5d6a4b No.15633260
Are people who hate Zelda II a bunch of pussies who couldn't handle combat that was more complex than move around and use item/swing sword?
d16e49 No.15633294
Zelda II is where Miyamoto truly tried to rip-off the early PC JRPGs. I'd rather play Xanadu or Sorcerian than Zelda II.
5d6a4b No.15633302
>>15633294
>better game
>rip-off
Nah
4ef927 No.15633323
Back in the day when it first came out, people liked it but not to the same extent they liked the first game, or ALTTP.
Nowadays I think most them hate it because it requires you to actually talk to townspeople to learn the lore, put two-and-two together, and then go do shit on your own initiative instead of using floating waypoints every fucking where. That and the fact you can actually die.
I hate modern open-world games since devs don't seem capable of creating a game that doesn't rely on mini-maps and floating waypoints. These old games gave you directions and you had to follow them, write down the cryptic hints, and make your own maps. Nowadays everything is done for you and it's fucking boring.
I replayed Faxanadu the other night and ended up making my own maps for the last few areas, and talking to townspeople to figure out what to do next when I got stuck, and had a fucking blast. Now I'm moving on to Battle of Olympus which I never played when I was a kid and it's just as good as Zelda II, maybe even better.
5d6a4b No.15633325
>>15633313
Yeah. Zelda II is a much better game. The combat of the two trash titles you brought up doesn't even come close to what Zelda II offers.
1acb6b No.15633356
the combat in zelda 2 isn't complex. You either attack high or you attack low. If you want to see the Zelda 2 formula but not shit play any of the Wonder Boy games.
5d6a4b No.15633374
>>15633356
>you either attack high or you attack low
As well as dodge, jump, and block with your shield. Just attacking high or low is why people think that the axe throwers in Death Mountain are hard.
5d6a4b No.15633393
>>15633323
Faxanadu is good, but I've never tried Battle of Olympus.
9685c1 No.15633423
Is it actually possible to solve some of the more cryptic puzzles in the game without looking up a guide?
1acb6b No.15633425
>>15633374
>As well as dodge
there's no dodge.
> jump
usually just makes you vulnerable
> shield
so, do nothing.
People don't think the combat is hard, they think it's a grind. Because it is. A tedious, shallow grind. Play the Wonder Boy games and get back to me.
5d6a4b No.15633438
>>15633423
What's a cryptic puzzle to you?
>>15633425
>there's no dodge
Moving around to avoid an attack is dodging it. No there isn't a dedicated dodge roll button, kid.
>usually just makes you vulnerable
Not to the ranged attack you just jumped over.
>so, do nothing
and get hit in the legs because you needed to block low?
>People don't think the combat is hard, they think it's a grind. Because it is. A tedious, shallow grind. Play the Wonder Boy games and get back to me.
A grind? That's why you can beat the game with two level 1 stats, right?
1acb6b No.15633445
>>15633438
>That's why you can beat the game with two level 1 stats, right?
maximize the tedium, sure
9685c1 No.15633452
>>15633438
Ive only ever beaten the first zoldo on NES back in the day but even I only found that one fucking dungeon by sheer luck. I thought there was some cryptic shit with using the whirlwind spell in 2 at a certain location thats barely explained but now im not so sure
5d6a4b No.15633453
>>15633445
>playing the game is tedium
Not everyone just wants to skip to the end game screen. Also, not everyone just wants one game with a particular gameplay style.
5d6a4b No.15633456
>>15633452
>mixing up Castlevania 2 with Zelda II
ebin
db74fa No.15633458
Are people who hate Skyward Sword a bunch of pussies who couldn't handle combat that was more complex than press button?
9685c1 No.15633469
>>15633456
Ive never played either so my fault
fd46ca No.15633627
>>15633356
>You either attack high or you attack low
They did this again in a 3D Zelda with Skyward Sword where you have to attack in a specific direction. Just replaced High-or-Low with Vertical-or-Horizontal and you've got your "complex combat" OP is praising.
e29c6d No.15633644
2e8e7e No.15633700
>>15633260
It's not a hard game nor is the combat 2deep4u. It's fucking tedious. LoZ 2 was a failed attempt to turn the series into an RPG. From the god awful combat to the random encounter bullshit. I'm glad they never tried this shit again.
