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In Cruis'n USA the trophy girl who appears at the end of a race does porn under Shyla Foxxx
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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: d7ad469701a1920⋯.jpg (99.36 KB, 1280x720, 16:9, SMB3A.jpg)

File: 30e28e1bd7572cb⋯.jpg (344.38 KB, 1440x953, 1440:953, Screenshot_20181115-194238….jpg)

File: 662f28d2b4e4bf5⋯.jpg (562.64 KB, 1436x965, 1436:965, Screenshot_20181115-193936….jpg)

d8e20d  No.15735798

Other thread anon made ate shit all of a sudden, so I'd like to revive discussion about one of the best platformers of all time; and one of the reasons a lot of people here grew fond of Nintendo, before having that stripped away by the forgettable, generic experience of the NSMB series, among other things. I want this thread to stay old school though, unless you bring up Mario Maker, then that's fine.

What did you think of this game, first coming into it? Did it meet your expectations? Were the levels varied enough for you? Did you like any of the specific powerups? Did the tanuki suit throw you off guard?

Here's a small anecdote from me, I used to think the tanuki statue was for cosmetic purposes only, and just recently I realized you could pretty much absorb any hits that came at you with it, including fire from the ship and other previously invisible projectiles and hazards. I was pretty stoked about that, felt pretty dumb not knowing sooner though, my younger self always thought the purpose was to pull you down faster in underwater stages.

I also realized you could flip the staff with your tail, and smash it in statue form, only for it to come back. Pretty useless info, but neat detail nonetheless.

Here is an analysis on the game

https://invidio.us/watch?v=HxjN6S-5xxk&

Here is the GBA game with the e-reader levels preloaded into it as well.

I'm more of a NES/SNES type of guy, but the gba version alluded me with the e-reader add-on/Proto-DLC content, I've always hated how I couldn't play anything from the "e-world" when younger, it made me so mad, until today. I'm glad I can access it now, even if some levels are kaizo tier gimmicky.

https://files.catbox.moe/zndmyy.gba

Here are some cheat codes in case the e-reader levels test your patience. Enjoy!

All Power-Ups (Mario)

d52767df

85bd60c5

d64c0d50

5f8c8187

All Power-Ups (Luigi)

38470f9a

3c809088

d64c0d50

5f8c8187

More time.

21b1a257

8c1a149a

f31cce07

19e6a04e

21b1a257

8c1a149a

691a0a87

0be8f0c3

4208b9  No.15735806

File: 34b75e061851023⋯.jpg (398.1 KB, 944x712, 118:89, 0ae697a02317fd54a825cf4338….jpg)

>best platformers of all time.

Shut the fuck up.


d8e20d  No.15735812

Invidious embed. Click thumbnail to play.

Here is the 30th anniversary story of SMB3 as well. I remember Miyamoto used to he a smoker, I wonder if he still drinks.

Shit, with the way things turned out to be with nu-tendo, I sure as fuck would.


d8e20d  No.15735819

>>15735806

Eat a nigger dick faggot, it's a damn great game.


bb685e  No.15735828

>>15735798

>Other thread anon made ate shit all of a sudden

Huh?


d8e20d  No.15735842

>>15735828

Someone made a SMB3 thread, and when I wanted to talk about the game in the thread, it was 404'ed. Hence, this one is now here.


b6ddfc  No.15735846

>>15735806

I wouldn't go that far but it's certainly in the top five for 2D.


be71f1  No.15735874

File: c5b82691cdb24b1⋯.jpg (35.62 KB, 255x400, 51:80, SMB3 Brick by Brick.jpg)

>>15735798

>What did you think of this game, first coming into it?

It was fun, but I had played Super Mario World first and 3 seemed to pale in comparison to it.

>Did it meet your expectations?

No. Everyone had told me it was better than World before I played it and I didn't find that to be the case. I still like it, but not as much as I thought I would.

>Were the levels varied enough for you?

Yes, but I wish they could have been a little longer.

>Did you like any of the specific powerups?

The leaf was fun, I guess.

>Did the tanuki suit throw you off guard?

