931103 No.15620490
>October
>The horror thread was allowed to slip off the board
Quit your multiplayer wankery and indulge in atmosphere and surreality, anon.
>What's your favorite horror franchise, and which is your least favorite? Why?
>What do you think is the best color palette for a horror game?
>What kind of setting or monster do you think deserves to be explored by the genre?
>Have any spooky moments in non-horror games to share?
043fd7 No.15620547
>What's your favorite horror franchise, and which is your least favorite? Why?
Resident evil is my favourite because i just like everything about the first 3 games.
My most disliked horror franchise has to be clock tower, i guess im still butthurt at how much of a bullshit game 2 was.
>What do you think is the best color palette for a horror game?
Just using real life colors but make everything look out of place.
>What kind of setting or monster do you think deserves to be explored by the genre?
Having a stalker trying to kill your family and friends.
>Have any spooky moments in non-horror games to share?
Once when playing half-life, i got attacked by a headcrab in a ventilation shaft, i got spooked and turned the flashlight off by accident, i though i had been killed right there and then in a single hit wich made me even more spooked, then the headcrab attacked me again and i could see the little damage indication thingie and it landed on me i was being retarded.
52ef0e No.15620548
Has anyone played White Day: A Labyrinth Named School on PS4? Is the remake worth it? It's on sale now.
931103 No.15620583
>>15620548
I bought the PC version but refunded it when I saw it had denuvo. I actually liked what I saw so that's a damn shame, but I can't vouch for how the game holds up in the long run.
Essentially, you're trapped in a school and trying to solve supernatural mysteries, but the janitors are crazy and you have to hide from them. There are also ghost apparitions. I'd call it Fatal Frame by way of Amnesia.
931103 No.15625548
747447 No.15625563
Invidious embed. Click thumbnail to play.
Well, since everybody ignored my thread I will post it here.
0a28bf No.15625578
cee7c5 No.15625597
92f38a No.15625599
043fd7 No.15625609
>>15625563
Im someone anon.
1187d8 No.15625628
>>15620547
>i guess im still butthurt at how much of a bullshit game 2 was.
Yeah I played the first two a year ago. The second game was interesting with the different character mechanic, but needing to grab a random item you don't need at the time from the first level to get an actual ending is fucking dumb. Also the bad guy spawning constantly got tedious since it mostly just slowed everything down. First game was decent though.
b89e8d No.15625636
>>15625578
Which is why we need to bring it back to life through dark magic.
747447 No.15625639
>>15625609
No, another thread I made about the embed. I'm not OP.
5b11aa No.15625640
>>15620583
>>15620548
https://www.moddb.com/games/white-day It's just a remake of this abandonware. I don't think the steam version has denuvo anymore though. It was cracked over a year ago.
043fd7 No.15625645
>>15625636
Science is for fantasy anon, we need to science this up!
fac7c7 No.15625673
Are there any new(ish) horror games that aren't just hide'n'seek?
9fe291 No.15625689
Are there any horror games where you fug a cute girl and then discover she has benis
b89e8d No.15625694
>>15625689
I think some body horror game had it.
c17322 No.15625974
1.Silent Hill
2. Dark atmosphere with low light conditions.
3. Horror in the open sunlight.
4. The ghost in the hotel in Hitman 3.
8f7d62 No.15626009
Anyone got Lost in Vivo? It came out three days ago but cause it isn't on Steam I can't find a torrent
bc498f No.15626057
>>15626009
This looks kinda neet. I second this.
931103 No.15627937
>>15626009
>Not on steam
If it's out, it's for kickstarter backers or some shit.
6f4c2d No.15627972
HookTube embed. Click on thumbnail to play.
Racism and transphobia is the true horror facing POC and trans people
fd4a8a No.15627978
>>15620490
>Silent Hill, least favorite is Amnesia. Obvious reasons.
>Grainy texture with faded coloration and possibly VHS tape style film.
>Mexican occult huts where a kingpen grants immortality to followers based on how much they can torture people like the protagonist. Muscle villain with a necklace of eyeballs (optic nerves still attached) who goes through the henchmen carving their faces, removing chunks of flesh, and mangling their bones as sacrifices to gain power/immortality inside the cult. Your goal is to avoid/hide from the henchmen who will attempt to carve you to "convert" you. Enough damage and you become possessed and either kill yourself or become one of them.
>No.
205253 No.15627986
Daily reminder that Alone in the Dark Trilogy + New Nightmare > Resident Evil series.
fd4a8a No.15627990
>>15627986
Resident Evil was always a little overhyped. It did some aspects that were revolutionary for the time but in hindsight it aged like sour milk.
5a4e9a No.15627991
>>15626009
It looks neat, I like the environments a lot
2200dd No.15628101
>>15626009
vr only i take it? looks decent though
931103 No.15628106
>>15628101
Nothing even hints at it being VR compatible, much less exclusive.
2200dd No.15628111
>>15628106
the perspective looks terrible then lol, looks like the gun's floating
fade7d No.15628356
Any recommendations for decent horror that doesn't rely on a tiny as fuck FOV and shaky-cam bullshit? They give me motion sickness.
Fixed-camera angles and tank controls are fine, because I'm not a scrub completely lacking in spatial ability.
8f7d62 No.15628365
>>15627937
it's on itch and gamejolt, the steam launch is delayed for some reason
b3ea10 No.15628371
Give me a game that will make me scream internally
df4eb9 No.15628377
>>15628101
>>15628111
I dont think you've ever seen what a VR game looks like when viewed. The camera is way shakier, and the gun floats around alot more. You never see the shake, but others watching you can. Probably added on alot of effects to give it more atmosphere.
>>15628371
Swf related
f90a10 No.15628456
Fatal Frame for the Wii was such a shitshow of writing, mechanics, and pacing. I really do think that after FF2 the series had developed too many bad habits and then adopting the multiple character stance backfired. I remember at least one of the girls just disappearing from the plot with no explanation whatsoever. And the constant repetition of repeating the same stages wore on me after a while.
>>15620490
>>What's your favorite horror franchise, and which is your least favorite? Why?
Favorite is Siren I guess, having only played the first one though. Unlike FF, it actually does multiple characters right as well as having a much tighter mission based structure.
Least Favorite? I don't really not like any of the horror franchises I've played. So I'm pretty neutral on saying any are my least favorite.
>>What do you think is the best color palette for a horror game?
Whatever is offputting. Darkness is usually good for that though.
>>What kind of setting or monster do you think deserves to be explored by the genre?
Can we do some american folkloric creatures? Japan, Thaiwan, China, Korea, Indonesia, etc all get to have games that feature their own myths. Where is the Jersey Devil, Loveland Frog, or other stuff? I guess we got Wendigos in that one PS4 horror title.
>>Have any spooky moments in non-horror games to share?
Dark Sector managed to get me to stop playing it during the first sewer level when a monster just slips it's way out of a sewer drain. I noped out of the game right there, haven't gone back to it since.
2200dd No.15628460
>>15628377
sorry i meant that it looked liked the gun was just floating on it's own with no one holding it, the way vr games look (without the headset), i like the atmosphere though
6072a5 No.15628483
>>15620490
>What's your favorite horror franchise, and which is your least favorite? Why?
Favorite is probably Silent Hill First 4 games, largely because of the great enemy and sound design. Least favorite would be Five Nights at Freddy's
>What do you think is the best color palette for a horror game?
Colors that imitate soured flesh. Other color schemes can work if used effectively, but I prefer the more unsettling aspects of fleshy colors.
>What kind of setting or monster do you think deserves to be explored by the genre?
I think a horror game set in the 1950s would be pretty cool
>Have any spooky moments in non-horror games to share
I remember the first time I encountered Snake's nightmare in MGS3. It freaked me the fuck out
246d11 No.15628535
>>15620548
It's good, though you should just get the PC version, and remember to pick best girl who is a secret character, at least she doesn't fucking friendzone you like you were a soyboy at the end.
Well, off to to play some NightCry and Siren.
931103 No.15628541
>>15628456
>Fatal Frame for the Wii
It sounds like you mean the one on the WiiU.
246d11 No.15628547
>>15628541
He means the fourth game, and it was kind of a shitshow, had some interesting mechanics but bungled up the story in some part for some wiimote gimmick.
931103 No.15628615
>>15628547
No, repeating the same stages over and over fits Maiden of Black Water more. Tsukihami no Kamen has perfectly regular amounts of backtracking for the series (and certainly less that 3). 5 has you just up and starting in the same locations and going through the same places just to reach one new place for each mission.
Also how does a wiimote gimmick bungle up the story ? It's just used to aim and for some minigames. It's barely even noticeable on dolphin anyway. You just find the story more convoluted, but no shit, it's written by Suda51.
