fef32f No.15737074
How are you guys enjoying the new Mechanicus X-com style game that just came out?
d049e6 No.15737086
e23521 No.15737097
Havent played it yet, is it fun?
>>15737086
GW doesnt handle vidya, they just give the license.
a6b4c2 No.15737105
>Tfw no game where you shitpost around as an ork
>tfw no kuraayyzee game featuring Kharn the Betrayer made by Platinum
>tfw no Commarah racing game
>tfw no Dark Angel game where you go around finding fallen
70cb95 No.15737121
>expect shit tier reception
>98% on steam
I'm curious if it's actually good or if it's just above average being well received because it's 40k.
I've been playing Space Marine and I think I'll be dropping it soon. I really liked the jump pack but then the next chapter yanked it out of my hands, and the bolter and chainsword just don't feel good to use.
>>15737105
I swear if those fucks over at Monolith had half a brain cell they'd be making a third Mordor game except you're playing one of the Orcs instead of some faggy OC donut steel and lore rape.
b69985 No.15737156
>>15737121
i really liked space marine
7d77b5 No.15737176
>>15737097
Fuck off [Shitty British Game Company]
da6963 No.15737216
Does it look like it has any mod support?
e23521 No.15737223
>>15737176
But its true though.
a6c361 No.15737231
Playing it a little bit, its pretty fun. Dungeon-crawlerish with turn based combat and such. Feels good running a techpriest to the other side of the battlemap on the prayers of his buddies to chop a necron in half tho.
48c8aa No.15737237
>no magnet link
fuck off shill
b69985 No.15737241
>>15737237
ok let me get your malware link
70cb95 No.15737560
>>15737520
I don't think it's garbage, I just think it needed to focus more on the actual meat and less on trying to wow you with visuals, it might be hindsight of playing a relatively old game(as in seven years after it's release where every game has to be bombastic to the max) but I'm simply not impressed post the first time I saw Titus chokeslam and orc and curbstomp him. The jumppack almost made it worth it but then chapter 3 took it away.
bdab1e No.15737568
>this fucking thread again
429bb5 No.15737574
Both Space Marine and Space Hulk are breddy gud games.
97505b No.15737578
>>15737569
uDraw killed THQ and which in-turn killed all the studios that they ever owned .
70cb95 No.15737582
>>15737569
Haven't gotten far so no idea on the enemy variety or IG womyn, but I do agree it's generic and almost barely slightly above average. And the intro pretty much took out any Grimdark it might have had.
So Titus doesn't pull a Space Wolf and bone the Mira?
5007f2 No.15737591
i got a code for it for steam for buying some new necron stuff off the online store. How is it?
c6dae9 No.15737599
>>15737591
Necrons are strong and causing butthurt for casuals judging by a recent negative review on (((Steam))).
429bb5 No.15737617
>>15737569
>Stronk independent IG woman
I would have a massive gripe with that if it wasn't 40k. The Imperium cannot treat wamenses like special snowflakes, so they have to work for it.
In 40k, you end up stronk, or you end up dead. Just imagine how Catachan wamens are.
5007f2 No.15737621
>>15737569
>getting muttbad at a woman doing her duty as a citizen of the empire of mankind.
Smells like Tau in here lads.
9ed4f6 No.15737639
Anyone know if IGG has a reliable magnet for this game? Or am I better off waiting for a kind anon in the share thread?
70cb95 No.15737646
>>15737639
Scenegames has a magnet. Here you go, but usually my experience with their P2Ps has been one of slow 200kb/s downloads.
magnet:?xt=urn:btih:0bd15c160e93efd6b055b2225f8e80dfc8ad228d&dn=Warhammer.40000.Mechanicus-CODEX&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.zer0day.to%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fcoppersurfer.tk%3A6969%2Fannounce
tfw seems like the recs are too much for my toaster
70cb95 No.15737658
>>15737650
There's a direct download too, if you want to give that ago. Again in the interest of speed I link the google drive one.
https://drive.google.com/file/d/15wbZJ5ew7S2hF7tu8_yF9HMGC50xbgEb/view
429bb5 No.15737709
>>15737649
>autismlord doesn't understand what FANTASY is
>news at 11
9ed4f6 No.15737712
>>15737658
I trust magnets more. I'm more of a gearhead than a techie but I've heard that magnets have inherent countermeasures against - excuse my french - 'problematic' installations.
64cc0d No.15737791
Mechanicus is pretty god id say. A bit slow but I love the atmosphere, the character barks honestly work better than voice-acting would.
Also these portraits are really pretty.
2fc8c8 No.15737801
OK I guess I will ask the obvious question:
Are there missions with turn limits like Xcom?
3eced3 No.15737811
>>15737568
>40k discussion is Cuckchan
>anything I don’t like is Cuckchan.
70cb95 No.15737897
>>15737791
Does it have the "every map is the same" problem as Invisible Inc?
64cc0d No.15737912
>>15737897
I havent really played much of it yet, but the maps have been pretty varied so far.
82277a No.15738068
>>15737801
This. If it does not, then it's already superior to nuCOM 2, though that's a very low bar to clear.
The no RNG part sounds baller though.
09bd16 No.15738123
>>15737074
>How are you guys enjoying the new Mechanicus X-com style game that just came out?
Honestly, it's one of my favorite 40k games. It's not very X-Com like, but when you think about it, it does share some traits with classic X-Com, like disposable troops that you can freely lose, or the lack of cover but the ability to break line of sight. Otherwise, attacks don't miss. The customization options are great. I just unlocked my third tech priest. My first tech priest was specialized in the tree that lets you use weapons without the cognition cost, which is great because heavy weapons absolutely plow ass. My second tech priest specialized in the tree that gives you +1 cognition per turn. Being able to harvest +3 cognition with the servo skull during big encounters and him generating it on kills means that I struggle to spend cognition fast enough. The last one just started the troop support tree, which I decided on when I saw that Skitarii radium carbines are doing three times the damage of my tech priests current small arm, and ordering them to all fire during the tech priests turn just deletes an enemy that you choose.
The only reason I'm not playing it right now is because I pirated it, and I hit a bug that doesn't appear to be in legit copies. The final room of a mission I'm on fails to create the spawn zone, so you can't deploy, and instantly lose for not having any forces. It's the mission that's supposed to reward you with the small arm that does 2-4 energy damage.
>>15737801
I haven't had a mission yet that requires you to complete it within a time limit or lose. If anything, it's the opposite - you have missions that require you to survive for an amount of time. But the necron alertness meter goes up by 1 tick for every round of combat you play, so the mission gets harder if you take too long, and 7 ticks increases the global necron awakening by 1%, which I assume either ramps up the game's difficulty, causes game loss at 100%, or results in a boss fight.
>>15737897
I played one mission with two combat zones that were the same. I haven't noticed a repeated map otherwise.
70cb95 No.15738135
Should I bother with Dawn of War 2 for singleplayer or is Dark Crusade as good as it ever got?
>>15738123
Sounds need. I'll give it a few weeks for launch updates then I'll pirate it, thanks anon.
e23521 No.15738234
>>15738135
The single player campaign in DoW 2 is the best thing of those games, that style of gameplay works out nicely with factions that du use limited number of people like spess muhreens, eldar or necrons.
97505b No.15738247
>>15738151
Soulstorm with the Ultimate Apocalypse mod
e23521 No.15738250
>>15738247
That has a single player campaign now?
70cb95 No.15738273
>>15738234
I'd like to know if it's all an easy steamroll or if it's going to make me pay for every inch of ground like Winter Assault or some of the DC stronghold missions.
e23521 No.15738300
>>15738273
Nah, only winter assault could give that feeling since it was a campaign made for the imperial guard, the campaign in DoW2 is more alike spec-ops tactics with lots of blowing up things that are critical to other things or kill synapse creatures.
70cb95 No.15738309
>>15738300
So you play as storm troopers in the IG campaigns?
What about difficulty, is it easy or hard or what?
e23521 No.15738319
>>15738309
Theres no IG campaign until the last expansion, wich is pretty meh because you cant use huge fuck off armies the IG is supposed to be fielding.
c6dae9 No.15738332
>>15738319
IG campaign can be bent by the spine rather easily, inquisitorial stormtrooper spam with meltas, meltaguns will just fuck over a majority of things you face.
70cb95 No.15738430
>>15738319
Is there an Orkz campaign at least or does it have the same not enough huge fuck off armies?
Can you play as Nids? Are they also not huge fuckoff armies?
e23521 No.15738440
>>15738380
How many threads must you derail with your autism?
Every singlefuckign time i swear, you obviusly do not even like 40k since you only come to these threads to throw shit everywhere, hide it and fuck off already.
>>15738430
Ork campaign yes, nid campaign no.
Again, no huge armies in DoW 2.
ede371 No.15738490
>>15737105
>No sandbox Ork game where you play a budding warboss trying to unite all the tribes on the planet
>No bike racing sidequests
>No sequel where you wage war on the whole fucking galaxy
FEELS UN-ORKY, YA GITS
70cb95 No.15738492
>>15738440
>no nids
Should I even bother or is playing as Spess muhrines fun?
e23521 No.15738498
>>15738492
Yes, playing as the marines in 2 is fun, feels much more space mariner than in 1.
ede371 No.15738504
>>15738234
The vanilla campaign of DoW2 is extremely monotonous. It's the Call of Duty of RTSes, because the maps are literally all hallways. Play Chaos Rising and save yourself the crappy levels. Retribution sucks just as bad.
9cbc2e No.15738505
But DoW2 has a nid campaign. At least in Retribution.
c6dae9 No.15738513
>>15738440
>no nids campaign
Except that's wrong, Retribution has a campaign.
1bef52 No.15738514
>>15738504
> Retribution sucks just as bad.
Pretty fucking audacious that they claimed to have a campaign for each race when it's literally the exact same maps for each one.
e23521 No.15738524
>>15738513
I honestly forgot about it
>>15738504
Chaos rising>vanilla>retribution
I still had a lot of fun with the vanilla campaign.
70cb95 No.15738537
Cool, thanks for saving me the bandwidth from downloading both the gold edition and retribution.
Need I ask about 3 or should I just write it off as 100% shit?
ede371 No.15738539
>>15738524
I got through it the first time because I was still jizzing over the voice acting (even 3 has good VA work, but that game is just too atrocious to play) but I can't play vanilla again. You're right though, Retribution is probably worse just because it's all the monotonous levels of the vanilla campaign with a less cohesive story and structure.
ede371 No.15738541
>>15738537
It's a bad Starcraft clone with obnoxious elite unit/Hero unit micromanagement, steer clear. Again, I'm sad because the unit dialogue is top tier, even Orks are even better than they were before.
bdab1e No.15738549
>>15737811
No but (You) are cuckch
97505b No.15738590
429889 No.15738792
>>15737658
It got blocked for too many downloads. Can you reup? I don't mind if its vola or something, speed isn't an issue for me.
f020e4 No.15739128
>>15738490
>>15737574
Been playing Deathwing's SE a fair deal lately.
>>15738123
No cover? But I'm hearing good things. The combat areas appear really small as well and without much variety. Yet it has people talking positively about it. I'm a tad confused, but also intrigued.
>>15737105
>>15738490
I want a WH40K stealth infiltration game in hte midst of an Ork uprising on a jungle planet… that has you playing as Ork Kommandoz.
Am I the only one, also, still playing Inquisitor Martyr from time to time?
05f90c No.15739179
>tfw no 40k dating detective VN
e23521 No.15739186
>>15739128
>stalth in a jungle planet
>not as a catachan red devil or sly marbo
Youre doing it wrong!
e23521 No.15739187
>>15739179
So you date an arbites?
c6dae9 No.15739197
>>15739186
>dis grot don't want a kommandoz game
e8c297 No.15739222
>>15738513
like a textured play mat for a 3 year old. needed moar grimdark I'm eating your world.
>>15737074
impulse bought it atr impulse buying the space hulk tactics to pl;ay as genestealer. need necrons mod for this.
e23521 No.15739231
>>15739197
Playing as a human would mean that the risk of getting caught is bigger than that of an ork.
e8c297 No.15739236
>>15739179
>long drawn out dating sim where you try to seduce a tau, a sister of battle, or a space knife ear.
>end screen reveals this was just what the nids gave your brain to do while it digested you.
e8c297 No.15739238
>>15739231
have to have a scene where the kommadoz rule some pretentious human commandos.
bb525d No.15739245
>>15737105
>TFW no game where you play as a planetary governor and try to keep whatever planet you're given charge of from falling to pieces
35a0fa No.15739336
>>15739295
Question:
Why do you want women to be stronger than you are?
e23521 No.15739343
>>15739336
Let me guess, you think watching porn makes you a cuck.
1bef52 No.15739359
>>15739345
No one cares what you have to say.
