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File: 468afcc5344951d⋯.jpg (81.87 KB, 1500x1497, 500:499, move.jpg)

0dca92  No.15640682

Why was the industry so convinced that motion controls were the future? For a good 15 years they pushed they motion control meme, they only stopped a few years ago.

What was the craze about? How did they think this would work?

Why did they try over and over again despite constant commercial failure?*

*With the exception of the Wii

c86770  No.15640696

Well they stopped for VR, and even then Nintendo tried to bring it back with Labo.


e20f7d  No.15640700

Literally the Wii


0dca92  No.15640705

>>15640700

It was a meme before the Wii as well.


bae4c8  No.15640715

>Why did they try over and over again despite constant commercial failure?

Probably because some jackass invested in the technology and dumped too much into marketing it to just accept failure and give up. But what was the man's name?


e554d0  No.15640717

File: 1ec63e1d2c8c18d⋯.gif (3.51 KB, 100x100, 1:1, Diccolo Pick.gif)

>*With the exception of the Wii

That's exactly why. Remember, these retards think that because something worked for someone somewhere once, it'll clearly work for them if they just try over and over again for over a decade. Investors into these companies are the same as compulsive gamblers - they will keep throwing away their money in the hopes of a big jackpot, all because they saw another guy get a jackpot.

Any company that is publicly traded is absolute, complete trash. Random investors have no business in business.


47c1a8  No.15640722

>>15640705

Yeah, but it wasn't pushed that hard back then was it? I mean, I remember the powerglove basically got it's own fucking movie, but playstation eye wasn't pushed at all, and xbox had nothing until the kinect.


dc51b5  No.15640732

>>15640700

This. The system sold like hotcackes. unfortunately, the majority of that install base war for Wii Sports

>>15640705

any motion controls before the wii were tied to the game, and were not the only (often shitty) way to play on the console. the tech finally caught up with the concept, and with good marketing, made everyone wanna try it out. It became a fad in the end, anyway.


f87032  No.15640751

>>15640722

360 had some camera before the kinect. Totemball used it, not sure if anything else did


bcb595  No.15640752

File: 944dac46177e6e3⋯.jpg (151.63 KB, 1000x562, 500:281, 450064-chun.jpg)

>>15640717

But it didn't "work" for the Wii. It worked for a few titles that were specifically designed to use it, and most of them were low-effort shovelware or commercial-ready tech demos. Any major existing franchise either stumbled hard before compromising by allowing the "pro" controller (or whatever they called it at the time) - or just settled on using the Wiimote as a traditional controller with a few extra motion options. For the most part, it was an albatross around developers necks, and was ditched as a required feature of the WiiU in favor of touch-screen controllers since that seemed to be adopted fairly well by developers working on the DS/3DS lines.


e20f7d  No.15640754

>>15640752

the word "worked" used there obviously refers to financial success you dumbass, learn to read


ef80f1  No.15640804

in summary, venture capital is a cargo cult, and tech loves cargo cults


e6714d  No.15640826

>>15640804

Pretty much. Big companies always follow the biggest trends and are never as successful as the initiator of the trend. Look at all those cinematic universes that tried to copy the Marvel Cinematic Universe. It's too hard to come up with new ideas anymore. Bring back and old IP or copy a successful IP and hopefully get some profit out of it.


1169c3  No.15640832

File: dcb8dbcdd00632e⋯.jpg (18.51 KB, 700x628, 175:157, 0824.jpg)

>>15640682

Nintendo shat out 2 failing consoles the N64 and the Gamecube so they had think of something new. Something risky. That's how we got the Wii. And that was a success. Sony, who just delivered he PS2 the best selling console of all times, failed horribly at first with their new PS3 which was so overpriced, because they developed their own CPU(the Cell tm) and included PS2 hardware in the first models which was incredibly pricey. After that they thought motion controls were the new cool thing, but when they joined in on the train the fad was already gone.

It's no fucking rocket science, nigger.

