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905568 No.15599863
The day has come.
1.0 is mostly the same as Beta 19, with a lot of bugfixes. The only significant new feature is a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat.
951ba5 No.15599964
>>15599863
>a new food restriction system that allows you to determine what your colonists and prisoners are allowed to eat
Can you restrict them from standing in the refrigerator doorway when they're idle yet?
5fab05 No.15600033
>>15599964
Make a new zone, inverse it and then remove any particular spots you want your sperg to avoid.
ed4020 No.15600064
>>15600033
You can invert zones now?
53f9b7 No.15600075
>>15599863
Is every AI other than Randy still "We'll keep sending bigger and bigger cunts at ya until you die"?
0b0365 No.15600087
>dieting system
Fucking finally. This is perfect for ensuring cannibals are the only ones who eat meals with human in it and prisoners get to eat cum soup.
b87056 No.15600094
>oh final trailer, cool
<black cucking
what the fuck
5fab05 No.15600179
>>15600064
Always could, just go to the zone menu. That’s also how you set grazing mode for the animals when you want them to stay the frick out of your base.
3211be No.15600336
>>15600075
what's the problem with getting more and more and more human meat for your cannibals?
b2657c No.15600720
>>15599863
Now we just have to wait a couple weeks for the mods to stabilize.
Is RJW still getting worked on? I never got around to updating to B19, figuring I'd stick with B18 until 1.0, so I haven't kept up to date.
25151e No.15600736
>>15600087
>cum soup
Is it homemade, my fellow merchant?
1c92e5 No.15601075
9f20ac No.15601102
>>15600720
from what I understand mods that worked with the latest beta will work with 1.0 after some folder switcharoo no problem
4b388f No.15601251
>>15599863
Any less shit now?
19951c No.15601289
Z level? from what I remember there were a few of them that worked for mining, only bad part is if you lose the ladder you lose everything down there. Only needs sappers to spawn down there in undiscovered tunnels and much more likely to spawn those critters bugs.
I hope combat extended also gets updated.
6c65fb No.15601654
I have the game on steam, if anyone needs a mod from there just ask here.
6c65fb No.15601663
>>15600075
That's a problem with the base game itself unfortunately and, although it's a good system for a couple of playthroughs it gets predictable after that. There are some mods that add more shit to take care of.
19951c No.15601689
>>15601654
Most of the time you can get it from the fourms.
9f20ac No.15601738
>>15601654
>>15601689
even if theres no DL version, smods grabs them directly from the steam workshop daily my dude
6c65fb No.15601747
>>15601738
Skymods, or am I thinking of the wrong site?
9f20ac No.15601759
>>15601747
you are correct
c6df11 No.15602060
>>15599863
>still no BSD version
dropped
13c4da No.15602546
I just got it, when you see a closed structure on the map is it always a tomb filled with nightmarish horrors or is my luck just shitty?
1c92e5 No.15602561
>>15602546
Most ruins are empty, but the big ones have hostiles and cryopods. You should get a message the first time your colonists get close to one, or at least you did in previous versions.
Sometimes they'll have bugs, sometimes mechanoids, and sometimes just the cryopods.
501c9f No.15602567
>>15600094
Don't worry, The Emperor called Exterminatus on them at 1:50 for the heresy.
f55d14 No.15602630
>>15599863
>tfw it has finally come out
Finally, betas can stop releasing and breaking every single fucking mod in existence. What kind of runs are you faggots running right now?
>my current game
>rough difficulty
>6 years in
>19 colonists
>about 6 months out from completing the ship
>caskets for every colonist and pet
>bottlenecked at components/advanced components
>started with 3
>almost every new addition was a raider, save for a pod rescue and a raider rescue
>every subsequent raid that follows, someone has some kind of relation to someone in my colony
>more family members join
>somehow my colony turns into incest and /ss/ city
No wonder everyone is so fucking dumb.
951ba5 No.15602838
>>15600033
That'll just prevent people from going into the fridge to begin with so everyone starves.
93aa39 No.15602918
>>15600124
This happens to be one of the rare good games and a good dev, and it's not even expensive unlike the AAA crap.
I have no sympathy for cheap jews.
cc7a99 No.15603000
"1.0" has been out for a couple of months but it so far just turned into a "WE ARE GOING TO CHANGE THE BALANCE ON EVERYTHING AND DO ETERNAL BETA GOYIM SO FUCK YOU".
1.0 is just a number, the game isn't done
1b27a4 No.15603023
>>15602918
>badly ape off prison architect
>game's mechanics based around tedious micromanagement
>procedurally generated content out the ass
>m-muh mods will fix it: 90% is hardcoded and not moddable
>dev switched teams at least five times during GG
>last dozen updates were almost entirely nerfs and aped off mods who's creators he didn't even credit
>missed his promised release by at least 3 years
>went back on his word of no DRM
>fucked his backers when went steam
>oy, wait for the never ever release or pay again to enter early access
>based his entire pitch on latching on df and firefly fans
>shat on both afterwards
>the pretentious prick actually wrote a book on game design
>5+ years before releasing his first game
>his massive experience in the industry is running for coffee and side level fps map making
Blow it out your ass.
93aa39 No.15603159
>>15603023
>same art styles cannot be used, ever!
>doesn't know how to use managment commands
>procedurally generated is bad maymay
>implying core game is bad
The game is good, blow it out of your ass, faggot.