Filtered.
bb525d No.15739363
>>15739345
Are you done shitting up the thread because you can't separate reality from fiction?
89bb0c No.15739364
>>15739336
Why can you not fathom the idea of there being physically capable women in a far future scenario wherein the whole of humanity is in a committed state of total war, and the population so massive that wave tactics are considered viable.
9cbc2e No.15739369
>>15739345
>kicking and creaming
bb525d No.15739413
>>15739389
1. Elves, Orks, and Space Marines won't magically pop into existence in 30.000 years
2. It's fiction
3. Wave tactics have been a thing in Warhammer 40k for years now, and once again, it's fiction
But riddle me this, why can't you separate reality from fiction?
d1a92c No.15739428
>>15739389
1. Magic exists in 40k
2. Manpower is the one resource humanity will never run out of
3.Wave tactics are used all the time by the guard, to great effect, because they're not always fighting humans with guns
>>15739420
A Guard special Character, Chenkov, was famous because he used nothing but human wave tactics. You do realized that 40k isn't in any way representative of reality, right?
cbcd5d No.15739433
>>15739364
Not to mention that said woman comes from a planet where children are trained from birth to be soldiers
>>15739389
>Tactical sense
>40k
Son, you realize that the point of the Imperium is that shit is so fucked that they rely on human wave tactics, using women as soldiers because they need every warm body they can to hold off the homicidal mushroom chavs, spiky Space Marines, Space elves both regular and emo, ancient killer robots, and omnicidal cockroaches that threaten the imperium on a daily basis. If all you need is a body to hold a lasgun, fire it a few times, hopefully kill at least one enemy, and then die for the Emperor, then what does sex matter?
89bb0c No.15739459
>>15739420
I was writing a nice retort, but you're fucking retarded and trying to apply your research and our own history to the same universe with giant 100-story tall mechas, and knights carrying sonic guitars.
What the fuck are you even doing in this thread, do you have any idea as to what Warhammer40k is outside of it being sometimes used by /pol/ in memes?
e23521 No.15739507
>>15739478
>Where in the lore does it say they are any different from the women of the 21st century?
Im gonna intervene in your autism for a second just to point out that all humans (save for nulls/pariahs) in 40k have psychic presence, wich is what magic used to be both in 40k lore and fantasy.
Not only that, but the humans in 40k are not like current humanity, at some point before humanity started colonizing space in 40k, human genes got modified somewhat, wich is in part what causes the bitrh of so many mutants and also allow humans to be "hardier" to the conditions found in space and while colonizing other planets, wich also explains how abhumans popped up in such short time.
89bb0c No.15739518
>>15739478
Kriegers don't employ wave tactics because they're deployed for battles of attrition. That's literally their whole thing; digging in, and blowing the fuck out of the enemy for months at a time. They're just very willing to die in the process of this.
70cb95 No.15739520
>>15738792
Sorry my friend, Bandwidth is an issue for me and I don't have it yet I really hope DoW2 is worth it
You can try the magnet link two posts above it.
89bb0c No.15739543
>>15739527
>So what regiment specializes in wave tactics?
Didn't the other anon already mention one, or were you just not paying attention and sperging out instead?
Valhallan Ice Warriors, under Commander Chenkov.
5ffd12 No.15739550
Just sitting here eating my birthday cake reading all the autistic posts and replies, it's really comfy don't stop.
89bb0c No.15739555
>>15739550
Play Dawn of War with me, Anon. Happy Birthday.
e23521 No.15739558
>>15739543
If line tactics with charges count as human wave, then mordians do too, as do steel legionaries when they throw massed chimeras with leman russ support at the enemy.
5ffd12 No.15739567
>>15739555
Nice trips my dude, I appreciate the offer but I'm too tired to play, just eating some bday cake then off to beddy bye byes, ty for for the hapi birthday though
70cb95 No.15739569
Correct me if I'm wrong but didn't the Jauntin commander in the first Gaunt book use wave tactics? I mean they didn't zerg rush and I remember them being described as using some pretty sick suppressive fire tactics but still I think I recall their commander or general or whatever did not give a shit about causalities as long as they eventually beat the opposition.
d1a92c No.15739580
>>15739478
>Are the human women in 40k magical?
Yes, as are all humans.
>Where in the lore does it say they are any different from the women of the 21st century?
Right around the part where they talk about Battle Nuns that kill demons by believing in the Emperor harder than anyone else.
>They're stronger and fitter than their counterparts in the past, mostly due to better nutrition and awareness of the benefits of exercise. They are still shit at any and all physical activities.
By that logic wouldn't women 38,000 years removed from us be even stronger?
>You need to get up-to-date with your reading. See Dark Imperium.
The Imperium being rent in two doesn't change the fact that they have planets where an individual city can have ten billion inhabitants, with multiple such cities covering the whole surface. One of the fundamental truths of the setting is that the Imperium will run out of guns long before they run out of bodies. The men are replaceable, the equipment is not.
>1. shipping said manpower where you need them to takes time, effort and resources; the Warp is treacherous and timetables are vague at best, and that's excluding enemy interference
That's why they ship multiple regiments of millions of soldiers at a time; no matter what happens, a significant amount of bodies will reach their destination.
>2. what this means for commanders on the ground is that they are never sure when they'll get the next batch of reinforcements, if ever, so the troops they have need to be used wisely, and more importantly, the troops they get need to be the best they can get, meaning no women
Sororitas are welcomed onto the battle by literally every Imperial Commander, such is their worth. The only thing that matters is willingness to die for the Emperor. That's the point.
>>15739558
Chenkov would literally charge his men into minefields to clear them and have them assault fortified gun nests as a distraction. Valhallans are the epitome of human wave doctrine, and it sweeps the fucking field because nothing can stop ten million angry guardsmen.
1bef52 No.15739605
Please stop giving the retard attention
89bb0c No.15739612
>>15739583
Unlike you, you autist, we're talking about every instance of Commanders sending their men against the enemy non-stop with or without artillery cover and with or without mechanical support.
>Because these women are just men with tits
Yes, that's what they are. They're just more meat for the grinder, you mongoloid. They die like everyone else.
fddf5a No.15739619
>>15737074
The hips on that Black Templar arouse me sexually.
1bef52 No.15739627
>>15739619
How about a Sister of Battle wearing Black Templar heraldry?
611c0e No.15739637
>>15739128
>Inquisitor Martyr
>Seems golden
Why does it have Mixed reviews on (((Steam)))?
89bb0c No.15739645
>>15739622
Because they're men with tits. Do you think the average Imperial Guard recruiter cares what you have in your pants as long as you can march and carry a lasgun?
70cb95 No.15739650
>>15739637
It's a diablo-like and that's really all I can tell you about it. I actually am curious as you are.
bb525d No.15739651
>>15739622
Not once in this thread has any of your autistic screeching been about anything other then bitching about the fact that women fight just like men and that wave tactics are used, just fuck off already you massive waste of flesh, it's obvious that you don't give two shits about Warhammer.
b1ba9a No.15739662
>>15739637
>>15739650
The game basically plays like their other diablo clones like Van Helsing. I've found them to be kind of meh but if you like 40k or their other games you could probably get over some of the tedium.
bb525d No.15739672
>>15739665
My argument is that you need to fuck off and stop derailing the thread.
a6b4c2 No.15739697
>>15739389
Eh in theory you're wrong since 70,000 years gave us abos
bb525d No.15739708
>>15739679
Fuck off derailer.
5ffd12 No.15739752
>>15739629
You're so horrible. Your words have ruined the end of my birthday.
722d22 No.15739787
>>15739679
Autistically focusing on the fact that women are used as soldier in the sci-fi fantasy series with Elves, Orks, dwarfs, and magitech terminators is not pointing out plot holes. It’s just pedantically picking at one minuscule part of the series lore. Never in any codex, campaign book, or black library novel do GW make a note of how exemplary female guardsmen are, they are merely part of the faceless tide that holds the enemies of the Imperium at bay. Saying GW is feminist is laughable, because their poster child faction for 40k is the Space Marines, who by nature of their creation, are all male. It’s the rough equivalent of CWC sperging out because Sonic’s arms are blue.
This will be the last (you) I’m giving away, as you have proven to be disingenuous in your arguments and will sooner attack your opponents rather than concede points. Your only argument is “women shouldn’t exist at all in this series and anyone who disagrees is a feminist SJW soyboy” and that is the argument you have deployed in almost every post you have made.
f4bc89 No.15739875
>>15739822
>>15739699
Double digits in the name of the Omnissiah.
I agree that female IG make no sense although I had never thought about in any real capacity. Women are great in supporting and maintainence roles. Relieving stress and giving men something to live for. They could be present in that capacity especially in lore. But they have no fucking place on the battlefield.
Exceptions being also the Sisters of Silence who I must say I really like. The way they work in tandem with the Custodians is absolutely great and pretty unique.
9ed4f6 No.15740882
>>15739520
The magnet worked and I am able to play the game but not for long. At seemingly random points it crashes and I am forced to ctrl-alt-del. Anyone know why this might be? I tried at different resolutions but to no avail. Is it because I disabled bloom and other useless shit like motion blur?
0c3954 No.15741022
Playing dark crusade campaign right now. It is good, of course. Also I'm terrible at battlefleet gothic armada.
421e2b No.15741221
adcad5 No.15741550
Is Chaos really that bad, fellow imperial citizens?
Which of the HH books are worth reading? Are any of the ravenguard ones worth shit?
ce9406 No.15741581
>>15737074
nice hips brother
429889 No.15742375
>>15741550
>Chaos
>literally man-eating memes
Yea its not bad at all, indulge in heresy as you like citizen.
3791d4 No.15742460
>>15737617
Her just being Cadian suffices. It honestly pisses me off that Cadians always are portrayed as generic meatshield soldiers (compared to say, Kriegers or Catachans), when Cadian children are practically drafted into the army from the moment they are born.
>>15738490
>No orky FPS where you get to play with hilariously over-the-top weapons. Like a minigun where each barrels has multiple smaller barrels on it.
>>15739186
A TPS/Stealth game featuring Sly Marbo would be awesome if they intentionally made it extra-cheesy, with Rambo jokes left and right and all.
>>15742410
Fairly certain those got cancelled and the writer threw a tantrum on twitter.
1bef52 No.15742471
>>15742460
I wonder who will fill the role of Imperial Guard poster-child now that Cadia went the way of Tanith
3791d4 No.15742491
>>15742471
Given how many Cadians are out and about on thousand different battlefields in the Imperium (and given that many guardsmen are awarded with plots of land on conquered worlds if they live through their tour of duty), I think Cadia may be the lost, but not the Cadians themselves.
e23521 No.15742508
>>15742471
>>15742491
Fairly certain some of them settled a planet named vigilus that is going to be an important plot point.
adcad5 No.15742522
>>15742491
I've always been curious about soldiers retiring in the imperium. Is it supposed to be like a "until you liberate a world" deal or "until you're old enough to not be decent in a fight" deal?
Speaking of Tanith, are the books worth reading? I read the first two and I liked them, a lot, but I felt the second book kind of shit the bed with how strong the Tanith are. I mean come on, like 10 or so soldiers holding their own against a heretic advance, complete with having their hands full with a bunch of wounded? A small squad of five somehow convincing the entire heretic force that they're facing unbeatable odds and committing mass suicide?
429889 No.15742543
>>15742522
life extension tech exists in 40k and if you're an old soldier you're probably also a very good soldier that's been promoted a lot so its likely an "until you die" kind of deal.
f020e4 No.15742563
>>15739637
>>15739650
>It's an isometric dungeon crawler like the Diablo games. Similarities mostly end there.
>There are three main classes, each divided into three subclasses. The subclasses are all that different from each other within their main class and have a ton of room for crossover, so the main purpose of picking a subclass is essentially to shape your gameplay style early on rather than taking a long time growing into it.
>Each major class plays separately, with the Crusader being the most basic and tanky, the Assassin being either a sniper or ninja that can dodge around (I play the sniper and seldom use this because cover is better than dodge, more on cover below), and the Psyker is basically a spellcaster. (Rather than using up a resource for spells, his powers build up warp heat. The more heat, the more like PERILS OF THE WARP)
>XP is gained for beating missions while loot is gained for killing Chaos (and now Xenos) and finding shit in chests, though the chests generally only offer trash. If you want good gear, you need to kill the various bosses to get it. Loot can also be crafted, though this is not often as good as it sounds. Generally unless you're REALLY hurting for a specific weapon and you got the blueprints, it's better to pray to the Emperor for good RNG on enemy boss drops.
>There's a cover system. YEP. And it is actually important! It's important because there's also a Suppression system. Even if you run around in power armor (the Crusader) or put up a psychic barrier (Psyker) for protection you can always be suppressed, which causes you to suffer knockback and then knockdown from enemy attacks, unless you take cover and let your suppression meter rebuild into the green. Various ranged weapons also get small bonuses, like better rates of fire or faster cooldowns, from firing from cover.
