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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 70ec92642648d13⋯.jpg (780.72 KB, 2795x3264, 2795:3264, 1542087856096.jpg)

9bda56  No.15725028

What happened to the vidya industry since 2008?

991161  No.15725033

2008 was the year in which everything went to shit.

We've discussed this before.


f9e617  No.15725035

>>15725028

Nothing in the way of graphics.


9bda56  No.15725043


554296  No.15725045

File: 2e5c911a6f7fd3c⋯.jpg (1.09 MB, 3335x1403, 145:61, 2007.jpg)

>>15725043

I never really bought into the theory but here's the image


a99b78  No.15725049

>>15725033

No, that's 2007.


67d825  No.15725056

>>15725049

No it's actually 2014


a99b78  No.15725060

File: a98137be2a94504⋯.gif (18.82 KB, 100x143, 100:143, a98137be2a9450418cb6768b7d….gif)

>>15725056

>not 2015 and Infinity Next


8df730  No.15725061

Why remove bump-mapping?


1eb889  No.15725073

The jews happened


1eb889  No.15725083

>>15725045

At least 2 of the examples provided for nu-anime are pre-2007


7640a4  No.15725087

>>15725045

>kyoani invented moeshit with luckystar

Every single time this gets posted this is always wrong.

paniponi, azumanga, ranma1/2 were much worse and those are much older


6915d3  No.15725091

It was multiple factors. First off, the world economy crashed which killed off a lot of AA devs and below. Second, those devs still around pretty much were on a high with the complexity and depth of games they could develop. By the time 2010-2012 rolled around a lot of them voluntarily left the company because they did all that they wanted to do. Third, you also saw the rise of the Indie market with the release of the I Phone and just about everyone now getting on the internet. Fourth, because of that high developers were on, most AAA companies pretty much became unstoppable in terms of market control and started replacing older and dedicated employees with interns/veterans and handed them a blue print on what tuey want (Though no substance as to how to achieve it). Sixth, the Wii and Nintendo DS brought a whole wave of newfags into gaming, pushing the medium into the spotlight and becoming mainstream, so gaming was no longer a niche/hobbyist market.

There's so more points I want to include, but I don't know how to phrase them.


3f2efe  No.15725105

>>15725091

>Sixth, the Wii and Nintendo DS brought a whole wave of newfags into gaming, pushing the medium into the spotlight and becoming mainstream, so gaming was no longer a niche/hobbyist market.

Wii, ds, mobile, ps2 and pc brought in newfags all together, though online on 360 and the promise to play with people from far away did not help.


814bca  No.15725107

>>15725073

/thread


5e17e6  No.15725111

File: fdacbaa98b01787⋯.png (4.57 MB, 2502x1290, 417:215, Screen-Shot-2018-08-28-at-….png)

>>15725028

If you're talking about graphics-wise (as judging by your pic) then the answer is nothing, 2008 is right around the time when every GPU maker on the market had caught up with fully programmable shaders. After that the only thing there was to improve was texture and geometry cache and fillrates. That's why we hit a graphical wall, because there's only so much that can improve there. That's why Nvidia is pushing for Ray-Tracing because they know just shitting out faster cards isn't going to result in significant graphical upgrades with conventional techniques anymore


72b752  No.15725112

I will always blame everything on smartphones. It opened the floodgates for normalfag NPC drones to shit up the internet and computers in general in numbers never seen before.


05477c  No.15725117

File: 18590beb00a6107⋯.png (335.71 KB, 573x933, 191:311, 2553281-Dante_4.png)

Nothing.

It just got bigger, exactly like all other industries.

You also become bigger with easier access to information so you can see how things are somewhat clearer.

Only scale changed, nothing else.


bd9384  No.15725128

File: 413e1b7859a650b⋯.png (253.49 KB, 600x632, 75:79, Darkness_thoughtful_153187….png)

>>15725028

2016 wall texture looks worse. and lacks the bump mapping and parallax of the 2008 one. hmmm


e5ac30  No.15725138

diminishing returns


bee838  No.15725163

They went 200% turbojew, just buy the latest game for 3000 dollars already you dumb goy.


