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File: 3f5dfac436b23dc⋯.jpg (373.15 KB, 1920x1421, 1920:1421, 2007 death knight reveal.jpg)

a390d7  No.15615333

>2 months after launch Blizzard is starting a 'gift your friends bfa for free!' promotion

>Leak revealed subs at 1.7 million and falling

>Had to cancel another game in the works and bring people like Holinka, the guy that killed pvp in WoD, back to try and save the project.

I usually think nothing can kill this shambling corpse and whales will keep it alive forever but could WoW actually be in trouble now?

4a64ba  No.15615343

There must always be a goyim kingdom.


594cc6  No.15615360

Eh, nothing new. The same happened after every expansion since wrath of the lich king.

>Players jump in, their tiny, innocent minds hyped by the all the new features that the Xpac could contain

>Turns out there's only so many crap you can slap on an MMORPG over the years

>Casuals leave as soon as they hit the level cap and made one or two rounds through the regular dungeons. Raiders leave after chewing through content meant for months within two weeks because it, once again, has been made comically easy to ensure that even a paraplegic 8-year-old can see everything in this game.

WoW is like a car accident in slow motion. Give it another year or two, and the only people left will be the ERP crowd proverbially fucking around in Goldshire Inn.


e68785  No.15615384

Thanks for 3rd wow thread.


362cdf  No.15615595

The only way WoW ever dies is if blizzard decides to kill it.


f9d682  No.15615864

wow will die the day niggers like you stop making threads about it


59f12e  No.15616082

>>15615333

Nah, it's still insanely profitable. They're just dedicating fewer and fewer resources to it, but that's fine, the whales will never unsub.


d59c8f  No.15616101

What other game were blizzard making?


c590fb  No.15616138

>>15615360

>Give it another year or two,

I've been hearing this for the past 6 or so years.


6e4718  No.15616148

>>15616138

Stay mad addict. He's right and you know it.


47fa68  No.15616151

>>15615333

>wasting perfectly fine trips on a kusothread about a kusoge


c590fb  No.15616155

>>15616148

>Implying

I've been waiting for the whole thing to die for a decade. You can keep repeating that the death of this shitshow is just around the corner but its been chugging along for over a decade now.

Better get those delusions checked.


ab3852  No.15616173

Well they've introduced a random enough reward to require tons and tons of rerolling, this single reward is absolutely vital to advancement in the game, intentionally botched the release so they can 'fix' the problem by introducing a premium currency.

Now all they need to do is come up with the excuse of 'some of our players don't have time to run this content, and it may be worth it to them to pay with their wallet rather than their actual time.' And the introduction of lootboxes into WoW will be complete.

Then they'll have a convenient excuse to offer a F2P model and save face, with the proposed premium currency earn rate being the 'paid account' version and a vastly nerfed one being the free version.

Not that anyone cares anymore. As pretentious as it sounds the problem that WoW is currently facing is that whats happening isn't a 'problem' in their game design. Blizzard is doing the same thing they've always done, all of these changes are 100% in line with their design philosophies since Vanilla. People who wanted things like more robust crafting, more world exploration, more immersion with story telling, housing, more robust trade, ect, noticed early and got fed up around Cataclysm that the game was only about raiding and would only ever be about raiding. Which was fine when the game was the hot steaming pile of garbage that was slowly getting fixed from Vanilla through most of WotLK.

That's the situation people still actually paying for WoW are in and why they are so conflicted. They've been ignoring or simply haven't seen how narrow a focus the game has become over the years as mechanics have been pruned (because raiding is actually a very simple combat exercise that only really requires a few different skills) left and right and advancement has been re-re-reworked to make it feel 'different' as the jenga tower gets ever higher with more weight being supported by the current expansions newest shiny feature. However anyone who has ever played jenga knows how that eventually goes. The design focus is so narrow now that there is nothing to fall back on, so all it takes is a small hiccup in player progression, or the new shiny mechanic to not go over well, or any number of possible failures and the whole tower crumbles.

I think that's actually the reason they put in warfronts. Sure, their pathological need to make everything a funnel into raid content made it simply another progression gate but it was the exact kind of thing they needed to be putting in and expanding upon back in late WotLK and early Cata. Having dozens of warfronts around the world, with their own associated reputations, rewards, and a bit of evolution would provide the exact kind of long term content that the game needs to shore up raids. Maybe an elite warfront that actually requires communication and co-operation of players, where players must scout out what the enemy is making next, instruct the team, and the team farms up and builds the counter to it. Have elite warfronts reward raid equivelent gear and have them share a mutually exclusive lockout. Tie in how well groups do in warfronts to how the zone works, dominate in the zone and enjoy increased drop rates for crafting, lower prices from vendors in the area, barely scrape by and see penalties.