>>15640696

Don't get me started on Nintendos attempt with "VR". The fact they released the Virtual Boy is disgusting. It literally gave you headaches and nausea.


15b5c5  No.15640901

File: 9a87354c3f32a8d⋯.png (396.13 KB, 800x590, 80:59, Link_and_Midna_(beta).png)

File: 9be00300a4d088c⋯.jpg (97.04 KB, 1024x755, 1024:755, tp_screen011.jpg)

>>15640682

Why was the industry so convinced that motion controls were the future?

You must be underaged if you don't know why. Back in 2006, everyone wanted a Wii. It was a huge, unavoidable craze. Things looked promising for motion controls for a while. Nintendo and a few other devs managed to make some great Wii games with the motion control concept. But then it got ruined by lazy third party developers who only pumped out shovelware for its library.


bcb595  No.15640949

File: 105a1d07dbdae03⋯.jpg (34.57 KB, 606x430, 303:215, 220936stereo10slide.jpg)

File: 051d5bf7abfb09b⋯.jpg (139.42 KB, 540x260, 27:13, 1400347-sega_activator_ban….jpg)

>>15640832

>Don't get me started on Nintendos attempt with "VR". The fact they released the Virtual Boy is disgusting. It literally gave you headaches and nausea.

That's not even the most offensive thing about the Virtual Boy. The worst was that Nintendo saddled Gunpei Yokoi with the impossible task of making the shitheap into a commercial grade product, and when he inevitably failed - basically forced him into working retirement. Then had him killed when he left and created the Wonderswan, that gave the Game Boy a hell of a spot of competition in Japan.

They only released the VB because Sega was rumored to be working on their own VR solution, and Nintendo was doing everything in their power to regain their stranglehold on the industry. Sega wisely decided that VR wasn't ready yet, because it had similar side-effects of nausea and headaches. This left Nintendo wide open with what they thought was a competitive advantage (or at the very least, they just wanted to recoup their R&D losses). It should be noted that the VB wasn't true VR - since only the Sega headset actually had motion tracking for head movement. The Virtual Boy was really more of stationary unit, having more in common with a digital View Master.

Also, since this thread is about wagglin - I guess the Activator should count. That was, I think, originally going to be a peripheral for the Sega VR - but when the Sega VR was shitcanned, they rebranded it as a stand-alone control input.

Kinda wonder if they'll ever go back and finish up some of those old prototype games, or make a game based on those old design documents, that replicates what it would have looked like in Sega VR on modern VR headsets now that - ready or not - the technology is established on the market. Just throw it into one of their future Sega Genesis collections as a bit of bonus content, since the current Genesis Collection already has terrible support for VR.


f96651  No.15640956

I enjoyed mii sports.


05f4b0  No.15640962

Because they always gotta sell you a hot new gimmick and reinvent the wheel, so that crowds and critics don't call them sterile. Forget about developing a perfect ergonomical controller with a long-lasting battery, improved gameplay, hard but fair games or better game engines, gotta sell, sell, sell, and fads sell. The gimmick is niggers and ugly cunts now .


f1792c  No.15640965

Invidious embed. Click thumbnail to play.

>>15640682

So as others have mentioned, the Wii was a commercial success. What I doubt others have mentioned is why the Wii was a success, and it has nothing to do with motion controls.

They had a very good marketing campaign and a very bad shortage issue that ultimate got people bitching about how much they wanted a Wii but couldn't find one that lead to others wanting a Wii because everyone else wanted it.

Like nobody has managed to get a video game console marketing strategy going as well as Nintnedo did for the Wii.


bcb595  No.15641018

YouTube embed. Click thumbnail to play.

>>15640965

>They had a very good marketing campaign and a very bad shortage issue that ultimate got people bitching about how much they wanted a Wii but couldn't find one that lead to others wanting a Wii because everyone else wanted it

This is what >>15640754 doesn't understand. The motion control gimmick was only a selling point prior to the system's launch. As soon as people got their hands on it, they started bitching about how it was finicky, lacked any sort of precision (they even had to make an add-on pack called Wii MotionPlus with extra sensors for later games), and fucked with the design of titles - watering them down and making a lot of them near unplayable.