547d81  No.15725176

>>15725128

>take max graphic screenshot of older game

>take min graphic screenshot of newer game

>make bait thread

>???

>profit


9bda56  No.15725186

>>15725176

it's not bait, the new game actually looks worse.


f05483  No.15725212

>>15725186

what game is it? i want to play


9bda56  No.15725222

>>15725212

top pic is mirror's edge

bottom is it's sequel, mirror's edge catalyst


8acdd1  No.15725226

>>15725028

All the people with talent got kicked out or left the industry. We will never receive another AAA game we can call a masterpiece.


dec485  No.15725270

YouTube embed. Click thumbnail to play.

>>15725128

>>15725028

>2008 is unreal 3

>2016 is frostbite 5E

Why do frostbite engine games look like shit even compared to over 10 year old unreal 3?


b33136  No.15725277

an original thread with original posts


042eef  No.15725298

>>15725045

Seems about right.


dd08e9  No.15725316

>>15725045

>>15725083

That bit about anime is wrong not all anime in the 80/90 time was the generic toonami line up in fact it was ranchy and fanservicey as hell. And along with the fact there were tons of anime i.e shounens that targeted children and teens like dbz. Funny how it fails to mention the tenchi series which was a harem series that actually aired on toonami and inuyasha that was on adult swim that had legions of fangirls because muh ships.

>>15725087

Of course it is most fags that fell for the meme believe that all anime in the 80s was shit like bebop and gundam grew up in the 90's with toonmai with obviously localized the safest anime from that era because muh kids. Sure the 80 ova period was better but it sure ass hell wasn't because some meme that it didn't have fanservice or lack of cute girls.


1eb889  No.15725324

>>15725087

Lucky Star effectively kickstarted the popularity of subbed anime and otaku culture in the west tho, together with Haruhi.

The pic is right in general, it just gets this one wrong.


042eef  No.15725330

File: 376138219e5f34c⋯.jpg (864.35 KB, 2338x1080, 1169:540, 2e5c911a6f7fd3c33c864e1c5e….jpg)

I cleaned it up abit, I am autistic sorry.

https://en.wikipedia.org/wiki/2007_in_video_gaming

Shit is fucking deperessing.


042eef  No.15725344

File: 344f4afbf29fb24⋯.jpg (903.54 KB, 2338x1080, 1169:540, 2e5c911a6f7fd3c33c864e1c5e….jpg)

Fixed the boarders.


1eb889  No.15725353

>>15725344

Remove the anime pic. It's wrong. The rest is decent.


042eef  No.15725363

>>15725353

Sure sure, is there anything anime related that was bad in 2007?


1eb889  No.15725369

>>15725363

>>15725324

Otaku culture started getting popular with normalfags in the west.

If we need a "milestone" for when anime started getting shitty i think it's Love Hina, way before 2007


042eef  No.15725370

File: 705261b57424086⋯.jpg (966.34 KB, 2338x1080, 1169:540, 2e5c911a6f7fd3c33c864e1c5e….jpg)

>>15725369

I got it.


1eb889  No.15725377

File: db48bb9e76e91c1⋯.jpg (76.9 KB, 500x601, 500:601, db48bb9e76e91c1711589703fe….jpg)

>>15725370

That's better. You've hit the nail on the head with Naruto btw.


b33136  No.15725381

>>15725377

>>15725370

just afraid to point at dragon ball z


042eef  No.15725389

>>15725381

Dragon Ball Z wasn't 2007, but I understand and agree.

>muh power levels

>all sayians or no sayians

>goku goku goku

>niggers loving "anime"

>terrible translations

>cell theme

And so many more.


1eb889  No.15725393

>>15725381

DBZ was popular waaay before 2007. What became popular in 2007 was otaku/weeb culture. Anime in North America was popular since the late 90s with DBZ, Sailor Moon and Pokèmon.