>Coop missions can be LOTS of fun with others as skills are attached to weapons (Psyker is the exception here, and only partially at that) rather than character types, meaning two of the same classes can use entirely different weapons and diversify their combat doctrines.
>Voice acting is actually pretty fucking good
>Game's art is pretty fucking good
>Metrodora Thelema is bae (see image)
<The story missions are single player only. WTF
<After all the Nurgle Chaos you fight, they added Dark Eldar who just cheese you with certain units that completely ignore the suppression system and keep you knocked down
<Otherwise, LACK OF CONTENT and MISSION VARIETY
<Gets VERY repetitive as each build you can do ALWAYS devolves into doing the same tactics over and over until you win or lose a fight. There's often little to no reason to change your tactics if they generally work a majority of the time.
<Melee is kinda ass, but ranged combat has an off chance of shooting at NOTHING
<There's PvP, but I don't think anyone has ever actually played it
<Not many people play it anymore, so trying to coop with PUGs is difficult these days (not impossible, did one two nights ago)
cf723a No.15742568
>>15742460
>Fairly certain those got cancelled and the writer threw a tantrum on twitter.
Really? thats great
adcad5 No.15742599
>>15742568
It implies there was a writer for that drivel in the first place.
49ba68 No.15742698
>tiny, unreadable fonts and ui
>garbage camera that constantly moves on its own but not when you move the cursor to the edges to the screen, so your entire game experience is fubar
>annoying game counter and in game-counter
>pretty bare-boned nu-xcom clone with necrons = meh. plus very short.
>no warhammer feels for some reason. feels like crappy xcom clone.
got bored quickly, gotta play x-com + long war instead.
97505b No.15742716
>>15742460
>>15742410
The books have been delayed till next year, while they are also trying to sell the audio books with the BBC faggots of Doctor Who narrating the two golden turds.
49ba68 No.15742728
>>15742698
be prepared for losing the first 50 battles, i call it the losing simulator because all you do is lose. if you enjoy getting buttfucked, get this - otherwise stay the hell away
49ba68 No.15742741
>>15742728
this shit might be worth 10 bucks, they ask triple so - isodemo and lol
49ba68 No.15742759
>>15742741
soundtrack is the best thing that came out of this, the artstyle is decent as well. but as a game, it blows. frustrating as hell, you lose every battle until the only two guys you have are powered up and then its almost game over. whoever came up with this design should get purged by the emperor himself. you don't design a game to make people lose all the time, dumbest shit i've ever played
286c72 No.15742773
>>15741022
>I'm terrible at battlefleet gothic armada.
don't worry too much, a lot can be traced back to the devs being fucking retards who can't balance or beta test anything
Armada 2 is going to be a huge shitfest
ad760f No.15742778
>>15741550
I've personally read the original trilogy. Don't go expecting world class literature, but they're pretty good reads. Just keep in mind it takes it sweet time setting the heresy up, the first book is basically entirely just setting the stage. From what I've gathered from people that have read them all is that Abnett and McNeill are pretty competent writers and have generally written the best HH novels.
49ba68 No.15742802
the final nail in the coffin for this game is how it cheats you out of content: instead of a proper world design map they have this shadow-runny-matrix-esque glow map in place where you move your goof troops around, very, very lame.
lack of budget speaks volumes on every turn here, it's lacking as a game in all aspects
49ba68 No.15742813
steam can praise this all it wants, i'd be surprised if it sells enough to cover the development costs. very sucky game imho
5b008e No.15742822
>>15737105
>tfw no Imperial Guard game where you have to fight legions of enemies and have dedicated roles and limited respawns like a cross between UT2k4/good Battlefront/Tribes, occasionally getting promoted or recognized by your superiors and occasionally BLAM'd for "incompetence"
>tfw no Planetary Governor game where you basically play SimPlanet
>tfw no God-Emperor's Holy Inquisition game where you fly around and stop various bad shit from happening, and failing that, having to push the Exterminatus button
>tfw no Rogue Trader game where you fuck around and do questionable shit but almost always get paid
>tfw no Mechanicus game where you suffer autistic fits trying to efficiently mass produce weapons/armor/whatever in manufactorums while telling laborers that they've been blessed with an additional ten hours of work, and they comply because you've got about fifty mechanandrites carrying shockmauls and have tank treads for legs
>tfw no Tau game where you have to try to survive despite being hilariously retarded
>tfw no Farsight Enclave game where you can make a permanent alliance with the Imperium of Man and have technological interchange between the Earth Caste Tau and the Mechanicus, possibly starting a technological revolution and beginning to unfuck the grimdark nightmare that is 40k, for noblebright fans only
>no Necron game where you go to bed, wake up, shit's on fire and try to stop shit burning just to go back to bed because fuck those goddamn fleshy fucks
>no Chaos Heretic game where you basically play SimPlanet but this time you're trying to corrupt a pre-existing Imperial world and force fucked up mass breeding for sacrifices and cannibalism
>no Dark Mechanicus game where you actually do SCIENCE™ not actually science, just throwing random shit together and seeing what pops out
>no Adeptus Arbites game where you are the Law
>no Adeptus Custodes game where you do nothing but jack off in the Imperial Palace every Thursday, save the occasional demonic incursion and telling people to stop being retarded on Terra, complete with slice of life bullshit
>no Dark Eldar game where you try to waifu some enslaved mon-keigh because passion's passion, whether through torture or love
>no Eldar game where you get to explore the Webway
0c3954 No.15742835
>>15742773
I like the different races having different strategies, but it'd be neat to compose my own navy type. I tend to like chaos merely for the whole long range broadsides thing and the models of the ship, even though I'm not traditionally a chaos player.
adcad5 No.15742836
>>15742822
Zachatronics Forge World game when?
49ba68 No.15742848
it's not a mutt game so no gendershit. that's a plus at least.
5b008e No.15742849
>>15742836
The thing I absolutely hate about fucking GW is that there's so much goddamn potential and they keep wasting it on dumb shit.
e23521 No.15742852
>>15742849
GW has nothing to do with the videogames, they just give out the license.
5b008e No.15742855
>>15742852
That's what I'm talking about, they keep licensing it out to dumb people.
e23521 No.15742871
>>15742855
Its not like GW knows much about vidya, they cant do it themeselves and THQ (wich was their videogame crush) died, so they are just giving out to see what sticks.
In their own market, tabletop, they are doing really well and are releasing a bunch of cool shit people have been asking for for years.
adcad5 No.15742872
>>15742855
They keep licensing it out to the likes of Focus Home Interactive, a shit tier publisher whose notorious for releasing amateurish, rushed, low budget/polish, low content games.
They got lucky once or twice with the likes of Styx but they're a garbage publisher and the devs under them don't deserve such a fate.
7103b3 No.15742876
>>15742849
I just want the ork dream game everyone on this board seems to be dreaming about whenever 40k vidya is mentioned. It has so much potential for FUN.
2204e5 No.15742886
>>15742410
Jesus, it's like the noblebright green text stories on /tg/ made manifest.
49ba68 No.15742900
screw orks, and screw necrons. this would have been good, but same as space hulk they blew it. one was boring as hell and the other lacked the budget for a fully fleshed out game. make of that what you will. best warhammer really was that gears clone from thq way back (it had shitty orcs as well, but at least it was good as a game).
i doubt there will be a good game coming ever. this could have been good, but it turned out a crappy xcom clone instead.
what it should have been, is a more like dawn of war with huge aspect on tech trees, upgrades, research, lore… and way more graphics. this is just a lame cash grab
0c3954 No.15743008
>>15742876
You mean this one?
adcad5 No.15743060
YouTube embed. Click thumbnail to play.
The OST seems alright. It's like a mix of synth and choirs and I dig it.
d1a92c No.15743061
>>15742522
If a regiment does particularly well, they may be allowed to colonize a world that they conquered, becoming its ruling caste. The series is a fairly decent action series, though you're right, the Ghosts are pretty overpowered. That being said, it occasionally gives us some background into how the citizens and soldiers of the Imperium live when they're not on the battlefield. Later books do the same for the human armies of Chaos
adcad5 No.15743451
>>15743060
After giving the whole OST a listen I really dig the first two tracks. Other than that it's okay but nothing stands out. The fact that it has what seems to be one combat track speaks volumes on the amount of content this game has.
021717 No.15743569
>>15742822
>no Adeptus Arbites game where you are the Law
Holy shit, I can see it.
>"open world" ala the Witcher 3, multiple maps representing different altitudes of the hive
>the hive city map is a massive city with some highways, armored cars and bikes are easily available
>the lower hive city is more sprawling and many streets are too filled with junk/ruins/debris to drive any car, only bikes are available and not so many
>massive story mission where some noble wants to clean up the underhive where you get to use heavy bolters/PDF tanks, of course it ends badly for the arbites
>stranded in a Mad Max level, desert filled with junk and ruins of the underhive, you would have to roam the place untill you found Arbites ID in a wrecked vehicle to be allowed back into hive city
>some missions could take place in the upper spires/you get to see Astartes doing a raid to "recruit" underhive youngsters
>dedicated STOP CRIMINAL SCUM button (with multiple one liners)
I want this so bad…
377bb3 No.15743639
>>15739637
Cause it's shit.
It's a poor diablo-like with a 40k skin on it and it doesn't even do the effort to use the 40k RPG/kill team lore properly or anything despite having been marketed as a 40k RPG.
Add 3rd party account, single player game that is always online and you have a steaming pile of shit, even if the core gameplay isn't that bad.
adcad5 No.15743744
I'm bit by bit liking Spice Muhrine more, it seems I'm over the halfway point which is a shame, but I can already feel the game beginning to wear out its welcome especially since it seems I've already gotten all the weapons and seen all the enemies the game has to offer. The inquisitor is obviously an evil dude or a pawn of some chaos faggot or whatever and I really want to bone Mira. It dawned on me that the jumppack and thunder hammer are insanely OP in spite of being fun and that's the reason why they get taken from you a chapter later.
bab40d No.15744074
>>15743744
Actual spoiler
Drogan is not the bad guy.
adcad5 No.15744097
>>15744074
But he's obviously going to be a pawn of the bad guy.
4956c9 No.15744103
>>15739627
>>15739619
how about you both stop trying to turn this thread into degenerate trash? fuck your "board culture"
1bef52 No.15744160
>>15744103
SLAANESH IS WITH US
26507e No.15744268
>>15738123
You found a way around that bug? I got exactly the same problem.
bab40d No.15744281
>>15744097
Drogan neither willingly nor unwillingly serves the bad guy. Although I am fairly certain you will be disappointed who does.
697d91 No.15744340
>>15744103
>>>/islam/
>>>/egy/
Go here, there’s no degeneracy on these boards.
276792 No.15744440
Mechanicus is probably the best polished 40k I've seen in a long time. Maybe ever. Usually 40k games are pretty rough around the edges because they're done by simply average or competent studios who were given the license by GW throwing a dart at a board. Mechanicus actually looks and feels almost like a top professionally produced game. ESPECIALLY the sound designs, holy fuck. Whoever worked on the sound for whatever studio did this really fucking knows what they're doing, the music and ambience is great. Now, gameplay wise, it's just too easy. The mechanics themselves are good, and there's lots of potential to make challenging levels and missions, and there are some bugs, but overall it's simply too easily beaten.
Part of it being too easy is 1) the enemies don't really get more difficult or more numerous as awakening goes up (in the global awakening meter) and 2) some of your abilities are fucking ridiculous. Almost all the best abilities in the game are the first thing you unlock, so you can have techpriests that avoid attacks of opportunity, fire 4 meters farther, collect 1 cog every turn, etc. It just makes everything a fucking breeze. Mid to late game you could just win everything with 2-3 tech priests.
Other than than, Gladius was actually a pretty decent 4X. That one looks and feels rough around the edges like you'd expect, but it's a pretty competently done 4X if a little bland in some spots.
Deathwing was an abomination when it released (I watched it closely) and I checked back on it 6 months later only to find tons of complaints still. Maybe it's less shit now, but the playerbase would have evaporated at this point. I expected a little better from the E.Y.E. devs.
879fbd No.15744448
Why are there so many Warhammer games? Why are they all trash? Why don't they make one good game instead of 10 instantly forgettable pieces of shit. They could have made Warhammer Online into an amazing game, but they decided to just trash it instead.
1bef52 No.15744453
>>15744440
>I expected a little better from the E.Y.E. devs.
It was only partly made by Streum On, it was a collab with some shovelware dev for unfathomable reasons
5b182e No.15744468
>>15737712
>but I've heard that magnets have inherent countermeasures against - excuse my french - 'problematic' installations
What.