Play a good fantasy sidescrolling RPG instead and quit pretending LoZ isn't a steaming pile of dogshit you pretentious cunt.
5d6a4b No.15633750
>>15633700
>it's not a hard game
Never said that it was.
>nor is the combat 2deep4u
I simply stated the fact that it is deeper than what LoZ offers.
>It's fucking tedious
pic related
a2e111 No.15633757
>>15633260
no they were probably ready to throw the fucking controller because of the swamp areas.
49a8aa No.15633764
>>15633700
Should have posted a pic of Ys III.
Also, while Zelda is indeed overrated shit, Zelda II is the best 2D entry in the series.
0ca8c5 No.15633768
Never got around to Zelda 2.
The closest I've gotten to it is playing through the entirety of Rambo on the NES.
The title screen tune and main musical theme are the best things about the game. There's I think around five pieces of music for entire game, and 90% of it is just one track, which is fortunately one of the two alright ones.
1133ae No.15633777
The combat isn't the problem, it's super simple except for the enemies that read your inputs (or at least I thought they did, it's been a long time since I played it willingly). The level design is fucking awful. I can live with getting knocked into a pit and dying, but getting knocked into a pit and getting put in a different part of the dungeon is just tedious.
5d6a4b No.15633789
>>15633768
Was it ever confirmed that Rambo uses the Zelda II engine, because there is no way that I will believe it doesn't.
>>15633777
I like that there are no instant death pits in dungeons unless there is lava. It makes sense that when there is a floor below you fall to it. The trick is to git gud and not fall back down.
2e8e7e No.15633804
>>15633750
<Never said that it was.
>Are people who hate Zelda II a bunch of pussies who couldn't handle combat that was more complex
People hate it, because it's SHIT. Even the developers hated it.
>>15633764
>the least Zelda-like game and the worst game in the series
>best entry
Never go full contrarian. The best 2D Zelda games are A Link to the Past and Minish Cap. And that's a fact.
b5ba1b No.15633818
YouTube embed. Click thumbnail to play.
>>15633768
title theme's cracking too
49a8aa No.15633869
>>15633804
>least Zelda-like
You say that like it's a bad thing or something.
Top-down Zelda gameplay is frankly boring as fuck.
86f2ee No.15633939
>>15633260
>tfw grew up on bargain bin NES sequels
I really wish they had kept up the habit of making every sequel in a different play style, instead of just falling back on all this retarded capeshit tier parallel universe crap or whatever it is.
0b5dc9 No.15633974
I enjoy Zelda II more than the first game since there is more interaction with the environment and the combat is more engaging, but I hate RPG mechanics so I still dropped it. If I'm not having fun with repetitive bullshit (whether it be grinding for better stats or just trying to beat a game severely underleveled), then I drop it and find a game that doesn't have that.
5d6a4b No.15634579
>>15633804
>People hate it, because it's SHIT. Even the developers hated it.
Anon, it sounds like you are the one that is shit.
>>15633804
>least Zelda-like
>when there were only two Zelda games when it came out
Why does someone as retarded as yourself bother posting in the first place?
95e281 No.15634614
>>15633294
>Sorcerian
Good taste. Sorcerian is the pinnacle of the side-scrolling RPG genre.
c65582 No.15634617
>>15633260
I agree because last time I played it I got my ass handed to me and realized that all my years dismissing it were basically because I needed to git gud.
2854cd No.15634619
>>15633313
Thanks for the new meme, friend.
04925b No.15634772
If you dislike Borderlands you were just too shit to handle the randomized guns.
If you dislike Gone Homo you were just too stupid to handle the "puzzles".
This notion that games can't be bad and that the only reason anyone could dislike them is that they're bad at playing them is fucking retarded. If you multiply all enemy damage and enemy health by ten and halve the player's movement speed, would Borderlands 2 become a good game? It would, after all, be pretty hard that way since you have no proper way to avoid being shot.