In Italy and France anime was mainstream since the fucking 80s, but people were only marginally aware of it's japanese origin.


042eef  No.15725405

>>15725393

I would argue it started with Dragon Ball and random "Japanese/Foreign" sections in video rental stores.


dd8917  No.15725415

File: 321ff8988925b61⋯.jpg (51.56 KB, 320x377, 320:377, 321ff8988925b613ffcf6c3d9a….jpg)

Anime in the west was always associated with faggotry. Some of the first anime importers were fucking furfags.


1eb889  No.15725417

>>15725405

Anime in NA? Yes. Otaku culture? No.

As an example, before 2007 you rarely saw anime avatars outside of specific forums. Starting with 2007 they started popping out everywhere.


042eef  No.15725423

>>15725415

Yeah, I never really thought about who was responsible for bringing that shit into rental stores in the first place.

>>15725417

Fair enough, I never saw it as its own culture. Anime and Manga were just around for me during the 90's and early internet. I mean fuck when 4chan came around for the first time most of the users were "do we really need this".


b33136  No.15725428

>>15725417

i was never much for forums but back when id play starcraft not too long after its release, everyone and their grandmother had dragon ball z references in their names and people were making tons of dragon ball z themed maps


fb402c  No.15725431

Much like social most mainstream media it deteriorated passionate devs and publishers all left the industry around 10 years ago now and the new gen absolutely dont know what the fuck they are doing.

Ive gone back to niche games like squad


042eef  No.15725432

>>15725428

"icepaladinpikachu69ssj"


042eef  No.15725433

>>15725431

>like squad

You mean gone back to shitty games.


0e419e  No.15725438

File: 825d6f6ed39a14f⋯.png (4.47 MB, 1936x1050, 968:525, ffxv_leather_sofa_face.png)

File: 73c3545687e9ddb⋯.png (793.14 KB, 945x760, 189:152, 73c3545687e9ddb2f4daa6da2e….png)

File: c3f4acb9b695d07⋯.jpg (360.45 KB, 1920x1080, 16:9, Shit Horizon 3.jpg)

File: a0fba6d5a1b8331⋯.png (957.21 KB, 1331x1016, 1331:1016, Textures_are_why_most_game….PNG)

>>15725111

If you weren't a retarded marketing shill you would be well aware that BF5 has abhorrent low res textures everywhere and it's not even close to the limits of graphical quality. We never hit the wall. Devs are just retarded and if their retardation wasn't enough, they're also trying to develop for consoles.

If you want to look at a real "hit a wall" then look no further than a few select engine demos with photoscanned assets and excellent lighting.


fb402c  No.15725439

>>15725433

Lol v12 is great your taste is just bad arma shitter


042eef  No.15725441

File: e3080fe324e256c⋯.jpg (147.19 KB, 808x1024, 101:128, e3080fe324e256cf94f0b862b4….jpg)

>>15725439

>Lol

Arma is just as shitty, what are you getting at reddlt faggot.


1eb889  No.15725456

>>15725428

That's just being a fan of a specific anime, not being a weeb in general.

Weabooism only really kicked off in the normalfagsphere around 2007 and by 2009 became an almost integral part of it, ironic or not.


b33136  No.15725482

>>15725432

i remember you

>>15725456

perhaps, but continuing by b.net anecdotes, between starcraft and wc3 i had at least a dozen arguments with other people on the concept of katanas being superior weapons to modern guns and the notion of deflecting bullets with a regular katana.


14e81b  No.15725513

>>15725028

>What happened to the vidya industry since 2008?

Financial crisis cause tons of leftist hipsters with libarts degrees to become unemployed and flood the vydya industry, whuch was one of the few who was hiring during that time.


b33136  No.15725522

>>15725501

>some nerds playing online vidya before online vidya got huge doesn't count as mainstream or even semi-mainstream.

true, but i felt it was worth bringing up if we were going by internet avatars.


000000  No.15725538

>>15725033

>>15725028

That was 2007.

Jews and marxism happened.


