not even that good. People getting refunds all over Steam even with more than 2 hours due to being nearly unplayable. Some guys have been able to glitch the game and complete it in 20 something minutes. When will people learn?
98a3a4 No.15744131
I think the ratio of good kickstarter games is something like 9:1 at this point.
ac4f0c No.15744166
Of course. Why I even thought a game released in the modern year would scratch my Ultima Underworld itch is beyond me.
76bceb No.15744168
Invidious embed. Click thumbnail to play.
>Some guys have been able to glitch the game and complete it in 20 something minutes
vid related
3e139a No.15744196
the unity engine destroys another dream
I could've sworn that it was going to be a physic-based dungeon crawler
ac4f0c No.15744201
>>15744196
It was, and I assume it is since I saw a clip of some guy breaking down a door only for the game to bug out and not let him through it. More like EA faggotry destroys another dream.
3a36e4 No.15744214
It looked like babbys first unity trash even back then. Who could have seen this coming? Looking Glass is forever dead.
0fa07c No.15744219
>>15744196
Remember kids: don't blame the engine when it was likely shitty SoCal programmers who don't know shit, it's like blaming the ink and pens used by CalArts fags for the terrible shows they make. A bad craftsman blames his tools.
76bceb No.15744258
>>15744219
what are some good games made in unity?
dd53c6 No.15744263
ac4f0c No.15744274
>>15744258
Furi, Hand of Fate(debatable but I like it), I'm not sure but I also think Cuphead and Ori were unity games?
a37f43 No.15744292
YouTube embed. Click thumbnail to play.
>>15744113
>Kickstarter game running on the Unity engine
>Looks and plays like shit
Who could've seen this coming?
>Friendly reminder the animation and lighting in this trailer looks somehow looks worse in the final game.
Not even Capcom triple A budget could save Umbrella Corp from looking and running like shit.
a79465 No.15744294
>>15744258
It's an old indie game, but Robot Roller Derby Disco Dodgeball was good fun when it was alive.
d9a8ed No.15744295
>>15744258
Overload. Unity is good, it's just that shitty devs flock to it in droves due to the fact that it's free/cheap.
3a36e4 No.15744320
>>15744295
Nah, I'm pretty sure Unity is shit, not even professionals can make it work. It always runs like shit and is wonky in general.
5df9c1 No.15744333
>>15744320
Wasteland 2 and Shadowrun ran okay on Unity.. But there are better engines they could have used.
Unity is quite garbage but it is fast and cheap.
0fa07c No.15744349
>>15744320
>bunch of games are listed between >>15744274 >>15744294 >>15744295
>none of which have performance problems
<not even professionals can make it work. It always runs like shit and is wonky in general
I guess Cuphead retroactively ran like shit. Unity really isn't that bad, just modern developers are fucking trash and usually SJWs more focused on thought policing than developing their games. Or they write shit code like Yanderedev.
3a36e4 No.15744356
>>15744333
Shadowrun didn't run as smoothly as it should have for me. Don't know about Wasteland 2 as I stayed away from that dumpsterfire.
4b1b14 No.15744364
>>15744349
Your indie game you made with unity is trash btw
0fa07c No.15744366
>>15744364
I work in Godot because I prefer how it codes, stay mad non-dev fag who knows literally nothing.
4b1b14 No.15744375
0fa07c No.15744378
>>15744375
you're so triggered
4b1b14 No.15744383
>>15744378
pee pee poo poo
d9a8ed No.15744417
>>15744320
Yeah man, Cuphead and Ori and the Blind Forest totally ran like garbage. It's shit devs, not the engine.
787e21 No.15744452
>>15744417
Doesn't cuphead run at a perfect 60fps on core2duos? Ori had some performance issues but it was pretty competently made.
The ex-LGS SJW kikes making this shit deserve to have it fail. It will be no surprise once it ends up the turd razor fist desperately hopes it isn't.
b15946 No.15744526
>>15744452
It pains me to see former LGS employees reduced to gibbering fuckwits because of leftism.
998962 No.15744549
Developers are influenced to make intentionally shitty games so that the crap the publisher cabal puts out will look better by comparison.
3a618c No.15744551
I will never understand why people throw out money to kickstarters etc. Such a weird concept. Donate what like over 800k to me and i'll most likely find some people to make some shitty game or whatever.
dcf4eb No.15744573
>>15744320
>Nah, I'm pretty sure Unity is shit, not even professionals can make it work
The developers of Overload did, because the guys who worked on it were the original creators and programmers of Descent way back in 1994 and a flight simulator before that. They know their shit. They mentioned on a stream that the way they managed to get it optimized was to simply rewrite as much as Unity's rendering code where possible.
a81142 No.15744576
>>15744258
Enter the Gungeon
40951a No.15744577
>>15744417
Those a gay mainstream reddit games. It's like the Umaru or Jojo of video games.