5d6a4b No.15634805
>>15634772
You could try and argue what you think is wrong with Zelda II. Such reasoning may not apply to every game, but it seems to fit why most Zelda fans dislike Zelda II. Most couldn't get the hammer and never picked the game up again. Some probably couldn't even beat the first palace, died three times, found out that you go back to the beginning, and quit.
b5ba1b No.15634807
>>15634772
>If you dislike Borderlands you were just too shit to handle the randomized guns
me "not sure if serious"
dude, borderlands was randomised SJW shit
go back ==FAGGOT=
60bc0a No.15635069
>>15633260
Nice persecution complex.
5d6a4b No.15635097
>>15635069
>Nice persecution complex.
I don't think you know what that means.
fd46ca No.15635466
>>15635097
>>15633750
Why are you positing Flight of Dragons?
d65268 No.15635741
>>15633804
>Minish Cap
Holy shit, you ARE retarded.
5d6a4b No.15636136
>>15635466
I watched it again recently and made some reaction images from it.
9e43c0 No.15636141
Aw, did someone insult your poor wittle game, OP? Did you need to make a thread about it on /v/ so you could feel better? Come here, I'll give it all the kisses it needs to recover.
b07ccb No.15636162
>>15634807
The first borderlands game was ok. I played through it to the end but fuck the last quarter.
but seriously, i love zelda 2. I wouldnt rank it high as a zelda game but it is close to being the best nes game on the console
c05050 No.15636261
>>15633313
But X on the Switch is lie anon.
5d6a4b No.15638362
>>15636141
You got it backwards. I insulted fags that don't like Zelda II.
7a7e6e No.15641730
>>15633627
You could also down thrust and up thrust.
ddb32c No.15641746
I guess cryptic bullshit (like the Mirror), tedious grinding, and having to fuck your way through Death Mountain far earlier in the game than you should have to for a stupid difficulty curve aren't for everybody.
I love the game, but there's definitely some bullshit in there worth hating.
ddb32c No.15641759
>>15633456
>>15633452
There's a screen where you have to use a recorder where there are three bushes to make a dungeon appear. I think there was an old man or old lady that gave you a hint for it, but it was in fact cryptic as all fuck. Another cryptic part was the moblin at Death Mountain who said "grumble grumble" and you had to throw a fucking shank of meat at to continue. The meat you can only find by burning a hidden bush to reveal a shop underground on the opposite fucking side of the overworld.
I love these games, but there was definitely some bullshit that you just had to burn hours pixel hunting or buy a guide or beg friends to tell you how they beat it.
5bb4cb No.15642698
5d6a4b No.15643001
>>15641759
>Another cryptic part was the moblin at Death Mountain who said "grumble grumble" and you had to throw a fucking shank of meat at to continue.
That's Zelda 1. Zelda II doesn't have any meat. Also in Zelda II it is three rocks that ere obviously arranged, have a NPC clue nearby, and you only have so many items to try out on them.
Zelda II is far less cryptic than Zelda 1.
39d361 No.15643018
>>15634579
>>when there were only two Zelda games when it came out
It's not 1990 anymore.
>>15635741
Maybe, but I'm not wrong.
5d6a4b No.15643041
>>15643018
>its okay to guage predecessors by their sequels
Makes sense. You would need this kind of retarded attitude to avoid cognitive dissonance since Zelda II has more in common with LoZ than about half of the sequels.
cddb6d No.15643598
>>15633260
>more complex than move around and use item/swing sword?
Zelda 2 is move around and swing sword with no usable items.
d81a80 No.15643603
>nintoddlers will defend this
5d6a4b No.15643669
>>15643598
>no usable items
No, but it has usable magic.
4db9df No.15643699
>>15633260
My biggest complaint is the mediocre graphics. His sword looks stumpy and stupid. Plus he looks like a homo in a skirt thrusting his big flesh colored penis sword.
cddb6d No.15643707
>>15643669
Magic that can only be used from the menu. Whereas most other Zelda games have you equip items in the menu and use them on the fly.
67f68d No.15643730
I've never played a single Zelda game, is Zelda 2 a good place to start or is it the Dark Souls of Zelda? Would I be better off starting out with the recent Skyrim clone Zelda game instead?
cddb6d No.15643792
>>15643730
Both of those are very different from typical Zelda games.
