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File: fe11756aaf2773a⋯.jpg (35.66 KB, 800x600, 4:3, I hope this isn't Chris' b….jpg)

f9113f  No.15655050

So /v/ who's blood was it?

Also the usual

>Best game?

>Best character?

>Best girl?

>REmake 2 shilling/trashing/hoping

>Arguing over which is the best port of every game

3aeeb4  No.15655084

>>15655050

It's Kennett's blood.


1b08a3  No.15655096

File: 14487bc5527bee1⋯.mp4 (2.61 MB, 320x240, 4:3, 37 Live Evil - Resident Ev….mp4)

>>15655084

Surprised it wasn't common knowledge OP is probably just a retard


b4b63a  No.15655130

File: 1ce6bb29f44174f⋯.png (502.5 KB, 1440x1458, 80:81, So, you want to play 'Resi….png)


adc0f5  No.15655159

>>15655050

It was Kenneth's. I thought that was perfectly established in game

>Best game

REmake. Resident Evil 0 is alright too.

>Best character

Barry

>Best girl

A tie between Jill, Clare and Sheva

>REmake 2

It's going to be shit. It's been about 20 years since RE2 came out, and during that time a lot of the people that made RE a great had lef (specifically the director/producer of most of the major titles in the series Shinji Mikami), not to mention it's being made by modern Capcom. REmake was amazing because not a lot of time passed between the original and REmake and while some members of the team left, Mikami was still there at the time, so an apt vision of the series was still able to emerge.It's been 15 years later and if the trailers are anything to go by, the graphics are going to look worse than a 15 year old game, and it's going to ride the nostalgia train for normalfaggots hard so expect casualization up the ass and half the game becoming a movie.

>Best port

PC is objectively best because you can mod it, but anything but the PSX Dualshock Directors Cut is fine. They each have their perks


adc0f5  No.15655161

>>15655159

*Claire


f9113f  No.15655196

>>15655084

>>15655096

>>15655159

I figured as much still wanted to see if anyone had any entertaining theories though.

>>15655130

>Executer 4D

>Canon

I fucking hope not. There's no way in hell you could destroy that virus/monster entirely. It would essentially be if The Thing crash landed anywhere but Antarctica.


3aeeb4  No.15655284

>>15655130

I don't know why people keep reposting that pasta as autistic as I am for RE I wouldn't recommend anyone to play all of those. Play 1, 2, 3, CV & REmake and if you make it that far play the others.


cc11a7  No.15655286

YouTube embed. Click thumbnail to play.

cc11a7  No.15655327

>>15655196

Reminds me, I think I had a dream about 4D Executer the other night.

Shit was nasty.


f9113f  No.15655452

>>15655284

I like that pasta for some of the port information but you're right. I hope one of these days an autistic anon that's actually played every port of every game can weigh in on what to go for.

>>15655327

That sounds fucking horrible anon.


fe7992  No.15655589

File: e2284eb4ae05d90⋯.png (2.64 MB, 2360x8000, 59:200, Resident Evil Posts Beta.png)

>>15655050

>Best game

Resident Evil 1

>Best character

William Birkin

>Best Girl

Tie between Rebecca and Sherry both versions

>REmake 2 hoping

I just want to be wrong

>Best port

Resident Evil 2 for N64 is literally vidya design black magic


f31fbf  No.15655619

>>15655050

>Best game?

None of them

>Best character?

Barry

>Best girl?

teenage Rebecca Chambers

>worst girl

old Rebecca Chambers

>REmake 2 shilling/trashing/hoping

looks ok, too many buttons prompts

>Arguing over which is the best port of every game

PS1


ad79c0  No.15655679

>>15655050

>Best game?

ReMake, because a whole lotta love that Shinji Mikami gave it

>Best character?

HUNK, before all the plans regarding him were dropped and his game got stolen by a Leon knockoff

>Best girl?

Why Lady HUNK of course

>REmake 2 shilling/trashing/hoping

They change the tone and a lot of the characters, Irons is a fat fuck pedo, Sherry now knows the monster stalking her is Daddy-G Birkin, and Ada Wong is a not-so-subtle spy. Other than that, they better be working the little details, looking at Claire being a mechanical robot switching her weapons nonchalant while fighting G was immersion breaking, fucking Nips at Capcom,work on those hidden mechanics you used to do, like you get better weapon use/aim every time you kill an enemy with said weapon on em

>Arguing over which is the best port of every game

Why PC of course, those crazy Latino/Spanish mods by those autist is pretty amazing.


f9113f  No.15655727

>>15655679

I like your tastes anon.

>HUNK, before all the plans regarding him were dropped and his game got stolen by a Leon knockoff

Excuse me?

>Irons is a fat fuck pedo

I keep seeing this said but have never seen any proof. I'm not doubting it or you anon but I've just never seen it.

>those crazy Latino/Spanish mods by those autist is pretty amazing

What mods do you mean?


ee146d  No.15655748

>REmake 2

It's going to be shit.

This is so true, it will turn a masterpiece into a forgettable action trash novella to be forgotten a year later, while the original with its clever "static camera" will last as the legend it is. Crapcom is just another pozzed NuDev who doesn't get anything, least of it its own legacy. Sad.

And what's more, there was a perfectly good remake done by a couple of guys which was almost complete, before they got shut down by these kikes. Fuck em.


ee146d  No.15655763

>>15655748

I seriously hope this game bombs and people get fired over the way they infected RE2 with aids. But most cucks and nu-gaymers will likely prevent such a scenario. We have only these NPCs to blame…


a3fcb5  No.15655816


1d2a6a  No.15655976

File: a448297966a2dbe⋯.jpg (651.59 KB, 1164x827, 1164:827, 631a77ef116bfd1ec09ccdb44b….jpg)

>So /v/ who's blood was it?