9330ca No.15744584
>>15744320
>Nah, I'm pretty sure Unity is shit,
You don't even know what the fuck you are even talking about fuck off.
09baf8 No.15744753
>>15744274
Hand of fate is the shit. Have you played 2? Is it any good?
84cea5 No.15746133
YouTube embed. Click thumbnail to play.
>>15744753
2 is good. Thematically magical elements are being phased out by the empire which ties into gameplay being mostly human enemies, but then turning around and sicking the odd necromancer/corrupted/mage/ogre at you who put up a really challenging fight. You get more gambits, namely a dice game and a pendulum game(I prefer the latter over the former), and now instead of going after a Jack of [Faction] you're now going through challenges named after Tarot decks and these challenges don't necessarily end in boss fights as they do build up an adventure around a gimmick(For example, start with 10 health, but food doesn't heal you, or save villages from an approaching horde by either trying to reason with them to leave or waiting until the horde is at their door and then fucking the horde up, etc). You get companions to help you in fights and they have their own quest lines that end in them getting a cool upgrade and a slight model change.
To be honest I've played it up until the 17~th challenge, the reason for this is simple. The 16th or so challenge is called Death, you're marked by some assassin for death and you have to horde max health upgrades to avoid being instakilled by his arrow. Except the challenge is stupidly short, there is no time factor, the challenge specific encounters are worthless(they're just a combat encounter with thieves, nothing more and nothing less) and it completely revolves around you dying once and then realizing you need to stack your deck(which only allows for 8 encounter cards and 8 equipment cards in this particular challenge) with life upgrade cards and then you finish it in the blink of an eye. Then the next challenge requires you to gather copious amounts of food and if you don't stack those food gathering cards you're fucked again and if you do it's a breeze, I got the impression the rest of the remaining 4 or so challenges would revolve around that type of shit so I took a break. The previous challenges were a blast though and Strength in particular is my favorite.
It's also a small gripe but I feel the music isn't up to par to the first game. The first game's music stood out, every track did. The card shuffling music, the card phase, every combat track(especially since instruments would be added when you cross certain combo thresholds) and especially the instrumental version of the main theme which plays after beating every challenge. The second game, I really can't mention any of the tracks besides three, the 5 second victory jingle for winning any non boss victory, the new card shuffling theme which lasts for 20 or so seconds(which I guess is because card shuffling doesn't take as long as the previous game) and a 5 second string part of the pre-challenge menu where you pick your encounter and equipment cards.
As for combat you get three weapon types, light(dual daggers), one handed(sword and board), and heavy(maces/hammers), and an artifact(consumable bombs, potions, etc). The animations for the light weapons are fantastic and there are finishers for knocked down enemies, but enemy variety doesn't seem as much as the first game, and it stems again from the lack of mythological enemies. I especially miss the lizardmen since I remember them the most making the combat difficult and challenging, while here it's mostly the necromancer Shade of Skulls which appears once in a blue moon that's challenging mainly because if you don't whack it around every few seconds it'll start slowly draining your life with an unblockable move.
tl;dr: It's pretty good but I remember the first game more fondly. Also the dealer's sass is pretty nice in the second game.
91b69b No.15746187
>>15744168
The obnoxious overbearing tutorial voice is what really damns it. A perfect blend of the game assuming you're retarded and telling instead of showing.
09baf8 No.15746382
>>15746133
Excellent write up but also a bit disappointing. Really all the game needed was more variety in encounters. They could have kept all enemies the same and it wouldn't have mattered. Still sounds pretty fun, I'll give it a try.
84cea5 No.15746408
>>15746382
What's funny is that the dealer keeps saying how the world is now free of myth and wonder because of the empire but the game itself really could use a bit of myth and wonder in its enemy variety.
59660a No.15746460
>>15746133
I'm currently at the 20th challenge of Hand of Fate 2, The Sun. And let me tell you, some of the endgame challenges are absolute bullshit in terms of difficulty. Or at least, if you're trying to get the gold tokens. Unless of course you know exactly which cards to bring, then it becomes far more manageable.
The Star is a load of shit because of one simple reason: curses. This challenge keeps throwing curses at you left and right and it flat out forces an item on you that draws more curse cards for every encounter, making the demon platinum card you receive by beating the Devil challenge an absolute must. And then you have to fight like 4 mages at the same time at the end. Just finishing this bloody challenge is a challenge in itself.