Sorry, got off topic there. The point is that a lot of the core audience of WoW are now seeing just how bad the design decisions of the game are long term. The problems aren't just that some trinket has some boring possible buffs to the class, it's that the game has become so streamlined that a single mechanic being boring is enough to cause havoc in the games community. That is why you see so many people desperately asking for Blizzard to 'fix' the azerite problem, because they don't understand that it's just a symptom. That the causes of that problem are in fact years in the making, and started about 10 million subscribers ago.


181b6c  No.15617923

>>15616173

Titanforged post.


bc4f71  No.15618598

File: 3ac6d5875a4ecf7⋯.jpg (44 KB, 580x756, 145:189, 3ac6d5875a4ecf733c7ad7645b….jpg)

>>15616173

Great post, I honestly felt bad when you started to explain the war front content. Especially when you had a solution that actually brought coordinated group play in, rewarded players and handed out penalties that affected the surrounding zones based on how well they did. I know it's just wanting an MMO that actually cares, it hurts me too

As for your rather accurate and inevitable build up to their game's money making system (while most of us want to see it die soon, we should know by now that it will go f2p long before that) I guess the real question is how long until the game actually shoots for free to play? (with plenty of people defending the game to stay subscription based, because cosmic humor is like that)

Now for a pay to win shit show prophecy Personally, I'd say this next xpac will be the start. They will tell everyone at Blizzcon that BfA was the final expansion of World of Warcraft's pay to play system, before dropping the new expansion, and having it centered around bringing in old friends and new blood because this new system will let anyone play without the old subscription. Luckily, worry not about buying the game, as long as a friend has the new expansion plus all of the old ones =^) you can give them a friend code to bring them along.

Keep the same Godawful item rerolling, but add two or three additional ones as well (at least one as a main hand weapon, of course) to keep people rerolling, before pushing into full on loot boxes. Let the first couple of weeks allow for players to roll for multiple raid items from the same raid a day, before cutting it off with an apology about it being new territory in how to handle the system, and slowly start installing limits so players can only roll so often. The only question now is to either make it so raid loot boxes rolling from individual bosses, based on loot from a raid, or for a little extra based on your class?

Hopefully the scummy cancer will kill the game even further then, but even >>15616155 (checked) pointed out many have waited more than a decade for this creaking cart to finally break down, but it still has a way to go


ab3852  No.15618811

>>15618598

WoW is never going to be rid of a 'subscription' option for an account. However it's important to understand that most F2P games have a version of this. In general it just gives you some a good leg up on content. I can't actually critique your post other than that small detail, and I don't think they'll announce it at blizzcon this year. F2P? Maybe, but a new F2P expansion? Not this year by any stretch. Particularly if as you said they frame it as 'we're doing this to bring back the players who have left and don't want to make them pay to catch up' in an altruistic show. In fact if they did that even I might pick up the game again, at least to go through the leveling from Cata up till current.

Back onto paid accounts and f2p models. I think they could easily modify the game now that individual loot rolls are a thing so that a f2p player gets 1 raid a month rather than a week, subscriptions get 1 raid a week, and you can pay for additional raid lockouts. Just think of the current system as the 'premium account' experience, and shit it up for the f2p version.

Now, here's something that I want to stress is my most earnest opinion on the matter and that even I feel like I'm a crazy person. WoW going f2p is the best chance we will ever get at WoW finally becoming good. Let me explain. Currently, WoW is the cash cow of Blizzard-Activision even at its old age, even as multiple other products are produced, but it is at the very least getting on in age and the company is likely looking to sunset the operations. Putting WoW out to pasture means pulling off many parts of the team and putting a small core group of developers to maintain and produce small amounts of content for the player base. Now it is unlikely, but possible, that the people put on the project long term and given minimal oversight could actually listen to players and start implementing the changes that have been asked for since god damn vanilla I for one am still angry that the faction change chain quest they promised before release was never implemented and actually improve the game aside from the frankly fetishistic devotion to raiding.

Do I expect it to actually go that way? No. In fact I expect them to drag out subscriptions for at least another year before announcing the f2p at next Blizzcon after a year of pushing the importance of other projects to save face on the matter. Followed mostly by flash in the pan sales gimmiks to gain as much cash as possible from the whales at the expense of any kind of development. That is of course if Blizzard isn't scared by several recent developments. The recent lootbox controversy possibly actually affecting the industry could see a lot of hearthstone, hots, and overwatch revenue suddenly shrink up. On top of the fact that Overwatch has seemed to finally run its course as people realize that it was, in fact, hot garbage. We might actually see a doubling down on WoW as Blizz tries to fall back on the WoW money to try re-launching other projects.