276792 No.15744480
>>15744448
Because GW doesn't treat the IP as a sacred cow to be venerated and protected and respected for posterity and the fans. It's a business based on milking an IP cashcow as regularly and as stably as possible. Who the fuck DOESN'T know this? Good decisions for the IP or fanbase itself simply doesn't factor into it, the thing is owned and controlled by cold uncaring jews who don't give a shit and just want it to make shekels.
a7c8ca No.15744617
>>15742410
This kills the IP. Also the only good Warhammer games are Dawn of War and Total War WH2 Mortal Empires (heavily modded, vanilla is pure trash)
272fad No.15744821
>>15744617
I'll never understand you CA shills
0c3954 No.15744945
FUCK NECRONS
>HEY I THINK ILL JUST HAVE TWO NECRON LORDS
>HAHAHAHA THEY GET BACK UP
>HAHAAHAH HOW ABOUT MORE TOMB SPYDERS
>BY THE WAY THEY GET BACK UP TOO
>THEY'RE SITTING IN YOUR BASE ON BURN STRUCTURES MODE
>HAVE FUN EITHER BEING BUSY WITH THEM OR LOSING THE GAME
FUCKING CHEESE ASS RACE FUCK YOU
377bb3 No.15744961
>>15744440
>Part of it being too easy is 1) the enemies don't really get more difficult or more numerous as awakening goes up (in the global awakening meter) and 2) some of your abilities are fucking ridiculous. Almost all the best abilities in the game are the first thing you unlock, so you can have techpriests that avoid attacks of opportunity, fire 4 meters farther, collect 1 cog every turn, etc. It just makes everything a fucking breeze. Mid to late game you could just win everything with 2-3 tech priests.
I agree with the fact it's too easy, but the problem is it's within the lore.
The mechanicus main forces are servitors, skitarii are the force they keep for regular military duties and are essentially their version of PDF/Guard, battle automata being the stuff for when SHTF.
Techpriests that like war and actually participate in combat are very rare.
Those that do are always fucking literal monsters per imperial power standards, a combat magos being at the very least dreadnought-class if not a knight-class.
An Auxilia Myrmidon Secutor (which is one of the tree in the game) tend to be basically unkillable with infantry weaponry and have a very rare, very nasty gun that other examples would be as main tank gun…
They're the faction that can outgun anyone in 40k and remember everyone that it's all fun and game until an Archmagos decide something is worth breaking out the shit from the Dark Ages out of the Sacred Cosmoline.
So yeah if you have a full killteam of the fuckers steam rolling half asleep necrons isn't that weird (it gets weird for the bosses, necrons bosses should be stupid hard).
09bd16 No.15745889
>>15744268
I haven't found one yet, but if you find a fix, anons in this thread (myself included) would be very grateful if you posted it.
340850 No.15745962
>>15744945
Necrons are the only good race
276792 No.15746057
>>15744961
Lore over gameplay is a bad thing unless it directly breaks or goes against the lore. Just because techpriests can be considered badasses doesn't mean the game itself should be such a walk in the park, especially against Necrons who are no slouches themselves. They're notoriously difficult to kill and have powerful weapons.
They could easily make the game far more challenging with greater enemy stat variety and map variety while still remaining solidly within the lore. They did a pretty great job keeping everything within the realm of how it's all supposed to be, "because lore" shouldn't be a valid reason for making a game unchallenging, since that really hurts the enjoyability.
1dfc7d No.15746059
>>15744453
Here's the thing though, Cyanide isn't a shovelware dev anymore, their earlier games were grade A garbage. They made Styx, Aarklash Legacy, I think the first Bloodbowl, Of Orcs and Men and that new Cthulu game(it's okay) so they're at least capable of making good and enjoyable shit(I'm not saying they're perfect GOTYAY games but they're pretty fun and I for one replay Styx on a yearly basis). But then if you look at their dev profile they're also saddled with making yearly Pro [Sport] Manager releases. I believe everything wrong with Cyanide, as is everything wrong with Deathwing as is everything wrong with Spiders, a studio that could reach greatness if all of their games weren't rushed to hell and back and also weren't trying to emulate Bioware/Bethesda/CDPR despite being much better off doing their own thing is Focus Home Interactive, the publisher.
0c3954 No.15746326
>>15745962
Yeah, unsurprisingly I started playing them instead of chaos and began winning every single match. Defilers are nice and all, but when you're required to build them constantly just to hold back necrons, it is time to switch. The fact that you don't have to bother much with strategic points (outside of your first couple) makes it a lot easier. You just turtle your power until you get an activated monolith and win the game, if your necron lord doesn't do it first.
e58a98 No.15746357
>>15744945
While they are down, you need to go raze his power plants.
1dfc7d No.15746368
>>15746326
As IG I used this trick of dedicating a squad of guardsmen and a heavy weapons squad just waiting around for the lord/warp spider to rez while my main army goes around fucking with their bases.
6cdc15 No.15746593
>>15742822
>tfw you will never become the hive's best traffic officer by fining and pursuing 5 idiots in a shitty van
6cdc15 No.15746594
>>15746593
Whoops, meant to quote >>15743569
476b99 No.15746657
>>15742522
After the first two the series gets a lot better for exactly the reason you mentioned, the author starts to cut that shit out.
The tanith scouts are still fairly OP, though, and some of the books after sabbat martyr I think it was? Aren't that great.
1dfc7d No.15746680
Are there any singleplayer mods for DoW1 or 2?
>>15746593
>tfw you will never run around fucking up heretics with a power maul
>>15746657
I see. I guess I won't lose anything reading a few more books in the series.
340850 No.15746701
>>15746326
I meant morally but that's true too
c5460b No.15746716
>>15738247
I'd recommend it a lot more if it either wasn't crashing all the time or if doctrines actually worked. Artillery doctrine makes me so assmad when it says it buffs range and firerate but does nothing outside reduce costs of Earthshakers/Medusas/Basilisks by 50 rec/power and make the firerate maybe half a second faster.
276792 No.15746757
See, now that I'm going through the Mechanicus devs' history, it's almost baffling. You know how GW just keeps throwing the license at subpar devs who make average games at best, and most of them are just buggy and rough? Well looking at this history that's what SHOULD have happened with this game. Kasedo Games or whatever is the developer and their development history has mostly stuff that isn't interesting at all.
Which brings me to my point: it seems the only time we actually get actually respectable and relatively polished 40k games is when it's a fucking accident. Mechanicus is one of those accidents. Maybe the studio hired pro contractors or something when they got the license? I don't know, but their previous titles are not up to the same visual and audio level of quality seen in this game. It's just jarring to see that most of their previous stuff is basically Steam shovelware (it's not quite that bad but you know what I mean).
1dfc7d No.15746830
>>15746757
It's getting exceedingly obvious that GW throws the IP to either garbage publishers who are garbage factories(Kasedo, Focus Home, Slytherine) or shit tier bottom of the barrel iOs developers who have no idea what quality is(see every iOs title) because GW hasn't got a clue as to the goldmine they could have with the vidya industry and got ultra-lucky with THQ and Relic putting the IP to good use for two games.
Fuck me, Templar Battleforce alone is pretty much better than any of the Space Hulk games released. Sanctus reach could have been good but it's repetitive as fuck and the second you realize how OP the storm terminator is the game is over.
42e94f No.15746835
>>15746830
>wah wah i hate every video game company ever
>do i fit in yet?
fuck off back to resetera fucking cuckchanner
1bef52 No.15746838
>>15746835
Lurk 40000 years before posting again
42e94f No.15746900
>>15746838
so epic meme you are so an 8chan anonymous man what subreddit did you come from?
9ce959 No.15746957
>>15746757
implying 40k videogames arent just
hey look at this setting pretty cool right but shame that this game is medicore so why dont you buy 7 copies of blackstone fortress
e23521 No.15746989
>>15746830
I think GW is afraid of giving out the license to triple A publishers like EA or ubisoft because they WILL get outjewee and probably pozzed aswell, so they rather work with semi indie people that cant jew them out of their IP.
c6dae9 No.15746995
>>15746989
I'd rather it be this way than them giving it to some (((AAA))) corporation of poz Jews that will try and force bull-dyke space marines on us.
1dfc7d No.15747057
>>15746989
Yeah but surely there are good semi indie people out there.
0c3954 No.15747367
>>15746368
Phylactery makes that pretty much useless, even more so if you're in campaign and grab the shroud wargear.
8a8f81 No.15747399
Apart from the straight up mobile trash, most 40K games have been solid middle-tier games.
f4bc89 No.15747410
>>15747399
So this is what purgatory feels like.
697d91 No.15747425
>>15744945
Dark Crusade made some of the most unbalanced races.
>All the things about Necrons you said.
>Tau are absolute beasts at shooting (as they should be) but on top of that, all units can infiltrate, and in the campaign the AI cheats by giving them access to both sides of their tech trees maxed out.
>Eldar
>Just Eldar
>You want more? Okay, here, this should sum things up.
https://1d4chan.org/wiki/Dawn_of_Eldar
0445c7 No.15747549
I wish the Vermintide games didn't have a season pass, they shouldn't divide the small playerbase.
d2c7bc No.15747595
>tfw no genuinely autistic wargame that's set in 40k, detailed squad- to regimental-level combat in a 3d environment
>tfw there will be no tutorial videos rationalizing the human wave tactics of the Imperial Guard, where those are to be used in situations where:
>1. The Guard wishes to achieve a decisive blow
>2. The Guard does not have the time or space to conventionally maneuver towards obtaining fire superiority
>3. And destroying the enemy through the close combat actions of infantry is considered possible
>tfw you will never order three hour creeping barrage on entrenched Tau positions holding an important crossing point to some city
>tfw you will never order weapons battalions situated at the flanks to open fire with everything that they've got and suppress the foul xenos
>tfw you will never see the sheer glory of the first grand battalion of Kriegsmen to rise up from their trenches and begin to jog across no-man's land, lead by three companies of Leman Russ tanks
>they are torn apart by enemy fire as Tau optics and fire control are leagues ahead of the Guard, but the enemy are still suppressed, and the Guardsmen resolute and many
>Kriegan grenadiers dash from crater to crater while regular line infantry lay down walking fire with the Russes so the former can get close enough to destroy the Tau with grenades and melee
>The Tau have set up a defense in depth and wear down our attack in successive lines. They have set up earthworks to attack us from oblique and unexpected angles, and created small, independent bastions that are like islands to the seemingly endless tide of Guardsmen swarming around them
>Our engineers waste time by trying to destroy these mini-fortresses and the Tau counter-attack with shocking coordination and strength via small, mobile units of crisis suits and supporting fire warrior teams. Leman Russ tanks are knocked out one by one while entire platoons are devastated in mere minutes. Our attacking grand battalion by this point is reduced to 50% strength and falls back to reorganize and replan with its last 3 platoons of Leman Russ tanks. They attack again and are reduced to 30% strength. Only 1 platoon of Leman Russ tanks remains.
>The grand battalion commander reports that his unit is too understrength to complete its objectives. Our KDR so far has been 1:5.
>Acknowledge his report, and with new insight gained into the Tau's dispositions thanks to his attack, we order 5 more hours of bombardment interspersed with raids from our first grand battalion's surviving grenadiers.
>Night falls and the Tau do counter-raids of their own. As their night vision equipment is much more sophisticated than ours, they wreak havoc on our grand battalion and kill most of its officers plus the last 5 Leman Russes. A lieutenant calmly announces that he's taken command via the radio and he is ordered to remain position despite his force only 20% of its TOE at this point.
>The Tau don't do much else because they logistically cannot mount an attack at this moment
>Regimental resupply
>Order our artillery to keep bombarding till morning arrives, making sure that the Tau don't get any damn rest
>When dawn comes, we order our second grand battalion out of the trenches to assault the enemy
>12 hours later
>Guard losses: 6,500~
>Tau losses: 2,250~
>Guard starting strength: 17,000~
>Tau starting strength: 6,000~
>Guard decisive victory
5b008e No.15748724
>>15746593
>become the hive's best traffic officer by fining and persuing 5 idiots in a shitty van
That's the hidden gameplay mode unlocked by defeating the hardest difficulty missions. You can't buy the unlock with real money either, you have to fucking do it yourself.
7c10b3 No.15748841
>>15747803
Pardon me?
Are you having a stroke? Please inform me what part of my post you found objectionable.
e6ca52 No.15748966
>I'm not ready yet. Please return on 10.12.18.M2
What's this supposed to mean?
f3c755 No.15748971
>>15748951
>>15748966
Apparently it's a bonus mission or something next month.
8b4a69 No.15749248
>>15748966
>>15748971
>18.M2
But that's 1918
f2bd06 No.15749264
>>15749248
Yes, and? You think a silly little think like temporal linearity can stop the Necrontyr?
