>>15714817
>Is that even worth mentioning
It's only notable in that it was Microsoft who killed Obsidian in the first place. They put everything they had into the pitch for Project Carolina, and Microsoft made them feel like they had a pretty secure contract. Then Microsoft starts being Microsoft and moving milestones and feature creeping - a lot of it having to do with cloud integration that they still haven't seem to have gotten right or else Crackdown would have been out for over a year now. That shit is basically a commercial grade R&D project.
>One moment Obsidian was talking to a Microsoft executive producer about doing co-op, the next minute a new executive producer was pitching million-man raids. "We look at something like that and it's like, 'Holy Jesus!'" says Urquhart.
Eventually Microsofts demands and timetables were just too big for Obsidian to handle, so Microsoft called and pulled out of the deal. That caused them to pull in a bunch of people to the breakroom the next day and just execute a mass layoff, followed by a tailspin of proposals to other companies trying to salvage whatever work on the project they already had - but they kept getting shot down. If it weren't for South Park: Stick of Truth, they might have had to close down. Their indie projects certainly weren't setting the industry on fire.
So I guess it's only right that Microsoft takes some responsibility and buys up the company that they almost destroyed. Not like there's much left to acquire at this point anyhow with most of the top talent gone, all hopes of working on a future Fallout title shredded and pile of shreds shit on and then lit on fire by Pete Hines - and really no worthwhile original IPs of their own.