8b0869  No.15725594

if we can agree the change has been made during the 7th gen (ps3,wii,Xbox360).

>DvD to Blue ray and console hdd

Limitation has always been one of the major factor of creativity in the video game industry and giving dev a waay bigger space of storage meaned that they would not have to delete meaningless shit anymore.

What do i mean by meanigless ?

Because you were limited in your storage space only the best content were kept into the game making the experience 10 time more polished and better.

>Internet

If there is one reason the video games are shit now is because of internet.

<DLC

From nice content added to content obviously cut out from the original game.

<microtransaction

miscrotransaction

<Online mutliplayer

Forget having something that bring you, your friend your cousin together, welcome souless matchmaking and vocal chat.

<Day one patch

With the possibility to patch the game obvioulsy we will get unfinished game that are not full fonctionnal when you buy them.

<pre-order and hype culture

Hype and marketing budget sell game, we can thank deus ex human revolution of pre-order bonuses and cod for their (((marketing))) strategy.

Also i blame everyone of you faggots who constently complain about graphism because you are the precursor of walking simulator were everything is just pretty.


c90a99  No.15725659

>>15725324

Lucky Star started the whole Waifu macro-genre in anime that is still infecting the medium until this day.


fb402c  No.15725684

>>15725441

what games do u play then picky dick


b10c8b  No.15725706

>>15725659

Moe and the concept of a waifu has existed since at least the 70s. Slice of life CGDCT shows have existed for about as long too.


ec9e2a  No.15725714

>>15725415

Anime and manga was originally brought over by US military servicemen that got into it while stationed in Okinawa. Early 80s anime cons consisted of nerdy ex military guys and computer nerds that did early fansubs and fanzines.

Anime fandom didn't get cancerous until they started showing it on cable TV. It was too much of a pain in the ass for normalfags to get ahold of before then.

I've personally never seen furfags anywhere but here and on libtard twitter.


ec9e2a  No.15725717

>>15725659

>waifu macrogenre

You have to be 18 to post here.


cd9f17  No.15725721

File: 064b6ebe3bf3cc1⋯.jpg (809.18 KB, 1200x1697, 1200:1697, What_books_did_the_nazis_b….jpg)

>>15725538

That was happening long before 2007.


ab2486  No.15725724

>>15725324

>>15725659

Lucky Star didn't start shit, unless it started the terrible color palette trend.


1eb889  No.15725740

>>15725724

Then, is there any anime in particular that caused the great normcuck influx in the weeb fandom?


dd8917  No.15725743


b10c8b  No.15725745

>>15725740

Toonami in general.


1eb889  No.15725775

>>15725745

So, did anything shitty even happen in 2007 relative to weeb shit?

Why does it seem that otaku culture is way more popular now than in the late 90s/early 2000s?


477055  No.15725785

>>15725111

See, a "graphical wall" implies we reached a point and were unable to go further. What actually happened was more like a "graphical slide" where we reached a point and then everybody careened backwards into shitville.


804266  No.15725798

File: da5e67bbfc1987f⋯.jpg (61.24 KB, 685x536, 685:536, 2007.jpg)

>>15725045

>tfw you'll never un-JUST this cucked timeline


b10c8b  No.15725801

>>15725775

What made it suddenly boom in popularity was the kids that grew up watching toonami started becoming adults with disposable income.


287080  No.15725807

>>15725087

>Ranma1/2

>moe

Are you high?


61b369  No.15725814

>>15725045

I totally agree with this.


288c7f  No.15725825

File: 16d8ccf6cc84478⋯.gif (2.75 MB, 1400x2000, 7:10, 16d8ccf6cc844789cd8ffced10….gif)

>Why do games look like shit?

Because ever since 2013 people have been demanding for games to run at 60 FPS 1080p on weak as fuck garbage consoles that were barely a generational leap from 7th Gen.

Publishers have even started to push 4K as marketing gimmick

Most devs can't do this without gimping their games graphically, that and recycling assets for every big release which has become common practise, plus visual microtransactions that might take too much work to integrate with a good lighting system and you get these shitty visuals that are static as all hell due to lack of processing power of NuConsoles, easier monetization and to improve performance due to new standards.