No. I didn't play the game until the late 00s(I didn't have any means of playing NES or SNES games before then) so most of the game had already been spoiled for me at that point.

Also, everyone on /v/ should read this book to get a truly enlightening view of SMB3 :^)


d8e20d  No.15735928

>>15735874

I can't believe I forgot about world! Holy fuck, the GBA port left such a bad fucking taste in my mouth that I erased it from my memory. I just compared them, and fucking christ, the GBA is so pale and washed out compared to the SNES vibrance.


4ea92c  No.15735936

>>15735798

>What did you think of this game, first coming into it?

I first played SMB3 back in 2000, I was 8 at the time. Didn't beat it until a few years later while staying up late, no warp whistles.

>Did it meet your expectations?

Didn't have any at the time. To me it was just an old Mario game and I thought it was cool, the only previous one I've played at the time being Mario 64 and Yoshi Story I guess (if you count that.)

>Were the levels varied enough for you?

maybe too varied is the right word. Gimmicky puzzles and especially in world 2 the levels got to be really tedious. It may not have been the best idea to throw in all the same levels of the same type in a single world.

>Did you like any of the specific powerups?

The hammer suit is really cool. I just appreciated the variety of power ups.

>Did the tanuki suit throw you off guard?

No, not really. I guess I didn't think much about games back then.

I like SMB3 over SMW. I think World really was a regression in a lot of ways and didn't effectively evolve the platformer genre. Instead it was just a bit more of the same, a bit more polish, and a bit prettier. I only beat World once and I don't think I'll replay it in my life. I prefer the speed of DKC and Sonic to me was the real evolution in platformers. You have to think about what it was like back then, to have physics like that in a platformer really was revolutionary.

I don't feel SMB3 is the best platformer of all time. I think there's a lot of platformers that do things tremendously, such as how tightly designed Tropical Freeze is from start to finish, or the insanely deep physics of Umihara Kawase.


9f1b23  No.15735975

>>15735928

That's because you're playing on an emulator. Nintendo made all GBA ports paler on purpose because the original GBA didn't have a backlight so everything would look too dark if they used the original SNES palette.


c5db5e  No.15735995

defend the god awful water levels, they're so bad and break up the flow of the god damn game


5d68c5  No.15736031

>>15735928

GBA was an odd system in that it started with a solely external lighting factor and only gained internal sidelighting, and then backlighting, later. Games from before the SP, apart from some launch titles (like Circle of the Moon, which really does benefit from a backlit screen), wound up having a highly saturated palette to make them more visible. While those looked alright at the time, playing them via a backlit screen makes the saturation look worse than was intended. And for NES and especially SNES-to-GBA ports, the difference is quite noticeable between being developed for a backlit screen, and not but playing it on a backlit screen anyhow.

Funny thing is that the SP wasn't Nintendo's first backlit handheld (the being the Game Boy Light), but it was Japan only, and they only returned to the idea partway through the GBA's run


8ca8fc  No.15736074

File: 4267378356e8350⋯.jpg (327.99 KB, 700x1000, 7:10, __bowser_bowsette_and_mari….jpg)

File: 1ea47f136560f67⋯.jpg (186 KB, 1000x1000, 1:1, 8d4de467d537265ba1068c01a1….jpg)

File: 156c406de637252⋯.jpg (116.12 KB, 713x956, 713:956, 043_4947f7e27e5bb7b6c77950….jpg)

File: 5fc9ddbaf8fe14e⋯.jpg (305.98 KB, 1457x1902, 1457:1902, 5fc9ddbaf8fe14e120b4f1a21d….jpg)

File: 3579fb7710a390b⋯.png (871.19 KB, 636x900, 53:75, 5d525c571a1b90aa1093ce94b3….png)

Bowsette thread?


6b3aef  No.15736177

>>15735798

Millennials are too retarded to realize that the Mario games were approached with the same degree of freedom, that one would find in a contemporary sandbox.

HUD arrows and on-screen objectives taught them to reach the goal straight asap. That a game can be both 1. linear with clear goals and 2. made to mess around creatively, both at the same time, goes beyond their programming.