246d11 No.15628655
>>15628615
Mask of the Lunar Eclipse does the multiple protagonist and their viewpoints slightly more horrible than Maiden of the Black Water, and no, the wiimote thing had more focus than a coherent story structure, that kinda had critics and reviewers do a tug-of-war whether the story was good or incoherent, while having some clunky controls at times.
bb60bc No.15628782
I like to shill this one now and then because it's half-decent in my books. There are a lot of issues with it and it becomes kind of repetitive at times but in general the atmosphere and piecing together of story combined with some semi-satisfying combat is really decent.
f90a10 No.15628868
>>15628541
No, Mask of the Lunar Eclipse was the reason I abandoned the series entirely. III was already kind of bad with the nightmare mansion, but I absolutely could not stand running through the hotel or resort time and time again in IV.
The problem is that chapters started to become redundant with information repeat and boss fights. The game has probably 4 boss ghosts not counting the final one and towards the end you are just fighting them over and over again. And the hotel never got interesting, maybe the medical facility and ceremony grounds were the better stages.
Fatal Frame has never struck me as the kind of game that needs to be long. The first two did good at being just long enough to tell it's story, but not long enough to overstay it's welcome. III and IV are when the series started to want to weave longer narratives as well as intermixing more characters with their own gimmicks. But those gimmicks aren't unique enough to really warrant different characters; cameras are never different and the spirit flashlight is just another camera and not something different enough to spice up gameplay variety.
And like I mentioned, I think it was Ruka, she just disappears from the plot as the whole thing unravels during the final stretch of episodes. The lighthouse was just a slog, and I 1 shot the final boss so there was no real climax.
FFIV was good for a little while, but after that it's just a chore. I think it was after the first chapter you play as the dude that I started losing interest. The idea of a spiritual and memetic virus causing people to lose themselves to the spirits was novel, but not nearly executed as well as it probably could have been. As for Wii-mote stuff, the whole "reach for an object, 1/10 chance it's a jump scare" is probably my only complaint. But that's not a wii-mote problem per-se. I just got tired of it.
e45109 No.15629456
>>15620490
>What's your favorite horror franchise, and which is your least favorite? Why?
Resident Evil is my favourite because there isn't a single game from the classic series I can say I actually don't like except for Gun Survivor 2.
Least favourite is Dead Space or whatever flavour of the month horror game is out right now. Always overhyped tripe.
>What do you think is the best color palette for a horror game?
Whatever works. RE1 had brightly lit rooms and was fairly colourful, yet REmake is very dark and dingy, but both still work. I feel it has to work with the art style they're going for, like the photo realistic style of REmake and 0 worked best with a darker colour palette (same with REmake 2 and RE7).
There is also stuff like Silent Hill. Silent Hill used a lot of grays and blacks, 2 used a lot of blue (making Angela's flames and flesh covered room stand out), and SH3 is commonly associated with the colour orange.
>What kind of setting or monster do you think deserves to be explored by the genre?
We need more games that are deliberately mysterious, almost nonsensical at times, but have questions that can still be answered in the story. SH1 is a good example of this, requiring multiple playthroughs to fully understand (and that works in canon as New Fear always has Harry waking up from a dream, and if you're coming off of the Bad Ending, he's waking up from a dying dream).
I also want more stuff like classic RE where there's an actual overarching villain, corporate espionage, multiple viruses, lots of lore and best girls, lots of best boys and their whole BOW concept was great, with zombies just being the leftovers of actual product.
>Have any spooky moments in non-horror games to share?
Gravity Rush when you're going down to the children that are stuck down there. It's just unsettling, and that can probably be owed to the fact that the director of GR is the director of SH1 and the SIREN games.
043fd7 No.15629495
>>15629456
> lots of lore and best girls
You know it!
e345e6 No.15629516
>>15628456
>>15628868
>mfw Fatal Frame went to shit after Nintendo got most of its shares and aren't doing jackshit with the series.
Letting Nintendo have exclusive rights was a mistake.
043fd7 No.15629521
>>15629507
Nintendo seems to end up accidentally killing horror games alot, i wonder why that is.
e345e6 No.15629535
>>15629521
Obviously it was Nintendo's poor management
043fd7 No.15629541
>>15629535
They killed classic RE, eternal darkness and now fatal frame, what else am i missing?
ac71ff No.15629574
>>15629516
>Thinks you can buy shares in an IP.
cee7c5 No.15629586
spoonfeed me mommy
which RE to i start with if i've never played any. and do I play PC version or emulate?
043fd7 No.15629590
>>15629586
Well, would you rather follow the series as they progress or want to just play the best games?
dac3ea No.15629602
>>15628655
Just so you know, your post makes Zero fucking sense.
>>15628868
>The game has probably 4 boss ghosts not counting the final one
This is just an outright fucking lie. There's Madoka, Ayako, Kagari Sendou, Sakuya, Shigeto Haibara, the Dancer and the Maidens, Souya Yomotsuki, and the final boss.
>I absolutely could not stand running through the hotel or resort time and time again in IV
Again, it's completely par for the course backtracking for the series and is better than 3 in that regard.
>And like I mentioned, I think it was Ruka, she just disappears from the plot as the whole thing unravels during the final stretch of episodes.
Ruka is the main protagonist you idiotic nincompoop. She has the most appearances of all. You're thinking about Misaki Asou, and she has her final chapter explaining why she was called to Rougetsu island. The entity she perceived as a girl in black was a doll Sakuya made for her so she wouldn't forget herself because of Getsuyuu syndrome. Misaki meets up with sakuya, but doesn't get killed because she was her BFF. It's not a difficult ending to her arc to grasp.
I will fully agree that Tsukihami no Kamen is longer than it needs to be, but jesus fuck are you going out of your way to take this one flaw and take it as an excuse to spread outright falsehoods to justify your disappointment.
Tsukihami no Kamen is a bit overly long but perfectly fine Fatal Frame game, it's Maiden of Black Water that shits the bed.
cee7c5 No.15629609
>>15629590
i don't know, that's why i'm asking
043fd7 No.15629637
>>15629609
Well, by chronological order if you want to experience how the series progressed, playing RE1 (pc version), 2 (dual shock version, or the new fixed pc version if you want to mod it later), RE3 on gamecube, code veronica X on PS2, then 0 and REmake HD versions on pc.
If you want to just get the best of it, then id say REmake followed by the fixed PC version of 2, RE3 on gamecube and thats your essentials on classic resident evil.
ffd4be No.15629786
>>15629586
Here's my suggested order.
Play RE1-3 first. All of them have PC versions but they're kind of shit, so go with the PS1 release of RE1 (Director's Cut is the best version, DC Dualshock should be avoided, the DS port is also good), RE2 and 3 have good GCN and Dreamcast ports, GCN is best for emulation. A side note, but RE2 has extra files exclusive to the N64 version that foreshadow events in CVX, RE3 and RE0.
I'll list off the order and put optional next to spin-offs
>CODE:Veronica
Dreamcast version is wildly different than the rest when it comes to some returning characters, go with the GCN port for best emulation.
>Survivor 1 and Gun Survivor 2 (optional)
Survivor 1 is PS1 exclusive, 2 PS2 exclusive
>Outbreak titles and Dead Aim (optional)
Both PS2 exclusive, Outbreak has restored online gameplay with emulation.
>Gaiden (optional)
A side story to CV that is GBC exclusive, meaning easy to emulate. It's non-canon thanks to later retcons though.
>Wesker's Report I and II
A 20 minute DVD that explains some of the events of RE1, 2 and CV, II expands on it
>REmake and 0
Available on Steam and GCN
>4
Available on Steam, but the GCN version is best. There is a really good HD textures mod for the PC version though.
>Umbrella and Darkside Chronicles (optional)
Wii exclusive retellings with additional stories that are canon.
>Revelations (optional)
On Steam, is kinda shit
>Degeneration
Movie
>5
On Steam, get the Gold Edition for all the DLC which includes canon side stories that factor in to later titles
>Revelations 2
Steam
>Damnation
Movie
>Marhawa Desire
Manga
>6 and Umbrella Corps
Steam, UC is optional
>Heavenly Island
Manga
>Vendetta
Movie
>7
Go for the Gold Edition, same reasons as 5
>REmake 2
Will be on Steam
1bf673 No.15629976
i really want a horror game with ps1 graphics combined with some ULTRAREALISTIC (lol) models taking place in a eraserhead like world
digital horror is the most untapped genre quite honestly, would make it myself if game development wasn't hell. Maybe when i succeed in another creative field and have a bit of money and namepower.
eb4083 No.15629985
>>15629602
>This is just an outright fucking lie.
Ok, now how many times do you fight most of them? You fight the priest with the stretchy arms like 3 times. Blurry face ghost like 4. One other boss is a three-peat as well.
>it's completely par for the course backtracking for the series and is better than 3 in that regard.
There is a difference between backtracking through an area, especially just going from one place to the next, and literally having to open the same door multiple times anon. FF 1 and FF2 are short games even with their backtracking, there is no excuse for recycling the levels the way IV does outside of laziness on the devs part. Like, yeah there are some new areas but the hotel is literally just the east wing, upstairs rooms, and the courtyard and that's it. You play that stage so often though it's redundant. No haunted house should have you walk in circles.
>Ruka is the main protagonist you idiotic nincompoop
How about you calm the fuck down? The name doesn't matter, the fact is that a character disappears, literally disappears. Doesn't even get a mention in the credits or ending as to what happened. She goes down into the caves, sees something offscreen from what I recall, and is never mentioned again nor is the fate anywhere near as concrete as you are assuming.