You also get no good artistic design because everything has to be safe for normalfags or pander to nostalgiafags and be exactly the same as before, just like Hollyjew.


b509db  No.15725837

File: 57e762492a767c0⋯.png (6.9 KB, 570x760, 3:4, katia_think.png)

>>15725415

>Some of the first anime importers were fucking furfags.


1eb889  No.15725838

>>15725801

Makes sense for NA, but it doesn't explain the Italian/French situation. Anime there aired since at least the early 80s.

Anyway thanks anon.


830a5e  No.15725841

Pre 2007, graphics went up, gameplay went down. Post 2007, graphics stagnated, gameplay STILL kept going to shit.


25f906  No.15725886

>>15725222

Mirrors edge 1

>flow of running

>friendship

>nice "save the sister" plot

>immersion

>stronk wymyn in good vidya style

>they kill the bad guy -> reunion -> happy ending

Mirrors edge 2

>feminism

>stupid shit plot

>worst possible execution of open world

>Fedex, fedex fedex, grinding in offline game

>big bang theory acting

>asspul gadgets

>fight is a fucking joke

>faith destroys the tower -> sisters fight each other -> no conclusion

>"so what are you're going to do now? I'm gonna run :-DDD" -> feminist overthrow the almighty white male king and changed nothing


031e9c  No.15725888

>>15725714

>going on twatter

why?


287080  No.15725893

>>15725825

>Because ever since 2013 people have been demanding for games to run at 60 FPS 1080p on weak as fuck garbage consoles that were barely a generational leap from 7th Gen.

And why do games exclusive to PC look the same as console games or, most of the time, even worse?

>You also get no good artistic design because everything has to be safe for normalfags or pander to nostalgiafags and be exactly the same as before, just like Hollyjew.

That only counts for western games.


be42d7  No.15725910

>>15725893

>And why do games exclusive to PC look the same as console games or, most of the time, even worse?

Because they're either niche or have no budget?

There's not a single AAA game exclusive to PC nowadays, have you been sleeping under a rock?

>That only counts for western games

Maybe if you only play AAA garbage like the console focused weeaboo retard you've proven yourself to be.


287080  No.15725921

>>15725910

>There's not a single AAA game exclusive to PC nowadays, have you been sleeping under a rock?

CS:GO, WoW and Deltarune :^)

>Maybe if you only play AAA garbage

Name an artistically unique western game made after 2013. I know I can't.


012e03  No.15725943

File: 3ad5e87bc64bd66⋯.jpg (42.94 KB, 672x372, 56:31, maxresdefault-2-672x372.jpg)

File: dcacc6953549b07⋯.png (268.12 KB, 330x440, 3:4, a-hat-in-time_large.png)

File: f8715766aa715b5⋯.jpg (44.04 KB, 480x300, 8:5, Cuphead-Title_trans_NvBQzQ….jpg)

File: 80139803850ed95⋯.jpg (213.34 KB, 1600x800, 2:1, H2x1_WiiUDS_HollowKnight_i….jpg)

File: 4352bcd296ed036⋯.jpeg (36.27 KB, 590x336, 295:168, 35920.jpeg)

>>15725921

Here's 5


287080  No.15725975

>>15725943

What's so special about Warhammer? Looks pretty generic.


9bda56  No.15726003

>>15725943

cuphead is the only artistically unique one


f923f3  No.15726011

File: c830af05b743f93⋯.png (71.17 KB, 800x733, 800:733, penguinanzu.png)

I'm surprised that people are taking the anime section of that image seriously, as it's very obviously a joke. (Well, most of it is probably supposed to be read very tongue in cheek, but) - anime was certainly around well before 1980, and it definitely wasn't all manly shows for men.

>>15725801

You possess great wisdom, and I think you're very close to nailing the reason, although as >>15725838 points out, the effect happened everywhere, and Toonami was only for Americans.