When i was a kid i used to believe it was the blood of one of the zombies in the upper floor.

>Best game?

3 is my favourite.

>Best character?

Smug ass wesker even if chris is my prefered PC.

>Best girl?

Arguably jill, although rebecca is the cutest and claire the best wife/mom.

>REmake 2 shilling/trashing/hoping

Still pissed about the fixed camera but the game is looking solid, they took some right steps making killing enemies a waste of resources again.

>Arguing over which is the best port of every game

Id say pc is once again the master race with the new patches.


ad79c0  No.15656464

YouTube embed. Click thumbnail to play.

>>15655727

HUNK was supposed to get his own game, cruise ship and still working for Umbrella, was supposed to showcase the organization that Ada was working with and the consequences of his retrieval of the G-Virus, it was abandoned because Mikami did that deal with Nintendo to have exclusive Resident Evil games on the Gamecube while Capcom did spinoffs for the PS2, hence the creation of Resident Evil Dead Aim with Not-Leon Kennedy and Not-Ada Wong, with the t+G-Virus that turns you into a Tranny-Tyrany.

And it's the tone and design of Remake 2 Chief Irons, he's a fat psychopath who creepily kidnaps Sherry while playing games with Claire, he doesn't have that corrupt asshole alpha who went insan-vibe from Resident Evil 2.

And vid related, from Ruskies to Huelanders to Spainfags, there's a lot of fun mods.


bb5632  No.15656555

File: b4ba92d79253597⋯.png (Spoiler Image, 443.18 KB, 1434x3914, 717:1957, Superhazard Chapter 11.png)

>So /v/ who's blood was it?

It might have belonged to an Iota-class Hunter, also known as a 'yoda', A creature featured in the most bone-chilling chapter of my literary magnum opus yet, Resident Evil 7: Biohazard 2: Resident Evil 8: Superhazard!

>Best game?

REMake

>Best character?

Jill

>Best girl?

Claire

>REmake 2 shilling/trashing/hoping

I will reserve my judgment until I see a full playthrough and then buy it at a discount.

>Arguing over which is the best port of every game

RE1: Vanilla on PS1

REmake: Gamecube

RE0: Gamecube

RE2: Dreamcast

RE3: Dreamcast

CV: Dreamcast

RE4: Gamecube


82c7e5  No.15656599

>>15656464

Anon, irons was always a fat, balding sociopath (atleast after 1.5 got scrapped), he had been investigated for rape and murder before.


f9113f  No.15656609

>>15656464

Damn that sounds awesome I still hope we can get a full HUNK game or even spin off series that can sate the fans of the action-style games while the main games try to stay straight survival horror.

>>15656555

I don't know if you're aware of the fanmade patch for Resident Evil 1 PSX Dualshock that makes it more like vanilla but that's my personal favorite way to play anon! I do have to ask why you find the original console releases of REmake and 0 to be better than the PC re-releases though is it just personal preference?

>>15656599

Yeah I agree with you on that one.

Another question for the thread am I the only one who'd love to see a full release Raid Mode game similar to Mercenaries 3DS but with just a heap of content from the entire series history? The Mercenaries/Raid Mode are like the only reasons I got RE6 and Revelations now that I look back on it.


fb0d00  No.15656752

File: 9b1e768b22fa185⋯.jpg (1.08 MB, 1980x1222, 990:611, resident-evil-2-collectors….jpg)

Best game?

RE2

>Best character?

William Birkin

>Best girl?

Nemesis did you assumed it's gender?

>REmake 2 shilling/trashing/hoping

I'm bummed that oly the 270$ whale edition has the police station's keys IRL

>Arguing over which is the best port of every game

PC, of course.


fb0d00  No.15656754

File: a124120f30ae6eb⋯.jpeg (111.81 KB, 655x404, 655:404, resident-evil-2-remake-co….jpeg)

>>15656752

Derp, posted the wrong whale version


381235  No.15656825

File: eaf5b378bfa1d8c⋯.png (2.52 MB, 1920x1080, 16:9, The pedo sniffer virgin.png)

File: 7b900ad76faed58⋯.jpg (23.97 KB, 300x600, 1:2, The thot-slayer chad.jpg)

>>15656599

Disagree, he had that commanding presence facade behind his corruption, and he kinda looks like a fat Burt Reynolds(rest in peace) while the new one looks like a donut-chugging CP-stashing pedo that you cannot respect his authority.

>>15656609

He deserves fucking justice, he wasn't even in the Duelshock Version's Extreme Battle. 4th Survivor remake better be good and not fucking lazy.


c526fc  No.15656852

File: cc971a1b38974a9⋯.jpg (152.29 KB, 1500x1125, 4:3, mvcicollect5.jpg)

File: 8374c26e5e119a3⋯.jpg (160.64 KB, 1500x1125, 4:3, mvcicollect4.jpg)

File: 57fa988bc9bf3fe⋯.jpg (222.46 KB, 1500x1125, 4:3, mvcicollect3.jpg)

File: 68cd8b9bfaae949⋯.jpg (380.56 KB, 2000x1126, 1000:563, mvcicollect1.jpg)

>>15656754

>that statue

I doubt it will look that good


ea5daf  No.15657078

>>15656754

those keys are kinda cool but fuck buying that shit, you have to be crazy


6a72a6  No.15657562

File: 7cc755ba0bd01d6⋯.png (725.47 KB, 1884x964, 471:241, DBZ-Cllectors-Edition.png)

File: a40cd728a6a9609⋯.jpg (1.07 MB, 1009x1566, 1009:1566, 20181030_190510.jpg)

>>15656852

Problably not, but the figure of the whale edition of FigtherZ did looked as good as advertised I fell for it


f8914a  No.15657596

File: c88779f0a080e5f⋯.png (850.44 KB, 1058x1124, 529:562, 05e0d4c37f92a3029c39612348….png)

>>15657562

>dirty shitskin spic buys DBZ merch

Color me surprised


b0ffb7  No.15657602

File: b2baf360fd8a15b⋯.jpg (38.81 KB, 480x480, 1:1, sweating metagross.jpg)

>>15657596

>that image continued to be updated


f6e506  No.15657606

>>15657562

DBFZ seems to bitch slap MvCi in every area. Your still a fucking tard for buying a collectors edition Anon.