Frankly though, without the game going f2p and me installing it on morbid curiosity alone, there's literally nothing they can do to get me back. I'm not paying money for this shit. Which actually pains me to say, because there were parts of the world design that back during Warcraft 3 that I absolutely adored. There were characters that I cared about and writing that was actually fairly decent with its twists and turns. But now, thanks to Raids having to be accessible from both sides, every story beat is bullshit and decisions are meaningless. I just don't care anymore, I want all the characters to die as punishment for the stupidity of writers what can't be bothered to understand conflict or history.

I'd like to go into more, but I've had to delete several tirades that get autistically detailed with just how fucked up the lore is and how anyone who defends it should be stricken from literature for the rest of their lives. So lets just end on I'm hoping that Blizzard puts WoW out to f2p pasture for the off chance that a small team can sneak in more true advancements than their current setup has ever allowed with a full budget.


3f0ebb  No.15619023

>>15616138

The people who keep saying that don't know it is already the case. The game is very dead at this point, the only people who communicate are people who haven't been playing for long, everybody else is a mindless drone doing their daily grind.


d59c8f  No.15619166

I hope Wow dies as soon as possible. But until then…Now what are some good/recommended MMORPGS then?


7e761b  No.15619574

File: 26ff9785dd358ef⋯.jpg (21.06 KB, 347x316, 347:316, 26ff9785dd358ef01023f5064f….jpg)

>Had to cancel another game in the works and bring people like Holinka, the guy that killed pvp in WoD, back to try and save the project.

You mean Titan, or am I missing something?


727aac  No.15619651

File: f7bf7b8be191895⋯.jpg (69.65 KB, 512x689, 512:689, ^00EE7C750EDD6B34193C54252….jpg)

>>15619574

Titan got cannibalized and turned into Overwatch, or so I've heard.

I remember people talking about it ominously, as if it were something almost divine, back when Burning Crusade was still in full swing.

Either way, whatever their original plans for it were, there is no one decent left to realise them and the thing is dead.

>>15618811

With the subs being as low as they are, I expect nothing but F2P.

Maybe not next year, but surely by the end of 2020.


711b2f  No.15619715

File: c076373dd311fca⋯.jpg (54.1 KB, 700x653, 700:653, image0.jpg)

>>15615333

>make the mistake of falling for the 3 day trial thing

>resisted for a while but old RP friends were really wanting me to come back

>log in

>make the boost character

>accidentally teleport out of the trail area

>suddenly can't continue any quests or even pick up the scenario quests

>after having a quick bitch about it, play through the scenario on one of my other characters

>it really is just the pre-expansion scenario you could've played before launch anyway

>the scenario itself is super underwhelming and considered one of the best parts

>drop the whole thing with no hesitation

>mfw I still fell for it and now I contribute to the quarterly shareholder report saying "no no look, look at all these people still playing!"


076345  No.15622231

>be me

>played vanilla and bc then quit bc life

>be now

>brother gets wow, I try it for shits n giggles

>don't need to read quests, just go to gold dot and kill X mob, talk to Y npc

>try dungeon finder

>face roll dead mines in 15 min

>no one talks

>go to major city

>no one talks

>flying mounts everywhere

>no reason to go to different zones, just lvl up with dungeon finder

>transmog is a thing

>self lvling gear is a thing

This game a shit. I don't think I'm being nostalgic when I say vanilla was way better. There's no feeling of reward anymore. No one has cool or epic gear that makes people jealous. It's completely casual now. Lore means nothing because you don't even need to read quests. Dungeons have no thrill because everyone's face rolled them. No need to communicate to get things done, just queue up and face roll. Bottom line: the game is too casual and the sense of Progression is gone. There's a reason people want a new vanilla, even tho it won't work because the cats out of the bag.


f2683f  No.15622640

They really fucked the formula in Wrath and that killed the momentum the game had. With high-end raiding being exclusive, casuals felt there was always something left for them to see, and the raider crowd always had someone to show their cocks off to. Everyone was happy. After Ulduar, everyone ran the same content and got the same gear and the casuals got bored with having 'done everything' and the raiders had a hard time justifying poopsocking for recolors.