The downfall of anime was basically the same as the downfall of all subcultures: it got infested with normalfags. Anime had always been on Western TV to some extent (Speed Racer was on TV way back in the 60s), but it was in the late 90's/early 2000s that it REALLY took off. It had been a smaller cult thing prior to that, where only the (relatively small) fandom realized that Japanese cartoons were different, and would buy incredibly overpriced VHS cassettes and laserdiscs from their local comic shops - or more often, trade bootlegged 12th generation copies of Japan only shows with fan-made subtitles. After Sailor Moon, and ESPECIALLY after Pokemon, American companies realized what a potential gold mine they were sitting on - Japanese shows were cheap to license and dub, and the American public was eating it up. And this time, network blocks like Toonami and Fox Kids were making a big deal of how Japanese these shows were and how different they were from American cartoons.

Anime going mainstream was the beginning of the end, but the real death knell came when they murdered fansubs. Previously, there were always some shows that escaped the mainstream eye, and were enjoyed only in fan-subtitled form… either distributed on crappy VHS copies back in the 80's and 90's, or torrented in the 2000's. And watching anime in subtitled Japanese was the last remaining wall protecting us from normalfags, as finding subbed anime required at least the amount of effort to set up a bittorrent client and go searching for it.

But suddenly, package deals with Japanese publishers created a streaming site where TONS of anime, regardless of how obscure or crappy, was available for streaming. Normalfags started watching subbed anime, although the subs were horrible. Fan translators almost entirely gave up at this point; the previously fansub-filled torrent sites were just redistributing bootleg copies of these "official" subs. Real translation groups almost disappeared.

Crunchyroll was officially founded in 2006. But guess what year it was that it really took off?

(And yes, the art has turned to shit, but that's been a slow process ongoing since the end of the Showa era, and has more to do with switching to computer animation and Korean slave labour than any Western influence.)


da1a18  No.15726022

>>15726003

>>15725975

Get a rope and hang yourselves

>>15726011

I'd say the internet becoming mainstream played the biggest part in making everything else shit.

It gave easy access to obscure and less known media to a wide audience that unfortunately took interest on it


1eb889  No.15726135

File: 9a860c7abb17e0b⋯.gif (2.43 MB, 250x188, 125:94, 9a860c7abb17e0b231fa818fc0….gif)

>>15726011

Great post anon. Thanks for the explanation.


3c9173  No.15726180

I've got a better question. What happened to images boards since 07 :^)


f601b3  No.15726353

File: dca6ab8485343d0⋯.jpg (39.31 KB, 1000x562, 500:281, the elephant in the room.jpg)

>>15725045

>>15725091

>>15725209

>>15725594

Good posts. But whenever these threads come up, I'm always surprised and disappointed how everyone always fail to bring up the elephant in the room. The final nail in the coffin of modern gaming. Everything you guys mention has ultimately led to it, it was pretty much the endgame. Pic related.

It pains me that there are people who browse this board who actually seem to consume and support streaming. God, I hate streaming, streamers and everyone who watches them so goddamn much.

If you don't think streaming is so bad, wake up. Most games today, from indieshit shovelware to AAA garbage, are developed with youtubers / streamers in mind at least to some extent, and it does impact their design and gameplay. Almost all of them have deliberate design to draw fake exaggerated reactions from some streamfaggot.

I'm not a pinko or a commie, but when you have useless pieces of human waste with enough disposable income to throw hundreds or thousands of dollars a month as tips to another useless human waste just to watch them play a fucking video game, it shows that there's something seriously fucked up with modern western society and we're in dire need of some sort of apocalypse or major crisis. Seriously, what the fuck is wrong with this world? It's not only how much they have but how they choose to waste it, I mean, if I had that sort of disposable money and felt the urge to just throw it away on useless shit (rather than god forbid, actually helping someone), I'd rather use it to take a fucking bath on champagne or Perrier water.