3d25bd  No.15736236

File: 69ca1f3cdae95a8⋯.pdf (3.09 MB, SMB3 - Brick by Brick.pdf)

>>15735874

I found a pdf for anyone that's interested in reading this vidya classic.


0b5d5a  No.15736333

>>15736074

Kill yourself, you tranny whore.


ca2f7e  No.15736338


54753f  No.15736362

File: 53345a2dac3e611⋯.gif (55.26 KB, 248x248, 1:1, not really wobbufeeling it.gif)

I really want to enjoy 3 and I think that from an objective standpoint SMA4 is the best Mario but due to originally being a Worldfag something about the physics just really feels off to me. I really can't explain it and I haven't shaken it even though I've completed the game already.

>>15736074

I wish that somebody could go around shopping the crown off all the bowsette pictures so you don't have to deal with that the possibly gay implications. I'd do it myself if I could.


fa4334  No.15736381

Do all powerups cheats add in the gameplay modifier switches?


ca2f7e  No.15736393

>>15736384

>Letting one man's autism over Mario ruin it for you


d64e63  No.15736398

>>15736393

Yeah well it did.

Comparing it releasing to an actual world event is fucking stupid no matter how you spin it.


b34cfc  No.15736414

File: 8169368fffa4f12⋯.png (1.11 MB, 1234x1234, 1:1, __resaresa_and_sebastian_n….png)

File: 3ae250cb99d66c7⋯.png (597.63 KB, 814x988, 407:494, __vivian_paper_mario_the_t….png)

>>15736074

What is the appeal of this? Why not an explosion of art for one of the superior paper mario girls?


b7ab09  No.15736420

>>15736414

Normalfags don't have the best of taste.


ca2f7e  No.15736426

>>15736414

Because everyone was thinking with their dick when Bowsette became a trend.


e1bd92  No.15736521

>>15736414

>Vivian

>girl


b34cfc  No.15736528

>>15736521

Yep, good observation skills.


2afcd3  No.15736783

>>15736414

Does the phrase, “flavor of the month” mean anything to you?


393363  No.15737332

File: 85a38a2715239bd⋯.png (541.4 KB, 881x881, 1:1, 9444856.png)

I wonder how many people on /v/ played Mario 3 back when it was new and hard to find due to demand shortages. For a time before the retro market, Mario 3 was only a little more expensive than the Mario 1/Duck Hunt cart since it was EVERYWHERE after becoming a pack-in. There was a good reason why it became a classic since there was just so much to do and find. Probably the biggest issues with the New series comes from it feeling safer, how the sense of secrecy is lost, and also how it doesn't appear to have a unique style from the other games like the 2D ones did– though that is due to the nature of 3D titles. They still have a solid foundation to the stages with that whole "teach a gimmick then forget it" that even Mario 3 did, but stuff like the Van Gogh backdrop for only one stage is the kind of thing that should be used a whole lot more than simply desert stuff and ice over and over. Keep in mind that people were excited for NSMB on the DS like with Odyssey in part because it was a return to a form people wanted back after a long hiatus.

What's a safe free anonymous upload site nowadays? I have the Wii U VC version of SMA4 ROM that has all the eReader stages on default and it's become more of a hassle to search ROMs, especially these "fixed" versions officially. This is more because even Gamesharking SMA4 can't fit all the stages at once because of memory reasons.


000000  No.15737475

Refresh my memory here– was 2 where you got to pick the character and they just dropped you from the sky? I'm 95% sure 3 was the one where MArio had the Racoon tail and could sort of fly, no?


53c995  No.15737503

>>15737475

No, you're thinking of Alien Soldier


3fd5e0  No.15737513

I remember playing SMA4 a lot, but never beating it. I had it in my head back then that you had to beat games fast, so I always used the warp whistles to get to World 8 and then got my ass kicked because I was playing W8 levels with W1 skills. I want to go back and beat the game, maybe I'll play it Sunday.

>>15737475

I think you're confusing Mario 2 and 3 with Bioshock 1 and 2, anon.