>it's Maiden of Black Water that shits the bed.
FFIII is where the series drops in quality imo. The team isn't good at writing multiple characters and they started padding things out so multiple people can learn the same thing.
I haven't, nor won't play Maidens and I'm justified in my position. But if IV this is your favorite iteration of FF I feel sorry for you.
de53ba No.15630124
>What's your favorite horror franchise, and which is your least favorite? Why?
RE cause I find them mechanicly satisfying, I like the monster designs, and the atmosphere is great. Probably dead space cause it’s kinda boring
>What do you think is the best color palette for a horror game?
Black
>What kind of setting or monster do you think deserves to be explored by the genre?
Submarine
>Have any spooky moments in non-horror games to share?
Not really
86a2d8 No.15630296
>>15629586
Play them in order. My first was 4 when it was new
b89604 No.15630306
>>15628377
>clicks swf
>some japanese winnie the poo shit
This is some scary maze game shit isn't it?
54de4b No.15630308
>>15630306
>He doesn't know.
Oh, your poor, innocent soul.
Try to beat it. Try, as many other Anon have tried.
5a4e9a No.15630310
>>15630306
How fucking new?
b89604 No.15630313
>>15630308
I fucking tried but clicking everything does fucking nothing. is that the point? Because I fucking hate it
>>15630310
Three years new, I've never seen this swf and if I had seen it before I didn't click it.
54de4b No.15630332
>>15630313
Works fine on my end. Just click the upmost button after it has finished loading and then on Eye-ore, or whatshecalled.
Or alternatively: You must hold LBM to actually swing the bat.
b89604 No.15630404
>>15630332
I swung the bat quite a few times now, what is supposed to be happening? How do I even win?
54de4b No.15630423
>>15630404
There's a green point at the middle of your bat. You must swing the bat at precisely at the time where the ball hits the green point.
It's a bit finicky due to the visuals, but definitely possible.
b89604 No.15630428
>>15630423
I'm level 2 now, this isn't a scary game is it? I thought it was at first because it's in the horror thread but this looks more like a childs game rather than a secret scare. It's fucking hard though, bitch ass fucking elephant
54de4b No.15630441
>>15630428
That's the horror. People think it is a child's game, and then you have grown man starting to cry like little girls when Tigger begins to fling his dodging balls
b89604 No.15630466
>>15630441
I'm on the third level now, how many levels are there?
5d00dd No.15630524
>>15626009
>>15628365
Searching for it now, it seems really obscure. I found a demo. I think the steam release is delayed specifically to go under-the-radar of most pirates who just go down-the-line to find new stuff to share.
2200dd No.15631903
>>15629786
cracking list this, cheers
also for anyone curious about outbreak online (i haven't tried it yet)
**You need to register on the website to play online. The website login is how you login to the online servers. You'll also need to login to see these links.
Memory card save w/ everything unlocked including the few things where cheat device is required. Almost 0 on completion stats.
http://obsrv.org/viewtopic.php?f=13&t=2143
Emulating an HDD for faster load times. You install games to the virtual HDD which also means you don't need to select the ISO to play. You instead run the OPL.elf file like you would on a softmodded PS2. Please note the HDD file will take up 15GB since that is the space required for both Outbreak games.
http://obsrv.org/viewtopic.php?f=13&t=3848
Translation patches (Updated 2018/08/01)
https://resouttrans.blogspot.com/p/translation-patches.html
Configuring the network on emulator. The menu is invisible, which makes it impossible unless you know the inputs. I don't think you need to do this with the memory card save files, but I don't know.
https://www.youtube.com/watch?v=bCwZxrl7Iws
The reason I'm listing this is because I had a pain in the ass finding everything. Nothing on that site is all in one place.**
84ba34 No.15632397
>>15620547
>Just using real life colors but make everything look out of place
What do you mean?
c6fc6f No.15632439
>>15629786
This is a nice fucking list Anon. Gonna cap it later after I sleep.
386500 No.15632543
>>15625563
he was a real human bean.
88f5cd No.15634022
>>15632439
If you're gonna cap it, make sure you get >>15631903 as well.
de3c3c No.15634194
>>15629786
>Outbreak has restored online gameplay with emulation.
You can play with a physical PS2 as well, not just with emulation. You need the JP version though, so you'll need to softmod your system unless you have a JP console.
c6fc6f No.15634306
>>15634194
>saw outbreak for 5 dollars at local pawn shop
>knew nothing about it so decided to hold off until I researched it
>apparently its pretty fun
>come back the next day
>Its gone
I know I can emulate it but damn I love having a physical copy of games. Maybe next time.
50b756 No.15634346
007c85 No.15634360
f7e5d7 No.15634440
>>15631903
I play it online. It's easy to set up and the community is fairly chill. Their forum tutorials are pretty shit though.
7b543c No.15637740
>Layers of Fear 2 announced
>This time the theme appears to be early cinema
>It apparently takes place on a cruise boat
I was expecting more of a retread, so this change is nice. I hope they continue Observer's trend of walking away from walking sim and adds more investigation gameplay.
7c99be No.15638458
83a363 No.15638552
Finally, I created the last thread a month ago.
I haven't played ANY horror games this October, fucking sad really, I've been sad 'cause I fried my gpu. Gonna try Metro 2033, maybe it's old enough.
>What's your favorite horror franchise, and which is your least favorite? Why?
Favorite is Silent Hill. Least favorite, I dunno, FNAF maybe?
>What do you think is the best color palette for a horror game?
I like green, like humid dark green environments, and lot of ketchup as well.
>What kind of setting or monster do you think deserves to be explored by the genre?
Deep sea
>Have any spooky moments in non-horror games to share?
Exploring the labs in the first Stalker and Call of Pripyat, I don't know how a game can be so comfy and scary at the same time.
064e0b No.15638557
>>15638552
>no GPU
Time to play all those gamemaker games.
83a363 No.15638567
>>15638557
I don't know any, some RPG Maker stuff I know.
a51d16 No.15641695
9ef0d5 No.15642771
Alright, who wants a really obscure game from the depths of steam?
I present Obscuritas, aka. Gone Home but actually a game and actually horror-themed. You're some girl who inherits an old country manor from a cooky uncle, and he set up a bunch of puzzles for you to solve before dying. It's basically an old fashioned point and click in first person, with spooky sounds going off at random.
It's not very polished, but if you're in the mood to explore a mansion with actual puzzles to solve, it's worth considering.
b3ef07 No.15642812
>>15642771
Visually reminds me of Scratches, that's a plus.
c6fc6f No.15643309
>>15642771
Looks neat. I love horror games with Mansions to explore.
0b4b75 No.15643326
>>15642771
It's a steal for three bucks, but some of the reviews seem less than glowing.
How bad is the monster design/behavior? If I wanted to run from conveniently placed barrier to conveniently placed barrier, I'd play Amnesia or Outlast.
9ef0d5 No.15643440
>>15643326
I'll be perfectly honest, I'm not that far into the game and did not encounter any hostile encounter yet. The first four segments didn't indicate it's this type of game in any way, but since it's a really obscure game, there aren't many sources telling what's ahead.
50cb68 No.15643509
>>15642771
its ok but I rtemember it being a fucking drag to trigger some shit in the game. is it the one with the creepy scarecrow/clowntoy that appears late game?
064e0b No.15644498
I want this person to do a full spooky game
There's 2 LSD-like demos out there.
https://claufiersoft.itch.io
Anyone have games that are less active horror and more unsettling/uncomfortable to roam around in?
97748a No.15645412
>>15628615
Wiimote waggle is required to flash ghosts away. It's fucking annoying.
79030a No.15645589
There was an RPG Maker game that got posted in one of these threads not too long ago. It had the player going into an old fort/prison and getting a little girl party member. I think there was a hunger mechanic. Anyone know the name?
>>15628456
>american folkloric creatures
Mothman game when
60007c No.15645675
>>15628782
I definitely enjoyed the unique setting and the feeling of roaming around a Roanoke-esque situation with only a few people for company. The black, white, and red aesthetic is solid, as were the conquistador enemies and ash statues. That being said, the final "boss" is fucked, and tying it into the forgiveness/redemption stuff is a pain in the ass. Fuck those big deer ghosts.
ebc2e8 No.15645754
>>15626009
Looks like Cry of Fear
8db3b1 No.15645932
>>15645589
The game was fear and hunger I think.
388356 No.15646560
Reminder that "disgusting" is not horror. Creepy, believable atmospheres with little explanation is real horror. Looking at you, Outlast II, with your birthing scene.
c6fc6f No.15649407
>>15646560
>outlast
>a walking simulator
464623 No.15650411
>>15646560
Disgust can be Horror. I think what you're looking for is the feeling of Dread, which is a pitfall of many games that just rely on disgust or gore.
9ef0d5 No.15651966
>>15646560
I agree that gore/shock value focus is a different beast than horror, but it's definitely a sister genre. It also seeks to evoke negative emotions, and body horror is a perfectly viable spooky aesthetic, pic related.