On a side note, platforms such as Kickstarter and especially Patreon are another huge cancer on gaming that's often ignored. Not as bad as streaming since they actually did some good (incentives to emudevs for example), but still, I do believe they do more harm than good and it would be better if they disappeared too.


fa5c78  No.15728269

Why is this bumplocked?


f601b3  No.15728332

>>15728269

I don't know why the fat cake kike is so bumplock-happy lately. Just take a look at the catalog, other than during raids I've never seen so many bumplocked threads at once before.

Almost every thread that I find interesting enough to post is either already bumplocked or ends bumplocked soon after I post. This shit seems to have started during this latest cuckchan /v/ exodus which is sending the board quality down the drain - and of course, threads made or swarmed by cuckchan rapefugees never get bumplocked or deleted. I don't want to look like I have my tinfoil hat on but it almost seems like there's a coordinated effort going on to either kill this board or drive away the veterans to turn it into cuck /v/ 2.0.


fa5c78  No.15728361

>>15728332

The BO has been trying to kill this board since the very start of gamergate. His views about moderation are almost identical to moot's (i.e., the opposite of good in just about every way). Off-topic /b/ shit is fine, threads actually about video games get the "quality control" treatment. Well the bad news is a lot of high-quality posters don't make new threads all that often, they prefer to find topics started by other people to say something meaningful. Quality control shit just intimidates people from making new threads. Just enforce topicality on a topical board, is that really so fucking hard? I'm tired of newfags who can't understand this being the ones to start up or take control of exodus communities. Oldfags need to step it up already.


fa5c78  No.15728366

>>15728361

And the really fucking frustrating thing is that /vg/ the current best alternative to this shithole has a BO with the same retarded views on quality control.

YOU ARE KILLING DISCUSSION WITH THIS CRAP, QUALITY COUNTS FOR NOTHING IF NOBODY FUCKING POSTS


fa5c78  No.15728393

File: f303be17a865a69⋯.jpg (87.14 KB, 960x768, 5:4, Factor_5_dev_costs2.jpg)

Anyway what happened is something that was a slow process since the video game industry first appeared. It's called the falling rate of profit on investment. As more efficient technologies are developed for certain aspects of games, the cost to develop a game temporarily decreases for a developer or publisher, and their profit margin increases for a time over their competitors. However, as this technology spreads to the rest of the industry, in aggregate the perceived value of a game by consumers drops over time. This is at first difficult to perceive in video game retail, but in fact the price of video games has failed to rise with inflation for over twenty years now. And the digital distribution revolution showed that people are clearly more willing to spend more on cheaper games.

So what happens when a producer or developer can no longer reap the same profits off of the same efforts for a given product? They need to expand the efforts put into the product. Every generation of video games has indeed seen continually rising costs for developers, and the ones that can't adapt go bankrupt. This leads directly to the dominance of the megapublishers like EA and Activision.

These publishers are the ones who can afford the nicest looking games. They are the ones who can put enough money into advertising to get back the losses these expensive projects incur. This idea that AAA games are shitty merely because more money goes into advertising than development is missing the point. And more importantly, even if consumer demand for fidelity lowers, they are the ones who can afford to continue pushing for it–even creating an artificial demand–an edge against their smaller competitors.

But what are the consequences for the games themselves? When budgets rise, gameplay homogenizes. Developers cannot afford to take as many risks; they need to reach as wide an audience as possible. Not just to make money like you might want to believe, but simply to break even. Cinematic experiences, microtransactions, disposable experiences designed to be played once and quickly prime the consumer for the next game. Pandering to the least common denominator. Where does this all end? When does this race to the bottom stop? Here's a radical thought: it stops when the profit motive stops being the driving factor in development.


f601b3  No.15728793

>>15728361

>>15728366

>The BO has been trying to kill this board since the very start of gamergate. His views about moderation are almost identical to moot's

tbqh, while he was far from perfect (but who is), I never really had anything against Mark until the recent rapefugee influx that happened since around august. He wasn't great but could be much worse. However everything's going to shit since then and his recent actions only seem to be making it all worse.