On top of that, merging all the servers in many zones so you'd be interacting with people you'd never meet again as soon as you left the area killed every last bit of community the game had left. There was no reason to give a shit about anyone. It was like some soft of modern multicultural dystopia.


ab3852  No.15622755

>>15622640

The ultimate failure was Blizzards inability to justify spending 99% of development time on content for only 1% of the population. Rather then diversify content and keep raids as this interesting and exclusive content for a particular set of players, they changed focus to instead shove as many players (who didn't want to raid in the first place) into the raids to justify doing nothing but making raids.

To abuse a metaphore, rather than focus on making an ecosystem where you had insects, plants, herbivores and carnivores, Blizzard thought 'hey, lets make everything an alpha predator!' and spent all their time giving bunnies and turtles machetes.


93ef87  No.15622781

File: daa521240d9220f⋯.jpg (54.44 KB, 565x564, 565:564, 1471432607664.jpg)

>>15622231

I had the exact same experience when a friend wanted me to try it out on trial.

I never played past BC, while its gameplay is still quite the same, its just so much more boring, enemies die quicker, areas are empty and no one talks or says hello. one NPC will teach you any profession you want on the spot, you dont need a class trainer to teach you new skills. No encouragement to explore and the night time looks a bit ugly compared to vanilla.

The crossroad was so empty it was honestly pitiful to see it. Normally I don't care about exploring in a MMORPG but it did not feel like I was exploring a world set in warcraft 3 and shortly after. Some areas looked nicely designed but its so pointless when you just rush through these quests. Since some areas did have some good sight seeing moments like the darkmoon faire upon arriving in the area.


128e51  No.15628161

>>15615333

And the remaining blizzcuck subscribers will defend it.


432298  No.15628235

realistically they'll role out a W3 remaster sometime in the near future, revive a bit of interest with that and eventually WoW will go free to play afterwards


40067c  No.15628276

>WoW is actually really dead

People said it would never happen.


ace174  No.15628303

File: 9eca0c09084f4db⋯.png (445.93 KB, 593x639, 593:639, goy trap.png)

I got this the other day, their desperation grows stronger.


a390d7  No.15628331

>>15619574

Titan was overwatch. That was cancelled like 5 years ago. Holinka came off what was rumoured to be a diablo 2 remake exclusive to iOS this week.


a390d7  No.15628334

>>15628303

>Not actually showing sylvanas and anduin in the media anymore but best dads instead.

Sylvanas fanboys btfo.


711b2f  No.15628359

File: bf8c6871b9bf4fd⋯.jpg (66.04 KB, 463x537, 463:537, Green_eggs_and_sadness.jpg)

>>15628303

>the fag that gets jailed right away

>and the furfag who suddenly isn't going LOLFUCKTHOSELOSERS towards Lordaeron

Didn't they retcon cataclysm too?

>>15622781

The crossroads were empty even on the populated RP servers. Where there always used to be at least one clan guild stopped off. Now there's nothing. Not even mailbox dancers.


40aee0  No.15628364

File: 2c228cf8893545d⋯.jpg (204.02 KB, 854x958, 427:479, the fuck sprite.jpg)

>>15628334

Sylvanas fanboys screeching got one of the PTR quests rewritten. Before you were told by a Troll NPC that Sylvanas is actually plotting to assassinate Saurfang and you had to go defend him from the Forsaken NPCs who helped you track him down in the first place.

Now you have the option to tell that Troll to fuck off, and he actually does. You take no part in defending Saurfang, Sylvanas rewards you for staying loyal to her, and apparently this is going to lead to an entirely separate questline in the future.

I don't believe that last part, but only because they've never done that shit before to begin with. But then again, the head of story shit is a Sylvanas fanboy who RPs as her boytoy Nathanos, so who knows?


ab3852  No.15628424

>>15628364

Golly, it took them 13 years, but did blizzard finally make a quest you can solve in two different ways?


bc5180  No.15628523

>>15622755

Expanding on this anon, raids are designed for high coordination great gear beforehand and shit but the reality today is your average gamer is going to be a thirtysomething guy in a full time job.

They don't have the time to grind for gearing up, they don't want to watch videos and read how-tos for a single boss, especially if the loot isn't significantly better than their existing stuff, they just want to play the game, explore the world and have fun.

Grinding and practicing and all the other shit is what unemployed people (teenagers, neets ect) can do. Add in if you're like me and work in a stressful job you don't want to have to deal with the fucking Drama that these raids do because you've got that shit at work. I don't even play WoW (I play GW2, laugh at me) and I really can't be fucked to deal with "You need X build with Y skills and Z DPS or you're a disgusting scrublet that should fuck off and die" attitude so many people who do raids have.