>is it the Dark Souls of Zelda?
You're forced to level up when you gain enough exp, the only checkpoints are at dungeon entrances, and there's no weapon varety.
67f68d No.15643883
>>15643792
Is there such a thing as a typical Zelda game? They all seem to be doing pretty different things in each iteration.
5d6a4b No.15644132
>>15643707
>magic that can only be used from the menu
It is selected from the menu. Select casts it outside of the menu. Several the spells have a continous effect on screen, such as shooting fire from your sword, jumping higher, flying around, or having defense doubled.
>most other Zelda games have you equip items in the meny and use them on the fly
So what? It isn't easy enough for you unless you can spam some item ability repeatedly?
b16d0e No.15646919
>>15642698
literally one saucenao will give you the answer
6072ec No.15647736
>>15633804
Minish Cap >>>>>>>>>> ALTTP though.
b115e8 No.15648135
>>15633260
I bought LoZ 2 because I loved LoZ 1. LoZ 2 was insanely disappointing because it was nothing like the game I loved and wanted to play. Link to the Past is a proper sequel to the original.
1cf34a No.15648257
>>15648135
>nothing like
That's a lie though.
83ec1a No.15648275
>>15647736
Minish Cap is so meh. Most generic and forgettable game in the series outside of the 2 DS games. I played it once many years ago, it left no lasting impression, and I have no desire to ever play it again, but ALTTP is permanently etched into my soul.
2ceaa6 No.15648309
Zelda II was my favorite because of the side scrolling
043be4 No.15648705
>>15633260
I'm gonna go with yes, although the game does have a few "what the fuck do I do, where the fuck do I go" moments.
I'm not sure the combat was more complex so much as you were just abusing the fuck out of some hitboxes to make enemies beatable.
1cf34a No.15649119
YouTube embed. Click thumbnail to play.
>>15648705
Skip to 3:40-3:54. You didn't get anything like that in Zelda 1. The either blocked by facing an attack that could be blocked or moved out of the way.
e07b2f No.15649163
>>15633260
I think that is actually the case, I loved playing zelda 2, even though my first experience with it was when I was around 16. It might be nostalgia, but I don't think that really exists at that age, especially when I was critically thinking about games before that even. The whole game feels a lot better than zelda 1 in my opinion, and the fact that games didn't inherit the real-time combat until much, much later is kinda telling of how hard the game was for people.
4b407d No.15649249
>>15648275
Don't forget how minish cap had game breaking glitches with the medallion matchups that made getting 100% items impossible without a guide to avoid matching certain medals
54389f No.15649328
>>15649119
>You didn't get anything like that in Zelda 1. The either blocked by facing an attack that could be blocked or moved out of the way.
Unless you were fighting an enemy and some other enemy attacked you from the side or behind with a projectile?
In Zelda 1 manouvering was much better, you could go to any of the four directions and attack enemies from the behind for example.
In Zelda 2 you just mostly mashed the sword button and changed the altitude of your shield guard/attack.
db3db8 No.15649364
>>15649328
Avoiding or circling around slow enemies in Zelda 1 doesn't really take much effort or planning. A room full of darknuts is about the most challenge you will get, and I would argue facing the bird warriors (whatever they are called) in the great palace that jump and throw projectiles is harder than that.
54389f No.15649376
>>15649364
>Avoiding or circling around slow enemies in Zelda 1 doesn't really take much effort or planning.
Unless there are lots of them in a small room. Lynels were a bitch no matter what. Also still more complex than Zelda 2.
db3db8 No.15649433
>>15649376
How is it more complex? You are trading movement in four flat directions vs movement in two horizontal and two vertical. I like Zelda 1, it has great exploration and item usage, but the combat in it isn't better than Zelda 2's.
45879f No.15649524
THE TWO BEST ZELDA GAMES COMING THROUGH!
e07b2f No.15649528
>>15649376
>more complex
>dark souls combat without a roll, heal, or directional control except facing the direction you are moving towards.