78bf8b  No.15657609

>>15657562

Looks about the same. Just would look better at a different angle and in certain lighting. Not falsely advertised, just very limited in how it would best look on someones shelf.


6a72a6  No.15657610

File: db7fcb6e8b34493⋯.jpg (3.86 MB, 4128x2322, 16:9, 20180928_160045.jpg)

>>15657596

Eh, nothing wrong being a buyfag

>shitskin

Keep projecting


9e673f  No.15657624

>>15657610

Why do you buy stupid shit? I mean it's fine to buy real sculptures, but that shit looks like plastic trash.


6a72a6  No.15657665

>>15657624

I like the source material, plus I like how these pieces of cheap plastic look.

Polite sage for derailing.


1d2a6a  No.15657761

File: a4cde75be7cd36e⋯.jpg (37.05 KB, 500x300, 5:3, brian irons being a crooke….jpg)

File: 57d550c4152185b⋯.png (1.29 MB, 1200x720, 5:3, rebecca thumbs up.png)

>>15656825

>he had that commanding presence facade behind his corruption

What?

He always looked like a crooked fatso, anon, of all the critiques ive seen of remake 2 this is the most pants on head retarded.

do i really need to remind you how much he fucked over the policemen under his command, racoon city and all the dirt he had?

Chris had to investigate him with the FBI for gods sake, the guy was an absolute sociopath.

>>15655619

>bullying chirstmass cake rebecca

I will find you and bully you IRL, anon.


aff6ce  No.15657777

YouTube embed. Click thumbnail to play.

Pretty good video on why fixed cameras are baste.


ea5daf  No.15657793

>>15657777

why did you hop threads to shill this shitty fucking video


aff6ce  No.15657806

>>15657793

Literally the first time I've posted it.

>can't post anything on /v/ without provoking the paranoids


4d9df4  No.15657821

>>15657777

You don't deserve those quads.

>>15655826

>>We'll start with the fact that the cameras were fixed due to hardware limitations.

<<Silent Hill was full 3D on the same system. If you mean by full 3D in control, there's also Forsaken.

>>Developers used to scroll sprites across the screen because they couldn't render polygons.

<<While saying that, he's using footage from a game on the SNES, which did had several games using polygons that was produced on it.

>Well, this is a shit video, OP.

>"Hardware limitations" is just a buzzword that idiots, who know jack shit about games that actually exist (Or (((conveniently))) ignore them), use to justify their shitty argument about how "modern games are better".


fd4a2d  No.15657824

File: 803ff3d878f0e43⋯.jpg (Spoiler Image, 1.17 MB, 1406x1668, 703:834, tcont.jpg)

>>15657806

you're the same guy from the deus ex and war thunder threads, right?

good video, sums up why fixed/dynamic camera angles literally make the game survival horror


b1d941  No.15657831

>>15656752

Nemesis is a modified Mr. X, which is a clone of a buff russian dude.


381235  No.15657839

YouTube embed. Click thumbnail to play.

>>15657761

The entire tone of the games are changing, you might as well look as RE7 and REmake 2 as a soft reboot that's completely alien towards the rest of the series if you can still say that this is pants on head retarded when everything, when everyone's redesign is fucktarded trash while the first Remake game stayed true while offering something new, this is a whole new level of change that completely differentiate it from it's predecessors, and you still don't get it. Fine.


aff6ce  No.15657840

>>15657821

I didn't read a previous thread. Sue me.

Also, you're being autistic, and not getting the point. Yes, the PS1 could render fully 3D environments, but they were inevitably low on detail, and pre-rendered looked a lot better. That's a hardware limitation.

Similarly the SNES COULD render polygons, if you wanted zero detail, and single digit fps. Hardware limitation.

Stop being a sperg and taking everything at complete face value.


aff6ce  No.15657844

>>15657824

No. I don't know why everyone on /v/ thinks everyone else is part of a pool of like five posters. Do you know how many people come here?


1d2a6a  No.15657845

>>15657777

Ive argued about that before, the big difference between RE 0 to CV and 4 to 6 its not so much the camera, but that they threw the whole structure of the game aside.

In the original games, engagins enemies was a drag on your limited resources wich made the treck from room to room safer, so it was an exchange of health for ammo (we are assuming you arent an untouchable speedrunner that breezes through the game without getting hit once), in RE4 to 6, you are encouraged to engage enemies since thats what gives you ammo and money.

From what weve seen in REmake 2, zombies dont drop anything other than body parts and you need to look around for ammo wich is limited, so that alone makes it more like the original games than all the ones from 4 onwards.

>>15657839

What a way to give no fucking arguments anon, ive explained to you how irons always looked like a fat, crooked fuck that was an evil bastard, and all you can say to me is that its changed withouth arguing how.

Now make an actual argument or quit this stupid discussion, because this is taking us nowhere.


1d2a6a  No.15657846

File: e667d4e0f83159f⋯.png (248.77 KB, 351x600, 117:200, nemesis phase 2.png)

>>15657831

Wasnt nemesis a mutated boxer or is that from the comics?


4d9df4  No.15657852

>>15657840

>Yes, the PS1 could render fully 3D environments

>That's a hardware limitation.

>Similarly the SNES COULD render polygons

>Hardware limitation.