8b4a69 No.15749284
>>15749248
No wait sorry it's 1018, which is even sillier
49af67 No.15749679
>>15742822
> technological interchange between the Earth Caste Tau and the Mechanicus, possibly starting a technological revolution
Most tau tech is inferior to mechanicum tech. they can just give better flashlights to their grunts because there's less of them.
b27c89 No.15749786
>>15742759
Maybe you're just bad at it.
276792 No.15750341
>>15742759
if you look at the steam discussions page it's flooded with people complaining the game is far, far too easy. And they're correct.
The first couple missions or so are the roughest only because you're learning by doing and you're missing out on tons of abilities and weapons, but once you get past the first 2-3 deployments everything becomes a fucking cakewalk. If you're complaining it's too difficult, you're either absolute trash at vidya or you haven't bothered making it past two missions.
Whichever of those two scenarios is the case, you're still a fag and you should be embarrassed. Like complaining that checkers is too complicated a game.
139718 No.15750464
>>15739128
>No cover? But I'm hearing good things.
No cover as in you don't go to designated cover to cover points. I haven't played it but I have played classic x-com one to many times and projectiles would either hit you, fly past your guy, or hit an obstacle between him and the target so it's probably like that.
0e52bc No.15750503
>>15750464
there is cover, but it's line of sight. most attacks can be body blocked and servitors are made for this.
867e27 No.15750551
>>15749679
Eh, Tau drones are better than servo skulls, plus I feel the Imperial Guard could make better use of markerlights than the Tau do.
96d22f No.15750720
>Listening to a few of the 40k audiobooks that a friend of mine bought off the humble jew and shared with me
>Really liked the few of them I listened to so far, very atmospheric and gets across the horror of alien threat and chaos nightmare
>Reach the next one in the list
>It's about disgusting xenos filth
How did they slip this one in? I want to kill Eldar, not listen to their struggle.
What 40k game can I play that will give me a real sense of purging alien filth? I loved Space Marine but I have played it to death, the satisfying stomping of alien heads and chaos scum is great. How are the Dawn of War games? Or that space strategy one? Is there anything similar to Space Marine where I can purge more personally?
Greenskins, elf witches, tyranid monsters, I don't care which. If it's xenos it dies.
dfd8a5 No.15750788
Holy fuck the AI in Deathwing is retarded. I can't rely on these cunts at all.
f4bc89 No.15750810
>>15750720
DoW 1 is an all time classic and if you want to purge then that is exactly the game for you. The base campaigns and most of the expansions are pretty good and then you can even add mods for extra carnage.
No xenos or heretic is left unpurged.
96d22f No.15750824
>>15750810
Worth it to get all the expansions? I don't have any interest in playing as chaos and xenos but I do have interest in purging them so it seems like a good idea to add them to the game.
f4bc89 No.15750849
>>15750824
I think so. The cash goes to relic for their old work and every expansion has campaigns for humans and xenos so you can just ignore the latter. If you are feeling uncertain get the base game first and then add the expansions otherwise if you know you like strategy/base building games you might as well get them all since they add new toys for you to use and new enemies to incinerate.
82a23d No.15750916
>>15750810
The biggest problem with DOW1 is the scale. MAssive battls don't work well for Space Marines, who are bascally special forces and msot of the battles are small teams. Them being deployed en masse like a regular army is extra rare and only is special cases. Not to mention the losses one takes in a campaign are enough to ruin a chapter.
There is a great mod for DoW 1 where you basically control a singel squad (individual units) trough a custom campaign and every marine FEELS like a space marine, as you are a LOT tankier and deadlier.
f4bc89 No.15750925
>>15750916
Yeah I know what you mean. Not to mention that the normal camera and maps limits what you can see and do. I still think it is a great game and most of its flaws can be alleviated with the right combination of mods.
ff0877 No.15751026
>>15742471
There is New Cadia and its Found in Agripina Sector. They recolonized a moon and held the line against chaos.
>pic related and Source CADIA STANDS
eb31c4 No.15751138
>>15739433
Why would you use women, who create the warm bodies, to fight. You'd have them in breeding camps 24/7
eb31c4 No.15751141
>>15739507
You're actually generalizing humans now. Most humans with mutations come from differing planets.
fe962d No.15751204
>>15739186
Catachan vs Bloodaxe vs Lictor arena game when?
00049c No.15751526
>>15751138
Because how else are you going to get women with nice fit asses to serve the emberor?
82277a No.15751608
>>15751026
How long before they turn that planet into a fortified planet that can withstand even Blackstone Fortresses?
0c3954 No.15751632
>>15750551
Omnispex is still equivalent to or better than markerlights. Obviously the tabletop rules are different but in terms of fluff the omnispex does more and similar or greater ranges.
>>15751026
>held the line against chaos
How many guardsmen did they have?
ad760f No.15751644
>>15747549
Pretty sure you can still join any DLC maps you don't own. You just can't host games with the maps included.
f4bc89 No.15751650
>>15751608
>implying they haven't done so already
00049c No.15751688
>>15751650
>Implying creed is even on the battlefield instead of being posed in some shitty necron museum
f4bc89 No.15751716
>>15751688
>implying getting caught wasn't part of his plan
81a40c No.15751757
>there will never be a deff skwadron game
c3988e No.15751760
>>15750720
There's Space Hulk Deathwing. Pretty cool FPS with Left4Dead gameplay. I usually avoid online games like the plague, but I'm having a lot of fun playing as an Apothecary (at level 2 you get the best Bolter in-game).
The levels are ZOGGING BYOOTIFUL, they really feel like 40k and your character gives a satisfying "thump" every time you take a step.
It even has a little bit of strategy, as you can close and lock many doors and bulkheads to create bottlenecks or just avoid enemy waves.
f1f25f No.15751815
>>15751760
A big complaint I've heard is that there's no good damage indication/feedback when you get hit. So you can be taking damage without properly noticing it. Confirm/deny?
Also that your terminator armor gets damaged from small arms fire that it should be shrugging off like dust in a light breeze.
9ed4f6 No.15751837
>>15751757
>if a deff skwadron game is made, it probably won't have forced friendly fire
c3988e No.15751839
>>15751815
Confirmed. The game gives a small red arrow when taking damage, but if you're under fire from two-three hybrids with stubbers, you can be fucked before knowing what is going on (which is bullshit, a terminator shouldn't take damage from small arms fire)
Also the close quarters attacks lack weigth or gravitas, only the powerfist is actually nice to use (and can block incoming fire)
ad760f No.15751857
>>15751757
>There will never be a proper X-COM clone where you have to manage a Deathwatch squad
81a40c No.15751919
>>15751837
>won't have forced friendly fire
You're right, because you'd just shoot any ork you saw. No friend or foe markers, it would just be
>you see dat ork? you can frag dat git
0c3954 No.15751971
>>15751919
>miTHbustaz
>not mifbustaz
One job.
c3988e No.15751983
>>15751971
This video is the reason why all my warhammer shit os still plastic grey.
ad760f No.15752012
>>15751983
Same, I remember getting a 20 dollar starting kit a couple of years back, watching half a dozen videos on how to paint models and how you should THIN YOUR FUCKING PAINTS and my first space marine still ended up looking like a fucking abomination. So I just gave up, and to this day still have a squad of unpainted *ultrasmurfs* with one solitary fuckup in the middle.
5599aa No.15752078
>TFW we'll never have an Emporer's Children game that's equal parts Space Marine, bike racing, and dameonette dating sim
Why even live?
f4bc89 No.15752100
>>15752078
>dameonette dating sim
Absolutely no reason for someone like you.
f4bc89 No.15752119
>>15752109
Yeah most devs don't ever bother using the titgod or the birdfaggot. It's a shame since I love purging a diverse and creative collection of enemies.
00049c No.15752137
>>15752078
>not turning sororitas, arbites, PDF and guardswomen to chaos using the power of your space marine demon dick
Wow dude.
a3e32e No.15752164
>>15751760
Cunts like you prove Necrons right. Everything down to the lowest bacteria should be exterminated so the cancer is finally removed.
e23521 No.15752183
>>15751141
I dont mean only ab-humans anon, im talking about the usual mutants you purge once a year in any imperial planet as a holiday.
>>15751204
Never because we cant have fun.
>>15751688
Hes part of trazyn's imperimon collection now, gotta catch them all!
>>15751857
Theres deathwatch:enhanced edition.
f02a12 No.15752276
>>15752078
>Wanting all that shit
>Not wanting a Night Lords game that plays like the stealth takedown sections of the Arkham games, only with evisceration and flaying mini games in between takedowns.
>No World Eaters hack n’ slash.
>No Death Guard game with Nurgling raising simulators.
>No Iron Warriors game where you destroy everything with superior firepower and the piss on the ashes to give the finger to the Emperor.
>No Black Crusade management sim where you play as Abaddon trying to gather the forces of the Black Legion for another Black Crusade. Manage units, make deals with other traitor legions for certain units, Thousand Sons for Rubrics, Iron Warriors for Obliteraters, World Eaters for Berserkers, etc.
ad760f No.15752536
>>15752183
>Mixed reviews
Something tells me it isn't a proper X-COM clone
e23521 No.15752589
>>15752536
Hey, you asked for x-com deffwotch, i delivered.
Theres also chaos gate if you want old x-com clone.
00049c No.15752649
YouTube embed. Click thumbnail to play.
>>15752589
Chaos gate is pretty good. If there's one thing consistent across 40k games it's that the music is usually good.
30fc17 No.15752674
I just got Dawn of War II today, any pointers for someone who has never played Dawn of War?
e23521 No.15752690
YouTube embed. Click thumbnail to play.
>>15752649
Chaos gate did a better ultra-smurf anthem than the actual ultramarines movie.
>>15752674
Scout marines with satchel charges win the game.
213a8d No.15752937
>>15752674
Play dow soulstorm / dark crusade instead.
f020e4 No.15753293
>>15751815
>>15751839
This is all true, mostly noticeable in the two hardest difficulties. In Hard and No Mercy the game with throw retarded amounts of damage at you from various sources, making most people run the same perks (Resilient) to keep themselves standing long enough for the Apothecary to address the issue… which means you're ALWAYS forced to bring one along. Players who are even somewhat decent as Apoth or pick Apoth out of curiosity find themselves having to always main the Apoth most of the time. Second most (as of SE) is the Chaplain. These two see a LOT of action as there's very little in the way of visual indicators that something's amiss. For legs, it's your little readout and the fact that you're moving slower than dead people fuck. Missing an arm? If it's you're right arm, you stop seeing your weapon. If it's your left arm, you won't notice it if you're using the Power Fist. All around damaged? The outside of your vision turns red and veinuous, but this is more something you experience in the easier difficulties. In Hard and No Mercy this becomes more and more rare as many enemies can hit you so hard this effect is essentially bypassed.
It's also these lack of indicators that make the Apothecary so damned important but also so tedius: They need to watch EVERYONE'S health pool like a hawk since everyone spams the "Heal Me!" voice prompt even when they're fine. ALSO the Apoth's readouts do not tell them if a player has a broken leg or arm, which is pretty damned vital information so players need to fucking speak the fuck up about it or get ignored by the Apoth and think the Apoth is being an asshole. (Which he is not, generally speaking)
Also worth noting about things not feeling right is the Assault Terminators. The shield can be nifty at times but it's generally agreed they're just suicidal melee DPS. The risk v reward for them is so poor it's simply not worth it, more so in No Mercy. In No Mercy, their BEST weapons also cause AoE damage that could REALLY be useful but also injure your team somehow, meaning you simply cannot use them without breaking team cohesion/formation. In short, the best weapons force you to break far enough from your group as to expose your back to the 'nids. This may sound like perhaps a balance feature, but considering how often QUICKLY the Assaults die thanks to this and rarely dish out the damage to make this risk worth a damn, it's generally just not worth it.
9ed4f6 No.15753711
My display driver keeps crashing every turn or so in Mechanicus. I'm using a pirated copy FYI. What the fuck do I do?
276792 No.15753733
>>15753711
try updating it from the manufacturer's website and restarting to see if it fixes it. Also there's a couple patches that fix a few gamebreaking bugs, 1.0.4 which you can grab on its own from IGG's site, do it at your own risk though I've never had an issue and 1.0.5 which was only released maybe 24 hours ago and isn't available anywhere. Until you have 1.0.5 do NOT do the Kastelan robot mission, everything else should be relatively fine (unless you don't have 1.0.4 either in which case don't play Grave Goods mission) and make sure you save all the time. It's an easy game but you never know when you'll need to rollback to another save.
8b4a69 No.15753760
>>15753711
Anoint the device with sacred oils and recite the 412th litany of the Omnissiah, then interface with the machine spirit to locate and purge file "System XXXII".
0c3954 No.15753873
>fucking mods deleting random shit that doesn't need to be deleted.
831d6d No.15753909
>>15753733
Updated to .4 but it still has the same problem. Changed refresh rates around, settings, etc but to no avail. Sometimes I might get lucky and my game will last longer than a round, but for the most part the shittin’ driver keeps crashing no matter what I do.