Wagglin was a shit-show from the very beginning, but their marketing was on fucking point - and really had been ever since their "touching is good" campaign with the DS. The shortages were a bit of a happy accident, which Nintendo has replicated with the artificial scarcity of games and systems at various points to great success since then.


f1792c  No.15641102

Invidious embed. Click thumbnail to play.

>>15641018

You know, I never made a connection between the touching is good campaign until now. Seems so obvious.

I also forgot to mention something important about the Wii Would like to Play ad campaign.

THE FACT THAT THEY WERE ADVERTISING THE WII AS "JAPANESE" PRODUCT

You got two Japanese business men presenting the product with this song playing in the background.

Yet with the Wii U they white washed the shit out of it and lo and behold it was no longer as interesting.


7941b5  No.15641187

YouTube embed. Click thumbnail to play.

>>15641018

>The shortages were a bit of a happy accident, which Nintendo has replicated with the artificial scarcity of games and systems at various points to great success since then.

They've been using artificial scarcities since the NES.


dda3c6  No.15641206

File: 5f0409465df944b⋯.gif (492.9 KB, 245x232, 245:232, fuck this sushi.gif)

They're a little harder to find these days, but even 10 years ago there were plenty of normalfags who would look at a PS3/360 controller and have no idea what to do. Wagglan is instinctual, that's why there were news stories about old folks' homes getting a Wii. The whole thing died when smartphones turned out to be way more popular, the greater evil won.


95e84c  No.15641265

File: 8a77ce2815b35b0⋯.webm (14.31 MB, 1280x720, 16:9, kinect.webm)

>>15641206

That's still the case and it's the reason why the industry moved towards using touchscreens on almost all consumer devices with gigantic buttons for them to swipe or tap at. Pushing buttons or manipulating joysticks isn't natural at all and needs to be learned.

The idea behind the Kinect was solid which is why they pushed it so hard and for so long. Of course without any actual games on it worth playing they couldn't keep it going forever.


bcb595  No.15641580

>>15641265

>The idea behind the Kinect was solid which is why they pushed it so hard and for so long.

It says a lot about the device that it was more popular with homebrew programmers and hobbyists on the PC than it ever was as an Xbox peripheral. I doubt even the Xbox One/Kinect 2 could handle it - but an even more refined version (perhaps with satellite cameras or head-mounted cameras) could be a solid basis for motion tracking in the core of a next-gen Xbox VR/AR setup.


aec3de  No.15642313

>>15640682

Who thought it was a good idea to make it literally look like a sex toy for women?


fe4c6a  No.15642325

File: 1b0c895c03d4c19⋯.jpg (172.02 KB, 1200x800, 3:2, coolkids.jpg)

File: 6dfbb91cb76c574⋯.jpg (216.9 KB, 1200x800, 3:2, ddr.jpg)

File: 9cd45ef0c4694a1⋯.webm (10.48 MB, 854x480, 427:240, dancing_nip.webm)

>>15640682

>despite constant commercial failure


02d17e  No.15642433

>>15641018

>The motion control gimmick was only a selling point prior to the system's launch. As soon as people got their hands on it, they started bitching about how it was finicky, lacked any sort of precision (they even had to make an add-on pack called Wii MotionPlus with extra sensors for later games), and fucked with the design of titles - watering them down and making a lot of them near unplayable.