Disgust is basically a trick horror can use. It's when it becomes the main point that you're straying from horror and going into its own realm of straight gore. American horror movies usually use gore in some way, and some have taken it to the extreme, using gore not as a tool for atmosphere, but as a goal in and of itself. Conversely, asian horror tends to use body horror only in aesthetic and focuses on the atmosphere. Not exclusively, you also have movies like Audition and I saw the Devil which are also full-blown gore.
cc8cd7 No.15651979
What do you think? Will it be great or will it suck?
839f46 No.15651996
I liked this old PS2 game about some kids getting trapped at school with some weird ass plant monsters that died to sunlight, but I can't remember the title.
6b867d No.15651999
>>15629535
For a second I thought the Nintendo twitter was leaving an angry tweet about Cheesemeister's presentation
6b867d No.15652006
>>15651996
Obscure (fun name to search for)?
518f38 No.15652008
>>15651979
I will do what I always do, wait about a month to see what people think first.
25eb22 No.15652164
>>15651979
I hope it will be good, and from what I've seen I think it looks good.
However, there is a gnawing expectation of it being a disappointment.
5f1c23 No.15653546
I'm hosting an internet themed horror movie tonight on Cytube. It's starting 45 minutes from this post. Come watch Unfriended Dark Web and E Demon. It's about the internet and you know you like the internet!
cytu be/animeisdegenerate
35e002 No.15653574
>>15651979
Reminds me a bit of Eternal Darkness with the insanity-meter. I bet it will have some fun stuff in store. Since no Denuvo it will possibly be cracked within a few days aswell, eager to test it out.
3ec184 No.15653932
>>15626009
Looks good, sadly can't find it anywhere as well.
86073d No.15653959
So if we already have a thread like this: When was the last time a game genuinely managed to scare you? As in, not "And a skeleton popped out" scared but "I don't want to open this door but the game is forcing me to" scared.
3ec184 No.15653977
>>15653959
Darkwood for me tbh.
But only for a period of time, till i figured out the game.
83a363 No.15654829
>>15653959
Probably Scratches, you know, that part in the basement.
67697b No.15654834
50cb68 No.15655213
Horror in games works better if it has the implication of horror, or letting your imagination fill in the gaps. Shit like scratches, spooky shit in non horror games and those that imply a haunting or horrific shit going down that you dont experience first hand
35e002 No.15656239
>>15653959
Thief: the Dark Project when you're robbing the eye.
13bb81 No.15656720
>>15651979
Well, I think this answers it.
9ef0d5 No.15656804
>>15656720
Not so sure about that. The negative reviews look kind of unconvincing to me.
>Baaaaw ugly visuals
>Baaaw 90's game design
Sounds like they expect AAA shit instead of expecting something on Styx's level. Same developers.
35e002 No.15656815
>>15656720
Not really, it's a good game.
8c6f65 No.15656839
>>15656720
>Trusting steam reviews right on launch
52e05a No.15656884
I'm trying to get into the genre for the Halloween spirit. What's the best shit to start with? Not the fucking normalfagshit 2spoopy4u slenderman jumpscare shit, please.
9ef0d5 No.15656896
>>15656884
Silent Hill 2/3 would probably work best for this purpose, 1 if you're willing to go PS1 era.
c33b89 No.15656915
>>15653959
How can you even make a game do this without forcing it or being unfair? Any combat needs to be at least approachable, and every door in an exploration game is only asking to be entered. Most of a resi style game is trying to walk into every possible door, and even if you know something bad is behind it (like a boss), you'll just go back and stock up on weapons and health.
The real tension is in the unexpected challenges in familiar places, or while you're on the way back to the item chest. Resi 2 exploits this a few times, and the crimson heads in REmake might do the same for an unknowing player.
52e05a No.15656986
>>15656896
Should I try getting the PC version or emulate? I recall trying to install SH1 a long time ago and it was a pain.
bed100 No.15656999
>>15656986
The PC versions of all silent hill games aren't worth it. Only play the ps1/ps2 originals.
c33b89 No.15657004
>>15656986
>>15656999
All ports of the SH games are inferior to PS versions. Other ports remove costumes, fog effects, and further compress the FMVs.
SH3 is the best of the PC ports, since the least things were removed.
52e05a No.15657005
>>15657004
>>15656999
Thanks anons. I'll check it out.
51b467 No.15657272
>>15630466
Do you mean how many are there for mortals, or how many are there for gods? For the former, maybe six. In total there's eight. You won't beat all eight.
I got to eight once. I still have nightmares about it.
bb60bc No.15657768
>>15656986
>SH1
there is a bundled PC emu version of SH1 that is easy to find and does all the work for you in one handy package but you'll have to play with settings to get it to look the way you want it to.
>SH2
the PS2 version is the most complete one but the PC version of SH2 has come a long way thanks to: http://enhanced.townofsilenthill.com/SH2/
Follow the steps there and you can have as close to the PS2 version as you'll get.
>SH3
there are a few mods floating around for it like the widescreen fix but it runs pretty well in general and wasn't plagued with a lot of the issues that 2 was
>SH4
havent played this recently but I remember the PC port running fine out of the box aside from the issue where the in-game cinematics run at some ridiculously low frame rate
ffd4be No.15658169
>>15657768
>issue where the in-game cinematics run at some ridiculously low frame rate
Pretty sure 12 FPS cutscenes were intentions
6a1265 No.15659616
>>15651979
Takes 5 to 6 hours to complete.
3 possible Endings, you are guaranteed to get 2 of those with one playthrough.
Strong start, weak finish, choices do not matter except if you want the "good" ending.
6a1265 No.15659677
>>15659616
Also:
Skill do not realy matter because the story is transparent especialy if you have played Dark Corners of the Earth, read Shadows over Insmouth or have watched the Film Dagon (and have played Vampire the Maskerade Bloodlines or now who Dorian Gray is for how to defeat a Monster that comes out of a Painting).
If you want to make the most of it skill into finding hidden stuff to learn almost all of the story elements, because you
1: Find a fuckton of medical books to boost that stat (which is used only a few times for story elements) which should give you all medical related story elements
2: All other skils except occult for two or three story elements are NEVER used (and you find a few books to boost that stat also).
It is an okish Walking Simulator / 3D Visual Novel / Movie.
Would not pay money for it.
Not worth the 45 Monetary Units.
bb60bc No.15661417
>>15659677
I don't get how they continue to fuck up making a good game explicitly based on Lovecraft/DCotE. At this point you're better off replaying old stuff or something like Mansions of Madness or MAYBE Arkham Horror
I'll still try this game but fuck paying full price for it
4b1838 No.15661664
So the Call of Cthulhu game came out. Is it any good?
cee7c5 No.15661674
5b40c6 No.15661706
>>15661664
You could try reading the posts directly above you. It's not that horrifying an experience.
4b1838 No.15661723
>>15661706
My bad, I only quickly ctrl+f'd the thread to lookie see if anyone had posted anything about it. polite sage
6072a5 No.15661964
9554fe No.15662598
>>15661417
Thing is, the first half of the game is ok.
Then:
- the level get smaller and smaller
- the divertions from the source material get smaller and you realize things like: "DCotE did this thing better", "Eternal Darkness did this thing better", "Vampire Bloodlines did this better" etc
- the dialogue gets flatter and flatter
- the levels get repeated and restricted to only a small part of when you first went to the place
- finding story element items get you only insight that you as a player already had, because if you have played above games or have seen Dagon, Mouth of Madness, Necronomicon or Reanimator you already know the story (they could have done more with the Reanimator stuff, but then it would have been DCotE)
- you realize that your actions have no consequenzes (which is ofcourse the "artistic vision" (last ending only unlocks if you ALWAYS refuse to act according to character/against destiny))
- RPG elements/skills (outside of detect hidden) are meaningless because stats are only checked a handfull of times for meaningless story tidbits
- they added a shooter level (technically two) that feels completely off to the rest of the game where you shoot an enemy with the button that was formerly used to enhance the shine of your light source (without telling you such) but only hit (and oneshot) an enemy when an icon above its head is lit.
- regarding light source: you get a lighter and a lantern, lighter is infinite use but smaller light radius, lantern has fuel, that is everywhere, and can focus its beam (used TWICE in the game)
so the rest of the game feels like they just needed to pad the game according to a design document.
The strangest thing is:
At the End you can rescue either a girl that you have run into multiple times in the story or man you have met once? I did not recognize the chracter but it could have been the barkeep in the beginning of the game.
And it just changes if a woman or a man comes forward in the ending to present a ritual knife.
It should trigger in you that: Ah, I rescued her and now a women gives me the knife to kill myself, so the character was only claiming to not be part of the cult.
BUT:
The model is wearing a mask, so there is no reveal so it is a generic person to you.
And you would only realize that the sex is swapped according to who you rescued if you played again and could remember your first playthrough (or you looked at the filenames of the video).
9554fe No.15662682
>>15662598
Also they somehow did not understand what "secondary objective" means, because you (atleast in every level after level 2) can only achieve the primary objective if you did the secondary ones first.