7954d6  No.15737641

I used to mess around with code devices while playing this as a kid

would accidentally find stuff like being able to swim in the air etc


0ad11a  No.15738274

File: 305d00ccbfd23e9⋯.png (546.78 KB, 463x768, 463:768, krakenfinsoup-magicrod.png)

File: 0d7458a6a826e90⋯.gif (17.24 KB, 240x160, 3:2, MushroomWorld_SMA4.gif)

>>15735798

>What did you think of this game, first coming into it?

I grew up with the GBA versions of SMB1 and 3, and after playing 1 for so long 3 felt like everyone I wanted from a sequel and more

>Did it meet your expectations?

By far and I still consider it to be the best 2D Mario

>Were the levels varied enough for you?

They're short but they manage to be unique enough despite being fairly simple to complete

>Did you like any of the specific powerups?

All the suits were cool, even the Frog suit

>Did the tanuki suit throw you off guard?

Finding the Tanooki suit for the first time was magical and it bothers me that Nintendo has never been able to recapture that "progressive power-up" mechanic in later 2D Marios properly

>>15735806

fuck off retard


3756fb  No.15738416

>>15735798

>What did you think of this game, first coming into it? Did it meet your expectations?

I was a small child at the time I played it, didn't really expect much but it was a good time.

>Were the levels varied enough for you?

For the most part, yes. Although it really depends on if you like the theme of the world.

>Did you like any of the specific powerups? Did the tanuki suit throw you off guard?

The shoe was always odd to me, probably why it's so popular. A fucking leaf is a pretty good powerup, but the suit is just a slightly fancy version of it.

Also, I'm the guy that always shills World e so I'm glad you got a chance to play it finally.

>>15735874

I'm the opposite, really. I played World years later and I was not impressed. The aesthetics were pretty bad overall, the platforming was mostly average if you didn't break it with the cape or Yoshi, and Mario's control was really off after playing the NES games (although I think that's intentional). I also want a copy of Brick By Brick so I can put it alongside a copy of Mein Kampf and Towards Peace.


4208b9  No.15739078

File: 0cf673b0c9bbe8e⋯.png (24.5 KB, 610x530, 61:53, 0cf673b0c9bbe8ed2324d47e24….png)

>>15738274

>>15735819

>babbies first 2d platformer

Faggots.


fa4334  No.15739129

>>15739078

Rayman sucks and is French.


68403c  No.15739352

File: 55615eb322607b2⋯.jpg (27.04 KB, 318x278, 159:139, Screenshot_20181115-211904….jpg)

>>15737332

>I have the Wii U VC version of SMA4 ROM that has all the eReader stages on default and it's become more of a hassle to search ROMs, especially these "fixed" versions officially.

It's already in the OP though. I uploaded it for all to take.

CRTL + F ".gba"


fe7fbe  No.15739505

>>15735806

You've got rocks in your head if you think otherwise.


95d329  No.15739557

File: a44e1aa5fd94e4d⋯.gif (190.05 KB, 425x601, 425:601, dont_click_on_bowsette.gif)

>>15737332

>I wonder how many people on /v/ played Mario 3 back when it was new

I played it when it was new, (I think I prerecorded it form Toys"R"Us) but like Mario 2 more back in the day. Something about Mario 3 never entirely appealed to me as a kid. I like it much more now that I'm an adult. Mario World was my favorite game in the classic series back in the day.


52c8e1  No.15740279

I remember playing SMB1 and 3 before going to school in the morning. Haven't played either of those, or World, in a very long time. SMB1 and 3 weren't the first video games I played, but they're the ones that really hooked me in.


6435eb  No.15740815

File: 10e3214695d5000⋯.png (82.12 KB, 353x400, 353:400, huh.png)


6eb615  No.15744614

Invidious embed. Click thumbnail to play.


7ffb5e  No.15746147

Super Mario All-stars was my favorite game of all time when I was younger. Though back then I was weird and leaned more into Super Mario Bros. 2 USA. I also generally prefer World over 3, though 3 is very good.

>>15736074

>we can never talk about Mario again without being plagued with autistis like these

Peach, Daisy, and Rosalina are better anyway.


