>>15733098
>-ordered a gold smith - was never finished because didnt had road. it was not visible because of hills and other buildings. nigger game didnt tell anything.
Game has a shit perspective method sadly can't fix that try to be aware of this that castles and other tall buildings will cover your roads, the game prefers you spreading your buildings out - see how the AI builds. Its a bit shitty but its to be expected from an old Dos title like this.
>-at early game I order to build 5 buildings at same time. I have only few niggers but they build it quickly. at late game I have 500-1000 niggers and many resources, but even simple constructions take forever or are never done. all niggers are displayed as unemployed, but when I try to employ them, nothing happens. one nigger just walk on construction place but he never gets planks or stones to build
Never do this, you have to go in order properly and take it slowly. You build up your basic buildings one by one, when it looks like one building is close to finished, start planning the next one and so on until all your basic material buildings are finished. Then and only then can you start mass planning, otherwise the AI will get confused and try to spread your resources out, resulting in your soft locking yourself or the AI prioritising the wrong buildings. Its a bit shit I know but again early dos game.
>>15733098
>-if you create new roads or adjust them, it takes hours before your little niggers will use them
You're either building the roads too long resulting in a serf having to walk too far. Or you've run out of serfs and are having to wait for the game to produce more. Reproduction rate is specified at the start of the game in the difficulty settings.
>-the nigger game cheats, even if you destroy food production and mines of your opponents, they still get free resources and are able to produce high level warriors and other stuff
This is well known, only thing you can do is change the difficulty settings to make it fairer. Lot of games in the DOS era also cheated similarly because programmers would occasionally get lazy. There's a reason Westwood was considered the best of the time for RTS.
>-on warrior settings there is a lot of strange nigger icons, but when you hover on it there is no description. I also read nigger manual from start to end and it doesn't explain those buttons. only author of this shit game knows what they do
They added that whole description thing in Settlers 2. As I'm aware the buttons control the rate in which your soldiers attack or defend and also display the morale of your soldiers. The others refer to Knight training for when you want to level up your soldiers to knights.
>-if you mine resources but don't use them they go to castle. but if later you need them, they are never used. if you have blacksmith you need fresh produced iron and coal, because the one from castle will be NEVER used. I had millions of stacked resources, but when I had no mines the nigger game stopped producing everything. stocks in castle are never used. you need to actively produce stuff if you want it to be used. so if you dont have coal mine but have 100 coal in castle, you cannot use coal.
You have to set your storehouses and castles to allow for collection. Its a pain in the ass to do though because of how terrible the UI is.
Honestly OP probably try Settlers 2 instead, you'll have a vastly better time. I personally don't like Settlers 1 for the reasons you explained and most of the defence of the game can be applied to that its an old game. Settlers 2 had far more updates and there's even been several modern remakes as well.