<An aesthetic choice is a hardware limitation


381235  No.15657856

>>15657845

>What a way to give no fucking arguments anon, ive explained to you how irons always looked like a fat, crooked fuck that was an evil bastard, and all you can say to me is that its changed withouth arguing how.

What a way to also keep circling back to only your arguments while not giving a fat fuck about his new design vs the old one, nice tunnel vision dumbass.

>Now make an actual argument or quit this stupid discussion, because this is taking us nowhere.

I did, you pretty much kept sperging that he was always a "Fat crooked fuck", nice to see you don't seem to view subtle changes in both the old and new designs, like body type, the goddamn face, and the acting by the new one, but chop it off with me not having an argument, now fuck off back with you ignoring what I wrote and pretending to be this fucking dense.


1d2a6a  No.15657867

>>15657856

>not giving a fat fuck about his new design

He looks the fucking same, only now hes fully gray haired instead of balding.

>nice to see you don't seem to view subtle changes in both the old and new designs

What changes you autistic fuck?

I have never. EVER seen or heard of anyone that thought that chief irons looked imposing, hes a fat, corrupt cop, thats his thing.

>but chop it off with me not having an argument

Your argument is that now he looks like a fat pedo, he was always a fucking fat creep, the only change is his hair color.


aff6ce  No.15657868

>>15657852

There is no way to make a game with environments that look that good in full 3D on the Playstation.

There's no way to make a sidescroller that looks as good as Yoshi's Island with polygons on the SNES.

Those are hardware limitations. What aren't you getting?

Also, we can even put aside the fact that he picked a SNES game as an example, and observe the simple truth that sidescrollers were born in an era when 3D was not possible on the hardware.


381235  No.15657874

Oh one more thing before this thread derails because of that sperg who keeps spamming his worthless youtube videos, keep projecting about your self-hatred on Irons' new design, fat fuck. I'm sure the description of "Crooked Fat Fuck" applies to his old design, blind retard.


1d2a6a  No.15657888

File: c1b4464be8d0244⋯.png (121.55 KB, 216x471, 72:157, BIOHAZARD_1.5_concept_art_….png)

>>15657874

>keep projecting about your self-hatred on Irons' new design

Anon, do you have problems?

How the fuck am i projecting?

Do fucking tell whats so different about irons, because hes still the same fat, crooked cop he was in 2.

For fucks sake, look at his cocapt art from 1.5, he always looked like a fat fuck. i cant understand how you find him imposing in any way, shape or form.


ea5daf  No.15657904

File: 5e176b42930e4eb⋯.jpg (1.96 MB, 4016x6016, 251:376, re_jill_julie.jpg)

do we know anything about how they're handling the split between Leon and Claire in REmake2? Is it going to be like the original with you choosing which story to play from the get-go or do you think they'll pull the same shit they did in VII and just yank control away from one character and give it to the other at designated spots?


1d2a6a  No.15657913

>>15657904

They apperently have 2 different stories, they changed the AB scenario with a single scenario per character but much more expanded and with new areas, including more of raccoon city's street from what they have shown and apparently a church from that first trailer back at the E3.


4d9df4  No.15657924

File: 100a2e9cde97832⋯.png (1.44 MB, 800x794, 400:397, ClipboardImage.png)

File: ad168636cad2356⋯.png (739.97 KB, 800x676, 200:169, ClipboardImage.png)

File: 678734709727cc3⋯.png (2.67 MB, 800x1447, 800:1447, ClipboardImage.png)

File: a893c7d69bd9938⋯.png (1.62 MB, 632x1135, 632:1135, ClipboardImage.png)

File: c2dbd4771c7ab66⋯.png (2.28 MB, 800x1459, 800:1459, ClipboardImage.png)

>>15657868

>There is no way to make a game with environments that look that good in full 3D on the Playstation.

Care to explain what you mean when there's dozens upon dozens of PS1 games with full 3D?

>There's no way to make a sidescroller that looks as good as Yoshi's Island with polygons on the SNES.

Looking it up, Mega Man X2 and X3 used 3D graphics, and Chatting Parodius Live used 3D graphics, so what are you talking about?


4d9df4  No.15657925

Vimeo embed. Click thumbnail to play.

>>15657868

>Also, we can even put aside the fact that he picked a SNES game as an example, and observe the simple truth that sidescrollers were born in an era when 3D was not possible on the hardware.

They were experimenting with 3D graphics as far back as 1961.

<Here's the first animation to use 3D graphics, which was produced back in 1972.


c526fc  No.15657943

File: 6f6581d3e5fced2⋯.webm (5.78 MB, 980x416, 245:104, Bitch_Slap_-_Julia Voth T….webm)


aff6ce  No.15657949

File: 40df61be563c954⋯.png (136.36 KB, 320x234, 160:117, ClipboardImage.png)

File: d7e9ef7e673453f⋯.png (420.7 KB, 760x392, 95:49, ClipboardImage.png)

>>15657924

Those Playstation games don't look as good as Resident Evil's pre-rendered backgrounds.

Those SNES games are 99% sprites with one or two 3D effects.


aff6ce  No.15657953

>>15657925

And the NES could do that?


ea5daf  No.15657962

File: d66a3f10d59ccbd⋯.gif (1.33 MB, 260x260, 1:1, sweat_rand_paul.gif)

>>15657943

goddam she is attractive

this movie is shit though I bet isnt it


1d2a6a  No.15657969

File: e60e79cb43283ae⋯.jpg (493.74 KB, 801x1200, 267:400, 14_4qOjU8I.jpg)

>>15657962

>you will never bang julia with jill's RE3 costume on

Sexbots cannot come soon enough.