1980a7  No.15747438

For some reason the GBA version looks better to me than the All Stars version. I think GBA is sharper or has thicker outlines or something.


95d329  No.15747921

File: 49af7f84b3a0fe7⋯.png (6.56 KB, 256x224, 8:7, Super Mario World (USA) [G….png)

File: e165a35db8e97d5⋯.png (11.55 KB, 256x224, 8:7, Super Mario World (USA) [G….png)

File: 95039ec12215e98⋯.png (5.51 KB, 256x224, 8:7, Super Mario World (USA) [G….png)

File: 70b6bbfad9e5a96⋯.png (7.45 KB, 256x224, 8:7, Super Mario World (USA) [G….png)

File: 8eac26b7454b7a1⋯.png (7.27 KB, 256x224, 8:7, Super Mario World (USA) [G….png)

Aesthetics are often vital for a good video game,

It's amazing how authenticity can be so charming. This is often easy to see when comparing classic games to graphically enhanced releases. Mario Allstars is a good example of this where the 16-bit sprites seem to not look as pleasing as the 8 bit NES sprite work despite being technically superior. Or even how just a few extra colors available in the Vs Super Mario Bros. arcade port make it even more pleasing than the classic NES game.

I was just playing a Rom Hack of Mario World that replaces all the art with spites from Mario 3 ripped from Allstars. It's amazing who even though the new sprites looked more consistent to the official "On Modle" Mario aesthetic the game felt soulless. I think the art design is one of the things killing the "new Mario bro's" series more than anything.

https://www.romhacking.net/hacks/58/


8b935e  No.15747980

Part of what makes SMB3 so good are the powerups. I don't think a Mario game has captured power ups as good as SMB3 has. The first time you get hammer suit, tanuki suit, frog suit, etc, it feels amazing. It's such a radical departure from just getting a fire flower. Most importantly, they are rare enough that you feel they are really special when you get them. You feel really bad when you lose them, like you might never get it again until the next playthrough.

World was good, it didn't have as many power ups, but having Yoshi was a cool new thing.

After that, the 2d marios got way too generous with power ups. NSMB games just throw the new powerups at you. When playing SMB3, you get a new powerup and you feel like you just discovered something amazing. When I was playing NSMBU, I expected the new powerup to show up most of the time, and it didn't feel that special.

SMB3 and SMW all have very well designed levels, they're a lot of fun and pretty varied. But the power ups are what really makes the games fun and great. I don't think SMB3 would be nearly as well remembered if it only had starman, mushroom, and fireflowers.

NSMB ended up so disliked because it didn't do enough new things. I felt like the levels were well designed, but a large part of the fun of Mario is the skinner's box of hitting those blocks. Finding a 1-up or a really cool powerup feels good. And you didn't get much on NSMB.

And Odyssey, while this is going off topic, is the worst with this. Coins are just there to farm, you never get anything besides coins from blocks. It's boring, it completely removes the powerup and skinner box of opening up question blocks from the game.

Granted SM64 didn't have it either, but I think at that time they did such a good job making small, interesting worlds that people didn't care that much. Not to mention caps were similar to powerups in SMB3, rare enough to feel special but not so rare you can miss them entirely.


4d0329  No.15748006

>>15747980

Consider: You expected the powerups to appear, because you knew there would be a green star to collect that required it.

Thus, I would argue that progress collectibles are the real cancer here; if it were a bonus section, it would be strictly coins


49132c  No.15748071

File: 96ba5f2094dd6d8⋯.png (293.25 KB, 463x597, 463:597, 3f63c38f1b99f00e0358634115….png)

>>15735874

>>15736236

>Chipman

why

why

whyyyyyyyy


e92622  No.15748135

File: 2a00a591f446414⋯.png (28.74 KB, 400x356, 100:89, 2a00a591f4464143d26ed68fd3….png)

>using cheats in a skill based game


4d0329  No.15748159

>>15748135

>Being mad you weren't skilled enough to use them first


95d329  No.15748585

File: c2d1b83f387d86d⋯.jpg (503.97 KB, 709x532, 709:532, Super_Mario_Bros_3..jpg)

>>15747980

Apparently the Kuribo's Shoe was totally wasted potential because it supported the ability to do a mid air jump. There also was very little use for Tanuki's statue transformation. Would be cool if someone made a (non kaizo) romhack that was focused on using these power ups properly.


fa4334  No.15748596

>>15748006

I'd argue progress collectibles encourage more exploration than power ups, which is what games like Odyssey and Banjo-Kazooie focus on. In the classic Mario's cases, it more of a skills based enjoyment as you traverse clearly more dangerous courses compared to their collectathon counterparts.