The Moon in itself is not that bad, unless you're trying to get the gold token in which case in becomes an RNG-fest because of one simple reason, that one faggot in the graveyard in which you have to roll an 18 on the dice in order to succeed which I have failed so many times even with the right equipment and companions. Nevermind all the other encounters which require precision timing in the pendulum or doing all the right things. And you only have one chance. Fail, and you have to restart. Too many times have I had one person too few to get the gold token.
Some day I will go back to the game and finish the game, but I haven't had any desire so far. Though I will say I appreciate that this game exists. It is definitely one of the more unique games released recently. I still wish I could figure out how to get the damn gold token on the Justice and have the luck for the gold token on the Temperance challenge.
2cf553 No.15746463
>>15744113
I don't know who that streamer is, but in the first 15 seconds he made me chuckle with those Michael Jackson remarks.
Anyway, I remember hearing about this game. What was it based on, again? One of the old Ultima games, right?
How hard is it to fuck such a simple formula up?
d495fa No.15746478
>>15744333
Wasteland 2 runs like shit considering it looks like a PS2 game, if even that. It also has a memory leak or something, at least on windows.
84cea5 No.15746481
>>15746460
The gold token for Justice is basically forgetting anything else in the game exists and just rushing for the forests/quarry Asap. You go the light forest, huge success it twice, then go build a palisade while you go the quarry and get a couple of stone success/huge success. Once that's done, you go down from the mountain river encounter and build a bridge, and go to the dense forest to get a bunch of wood, while going back to the fort to replenish food and queue defenses. Once the first raiding party that goes through the mountain pass reaches the fort, you are told that the raiders use a hidden passage through the quarry. You get a bunch of soldiers and go to the quarry, and what you do here(which is the peak of bullshit in the challenge in my opinion) is not huge success, but success the card gambit. You'll find a new encounter called Greyfall tunnel, where you can narrow the tunnel to force the northerners to go the long way around. From there you should have enough wood and stone to build the rest of the defenses(I like to keep the central tower to the end since it takes the longest time to build and you need defenses to reduce the amount of soldiers killed per raid). Once's that's done, you should have around 500-600 soldiers left(500 minimum is the requirement for the gold token), and you go through the greyfall tunnel(as to not run into raiding parties and lose more soldiers) into the village. Viola, gold token. I don't really remember what you get from it. If you're feeling really sick of the challenge you can always Alt-F4 failures on the gambits, but I never did that except in challenges I really don't want to redo(i.e Justice).
Temperance I actually got the token on my first try, and it's pretty easy. Just get the pious robes/inquistor's rament(the one that reduces max health by 1 instead of 10 health) and when you find peasants asking for food, give them all your food and then keep explaining you don't have any, no peasant will die then. The ogre encounter, don't fight him, but instead reason with him and you'll keep getting equipment should you succeed in all the gambits, you'll probably get the robes in no time. Honestly I disliked that challenge because I had to look up which one it was, despite finishing it two days ago.
ebe42c No.15746515
>>15744131
7:3 is a more fair ratio if you include the games that might have ended up pretty meh, but at least can be considered a finished game that technically delivered everything promised during the kickstarter.
6feb2f No.15746560
>>15744113
I knew this game looked ugly butt fuck me, I wanted a new game like this.
571152 No.15746567
>>15744113
It had some cool shit with the various builds, gonna wait till they actually fucking fix this.
eb9356 No.15746621
84cea5 No.15746669
>>15746621
It was touted as a spiritual successor to the likes of Ultima Underworld and Looking Glass games, and that's pretty much all I know of it outside of a gameplay dev diary which looked kind of impressive. Whether or not the actual game is good is beyond me since I really couldn't get far, but it's a buggy mess of a release with terrible performance and more bugs than a bethesda release.
571152 No.15746682
>>15746669
I just remembered that Richard Garriott's Shroud of the Avatar released a few months back with no fanfare, and like this game, it also uses Unity.
1a7919 No.15746695
>>15744219
>>15744295
I don't know, so far every single game that has run consistently like shit for me has been a Unity game,even the ones that kind of didn't had their minimum/recommended specs blown out of proportions considering they don't even look that great.
77d869 No.15746699
>>15744333
Shadowrun RUNS okay (Hong Kong even runs at a stable 60), but it compensates for it by being cripplingly buggy messes. I'm still mad about my save corrupting at the end of Dragonfall.
