>>15660523
he only has like 1 or 2 knockdown lows and the rest all leave him at negative frames
>1a
+4 on hit, -16 on block; tracks
block/gi on reaction. launch punishable
soul charge has an extension that's pretty high damage. not too big a deal otherwise
>1b
+2/-14, ncc into knockdown
reactable with a big obvious animation
stance transition in soul charge
>2k
-4 on hit
>2a+b
very slow
>fc k
generic full crouch low. minus on hit & block
>stance a
-20 on block; tracks
hellsweep, unseeable & knocks down.
as mentioned before, every transition into stance is interruptible on block. standard anti-hellsweep tactics apply
[a] is -10 and reactable
>stance k
+3/-16
unseeable & safe on hit and block, returns to stance ; tracks
probably his best low poke
>>15660709
bruh, do you remember sc2 nightmare?
>>15660744
just whiff punish his bullshit and then stay at range 0-1 & kill him with pokes & mixups. nightmare's fastest move is i14 and linear. you shouldn't have to give him a turn at all.
armor moves have a damage threshold & are also beaten by lows