7e57a2  No.15748626

File: 0d64e8319354e63⋯.png (136.9 KB, 585x924, 195:308, moviebob twiter 2018 - too….png)

>>15748071

Jesus he's really lost his shit hasn't he?


000000  No.15750168

>>15747921

I keep getting bad ROM, and the author didn't specify any patching information.

I guessed it was the one listed in ROM / ISO Information, which matches the checksums of the ROM I have:

Name: Super Mario World (U) [!].smc

Size: 524288B

CRC32: B19ED489

SHA256: 0838E531FE22C077528FEBE14CB3FF7C492F1F5FA8DE354192BDFF7137C27F5B

SHA1: 6B47BB75D16514B6A476AA0C73A683A2A4C18765

BLAKE2sp: A615AF99B8E800123468EB69CEC6B70D0E44D93F83AD172E043F34207556DC3A

Patch comes out to

Name: Copy of Super Mario World (U) [!].smc

Size: 2097664B

CRC32: 01DDE268

SHA256: CF9F7BE7838537C2145CAA34A3B8DC7631956B0495C6A908850E32C3A266900F

SHA1: 242884575BEA2817CF0E881BF3C9B745A31F3558

BLAKE2sp: FAF945358E1BFC8EB95C7B9C667EC9C79DC52D754867B34C7897533A7235DF6B

Dunno why a 709KB .IPS makes 2MB of a 513KB game.


000000  No.15750177

For reference:

Name: ghv12.ips

Size: 725255B

CRC32: 9E47325F

SHA256: 5B45D1D2A3C04D86E0C18E209C704DD3076712E43E8D52209478723B68C9EA00

SHA1: CC38D8C0C7C35436CDF5E9FDDD111FC924DA7B50

BLAKE2sp: 624461B36159902E4110578C52FAF2E3BAB92A1BE170FA2724FF0A9339631DA8


95d329  No.15750236

>>15750168

>author didn't specify

I don't remember so https://mixtape.moe/


95d329  No.15750237


cf1b82  No.15750244

File: de0017f6910b582⋯.png (596.24 KB, 1280x654, 640:327, tfw not Bob Chipman.png)


3756fb  No.15750401

>>15748585

I recall some eReader levels using some interesting things related to those powerups.

https://www.mariowiki.com/It%27s_a_Shoe-in

This one (obviously) makes use of the shoe in interesting ways

https://www.mariowiki.com/A_Sky-High_Adventure

This one makes up entirely new uses for statue mode


deb601  No.15750502

>>15750401

Yep! It's in the OP.


000000  No.15750707

>>15750237

Already encountered a huge bug:

On the Donut Secret 1 when acquiring the "A coins" [Yoshi], they never respawn like they do on SMW.

Swim-holding plits the swim animation on the bacground when there should not be any.

killing Lakitu destroy's the cloud when it shouldn't disperse.

Beat the 11 minute one, didn't care about the rest.


7ffb5e  No.15754240

File: b2c71e4856f4c70⋯.png (632.45 KB, 1280x654, 640:327, Bowser Jr. wants you to ch….png)

>>15750244

checked


0c5069  No.15755491

>>15750707

If you get all 5 dragon coins in a smw level, they never respawn


0ed753  No.15758278

>>15755491

Yeah, replicated. I was wrong. But the hold-swim animation only pedals feet.

Lakitu still dies with the cloud instead of remaining.


4d29b1  No.15758496

>>15747921

The SNES remake compilation is just really ugly, the GBA versions of 2 and 3 look better.




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