And only twice in the game was there a way to solve a puzzle in multiple ways.
Once in level 2 and once in level 3/4 (can't remember if they split the level designation after you enter the house on the hill).
They also seem to have wanted to include a music puzzle.
It does not work, or I did it wrong, or it was deliberately broken, but it wouldn't have added anything to the story anyway.
Aswell as a gas puzzle that does nothing (but it could be that you have to solve it to advance further and I just stumbled upon it before it was needed).
As are a multitude of items and dialogue options that seem to have been added for a design or quest idea that never got implemented.
As mentioned, the first 1-2h or so can feel to a newb or journalist: Yeah, neat Idea.
And then the rest of the game is a rushed uninspired mess.
bb60bc No.15662695
>>15662682
fuckkkk nice write-up anon. So disappointing. It sounds to me that there are issues across the board and they weren't sure what type of game they really wanted to make and what they settled on had writing/design that was too poor to pull it off.
9554fe No.15662907
>>15662695
IF they had stuck to the beginning design choices or build them up it wouldn't have left a bad taste.
>Explore a Level.
>Find a scene where you can find hidden and not so hidden items to help your investigation
>Talk to people about your findings
>Get some different results according to what hidden items you found and how you interpret it.
But they never got to the last part.
You have to find all (non hidden) clues, else the scene will not end.
There is a marker if you are in an area where story incorporated hidden (optional) items are and it gets chechmarked if you have found it.
At the end you can only choose to use one hidden item or skill to advance the dialogue (and the dialogue will not realy change) (in the first levels you could use all dialogue options).
Then begins the adding to the ground formula but only for one setpiece, which feels off:
You have one big "stealth" level.
A Level where you as a player have to crack a code deciphering a voice recording and linking it to things in your vicinity and they spoiler part of the solution already in the voice recordingThe solution is 5-3-9 5 red stones, 3 defenders of the queen and volume 9 of some book series BUT THE RECORDING ALREADY MENTIONS THAT IT IS VOLUME 9.
Two "bossfights" against the same Monster (once defeated like the demon from the painting in Bloodlines, once defeated to walking into three circles and using your lightsource once to slow him down)
One maze level in an area you already went to.
One shooter level (that you could stealth but it is so short either way, who cares, but you have to choose which one to rescue with a medkit or else you will not get a key to enter the next level, can't choose none or open the door another way).
A illusion level that takes a minute or so to solve and only because of how long the walking distance is.
The retarded thing is:
They all incorporate a small addition to your controls or deepen the possible gameplay elements.
But those NEVER get used again after the setpiece.
So instead of, yeah I need to shine my light, crouch, find the hidden object, navigate the hidden path and have to solve the navigational puzzle on a globe to open a door OR use my skill to crack the mechanism OR use the hidden key I have found.
Each of those are only done once (twice if you count shining your light to solve the maze and to stun the monster)
One retarded thing is, you have one level (two if you are pedantic, because the second time is just a dialogue and shooting your gun once) where you enter someone elses mind.
The skill tests are rolled against YOUR stat, not the stat of the character you currently posess (or if I am mistaken they were against Master level which means 100% success rate regardless).
46a96c No.15662919
>>15625645
what's will smith doing with that rat?
043fd7 No.15662956
>>15662919
Injecting it the gay virus.
9554fe No.15662976
>>15662907
Addendum:
They also have a sanity mechanic.
You will not loose any bigger chunks of sanity by playing it normaly, even by witnessing all mythos and gore you can find and deciphering all the hidden texts.
Which makes the ending seem strange, because why would your character snap and react that way if he has almost full sanity.
There are only two dialogue options in the whole game that requires you to have low sanity (and 4 or 6 where you need high sanity but could bypass the sanity check if you take another dialogue option).
You would have to sit in a psychosis inducing claustrophobic space for half an hour or even longer to get to those numbers required.
(Or stare at the monster at the end for an hour, BUT after that level sanity never gets checked again, so who cares.)
d31e48 No.15663219
>>15628106
>Nothing even hints at it being VR compatible, much less exclusive.
>Nothing
>fucking implying
Then it looks like a piece of immersion breaking shit with floating weapons and terrible glitch effects.
166776 No.15663414
>>15662907
>The skill tests are rolled against YOUR stat, not the stat of the character you currently posess (or if I am mistaken they were against Master level which means 100% success rate regardless).
I'm pretty sure you use the stats of the character you possess. Which is pointless because they are given stats to pass any check they're offered and you can't even check your possessed characters' stats, but I recall the doctor having significantly higher medical skill than my guy.
9554fe No.15663441
>>15663414
Thank you for clarification..
Also holding the button for a check seems beyond pointless, because except at one door in the asylum there is no need for forced suspense because you are not in a stealth environment and even at that door there is no chance of a guard to interrupt you because there is no patrol way to it.
9554fe No.15663447
>>15663441
the only reason I see is to not click on it by accident.
9554fe No.15663463
>>15663414
Also a question to you:
What did the gas pipe pressure "puzzle" do?
I stumbled upon it, solved it.
And later got gassed regardless.
Is there a gas layer at the end that holds you back and you need to solve the puzzle regardless?
Because you get gassed either way I assume.
9554fe No.15663471
>>15663463
Because I do not remember if it was needed for the electric chair.
9554fe No.15663515
>>15663463
>>15663471
At first I thought it was an alternative to the distraction with the electric chair.
But it did nothing.
Atleast nothing obvious to me.
The naration also says something according to: there must be a failure somewhere else and the puzzle is solved.
Which led me to believe that the mentioned failure is because of the ending of the level.
Polite sage to distract from spamming.
166776 No.15663572
>>15663463
>>15663515
The gas pipe puzzle is basically just an alternative to creating a distraction through the electric chair. The game only lets you do whichever one you 100% complete first. My guess is you probably completed the electric chair (or at least had all the switches set up) before completing the gas puzzle, so you were blocked off from the "payoff" (pipes leaking gas and guards coming in to deal with them).
9554fe No.15663688
>>15663572
Danke.
So I assumed more from the game than there was present.
That Level also was the tipping point, because after that the Levels became short and uninspired.
Now I can believe that they all were rather uninspired to begin with.
5b40c6 No.15663789
>Download Remothered:Tormented Fathers
>It mentions the name of the lead director at nearly every turn
>The dialogue is some of the most awkward shit I have ever witnessed, only Other M beats it
>The animation is also completely amateur tier
>Not the right game to toot your own horn like you're hideo kojima in MGSV dude
>The protagonist cannot possibly be more Jodie Foster as Clarice Starling, except not pretty
>The mansion is pretty nice though; even the outside has some odd window guards I can verify do exist in Italy
d01cbb No.15663805
>>15663789
That sucks to hear I was thinking about getting it.
5b40c6 No.15667552
>Yuri Kozukata from Project Zero 5 becomes an assist trophy in the new smash
This could mean they're working on a switch installment. Or just a reworked port of the wiiU one
02bbd5 No.15670994
I hate playing games like this. Where it's 30% god-tier 70% movie game-tier filler.
bd9926 No.15671225
I ended up not playing a single horror game in the entirety of october, even though i've been going to random vidya stores and pawnshops to stockpile on them.
This is the fourth year i do this.
a0b025 No.15671316
>>15671225
i know that feel
882887 No.15671416
>>15671225
I also know that pain anon, I used to play spooky games every Halloween but I don't any more
730e2f No.15671450
>>15627972
>npc blocks
Truly, this game was far ahead of its time.
ffd4be No.15675739
>>15671225
>hacked my 3DS to play Luigi's Mansion 3D
>did it literally two hours before October 31st became November 1st
>beat the game that same night just so I could say 'Yeah I played games for spooktober'
Worst part is, I had my fill of RE since August when I did a replay of the series, and suddenly last night, I decided to start and beat the first game, and now I want to move onto the rest of the series and re-platinum RE5 for PS4.
October is not a good month for spooky games. Spooky movies, I can do, watched the Trilogy of the Dead, Return of the Living Dead 1-3, every Halloween, F13 and Nightmare flick, and a bunch of new shit on Shudder like Summer of 84, and the closest I got to games was getting to the apartments of SH2 and the hospital of SH1.
4ceb85 No.15675775
>>15671225
Do you play them during the rest of the year?
83a363 No.15676337
>>15671225
>I ended up not playing a single horror game in the entirety of october
Same here, worst thing is that it took me until November the 1st to beat it.
c19433 No.15678580
>>15653977
>darkwood
House defense needs to happen in more horror games. Evil Dead 2 style.
b3f728 No.15679179
>>15678538
God I wish that were me
71136f No.15680960
>>15656986
Someone explain to me how the fuck we have anons on here who cannot into emulators or pcgamingwiki.com
86e8e4 No.15680983
>>15678538
I really don't know how to feel about this.
f90a10 No.15681028
>>15671225
This year I just grabbed my copy of Silent Hill: Shattered Memories and some liquor and made the best of what I could with how little left of Halloween I had after work.
Had planned on running through SH4 and Doing Leon side B in RE2 but last month was a bitch with trying to play vidya.