4d9df4  No.15658039

File: 423efb5606ac3b5⋯.png (1.31 MB, 800x804, 200:201, ClipboardImage.png)

File: df8fffdb1b5ac33⋯.png (1.06 MB, 800x787, 800:787, ClipboardImage.png)

File: a6606e754c36396⋯.png (856.79 KB, 800x680, 20:17, ClipboardImage.png)

File: 348d74706fe3ce6⋯.png (805.39 KB, 659x650, 659:650, ClipboardImage.png)

File: 9d1873ef409d927⋯.png (1.03 MB, 800x807, 800:807, ClipboardImage.png)

>>15657949

>Those Playstation games don't look as good as Resident Evil's pre-rendered backgrounds.

Really? Looking up some of the PS1 3D games that exist, some of them look downright beautiful.

>Those SNES games are 99% sprites with one or two 3D effects.

All you're doing is just moving goal posts. You said "There's no way to make a sidescroller that looks as good as Yoshi's Island with polygons", yet here are three titles that prove your point wrong.

The point still remains that Resident Evil's usage of fixed camera angles mixed with pre-rendered image had nothing to do with hardware limitations. It was an aesthetic choice that the developers made.

>>15657953

Yes.


aff6ce  No.15658058

File: 3a0770326fd2c24⋯.png (2.61 MB, 1500x1074, 250:179, ClipboardImage.png)

File: 860b96a107714b8⋯.png (242.6 KB, 480x360, 4:3, ClipboardImage.png)

>>15658039

When developing a playstation game you had two options

>make use of full 3D, and sacrfice a little visual quality

>use pre-rendered backgrounds that look way better

No, none of the games you keep dredging up look as good as the best of what the playstation could achieve with pre-rendering. If they did, they never would have used pre-rendering.

And I honestly don't think you have played Megaman X 2 and 3 is you think they count as 3D games somehow.

Nigga, stop arguing. This is embarrassing.


4d9df4  No.15658086

File: 57575a93dc3e078⋯.jpg (1.48 MB, 2560x1600, 8:5, Educational drowning.jpg)

>>15658058

>If they did, they never would have used pre-rendering.

It's EASIER to pre-render an image in a game than it is to develop a 3D environment. That's what YOUR stupid mind fails to comprehend.

Programmer and engineers are (In practical terms) lazy as shit because they follow the path of least resistance when it comes to getting the job done. They'd rather fall back upon complaints of how "Oh the hardware isn't powerful enough," or "It's just too complicated a process to do". It's the artists in the company that require the engineers and programmers and actually achieve shit.

If you were a programmer for a game, which would YOU find to be more practical:

>Use age old methods and technologies of computing that everyone is familiar with to put less stress on your part of the work

Or

>Develop a completely new method of programming that requires you develop completely new systems and libraries, and is almost unknown to the industry outside of your group people


aff6ce  No.15658099

>>15658086

Bring me one image of a Playstation game that looks as good as the pre-rendered backgrounds in a Resident Evil or a Final Fantasy game, without making use of any pre-rendering.


4d9df4  No.15658153

>>15658099

Quick question:

Before I do, how exactly would you determine whether or not the image would be defined as "looks as good as the pre-rendered backgrounds"? You keep stating that "pre-rendered looks better", but you never explain why?


fd4a2d  No.15658171

>>15658153

it literally just does, you can argue artistic style but that's a different argument. nothing on ps1 looks better than re's pre-rendered backgrounds, on a technical level


aff6ce  No.15658172

>>15658153

Well, if you prefer jagged, blocky, polygons, that's your choice, I guess.


aff6ce  No.15658178

I just quickly glanced over a playthrough of Megaman X 3, and I'm pretty sure this is the only 3D effect in the game, by the way.

https://youtu.be/oz0iKde4inU?t=2866


f8914a  No.15658190

>>15657610

Did I strike a nerve, Pedro?


4d9df4  No.15658303

File: 9489f33f2ef8f1d⋯.png (235.77 KB, 1080x790, 108:79, ClipboardImage.png)

>>15658171

>it literally just does

>nothing on ps1 looks better than re's pre-rendered backgrounds, on a technical level

There's nothing "technical" about it. There's was no need for programmers to break their back making a game environment that looks aesthetically pleasing. They just asked the artist to upload an image. That's not a "technical marvel", that's a path of least resistance.

>you can argue artistic style but that's a different argument

But, that's what this entire argument is about. The way Capcom developed Resident Evil was a stylistic choice to use fixed camera angles with pre-render backgrounds. In fact, Resident Evil was originally planned as an FPS: https://archive.fo/eM3am

>Originally conceived as a First Person Shooter, the game’s concept endured several transitions throughout its lengthy development cycle


aff6ce  No.15658325

>>15658303

Anyway, we've gone way off course. Given that Capcom decided they wanted the backgrounds to look a certain way, and the only way to achieve that look on the playstation is pre-rendering, which locks out fully 3D environments, is that not a hardware limitation?


4d9df4  No.15658347

File: a3b22937d14c8a3⋯.png (558.55 KB, 706x706, 1:1, ClipboardImage.png)

>>15658325

>and the only way to achieve that look on the playstation is pre-rendering, which locks out fully 3D environments, is that not a hardware limitation?

<Reading up on development, that's exactly what this game set out to disprove


5ef9e5  No.15658360

>>15658347

Dino Crisis 1 is an ugly grey corridor.


aff6ce  No.15658364

File: b9daf5d116073b7⋯.png (135.94 KB, 320x240, 4:3, ClipboardImage.png)

File: 74bb7efe9514429⋯.png (141.52 KB, 320x240, 4:3, ClipboardImage.png)

>>15658347

Not overly familiar with the game, but most of the environments seem to be grey boxes with no details. Look at all of the clutter in these rooms.


bb5632  No.15658410

>>15658364

These rooms tell a story. It's so easy to imagine a city council member making a half-hearted attempt at reassuring the people that the situation was under control when he and everybody he was with in that room knew damn well that everything was fucked and they had no idea what to do about it.


aff6ce  No.15658424

Also, we've all been sidestepping the actual point, that fixed cameras were born of hardware limitations, not that Resident Evil specifically was. I don't know what the first game to use fixed cameras of that particular style was. Probably Alone in the Dark, but that was almost certainly a necessity of hardware limitations.