This was only true in more serious gaming circles. For casuals it was always about the motion controls and the casual market is where the Wii made most of it's money. The majority of people who owned Wiis only bought it for games like Wii Sports and had no interest in video games outside of that. A ton of people bought them just for an easy exercise, like retirement homes.


aec3de  No.15642508

File: e37bef20012375d⋯.mp4 (5.2 MB, 480x854, 240:427, salary man ddr.mp4)


b4c569  No.15642511

<wii boxing

my fucking elbows

also, beatsaber seems fun


c7dcd7  No.15642518

>>15642433

> The majority of people who owned Wiis only bought it for games like Wii Sports and had no interest in video games outside of that. A ton of people bought them just for an easy exercise, like retirement homes.

This is what really gets me in the first place. How did Nintendo not see that the WII-U was going to flop and the casual audience hardly ever sticks around to one thing? This always has happened in every generation and those trends never last for long. One year everyone was in love with Overwatch, the next they want PUBG, then its Fortnite. People's attention spans are lower than they use to be and i can think of nothing more than trying to get consistent audiences than chasing after audiences themselves.


cc6d28  No.15642535

File: db20ef2549dc5a9⋯.jpg (14.68 KB, 460x345, 4:3, negcon.jpg)

Post ancient gimmicks


e274e1  No.15642540

>>15641187

That's not what "artificial scarcity" means. It's an economics term. "scarcity" describes anything that is not abundant to the point of being free. Air is non-scarce. Data is non-scarce (though access to the data may be scarce, due to physical bandwidth limits). Anything that costs money is scarce. Artificial scarcity is when you take something that is otherwise theoretically limitless and try to force it to be a scarce good. Digital information and fully-digital games are roughly this in the first place, because digital data can be infinitely copied. Copyright is used to create this situation for ideas and concepts, which also aren't scarce. Artificial scarcity isn't necessarily a bad thing, it's the entire way ownership works with ideas and information.

What you are describing isn't artificial scarcity because they are already scarce goods by the economic definition. I'd say it's an artificial shortage, or exaggerated scarcity.


fec22a  No.15642544

File: e6a1b279d44ad02⋯.jpg (36.04 KB, 344x400, 43:50, Mr-Gimmick-Original-PAL-B-….jpg)

File: c3dde100c52ebfd⋯.jpg (113.1 KB, 1600x1600, 1:1, Famicom-Nes-Sunsoft-Comple….jpg)

File: 1e18780e6f60224⋯.jpg (101.22 KB, 979x649, 89:59, gk_big1.jpg)

File: 034640fd5683608⋯.jpg (124.26 KB, 1600x900, 16:9, IMG_20141213_172213.jpg)


f79855  No.15642593

>>15642508

give the man a break will you he probably slaves his life away at a soul crushing job for a japanese megacorporation, constantly resisting the urge of 過労死, and the only enjoyment in his life comes from drinking alcohol and DDR


ebf3e2  No.15642601

File: 34582f27a7ad029⋯.png (2.34 MB, 1440x960, 3:2, 55145246fa699a350cfd7520_s….png)

>>15640682

Because they buy into their own marketing bullshit.

Its very common story to believe your own advertising. Be careful of that trap!


ebf3e2  No.15642605

>>15641265

> why the industry moved towards using touchscreens

Because devices are mobile and they have deficit of the space.

>devices with gigantic buttons

Most pressed buttons are keyboards used in mobile messengers. And they are super tiny and have serious learning curve. You know nothing.


ab89b2  No.15643929

>Why was the industry so convinced that motion controls were the future?

Because almost every sci-fi depiction of video games "in the future" shows them as being VR where you control things with hand movements, whether having something in the hand or not.


cf9921  No.15649600

>>15642433

>>15642518

Over the years with the Wii, I heard many stories of the "causal owner who brought a Wii (with Wii Sports included) and no other games" and it just seemed like a retarded joke. As in no one would be that dumb, they would buy more titles (would they not wonder why it had a disc slot or the ability to connect online despite WS not using it?)

And yet it turned out those people actually did exist, living in their Wii Sports only bubble.

>How did Nintendo not see that the WII-U was going to flop and the casual audience hardly ever sticks around to one thing?