08b30e No.15681152
I just played the miku route in "everlasting summer". If it could be counted as a video game it would definitely be the scariest I've played. It also had way higher quality art than in the rest of the game highly recommend.
edfd2e No.15681157
Replayed FEAR and it's still just as good as I remember. People shit on the jump scares alot but it was really good at creating a spooky atmosphere and keeping things tense. For some reason games from the mid-2000s like DOOM 3 were excellent with their use of darkness/lighting to create a horror feel. I really wish the first FEAR had more paranormal enemies like the ghosts during the flashback sequences and end of the game, the human enemies were fun to fight from start to finish but more variety would have been nice.
1425e2 No.15681214
b1881b No.15681250
>>15678538
>horrorporn.com
Good shit.
1425e2 No.15683274
impregnating a ghost is top tier
2e80f7 No.15683614
I've started playing Darkwood, I was wondering does the story and universe start to get clearer further into the game ? I'm only at Chapter 1 so it's a bit early but is this going to be one of those games where nothing is really explained because you never know if it was all hallucinations and whatnot ?
The prologue was pretty confusing, was the guy that kidnapped us the same as the dude in the room ? Their baldspots were different not to mention he specifically mentioned there was someone in that room at the beginning. Does that mean that the first guy left the house or something ? Is the prologue even a prologue or is it set later into the game ?
Am I a fucking retard or does all these questions will be answered later ?
87c18a No.15683655
>>15683614
They're the same character. It should be fairly clear what has happened after you complete the second area.
6e881b No.15683660
>>15683614
>Am I a fucking retard or does all these questions will be answered later?
Most of the main bits you will probably pick up as you go along, as there is not much to it in the two chapters of the game. The only way to fuck that up is if you get the bad ending by missing the painfully obvious bullshit right at the end.
Side stuff like who is the guy in the closet will only make sense if you go around showing items to everyone not trying to kill you, and pick up random notes and shit lying around.
2e80f7 No.15683672
>>15683655
>>15683660
Thanks. I'm enjoying the game, it's pretty spooky but still fun to play.
0ccfde No.15683959
>>15683614
In the prologue you play as the doctor who was trying to cure some disease in the area. The guy he kidnaps and ties up is the actual character you play as. Also there's a few side quests that flesh out the game, but most of the plot is told through item descriptions and things you pick up.
3b647f No.15683990
>>15627937
>>15626009
>mfw this looks almost exactly like a claustrophobic nightmare I had years ago
ffa032 No.15684456
>>15651979
It has a heavy problem.
Other Call of Cthulhu games like Prisoner of Ice, Shadow of the Comet, Alone in the Dark, Dark Corners of the Earth and Wasted Land just brought the license for the name and then made a game based on Lovecrafts works.
The fags at Cyanide Studios however got the license and made a game after the Call of CthulhuTM Role playing Game by Chaosium, with the result that the game turned into what is basically a beginner introduction module for the pen&paper RPG.
Its not a bad game, its just a babys first game.
>>15675739
>October is not a good month for spooky games.
Winter and Summer are superior times for spooky things in general, Spring is massively underrated despite being the time in which Beltane/Walpurgisnacht happens.
6840d1 No.15684490
>>15656720
Trusting Steam reviews on release is like trusting them when a game is on sale or is part of the Humble Bundle. Don't.
02bbd5 No.15684493
>>15684490
I would say "It must really be shit if even the steamfags are dog piling it", but then I realized they will shit on good games if the learning curve is too steep. Somehow I doubt the later is the case though.
ffd4be No.15688115
>>15684456
>playing horror games while there's a blizzard outside and you're drinking hot chocolate
Supreme comfy
28e407 No.15689065
Whats the best version of Dino Crisis 1?
83a363 No.15689188
>>15689065
Dreamcast emulated; looks better than pc or psx emulated (with the right tweaks, of course), runs perfectly in any toaster and no compatibility issues you would have on pc version. Don't quote me here but iirc pc version was just ps1 version emulated (with a shitty emulator at that).
bb60bc No.15690406
>>15663789
I tried to play this a bit ago but basically rage-quit in frustration after a couple of hours. Stilted writing aside it manages to really re-capture the old clock-tower/haunting ground feelings insofar as the atmosphere is pretty spooky and there are some decent scares/visuals mixed around.
That said, it grabs the SHIT parts of those games too, including the borderline random "go to X grab Y and use it at Z" resulting in disconnected traipsing through the house… something that wouldn't be so painful if the old naked fucker didn't have the most sensitive hearing in the world and a habit of randomly just investigating wherever the fuck it is you are at that time. Mix that with not knowing where the fuck it is you're supposed to go (this means EXPLORING) and you've got a shit sandwich.
>spend time figuring out where the go, what spots to interact with, and what rooms may or may not be open now
>make your way agonisingly slowly making your way to a location
<FOUND YOU, GONNA CHASE YOU FOR A BIT UNTIL YOU HIDE SUCCESSFULLY
hmmm lets try this then
>just run the fuck there, do what you need to assuming it isnt something you need to be out of the alert phase for
OR
>run there, find a save spot nearby, if you raised the alarm during the run lol just load your nearby save and reset the alert ta-daaa
I may be misremembering parts of this because it was such a miserable experience and I played it in the summer but you get the gist
fa7c08 No.15691988
Why do 99% of survival horror games have shitty combat? Only Call of Cthulhu and Condemned got it right.
464623 No.15696508
>>15691988
When has most 1st person or 3rd person horror action in particular ever really been anything but serviceable? Make it too good and you get an action game which doesn't serve the horror and empowers the player too much.
02bbd5 No.15696655
>>15691988
>Call of Cthulhu
This one >>15670994 ?
If so: The only good thing about the combat is enemies died in a couple shots, which is ruined by 3 things. The maze with respawning enemies and limited ammo/health, the glitchy as fuck AI the enemies have that make them not realize they're being shot when you're in stealth mode, and when you start getting enemies that drain your sanity by looking at them. The last one is especially annoying because you have to play it like it's fucking Call of Duty and hide behind a box while your red screen sanity recovers.
02bbd5 No.15696666
>>15696508
>Make it too good and you get an action game which doesn't serve the horror and empowers the player too much.
This is a shit excuse that indie fags abuse to make shit games. It all started because retards couldn't handle tank controls, and then you had faggots like Yahtzee and ExtraCredits spread the meme. Like he said, Condemned had great combat and was also spooky as fuck. Even Call of Cthuhlu had strong potential, because the game was spooky as fuck and ammo was limited.
Sage for double post.
83a363 No.15696947
>>15691988
In most survival horror you're supposed to avoid fights, so they didn't put too much effort into making a decent combat system most of the time.
15dbca No.15697008
>>15667552
Speaking of Project Zero 5, is the game worth pirating?
fa7c08 No.15697338
>>15696666
Tank controlled fixed camera survival horror games have the most boring combat for me honestly. Condemned's combat is excellent, it's really fluid and satisfying yet I always feel vulnerable against all the enemies.
Beyond the combat, the atmosphere really rivals Silent Hill. Silent Hill still beats it however because it's got those menacing hellish otherworld levels. Now if only it had proper survival mechanics, it would easily be the greatest survival horror game I've ever played.
c03e4c No.15697418
>>15697008
It depends entirely on how interested you are in 360% motion combat and ghost safari in which the gamepad functions as an actual camera obscura and you are expected to stand, turn around, aim below, above, etc. Because the mission design is kinda fucked. It's worth trying at least. Oh and I hope by pirating you mean soft-modding and not emulation, because as far as I'm aware it's literally impossible to play without the gamepad.
883e24 No.15699080
>>15662907
Great write up anon. Funnily enough, I actually really enjoyed the game because it didn't just pick one thing and went with it. I found the atmosphere refreshing, and I enjoyed the plot and character interaction. While the graphics were not amazing, I actually prefer them, because it's easy to tell what's what and who is who, unlike these "next-gen" graphics where everything just blends together into a mix of blah. It didn't amaze me, but it didn't disgust me, and it was one of the most consistent games in the sense that it started as a 7.5 and ended as a 7.5 for me. It never went into a downward spiral of "Will you just END ALREADY?" like most games I've played this year.
96f70a No.15702619
>>15651979
The first concept art they released, back when Frogwares were developing the game, had me cautiously optimistic. How foolish of me.
Turns out the game is just a mishmash of all the common Lovecraft tropes normalfags only vaguely familiar with Lovecraft’s works or the atrocious Chaosmium RPGs would expect: tentacles, cultists, Cthulhu, a hard-boiled detective, eldritch horrors running around in broad daylight, &c.
The detective mode is ripped off from the Batman: Arkham Asylum games, and the lantern (which you refill with oil) is taken from Amnesia: The Dark Descent.
Lovecraft would be spinning in his grave if he knew what Chaosium and these devs have chosen to interpret and present his works. This is a cynical attempt at cash-grab based on a familiar brand.
To make matters worse it seems like Frogwares’ The Sinking City will be more of the same, but with more gunplay.