>enemies can change direction at will, making fighting darknuts a mixed bag of whether you could hit them or start to take damage
Zelda 2's combat system on the other hand
>sidescroller, so instead of enemies you can circle strafe, you are fighting them headlong
>you have to chose the box you want to hit them in, and plan out if they will attack you, since darknuts could attack and block in two different boxes, and some enemies will do the same type of thing, so closing in on them becomes the fight.
9fca02 No.15653070
>>15649433
Because due to the maneuvering enabled by the flat directions you are actually able to fight against multiple enemies in the same screen.
In Zelda 2 you could only succesfully fight against one, maybe two enemies at once on screen due to movement being limited to the vertical dimension.
>>15649528
>dark souls combat without a roll,
You can dodge well enough without a roll.
>heal,
What are hearts and potions?
>or directional control except facing the direction you are moving towards.
And this differs from Zelda 2 how?
>enemies can change direction at will, making fighting darknuts a mixed bag of whether you could hit them or start to take damage
Link moves faster than darknuts. Git gud and you'll manage to get out of the way.
>sidescroller, so instead of enemies you can circle strafe, you are fighting them headlong
So complex.
>you have to chose the box you want to hit them in, and plan out if they will attack you, since darknuts could attack and block in two different boxes, and some enemies will do the same type of thing, so closing in on them becomes the fight.
Yes, one darknut at a time. And whooping two hitboxes? Wow. In Zelda 1 you usually had to worry about six to eight hitboxes at the same time and they would all attack you as well.
c1953c No.15653151
>>15633260
Are people who hate Unreal a bunch of pussies who couldn't handle combat that was more rockets than hitscan and use shield belts/overheals?
4c4645 No.15653178
File: d8ab4c8271bfcf4⋯.png (Spoiler Image, 204.38 KB, 868x707, 124:101, 18a756840fa17560719ff94a24….png)

File: 08f61193186afeb⋯.jpg (Spoiler Image, 297.01 KB, 1024x768, 4:3, fea90969719b071042b6f3fdae….jpg)

b58c60 No.15653237
>>15649528
>MW4 combat
>enemies block straight and above, have to manipulate them into false blocks
>can sword bounce on them, chaining together kills or scoring multiple hits
>equipping for magic hits can make fights more exciting and risk/reward centric
>can use pepelogoo to soar above enemies for another tactical advantage
>no casual exp system, reliant on skill and equipment
b58c60 No.15653240
>>15653151
Combat is just tedious in unreal because it's mostly skaarj spam and after fighting two at a time they have no more surprises
2c6b7d No.15653241
>>15653178
>second pic
Even worse than the original artstyle.
e07b2f No.15653340
>>15653070
>link moves faster than darknuts
changing direction from facing forward to back is instant, you can get behind them and then eat shit immediately.
9fca02 No.15653394
>>15653340
You don't have to touch the darknuts to hit them, if you hit them with your sword from far enough when they turn back you have enough time to move aside.
Go to 6:33:
https://www.youtube.com/watch?v=EhuIv1A4YbY
Look at that reach. And look how darknuts, like all enemies in Zelda 1, move along the tiles. You don't. You can hit them from a diagonal position in relation to the tile on which the targeted darknut is.
Now, go to 9:10
See how even after you hit them head-on you still have enough time to move out of the way.
d9799c No.15654036
>>15633445
>tedium
>game takes 4 hours to beat
>even less on Newgame+ starting out with all magic and all LVL8
git gud son
d9799c No.15654045
>>15633458
Bomb bowling is more complex than zelda-2-combat.
Doesn't make it good though.
d9799c No.15654050
>>15633700
>pretentious
>likes faxanadu over zelda2
1a7d56 No.15654115
>>15633356
>he doesn't know how to do a crouching jump stab to slip the sword into an iron knuckle's visor just above their shield's high guard
>he doesn't know how to jackhammer the downthrust
>>15641746
>tedious grinding,
I used to think that, then I realized if you level nothing but attack through the first dungeon, jump over the statue at the end, re-do the first dungeon, and THEN get the statue that fills up your xp to the next level (which should be like 3000 xp if you did it right) you never need to grind again. Even death mountain becomes a breeze with 5 atk and a bunch of easy life levelups.