>>15640832
>Don't get me started on Nintendos attempt with "VR". The fact they released the Virtual Boy is disgusting. It literally gave you headaches and nausea.
That's not even the most offensive thing about the Virtual Boy. The worst was that Nintendo saddled Gunpei Yokoi with the impossible task of making the shitheap into a commercial grade product, and when he inevitably failed - basically forced him into working retirement. Then had him killed when he left and created the Wonderswan, that gave the Game Boy a hell of a spot of competition in Japan.
They only released the VB because Sega was rumored to be working on their own VR solution, and Nintendo was doing everything in their power to regain their stranglehold on the industry. Sega wisely decided that VR wasn't ready yet, because it had similar side-effects of nausea and headaches. This left Nintendo wide open with what they thought was a competitive advantage (or at the very least, they just wanted to recoup their R&D losses). It should be noted that the VB wasn't true VR - since only the Sega headset actually had motion tracking for head movement. The Virtual Boy was really more of stationary unit, having more in common with a digital View Master.
Also, since this thread is about wagglin - I guess the Activator should count. That was, I think, originally going to be a peripheral for the Sega VR - but when the Sega VR was shitcanned, they rebranded it as a stand-alone control input.
Kinda wonder if they'll ever go back and finish up some of those old prototype games, or make a game based on those old design documents, that replicates what it would have looked like in Sega VR on modern VR headsets now that - ready or not - the technology is established on the market. Just throw it into one of their future Sega Genesis collections as a bit of bonus content, since the current Genesis Collection already has terrible support for VR.