1b27a4 No.15603272
>>15603159
Big words coming from a second rate shill. First it's not the case of a singular lifted asset or one example in an otherwise original creation. Just about every aspect of Rimworld, from the setting, to the engine, to the additions made over time are lifted from someone else. Most recently uncredited modders that bring any actual substance or original content to the table. Now I get iteration, I get inspiration. Hell, I get even that someone has the drive and the will to make a game but is simply not creative enough so he's standing on the shoulders of proverbial giants.
What I don't, and straight up refuse to get are disingenuous assholes that are not satisfied with this car they just made but strut as if have also invented the combustion engine, the assembly line and even the goddamn wheel.
And yes, I did enjoy the game on occasion. But I've no illusion that it's A:mostly because of the mods that enable me to have a cannibal cyborg pimping elves and monstergirls on a lava world and B: that it's made by a scumbag hack.
>procedurally generated is bad maymay
It's lazy and god knows it's bland.
>implying core game is bad
I'm not implying shit - core game is bad. It's optimized like shit and prone to falling apart with any additional stress like larger maps or more actors. It's also repetitive to the point of tedium, micromanaging hauling for one notable example.
Now you can take this personal, double down and make r/rimworld proud or you can take it with a grain of salt and consider, and look into, what I'm saying for yourself.
ed56c1 No.15603295
d40f0c No.15603344
>>15603159
Gilgamesh is an unlikable faggot.
a889b3 No.15603367
how might a salty dog yarrharr steam workshop mods?
a8a4d1 No.15603400
>>15603159
>>procedurally generated is bad maymay
It's only ever any use in generating small static maps, otherwise it's a crutch used by lazy devs.
3a4759 No.15603412
>>15603344
These double dubs don't lie
56e131 No.15603440
The only complain I have with the game is the same complain I have with games that can be modded. Too fond of crashing.
1e7b5b No.15603447
>>15602060
>use a faggot operating system for paranoid faggots
>expect support
lmao
1c92e5 No.15603460
>>15603023
>>went back on his word of no DRM
>>fucked his backers when went steam
Transferring to Steam is entirely voluntary, what the hell are you talking about?
Did you miss the non-Steam, DRM-free release already posted in this thread?
0490d8 No.15603581
>redditworld
babies first dorfs i guess
5fab05 No.15603603
>>15602838
They'll go between allowed areas depending on work/needs. They will only avoid idling in disallowed areas, which is what he was asking for.
8523fa No.15603679
>>15600720
I just checked and RWJ has a new build for 1.0.
Comments mention some issues with Prepare Carefully. Odd, I recall using them together without issues before.
8523fa No.15603697
>>15603272
Bollocks.
Just because it resembles doesn't mean it's lifted.
So after Serenity, no space western setting can exist, otherwise it's theft?
Graphcial similarities means the engine is stolen?
You're full of stupid.
Now you can take this personal, double down and make r/faggotry proud or you can take it with a grain of salt and consider, and look into, that you are indeed a faggot
76fc7d No.15603789
>>15603697
Anon, please. He's not arguing from an honest position, just shitposting for the sake of shitposting. You're not gonna dissuade him or convince him otherwise of any of the points he brought up because he's not interested in that, only endless arguements about bullshit that's either false or has been disproven a long time ago so every Rimworld thread looks like crap and nobody pays attention to the game.
You're not debating him, you're enabling his shitposting.
Besides, you gotta understand that DF posters are kinda miffled with the way Toady has taken the game. It's really a bummer seeing both Rimworld and Kenshi discussed for them.
>>15603704
The worst part is probably the amount of "Update plz?" or "Can you port to this specific version of the game that nobody else is using, requires several hours to port and I don't even have a good reason to stick with it?" posts from users. If there's ever been a reason to not put your mod on Steam workshop, those mouthbreathers make a compelling argument.
f473ee No.15603793
>>15603023
Yeah I was wondering why the fuck this game looks so much like prison architect?? isn't even same devs
f473ee No.15603811
>>15603789
what did Toady do to df?
a889b3 No.15603842
>>15603836
>>15603837
thats it?
f70196 No.15603875
>>15602918
>being a cuck and paying for games
You thought piracy to be good and only get it from bad company? Fuck you we take it from anyone and fuck them
b4a47f No.15604542
>>15600075
>not having a full corpse locker
4ad700 No.15604551
>>15599863
Everything about this looks like annoying schitt, and I'd rather be playing space station 13 or pretty much anything else.
477b90 No.15604569
>game never goes on sale
not giving these jews money
76fc7d No.15604586
>>15604547
>we
>>15604569
You can go to his site\blog\whatever and buy a version without any DRM or any money going to Steam.
Unless you mean not giving any money to the devs, which is stupid.
4ba0d6 No.15604603
>>15599863
>muh abandonware got released
>shitting up /v/ with this garbage
>>>/cuckchan/
>>>/reddit/
921074 No.15604604
>>15603875
>>15604547
>paying for things is for cucks! Gibs me everything for free!
Fucking commies.
And people wonder why devs started catering to other demographics.
a889b3 No.15604608
>>15604546
>support our genocidal propaganda
given that were talking about dwarf fortress here, you seem to lack a certain creative mindset that would turn this "curse" into fun side activity.
well, its a shame such gestures in most games come with a drop in the quality of the game, otherwise id welcome the "genocidal propaganda" solely to get on your dull nerves.
d8e58b No.15604636
>>15603159
>procedurally generated is bad maymay
But it is. It's a crutch use by developers too lazy or inept to create detailed levels and/or npcs. I can't think of a single good game that uses procedural generations.