I won't argue if he's been trying to kill the board since GG or not, but if you're right, then now he's not even trying to hide it anymore.

>Off-topic /b/ shit is fine, threads actually about video games get the "quality control" treatment.

>Quality control shit just intimidates people from making new threads.

But this is not what I see at all, unless he's doing it QC the opposite way. I've been seeing decent on-topic threads getting locked or removed often for no apparent reason, while:

>cuckchan template threads

>dumb retarded threads clearly created and populated by rapefugee youngfags who might not even be old enough to be allowed to visit this board and think they are funny

>question threads that already have a general or are being discussed elsewhere

All of these almost always get a free pass. I do think some QC is necessary but the way it's being done it would be better to not have any at all.

The board is also going to shit because many oldfags have already left. I remember a meta thread a few weeks ago were they mentioned a few other places (sadly I didn't pay attention then, but one of them was /vg/)


4ff594  No.15728934

>>15728393

Your theory assumes some correlation between an increase in project budget and a positive effect on any measure of quality whatsoever, which is bullshit.

Given the following

>A. Game quality doesn't correlate to sales

>B. Maketing does

>C. The overwhelming majority of your demographic only plays games for the social aspect

Then it follows that this checklist becomes the guiding principles for your project:

>A1. Minimize number of games, this is wasted money. If you have to put a down payment of $1M for every game you make, before you can start marketing it, then you want as few games as physically possible to minimize development budget cutting into your marketing budget.

>A2. Minimize cost of games, similar to A1, but as the budget goes up, so does the risk of deadlines being missed, and the risk of complexity causing bugs and other things that make it seem "unpolished" go up

>B. Avoid a game with a striking style, or theme

>B1. this damages your marketing population breadth, you sacrifice parts of your target demographic which find it offputting

>B2. The effect of B1 increases exponentially as you start to cut into the social effect (assumption C) your game can create.

>B3. you run the risk of braindead "reviewers" being confused by it in the 5 minutes they spend playing it

>C. Avoid making a good game, in general

>C1. you raise the standard and that increases your minimum buy in for future releases (in the form of development costs) before you can start marketing them

>C2. you risk players becoming attached to it, which will take market share from future releases.

>C3. similar to A2, you increase risk in general the higher you aim.

To address some of your points,

>Increase in development costs

A result of developers for a long time failing to recognize C1

>price of video games has failed to rise with inflation for over twenty years now

Its hard to observe that in australia- but I have heard its the case in the US and europe, this would be a result of taking an approach where market penetration is the most important factor (which the above theory is built around), lower cost maximizes rate of adoption, and when your unit production price is 0, you're going to go as low as you can.

>These publishers are the ones who can afford the nicest looking games

This is deceitful if not straight up false, the "nicest looking games" which are successful, look awful, they're hammered with post processing effects like chromatic aberration, depth of field, bloom, these aren't expensive effects. Conversely their art and design departments are mostly staffed by interns. The effort is only to give the appearance of "progress towards fidelity" for the sake of marketing.

Your last paragraph comes to the conclusion that game quality falls as a necessity, but instead, it's at the opposite, and quality is purposefully kept down to minimize risk and costs.


2d4b89  No.15730060

>>15728934

>the "nicest looking games" which are successful, look awful, they're hammered with post processing effects like chromatic aberration, depth of field, bloom, these aren't expensive effects. Conversely their art and design departments are mostly staffed by interns. The effort is only to give the appearance of "progress towards fidelity" for the sake of marketing.

Yeah that was probably worded poorly. Perhaps "graphical fidelity" is the better term–large publishers can put the most amount of resources into crafting textures and skins for objects and areas in their games.

>Your last paragraph comes to the conclusion that game quality falls as a necessity, but instead, it's at the opposite, and quality is purposefully kept down to minimize risk and costs.

It is a necessity though. The games industry doesn't choose to fund larger and larger projects to deal with smaller and smaller profit margins on quantity invented, it is forced to as a natural result of technological progress with market competition. The same exact thing happens in the film industry. Planned obsolescence is one of the other outcomes.




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