0f47b1 No.15702688
>>15702619
If you know anything about Frogwares, you should be expecting something far worse than what you just played. They made a game about a space station that turns out to be a front for experiments to open up a portal to the old ones. It ended up being Portal but with magnets and some space fish monsters in the third act. I'll take a safe retelling of shadow over innsmouth and banham detective mode over this shit any day of the week.
96f70a No.15702704
>>15702688
Not played any of their games, though I have seen game footage of their earlier Sherlock Holmes/Lovecraft crossover.
Looking at their gallery it seems like you are right – this does look worse than the new CoC game: http://frogwares.com/gallery/?cat=sinking_city
← This pic in particular makes it obvious they haven’t got the faintest idea what HPL’s cosmic horror is about.
533b1b No.15702963
>>15702619
Ah, that's a fuckin bummer. I played the original Call of Cthulhu: Dark Corners of the Earth and was hoping this would be more like that. Glad I held off on buying it.
Yet another situation where refusing to pay more than 20 bucks for a video game saved me a headache. Truly timeless advice.
bcf56a No.15703138
>>15653959
As stupid as it is, Haydee. The lack of story, the sterile environments, the very very low key music all add to this sense of being alone. Top it off with merciless death, limited resources, and a death meaning a long walk back from the last save you made and it gets tense very quick. Never has a set of running footsteps made me want to shit my pants the way this game set it up.
bcf56a No.15703164
>>15655213
Fucking this. Another spooky as shit game I played was fucking Viscera Cleanup Detail. You are literally a janitor who cleans up places and the only danger to you is your own stupidity. The monsters are long gone, the trigger happy player character is gone, it's you, trash, and dead bodies.
But there is no music. There are lots of odd sounds, you find notes of some of the shit going on, ranging from one guy going crazy to actual monsters, and you really get the feeling you're not alone or something bad is going to happen.
0f47b1 No.15706791
For a comedy game, Super Daryl Deluxe sure has a lot of unsettling visuals. Even the goofy setpieces that give an excuse to have levels from all walks of history are due to a weird, mysterious apocalypse breaking reality or some shit.
e8a1db No.15706915
Horror game combat should have you rely on indirect or asymmetric combat, basically, you need to minimize the risk to yourself as much as possible to survive an encounter with an enemy.
The enemy is far more powerful than you, one hit and you're done, but you need to hit them with everything you can to take them down, basically, you need top become a combination of /pol/, /k/, /tg/, /fit/, /liberty/, and any other board that talks about fighting a superior enemy.
As for your enemies, I'd like to see one horror game that completely lacks any supernatural or science-fiction elements, your enemies are completely natural, either humans, or animals, or something along those lines.
As for the hero, you are a normal person caught in a bad situation, you don't have any history with the police or military, you never had a connection to a gang or a criminal organization, and you aren't in some movie hero profession, like a doctor or a lawyer, you are just a normal guy in his 20's working at a minimum wage or low-level job, possibly while attending some school, and shit goes down.
Maybe it's like "condemned", where basically every kind of dangerous or desperate person comes out to get you, only instead being a combination of the very worst (aka best) possible horror version of every kind of human being (basically, take any non-supernatural horror that is a form of human, and combine as much of them as possible to create your enemies and scenarios).
Maybe this is all caused by some sort of event that turns the majority of people into sociopaths without affecting the rest of their psychology (such as their intelligence), and you play as on of the unfortunate few who are immune to whatever causes this.
It's not like a zombie event, more like things gradually become more horror-like and grimdark as people begin behaving as they would with no mental resistance to them taking their darkest desires, instincts, and urges except their own selfish and impulsive self-interests, Desires that they didn't even know had, as they had suppressed and ignored them when they were normal, like most people do, now they are "free" to do as they like.
Also, this will be taking place just before, during, and after the breakout, so no one knows what is going on, or even if there is something going on beyond isolated incidents.
As for enemy design, you could possibly find ways to make the entirely human appear inhuman by non-supernatural or science-fiction means, just think of ways a someone could be born a freak, or how a normal person could be made into a freak (by themselves and others).
The goal is to take all real-world fears we have about humans, exaggerate them as much as possible, and make them real.
The setting would be an open world with a day/night cycle, and the locations would be places ordinary people will visit every day, in both a normal mode, and in a dark reflection of it in it's worst possible scenarios.
Your enemies are not always hostile, sometimes, they are even helpful to you, and some may appear completely normal, some switch to antagonist upon certain triggers (making your choice of actions and words very important), some may be leading you into a trap, some want to hurt (murder or rape) you, some simply want your stuff, and some simply like to mess with you, all this is to build up an atmosphere of distrust and paranoia, later in the game you will find a way to detect those who are infected from those who are not, but since most of them are not always hostile, and waging war on all of them is suicidal, this dos little to help ease your mind.
The fear here is the fear you often have in your dreams, or, at least, the fear I often find in my dreams, the fear of doing something, saying something, or going somewhere, that first seems innocuous, but turns others against you the instant it's done, that everyone around you is completely unreasonable and it only takes the right thing to turn them into violent madmen after your blood.
weapons are crafted, improvised, scavenged, or stolen, since the government has become increasingly dystopian and oppressive, acquiring firearms and ammo is dangerous to do, so most of the time you will have to make do with what you can find most readily, since the enemies are often as fragile as you are, it doesn't take much to take one down, but since you are as fragile as they are, it doesn't take much for them to take you down, either.
ef54ab No.15706979
>>15702619
Oh, yeah, since the game was actually supposed to be pic related.
e710d3 No.15706993
>>15653959
Amnesia, I really didn't want to go into that water.
e8a1db No.15706999
>>15706915
other boards like /pol/ and /k/ might be a good source of inspiration on just how to create this game.
096a4d No.15711653
>>15706915
A hospital or mental asylum might be a good setting – you have a massive building, with rooms, hallways, service tunnels, morgue, operation rooms, &c., as well as the eerie atmosphere connected with these places – especially at night.
Patients at a mental institution would be a perfect fit for the enemies you describe – some are harmless, but could be stalking you, coming up close and acting creepy, but not harm you unless you attack them first.
Mentally unstable patients locked in padded cells, the distant sounds of agonised cries and yelling, deformed patients, &c.
If it takes place in the not so distant past you have doctors carrying out lobotomies, and just general terrible conditions in these places.
Experiments on the patients make them violent and dangerous? An experiment that attempts to artificially induce lucid dreaming in patients unlock a primal part of the brain while they are asleep, making them sleep walk the darkened halls?
You’d have to be really careful to avoid it becoming yet another Outlast though.
0f47b1 No.15711719
>>15711653
Outlast is far from the only one to have used a mental hospital setting. You have Sanitarium, Fatal Frame 4, Dementium the Ward, Fran Bow, Manhunt 2 and probably others. There's even one recent walking sim that is really focused on the mental illness aspect (the protagonist remembers her time as a patient there) called The Town of Light.
bcf56a No.15711886
>>15706791
World of goo does the same thing. It's innocent but really unsettling, like this Dr. Suss tier weirdness.
782758 No.15711977
>>15620547
>>What kind of setting or monster do you think deserves to be explored by the genre?
>Having a stalker trying to kill your family and friends.
Being stalked in a videogame is never as scary as intended. The most stressful experience would be a horror section that starts at the end of a game, that threatens npcs you have bonded with.
770814 No.15712042
YouTube embed. Click thumbnail to play.
>>15711886
Reminds me of embed related. IIRC this song was supposed to be played when you intentionally destroyed your own city.
0f47b1 No.15714895
>>15711886
World of Goo is surreal from the get go, though. Its eerie aspects fit right in. Super Daryl Deluxe is a madcap comedy reminiscent of dumb flash games, so it's unexpected to see a NPC being brain drained and going on an insane rant that abruptly cuts to black and a time skip.
86e8e4 No.15714930
>>15712042
Still one of the spookiest tracks in vidya.
345dbf No.15714936
>What kind of setting or monster do you think deserves to be explored by the genre?
Death. Specifically, what happens after you die. Or, if anything happens at all. Many things are scary that can be avoided or written off as unlikely. Death is an exception. I have a few ideas in mind, but the closest I can think of is a mix of Osamui Tezuka's 'The Phoenix' and Killer7.
Besides that, the fear of humans no longer being at the top of the food chain, and not surviving like in some dumb action movie or Gears of War, where they pull something out of their ass to win.
3324fb No.15714941
>>15714936
>innocnet crabs are milked of their blood for benefit of the evil corrupted humans
being a crab is a horror game, with bad controls and permadeath.
770814 No.15714986
>>15714936
Remind me why they harvest the blood of those poor things again.
5d00dd No.15715003
>>15626009
>>15627937
>>15628365
>>15683990
I played Lost in Vivo, its made by the same guy who made Spooky's Jumpscare Mansion but under a different name for some reason. Its short at 2-3 hours long with some quality scares but its full of tricks to make you feel like the game has more depth to its environments than it does. Despite being a memegame, I feel like Amnesia did a good job at making its locations feel confusing and mazelike. Lost in Vivo has tunnels with forks but they reach dead ends quickly and there's hardly any danger in picking a wrong fork. The one time you do run from a monster in the tunnels, the tunnels form a loop so you can't get trapped. Its a shame really because the setting and aesthetic is easily the strongest thing it has going for it. For a game that got crowdfunding money and made on unity, it doesn't really deliver a whole lot but its still better than any "horror" game I've played for awhile and running from some monsters legit scared me.