76fc7d No.15604655
>>15604603
>if it's not AAA, it's abandonware
>if I don't like it, it's garbage
When you take roughly the same amount between each post to rotate your VPN and you post precisely after anyone posts anything that's not shitting on the game, you make it really fucking obvious you're samefagging.
>inb4 everyone that disagrees with me is a proxy
42 UIDs for "abandonware"/"trash"? Yeah, right.
>>15604608
That's all fun and games, but the issue with gays in Dwarf Fortress wasn't so much that it offended the delicate sensibilities of the fash-lover. Rather, it made long term survival incredibly harder because instead of the gay population being the expected 2% or 3%, they were more like 20-30%
The result was that there was far less dwarf breeding, so less "reinforcements" between generations and worst of all, livestock was also subjected to the gay proportions, meaning you could end up with a pasture full of gay cows that refuse to breed and reproduce.
As usual, the issue never is that there's gays at all, but rather that, in an effort to be inclusive, they end up overrepresented, something that's already bad on it's own but made even worse when your logistics require breeding.
>>15604648
>games should be free!
Go be a communist somewhere. Don't you have some Candy Crush or Angry Birds to play?
c6df11 No.15604675
>>15604655
>games should be free!
i'll start paying for games when games start respecting my freedoms jew
6ef0c6 No.15604697
>>15604675
Doesn't GOG do just that?
0af672 No.15604704
>>15604636
>I've never played Rogue or any of its derivatives.
c6df11 No.15604706
>>15604697
no, but it's a step in the right direction
76fc7d No.15604707
>>15604636
Do you honestly think that Rimworld would be better if every event and every invasion happened in a known schedule?
For instance, that every year on Spring you'll get a Plague Event on day 15 and a raid by a group of 8 tribals on day 20, and the like for every season?
Do you honestly think that the world would be more interesting if, instead of being randomly generated, you had a list of specific hand crafted worlds you could pick from and each one would always start in the same way, with the same conditions?
You could be playing Europa Universalis or Crusader Kings instead, if that's your thing, but I personnaly think this would lead to a lot of repetition. You'd play in mostly the same way since you already know what to expect and how to counter it, with little margin for error since the game will throw the same events at you wether you are ready for them or not.
Worst of all, there'd be a static progression in difficulty instead of a dynamic one. Did you lucked out during the first few years and survived a lot of fights? Well now you are more powerfull than the game expected you to be and every event from now onwards will be piss easy, snowballing into everything being even easier.
Did you had a few bad runs in the first years? Well now you have less resources to handle progressively difficult events, which will snowball into your demise eventually.
>>15604675
Like I said, you can go to his website and buy a DRM version that doesn't even give any money to Steam.
The game allows for plenty of modding if that's your concern, so unless you want to (and you're capable of) re-writing the whole damn thing, you really have no reason to complain with this game.
3279de No.15604712
>>15603023
>>based his entire pitch on latching on df and firefly fans
What was this supposed to have to do with Firefly? I didn't pay attention when it was originally shilled around.
6ef0c6 No.15604719
>>15604706
Then what would meet your standards?
a889b3 No.15604732
>>15604655
>20-30%
>livestock too
wow, pulling the lever could get old at that point. less of a fun ceremony and more like deleting junk mail.
if i look at the wiki though
http://dwarffortresswiki.org/index.php/DF2014:Marriage
it says the majority of that percentage are bi, but even if they go half and half that still sounds like a pain. i hope you can edit the values.
3279de No.15604733
>>15604714
Sure, the space western atmosphere. Not sure how it shat on those fans exactly, though.
76fc7d No.15604747
>>15604706
That list makes sense for generic software, especially tools, but I don't think it makes much sense to apply it towards videogames.
For one, freedom 1 seems primarly based around the idea of editing the program to suit your needs. That's usefull for tools so you can adapt them to your specific problem. But if videogames are supposed to be played under a specific set of rules that the Dev programmed, editing said rules would go against the purpose of playing said videogames.
Imagine someone beating a videogame because he edited all the enemies out, for instance.
And in any case, modding covers this for it's purpose so it's a matter of how much you can mod the game.
Freedom 2 in particular seems retarded for videogames. You're not "helping others" when you distribute videogames, it's entertainment, not a tool you can use to do work or complete a complex task in a faster way. For videogames, this freedom is useless. It's like demanding the ability to record films in a theater to distribute them later or the same thing for artists playing music.
The nature of the software is too different from what this freedom is supposed to target.
Freedom 3 is just a sum of previous points. The freedom to distribute the base game doesn't make any sense but you're free to distribute any modification you make to it, so modding also covers this within the reasonable expectations you can have.
I kinda get the feeling that the whole "freedom" meme is being used too much for people that don't understand it's whole point.
You're just making the whole thing seem like a big joke to everyone, when it's very important for free software, while at the same time taking it way too seriously for something that shouldn't be serious at all, videogames.
76fc7d No.15604755
>>15604710
I wasn't trying to disprove any argument you made since you didn't made any to begin with. If you can't tell when someone is debating or making fun of you, you might just be an autistic communist.
>>15604732
>i hope you can edit the values
Fortunnaly, it's in the RAWs so everyone just edited that shit according to their moral compass. But it's still quite the faux pas.
c6df11 No.15604773
>>15604707
>Unity
>C#
>so unless you want to (and you're capable of) re-writing the whole damn thing, you really have no reason to complain with this game.
this single-threaded unity game runs like ass, i will pay if they release the source so that myself and others can improve on it if they choose. short of the source code being released i will not pay
>>15604719
any game that releases the source code.