Im on the last battle of the tutorial mission fyi.
276792 No.15753993
>>15753909
Like I said, you should update your GPU drivers depending on whether you're nVidia or AMD. If you haven't done that there's a good chance it will fix the problem; if it doesn't, then you're essentially SOL. I may be your own particular hardware setup, I don't have any performance problems with it myself, so other than updating your video drivers I have no idea what else you could do.
3d9304 No.15755272
>playing Mechanicus
>reach some search or destroy mission
>what the fug? where are my units, I can't seem to place them
>guess there's going to be a cutscene or something, start battle
>mission failed
This game is such a buggy mess but it's pretty neat. I'll probably buy it in a month or two when everything's been fixed but it's pretty raw right now.
f18343 No.15755321
>>15755272
Its a bug that shows up in pirated copies.
276792 No.15755686
>>15755272
>>15755321
It's a bug that only applies to one or two missions if you have version 1.0.3 or earlier, like I mentioned in my other post. You don't have to play Grave Goods, and that mission failed bug because you can't spawn is the most egregious one that you can simply avoid if you can't update.
Keep in mind if Grave Goods is bugged for you, so will the first Kastelan robot mission be later (it doesn't allow your priests to trigger end game on an escape square when it should). If you avoid those two things, you shouldn't have any issues.
dfd8a5 No.15755690
>>15752674
If you ever want to play online, install the Elite mod.
9747dd No.15755710
>>15739245
Embers in the Dusk: A Planetary Governor Quest
It's over on sufficient velocity, but it's good regardless.
7123d8 No.15757875
>>15755686
will that lock me out of an ending?
276792 No.15758376
>>15757875
To the best of my knowledge, no. There's only one ending as far as I know, and the only way you'd get locked out of completing the game would be if you're required to play a certain mission to progress. I DON'T know if that's the case, because I don't know what mission advancement is tied to. I thought maybe global awakening, but someone said they beat the game with 35% awakening and I'm at 70, and haven't unlocked the last two areas yet, so that can't be it.
I will tell you that the patches don't fuck up your saves, so here's worst case scenario: you play the game and avoid those two missions (always keep an updated save that's saved from the main ship screen). You play as many missions as you can, and there's a good chance the boss missions and progression to the end unlock. If they don't, and you think progression is locked behind the Kastelan mission, then you'll need to download the 1.0.5 patch probably from IGG, not sure where else you'd get it and patch the game, making sure to start from the ship screen once patched since patches don't apply to saves in-mission.
The journey is better than the destination in this case anyway, the game has an inverted difficulty curve in that everything gets exponentially easier, so I'd just start over with some self impositions to make it way more challenging.
958233 No.15761046
How does the Adeptus Mechanicus reproduce? Don't they see the flesh as weak? Do they simply live off converts or do they fuck machines or what?
bf1c80 No.15761153
>>15761046
Tech-adepts can live for thousands of years thanks to tech, rejuvenant dna cocktails and, when everything else fails, full transformation into a collection of jars with a speaker attached to them.
9ed4f6 No.15761215
>>15753733
I prayed to the omnissiah, coated the machine with various enlightening tonics, fumigated the room with sacramental aromas, and then updated the drivers. Can confirm, the machine spirit has been restored. Thanks, anon.
>>15761153
What I want to know is how the average Skitarii or Tech-Priest matches up against someone like a Space Marine. I was under the impression Necrons were, individually, one of the strongest of the races. Would a company of Skitarii truly be able to hold their own against Necrons like it is displayed in the game?
0c3954 No.15761248
>>15761215
At least on tabletop, Skitarii seem like a middle of the road between a space marine and a guardsmen. A bit less squishy than guardsmen thanks to better armor (but not as good as marines) and a 6+ feel no pain, and probably as deadly as a space marine but only in their given specialty. You can get a whole bunch of them too, but less than guardsmen so they aren't just for tarpitting a titan- you only tarpit things you think you can kill.
e23521 No.15761371
>>15761215
Skitarii are pretty hardy man, specially as they go up the ranks and start becoming more machine than man.
bf1c80 No.15761382
>>15761215
in one of the novels, a Skitarii veteran is almost as good in CQC as a newbie SM. Of course it was a duel with the rest of the SM squad and skitarii watching while the IG take bets.
0a8964 No.15761411
Thoughts on Eisenhorn: Xenos?
71877e No.15761657
>>15761215
>What I want to know is how the average Skitarii or Tech-Priest matches up against someone like a Space Marine.
In lore Skitari are guardsmen on steroids (sometimes literally), they will match in combat prowess/firepower Space Marines in their specialty (while the Marine is a beast at everything) and have less armor. On the plus side skitarii have numbers, they're much rarer than bog standard guardsmen but when they come out they can have similarly sized formation (while marines save Black Templars are never out in numbers).
On the table this is represented fairly accurately as >>15761248 said.
And you have to remember skitarii are the BASE unit.
For the tech priests, most of them don't fight and are considered civilians.
Meaning those that do are either crazy (Auxilia) or just don't care about the battlefield because it's just a workspace and it's not like they're the ones who gonna die (Cybernetica Datasmith, Enginseer and then Magos)…
On the crazy side you have the priests that believe that transforming their body into weapons is the best way to worship the Omnissiah, the cultists of the Motive Force (Electro priests that channel bio-electricity), the myrmidons (essentially Mechanicus kill teams, bodyguards to explorator magos, etc).
The non-crazy regulars (Enginseer, Datasmith) a fight traditionally support/command units giving troops all sorts of boosts, and they're not weak in a fight basically on the level of a SM Sergent.
Then you have the Magos…
Now in lore the Magos are monster (with some Archmagos having been there since BEFORE the Imperium) and it's in 40k were everything is OP and monstrous.
They pack guns that fuck with gravity or cohesion of matter that can one shot tanks and walkers, they need to be thoroughly dismembered to make sure they're dead (and don't send data transmission to a servo-skull backup somewhere).
On the tabletop they're less OP because you need some balance but they're combat capacities are around the same as a Space Marine Captain, while they boost so much more their forces (Ad Mech leaders units can heal everything, heal is very rare in 40k to begin with, healing everything is basically Necron tier bullshit) while the only Archmagos is Cawl and he can reliably take fucking Primarchs (with a tarpit bodyguard)…
In lore Necrons are better because Necrons just don't die no matter what (save the C'tan soul virus thing and not even) and they just never fight at full power because it would be an adult fighting a 3 three year old seriously and the fact that to the necrons ultimately everything is a +/- sum. If they have to spend more energy to fight than what they need to fully wake up they just go back to sleep.
In the setting you can't "win" against the necrons only temporarily set them back.
0c3954 No.15761721
>>15761657
>In the setting you can't "win" against the necrons only temporarily set them back.
I'm sure with 30k levels of tech you probably could win at least in small increments. First by preventing them from teleporting away and second by completely atomizing them. Also their time and space shenanigans (at least in the ships) were on par with necrons. Thanks, Horus…
09bd16 No.15761747
>>15745889
>>15744268
I just updated to 1.0.4, and it fixed this bug.
9ed4f6 No.15761931
>>15761657
>You can never defeat Necrons, just set them back a bit
Huh. From what I read of the lore of Necrons, I reckoned there were far fewer of them to go around, especially since they don't reproduce, and thus one of the weakest (besides the Tau).
Are any Necrons - even Lords - susceptible to Chaos?
82277a No.15761939
>>15761931
Canonically, Necrons have ways to counter the warp (probably immune), are practically unkillable, and have gauss weaponry that put even the Age of Man era weaponry to shame. Don't let their small numbers fool you. A single tomb world could devastate an entire sector if they wanted to.
e23521 No.15761974
>>15761931
>necrons
>chaos
Anon, the reason why cadia was holding back the warp-currents of the eye of terror was because necrons had a bunch of pylons there that acted as chaos-away!, the imperium is trying really hard to reverse engineer their anti-warp shit.
021717 No.15762045
>>15761939
>and have gauss weaponry that put even the Age of Man era weaponry to shame.
There's an AdMech Ark built in the Golden Age that shot a black hole to an Eldar ship and missed because of holographs (the main eldar spaceship armor). The actual IA of the Ark said FUCK THAT and shot another weapon that altered time and space, making the Eldar ship be at the correct place and get fucking obliterated by the black hole.
Also, some of the Arch-Magos even have bullet time switches, so straining that only work for 3 or 4 real seconds but allow them to shoot their weaponry at ZA WORDO levels.
e23521 No.15762061
>>15762045
I really enjoy how much fluff and crunch the ADMEC has gotten in recent years, skitarii are a gift.
99f477 No.15762093
>>15752674
>>15755690
The Last Stand was fun, I miss playing that with a friend I used to know.
It's a shame they didn't do more with it.
021717 No.15762098
>>15762061
Yes, it's really sweet. Of course, GW had to jew us by chopping their book in two.
4e5471 No.15762156
I'm interested. What was that admec book most people recommended?
021717 No.15762167
>>15762156
From personal experience, the Lords of Mars trilogy is a good read.
e23521 No.15762170
>>15762156
Priest of mars.
71877e No.15762333
>>15761931
>I reckoned there were far fewer of them to go around
That's the things they aren't, there aren't a lot of them AWAKE, there is a lot of them it's just nearly all of them are sleeping.
The War in Heaven (Old Ones + Eldar + Krorks VS Necron) ended in a stalemate, as the Necron did managed to destroy the Old Ones (that were basically an entire race of God like beings, same as the Emperor is the pinnacle of the human race, imagine a whole race that powerful) but they ended spending so much energy doing so they realized that the pointed eared menace and the bigger, better and greener orks were so outnumbering them they would run out of energy before killing them all.
So they built their tomb/fortress complexes and went to sleep to recuperate and end things once and for all on wake up.
Meanwhile the Orks degenerated largely because they couldn't use the Old Ones tech since there were no more Old Ones to make it (as Orks being a living weapon only recompose tech they don't actually "make" it), while the Eldars were nommed by Slaanesh and the Eye of Terror.
So when the Necron wake up they're like "Hey we won! All we have to do now is a bit of pest control, because we haven't been in the house for a while".
The Imperium is not even a threat to the Necron at large.
The Necrons have guns that are powered by stars…
As in you put a star in a Dyson sphere and you use it as a reactor to power ONE gun.
>>15762045
Now you would think this shit is OP.
But black hole weaponry is pretty standard for the Eldars while Necrons are master of time and space weaponry.
Humanity at it's peak (before even the Imperium, the Imperium "Golden Age" was the "last hurrah".) had both but vortex weaponry is rare while time and space shit is a lost technology by 40k, Magos that did that acceded those systems in the Ark had no fucking clue what he was doing, all that he did was "fusing with the machine spirit" which unshackled the ship IA for an instant.
Necrons are a mix of Cthulhu and Death, you can't "fight them", all you can do is putting them back to sleep and pray they don't wake up soon.
0c3954 No.15762509
>>15761939
>>15761931
Necrons have no presence in the warp, so they'd be a bit like untouchables to any psyker. They also have Pariahs, which are extra unwarpy.
276792 No.15762810
>>15761411
>Thoughts on Eisenhorn: Xenos?
You mean the game? Don't bother, I'd say. You'd get better quality entertainment from reading the book. Although I've read all three of the trilogy, and it gets a little worse for the wear as you get further into the books. You get the feeling Abnett (pretty sure it's him) is starting to slap stuff together by the time Eisenhorn starts fucking around with channeling a daemon and shows little qualms about it, the impression of the late writing of the trilogy feels more slapdash and less polished than the first book.
9ed4f6 No.15762822
>>15762333
>>15762045
>>15761974
>>15761939
Well, shit, that puts things into perspective a bit. I can see that they're held back a lot by their lack of overall unity and energy. It's so OP in a universe where most things are already OP that the factions may be balanced. I think the Tau are still clearly the weakest and at the most risk, though, unless some new information came out saying otherwise.
e23521 No.15762848
>>15762822
Well, technically, the dark eldar are the most irrelevant ones, unlike the tau, they cant fight wars, homever they have sick tech.
Also, think of it like this, chaos is the far end of the disorder factions in 40k, necrons are the far end of order.
332048 No.15762919
Guys i realized something a while ago but I keep forgetting to make a thread about it.
Dawn of war 2 isn't a strategy game. It is a tactical role-playing game. I don't know why they called it dawn of war but I like it, they should have made that but with more races and customization.
77bcd6 No.15763000
>>15762919
It's a good co-op action RPG too.
71877e No.15763565
>>15761411
It's not a game, it's a walking simulator that basically follows the book.
It's well narrated and has decent set pieces (for a phone app) so it's ok if you don't want to read the book I guess.
But IMHO you're better off reading…
>>15762509
>They also have Pariahs, which are extra unwarpy.