Arrogance? Listening to much to the Japanese market instead of the west? This is the company that got fucked by miscommunication with the 3DS's name at launch and then said it wouldn't happen again. Then it happened again with the Wii U's name at two E3 events.

One of the things about the western Wii audience that Nintendo didn't seem to compensate for was that a lot of young families got a Wii as their first console and then years later got a 360/PS3 and those kids moved onto hardcore multiplayer online experiences like COD and never went back to Nintendo.

>>15643929

On that topic I reminded of how many times tech media would bring up the holographic computer interface from Minority Report as the "future" of interfaces.


ea183d  No.15651417

>>15640682

>Why was the industry so convinced that motion controls were the future?

normalfags like shitty novelty products

kikes like shekels

normalfags give kikes their shekels in exchange for shitty novelty products

kikes flood market with shit and push out all competition for maximum shekel snatching efficiency

market is now shit


3a9086  No.15651796

File: 2f104ba7e0a4b42⋯.jpg (15.65 KB, 466x302, 233:151, 71oPa3WRXXL._SX466_.jpg)

>implying it's ended

Someone hasn't been paying attention.


013c7f  No.15655869

Same as VR. Latest pozz to die off in a few. It's the manager-types who drive this drivel, don't pay it any mind. It will off itself like any good NPC.


0db9d6  No.15655877

>>15640682

the prevaling idea was precision and actions that couldn't be represented on a controller without a billion button combinations

the prevaling practice was substitution for button presses


f2aa73  No.15663778

File: 7683721a9f5a0be⋯.jpg (39.75 KB, 1000x600, 5:3, N1_fighter.jpg)

>>15651796

oh man more starfighter controllers


4b0a4a  No.15663811

>>15640949

> Then had him killed when he left and created the Wonderswan, that gave the Game Boy a hell of a spot of competition in Japan.

I see people say this all the time, but is there any actual proof that the guy who killed him was yakuza? Like, it would be really obvious to tell. I mean we know Sega had yakuza hold their own employees families hostage so they wouldn't leave the company at one point, and nobody fucking talks about that one. Not to mention it involved TWO car accidents, which is a little too odd for even the Yakuza.


931ac9  No.15663844

>>15651796

>>15655869

Oculus/Vive VR is literally nowhere near wagglan, the motion controls are incredibly accurate, are tracked perfectly 99% of the time.

Just a casual look at how Pavlov VR works will show that it isn't wagglan in the slightest, but desktopfags don't know shit about VR


12c6c9  No.15664024

>15 years

It definitely wasn't 15 fucking years. There were a few experiments prior to 2006, sure, but the Wii is what took it to the mainstream. Then it sort of went away on its own in 2012 or so when it became clear the U was a flop. So that's what, 6 years? Not even half that timeframe. You could perhaps argue the Kinect kept it going for another year after that, but the One reveal killed any momentum the hype train may have had. By the end of 2013 motion control was history.

If I had to guess why it was touted as the panacea to a stagnating industry, I'd put forward the idea of aging X'ers with children who wanted to relive their childhood days of Afterburner and other arcade titles that involved movement to some degree.


f4fc68  No.15664034

>>15642593

He's part of the problem.


6dbb3f  No.15664078

>>15640682

Motion controls were misused so badly. Its essentially just a repurposed lightgun and if your game can benefit from having lightgun aiming then it works.


980ad3  No.15664105

>>15663811

There's a book about it, it wasn't the only time either, the guy who made the donkey kong arcade machine wanted to leave for sega iirc and take the game with him, soytendo wasn't having any of that shit so they told their yakuza to go kidnap his sister, they did but the next morning this lad broke one of his machines and put its remains in front of their offices with a note saying "you're next", soytendo released his sister that same afternoon and renegotiated his contract.


bf3608  No.15665315

File: 8b23d2f0d2acb33⋯.jpg (53.66 KB, 1280x720, 16:9, maxresdefault.jpg)

>>15641265

If there's one thing xbots know how to do it's party.




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