>>15604747
>editing said rules would go against the purpose of playing said videogames.
this is why nobody on /v/ can play a game without installing 50 mods first
>Freedom 2 in particular seems retarded for videogames.
this is no different than distributing mods. if you change the game you should be able to distribute those changes. being able to port the game to different architectures that the dev is unwilling to spend the time to do is another key benefit of this.
rimworld in particular has almost no knobs to turn to control performance, it runs like ass in general, they like many games rely simply on brute forcing shit code with a shit engine with raw power (unity). access to the source would allow for significant performance improvements, things the devs do not seem to care about.
i would be willing to go with simply the source being released. it doesn't have to be full GNU. it could be restricted in such a way that distributing binary formats is prohibited. forcing users to compile it themselves if not coming from the original dev would eliminate the easy piracy that these dev's fear (even though you can just torrent it anyway).
c6df11 No.15604784
>>15604773
you can also license and restrict that art / assets. i don't care about the assets, just the source code. similar to the situation with openmw, you have an open source engine with no assets to do anything with it.
951ba5 No.15604787
>>15604747
>I kinda get the feeling that the whole "freedom" meme is being used too much for people that don't understand it's whole point.
It's used by underageb& who never had to make money before and communists/anarchists who just want everything for free.
It makes sense for software tools and libraries that you might depend on for other things, so you can fix problems and continue development if it's abandoned, or add improvements to make it better for yourself.
c6df11 No.15604793
>>15604787
>so you can fix problems and continue development if it's abandoned
ya let's not release the source so beamdog can scoop up abandonware inject poz into it and sell it back to you for $20 in a few years
76fc7d No.15604820
>>15604773
>i will pay if they release the source
>I will pay once I have no reason to pay anymore
You're not expecting anyone to take you seriously, right?
Your whole post is bitching about performace and hoping that argument carries you. I dunno what toaster you're playing on but I only ever had performance issues with the game when I went past 200 mods. Maybe it's the hardware and not the software?
I mean, you really have no idea what the code looks like since you haven't seen it so your entire spiel about "shit code" is nothing but speculation. For all we know, it could just be that a game with AI like this in a procGen world like this will always be heavy on resources, unless you can find an example of a game that's just as complex but runs better.
Because one can just point to DF and argue that shitty performance is to be expected for games like this, it's not really on the Dev.
>>15604784
Right, the part that's actually irrelevant for this game. It's not like Rimworld is a favorite of anyone because of how it looks, it's the code and the gameplay it generates that gives it any worth.
Putting a license on the art would be like putting a lock on your dog's house.
>>15604787
I kinda wish that Devs released the source code a few years after it's release (let's say 5 years) so fans can go nuts with it and since past that point there's really not many more sales to make.
But I understand why they don't do it right away or even just after release. One look at Steam and it's shovelware library with tons of games being essentially bad copies of one another make a compelling argument. It's bad enough that everytime a new fad pops up, there's a fuckton of bad quality "clones" showing up. If they had the source code to start, there'd be even more.
>>15604789
It's not jewish propaganda, it's a videogame and- Of wait, you're from /pol/, where videogames are a waste of time and part of the "eletric jew". Sorry my bad, I honestly can't tell you apart from /leftypol/ since you both want to ruin videogames one way or another.
>>15604793
>buzzword buzzword buzzword
951ba5 No.15604825
>>15604793
…OR you can just not fall into jewish schemes by not buying it.
The way I see it videogames are like books and movies, you consume it and then you like it or don't like it. Nobody complains that they can't access the source files for a movie so they could fix the visuals or modify the scenes.
76fc7d No.15604841
>>15604821
The Atheist community has come a long way.
>>15604825
>inb4 just don't buy it! posters
Videogames are in a unique position since with demos (either actual ones or piracy) you can even tell the worth of something before you commit actual money to it.
Movies and Books don't have this since trailers or synopses don't help much to grade their worth so for those, I'd get the point of these autistic rants that you usually only find in Amazon's comment and review section.
For videogames though, if someone decides to spend money on it, he's gonna do it regardless of what anyone else says since he knows what he's getting beforehand.
6ef0c6 No.15604863
>>15604773
>any game that releases the source code.
Doesn't that require the game to be free? This seems like a poor requirement for a videogame to be worth purchasing (since purchase becomes even more irrelevant and less morally objectionable than piracy). Not a bad thing when it happens, mind you.
c6df11 No.15604882
>>15604820
> unless you can find an example of a game that's just as complex but runs better.
factorio
>I dunno what toaster you're playing on but I only ever had performance issues with the game when I went past 200 mods. Maybe it's the hardware and not the software?
oy vey just buy the latest intel goy
>I mean, you really have no idea what the code looks like since you haven't seen it so your entire spiel about "shit code" is nothing but speculation.
how convenient
>it's the code and the gameplay it generates that gives it any worth.
it's a blatant rip off of dwarf fortress with reduced features and better graphics, it's not an original idea
>Putting a license on the art would be like putting a lock on your dog's house.
more like putting a lock on your dog's house that you rented from the store and then threw paint on, it's not even their own custom engine, it's unity, releasing the source would only allow for improvements, it would not be giving away any of their non-existent secrets
>buzzword buzzword buzzword
<shill shill shill shill
why are you shilling so hard for people to pay for this game? it's almost like you have an agenda
574e70 No.15604885
3a35ad No.15604913
game looks interesting and if it goes on sale around christmas I might buy a copy but tough to justify doing right now.