Pariahs are gone from the Nucron rooster since Nucron have sentience they were kind of redundant I guess.
Now the "blackstone" stuff the necrons make everything out of (well not just them ancient eldars were using it too) is warp repellent in itself.
0c3954 No.15763958
>>15763565
>Our great spiritual liege matt ward made pariahs pointless, and fucked up necrons lore in general.
Unfortunately yeah; though they are in dawn of war.
b5c9a1 No.15763976
>>15763565
I read some of the commissar cain books recently and it's kind of jarring reading a book that's based on old necron fluff knowing what they are now.
18c98b No.15764042
>>15737574
Loved Space Marine, I wish they were making more games in that series.
So Space Hulk is good? I've thought about getting it before.
0c3954 No.15764118
>>15764042
I want a game with the same genre as space marine but instead you're a kickass mechanicus magos with all the bells and whistles, which you can customize extensively.
18c98b No.15764270
>>15764118
Stop, I can only get so erect, anon.
0c3954 No.15764280
Invidious embed. Click thumbnail to play.
>>15764270
MULTIPLE, SIMULTANEOUS PLASMA CULIVERII, ENERGY SHIELDS, AND NUMEROUS SNAKING DENDRITES FOR MURDERING AND LOCOMOTION
18c98b No.15764554
>>15764280
Ooh, that's nice.
82a23d No.15764738
YouTube embed. Click thumbnail to play.
>>15764280
This one is better
102502 No.15765743
I finished Spoice Muhreen. On one hand it was nice enough to play, on the other it felt sort of generic even for a TPS without a shitty cover mechanic, the final boss was a joke and Chaos is pretty boring to fight against, specially their guardsmen and psykers who burst you so fast the screen is nothing but orange flashes, it's disorientating and annoying as shit to watch.
Leandros a shit. Also that final scene was a joke, when Mira says "come on" it feels like she's some friend of a kindergartener kid who's being called mean names.
>>15764280
>>15764738
Pretty good.
3859df No.15765775
>>15750810
I finished DoW 1 Dark Crusade yesterday. The last DoW1 one I have is now Soulstorm. Nice to play new units.
71877e No.15768279
YouTube embed. Click thumbnail to play.
>>15764738
It's really not.
1cc359 No.15768494
>>15762848
Tau are only relevant because of plot shenanigans. I thought they were only around because no one bothered to turn their attention to them, but when you look at everything going on with them, they have no real right to have survived as long as they have. DE could do some damage if they wanted to, but it would be a blaze of glory that isn't characteristic of them, as extended time outside of their home would likely risk getting their soul eaten even with the practices they engage in to prevent that.
c2d5c1 No.15768515
>>15737591
>>15737599
>was having fun purging necrons
>mostly easy only lose pleb units
>pretty enjoyable game so far
>spawn into battle, necrons go first, 6 jetpack necrons jump from the other side of the map over and all attack the same guy killing him
>uninstall
Maybe im garbage but losing my main unit on the first turn before I can do anything makes the game garbage.
867e27 No.15768553
>>15768494
>Tau have no right to have survived for as long as they have.
GW have addressed this, the Tau fleets ran into Mortarion and the Death Guard and got their shit fucked up by Nurgle daemons+Plague Marines.
09bd16 No.15768597
I finally had time to get further into Mechanicus, and it's been pretty great. But goddamn were people not exaggerating with the game becoming too easy. The game started fairly easy - I killed the first destroyer during the second turn of combat, and I never lost anything other than a single servitor. I found a plasma culverin within the first few missions, and the character specializing in the tree that lets you fire a weapon without paying the cogs dominated combat. In the late game, I'm completing combat-after-combat on the first turn. Combat is now being dominated by an explorator/secutor, who can guarantee 3-5 kills per turn, cross the entire map twice, and summon a 1-cost Kastelan when he's out of weapons to use, who then torches even more Necrons.
Techpriest builds can be pretty interesting. I have each discipline being used twice across my team in different combinations. I really like the play styles I can build into. I know a lot of people apparently dip into getting a cog at the start of each turn on every techpriest, but that feels like a waste to me, since two of the trees end with powers that just refill the entire cog meter. Explorators apparently reduce the cog cost of their power axe by one, but it isn't listed in their skill tree. I don't know which skill causes it.
>>15768515
The triarchs are really trash enemies because of their jump attack and reliable high initiative. The best way to counter them is to realize that their AI makes them attack the unit that is furthest away from them, so if you see any on the map, you have to put a tanky unit in the very back. They're not hard once you realize this, but I almost quit the first time I entered a fight with them, because there were three of them, they almost killed a techpriest for free before I had ever even fought one.
>>15742460
>Fairly certain those got cancelled and the writer threw a tantrum on twitter.
I wanted to believe this so badly that I actually researched into this, but it doesn't look like it's true. The books are slated to launch in February. They even have audiobooks.
276792 No.15768849
>>15768515
>Maybe im garbage but losing my main unit on the first turn before I can do anything makes the game garbage.
That's the only real difficulty the game offers, which is why those dungeon-exploration events in which you make a choice that results in "Necrons: Init ++" are super bad. In general, Praetorians aren't broken or difficult to handle, but several of them combined with the "Necrons go first" malus IS broken.
>>15768597
Yes, the discussions pages for Steam users are awash in people talking about 1) how easy it is and 2) what to do to make things harder until they add difficulty.
Personally, I prefer to make the Magi less OP and the Skit more useful, so I roll with:
* Two tech priests maximum
* No canticles can be used other than Rank 1s
* You cannot choose the cog point generation tree
* You can only choose Explorator or Dominus, not both, for any single priest
* A priest can only devote points to two trees, no more
* You cannot take the Energeia Enhancer perk in Dominus tree if you do, it reduces the cog costs of ALL weapons equipped, which is insanely broken
* You cannot spend more than 2 cognition points per priest moving extra times
31f4bd No.15769070
>>15764280
>CULIVERII
Etymology
Borrowed from Old French coulevrine, from couleuvre (“snake”) (or from Latin colubrīnus), ultimately from Latin colubra, coluber (“snake”). Doublet of colubrine.
Pronunciation
IPA(key): /ˈkʌlvəɹɪn/
Noun
culverin (plural culverins)
Lexmechanic unit, report to your designated supervisor for disciplinary punishment.
09bd16 No.15769257
>>15768849
Removing options doesn't make the game harder, it makes it a game of attrition instead of a game of employing advanced tactics or a series of complex actions. The most fun parts of the game is being surrounded by necrons and devising a plan to clear the entire board without taking any damage. Besides, every tree is overpowered. Explorator gets the same all-weapon discount and can cross entire maps with only one cog point, and delete three enemies with their axe and two combat tentacles and a power generator. Secutors deployment ability is ridiculously effective, and the command fire ability is another ability that removes any enemy you've prepared for. The only tree that doesn't get abilities that remove multiple Necrons from the board is the Enginseer.
The only things I would like to see changed with troops are increasing their movement speed by 1 when they level up, making the skitarii cost 1 cog to deploy by default, and dropping the servitor to 0 cog once he hits level 2. Honestly, some of the troops are incredibly effective. Servitors do exactly what they are meant to. I used Vanguards the entire game, once I unlocked them. Their range makes up for the fact that they can barely crawl through the maps, or at least it does on levels without lots of cover in the way. Ranger Alphas were great units to deploy on a ranged enemy you're unable to kill, since they'd not only get a reaction attack, but they'd also likely attack before them, and if they had a lot of health like an immortal, then you could spend a cog to dodge their attack after they survived your swings. I suppose the Vanguard Alpha and the Ranger need buffed. The Vanguard Alpha's weapon can't even clear scarabs, making it the worst option to bring.
The real issue with the difficulty is that the first few necrons you fight pose a threat, which you can negate by feeding them servitors. After that, you're never really threatened by anything anymore, since you destroy everything so quickly. But padding enemy health and damage would just make you play defensively, popping out, dealing damage, and hiding. That'd slow the game down and make combat feel like a chore. The most danger you feel in the game is when you're caught unprepared, such as enemies spawning and attacking before you can react, but that sort of stuff is just a big "fuck you" to whoever is playing. The best solution would be to jack up the spawns by an extra 100-150%. That would still let you play aggressively while putting more emphasis on the action economy. For as much as the game talks about how the Necrons are swarming, you only fight a swarm once or twice, but they were really fun battles. The game is made in unity, so I imagine it's not long before someone hooks it up to the unity mod manager and finds a spawn table somewhere.
0c3954 No.15769803
Invidious embed. Click thumbnail to play.
>>15769070
01001001 00100000 01001000 01001111 01001100 01000100 00100000 01010100 01001000 01000101 00100000 01010011 01000101 01000011 01010010 01000101 01010100 01010011 00100000 01001111 01000110 00100000 01010100 01001000 01000101 00100000 01001101 01000001 01000011 01001000 01001001 01001110 01000101
9ed4f6 No.15769816
>>15763958
We can at least be grateful Matt Ward gave us Trazyn
0c3954 No.15769820
>>15769257
I honestly found cover to be fairly inconsistent in terms of what the enemy can shoot around or through so I stopped bothering trying to use it.
6b4f3e No.15773458
Would you rather be admech, half/full cyborg or space marine, genetically enhanced to the point of near perfection?
Forget the eternal wars and whatnot, would you choose replacing yourself with machine parts or genetically enhancing yourself?
5eea76 No.15773466
>>15773458
THE FLESH IS WEAK
WEAK
1cc359 No.15773572
>>15742563
Having played it for a bit no coop yet, I'm a hermit even online and I think it feels like they tried to adapt a lot of DoW2's last stand into an ARPG. Some of the logic is the same, like the abilities being mostly tied to your equipment rather than your character build. The cover system isn't quite as good there, but it has other things to differentiate it. I haven't really done melee outside of cheesing certain ranged enemies as a psyker because actually fighting them with psyker powers would take longer and build up too much heat, and they are not a good representation of it. This leads to some of the same issue as say Diablo 3, where early on you can just switch out some stuff and play very differently. However, skill trees and attributes seem to be their work around for that. If that succeeds, I don't know.
It also has an issue with enemies blending together, despite them trying. The horde enemies of Nurgle worshiping manlets and floating skulls are functionally the same. A bigger issue is that they did try to make a distinction between the different legions of Chaos Space Marines, but outside of their specific weapons, you aren't going to notice.
49af67 No.15774530
>>15761939
> gauss weaponry that put even the Age of Man era weaponry to shame.
The custodes have Adrathic weapons, which are even stronger than their gauss counterparts.
bb5291 No.15774557
>>15761939
>what are volkite weapons
/v/, I love to hate you but for fuck's sake, stop pretending you know jackshit.
bd3703 No.15774572
Mechanicus is fun but the balance is all kinds of fucked. You can get so incredibly powerful Necron lords become fucking push-overs.
It's a singleplayer game so thats not a huge issue, I suppose? But there's no difficulty slider and I have no idea if mods could amend the difficulty issue. A longer campaign would also be nice.
The tech tree is more extensive than X-com but you unlock your equipment by doing missions and you seem to get randomly selected awards for doing missions. So if you were planning to do a run relying heavily on Skitarii, you might just get fucked by the RNG.
The game is absolutely dripping with atmosphere and manages to make the Mechanicus seem less human than the fucking Necron, which is exactly how I want to see the Mechanicus. The sound design and OST are top tier and fit perfectly with the game, I think there's enough depth in the gameplay for it to be fun.
8/10 would recommend.
In the future I'd like to see more campaigns to play through, and although nice multiplayer wouldnt be a dealbreaker for me. I enjoy it in singleplayer plenty.
db00da No.15777876
Something iv'e never understood about 40K is how Humanity is considered inferior to Eldar psychically and Necrons technologically. And Yet the Emperor is the greatest psyker to ever live and the greatest of farseers pale in comparison to his power. Hell i'd argue that no Eldar has ever been stronger than Magnus. And when it comes to technology humanity made black hole guns that can destroy fucking anything that manipulate time to make sure that they hit 100% of the time even in the middle of a fucking warp storm. Then you have to consider that only humanity has blanks that are basically eldrich horrors that have no soul so fucking hard that they fuck psykers and anything Chaos HARD just by their mere presence.
In terms of extreme feats humanity dominates fucking everything. How am I supposed to consider Xenos a threat?
db00da No.15777892
>>15761046
There's fucking quadrillions of humans they don't need to reproduce.
And i'd sure there's some tech priests and priestesses that kept their genitals. It's not heresy to have sex.
db00da No.15777906
>>15761657
Isn't Cawl fucking 10,000 years old?