193fb5  No.15628647

>>15628424

Yes, but they removed it. You could either heal solders or gas the alliance. I wonder why they removed it?


42bec6  No.15634269

>>15628303

3 WHOLE DAYS

i wouldn't even play this if it was free, much less give them any money


974666  No.15634283

WTF is bfa (battle for asseroth)?

Does anyone really give a shit for this?


42bec6  No.15634312

File: c0338688eb17e88⋯.webm (11.66 MB, 640x360, 16:9, This is REALLY EvE-LmS9vc….webm)

>>15628523

>the reality today is your average gamer is going to be a thirtysomething guy in a full time job.

>if you're like me and work in a stressful job you don't want to have to deal with the fucking Drama that these raids do because you've got that shit at work

reminds me of this

most people who play eve are gainfully employed yet still take on eve second job stress and then loose their shit.


8b18a3  No.15634330

File: 7ca9b583ea0c64e⋯.png (670.69 KB, 597x755, 597:755, Screenshot_2018-10-25_20-0….png)

>>15628303

Blizz is already in overslacking mode.

They offered a mount if you took 180 day of subscription.

This means low to no content for the next five months.

Perhaps the 6.1 patch will unshit a lot of broken things, but these things should never have been in that state.


c6f514  No.15634359

>>15628276

Blizzard could come knocking down their door, murder-rape their daughter in front of them then afterwards shit in their mouth and Blizzcucks would still pay them for it. The depth of addiction, fanatic fanboyism and corporate cocksucking of these people makes Chris Roberts green with envy. No sane person might play WoW anymore but it will live on as long as these paypigs bring in the shekels.


818568  No.15634438

File: 461de4de8959c33⋯.png (268.24 KB, 332x313, 332:313, laughcat.png)

>>15634312

>that Allah at the end


d6053e  No.15634460

>>15634312

>I'M GONNA FUCKING RAPE YOU

wew, what a problematic player base :^)


354f39  No.15634472

>>15619651

Ex-Blizzard employee here. Titan was a first person sci-fi MMO that got turned into Overwatch.


95ae8d  No.15634486

File: 85ca36abcae419a⋯.png (183.02 KB, 446x600, 223:300, 85ca36abcae419a2624cd6b9a0….png)

>give a gift to your friends they will hate you for

only blizz


be4df8  No.15634504

File: 0ef649789736e59⋯.jpg (108.29 KB, 1087x1080, 1087:1080, 9c6b5639043516c311fb3c5ba6….jpg)

>>15634312

I never wanted to play this game. Now I do.


75e969  No.15634507

>>15628364

I'd betray just to get away from Sylvanas, her godawful writing, and Nathanos.

Using the word "betray" reminded me of how you could, through a lot of effort, switch factions in EQ & 2. Blizzard would never bother with something like that in WoW.

>>15634330

The amount of damage control and shilling Blizzard did about this was hilarious and telling.


ea76f0  No.15634543

The game is dying with each expansion. The reason is the fact that everyone who actually wants to play has migrated to a private server at some point. There's no reason to continue your subscription.

The only people I know, personally, who still play are a couple who met on the game and feel that it's special to them. I suspect that after Blizzard makes it F2P with a P2W model, they'll both jump ship. However, until then there are those who are still genuinely dedicated to keeping the game alive. It makes me wonder how much longer the MMORPG format is going to last. With people have less and less patience when it comes to games, I doubt it will have any sort of influence in years to come.

After Guild Wars 2 crashed, I was done. There's no reason to continue playing time wasters that mean nothing to me, personally. Though it wouldn't surprise me at all if there is a future for WoW and its clones amongst those who feel that it's a sort of "catalyst" for the games of today. Maybe not, but a lot of what we play now was heavily influenced by the MMO format.


ab3852  No.15635999

>>15634507

>Using the word "betray" reminded me of how you could, through a lot of effort, switch factions in EQ & 2. Blizzard would never bother with something like that in WoW.

This actually was a promised feature before release. It's also the reason that languages exist in the game, the idea would be this would be a major component of defecting to the opposite faction.

But why put in a system that allows players to actually affect how they play the game and interact with the world when you can spend that development time making another raid. This next one is going to have Simon Says with emotes in the middle of a fight to survive!


a82efe  No.15636044

>I usually think nothing can kill this shambling corpse and whales will keep it alive forever but could WoW actually be in trouble now?

with the launch of classic within the next 6-12 months? no




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