What mods do people recommend using? Anything essential?
c6df11 No.15604935
>>15604863
>Doesn't that require the game to be free?
no, your perfectly capable of selling GNU software or any other software you release the source code too. In fact, the copyright holder is not bound by the terms of the GNU license, only the users are. This is irrelevant though you can sell GNU software.
>(since purchase becomes even more irrelevant and less morally objectionable than piracy)
You can sell the binary builds and produce the source code. Most people are not going to compile it themselves, they aren't capable, they would simply pirate it instead, and buyfags would buy it anyway.
Releasing the source code would only gain further purchases from those who would otherwise pirate the game. Someone who is going to pirate it would pirate it anyway. Releasing the source shows a measure of goodwill to those who would pirate it and would convince some of them to purchase it instead. Sure this would allow others to produce binary builds and distribute them, but they would carry the same risks piracy does, untrusted builds could contain viruses, etc.
76fc7d No.15604944
>>15604882
>factorio
This will be my last post to you since I don't like to make fun of retards.
Factorio's AI is literally zombie AI. It's the enemies running towards a specific target with the most basic pathfinding there can be to implement. And then there's Drones that don't even need good pathfinding since they fly over obstacles.
Just because the game is deep in terms of gameplay, it doesn't mean there's a whole lot to process in terms of code. The fact that you think Factorio is in any shape of form as taxing to your computer as Rimworld is the perfect diagnosis for your brain tumor and shows just how much you know of what you're talking about.
There's no decision trees, there's no actor constantly checking it's surroundings and picking a different action based on several different exceptions, there's only machines running a single function every tick and updating their values.
>>15604882
>how convenient
Not an argument. I don't speculate over things I do not know since it makes me look like a fucking retard. I understand what I'm saying better than I do, right?
>it's a blatant rip off of dwarf fortress
I'd argue that the gameplay is more centered around a smaller group of units with bigger emphasis on micro than macromanagement.
I'd argue that if it had anything to do with what you said, about putting a license on the art assets. If you can't stop moving these goal posts, we can't have a very good "debate" here, now can we?
But if you want to go full tard, Toady could just put a license on his Ascii tileset and release DF in open source, and yet he hasn't, has he?
>releasing the source would only allow for improvements
And give everyone a free copy so the devs get no money, or endless copies of the game make their way to Steam, yes. There's some good you could get from this and a lot of bad.
For the record, there's plenty of mods to fix performance. What about trying one of those instead of bitching about "muh freedumbs"?
>why are you shilling so hard for people to pay for this game?
Because it's a good game made by a good dev, so it should get money tossed his way. Same reason I shill for Amplitude Studios too, for instance.
I'm a firm believer that you never pay for games because you're buying a product but rather because you want to support who made it so he makes more stuff in the future and so other devs see him as an example to follow. Tynan is done with Rimworld and now I can't wait to see what his next game will be considering I really like Rimworld and he has a lot of experience under his belt now.
If I were to remove myself from the market and pirate everything, only normalfags would be supporting the devs that make what they want, and that hasn't been working very well lately.
76fc7d No.15604961
>>15604913
>Anything essential?
If you're talking performance, there's a few you could get, dunno how essential or how good they are now.
If you're talking QoL changes, there's plenty. There's a modder called Fluffy something that makes plenty, all quite good. Colony Manager especially lets you automate a lot of things.
If you want content, check out Jerkill (or something like that). He makes mods to add content from Starwars, Call of Cthulu and Vampire Bloodlines to the game, all pretty good.
There's also a few WH40k and Command and Conquer mods too.
If you want to go full degenerate, there's Rimjobworld from LoversLab that adds fugging of many different kinds, there's also Prison Labor and a few complementary mods that let you capture people and put them to work in your colony. Especially usefull if you get any mod for non-lethal weapons.
There was Combat Extended that improved firefights a lot but it needed compatibility patches for anything that adds weapons so it might not be worth the hassle.
c6df11 No.15604967
>>15604944
>The fact that you think Factorio is in any shape of form as taxing to your computer as Rimworld is the perfect diagnosis for your brain tumor and shows just how much you know of what you're talking about.
>There's no decision trees, there's no actor constantly checking it's surroundings and picking a different action based on several different exceptions, there's only machines running a single function every tick and updating their values.
<talking about retards
the only people capable of this level of stupidity and shilling are people directly involved with rimworld, how much are you being paid by the devs to shill this here?
capped for posterity
e2a7db No.15605112
>>15604967
Kill yourself, but before that hold a mirror to your face and take a good look at the shit you see.
76fc7d No.15605295
>>15605112
Now now, Anon. That's not something nice to say, is it? Some people were born special, others have an alcoholic mother but it's not really their fault the way they are. Please be patient, they have autism and forgot their caps.
317ed1 No.15605523
Why should I play this over DF?
501c9f No.15605579
>>15605523
Different time period. Better graphics, if you're a faggot and give a shit about graphics.
76fc7d No.15605650
>>15605523
There's an heavier focus on micromanaging a smaller amount of units, instead of macromanaging an entire fortress.
Your colonists have less statistical details like the many different atributes and skills of dwarves, but every single one is more important and defines them just as well, same thing for the traits.