1d2a6a  No.15658430

File: 60df297d0670e69⋯.jpg (287.65 KB, 966x653, 966:653, Special tactics and rescue….jpg)

>>15658364

I hope the S.T.A.R.S. office gets expanded in the remake, it always pissed me off that it only had 3 desks and so little space when they were 12 people divided in 2 teams.

Also, am i the only one that thinks that finds it odds that all the males wear kind of the same things but the female uniform is non-existant?


aff6ce  No.15658456

>>15658430

There doesn't seem to be any standards regarding who wears the knee pads, and who wears camo.

Also, camo, and bright yellow?


1d2a6a  No.15658482

File: 74ed3a0aaa2ef77⋯.jpg (164.29 KB, 1140x700, 57:35, jill_valentine___police_ou….jpg)

>>15658456

I always believed they had a power rangers/super sentai thing going on with everyone being color coded.

All the male members wear t-shirts, vests (they dont seem to be bullet proof like rebecca's, maybe they are tactical vests?), ranger pants and boots, while jill and rebecca dont follow this pattern, with jill having those pauldron things i still dont understand what they are supposed to be after all of these years.

Im not complaining about their outfits though, just wondering about it, also, its criminal that we still dont have rebecca's equivalent of jill's policewoman uniform.


4d9df4  No.15658646

File: 718c90eef23fc06⋯.png (1.53 MB, 800x1165, 160:233, ClipboardImage.png)

File: a0fba6d5a1b8331⋯.png (957.21 KB, 1331x1016, 1331:1016, Textures are why most game….PNG)

>>15658364

Yeah, looking up screenshots of Dino Crisis are rather bland, which seems weird to me since Silent Hill came out the same year and I remember those environments having loads of details put into them.

>>15658424

>Probably Alone in the Dark

Yeah, it was AitD.

>but that was almost certainly a necessity of hardware limitations.

No it wa-… Okay, up here in this post, you asked me: >>15657953

>And the NES could do that?

Which was in response to this post: >>15657925 To which I replied, "Yes." To get to one of the points I'm trying to make "hardware limitations" is a largely misused term". Right here in this post, I pointed out the most common mistake in regards to this: >>15657821 Now let's move onto something that people don't seem to get.

Any computer is capable of anything. THE million dollar question, however, is, "Would it be viable and practical?"

That's what I'm trying to get at in my posts. Any computer hardware is capable of computing whatever it is that you program it to do. However, it's efficiency and application in using the program is dependent on the hardware's capabilities once everything has been as optimized as they can, which is the problem. You have people spouting off about how RPGs on the NES had to be turn-based because of "hardware limitations", when you had Tower of Radia which operated in real-time. As I've been trying to point out, game systems are capable of a whole Hell of a lot more than people think they are ( >>15657924 ), but they buy into the shitty excuse that "I'm giving it all she's got" when we know damn well it isn't. And, that's ultimately what's led to where the game industry is now where every single system is running an unoptimized mess of a program that is only demanding more power because the people making the games do not know how to code. As far as any "system limitations" are concerned, they all become mute the minute the Dreamcast and the PS2 came out. There's all the power you're every going to fucking need to develop a game.


4d9df4  No.15658678

>>15658646

And, how this all plays back to Resident Evil is that the design in gameplay that Capcom wanted to pursue, after testing out they're FPS prototype, which probably looked similar to Quake, Duke Nukem 3D, and/or Star Wars: Dark Forces, they decided that that isn't the style of game they wanted to pursue or were not impressed with the results. Then, they saw AitD and decided that's close to what they want.

Please tell me I'm making sense because I'm pulling my hair out trying to explain my position, and it seems like everything I'm saying doesn't come out right.


42ffeb  No.15658804

>>15658456

>here doesn't seem to be any standards regarding who wears the knee pads

The ones with knee pads are likely the ones who would complain about knee pain otherwise.


fd4a2d  No.15658846

File: d5007f12c4beb30⋯.jpg (Spoiler Image, 31.38 KB, 373x457, 373:457, d5007f12c4beb307f5af935be2….jpg)

>>15658678

>Please tell me I'm making sense

you are, and you obviously know your shit more than me. was re just a "happy accident" then? it's weird to think the first re wasn't designed or planned that way from the get go, considering how great it is

you deserve a better reply but i'm drunk and hungry


00580c  No.15659034

File: bde3d83a17c1b87⋯.jpg (33.41 KB, 720x629, 720:629, CARNAGE.jpg)

>just beat RE1 for the first time

>mfw I didn't get the best ending because I couldn't find the third MO disk terminal


aff6ce  No.15659036

>>15658678

You DID watch the video we've all been arguing over right? Because the entire point was that even if something was born of limitations once upon a time, it can have it's own value, and doesn't have to be cast away once those limitations are surpassed.


cc11a7  No.15659065

File: f46b09003bdb28f⋯.jpg (603.63 KB, 900x1000, 9:10, 8dbef74ffb3703ab4f68cbaccd….jpg)

>>15659034

theyre all in the lab area

Just load your save and try again


1d2a6a  No.15659071

>>15659034

Who were you playing as?


42ffeb  No.15659088

>>15658456

>>15658482

You are not thinking criticality enough, S.T.A.R.S. was probably never intended to be on the receiving end of gunfire.It was funded by Umbrella, likely only meant to be a test run for one of Umbrellas projects.