Isn't the Imperium actually advancing technologically now pretty much entirely because of Cawl?
db00da No.15777916
>>15761657
>In lore Necrons are better because Necrons just don't die no matter what (save the C'tan soul virus thing and not even) and they just never fight at full power because it would be an adult fighting a 3 three year old seriously and the fact that to the necrons ultimately everything is a +/- sum. If they have to spend more energy to fight than what they need to fully wake up they just go back to sleep.
>In the setting you can't "win" against the necrons only temporarily set them back.
Can't you stop Necrons teleporting back and fixing themselves by exterminatusing the planet that they teleport back to?
Also fucking Bullshit you can't beat Necrons The Imperium completely destroyed their Death Star.
db00da No.15777921
>>15761931
Necrons fashion themselves as the antithesis of the warp but the Chaos gods call Big E the anathema and the faggots don't even have blanks even though none of them have souls.
4e8d00 No.15777931
>>15777876
>How am I supposed to consider Xenos a threat?
because they at war whit the empire, also because everybody whit authority is incompetent
2610fb No.15777949
>>15777876
Well it is really simple human warp strength is basically Solidarity, strength in numbers. Humans never reached past the hurdles that would prevent AI rebellion so the Necrons are superior.
db00da No.15777961
>>15762822
There are more humans on a single fucking hiveworld then there are Tau in existence.
Tau are fucking irrelevant and will never ever be considered anything close to a threat.
db00da No.15777971
>>15762848
The Dark Eldar are vastly more advanced than the Tau they have technology to fucking steal suns and drag them to Commoragh to power their shithole city. Also Commoragh is fucking huge there are actually more Dark Eldar than there are craftworld eldar.
They are more advanced, more intelligent, and have greater numbers than the Tau.
db00da No.15778033
>>15774572
>The game is absolutely dripping with atmosphere and manages to make the Mechanicus seem less human than the fucking Necron, which is exactly how I want to see the Mechanicus.
I don't know man the Magos actually cares about his men and truly values their lives.
He's more human to me than the average Commissar.
0c3954 No.15778101
>>15777892
I'd imagine most male priests keep their dicks because it is needed for toaster sex and the females leave their plumbing is because it'd be a general hassle to remove it unless they're just that sick and tired of having a period. I'd imagine probably some of the lower ranks that have less tech parts screw, yeah.
>>15777916
By crashing irreplaceable capital ships into it, if I recall correctly?
db00da No.15778124
>>15778101
>By crashing irreplaceable capital ships into it, if I recall correctly?
A fucking Death Star is far more valuable than some battleships and 1000 Space Marines.
0c3954 No.15778246
>>15778124
I mean unless they pull an actual star wars and have two death stars and then more deathstars on top of that thanks jew jew abrahams.
db00da No.15778268
>>15778246
I mean the Imperium has 1000 chapters of 1000 space marines and it only cost 10 percent of 1 percent of their space marines to take out a goddamn death star.
The Necrons lost so much more than the Imperium in that battle that it's not even funny.
0c3954 No.15778275
>>15778268
Oh, I'm just playing devil's advocate here; I would wonder though with all the exterminatus weapons available on the average fleet ship why not use those against a moon/planet sized foe? Maybe find a way to kill deathstars without sacrificing ships.
db00da No.15778299
>>15778275
Because it had it's shields up and Necrons shields are strong.
75fada No.15778411
>>15778101
Enough Necrons want to get flesh and blood bodies again, so I always assumed they kept sexual characteristics as much as pragmatism allowed for the inevitable day that would happen.
>>15778124
Keep in mind the Imperium is losing their ability to reproduce, let alone replace, battleships and Space Marines. The Imperium of man is dieing a slow death as they're chipped away at all sides.
db00da No.15778427
>>15778411
>The Imperium is losing it's ability to produce Space Marines
Nigger Cawl and Bobby just rolled out a superior line of Space Marines.
The Imperium is only getting better at making Space Marines and they're advancing technologically again almost entirely due to Cawl.
db00da No.15778435
>>15778411
Even if Necrons get their flesh back they'll never ever get their souls back.
Necrons get no afterlife if they die. Unlike pretty much every other race.
01e931 No.15778539
>>15737074
>Before 1.0.5 patch I could have a Volite Blaster on someone and it'd only use 1 CP instead of 3.
>Now I actually have to think about tactics instead of just equipping them on every magos.
01e931 No.15778563
>>15778539
And heavy phosphorus blaster is my new favorite thing. Hits anything in 90 degree cone infront of user for 10 energy damage. Hit 4 necrons with it and knocked 2 of them out, good use of 4 CP.
867e27 No.15778940
>>15778427
Not to mention that regular Space Marines can be turned into Primaris via implantation of the relevent organs. Papa Smurf just got a new model where he’s been turned into a Primarine. This is troubling, because if Calgar gets the Primaris treatment, what’s to stop GW from doing it to other characters like Dante, or Azrael, or Logan Grimnar. Feels like GW is trying to shove Primaris down peoples throats like they did with Stormcast Eternals in Age of Sigmar
db00da No.15778976
>>15778940
Except Primaris actually make sense. Bobby B is supposed to be the best human statesmen to have ever lived. He doesn't really excel at anything combat related like the other Primarchs he was designed to be a statesmen. Of course he would want to improve the Space Marines.
Honestly Bobby waking up is the best thing that could ever happen to the Imperium since he's literally the only human in existence suitable for the role of lord commander.
e28759 No.15778995
>>15737074
EVERYONE KNOWS DARK CRUSADE WAS THE BEST 40K GAME EVER!
87fec1 No.15779048
>>15778995
What about Soulstorm with mods?
867e27 No.15779071
>>15778976
What about Dorn?
Wouldn’t his autism for crusading and siegecraft be a shot in the arm for the Imperium? Honestly, any Primarch coming back would have been a major turning point, it’s just that Guilliman was the best at paperwork, as you said. Someone like Lion El’Jonson or Jaghatai Khan would have seen what the Imperium had become and immediately fucked off to go kill some shit to take their mind off of things. Guilliman is going to need more of his brothers to come back to the fight, because the traitor side of the family is slowly getting itself back on the offensive. With Magnus and Mortarion already having taken a swing at Roboute, and most of the rest close behind. We will probably be getting a model for Fulgrim or Angron next year, maybe both.
85558e No.15779085
>>15778427
>Nigger Cawl and Bobby just rolled out a superior line of Space Marines.
They're still reusing tainted gene seed and essentially committing a repeat of what happened with the old legions.
756b3a No.15779088
>>15778940
>This is troubling, because if Calgar gets the Primaris treatment, what’s to stop GW from doing it to other characters like Dante, or Azrael, or Logan Grimnar.
<implying this is not the sole reason why they came up with the primaris marines in the first place.
Gotta come up with something better than just updated models if you want people to buy even more Space Marines.
db00da No.15779095
>>15779085
The legions didn't fall to chaos because of their geneseed they fell because their Primarchs were corrupted mostly due to daddy problems and specific interpersonal situations the fact that there were a lot of loyalists who defected from their traitor chapters is proof of this. I mean fuck, Magnus didn't even want to turn to Chaos.
Hell even the Primarchs only fell to chaos because they were scattered across the Galaxy and thus had vastly different upbringings. And their Primarchs being scattered didn't effect the geneseed at all.
db00da No.15779107
>>15779071
>Wouldn’t his autism for crusading and siegecraft be a shot in the arm for the Imperium?
It would help but he's autistic and not good at dealing with politics. He'd be a great warmaster though.
>Guilliman is going to need more of his brothers to come back to the fight, because the traitor side of the family is slowly getting itself back on the offensive.
I'm pretty fucking sure that GW plans for other primarchs to come back they'd be retarded not to. I mean the Lion is confirmed for being alive.
>with Magnus and Mortarion already having taken a swing at Roboute, and most of the rest close behind. We will probably be getting a model for Fulgrim or Angron next year, maybe both.
You forget that Fulgrim already tried to assassinate him and failed.
Also Magnus is trapped and basically a non-factor now.
e23521 No.15779196
>>15777906
Yeah, and thats causing general turmoil in mars that might lead to another civil war in the admech.
>>15779071
Rogal is best primarch, but his personality would make tje imperium hate him and fall into civil war, guilliman avoided that byr being charismatic and good at diplomacy, just like he got the eldar cease fire.
0c3954 No.15779776
>>15778299
>Necrons don't get raped by demons in the warp
Sounds good, seeing as the setting doesn't really have a Heaven- technically the warp was until it got corrupted by murder and rape. Can the warp be purified with love?
>>15779048
They'll never willingly have sex with you so it's not like it matters.
a6a5e2 No.15780919
>>15778124
>A fucking Death Star is far more valuable than some battleships and 1000 Space Marines.
No it isn't.
>I mean unless they pull an actual star wars and have two death stars
Of course there is, the Necrons have nothing impairing their production of apocalypse class weaponry besides the fact that's they're sleepy.
Since the world engine it was showed multiple time that necrons tomb worlds are basically all like that with the various parts of what makes "a city" once powered being in fact vehicles (Monolith->Tomb Ship->Megalith->Abattoir). All of which are impervious to pretty much anything save battleship on self-destruct ramming and can all solo kill entire worlds.
Worse Dynasts have been shown to teleport away from combat when in danger and just discard shit as Tomb ships because ultimately it's just equipment and they CAN ABSOLUTELY MAKE MORE OF THEM.
While the Imperium is in such sorry state it cannot afford to just ram battleships in every necron super-heavy/capital ship.
b99e35 No.15780986
>>15780919
If Cawl really is a 10,000 year old hypergenius can't he at least distribute the knowledge to create Battleships again?
b99e35 No.15781220
People really love wanking off Necrons as the ultimate unstoppable army if only they woke up but what they always fail to mention is that they're the only race in 40K incapable of reproduction. If a Necron tomb worlds gets conquered and their teleporters and repair machines get destroyed then the Necron race will never EVER be able to get those numbers back.
Meanwhile humanity has a million colonized worlds with quadrillions of people Hell a single hive world has more people than there are Tau in existence.
a6a5e2 No.15781923
>>15781220
>If a Necron tomb worlds gets conquered and their teleporters and repair machines get destroyed then the Necron race will never EVER be able to get those numbers back.
Sure… except for the part where it's physically impossible because tomb complexes are just unbreakable to anything that won't destroy the planet (and will destroy the planet if the singularity/wormhole thing that they use to power pocket dimensions to teleport/save themselves is blown up) and a lot of important Imperial worlds seem built over them, especially forge worlds like Mars.
Not that the Imperium has a way of telling before they wake up anyway.
>>15780986
>If Cawl really is a 10,000 year old hypergenius can't he at least distribute the knowledge to create Battleships again?
Considering he just pull out NuMarines, NuPower Armor, NuPlamaWeapons, NuGravVehicles, NuDreadnought NuFlyers, out of his robes, of course he can, there is no reason he can't make battleships one handed in his spare time… but this is Matt Ward-tier of writing.
b99e35 No.15781951
>>15781923
>Considering he just pull out NuMarines, NuPower Armor, NuPlamaWeapons, NuGravVehicles, NuDreadnought NuFlyers, out of his robes, of course he can, there is no reason he can't make battleships one handed in his spare time… but this is Matt Ward-tier of writing.
>Implying Cawl isn't one of the law Primarchs
b99e35 No.15781974
>>15781923
>Sure… except for the part where it's physically impossible because tomb complexes are just unbreakable to anything that won't destroy the planet (and will destroy the planet if the singularity/wormhole thing that they use to power pocket dimensions to teleport/save themselves is blown up) and a lot of important Imperial worlds seem built over them, especially forge worlds like Mars.
Yeah but my point is that it's proven that the Imperium can beat them in combat and Necrons have no chance in a war of attrition because they're can't replenish their numbers. You also have to factor in that only the Necron aristocracy retained their self awareness and even many of those guys have gone insane. So you're fighting a race that's mostly retarded, who's rulership makes the inquisition look mentally stable, who can't mass their full strength due to the vast majority of them being asleep, who are completely incapable of replenishing their numbers. And even if they did all wake up they'd be politically divided into different dynasties instead of a single cohesive force.
Necrons are overrated, the nids are exponentially more of a threat.
0c3954 No.15782145
>>15781974
>The aristocracy are a bunch of autists/retards ruling over a population of NPCs
So, jews?
a6a5e2 No.15784222
>>15781974
>because they're can't replenish their numbers.
Except they totally can.
Parriah were a proof of that, not all necrons started as Necrontyr, they can totally just use humans or eldar and make them into more necrons if they want.
Only the aristocracy is irreplaceable and they have a considerable amount of safeties in place to prevent it from happening.
3a8e6d No.15784901
Anyone got a decent link to a collection of 40k ebooks, specifically audiobooks? Would be real good to have something decent to listen to while driving.
ff0877 No.15788113
>>15784901
here is a link anon. Website has majority of the Audiobooks but you need account. Just make some disposable email and stuff and don't worry its all free
Link:
http://audiobookbay.nl/?s=warhammer