The medical system is much better. DF has every entity's body being a lot more detailed but the player can only setup an hospital and keep it stocked. Meanwhile in Rimworld you can perform all kinds of different surgeries, like removing organs to sell them later or amputating legs to prevent some disease from spreading and killing them and even replacing limbs with cybernetic versions of them.
Fights also tend to involve you a lot more. It plays much like an RTT instead of DF's fully automated spectacle you can enjoy viewing but have little control over once a fight begins.
Finnaly, the HUD is a lot better. It's like having Dwarf Therapist ingame. Gets even better if you get the Colony Organizer and others like it.
It's mostly a subjective choice, DF still has greater depth but most of it is either more of the same, fluff or irrelevant stuff you have zero control over while Rimworld is a tighter, smaller and focused experience instead.
d8e58b No.15606942
>>15604704
>muh memelikes
Most of them are shit.
93aa39 No.15607600
>>15605579
>muh beauty of eye-raping ACII code!!!!
>If you like decent graphics that make things easier to see and prettier, you're a faggot.
Way to out yourself, hipsterfag.
08310f No.15608242
>>15607600
anywhere above pixelshit and below photorealism is good enough for me in the graphics department.
7b6e35 No.15608257
>>15605523
I would love DF if it was made for computers newer than those made in 1984. An actual GUI for DF is required.
501c9f No.15609693
>>15607600
>Graphics > Gameplay
You're the only one outing yourself here, NPC :^)
71b94c No.15609750
>>15608257
you can shit on the terrible interface all you like but to imply the game is toaster mode is just wrong. that game will melt a toaster, probably into a goblet
012a42 No.15609776
>>15609750
I said nothing about hardware requirements. The game is designed as though the last 34 years of human history didn’t happen.
135e26 No.15609822
>>15604961
Any good surgery mods aside from a dog said? The last few updates got rid of individual ribs and the like didn't it?
71b94c No.15609826
>>15609776
well one day axes will have computers on them and theyll be able to run dwarf fortress. and youll be like "well, this is okay for an axe game"
71b94c No.15609850
>>15609832
touhou mods arent 34 years old
a1b592 No.15609950
>>15605523
rimworld is a better story generator than dwarf fortress
012a42 No.15609956
>>15609832
>it’s good because it can’t be used
>>>/reddit/
f93e2f No.15610133
>>15604707
>Do you honestly think that Rimworld would be better if every event and every invasion happened in a known schedule?For instance, that every year on Spring you'll get a Plague Event on day 15
<no its much better for colonists to die based off of a dice roll made by god.
disease not being determined by filth contact by outsiders or animals but instead something that manifests itself directly inside its host that infects a set % of your population that does not spread between colonists is clearly the best system.
<having raids be based off of your colonies wealth rather than any actions that could have angered neighboring factions, or at least your relation to them
<it would be terrible, being able to land on an uninhabited island that would only really be accessible via "boats" or drop pods. but no, luckly a wandering savage that is randomly called into existence wanders into your camp with his dick swinging it the wind and he is there to beat the shit out of your dog. and he is the brother of your Crime boss Vat grown Soldier.
they could have made nations out of "tightly"grouped settlements rather than equally spreading each faction from the east to the west. herds of bests could wander the map. mechinoids could spread like an infection, pirates could starve when they fail enough raids, simplifying towns to a population, whatever they produce, and a stock of items they posses and then generating the town as needed wouldn't be that difficult. marking down their food consumption based on their population and idk making tribals raid on a bad winter or letting pirates starve out letting other wandering groups of refugees form from such events and letting them resettle wouldn't be easy but it would make the "randomness" a little easier to swallow. if they are not going to give us a story they could at least give us a world to work with.
a1def2 No.15610265
glorified tower defense game that rips off every other game it can. shallow as fuck, ugly as fuck, overpriced as fuck.
76f0ce No.15611163
>>15609693
I see you like putting things in peoples' mouth. I knew you were gay, but I don't swing that way.
I never said that OR implied that. But you are asserting that graphics and presentation don't matter at all, which is 100% WRONG.
fb24b5 No.15611214
Link for window version?
You guys got the linux here.
8feb08 No.15611332
>>15611229
>NPCs cannot read the subtext
Like pottery
691389 No.15611399
What mods are you fucks using?
4294b3 No.15611437
>>15605523
Fuck you, I wanted to ask this question.
DF devs are cucks and regularly attend panels with intersectional feminists, it's such large amounts I refuse to believe it to be merely a coincidence.
ea2a8a No.15611442
>>15609956
Just because you are too stupid to press buttons and read words doesn't mean we all are anon. I know abstract thinking of this sort is difficult for you but please do try and understand.
000000 No.15611457
>>15609693
>implying graphics aren't part of the gameplay
>>15604944
>The fact that you think Factorio is in any shape of form as taxing to your computer as Rimworld is the perfect diagnosis for your brain tumor and shows just how much you know of what you're talking about.
Factorio is taxing because of the sheer scales involved. A thousand simple AIs are still fairly expensive to handle.
9f20ac No.15611479
>>15605523
the setting and the options it brings with it, the mods
thats it
the grafix and the UI arent really a selling point over dorf considering that current rimworld UI would not be able to support the 120 dorfs an average DF game deals with, whoever brings up the UI in such a discussion is just baiting
if you want mechanical depth
9f20ac No.15611480
>>15611479
*if you want mechanical depth just go with dorf
951ba5 No.15611712
>>15611464
Only an NPC would get this mad about it.