It would be good data to see how a variety of body armor and camo works against zombies.


4d9df4  No.15659209

>>15659036

I turned off once he brought up "system limitations" and that that was the reason why RE had fixed camera angles.

>Because the entire point was that even if something was born of limitations once upon a time, it can have it's own value, and doesn't have to be cast away once those limitations are surpassed.

But, RE's camera system was never the result of a limitation. It was a stylistic choice that carried over into other games such as Fear Effect, Martian Gothic: Unification, and Deep Fear, and even 3D games such as Silent Hill, Dino Crisis, Carrier, ObsCure, Eternal Darkness, and Curse: the Eye of Isis.


aff6ce  No.15659283

>>15659209

I don't know what was going on at capcom, but it seems likely they would have made the choice to go with pre-rendered because it looked a lot better on PS1. If that's not true, you can still say fixed cameras as a concept were born of limitations, because the first game to use them (Alone in the Dark, or something older) wouldn't have had a choice.


fb4d76  No.15659356

File: b5243b0c925e9d3⋯.jpg (42.69 KB, 580x406, 10:7, re-fps-screen.jpg)

>>15659209

Supposedly, the original plan was to make a fully 3D environment, but it would tax the system considerably and they were still getting their feet wet on PS1 development, so prerendered became the norm.

Pic related is the only 'concept art' of that idea floating around, apparently.

I don't mind fixed angles. It is indeed a stylistic choice, because it gives the dev power to use the frame just like in a film, which can provide lots of opportunities to do some framing tricks. Most action blockbusters today don't really play with the frame anymore, though… Edgar Wright is one of the few directors that really handles framing and sound cues to great effect - which is something games like RE with fixed angles can also do (think the RE1 mansion hall where the dog breaks in, RE3 window crash sound soon before Nemesis breaks in, etc).

If you give the player full control of the camera, that element is completely lost.

Silent Hill does it well by mixing things up, forcing angles when needed, but otherwise giving you control of the camera up to certain limits, while still keeping an element of 'framing' available.

Also, tank controls are completely fine. Anyone who cries about them just needs to git gud.


aff6ce  No.15659361

>>15659356

I would guess the game came out looking like Survivor, and they dropped it because the limited Playstation graphics didn't convey the scary atmosphere they wanted well enough.


91256c  No.15659443

File: 03b1966e600b8a2⋯.png (3.48 KB, 429x410, 429:410, 1471727970268.png)


4d9df4  No.15659495

>>15659283

>If that's not true, you can still say fixed cameras as a concept were born of limitations, because the first game to use them (Alone in the Dark, or something older) wouldn't have had a choice.

They did have a choice, however it was just too much for the systems to handle. What happened with AitD's development is that Frédérick Raynal had just come off from porting Alpha Waves (The first 3D platformer) to DOS (First picture: >>15658646 ). Seeing polygons as the "future" of gaming, he made his next project to make a game using 3D human characters, and based it off of his love for horror films. He built an entire engine for human body animations, but environmental 3D was just too demanding for systems. So, he scaled things back to allow for scans of photographs to use as the background instead, which still proved to be requiring too much, and then finally settled for using hand-drawn images instead.

>>15659356

>It is indeed a stylistic choice, because it gives the dev power to use the frame just like in a film, which can provide lots of opportunities to do some framing tricks.

Reading it up, that's also why Raynal stuck with using the fixed camera angles instead of shooting for another method of creating a 3D world.


bacff4  No.15659753

>Best game?

RE2 or REmake, still torn between both.

>Best character?

Barry

>Best girl?

Rebecca

>REmake 2 shilling/trashing/hoping

It's gonna be shit, no doubt about it.

>Arguing over which is the best port of every game

PC. The guy who's currently working on finishing 1.5 is also making patches for RE1 and RE2 to make them playable on modern systems. As far as I know, he's also currently porting Mortal Night to PC. The RE4HD mod is looking absolutely great.


00580c  No.15659800

>>15659071

Jill.

>>15659065

I saved over it assuming there'd be some kind of New Game+ like DMC1. It's not that big of a deal, I just want to slap myself in the face for not spending a few more seconds looking around in the power room.


f9113f  No.15660339

>>15659753

>The RE4HD mod is looking absolutely great.

I wish it didn't take up so much harddrive space really 50GB+ for textures is like modern AAA tier. But the results are fucking amazing.


c4049a  No.15660380

>>15659036

Most hardware limitations is actually "devs don't know how to do this because they're delving into unknown territory for the first time", or "we can do it but it's too slow or not worth the effort", and graphics i.e. Golden Eye characters are basically point level animation only morphs with photos plastered on.


9c934d  No.15660762

>>15659800

You missed a ride back home with chris and jill handholding.


ea5daf  No.15661399

>>15659753

> currently working on finishing 1.5

I tried to look this up but didn't find anything obvious. Is he finishing the game that was supposedly 70% complete?


ccf775  No.15661412

>>15659800

Which terminals did you use?


5f14bf  No.15661474

>>15657610

>nothing wrong being a buyfag

wrong

>>15659443

how new are you?


bacff4  No.15661488

YouTube embed. Click thumbnail to play.

>>15661399

As far as I know, he's collaborating with a team that is trying to finish the 1.5 that leaked. He's made a custom engine so that it'd be less of a pain in the ass. Look up Gemini. A few years ago he released vidrelated, which I think at first was just an experiment to test the engine which grew into its own mode.


1d2a6a  No.15661786

YouTube embed. Click thumbnail to play.

So capcom just confirmed that the original costumes are in the game as unlockables.

Oddly, claire's classic costume is even more revealing than in the original game.


b154e7  No.15662180

>>15661786

where are her biker gloves?


1d2a6a  No.15662459

>>15662180

In the same place as her turtleneck.