345dbf No.15715007
>>15714986
Their blood is used for medical testing. Their biology, including the way their blood circulates, along with other factors, means that they're easily susceptible to sickness and viruses. However, their blood is able to catch bacteria and crystallize it, stopping it from spreading without harming itself or needing some form of medication. A quart is worth about $15k, give or take. It's pretty much legal organ harvesting.
They do this to humans too, it's just less legal and more for patients who need blood. Mostly in third world countries.
I'm the horseshoe crab writefag if anyone recalls. I'm lazy.
3324fb No.15715013
Invidious embed. Click thumbnail to play.
this is a full ost, couldnt find the songs separated
883e24 No.15715040
>>15702619
Honestly, Lovecraft games are done best as point and click adventures. Other than Eternal Darkness, I've only seen it done well on those. The Darkness Within, The Last Door (More Poe than Lovecraft tbh) do it pretty well. Don't let the indie shit graphics deceive you.
a5ceb0 No.15715205
>>15715013
This game looks like might be cool. When does it get a full release?
b1626f No.15715933
>>15715007
I'm just glad that they don't kill the critters, I live near some beaches where they visit every year and they're real cool
ea9dfe No.15716219
YouTube embed. Click thumbnail to play.
Related to Silent Hill, can someone remind me which scene this track played in? I can pinpoint every other track in the OST but this one always escapes me.
ffd4be No.15717065
Last night, I did have a small experience that I wish some horror games would explore.
Imagine if you're walking down a dark, empty street at night. You can hear some noises in the distance, but it could just be ambiance or animals. Then, you turn around and you just see somebody standing a good distance away from you, staring. Now, this has been done before, but a lot of games fuck it up by zooming in on the guy or throwing in music cues, when it all would work much better as an optional moment with no other sounds.
In other words, horror games need to learn the value of silence and that sometimes minimal direction is preferred to keep a scene good.
>>15716219
This is the OST that plays during the 'Leave' Ending Credits. It might also play during some of the other endings.
747447 No.15717104
>>15714936
Isn't that what Death Stranding is trying to do?
0f47b1 No.15717157
>>15717065
If we're going with personal experiences, I got one that definitely wasn't a dream. It was some weeks ago, I was just shopping in my local supermarket as usual. I come across a large nigger family cruising in the main aisle, they have two babies, one in his mama's arms, the other in his stroller. Nothing notable.
Except they were followed by an emaciated white woman, somewhere in her fifties, pushing along an empty stroller and following the family. They didn't seem to acknowledge her at all. Back then I shrugged and went along with my day, but in hindsight, even the rational explanation would be fucked up.
5d3e07 No.15717202
>>15717104
Yeah, but it'll play like any other Sony exclusive third-person stealther.
>>15714936
>the fear of humans no longer being at the top of the food chain
That's always cool.
>>15717065
>horror games need to learn the value of silence and that sometimes minimal direction is preferred to keep a scene good.
The original Halloween uses both approaches, it works really well.
0cb5e2 No.15717349
Fuck there was some cool loking horror game on ps2 I meant to get but I forgot the name.
Something like "Bespoke" or "Ornate"
Website had little fact cards about each creature in the game.
58b5bb No.15717354
bc498f No.15717380
>>15715933
A ton of them die, but that shit is blue gold and until we can figure out how to do it ourselves we are going to have to keep harvesting them.
0cb5e2 No.15717394
>>15717354
Yeah, that's the one!
Thanks dude
eb4083 No.15718775
>>15717349
>>15717394
I'd recommend the wii version. Seems easier to acquire/smooter to emulate. ANd doesn't have this one bug that the PS2 version has that makes it impossible to get 100% completion if that's your end goal.
a7440a No.15720013
>>15663789
Absolute fuck the ending sequence of that game
a7440a No.15720033
>>15697008
>>15667552
I really hope there's a new FF soon. As for 5, play it if you like the rest of the series but there was a lot of going back through the same locations with different characters
4a240c No.15720085
I still enjoy "The Suffering: Prison is Hell" and "The Suffering: Ties That Bind" every few years. It still gives me the creeps at times. It was re-released on gog.com last year, though if you want your save game from the first to be used in the second you have to use a fan patch still.
50d720 No.15723452
>>15717065
While I like the score in Amnesia: The Dark Descent, I do think they went overboard with the sounds. There is constantly something going on in the soundscape. I wish they would have gone for a more ambient soundscape instead.
>>15715013
Only just started listenting to this, but it sounds fucking amazing so far! Tracks #3 & #4, are atmospheric as fuck. Simple, yet highly effective.
I've heard some good things about this game - is it worth a shot? Don't mind point & click/puzzle horror as long as it gets the atmosphere right
4ceb85 No.15723484
>>15723452
>as long as it gets the atmosphere right
That's one thing Scratches does very well.
2ea637 No.15731072
Just finished that newish call of Cthulhu game.
Gonna echo the same toughts other anons gave but it makes me sad.
Visually speaking, the game is a treat, there's attention to details in places I'd never expect a modern developer to have. Off the top of my head:
>that spooky painting in Sanders house that changes after you look at it
>those "tentacle shadows" on the cloud in the distance at the end
>the 3 camera angles change on the final choice
And a bunch of other minute things here and there that genuinely put a smile on my face everytime I spotted one.
The sad thing is that, with as little actual gameplay there is, I would not mind if the story carried the rest of the game. And man, I love Lovecraft stuff. But aside from a few moments (a few REALLY good moments the part where you see the giant Leviathan's eye but then it's either a planet or a hole into an abyss of stars really gets some of that perspective-drawn cosmic horror vibe) the story starts off strong and never picks up in quality after the Hawkins mansion. On the first two levels, every character makes sense and if you talk to one guy first, the second guy you talk to will give you some more conversation options depending on what you asked the first.
This was great, until they dropped it halfway through the game and then it somehow got worse with characters knowing shit they shouldn't have known, or asking basic shit they SHOULD know, the main character can barely remember shit he did 5 minutes ago and everything started losing cohesion by the end. I do expect a game of this nature to turn into freaky insane shit, but this was just bad writing.
I honestly don't know what the fuck was that Sanity Meter about. Or the skills. For the most part, they didn't seem to do anything except give me tidbits of info that were non-vital to continue and could either be gleaned by the force-fed exposition or other tidbits you did unlock. All Sanity seemed to do was open a few dialogue options near the end that, for being the "Your guy is going crazy" option, ended up sounding rather normal-ish and sane.
I'd honestly recomend this game to Lovecraft fans, just by the visual style and ambience, but at 45€? Fuck no. I'd buy it day one if it was 15€.
95396f No.15731080
>>15723452
Game is legit unsettling as fuck.
I had to tap out the exact moment i got into the basement finally, not going to spoil, the music alone put me on edge enough to just quit and watch the rest on youtube
Story is also somewhat decent
c469b5 No.15738159
any fps horror games that feel good to shoot and get spooped?
07dde2 No.15738204
>>15683274
Could I please get a source?
b5a4b0 No.15738352
>>15738159
Fps. Horror. Pick one.
5f927e No.15738406
>>15738159
The closest you'll get are probably
Underhell
FEAR
Cry of Fear
Afraid Of Monsters
Condemned
STALKER: Shadow of Chernobyl (some areas)
Doom 3
Nightmare House 2
5f927e No.15740035
Just played some Scratches because of all the posts about it, up until Crawling into the oven in the basement in the second dream at which point the game crashed.
The atmosphere is pretty good as has been said here, but most other parts of the game are pretty shit.
Graphics are nice but the resolution makes everything an ugly up-scaled piece of shit. Voice acting OK enough, music ranges from really damn good and spoopy (basement), to highly repetitive muh violin. Story interests me so far. Camera is really fucking annoying and the FOV makes me puke. Options are extremely limited and shit like windowed mode or custom resolutions break the game.
But the biggest game breaker of all is how fucking difficult the game is by forcing you to do certain things without giving you any fucking clue what it is the game wants you to do even with hints turned on. Prepare to read walkthroughs just to figure that one tiny highly specific fucking action you missed and is now blocking your progress.
05a7d0 No.15743184
>>15740035
That robot's pretty good, I've never had something that isn't an actual spider trigger my arachnophobia before
bcf56a No.15743398
>>15714895
>>15712042
The successor is literally just a burn-shit-in-a-fire sim, but jesus…
bcf56a No.15743414
>>15717202
>>15714936
>the fear of humans no longer being at the top of the food chain
This is why shit like Jurassic Park games always were creepy as shit to me, because the creatures were rooted in reality and the fact was, to quote the novel:
>"They learned humans were easy prey."
426c29 No.15746902
>>15743398
Throwing this out there.
9c4660 No.15746929
>>15723452
Scratches suffers from serious pacing problems because you have no idea what the fuck the game even wants you to do half of the time, but if its atmosphere you want, the game delivers.
But for your own sake, don't go into the basement.