76fc7d No.15616217
>>15610133
>disease not being determined by filth contact by outsiders or animals
You're dumb, those are all possible avenues for disease.
Try to put your butcher table next to your cooking table, don't clean all the blood and you'll see how many times you start getting food poisoning or worse shit, for instance.
>something that manifests itself directly inside its host that infects a set % of your population that does not spread between colonists
Some diseases can indeed spread, but you're talking about the specific part of the code that generates the event, because you want to complain about the game putting some chalenge for you without caring about it's reasoning.
The % of your population is to make sure that there's still some people available that can cure the infected so it's not a dead end scenario but rather a chalenge that will consume your supplies and reward you for training more than a single doctor.
>having raids be based off of your colonies wealth rather than any actions that could have angered neighboring factions, or at least your relation to them
If shit was done like that, you could spend several years building a death fortress entirely unmolested as long as you never left your place, making for a boring and easy early game and an even more boring and easy lategame.
Raid strength scaling from your wealth forces and justifies the creation of defenses instead of just hoarding food and minerals. It also means that fights will scale around what you can handle so it's never too easy or too hard.
What you're asking for is an alternative where raid strength would have a bigger hysterese going down, if it ever even goes down, putting you in dead end scenarios when something else screws with your colony and you don't have the strength to fight off the next raid.
Besides, what you ask is already part of the game. Try to settle with everyone diplomatically and only mechanoids will be raiding you.
>they could do the game this way, that way, my way, etc
>but they didn't and therefore the game is bad
Oh, it's an ideas guy…
f93e2f No.15616476
>>15616217
>You're dumb, those are all possible avenues for disease.
>Try to put your butcher table next to your cooking table, don't clean all the blood and you'll see how many times you start getting food poisoning or worse shit, for instance.
yea having food get the hidden FOOD POISONING DEBUFF is not the same as having 30% of your colonists randomly get the plague.
>Some diseases can indeed spread, but you're talking about the specific part of the code that generates the event, because you want to complain about the game putting some challenge* for you without caring about it's reasoning.
>The % of your population is to make sure that there's still some people available that can cure the infected so it's not a dead end scenario but rather a challenge* that will consume your supplies and reward you for training more than a single doctor.
Plague is never a real game changing event you can have 1 doctor that is infected survive as long as you have a medical bed and set xer to bed rest. it only really hurts already weakened colonists and forces you to not make otherwise healthy colonists work 18 hr days. BUT on weakened colonists it often acts as an autokill, so having your weak cripples isolated from caravans or other outdoor work does nothing to protect them. and still the over all game is rarely effected by you losing some barely functioning cripples.
<letting the plague spread between colonists would give you an option of how to deal with it rather than it be some random look you lost X event
>If shit was done like that, you could spend several years building a death fortress entirely unmolested as long as you never left your place, making for a boring and easy early game and an even more boring and easy lategame.
>Raid strength scaling from your wealth forces and justifies the creation of defenses instead of just hoarding food and minerals. It also means that fights will scale around what you can handle so it's never too easy or too hard.
<implying its not already the game of 1)build killbox 2)laugh as raiders copses feed the pigs you slaughter for meat?
considering that you can start with turret tec and crawl into some mountain valley with 1 entrance the worry of raids can be brought down to 0 just about instantly. But still you will get the 1 random savage wandering naked into your killbox begging to be turned into kibble
you don't have to worry about letting him get away and telling his friends where you live
you don't get some grace period at the beginning of the game when no one should know where you are.
>Besides, what you ask is already part of the game. Try to settle with everyone diplomatically and only mechanoids will be raiding you.
you can't negotiate with raiders and if you leave but 1 outpost somewhere on the map they will keep raiding you, no matter how many thousands of raiders pile up around your kill box no matter how many unsuccessful raids no matter how many die outside of their little dinky ass forts they will always have a population willing kill themselves trying to steal your corn
>>they could do the game this way, that way, my way, etc
>>but they didn't and therefore the game is bad
>Oh, it's an ideas guy…
guy does nothing but ask mommy RNG to decide everything, adding in "feature" after "feature" that is perpetual in a "barely works kinda sometimes" sate
really just ask that something else be done
suggest that it is a bad game as noting is done and nothing will be done
realize the fucker wrote a book about game development 5 years before publishing version 1.0 of his ONE GAME
<Talking about game other than sucking the developers dick is not allowed on this particular underwater basket weaving forum
af8515 No.15616494
>>15600094
Art imitates life, anon.
1c92e5 No.15616545
>>15616476
>challenge*
The fucking irony.
>you can't negotiate with raiders
Blatantly false. I always turn down peace accord offers because I want humanoids to raid me, but they definitely come.
>realize the fucker wrote a book about game development 5 years before publishing version 1.0 of his ONE GAME
You seem to have as many opinions on game design as he does; what successful games have you released?
>xer
5f8b6c No.15616594
>>15616476
The subtitle of that book is straight postmodern autistic thinking, "a guide to engineering experiences". More autists thinking they understand humanity outside other autists, guys like this should stick to mechanical knowledge and not waste their time mucking about with shit they don't understand.