She lost the t-shirt with turtleneck but now her shorts and spats are shorter and shes wearing a sleeveless shirt under the vest.


00580c  No.15664639

File: eb0599b4cadf751⋯.jpg (35.07 KB, 289x500, 289:500, 3092530250_f3600f31a2_z.jpg)

>>15661786

>the "classic" costume is actually more revealing than the original for once

>even though the less revealing original was the better design


1d2a6a  No.15668587

>>15664639

It is pretty much the same thing except for the sleevless shirt.

I still do not approve of the fact that new claire is a discount zoey.


8d81c5  No.15668602

>>15661786

Journalists kvetching begins in 3…2…


1d2a6a  No.15668630

File: 61cce25ef5de710⋯.jpg (790.24 KB, 819x1024, 819:1024, claire made in heaven.jpg)

>>15668602

There were already articles gloating about how claire no longer had shorts some months ago, i wanna see their asspain now.


0d21da  No.15668669

File: 4c27bce30e14448⋯.jpg (319.33 KB, 2560x1440, 16:9, 626690_screenshots_2018030….jpg)

>>15661786

Watch Kotaku lose its shit over bare arms.


989761  No.15679592

>>15655130

>imagine being this retarded

This image cracks me up every time.


989761  No.15679599

File: b66ff341b2a803b⋯.jpg (Spoiler Image, 111.28 KB, 1024x731, 1024:731, 07765487155_p0.jpg)

>>15668669

You think they would lose their shit about bare arm pits too?


2b2f51  No.15679616

File: 4a17207940eb52f⋯.png (1.49 MB, 1200x800, 3:2, ClipboardImage.png)

>>15655050

>Best game?

4

>Best character?

Hunk, who else?

>Best girl?

Lady Hunk

>REmake 2 shilling/trashing/hoping

It looks good and it can't possibly be worse than 7

>Arguing over which is the best port of every game

Don't know much about ports but I guess that PC is always the best?


c3c65b  No.15679696

File: 559c7d912b43466⋯.jpg (139.06 KB, 472x472, 1:1, Brendan.jpg)

>>15661786

>Games nowadays tell you that they have unlock able stuff


9f201b  No.15679712

File: 136c9ff0abf542e⋯.jpg (53.38 KB, 960x540, 16:9, 45125318_10217464413825222….jpg)


1d2a6a  No.15679737

>>15679712

Much better honestly.

>>15679696

Well, if not, people will believe its DLC, like many here (including me) feared it would be.


cf61da  No.15679847

>>15679712

The top undershirt makes the design more balanced and appealing, I think.


481d42  No.15679910

File: c45f4f6cf964ee3⋯.jpg (35.93 KB, 343x481, 343:481, c45f4f6cf964ee32d07daab77d….jpg)

>>15655050

>>15655096

>>15655084

It's kinda obvious in the original, REmake complicates things. You find a tape from Kenneth's body cam which you can view later in the lab. That video makes it seem like Kenneth was attacked and killed in the room where you find his body.


1d2a6a  No.15679932

>>15679910

>That video makes it seem like Kenneth was attacked and killed in the room where you find his body

Wait, that wasnt the case?

How did his body get there then?


481d42  No.15679974

>>15679932

In the original it could be assumed Kenneth was attacked in the dining room (blood puddle) and the fight dragged to the corridor where you find his body.

REmake bodycam footage makes it seem like Kenneth was fine and dandy till he got jumped in the corridor next door to the dining room and the whole attack and killing took place there.


1d2a6a  No.15679987

>>15679974

I always saw it as 2 different events, then again, i never really put much thought into the blood pubble.


cbd389  No.15680074

>>15655050

What a mansion!

>Best game?

RE2 REDS

>Best character?

Leon

>Best girl?

Jill

>REmake 2 shilling/trashing/hoping

hoping but most likely going to be trash

>Arguing over which is the best port of every game

the ones that I played


380e8b  No.15680123

File: a001d81c8224069⋯.jpg (58.44 KB, 342x549, 38:61, get in faggot.jpg)


8725f9  No.15680148

are the revelations games worth playing at all? I sorta wanna play 2 because Barry is in it but I haven't really messed with the series at all since 5


481d42  No.15680188

File: 86f1a7ae3da4d11⋯.jpg (320.36 KB, 462x1045, 42:95, 86.jpg)

>>15680148

First Revelations game was quite good. Nothing special but it had it's moments. Fans felt relieved that it was a step in the right direction for the series. But Capcom had to show they are Crapcum and later that year they released the turd that was RE6. Revelations 2 was a continuation of that bowel movement.


ccf775  No.15680210

>>15680148

The only good thing to come out of Rev2 is the loli.


fe7992  No.15681778

Invidious embed. Click thumbnail to play.

>>15680210

>The only good thing to come out of Rev2 is the loli's dark alt and Barry canonically soloing the final boss

Fixed that for you

Halloween special's up


ae0608  No.15686996

File: f69650a59af2084⋯.jpg (79.37 KB, 640x903, 640:903, HqBZ2XL[1].jpg)

>playing this again on steam

>kill 4 zombies in one hallway and leave without a second thought

>come back later and 4 fucking crimson heads are on my ass

Man I love this fucking game.


ea5daf  No.15698994

>>15686996

it's really aged like wine. The sound and art design is just genuinely scary and even though I've played it a bunch of times, it doesn't get any less frightening the more I play it. That's what worries me about REmake2. So far it looks good but will it hold up like REmake has?


4d9df4  No.15699171

File: 331f6c8c7d672ef⋯.png (1.51 MB, 800x1149, 800:1149, ClipboardImage.png)

>>15698994

>So far it looks good but will it hold up like REmake has?

At best, perhaps the Doom 3 treatment (Which was developed as a remake of the original Doom)?




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