84cea5 No.15746702
>>15746695
I still maintain that you haven't seen shit performance on Unity if you haven't played Satellite Reign.
Never has a game looked so mediocre and ran so fucking terrible to the point that you get the same performance on low settings as you get on ultra.
007a81 No.15746977
>>15744113
I was drunk and alone one night and backed this for $20. It was a mistake that I regretted as soon as they announced that they would be going with Unity as an engine. They had to do some pretty serious damage control, loads of backers were wondering why they weren't using Unreal, they said that it would be faster to prototype and implement and a part of me wanted to hope that everything would be alright.
The game is absolute trash. I'm playing with specs far above the minimum but it has this annoying stutter that never goes away. Moving around the world is a nightmare, you get stuck on every little detail on the ground. Every step is like trying to walk on a physics object in an elder scrolls game. You can get stuck in pools of water because you can't build up enough speed to get up the slope and transition out of the water movement mechanics onto dry land. Puddles act like deep bodies of water for the purposes of movement, so be careful not to step in them. Everything feels wonky.
But most importantly
THE GAME DOES NOT SAVE PROPERLY
If you save within a level, when you load the game you will keep all your items and equipment, but you will lose all of your progress through the area. If you get halfway through the level, save your progress and quit, you lose your progress. If you get partway through the level, plant one of the checkpoint markers you are given and then save, you lose your progress. Nowhere in the game does it tell you this. The game just says 'save' and 'load'. To find an explanation for their bumfuck retarded saving system you have to go onto their forums or into the steam community discussions where one of the devs says "It's a design choice to have a super unintuitive and non-functional saving system that is never explained in game. It only works as expected in the central hub area."
But the worst part is the apologists who say that giving negative reviews means that the game will never be patched and therefore everyone should suck the devs dicks in the hope that maybe they'll ejacualte a patch that fixes all the countless bugs and horrible design choices. It fucking infuriates me.
76bceb No.15749147
First review (italian) is out https://archive.fo/sAVsB
>Difficult to find a reason to buy a game designed and made so bad. Under these conditions, perhaps it would be better to remove it from the sale, or at least review it as an early access. You decide if you are willing to bet on the resolution of all the problems that are afflicted, because, basically, some ideas were good.
>3.5/10
2cf553 No.15749529
>>15744113
>that sudden T-post at 5:23
b83c95 No.15749634
im just glad i didnt have any hopes or expectations playing this. the intro was absolutely AWFUL. completely and utterly shattered immersion, clipped through the ground, had to restart, non stop commentary from the "VOICES OF THE GREAT BEYOND" and punching the door down with one small plank of wood in the way stops you from progressing.
87cb11 No.15750035
>>15746849
Garriott is a cuck faggot so it isn't surprising.
000000 No.15750293
>>15744219
Both are shit. Both are to blame.
>>15744526
They were always like that. The difference is that now you know it. Never trust any western developer.
442773 No.15750553
This is the first time I'm even hearing about this, what was this game trying to cash in on exactly?
b8a3d1 No.15750609
for anyone that's played, is it a complete piece of shit? i can put up with bugs and shit and i like the idea of the game, physics/interactions seems somewhat fun
eb2e82 No.15751102
>>15750553
muh looking glass studios
35af1a No.15751113
>>15750553
>remember thief and ud?
This game is heavily casualised and wrapped in unity with 800k$ from kickstarter that was amazingly badly managed apparently, because i've seen vastly better games for a half of that budget.
6081d7 No.15751136
>>15751113
>amazingly badly managed apparently
pretty much, it became apparent halfway through development when they suddenly started cutting features en masse and talking about how it won't actually be like UU
the real kicker was that gog wouldn't sell the game because it failed all their QA tests
939abe No.15751140
>>15750609
AHHHHHHHHHHHHHHHHHHHHHHHHHHH!
e0eb9b No.15751144
>>15751136
>the real kicker was that gog wouldn't sell the game because it failed all their QA tests
What a fucking joke.
This thread reminded me of Psychonauts 2.
I wonder if it's still in development or have they cancelled it.
35af1a No.15751220
>>15751136
>the real kicker was that gog wouldn't sell the game because it failed all their QA tests
lmao, I didn't knew that
13de02 No.15753660
>>15746977
>Moving around the world is a nightmare, you get stuck on every little detail on the ground
I had a similar experience with the demo for Bug Tales, but at least that game is mostly flat with (somewhat) clearly defined obstacles.
>getting stuck in water because puddles are the same as deep pools
Laughing my fucking ass off.
>>15751136
>failed all their QA tests