4ba0d6 No.15616702
74b2a0 No.15616716
torrents/mega links for windows?
bc4fb2 No.15616766
>>15616716
>using windows
>asking to be spoonfed
4d6623 No.15617148
>>15616716
>1.0
magnet:?xt=urn:btih:VBIQM7BA5XTZD2MC5WF7ZPOZ36PKW7OE&dn=RimWorld.X64-SiMPLEX&tr=http%3A%2F%2Ftrackeroc.ru%2Fbt%2Fannounce.php%3Fuk%3D1zNctOmxFf&xl=113161037
>0.19
magnet:?xt=urn:btih:U7HI3B2OYYYMRC5JNSNJGN3RVIBSJLY3&dn=RimWorld_v0.19.2009.486_setup.exe&tr=udp%3A%2F%2Fglotorrents.pw%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.openbittorrent.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.ccc.de%3A80%2Fannounce&tr=udp%3A%2F%2F9.rarbg.com%3A2710%2Fannounce&tr=http%3A%2F%2Fannounce.torrentsmd.com%3A6969%2Fannounce&tr=http%3A%2F%2Fbt.careland.com.cn%3A6969%2Fannounce&tr=http%3A%2F%2Fexplodie.org%3A6969%2Fannounce&tr=http%3A%2F%2Fmgtracker.org%3A2710%2Fannounce&tr=http%3A%2F%2Ftracker.tfile.me%2Fannounce&tr=http%3A%2F%2Ftracker.torrenty.org%3A6969%2Fannounce&tr=http%3A%2F%2Ftracker.trackerfix.com%2Fannounce&tr=http%3A%2F%2Fwww.mvgroup.org%3A2710%2Fannounce&tr=http%3A%2F%2F9.rarbg.com%3A2710%2Fannounce&tr=udp%3A%2F%2F9.rarbg.me%3A2710%2Fannounce&tr=udp%3A%2F%2F9.rarbg.to%3A2710%2Fannounce&tr=udp%3A%2F%2Fcoppersurfer.tk%3A6969%2Fannounce&tr=udp%3A%2F%2Fexodus.desync.com%3A6969%2Fannounce&tr=udp%3A%2F%2Fopen.demonii.com%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.glotorrents.com%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker4.piratux.com%3A6969%2Fannounce&tr=http%3A%2F%2Ftrackeroc.ru%2Fbt%2Fannounce.php%3Fuk%3D1zNctOmxFf&xl=117461365
I'd personally recommend 0.19 since it's in the dev's own words the same minus some bugfixes and some very important mods are not updated. Speaking of, you NEED to get Rimjobworld in your game. Trust me.
>>15616476
>Talking about game other than sucking the developers dick is not allowed on this particular underwater basket weaving forum
Of course not. Check your privilege shitlord.
1c92e5 No.15617246
>capture a 12 year old tribal girl
>remove both eyes to keep her under control and designate her as the colony rape slave
>huge-dicked horse-man colonist takes her virginity
>she eventually pops out a kid, but RJW doesn't play well with the factions of the kids of sex slaves so the baby is designated hostile
>pet harpy kills and eats the kid in front of her, while she's still in ahegao over a post-birth rape
>give her a hysterectomy for future convenience
>three years later, colony has grown so large she averages less than two hours between rapes, and she hasn't had a full night's sleep in months
>raid arrives with a relationship to someone in the colony
>it's her boyfriend
<he dies in the attack leaving me no chance for extra cruelty
4d6623 No.15617265
>>15617246
It's for the best. Remember, cuckoldry begets cuckoldry.
25d248 No.15617307
4d6623 No.15617320
>>15617246
Also I don't know whether you tried the star wars mod and the force powers. I'll tell you, it brings some interesting situations to the table.
>raider spawns with tri shot launcher
>force choke the bitch until down
>proceed to culturally enrich the ever loving intention to blast my outhouse out of her
>strip and leave to freeze
>a bunch of ibrex start a gangbang
>the body is left in a puddle of ever frozen spunk waiting to greet the next wave of raiders
1c92e5 No.15617392
>>15617265
But I'd already removed her vagina to be replaced with a bionic one, with the intention of replacing the boyfriend's genitals with hers. Now what am I supposed to do with the vagina taking up a tile in my medical freezer/morgue?
>>15617320
Haven't tried that mod.
>a bunch of ibrex start a gangbang
One of the daughters of my original colonists once had a hunt go wrong and ended up on the receiving end of a dozen elephants.
>>15617307
The ones relevant to that were RJW, the Equium race, I think EPOE for some of the surgeries, More Monstergirls Enhanced, and One Big Family.
I can't promise that More Monstergirls and the Equium race have been kept up to date; I've been using an older version and I seem to remember them not being very actively updated.
74b2a0 No.15617423
>>15617148
thanks.
>>15617246
>>15617392
>>15617320
this reads like a greek tragedy. hilariously great, thanks for sharing the stories.
thoughts on the mods? are they worth it?
already had a few vanilla runs under my belt, thinking of trying something to spice things up.
95f200 No.15617431
>>15617423
When has there ever been a time where mods are not worth at least experimenting with?
4d6623 No.15617545
>>15617392
Kibble for your prized Warg? Just remember when in doubt say no to trannies, traps and faggotry in general.
>>15617423
I don't know how or why you didn't try any sooner.
93aa39 No.15618931
>>15616476
And you think living out innawoods you can esacpe avoid viruses/bacteria?
The thing about them is that you cannot immunize yourself from them.
I don't have a problem with ciruses and such, I just wish the systme was tweaked a bit.
93aa39 No.15618935
>>15617392
You using the monstergirl mod with the nekos and futas right?
Yup, need updating. Will get to it…eventually
d08f50 No.15619014
I haven't played the new version yet but if you can assign specific meals try feeding your prisoners kibble and then check their moodlets. It's pretty funny.